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** Enough parties got frustrated with the ''TabletopGame/TombOfHorrors''' lack of treasure that they just looted the thick, enchanted [[{{Unobtainium}} adamantium]] doors instead. 3[[superscript:rd]] edition revised them to be enchanted steel.

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** ''TabletopGame/TombOfHorrors'': Enough parties players got frustrated with the ''TabletopGame/TombOfHorrors''' Tomb's lack of treasure that they just looted the thick, enchanted front doors to sell their precious [[{{Unobtainium}} adamantium]] doors instead.Adamantium]]. 3[[superscript:rd]] edition revised them to be enchanted steel.

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* ''VideoGame/ANNOMutationem'': All manner of junk items are explicitly only meant to be sold for [[WeWillSpendCreditsInTheFuture credits]]. At [[PortTown Harbor Town]], Ann can be allowed to catch as many [[FishingMinigame fish]] from the water. Fish can be sold for a much higher price at shops than the usual materials she picks up around area, making by for easy money.



* The large refractors you find in ''[[VideoGame/MegaManLegends Mega Man Legends 2]]'' are only good for selling for some cash. Even though the description ''explicitly states this'', many players remembered back to the first game where the large refractors were important PlotCoupons and were reluctant to sell them, thinking they might ultimately find some manner of machine to stick them in.

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* The large refractors you find in ''[[VideoGame/MegaManLegends Mega Man Legends 2]]'' ''VideoGame/MegaManLegends2'' are only good for selling for some cash. Even though the description ''explicitly states this'', many players remembered back to the first game where the large refractors were important PlotCoupons and were reluctant to sell them, thinking they might ultimately find some manner of machine to stick them in.



* ''Franchise/SlyCooper'': From the [[VideoGame/Sly2BandOfThieves second game]] onwards, Sly can steal valuable items from enemies, which can be sold for cash to purchase new skills for the trio.



* ''VideoGame/{{Deltarune}}'': The rare Glowshards can be sold for a decent sum of money. Their one practical use is for sparing a Rudinn, but given that Rudinns are among the most basic enemies in the game and exclusive to the first chapter, it doesn't amount to much. The value they sell for increases with each chapter passed.



* In ''VideoGame/StarWarsKnightsOfTheOldRepublic'', all spike tunnelers serve no purpose in the game (unlike [[VideoGame/StarWarsKnightsOfTheOldRepublicIITheSithLords the sequel]] where they are used for cracking locks), they can be sold for credits, since there is no penalty for bashing doors and locks open like there is in the sequel. Any items with no special attributes or modifiers are meant to be sold because of their uselessness.



* ''VideoGame/SaGaFrontier'' has the gold ingots. Those can be used in the Takonomics glitch that involved the manipulation of the gold market via the shop at Koorong [[labelnote: note]]the price of gold goes down as you sell ingots and back up as you buy, but this calculation is (erroneously) made ''before'' any actual physical inventory changes hand. You can therefore manipulate the gold market in the shop menu such that when you actually sell your gold, you get more money back. Then you travel to Nelson, where gold ingots are always sold at a fixed price. Rinse and repeat.[[/labelnote]] and then you will have all the money you'll ever need.

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* ''VideoGame/SaGaFrontier'' ''VideoGame/SagaFrontier'' has the gold ingots. Those can be used in the Takonomics glitch that involved the manipulation of the gold market via the shop at Koorong [[labelnote: note]]the price of gold goes down as you sell ingots and back up as you buy, but this calculation is (erroneously) made ''before'' any actual physical inventory changes hand. You can therefore manipulate the gold market in the shop menu such that when you actually sell your gold, you get more money back. Then you travel to Nelson, where gold ingots are always sold at a fixed price. Rinse and repeat.[[/labelnote]] and then you will have all the money you'll ever need.



* ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'' has monsters drop crystals called sepith rather than money. Sepith can be traded for money, or used directly to acquire items and upgrades in certain shops. It also has sepith mass, which is a cruder form of sepith that can only be exchanged for money. The main purpose of the latter is so that the player can acquire money without having to exchange normal sepith, which makes it easier to save up for things that can only be bought with sepith.

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* ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'' ''VideoGame/TheLegendOfHeroesTrails'':
** If you are short on mira, you can convert some of your unneeded sepith to pay for needed gear. Considering that they are capped at 9999 in the [[VideoGame/TrailsInTheSky Liberl]] and [[VideoGame/TrailsFromZero Crossbell]] games, there is no harm in doing this every now and then.
** ''VideoGame/TrailsOfColdSteel''
has monsters drop crystals called sepith rather than money. Sepith can be traded for money, or used directly to acquire items and upgrades in certain shops. It also has sepith mass, which is a cruder form of sepith that can only be exchanged for money. The main purpose of the latter is so that the player can acquire money without having to exchange normal sepith, which makes it easier to save up for things that can only be bought with sepith.



* ''VideoGame/ShinMegamiTenseiIV'' has several "Mystic Relics" that can be found and sold for Macca. There are also certain gold items that fetch prices for either 1000, 5000, or even a whopping 10000 Macca each.



* ''Franchise/ShinMegamiTensei''/''Franchise/{{Persona}}'':

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* ''Franchise/ShinMegamiTensei''/''Franchise/{{Persona}}'':''Franchise/ShinMegamiTensei'':



** In ''VideoGame/{{Persona 3}}'', coins you get by killing the game's MetalSlime are usually worth a lot of money, and some of the items dropped by bosses are only there for you to sell.
** In ''VideoGame/{{Persona 4}}'', your first visit to the only equipment shop has the owner tell you explicitly that items dropped by enemies are useless to you and should be sold to him. A nice touch for those [[GuideDangIt worried]] about selling anything for fear of missing something later on. As an additional reason to do so, new weapons and armor become buyable if you sell certain amounts of stuff to the shop.
** ''VideoGame/{{Persona 5}}'': Most of the treasure you steal from the various Palaces, include the main Treasure each of your heists are targeting, can only be sold at the weapon shop for cash. They have no other uses and stay in a separate tab from equipment and other usable items.

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** ''Franchise/{{Persona}}'':
***
In ''VideoGame/{{Persona 3}}'', ''VideoGame/Persona3'', coins you get by killing the game's MetalSlime are usually worth a lot of money, and some of the items dropped by bosses are only there for you to sell.
** *** In ''VideoGame/{{Persona 4}}'', ''VideoGame/Persona4'', your first visit to the only equipment shop has the owner tell you explicitly that items dropped by enemies are useless to you and should be sold to him. A nice touch for those [[GuideDangIt worried]] about selling anything for fear of missing something later on. As an additional reason to do so, new weapons and armor become buyable if you sell certain amounts of stuff to the shop.
** ''VideoGame/{{Persona 5}}'': *** ''VideoGame/Persona5'': Most of the treasure you steal from the various Palaces, include the main Treasure each of your heists are targeting, can only be sold at the weapon shop for cash. They have no other uses and stay in a separate tab from equipment and other usable items.



* In ''VideoGame/BatenKaitos'' you take pictures of monsters and sell them for money. It's the only way to make cash as the Magnuses/Magni (magic cards holding the essence of something) dropped by enemies or found elsewhere sell for a pittance. There are some exceptions like the Chump Change that eventually change to Vintage Coints and then to Styx Passage Coins that can be sold for pretty penny or the Consolation Pay that sells for 30000. The series also features ''inversions'' of Vendor Trash: a certain magnus (Slight Debt) changes over time to the Debt with Interest, to the Snowballing Debt and finally the Debt Hell. Attempting to sell the Debt Hell will ''remove'' 5000 money from your possession.
* ''Mother'':
** Chickens, rulers, and protractors in ''VideoGame/EarthBound''. Luckily the game also has a "For Sale" sign which causes random people to wander up to you and [[WeBuyAnything buy your things]]. There's also the semi-rare Meteotite, which is dropped by some enemies and (as the description states) doesn't do anything but can be sold for a high price. And then there's the Insignificant Item...though it actually has a use.
** The Meteotite appears in the sequel, ''VideoGame/{{Mother 3}}'', with the same purpose as in the game's predecessor: Selling for money.

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* In ''VideoGame/BatenKaitos'' ''VideoGame/BatenKaitos'', you take pictures of monsters and sell them for money. It's the only way to make cash as the Magnuses/Magni (magic cards holding the essence of something) dropped by enemies or found elsewhere sell for a pittance. There are some exceptions like the Chump Change that eventually change to Vintage Coints and then to Styx Passage Coins that can be sold for pretty penny or the Consolation Pay that sells for 30000. The series also features ''inversions'' of Vendor Trash: a certain magnus (Slight Debt) changes over time to the Debt with Interest, to the Snowballing Debt and finally the Debt Hell. Attempting to sell the Debt Hell will ''remove'' 5000 money from your possession.
* ''Mother'':
''VideoGame/{{Mother}}'':
** Chickens, rulers, and protractors in ''VideoGame/EarthBound''.''VideoGame/EarthBound1994''. Luckily the game also has a "For Sale" sign which causes random people to wander up to you and [[WeBuyAnything buy your things]]. There's also the semi-rare Meteotite, which is dropped by some enemies and (as the description states) doesn't do anything but can be sold for a high price. And then there's the Insignificant Item...though it actually has a use.
** The Meteotite appears in the sequel, ''VideoGame/{{Mother 3}}'', ''VideoGame/Mother3'', with the same purpose as in the game's predecessor: Selling for money.



* ''Xenoblade Chronicles'':

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* ''Xenoblade Chronicles'':''VideoGame/XenobladeChronicles'':



** [[VideoGame/XenobladeChronicles2 The sequel]] has Collectibles (spawned by collection points) and Treasure (acquired from salvaging). These are items that ''can'' be sold on their own, but they're often significantly more valuable when they're sold in collections (particularly the Treasures). There's an implication that the items sold in batches will be used to reconstruct lost technology, or simply form artistic objects with cultural and historical significance.
* ''TabletopGame/DarkSun'' games generally have either useful items, or junk with "0 cp" price tag that nobody will buy. But in ''Shattered Lands'' there is one trader in [[{{Cloudcuckoolander}} Gedron]], who buys and sells literal trash (broken pots, mostly) at huge prices. Unfortunately, he gets better when you [[{{Brainwashed}} save]] his village from [[ForTheEvulz evil wizard]].

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** [[VideoGame/XenobladeChronicles2 ''VideoGame/XenobladeChroniclesX'': The sequel]] golden blatta Tyrants all drop a special item that has no purpose except to be sold for at least 10,000, most 50,000 credits apiece. These items are some of the only in the game that can't be purchased with Reward Tickets.
** ''VideoGame/XenobladeChronicles2''
has Collectibles (spawned by collection points) and Treasure (acquired from salvaging). These are items that ''can'' be sold on their own, but they're often significantly more valuable when they're sold in collections (particularly the Treasures). There's an implication that the items sold in batches will be used to reconstruct lost technology, or simply form artistic objects with cultural and historical significance.
* ''TabletopGame/DarkSun'' ''VideoGame/DarkSun'' games generally have either useful items, or junk with "0 cp" price tag that nobody will buy. But in ''Shattered Lands'' there is one trader in [[{{Cloudcuckoolander}} Gedron]], who buys and sells literal trash (broken pots, mostly) at huge prices. Unfortunately, he gets better when you [[{{Brainwashed}} save]] his village from [[ForTheEvulz evil wizard]].



* In ''VideoGame/TokyoXanadu'', there aren't any yen in the Eclipse, but small gemstones from the Eclipse are valuable to the Underground and serve as the main source of income.



* In ''[[VideoGame/AncientDomainsOfMystery ADOM]]'' there are several clearly useless items, like the Scroll of Cure Blindness (to use it you must be able to read it, spot the problem?) or [[JokeItem the si]]. However, there is also a Potion of Uselessness which [[spoiler: grants the player a random artifact if thrown on the Level 49 of the main dungeon. It can only be used for this.]] As in ''VideoGame/NetHack'', shops can run out of money - however, they eventually renew.

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* In ''[[VideoGame/AncientDomainsOfMystery ADOM]]'' ''VideoGame/AncientDomainsOfMystery'' there are several clearly useless items, like the Scroll of Cure Blindness (to use it you must be able to read it, spot the problem?) or [[JokeItem the si]]. However, there is also a Potion of Uselessness which [[spoiler: grants the player a random artifact if thrown on the Level 49 of the main dungeon. It can only be used for this.]] As in ''VideoGame/NetHack'', shops can run out of money - however, they eventually renew.



* ''VideoGame/Yakuza0'' has Plates, items which are commonly found in substories or by helping victims in the streets, and which serve no other purpose than to be sold. ''VideoGame/{{Yakuza|1}} Kiwami'' has one mission where you need a plate (for a dog to drink from), but they're equally useless after that (and even then, you could just sell your gold plates anyway and buy an iron plate that's 1000 times cheaper when you need it).

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* ''VideoGame/Yakuza0'' and ''VideoGame/{{Judgment}}'' has Plates, items which are commonly found in substories or by helping victims in the streets, and which serve no other purpose than to be sold. ''VideoGame/{{Yakuza|1}} Kiwami'' has one mission where you need a plate (for a dog to drink from), but they're equally useless after that (and even then, you could just sell your gold plates anyway and buy an iron plate that's 1000 times cheaper when you need it).



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** The three statues were originally used for a {{sidequest}}, but in the [[VideoGameRemake remake]], ''VideoGame/SkiesOfArcadia Legends'', this quest was taken out, and the statues became shop fodder.

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** The three statues were originally used for a {{sidequest}}, but in the [[VideoGameRemake remake]], ''VideoGame/SkiesOfArcadia ''Skies Of Arcadia Legends'', this quest was taken out, and the statues became shop fodder.



* Selling shop fodder is your main source of income in ''VideoGame/FinalFantasyXII''. It should be noted that a lot of items are available earlier, cheaper, and/or exclusively if you sell a certain quota of shop fodder. Info in the bestiary frequently describes which items a monster drops and what they're used for, making the fact that they sell for decent money more plausible. And there's also a direct correlation between what you sell and what stuff you can buy from the Bazaar.

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* Selling shop fodder is your Your main source of income in ''VideoGame/FinalFantasyXII''. It should be noted that a lot of items are available earlier, cheaper, and/or exclusively if you sell a certain quota of shop fodder. Info ''VideoGame/FinalFantasyXII'' is selling "loot" dropped/poached/stolen from monsters and beasts. An enemy's entry in the bestiary frequently describes which items a monster drops and what they're used for, making the fact that they sell for decent money more plausible. And there's also a direct correlation between what you sell and what stuff plausible; you can buy from even purchase monographs, which make enemies drop additional loot of much higher value than their usual drop tables. There's also the Bazaar system, where by selling a minimum of certain loot items in one go, you get a special purchase offer of an item, usually at a reduced cost and which would only show up at stores later on; some items, usually powerful endgame equipment like the [[InfinityPlusOneSword Tournesol]] are exclusive to the Bazaar.
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* 'VideoGame/AlphaMan'':

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* 'VideoGame/AlphaMan'':''VideoGame/AlphaMan'':
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* ''VideoGame/VampireTheMasqueradeBloodlines'' has some lootable items -- watches, jewellery, pills, car stereos, and the like -- that the player character can't use aside from selling them for cash.
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Mind Probes have their uses.


** Many alien items have little or no use for the player, but can be sold for big bucks. Particularly noticeable with [[EnemyScan Mind Probes]] - of questionable utility on the battlefield, but worth more than even the heaviest guns when sold. Of course, it's not hard to imagine why various civilian and military bodies would be quite interested in mind-reading devices. Alien corpses can also be sold for a pretty penny, which leads to the question of what these people are doing with all these dead aliens...

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** Many alien items have little or no use for the player, but can be sold for big bucks. Particularly noticeable with [[EnemyScan Mind Probes]] - of questionable utility on the battlefield, but worth more than even the heaviest guns when sold. Of course, it's not hard to imagine why various civilian and military bodies would be quite interested in mind-reading devices. Alien corpses can also be sold for a pretty penny, penny (though you do want to research your first one to unlock a tech), which leads to the question of what these people are doing with all these dead aliens...
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* D&D's spiritual successor ''TabletopGame/{{Pathfinder}}'' tries to {{reconstruct|ion}} this trope by providing the notable features, resale value, and potential buyers of some truly bizarre shop fodder, right up to up-market embalming oils from a famous tomb and a legendary GadgeteerGenius' room-sized vintage calliope (with further notes on the difficulty of getting it out in mint condition and the depreciation rate for wear and tear).

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* D&D's spiritual successor ''TabletopGame/{{Pathfinder}}'' tries to {{reconstruct|ion}} {{reconstruct|ion}}s this trope by providing the notable features, resale value, and potential buyers of some truly with treasure bizarre shop fodder, right up enough to up-market make a small side story out of finding a buyer and arranging the sale. Items include embalming oils from a famous tomb and a legendary GadgeteerGenius' room-sized vintage calliope (with further notes on the difficulty of getting it out in mint condition and the depreciation rate for wear and tear).
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Shops throughout the realm will pay money for useless trinkets like that! Money. Money that you can use to buy something actually ''useful'' ([[MoneyForNothing maybe]]). Sometimes a respectable amount, too, depending on the nature of the item. In rare cases, the Shop Fodder actually appreciates in value throughout the game!

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Shops throughout the realm will pay money for useless trinkets like that! Money. Money that you can use to buy something actually ''useful'' ([[MoneyForNothing maybe]]). Sometimes a respectable amount, too, depending on the nature of the item. In rare cases, the Shop Fodder actually appreciates in value throughout the game!
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* ''VideoGame/ResidentEvil4'' has various treasures scattered around the place whose only purpose is to sell to the merchant for money, which can then be used to buy and upgrade weapons. Several treasures can be combined to form new items which are worth more than the sum of their parts, too. Luckily, they take up no inventory room and are listed seperately from key items (which actually serve a purpose), so you know you won't later regret selling them, and the compound treasure items point out in their description that they seem to be parts of a whole.

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* ''VideoGame/ResidentEvil4'' has various treasures scattered around the place whose only purpose is to sell to the merchant for money, which can then be used to buy and upgrade weapons. Several treasures can be combined to form new items which are worth more than the sum of their parts, too. Luckily, they take up no inventory room and are listed seperately separately from key items (which actually serve a purpose), items[[note]]they even have [[SoundCodedForYourConvenience different pickup sounds]][[/note]], so you know you won't later regret selling them, them later, and the compound treasure items point out in their description that they seem to be parts of a whole.
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Moving to Better Off Sold.


[[folder:Real-Time Strategy]]
* ''VideoGame/WarcraftIII'': In skirmish games, some items are better off sold, especially if they replicate a spell your faction already has or your hero can cast better. It's better to sell them and get money than leave them lying around where the enemy can take them.
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[[folder:Tower Defense]]
* ''[[VideoGame/BloonsTowerDefense Bloons TD 6]]'' has the Rare Quincy Action Figure, which can be bought at Geraldo's shop. It does literally nothing when placed. The sole purpose of the figure is to be sold at a profit later on, as the action figure increases in selling value after placing it.
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* ''VideoGame/HorizonZeroDawn'' has a lot of loot items that are only usable for trading to merchants. In a slight twist on the trope while some items are only tradable for [[PracticalCurrency shards]] others are also required to barter for gear upgrades.

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* ''VideoGame/HorizonZeroDawn'' has and its sequel ''VideoGame/HorizonForbiddenWest'' have a lot of loot items that are only usable for trading to merchants. In a slight twist on the trope while some items are only tradable for [[PracticalCurrency shards]] others are also required to barter for gear upgrades.
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* In ''Frontier'' versions of ''VideoGame/{{Elite}}'' it's the same, except there are a few more exclusions (game-relevant goods): two sorts of fuel on the list and useable Chaff, plus Rubbish (what normal goods may become if the ship is hit) and Radioactives (byproduct of military drives) that usually have a negative price (you can jettison them instead, but may get punished for littering in space).

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* In ''Frontier'' versions of ''VideoGame/{{Elite}}'' it's the same, except there are a few more exclusions (game-relevant goods): two sorts of fuel on the list and useable Chaff, plus Rubbish (what normal goods may become if the ship is hit) and Radioactives (byproduct of military drives) that usually have a negative price (you can jettison them instead, but may get punished for littering in space).space unless you're in a system with no functional government).
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** [[UnusableEnemyEquipment Enemy equipment]] - you can't wear most of the clothing that other races drop, seeing how it's too big or narrow for your dwarves. You ''can'' use most of the weapons, but they're usually poor-quality compared to what you can make locally or buy. However, depending on the material that it's made out of, traders will sometimes give you quite a bit of money for it. Metal items can also be melted down, and the junk left behind on a battlefield acquired the FanNickname of "Goblinite, the fourth iron ore". As a result, goblin invaders were {{nerf}}ed to wear leather armor, which had the perverse effect of making defending the fortress ''harder'' on metal-poor maps despite the weaker enemy armor.

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** [[UnusableEnemyEquipment Enemy equipment]] - you can't wear most of the clothing that other races drop, seeing how it's too big or narrow for your dwarves. You ''can'' use most of the weapons, but they're usually poor-quality compared to what you can make locally or buy. However, depending on the material that it's made out of, traders will sometimes give you quite a bit of money for it. Metal items can also be melted down, and the junk left behind on a battlefield acquired the FanNickname of "Goblinite, the fourth iron ore".down. As a result, goblin invaders were {{nerf}}ed to wear leather armor, which had the perverse effect of making defending the fortress ''harder'' on metal-poor maps despite the weaker enemy armor.
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* ''VideoGame/XenobladeChronicles'':

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* ''VideoGame/XenobladeChronicles'':''Xenoblade Chronicles'':
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[[folder:Non-Gaming Examples]]
[[AC: AnimeAndManga]]
* In ''LightNovel/BeyondTheBoundary'', defeated youmu monsters turn into stones, which are taken and sold to humanoid youmu appraisers. This is how most Spirit World Warriors make a living.

[[AC:FanWorks]]
* ''Fanfic/InTheEyeOfTheBeholder'': The Shadows leave behind quartz bits upon defeat that Lydia sells in the Velvet Room for large amounts of cash to share amongst the group, which they spend on things including but not limited to clothing enchantments for everyone from the Velvet Room (Lydia), paying for art supplies (Jacob), and spending hundreds on convention merch (Damien and Allie). It's even lampshaded that their parents don't really ask where all their extra disposable income is coming from, though Lydia does insist that they refrain from spending too much at once in the real world lest people get suspicious.

[[AC:Gamebooks]]
* ''Literature/FightingFantasy'' have a few entries where you can collect items, which doesn't serve any purpose for your quest, other than something you can sell for money after the adventure is over (assuming you survive). Notably the golden statuette of a skeleton in ''Literature/TempleOfTerror'': you come across a wounded adventurer who's looking for it, and later on you do find the statuette, which the narration tells you finding it gives you a sense of satisfaction, boosting your LUCK, but othetwise doesn't contribute anything for your quest.

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* In one of the ''Literature/SixteenThirtyTwo'' stories, a mercenary captain asks his XO why there are three packets of tampons in the strongbox, beside bags of various coins. The XO calmly explains that women are paying through the nose for the things, and there aren't any more being made, so they were a better investment than keeping the silver.
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* ''Webcomic/{{Nodwick}}'':More often than not, the haul that the team takes back from a job (which the main character is forced to carry) has as much junk as it does actual treasure. This was taken to its logical conclusion in one story when they had so much junk that Artax decided to hold a yard sale.

[[AC: WebOriginal]]
* In "[[https://scrivnarium.wordpress.com/2016/06/30/video-game-people-do-not-act-like-normal-people-3/ Video Game People Do Not Act Like Normal People]]" by Jeffrey C. Wells, Madeline Chesney, Savior of Arcanum routinely searches trash cans for pairs of boots, which she then sells to the nearest shopkeeper. Her companions are bewildered by this.
-->'''Jayna Stiles''': But... if they’re in good enough condition to sell... and the trash can is only about thirty feet from the shop...\\
'''Gar the Orc''': I know.

[[AC:Websites]]
* ''Website/{{Cracked}}'' Photoplasty advertises a vendor that [[WeBuyAnything buys everything]], specifically naming items that substitute for MoneySpider in [[http://www.cracked.com/photoplasty_273_26-ads-products-that-must-exist-in-video-games_p26/#11 Ads for Products That Must Exist in Video Games]].
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Only non-gaming examples are left after this


[[folder:Wide Open Sandbox]]
* You can literally sell anything you find in the trash in ''VideoGame/{{Chulip}}''... and this includes piles of Poopie.
* The Golden Carp in ''VideoGame/{{Terraria}}'' serves no purpose other than to be sold for an easy ten gold. The Neon Tetra serves the same purpose but doesn't sell as much, to offset the fact it can be caught in the jungle easily.
* ''VideoGame/Yakuza0'' has Plates, items which are commonly found in substories or by helping victims in the streets, and which serve no other purpose than to be sold. ''VideoGame/{{Yakuza|1}} Kiwami'' has one mission where you need a plate (for a dog to drink from), but they're equally useless after that (and even then, you could just sell your gold plates anyway and buy an iron plate that's 1000 times cheaper when you need it).

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[[folder:Wide Open Sandbox]]
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* You can literally sell anything you find ''VideoGame/RideToHellRetribution'' has its enemies drop baggies of drugs in addition to the standard weapons and money. The drugs all have different names and prices, but they cannot be used or bought. In fact, there's only one NPC in the trash in ''VideoGame/{{Chulip}}''... and this includes piles of Poopie.
* The Golden Carp in ''VideoGame/{{Terraria}}'' serves no purpose other than to be sold for an easy ten gold. The Neon Tetra serves the same purpose but doesn't
game you can sell as much, to offset the fact it can be caught in drugs to, and the jungle easily.
* ''VideoGame/Yakuza0'' has Plates, items which are commonly found in substories or by helping victims in the streets, and which serve no other purpose than to be sold. ''VideoGame/{{Yakuza|1}} Kiwami'' has one mission where you need a plate (for a dog to drink from), but
prices don't fluctuate at all. Functionally, they're equally useless just a second cash pickup.
* ''VideoGame/{{Warframe}}'': While blueprints are immensely valuable and people will grind for hours to find the right blueprints,
after that (and even then, you could just sell your gold plates anyway and buy an iron plate that's 1000 times cheaper when you build the item the first time, there is absolutely no need it).to build it again, so any duplicate blueprints found are quickly sold. Special mention goes to parts for the Oberon warframe (which drop from [[EliteMook Eximus units]] you can find on any map) and the Gorgon gun (which drops from a mid-tier Grineer enemy).


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[[folder:Turn-Based Strategy]]
* In the SNES/PSX game ''VideoGame/OgreBattleTheMarchOfTheBlackQueen'' several items have in their descriptions that their only use was to be sold off for money; the player could also find that different shopkeepers would offer varying amounts (or trade goods) for certain items.
* ''Franchise/FireEmblem'':
** Throughout the series, enemies or chests will drop gems or bullion that have no purpose except to be sold -- except on a ranking run, where selling them kills your Funds score due to the exact definition of the requirement.
** In Book II of ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]'' you occasionally find Silver Axes, and never recruit anybody who can equip them. In the DS remake you do get several axe fighters, and the Silver Axes are replaced with what they were worth in the first place: gold.
[[/folder]]

[[folder:Turn-Based Tactics]]
* ''VideoGame/{{XCOM}}'':
** Many alien items have little or no use for the player, but can be sold for big bucks. Particularly noticeable with [[EnemyScan Mind Probes]] - of questionable utility on the battlefield, but worth more than even the heaviest guns when sold. Of course, it's not hard to imagine why various civilian and military bodies would be quite interested in mind-reading devices. Alien corpses can also be sold for a pretty penny, which leads to the question of what these people are doing with all these dead aliens...
** ''X-COM: Apocalypse'' has several items which were originally supposed to have an in-game use, but was never implemented. One of these things is Psiclone, a narcotic implant often found by gangs and cults in the city (which can lead to X-COM raiding gangs, stealing their drugs, and selling off the take to fund their operations.)
** In the reboot ''VideoGame/XCOMEnemyUnknown'', some stuff you can find in [=UFOs=], like alien surgery or damaged flight computers, are only useful as source of cash when you sell them. In a rare display of benevolence from the interface, the player is explicitly notified that those items have no research benefits and should be sold.
[[/folder]]

[[folder:Wide Open Sandbox]]
* You can literally sell anything you find in the trash in ''VideoGame/{{Chulip}}''... and this includes piles of Poopie.
* The Golden Carp in ''VideoGame/{{Terraria}}'' serves no purpose other than to be sold for an easy ten gold. The Neon Tetra serves the same purpose but doesn't sell as much, to offset the fact it can be caught in the jungle easily.
* ''VideoGame/Yakuza0'' has Plates, items which are commonly found in substories or by helping victims in the streets, and which serve no other purpose than to be sold. ''VideoGame/{{Yakuza|1}} Kiwami'' has one mission where you need a plate (for a dog to drink from), but they're equally useless after that (and even then, you could just sell your gold plates anyway and buy an iron plate that's 1000 times cheaper when you need it).
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[[folder:Tabletop Game]]
* ''TabletopGame/DungeonsAndDragons'':
** Anything you can convince the GM to give a value can become shop fodder. As a wise gamer once wrote: "if all else fails, steal the doors straight out of the dungeon".
** Enough parties got frustrated with the ''TabletopGame/TombOfHorrors''' lack of treasure that they just looted the thick, enchanted [[{{Unobtainium}} adamantium]] doors instead. 3[[superscript:rd]] edition revised them to be enchanted steel.
** This was {{lampshade|Hanging}}d by no less than Creator/GaryGygax himself in the 1st Edition ''Dungon Master's Guide''. Gygax pointed out that things like flasks of oil, the weapons and armor belonging to human enemies, and pack animals could all be resold for decent prices, even if the enemies the players are looting didn't otherwise have a lot of cash on hand.
** In 3[[superscript:rd]] and later editions, this was codified in the rules for random treasure: rather than cash or items that the party can use, it could also be awarded in the form of gemstones or works of art with equivalent value.
** Modules both old and new have all sorts of unusual things that have treasure values. These range from gemstones, jewelry and goblets to statuettes, paintings and vases to rare clothes and furs. Most of them aren't of any practical use to adventurers, and serve as Vendor Trash to increase the amount of treasure the players acquire.
** Zigzagged by the body parts of various monsters, such as a beholder's eyes or a dragon's teeth. Some sourcebooks note that these can be used in ItemCrafting and players can either sell such items as Vendor Trash or even use the parts to make their own magic items.
* D&D's spiritual successor ''TabletopGame/{{Pathfinder}}'' tries to {{reconstruct|ion}} this trope by providing the notable features, resale value, and potential buyers of some truly bizarre shop fodder, right up to up-market embalming oils from a famous tomb and a legendary GadgeteerGenius' room-sized vintage calliope (with further notes on the difficulty of getting it out in mint condition and the depreciation rate for wear and tear).
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[[folder:Survival Horror]]
* ''VideoGame/ResidentEvil4'' has various treasures scattered around the place whose only purpose is to sell to the merchant for money, which can then be used to buy and upgrade weapons. Several treasures can be combined to form new items which are worth more than the sum of their parts, too. Luckily, they take up no inventory room and are listed seperately from key items (which actually serve a purpose), so you know you won't later regret selling them, and the compound treasure items point out in their description that they seem to be parts of a whole.
* ''Franchise/DeadSpace'' has gold, ruby and diamond superconductors, which exist solely for the sake of being sold for a hefty price.
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[[folder:Pinball]]
* In ''Pinball/RedAndTedsRoadShow'', the Indian Trader in Albuquerque will buy the various kitschy souvenirs Ted has collected and trade them for points.
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[[folder:Wide Open Sandbox]]
* You can literally sell anything you find in the trash in ''VideoGame/{{Chulip}}''... and this includes piles of Poopie.
* The Golden Carp in ''VideoGame/{{Terraria}}'' serves no purpose other than to be sold for an easy ten gold. The Neon Tetra serves the same purpose but doesn't sell as much, to offset the fact it can be caught in the jungle easily.
* ''VideoGame/Yakuza0'' has Plates, items which are commonly found in substories or by helping victims in the streets, and which serve no other purpose than to be sold. ''VideoGame/{{Yakuza|1}} Kiwami'' has one mission where you need a plate (for a dog to drink from), but they're equally useless after that (and even then, you could just sell your gold plates anyway and buy an iron plate that's 1000 times cheaper when you need it).
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[[folder:Simulation Game]]
* ''VideoGame/AnimalCrossing'' revolves entirely around items that can be sold. You grow it on trees, you fish it out of the river, you pick it up off the beach, you catch it in your net, you dig a fossil out of the ground and have a paleontologist clean it up, and then you sell it all. Some of this stuff -- like large fossils in good condition, or gold nuggets -- is genuinely valuable in and of itself. However, Tom Nook and, in later games, the Nooklings have a policy of buying ''anything'', and a lot of the stuff you'll sell their shop consist of seashells, clumps of weeds, rusty cans, old tires, old boots, random bugs...
* ''VideoGame/{{Elite}}'' and games like it (''{{Pirates}}'', ''VideoGame/{{X}}'', ''VideoGame/EscapeVelocity'', etc...) have this as the basis of the merchant and pirate occupations. Buy low, sell high. Typically, of all goods the only one you can use is fuel, if it isn't sold separately from normal goods, and there are contraband goods which are game-influencing in that being caught with it may get you fined or fired upon. The rest differs only in prices and places where prices are high/low--or, in the case of ''Escape Velocity''[='s=] "jünk" resources, the few places where they can be bought and sold at all.
* In ''Frontier'' versions of ''VideoGame/{{Elite}}'' it's the same, except there are a few more exclusions (game-relevant goods): two sorts of fuel on the list and useable Chaff, plus Rubbish (what normal goods may become if the ship is hit) and Radioactives (byproduct of military drives) that usually have a negative price (you can jettison them instead, but may get punished for littering in space).
* Any [[SimulationGame Space Sims]] like ''VideoGame/{{Freelancer}}'' will have shop fodder in the form of commodities such as food, fuel, light weapons and even oxygen and water. It's only good for freighter builds, since for everyone else it is a bloody waste of time to loot a tradeship.
* In ''VideoGame/{{X}}'', sometimes, the guy you're shooting will ''abandon his ship'', allowing you to claim it and sell it for probably more than the cargo was worth. Not to mention [[VideoGameCrueltyPotential snatching up the jettisoned pilot and selling him into slavery.]]
* Sellable items provide the general route to money in ''VideoGame/MagiciansQuestMysteriousTimes''. You can collect mushrooms, wild plants, and gemstones to sell them off. However, a large portion of shop fodder can also be used in incantations for magical effects, and many of the gemstones and flowers make good gifts to give to people you want to be your friends.
* ''Website/{{Neopets}}'' has a ''massive'' number of items, many of which only exist to be sold. A lot of them don't even do anything; they aren't food, and your pet can't play with them, equip them, or read them, nor do they have any other clear function. At best, they have some situational use; for instance, an NPC may sometimes send you on a randomized FetchQuest and ask for such an item. [=NPCs=] which ask for items have even sometimes been added partially to help combat growing garbage problems, as with Granny Hopbobbin and Atsumi, who host the Charity Corner event (during which players give away large quantities of items, which are often this kind). Even items which are useful in theory can become this in practice due to being far more common than they are helpful. All of them end up only being good for feeding to Skeiths and Grarrls (pets which can [[ExtremeOmnivore eat non-food items]]), selling/trading/giving away to [=NPCs=] or other players, or collecting. These things range from mysterious hovering cubes to coffee mugs, broken fishing poles, and even ''piles of excrement''. Some of them were intended to have a function, only for said function to be removed or never added; many others were actually intended to be this.
* In ''VideoGame/{{Nintendogs}}'', your dogs can find things in the street. Except for toys and accessories, it's all pretty useless and only good for selling. Things that range from actual trash like empty juice bottles to fallen satellites and expensive vases.
* Many ''VideoGame/HarvestMoon'' games traditionally have "foraged items" that respawn daily in the wilderness areas around town. Some of them can be eaten to restore health, and some can be used for cooking or crafting, but the majority of them are most useful for shipping. Especially early on, when you don't have many crops or animals to work with. Some Harvest Moon games also feature jewels and jewelry, which can sometimes be given as gifts but usually make much more when sold.
* ''VideoGame/StardewValley'' has several literal trash items, mostly found through fishing or rummaging through people's trash cans. However, they can be turned into useful items through recycling machines.
* ''VideoGame/TomodachiLife'' has "treasures" that you can get as prizes from winning a Mii's game or beating the boss in the Tomodachi Quest mini game. Said treasures are completely random objects like basketballs, rocks, brooms, and so on. Miis that are in love with another Mii can be given a treasure to woo their potential partner, but beyond that, treasures only exist to be sold at the pawn shop. The rare treasures like gold bars and statue busts are worth a ton of money, which can help if you plan to send a Mii on a trip to outer space (costing $9999.99).
* A lot of the workshop items in ''VideoGame/HarvestTown'', such as crafts, jewelry and (surprisingly) medicine, can't be used as anything aside from filling orders and/or being sold at the Goods Stall. Some of them can be given to [=NPCs=] for extra fondness, but most of the items they like require a high Manor level to create that by the time you can start creating the items, your {{Relationship Value|s}} with the desired NPC would probably be at maximum level already, so there's no point wasting expensive items on them.
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* ''VideoGame/HorizonZeroDawn'' has a lot of loot items that are only usable for trading to merchants. In a slight twist on the trope while some items are only tradable for [[PracticalCurrency shards]] others are also required to barter for gear upgrades.
* ''VideoGame/OctopathTraveler'': A variety of trinkets and miscellaneous items can be found and stolen from [=NPCs=] that are only good for selling for money. These junk items range from a "Silver-Filled Pouch" sold for 8,000g to a "Dirty Ball of Cloth" sold for 2g.
* ''VideoGame/SaGaFrontier'' has the gold ingots. Those can be used in the Takonomics glitch that involved the manipulation of the gold market via the shop at Koorong [[labelnote: note]]the price of gold goes down as you sell ingots and back up as you buy, but this calculation is (erroneously) made ''before'' any actual physical inventory changes hand. You can therefore manipulate the gold market in the shop menu such that when you actually sell your gold, you get more money back. Then you travel to Nelson, where gold ingots are always sold at a fixed price. Rinse and repeat.[[/labelnote]] and then you will have all the money you'll ever need.
* ''VideoGame/TalesOfPhantasia'': Tapestries, Ukiyo-e paintings, corals, tea cups, pieces of ebony wood, marble fragments, etc. pretty much only exists to be sold at shops for profit. The one exception are the ivory tusks that can be exchanged in a secret shop located on an island for Mahjong pieces, powerful battle items.
* ''VideoGame/DivinityOriginalSinII'': Some decorative items, like art and fancy dishes, have no in-game purpose but to be collected and sold by a KleptomaniacHero, which their in-game descriptions {{lampshade|Hanging}}:
-->'''Pitcher FlavorText:''' Useless but pretty. Sell it.
* ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'' has monsters drop crystals called sepith rather than money. Sepith can be traded for money, or used directly to acquire items and upgrades in certain shops. It also has sepith mass, which is a cruder form of sepith that can only be exchanged for money. The main purpose of the latter is so that the player can acquire money without having to exchange normal sepith, which makes it easier to save up for things that can only be bought with sepith.
* ''VideoGame/BreathOfFireDragonQuarter'', being a roguelike-influenced game, has a lot of randomly generated, unidentified items to find throughout. Most of these have mediocre or redundant effects, but nearly all sell for a good amount of cash (much moreso than the actual, designated vendor shop fodder, which eat up valuable inventory space and give so little money they aren't even worth bothering with), so it's worth keeping them around just to pawn them off for more resources at the next shop you reach.
* ''VideoGame/MasterOfTheMonsterLair'': Animal enemies will often drop pelts, while humanoid enemies will sometimes drop rare coins.
* ''VideoGame/QuestForGloryV'': The designers were going to let players use bows and arrows for the first time in the series, but the game was rushed to market and thus the feature had to be [[DummiedOut cut]]. The player can still find arrows on defeated enemies, but since there's no way to ever obtain a bow they ended up becoming this trope.
* Gems can be sold in ''VideoGame/DarkestDungeon''. This adds a layer of complexity, since [[InventoryManagementPuzzle your space for items is limited]] and you may have to choose between gems and greater rewards when finishing the quest, or supplies and a better chance of actually finishing said quest. Additionally, having the Antiquarian class in your party gives a chance to find antiques whenever other items are found, which also serve only to be sold.
* In ''VideoGame/{{Faria}}'', collecting jewels and selling them to the jeweler in Somusa is a good way to make money, since jewels, unlike useful items, can be sold for 90% of their regular purchase value.
* ''VideoGame/ShinMegamiTenseiIV'' has several "Mystic Relics" that can be found and sold for Macca. There are also certain gold items that fetch prices for either 1000, 5000, or even a whopping 10000 Macca each.
* ''VideoGame/{{Opoona}}'' has several items to sell. Gems, which can sometimes be found when doing the cleaning side-missions, can be sold as-is to a shop, or to a specific NPC, whose price for Gems changes day to day. Medals can be won from the cheapest [[GoldenSaucer Artihella]] stand, and can be sold back to shops to make back money from the stand. (There's even a hidden shopkeeper hiding in Artihella who's explicitly there to perform under-the-table medal trades.) Finally, some of the {{Rare Random Drop}}s the monsters have are very ''expensive'' pieces of shop fodder, with the most expensive being the Raffelesia.
* ''VideoGame/MonsterRacers'' contains bronze, silver, and gold ingots. In fact, you're more likely to receive them as prizes and in treasure chests than you are actual money! That's probably because it's [[LikeRealityUnlessNoted set in our world]], and attempts to avert GlobalCurrency. Of course, that still leaves the question of why the world is full of random pieces of metal just lying around...
* In ''VideoGame/SouthParkTheStickOfTruth'': The game is littered with garbage that serves no other purpose than to be sold to vendors. Ceramic shards, broken bulbs, pieces of plastic, used syringes, cardboard tubes, pubes, goo, splinters, tap shoes, etc are only a few of the list of ridiculously useless garbage that you can pick up to sell.
* In ''VideoGame/{{Xenogears}}'', there are many items (Gold Nugget, Eyeball, Fang, Scales) whose only purpose is to be sold.
* ''VideoGame/EvilIslands'': Some enemies drop items instead of money, materials or items. At least each type is given a short description which explains why it is sellable and what the buyers would do with it. Rat tails, for example, apparently make for a decent beer snack, when salted.
* ''VideoGame/BugFables'' has Dark Cherries, which are scattered all over the world buried underground, but cannot be eaten and exist mostly to be sold, with even the description encouraging the player to sell it with InUniverse justification that "collectors will buy them for a big price". [[spoiler:[[SubvertedTrope However,]] it can also be used for cooking, making either a powerful bomb that can inflict random status effect, a powerful healing item that can restore the entire party's HP and TP, the best TP recovery item, and an item that can revive the entire party.]]
* In ''VideoGame/{{Gothic}}'', you can collect certain items from dead animals like claws, fangs, talons, and skins after you learn the appropriate hunting skill. These items have no gameplay use other then sale to vendors.
* ''Franchise/{{Pokemon}}''
** Items as Nuggets, Pearls, Stardust, and Tiny Mushrooms are only good for selling in most of the series. The exceptions being that in ''[=FireRed=]'' and ''[=LeafGreen=]'', Mushrooms are used in Sevii by the Mushroom Maniac Move Reminder, and in ''Platinum'' you can give Star Pieces to the guy at Fuego Ironworks in exchange for shards, which can in turn be given to Move Tutors in exchange for teaching Pokémon moves.
** The ''VideoGame/PokemonMysteryDungeon'' series has the "Gold Ribbons" and the "Lost Loot" for the sake of selling for money.
** ''VideoGame/PokemonBlackAndWhite'':
*** To make up for the lack of trainer rematches, there are three collectors that will buy certain regular items for more than what you'd usually get and will also give you ''tremendous'' amounts of money for rare items you can't sell to anyone else (some of which you only get one of). Star Pieces can also be traded to a guy in Anville Town for PP Ups (but he's only there on weekends).
*** The billionaire in Undella Town will pay you a LOT of money for the Relics you find in the Abyssal Ruins, which you really can't do anything else with. He'll also buy the glass flutes at a premium, which lost their functions in ''Black and White''.
** ''VideoGame/PokemonBlack2AndWhite2'' adds another item maniac who collects Mulch (items used in berry growing in ''VideoGame/PokemonDiamondAndPearl'' and ''VideoGame/PokemonXAndY'', but rendered useless in ''Pokémon Black and White''.) The amount of items that are counted as shop fodder is almost absurd. With {{Disc One Nuke}}s such as Join Avenue and Pokéstar Studios, you'll have more than enough money than you'll know what to do with.
* ''Franchise/TheElderScrolls'':
** ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' has a number of "Misc Items" with no use beyond selling. These range from "light" items such as candles, lanterns, torches to holy tomes, holy daggers, and other objects don't appear to have any value other than for selling.
** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' adds hundreds of more items with uses (such as "light" items which can now be held in the off-hand to illuminate dark areas, as well as items such as scrap metal, chunks of ore, and the like which are now alchemical ingredients) but also includes plenty of shop fodder as well. Dinnerware, silverware, empty bottles, musical instruments, etc. cannot be used in any way beyond as decorations, though all are at least worth 1 gold if sold to a merchant.
** In ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', the world is filled with objects that you can pick up, add to your inventory and sell. Most of them have no in-game function except as props and shop fodder. However, some items that appear to be shop fodder can actually start a quest.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' features shop fodder that is (probably unintentionally) more trashy than usual: a throwaway clothing item, "Gloves," which is valued at only 1 coin. Probably because it's ''two left gloves.''[[note]]The artist was probably in a hurry and just duplicated the object because who is going to actually look at a pair of gloves? Hopefully not the vendor![[/note]]
* ''Franchise/ShinMegamiTensei''/''Franchise/{{Persona}}'':
** In ''VideoGame/RaidouKuzunohaVsTheSoullessArmy'', Raidou can acquire "artifacts", such as old coins and pottery, that are only useful when you sell them to Konnou-Ya, the crotchety old owner of the store that shares his name.
** In ''VideoGame/{{Persona 3}}'', coins you get by killing the game's MetalSlime are usually worth a lot of money, and some of the items dropped by bosses are only there for you to sell.
** In ''VideoGame/{{Persona 4}}'', your first visit to the only equipment shop has the owner tell you explicitly that items dropped by enemies are useless to you and should be sold to him. A nice touch for those [[GuideDangIt worried]] about selling anything for fear of missing something later on. As an additional reason to do so, new weapons and armor become buyable if you sell certain amounts of stuff to the shop.
** ''VideoGame/{{Persona 5}}'': Most of the treasure you steal from the various Palaces, include the main Treasure each of your heists are targeting, can only be sold at the weapon shop for cash. They have no other uses and stay in a separate tab from equipment and other usable items.
** ''VideoGame/ShinMegamiTenseiIV'' and ''VideoGame/ShinMegamiTenseiIVApocalypse'': Relics, AKA everyday items from before the game's events, are the main source of Macca in this game. The game even sells them automatically as soon as you enter a shop. The reason for their value depends on where you sell them: in the medieval kingdom of Mikado, they are valued for being modern-day items, while in Tokyo they are pre-apocalyptic conveniences.
* ''VideoGame/BreathOfFireIII'' has Antiquities that could be sold to any store for money, or to a specific store for ''more'' money. However, one of them (the Flower Jewel) is needed to get a certain master to help your party, so don't sell it.
* ''VideoGame/PlanetAlcatraz'' features a staggering number of clothing items that gives no stat bonus whatsoever (beggar clothing, tank tops, skirts, miniskirts, etc), as well as gerbil skins, mushrooms, etc that are only good for selling to merchants.
* ''VideoGame/SkiesOfArcadia'':
** The three statues were originally used for a {{sidequest}}, but in the [[VideoGameRemake remake]], ''VideoGame/SkiesOfArcadia Legends'', this quest was taken out, and the statues became shop fodder.
** The game features {{Crystal Ball}}s, Gold Bullion, and the Zivlin Bane treasures for the sake of selling.
* ''Shadow Madness'', a Playstation [=RPG=], had entire ''barrels'' of useless geegaws (farming tools, toys, etc.) that would get you loads of money if sold to specific shops. [[GuideDangIt The game gives you no clue about this.]]
* Selling shop fodder is your main source of income in ''VideoGame/FinalFantasyXII''. It should be noted that a lot of items are available earlier, cheaper, and/or exclusively if you sell a certain quota of shop fodder. Info in the bestiary frequently describes which items a monster drops and what they're used for, making the fact that they sell for decent money more plausible. And there's also a direct correlation between what you sell and what stuff you can buy from the Bazaar.
* In ''VideoGame/BatenKaitos'' you take pictures of monsters and sell them for money. It's the only way to make cash as the Magnuses/Magni (magic cards holding the essence of something) dropped by enemies or found elsewhere sell for a pittance. There are some exceptions like the Chump Change that eventually change to Vintage Coints and then to Styx Passage Coins that can be sold for pretty penny or the Consolation Pay that sells for 30000. The series also features ''inversions'' of Vendor Trash: a certain magnus (Slight Debt) changes over time to the Debt with Interest, to the Snowballing Debt and finally the Debt Hell. Attempting to sell the Debt Hell will ''remove'' 5000 money from your possession.
* ''Mother'':
** Chickens, rulers, and protractors in ''VideoGame/EarthBound''. Luckily the game also has a "For Sale" sign which causes random people to wander up to you and [[WeBuyAnything buy your things]]. There's also the semi-rare Meteotite, which is dropped by some enemies and (as the description states) doesn't do anything but can be sold for a high price. And then there's the Insignificant Item...though it actually has a use.
** The Meteotite appears in the sequel, ''VideoGame/{{Mother 3}}'', with the same purpose as in the game's predecessor: Selling for money.
* ''VideoGame/StarOceanTheSecondStory'':
** There is an example of the rarer "appreciating value" type of sellable item, in which it sells (at an incredible price) a bottle of what was translated to "Seltzer". It rapidly increases in value based on the number of squares you've moved since the beginning of the game. This appreciation happens whether or not you own the item, meaning if you want to buy it you'll have to progress far enough that your ability to make money outstrips the time you've spent playing. You can also create it using ultra-rare cooking ingredients.
** Inverted with the item Bounced Cheque. In order to get rid of it, you had to pay a shopkeeper to take it off you.
* You could collect plenty of shop fodder in ''VideoGame/BetrayalAtKrondor'', and some in its sequel, ''VideoGame/ReturnToKrondor''. ''Return'' was perhaps notable for the fact that gems weren't shop fodder, because the game actually assigned a weight value to money. Vendors would automatically convert your coinage into lighter-weight gems. The large mid-game section where you're free to explore the coastal wilderness near Krondor without any easily-accessible vendors could easily lead to serious weight problems just from all the cash you weren't able to convert to gems (not to mention all the potion-making crap both your wizards were likely carrying around).
* ''VideoGame/DragonAgeOrigins'' contains plenty of sellable items. You may not want to sell off your unused gems, crafting supplies, and runes, as they can be used to give you an advantage in the final battle. But during your quest you'll also find things like blank vellum, silk carpets, and silver chalices, none of which serve any purpose except for selling.
* ''VideoGame/DragonAgeII'' automatically sorts all unusable loot into the "Junk Items" category, which can be emptied at any shop with a single click on "Sell all junk" button. You can also move useless armor and weapons to Junk to greatly simplify loot selling. Lampshaded in that the icon for the Junk Items category is a trash can.
* ''VideoGame/DragonAgeInquisition'' settles halfway between its two predecessors - the "junk" items still get sorted into a separate category, but so do items that are actually important, including research materials that can be turned in for damage bonuses against various enemies and in one level, items that you need to complete a sidequest.
* ''VideoGame/MightAndMagic'' RPG games had gems of different colours and value. They did not have any use except for selling them. And in M&M VIII there were 'shop tours': you could buy or sell Tobersk fruit, Tobersk pulp or Tobersk Brandy from various merchants, making some profit. This was too tedious, though, to earn gold that way.
* In ''VideoGame/VandalHearts 2'', the bullion (of gold), ingot, and the R (rare) metal are great to sell off, but no use whatsoever except to add weight. Even worse, there are items that doesn't even sell well, and just adds weight. Of course, there's a niche weapon with a niche skill that [[AwesomeButImpractical relies on your overall weight to damage enemies]]. You don't discover it until later in the game though, which means, most usually, you have sold those said items...
* In the ''[[VideoGame/DotHackGUGames .hack//]]'' games, end-of-dungeon chests often contain one to three tradeable items that are very valuable for trading with "other players."
* ''VideoGame/MonsterHunter'':
** While on missions you can find such rare and valuable items as shiny shells, rare bugs, monster guts, fruit, mushrooms that have sat in the stomachs of giant bugs, and living fish made out of gold (no really, read the FlavorText). With a few exceptions, these items serve absolutely no purpose but for cash, and are sold off automatically when the mission ends. These are usually referred to as Account Items. A surprising number of them are described as delicacies. The general rule of thumb is: If the FlavorText describes the item as highly valuable and especially if it's followed up by "...but of no use to a Hunter", you can safely sell it without compromising an opportunity for new equipment, assuming the game doesn't sell it for you.
** ''VideoGame/MonsterHunterWorld'' makes it simpler, just labeling these with "(Trade-In Item)" in yellow text and even giving an option to just sell all such items ''en masse''. The player can also farm them intentionally by using the Bandit Mantle, a piece of equipment that makes monsters occasionally drop trade-in items when attacked. Then there's Kulve Taroth, a monster that is literally covered in gold which can be broken off and collected; appropriately enough, you fight it in a location called the Caverns of El Dorado.
* Items are your only source of money in ''VideoGame/TheWorldEndsWithYou'', and the shop fodder is about as obvious as it gets-- pins called "[number] Yen", with a design featuring that number, and no other purpose.
* In ''VideoGame/EtrianOdyssey'' shop fodder is your ''only'' source of income. It's also used to improve the shop's inventory: sell the required materials, and new items go on sale.
* Items in ''VideoGame/Wasteland2'' have a "junk" category, whose sole purpose is to be converted in cash.
* ''VideoGame/{{Fallout 3}}'' supplies vast amounts of useless to marginally useful clutter around the environment and in containers. You only get one ally to load up with unreadable books and unsmokeable cigarettes, but fortunately stacks of Pre-War Money have zero encumbrance. Most of the junk can be used as ammunition for the Rock-It Launcher.
-->'''WebVideo/KilianExperience:''' When asked to describe ''Fallout 3'', Bethesda said it was a game where you sneak into strangers' houses and steal stuff you can't actually use. I wanted to know if there was more to it than that, and... no. No, there is not.
** ''VideoGame/FalloutNewVegas'' describes sellable items handily as "vendor trash." Some items are bound to personalities and take offense at the player picking up his/her trash.
* ''VideoGame/PlanescapeTorment'' has a lot of sellable items, mostly non-magical rings and bracelets, as well as weak weapons dropped off of opponents that you have long since outgrown, that seem to only exist to be sold to the vendors. However, while most plot items are unsellable, a couple are not and it gets very annoying to suddenly need a hammer and prybar but nobody seems to sell them. Luckily, vendors remember what items you sold them and will sell them back, assuming you can remember who you sold them to and that they're in an area you can still return to.
* ''VideoGame/MegaManBattleNetwork'': The battlechips you start off with, as well as many of the chips you earn early in the game, quickly become useless, filling up your pack with piles of crap chips, and you ''can't sell ANYTHING''. However, you can plunk useless or unwanted chips into Chip Traders, which cough up (hopefully) better chips. Some players actually BUY said chips just to go and pop them back into the machine again.
* ''VideoGame/TaskMaker'' and its sequel, ''VideoGame/TheTombOfTheTaskMaker'', have ''several'' sellable items, including "Poison" which does bupkis; "old empty chest" which contains nothing; and other objects which can't be used, and have to be sold or discarded.
* ''VideoGame/BrainLord'' has things like Gold Coins and Silver Bullion, which have no use other than to take up space and be sold. Fortunately, they sell fairly well and you get a rather large inventory, but money isn't exactly hard to come by in the first place.
* If you play the Memory game in ''[[VideoGame/DragonQuestVII Dragon Warrior 7]]'' for Playstation for any length of time, you will amass a gigantic collection of dung, which gives you a measly 1 gold at the shop and serves no purpose other than attracting enemies (which you really don't need help with).
* ''VideoGame/NeverwinterNights'':
** Certain types of creature always drop a specific body part; fire beetles, for instance, drop fire beetle bellies. Shrubs and piles of rock typically yield fenberries and quartz crystals (though the piles of rock can hide more valuable gems). All of these sell for one gold apiece. But just when you've learned to recognize Vendor Trash in Chapter 1, Chapter 2 changes the rules... Now, there's one vendor who won't deal with you until you give her a sellable item (an 'arcane reagent') -- ''every single time'' you deal with her -- and you can also find out how to use some of them in ItemCrafting. But you still collect so many of them that they still by and large count as trash. At the same time, certain rare items from the first chapter, worth holding on to for their use in that chapter's ItemCrafting, now themselves become Vendor Trash, showing up everywhere. (But fire beetle bellies remain trash.)
** Books. You can ransack the PamphletShelf for the same dozen or so books the world over. (And the occasional magic scroll.) Once you've read the page of setting-enhancing text once, they become pure Vendor Trash.
** Gems exist solely to keep money in reserve so that when you die you don't lose too much dough. Admittedly, selling gems for money makes sense, but apart from diamonds (which are used in item crafting) they're rarely worth more than 100gp, which is a pitifully small amount of money when you get up to level 10.
* Sellng items is the quickest means of getting money in ''VideoGame/FossilFighters.'' You find "Jewel Rocks" over the world, and clean the rocks to sell the jewels inside. However, it ends up being somewhat "normal" in that, in order to claim a Jewel Rock, you must generally [[MoneySpider win a battle]] first.
* Lampshaded and ultimately subverted in ''VideoGame/TheBardsTale''; the Bard finds several useless things in the chests and barrels he rummages through, but instead of being lugged around with him, they're automatically converted into silver to line his pockets.
* ''VideoGame/The7thSaga'' has various gems. Their advantage is that you don't lose them if you get defeated in battle (unlike gold). And yes, you [[NintendoHard will]] die in battle.
* ''VideoGame/{{Darkstone}}'' has a number of items collectible from the local dungeons which serve absolutely no point to the player. These include a number of weapons and jewelry pieces which, if wielded/worn by the player character, will actually ''harm'' them. Their only purpose is to be sold for extra gold.
* ''VideoGame/{{Lunar}}'':
** In ''VideoGame/LunarDragonSong'', you have the option of getting experience or shop fodder from killed enemies. Said trash can either be sold directly or used in the delivery miniquests that ask you to give an NPC TwentyBearAsses.
** ''VideoGame/LunarTheSilverStar'' had tons of useless items just waiting to be sold in the original Sega CD version. The remakes cut almost all such items out.
* In ''VideoGame/PathOfExile'', the vendors themselves give you trash. You see, the game works on the barter system and there ''is'' no currency. So you can sell items for scraps that eventually combine into something relatively useful like an identify scroll.
* Creator/SpiderwebSoftware's ''VideoGame/{{Avadon}}'' goes so far as to have an additional bottomless pit of a bag that's shared between all of your party members (in addition to their individual bags) which is meant solely for selling. There are some things (such as dead limbs) that shopkeepers just won't buy.
* ''VideoGame/PandorasTower'' features books as pure shop fodder. Picking them up copies their contents to the archive, and then they're so useless Mavda will take them off your hands without even asking for confirmation. She'll also buy Beast Flesh from you in bulk to give your excess some value instead of letting it rot, proving that being a minor PlotCoupon and Vendor Trash aren't mutually exclusive categories.
* ''VideoGame/XenobladeChronicles'':
** ''VideoGame/XenobladeChronicles1'' features sellable items instead of the MoneySpider thing. Every enemy, whether Monster or Mechon, will drop either [[RandomlyDrops Weapons/Items]], or various pieces of its body. Some are used [[TwentyBearAsses for sidequests]], but the majority of them exist only to be sold.
** [[VideoGame/XenobladeChronicles2 The sequel]] has Collectibles (spawned by collection points) and Treasure (acquired from salvaging). These are items that ''can'' be sold on their own, but they're often significantly more valuable when they're sold in collections (particularly the Treasures). There's an implication that the items sold in batches will be used to reconstruct lost technology, or simply form artistic objects with cultural and historical significance.
* ''TabletopGame/DarkSun'' games generally have either useful items, or junk with "0 cp" price tag that nobody will buy. But in ''Shattered Lands'' there is one trader in [[{{Cloudcuckoolander}} Gedron]], who buys and sells literal trash (broken pots, mostly) at huge prices. Unfortunately, he gets better when you [[{{Brainwashed}} save]] his village from [[ForTheEvulz evil wizard]].
* ''VideoGame/{{Krater}}'' has sellable items that include pinecones, dog hairs and very small rocks.
* Cells in ''VideoGame/DigitalDevilSaga''. Interestingly, you're actually ''told'' why they're valuable (the Karma Temple wants the data contained within them), and selling enough of specific types will unlock new items for sale.
* In ''Professor Layton's London Life'' comes bundled with some versions of ''VideoGame/ProfessorLaytonAndTheLastSpecter'', and pretty much everything you can pick up is shop fodder. Caught fish, picked flowers, you name it - Bruno will buy literally ''anything'' you want to sell him, except for those items necessary for the completion of the main plot.
* Every ''VideoGame/{{Geneforge}}'' game ever has had ''somebody'' who was looking for otherwise-useless Shaper equipment, Shaper records or iron bars. The amount of inventory weight they take up vs. the minuscule amount of money and XP you get for retrieving them means it's really only worth it very early on.
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[[folder:Role-Playing Games]]
* ''VideoGame/WeirdAndUnfortunateThingsAreHappening'' has a whole slew of collectible items that only exist to be sold to the shopkeepers (mainly [[CollectorOfTheStrange Erick]]), with “sell to a collector” appearing at the end of their descriptions. Notably, this is the ''only'' way to reliably get dollars to buy weapons and charms, as enemies only drop [[FictionalCurrency obols]], which are instead used for other things like unlocking abilities for your party.
[[/folder]]
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** ''VideoGame/TheLegendOfZeldaTheWindWaker'' introduced a character who accepted monster-dropped shop fodder items for rewards above simple cash. However, this was never expressly stated in the dialogue with him.
** In ''VideoGame/TheLegendOfZeldaPhantomHourglass'', there's a whole line of treasure items (Goron Amber, Ruto Crown, etc.) that are nothing ''but'' shop fodder. The exact amount for each item varies from game to game and there is a way to trade these items between games to increase your profit.
* ''VideoGame/{{Castlevania}}''

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** ''VideoGame/TheLegendOfZeldaTheWindWaker'' introduced introduces a character who accepted monster-dropped shop fodder items for rewards above simple cash. However, this was never expressly stated in the dialogue with him.
** In ''VideoGame/TheLegendOfZeldaPhantomHourglass'', there's a whole line of treasure items (Goron Amber, Ruto Crown, etc.) that are nothing ''but'' shop fodder. The exact amount for each item varies from game to game and there is a way to trade these items between games to increase your profit.
profit. Treasures return in the sequel ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'', but this time you can also trade them for ship parts.
* ''VideoGame/{{Castlevania}}''''Franchise/{{Castlevania}}'':



[[folder:First Person Shooter]]

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[[folder:First Person [[folder:First-Person Shooter]]



* shop fodder is almost everywhere in ''VideoGame/{{Dishonored}}'', but for simplicity's sake it is instantly converted to money the moment you grab it, so you never have to explicitly sell it.

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* shop Shop fodder is almost everywhere in ''VideoGame/{{Dishonored}}'', but for simplicity's sake it is instantly converted to money the moment you grab it, so you never have to explicitly sell it.



** THe game goes as far as color-coding its sellable items. If you see an item with its name in gray, you can rest assured its only purpose in the game is to be sold to vendors. This was eventually [[LampshadeHanging lampshaded]] with the item "[[http://www.wowhead.com/item=27442 Goldenscale Vendorfish]]," a rarely caught fish which sells for an impressive amount of money for its item level.

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** THe The game goes as far as color-coding its sellable items. If you see an item with its name in gray, you can rest assured its only purpose in the game is to be sold to vendors. This was eventually [[LampshadeHanging lampshaded]] with the item "[[http://www.wowhead.com/item=27442 Goldenscale Vendorfish]]," a rarely caught fish which sells for an impressive amount of money for its item level.



* ''VideoGame/DwarfFortress''

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* ''VideoGame/DwarfFortress''''VideoGame/DwarfFortress'':
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* ''VideoGame/ForTheKing'':
** Jade stones and golden nuggets are {{Random Drop}}s that can't be used by player characters but have a relatively high sale price.
--->'''FlavorText:''' Surely this would fetch a fair price at the market.
** The Prismatic Fish is a RandomDrop that can only be sold or, optimally, traded for specific rare items at the [[BazaarOfTheBizarre Night Market]].
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[[/folder]]

[[folder:Real-Time Strategy]]
* ''VideoGame/WarcraftIII'': In skirmish games, some items are better off sold, especially if they replicate a spell your faction already has or your hero can cast better. It's better to sell them and get money than leave them lying around where the enemy can take them.
[[/folder]]

[[folder:Roguelike]]
* 'VideoGame/AlphaMan'':
** Many items are only good for selling, such as the slinky, the [[BottomlessBladder PortaPotty]], the cyclotron, and the prosthetic leg.
** Subverted with items that appear to be shop fodder, only to have useful purposes, like the Home Movie Projector that puts creatures to sleep, the Massage Unit that relieves fatigue, and the Bottle of Seltzer that is effective against fire-based creatures.
* In ''[[VideoGame/AncientDomainsOfMystery ADOM]]'' there are several clearly useless items, like the Scroll of Cure Blindness (to use it you must be able to read it, spot the problem?) or [[JokeItem the si]]. However, there is also a Potion of Uselessness which [[spoiler: grants the player a random artifact if thrown on the Level 49 of the main dungeon. It can only be used for this.]] As in ''VideoGame/NetHack'', shops can run out of money - however, they eventually renew.
* ''VideoGame/CastleOfTheWinds'' has a junk store specifically for the player to sell broken or cursed items, as the other stores won't take them. At least in the case of cursed items, if the player hasn't already identified them (say, by SaveScumming to find out what they are), stores will buy as if they were ordinary goods -- unless the player abuses this privilege, after which those stores refuse to take unidentified items.
* ''VideoGame/DwarfFortress''
** [[UnusableEnemyEquipment Enemy equipment]] - you can't wear most of the clothing that other races drop, seeing how it's too big or narrow for your dwarves. You ''can'' use most of the weapons, but they're usually poor-quality compared to what you can make locally or buy. However, depending on the material that it's made out of, traders will sometimes give you quite a bit of money for it. Metal items can also be melted down, and the junk left behind on a battlefield acquired the FanNickname of "Goblinite, the fourth iron ore". As a result, goblin invaders were {{nerf}}ed to wear leather armor, which had the perverse effect of making defending the fortress ''harder'' on metal-poor maps despite the weaker enemy armor.
** In Adventure Mode, you can sell anything to most merchants, but different currencies are not interchangeable between different towns, so selling a bunch of stuff usually just nets you money with very limited use. But the money can still be thrown for massive damage.
** There's also stuff you can create that exists largely to be sold to merchants: Jewellery, toys, drinking vessels etc. Turning a few hundred of those useless quartzite rocks lying around into A Present From Boatmurdered +quartzite mugs+ can be very profitable. It does, however, become odd when vendor-trash material like golden salve or barrels of blood get brought to your fortress ''by'' vendors, especially if you then spend hundreds of dwarfbucks on useless barrels of golden salve without knowing what it's for.
* ''VideoGame/DungeonCrawl'' makes sure shops don't buy ''anything'', specifically to avert this trope; the author thinks lugging mountains of shop fodder back to the shops just isn't a fun game mechanic. The sole exception is for followers of the god Nemelex Xobeh, who accepts just about anything as a sacrifice, so in a way you're "selling" items for piety. Besides, apart from cursed and/or damaged equipment and a few malevolent pieces of jewelry, there actually isn't anything truly useless -- your lvl 20 Troll Monk might not need that book of lvl 1 completely useless spells, or that potion of poison, or that +2 dagger -- but for some other type of character those things might be very valuable.
* ''VideoGame/NetHack'' restricts things by limiting the amount of cash each storekeeper actually has to buy your junk. Once that's depleted, the value of the trash is vastly depleted and you can only get store credit. [[WeBuyAnything General Stores]] are the friends here, where you can sell all the random encounter crud - including the elf armor, the elf weapon, the elf shield and the elf ''corpse''. (Well, it beats eating it - sometimes...) The best type of shop fodder is gems - but you have to have magically identified which are valuable and which are just glass, otherwise the shopkeepers buy them priced as glass, and sell them priced as emeralds, amethysts, [[ShoutOut dilithium crystals]] or whatever...
* In the ''VideoGame/{{Thief}}'' games, anything you pick up and keep that isn't a weapon or used to solve a puzzle is only good for selling. In the first two games, these items are automatically sold for you between missions. In the third, you have to track down fences to sell the loot.
* In ''VideoGame/{{Elona}}'', killed monsters will sometimes drop [[OrganDrops a bone, skin, heart or bottle of blood]]. The only use for these is selling to merchant. However, shopkeepers have limited gold, which prevents you from abusing this too much.
* ''VideoGame/OneWayHeroics'' has some slain monsters drop chipped or whole gemstones, and sometimes you'll even find Ancient Gemstones, all of which are only good for selling for money although they're thankfully weightless. They're kind of flammable though, so beware of firebreathing monsters.
* ''VideoGame/IterVehemensAdNecem''
** The game mixes shop fodder with {{Elemental Crafting}}: items made out of gold, silver, etc. are very impractical to use, but shopkeepers will buy them for a considerable price. Gemstones also count, but weapons/armor made of them are actually quite useful to have.
** Timepieces and grandfather clocks are only good for selling.
** Cheap and expensive copies of [[BreadEggsMilkSquick the left nut of Petrus]]: The expensive variety sells for a good chunk of gold but is useless otherwise.
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Moved some of the examples that have been sorted in the sandbox


Related to BetterOffSold, which refers to items that have a use other than simply being sold, but are generally sold anyway due to players having no use for them.

to:

Related to BetterOffSold, which refers to items that have a use other than simply being sold, but are generally sold anyway due to players having no use for them.

!!Examples:
[[folder:Action Adventure]]
* ''VideoGame/{{Okami}}'':
** The various Treasures, most of which was pottery and figurines. Issun even recommends selling them, because what else would PhysicalGod Amaterasu need them for?
** Most of the fish you fish up in the FishingMinigame only exist to be sold. However, considering Ammy still eats and pees, one wonders why she can't just ''eat'' the fish.
** If you collect all 100 Stray Beads you get the game's [[InfinityPlusOneSword Infinity Plus One Weapon]]. In the sequel, ''VideoGame/{{Okamiden}}'', they're the [[DiscontinuityNod cheapest]] type of shop fodder you can get.
* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaTheWindWaker'' introduced a character who accepted monster-dropped shop fodder items for rewards above simple cash. However, this was never expressly stated in the dialogue with him.
** In ''VideoGame/TheLegendOfZeldaPhantomHourglass'', there's a whole line of treasure items (Goron Amber, Ruto Crown, etc.) that are nothing ''but'' shop fodder. The exact amount for each item varies from game to game and there is a way to trade these items between games to increase your profit.
* ''VideoGame/{{Castlevania}}''
** ''VideoGame/CastlevaniaSymphonyOfTheNight'' has an array of different jewels which you could only sell to the Librarian for cash. They're given a use in the Saturn port.
** Jewels exist solely to be sold in ''VideoGame/CastlevaniaHarmonyOfDissonance'', though the things are so rare you have to wonder why they bothered.
* Basically spoofed in ''VideoGame/TheGameOfTheAges'', where you ''struggle'' to sell an old life preserver you found. You eventually get a single coin for it, a coin that proves essential.
* The large refractors you find in ''[[VideoGame/MegaManLegends Mega Man Legends 2]]'' are only good for selling for some cash. Even though the description ''explicitly states this'', many players remembered back to the first game where the large refractors were important PlotCoupons and were reluctant to sell them, thinking they might ultimately find some manner of machine to stick them in.
* ''VideoGame/BraveFencerMusashi'' had some fun with the concept, as you find items in dungeons but need to have them appraised before they can be used. They will always have a vague, and often misleading, description based on what Musashi thought it was when he picked it up. The Old Shield turns out to just be a frisbee and the Helmet turns out to be a bedpan ([[{{Squick}} let's hope he didn't try it on]]), while things like the "Ugly Belt" turns out to be the L-Belt which lets him DoubleJump. The "treasure" that ends up being worthless and mundane junk is only worth selling to Connors for some extra money.
* ''VideoGame/MystikBelle'' has countless junk items strewn about the game world, which can be disposed of in the Dumpster. Doing so with all of them yields an achievement.
* ''VideoGame/HollowKnight'':
** The game has four different types of relics that can be sold to Lemm, each with its own price. Unlike most games, it's advisable NOT to sell them immediately, and instead hold onto them until you're actually planning on buying something as to avoid the consequence of lost geo on death. Lemm will also give a lore blurb when selling some relics.
** In a normal playthrough, Rancid Eggs are used as an AntiFrustrationFeature to retrieve your Shade without difficulty, but the same is not true of Steel Soul playthroughs. Since the services of the NPC who takes them are made useless due to Steel Soul being a FinalDeathMode, said NPC is replaced by a new one named Steel Soul Jinn, who offers you money for the eggs. [[spoiler:As a consequence, Tuk (the NPC in the Royal Waterways who sells you Rancid Eggs) is dead so as not to abuse this feature for infinite money.]]
[[/folder]]

[[folder:Collectible Card Game]]
* ''TabletopGame/MagicTheGathering'' has ''many'' {{Junk Rare}}s; cards that are indeed rare but have no real competitive value. Head designer Mark Rosewater coined the phrase "rare but well done" to describe them. Their rarity means they can still be sold for a pretty penny, but they usually go to collectors looking to fill out their collection rather than competitive players seeking to actually use them.
[[/folder]]

[[folder:First Person Shooter]]
* The majority of stealables in the ''VideoGame/{{Thief}}'' games exist to be sold. The entire point of the games (at least initially) is that he steals valuable trinkets for a living. You can't pay the rent with arrows and smoke bombs, at least not in a way that won't attract guard attention.
* shop fodder is almost everywhere in ''VideoGame/{{Dishonored}}'', but for simplicity's sake it is instantly converted to money the moment you grab it, so you never have to explicitly sell it.
* ''VideoGame/SystemShock2'' has replicators and vending machines that, among ammo and useful items, also dispense small junk objects at very low prices. You can hack one of the replicators to get a tool that can turn these pieces of junk into nanites.
[[/folder]]

[[folder:[=MMORPGs=]]]
* ''VideoGame/KingdomOfLoathing'':
** Items like "fancy seashell necklaces" can be bought to enable one to convert non-exchangeable currencies into the GlobalCurrency.
* ''VideoGame/WorldOfWarcraft'':
** THe game goes as far as color-coding its sellable items. If you see an item with its name in gray, you can rest assured its only purpose in the game is to be sold to vendors. This was eventually [[LampshadeHanging lampshaded]] with the item "[[http://www.wowhead.com/item=27442 Goldenscale Vendorfish]]," a rarely caught fish which sells for an impressive amount of money for its item level.
** Some so-called shop fodder can be sold to vendors for more than even legendary weapons, though these are fairly rare items contained within the daily fishing quest grab-bag. The [[http://www.wowhead.com/item=34823 Beautiful Glass Eye]] goes for 18 gold pieces, while the [[http://www.wowhead.com/item=34822 Ancient Coins]] go for 25!
** ''Mists of Pandaria'' simplified the sellable items somewhat as well. Now, pretty much everything that drops it only has two sellable items they can drop (different specific items depending on the type of monster), one being very common and worth a couple silver each, and the other being considerably rarer and worth several gold apiece. Examples of the latter tend to include handy flavor text explaining why the vendor has a use for the item, even though the player doesn't.
** ''VideoGame/GuildWars2'' has areason for why; every piece of trash has "Trophy" below its name, implying that when you sell something useless to an adventurer like yourself, you're giving it to a merchant to pawn off on someone as basically a dust collector or a conversations starter. On the other hand, the game admits to the nature of these items with an achievement track called "Trash Collector".
* The net-based game ''VideoGame/ForumWarz'' has an entire item category of shop fodder called "Useless Junk". The value of the items ranges from the marble, which sells for only 1 unit of currency, to the nude Mary Magdalene, which sells for over 5000. To avoid quest items being mistaken for useless junk, they cannot be sold. Why is it necessary to make quest items unsellable? Because otherwise you couldn't tell the difference - many of the quest items look, from the descriptions, utterly pointless...
* The MMORPG ''Tales of Pirates'' has Trade Items, which can only be used for buying in one port and selling it for more money in a different port.
* ''VideoGame/PuzzlePirates'' features Fruit (everything else is useful for, well, a ''trade'', since tradeskills are literally half of the game).
* ''VideoGame/RuneScape'': After the mining and smithing rework in 2019, monsters no longer drop melee armor and weapons that players can make. Instead they now drop salvage items whose only use is converting them into coins with alchemy or disassembling them for invention parts or selling them to other players.
* ''VideoGame/MapleStory'' has sellable items with a very appropriate name of "etc items." While some etc items are needed for [[TwentyBearAsses quests]], there are many others that will never be used for anything but selling. Most are pretty standard but there are a few that are really bizarre like soiled rags, a fish's thoughts, werewolf toenails, and zombie teddy bears.
* ''VideoGame/StarWarsTheOldRepublic'' includes a feature in which you can have your current companion to go and sell all the items in your inventory while you continue to play.
* ''VideoGame/BillyVsSNAKEMAN'' has "Treasure Items", most of which were initially only good for their sale price - and they all had to be assessed from their "ash-covered" state before they could be sold (thankfully, even the lowest-value is always worth more than its assessment price). Some of these were initially useful for building Wasteland gear, and the rollout of [=PizzaWitch=] made a lot more of them usable for crafting, but Small Gems are still only resaleable.
* In ''VideoGame/DreamOfMirrorOnline'', if it wasn't used for a quest or for alchemy, it was most likely meant to be sold; this was the main source of income as the money you got from finishing most quests was abysmal.
* Gems in ''VideoGame/LEGOUniverse'' are completely worthless to players, but they can be sold to vendors. Depending on the color of the gem, you can receive anywhere from a measly 10 coins to a grand 50,000 coins by selling these gems.
* There is a gigantic variety of items you can loot in ''VideoGame/WildStar'', and given their convenient Vacuum Loot feature which sucks up all the loot in an area, you can collect the strangest of things without realizing it. These could be looted jewelry and knickknacks from your enemies, scraps of their equipment, [[BreadEggsMilkSquick their body parts]], and ''anyone'' [[WeBuyAnything will buy
them.]]
* ''VideoGame/FallenLondon'': The game's economy is based around having a very large amount of different currencies that can be traded for each other at various rates. You can always sell one currency item for Echoes and pence and buy up another currency item with it, though this is at a loss - you can also exchange quantities of one currency in bulk for another, usually slightly increasing total value. That said, Rostygold, Nevercold Brass and Relics of the Fourth City are relatively useless/abundant enough to let you simply sell them off without a weight in your mind. That said, there is one particular situation in where the term is given a whole new meaning: Certain trades in Uncertified Scrap give you extremely rare and valuable items that are, nonetheless, rather useless in terms of actual storyline or storylet usage. Which leads to conversations between stars, velvet spun from the fur of a Master of the Bazaar (read: An eldritch being that runs the local BazaarOfTheBizarre), intel on where the princes of Hell are hiding and an entire intelligence network being sold for money because they were simply useless to you.
* ''VideoGame/FinalFantasyXIV'' contains several sellable items, all helpfully identified with the phrase "Exchangeable for gil" in their FlavorText. The most obvious would be the Allagan <some-metal> Pieces typically given as alternatives alongside more material rewards the player might not need, which are literally currency once used by the local {{Precursors}}. As an oblique measure against RealMoneyTrade, these items retain the original 99-per-slot {{Cap}} and were not affected when patch 4.2 increased the cap to 999 for everything else.
* ''VideoGame/TheElderScrollsOnline'' has TWO types of sellable items. The first is the standard kind dropped by various monsters, such as hides and ectoplasm. The second kind are various valuable, but useless, items [[VideoGameStealing stolen]] from containers and {{NPC}}s and sold to fences. These range from portable chamberpots and children's dolls to precious artifacts, but for some reason sell for more than any other type of item does.
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Moving the image from Vendor Trash, which is being split into this and Better Off Sold

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[[quoteright:250:[[Webcomic/TheNoob https://static.tvtropes.org/pmwiki/pub/images/TheNoob_02_250_2188.jpg]]]]
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Per TRS effort to split Vendor Trash

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->''"Some may call this junk. Me, I call them treasures."''
-->-- '''[[WelcomeToCorneria Every general merchant in existence]]''', ''VideoGame/TheElderScrollsVSkyrim''

Shop Fodder is a kind of item found mostly in {{RPG}}s, but it can appear in other genres. This item doesn't [[HealThyself heal you]] or [[StatusBuff buff you]], it can't be equipped, it doesn't harm the enemy when you throw it, it won't open the Sealed Cave of the {{Sidequest}} or [[PlotCoupon encourage]] the palace guard to finally let you see the king, and it can't be [[ItemCrafting combined with other items]] to do any of the above. In fact, having it does nothing but take up space in your [[HyperspaceArsenal inventory]]. You might as well throw it in the trash.

But wait a second -- one man's trash is another man's treasure, and didn't the shopkeeper tell you WeBuyAnything?

Shops throughout the realm will pay money for useless trinkets like that! Money. Money that you can use to buy something actually ''useful'' ([[MoneyForNothing maybe]]). Sometimes a respectable amount, too, depending on the nature of the item. In rare cases, the Shop Fodder actually appreciates in value throughout the game!

This will often take the form of gold or jewels -- if those aren't the very things which constitute the GlobalCurrency. In games that follow ColorCodedItemTiers, such items are almost always in grey color (junk tier) if it's not used for generic weapons.

This is often used to avoid the MoneySpider trope, and it may be used to [[UrbanLegendOfZelda start a rumor]] that it can be [[ItMayHelpYouOnYourQuest used for a hidden event]].

Related to BetterOffSold, which refers to items that have a use other than simply being sold, but are generally sold anyway due to players having no use for them.

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