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* In Season 6 of ''Series/{{Riverdale}}'', Jughead is deafened by [[Recap/S5E19ChapterNinetyFiveRiverdaleRIP the bomb Hiram planted under Archie's bed.]] He remains deaf for most of the season, [[spoiler: but also [[HandicappedBadass gained the ability to read minds]].]]

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* In Season 6 of ''Series/{{Riverdale}}'', Jughead is deafened by [[Recap/S5E19ChapterNinetyFiveRiverdaleRIP [[Recap/S05E19Chapter95RiverdaleRIP(?) the bomb Hiram planted under Archie's bed.]] He remains deaf for most of the season, [[spoiler: but also [[HandicappedBadass gained the ability to read minds]].]]
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* In Season 6 of ''Series/{{Riverdale}}'', Jughead is deafened by [[Recap/RiverdaleS5E19ChapterNinetyFiveRiverdaleRIP? the bomb Hiram planted under Archie's bed.]] He remains deaf for most of the season, [[spoiler: but also [[HandicappedBadass gained the ability to read minds]].]]

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* In Season 6 of ''Series/{{Riverdale}}'', Jughead is deafened by [[Recap/RiverdaleS5E19ChapterNinetyFiveRiverdaleRIP? [[Recap/S5E19ChapterNinetyFiveRiverdaleRIP the bomb Hiram planted under Archie's bed.]] He remains deaf for most of the season, [[spoiler: but also [[HandicappedBadass gained the ability to read minds]].]]
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* In Season 6 of ''Series/{{Riverdale}}'', Jughead is deafened by [[Recap/RiverdaleS5E19ChapterNinetyFive:RiverdaleRIP(?)]] the bomb Hiram planted under Archie's bed.]] He remains deaf for most of the season, [[spoiler: but also [[HandicappedBadass gained the ability to read minds]].]]

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* In Season 6 of ''Series/{{Riverdale}}'', Jughead is deafened by [[Recap/RiverdaleS5E19ChapterNinetyFive:RiverdaleRIP(?)]] [[Recap/RiverdaleS5E19ChapterNinetyFiveRiverdaleRIP? the bomb Hiram planted under Archie's bed.]] He remains deaf for most of the season, [[spoiler: but also [[HandicappedBadass gained the ability to read minds]].]]
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* In Season 6 of ''Series/{{Riverdale}}'', Jughead is deafened by [[Recap/RiverdaleS5E19ChapterNinetyFiveRiverdaleRIP(?) the bomb Hiram planted under Archie's bed.]] He remains deaf for most of the season, [[spoiler: but also [[HandicappedBadass gained the ability to read minds]].]]

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* In Season 6 of ''Series/{{Riverdale}}'', Jughead is deafened by [[Recap/RiverdaleS5E19ChapterNinetyFiveRiverdaleRIP(?) [[Recap/RiverdaleS5E19ChapterNinetyFive:RiverdaleRIP(?)]] the bomb Hiram planted under Archie's bed.]] He remains deaf for most of the season, [[spoiler: but also [[HandicappedBadass gained the ability to read minds]].]]
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* In Season 6 of ''Series/{{Riverdale}}'', Jughead is deafened by [[Recap/RiverdaleS5E19ChapterNinetyFiveRiverdaleRIP(?) the bomb Hiram planted under Archie's bed.]] He remains deaf for most of the season, [[spoiler: but also [[HandicappedBadass gained the ability to read minds]].]]
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* In ''VideoGame/DeepRockGalactic'', just before a lithophage meteor is about to impact Hoxxes IV, all the ambient sounds of the cave briefly get muted.
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* ''WesternAnimation/TotalDrama'': [[Recap/TotalDramaAftermath IIRevengeOfTheTelethon Aftermath: Revenge of the Telethon]] ends with Izzy detonating a bomb with a hammer, which causes an explosion in the studio and Bridgette temporarily loses her hearing in the process.

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* ''WesternAnimation/TotalDrama'': [[Recap/TotalDramaAftermath IIRevengeOfTheTelethon [[Recap/TotalDramaAftermathIIRevengeOfTheTelethon Aftermath: Revenge of the Telethon]] ends with Izzy detonating a bomb with a hammer, which causes an explosion in the studio and Bridgette temporarily loses her hearing in the process.
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* ''WesternAnimation/TotalDrama'': [[Recap/TotalDramaAftermath IIRevengeOfTheTelethon Aftermath: Revenge of the Telethon]] ends with Izzy detonating a bomb with a hammer, which causes an explosion in the studio and Bridgette temporarily loses her hearing in the process.
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A giant explosion goes off, then -- silence. In the eerie pause, we see the action continue but only hear a high pitched hum. Gradually fade in small arms fire, yelling, screaming... suddenly everything returns to full volume and the character scrambles to get back in the action.

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A giant explosion goes off, then -- silence. In the eerie pause, we see the action continue but only hear a high pitched hum. Gradually fade in FadeIn small arms fire, yelling, screaming... suddenly everything returns to full volume and the character scrambles to get back in the action.
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* Any ''VideoGame/MonsterHunter'' who fights the Valstrax will face this after its [[DeathFromAbove 'Round the World']] attack, where it flies off, soars in the skies, then crashes down at sonic speed into the ground (and likely you if you don't try to dodge). Even the battle music is hushed momentarily after the crash-landing.

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* ''VideoGame/MonsterHunterGenerations Ultimate'': Any ''VideoGame/MonsterHunter'' hunter who fights the Valstrax will face this after its [[DeathFromAbove 'Round the World']] attack, where it flies off, soars in the skies, then crashes down at sonic speed into the ground (and likely you if you don't try to dodge). Even the battle music is hushed momentarily after the crash-landing.
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* ''VideoGame/GhostRecon: Advanced Warfighter'' has this alongside [[ImpairmentShot HUD interference]].

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* ''VideoGame/GhostRecon: Advanced Warfighter'' ''VideoGame/GhostReconAdvancedWarfighter'' has this alongside [[ImpairmentShot HUD interference]].
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* A non-military version occurs in ''Film/WorldWarZ'' when the Lane family's vehicle is blindsided by an ambulance in the Philadelphia scene.

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* A momentary non-military version occurs in ''Film/WorldWarZ'' when the Lane family's vehicle is blindsided by an ambulance in the Philadelphia scene.
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* A non-military version occurs in ''Film/WorldWarZ'' when their vehicle is blindsided by an ambulence in the Philadelphia scene.

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* A non-military version occurs in ''Film/WorldWarZ'' when their the Lane family's vehicle is blindsided by an ambulence ambulance in the Philadelphia scene.
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* A non-military version occurs in ''Film/WorldWarZ'' when their vehicle is blindsided by an ambulence in the Philadelphia scene.
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* In ''Film/DumbAndDumberTo'', Travis lits a firecracker in the back of Harry and Lloyd's car deafening them and forcing them out of the car, [[KarmicDeath but he is then hit by a train before he could kill them.]] Harry even had to steal an old lady's hearing aids so he can hear properly.

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* In ''Film/DumbAndDumberTo'', Travis lits a firecracker Happens in the back of ''Film/DumbAndDumberTo'' after Harry and Lloyd's car deafening them and forcing them out of the car, [[KarmicDeath but he is then hit Lloyd are deafened by a firecracker. [[spoiler: The silence continues even as a train before he could kill them.]] Harry even had to steal an old lady's hearing aids so he can hear properly.goes by, carrying their car along.]]
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* In ''Film/DumbAndDumberTo'', Travis lits a firecracker in the back of Harry and Lloyd's car deafening them and forcing them out of the car, [[KarmicDeath but he is then hit by a train before he could kill them.]] Harry even had to steal an old lady's hearing aids so he can hear properly.

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* Happens in the first D-Day mission of ''VideoGame/CallOfDuty 2'' when a shell goes off near your boat, and for nearby artillery strikes in other missions as well.

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* This has been a staple feature of the ''VideoGame/CallOfDuty'' franchise since the beginning
** The demo for ''VideoGame/CallOfDuty1'' likely wanted to show this off, as the level it features (the second level in the full game) has a field that gets bombarded with mortars. There's a good chance you'll get a near hit with one, reproducing the effect used in ''Saving Private Ryan''
**
Happens in the first D-Day mission of ''VideoGame/CallOfDuty 2'' when a shell goes off near your boat, and for nearby artillery strikes in other missions as well.
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* ''VideoGame/BatmanArkhamAsylum'': Batman experiences one of these near the end of the game, after the Joker triggers his booby-trap.
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* Manny in ''WesternAnimation/IceAge2TheMeltdown'' tries to cross a geyser field and is deafened when one goes off near him.

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* Manny in ''WesternAnimation/IceAge2TheMeltdown'' ''WesternAnimation/IceAgeTheMeltdown'' tries to cross a geyser field and is deafened when one goes off near him.
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* In ''VideoGame/Fallout3'' and ''VideoGame/FalloutNewVegas'', if your head becomes "[[StandardStatusEffects crippled]]", your sound will periodically be replaced with a tinnitus effect while [[ImpairmentShot your vision blurs]]. In ''VideoGame/Fallout4'', the sound of an explosion can also cause a concussion.

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* In ''VideoGame/Fallout3'' and ''VideoGame/FalloutNewVegas'', if your head becomes "[[StandardStatusEffects "[[StatusEffects crippled]]", your sound will periodically be replaced with a tinnitus effect while [[ImpairmentShot your vision blurs]]. In ''VideoGame/Fallout4'', the sound of an explosion can also cause a concussion.
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* Happens twice to Film/JamesBond in ''Film/NoTimeToDie'', first with the explosive BoobyTrap on the grave of Vesper Lynd in Matera in the ActionPrologue, then with a grenade explosion during the FinalBattle in the climax as Bond fights his way up the stairs of a bunker killing mooks on the way in a [[TheOner seemingly uncut scene]].
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* ''Series/{{Chernobyl}}''. After the DistantReactionShot of the reactor exploding, we cut to the reactor control room and get this from Dyatlov's perspective while Akimov shouts his name.
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* Any ''Franchise/MonsterHunter'' who fights the Valstrax will face this after its [[DeathFromAbove 'Round the World']] attack, where it flies off, soars in the skies, then crashes down at sonic speed into the ground (and likely you if you don't try to dodge). Even the battle music is hushed momentarily after the crash-landing.

to:

* Any ''Franchise/MonsterHunter'' ''VideoGame/MonsterHunter'' who fights the Valstrax will face this after its [[DeathFromAbove 'Round the World']] attack, where it flies off, soars in the skies, then crashes down at sonic speed into the ground (and likely you if you don't try to dodge). Even the battle music is hushed momentarily after the crash-landing.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Any ''Franchise/MonsterHunter'' who fights the Valstrax will face this after its [[DeathFromAbove 'Round the World']] attack, where it flies off, soars in the skies, then crashes down at sonic speed into the ground (and likely you if you don't try to dodge). Even the battle music is hushed momentarily after the crash-landing.
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None


* If you're too near an explosive enemy you kill in VideoGame/{{Hammerfight}}, the game will cut the sound and fade it back in, with a ringing noise.

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* If you're too near an explosive enemy you kill in VideoGame/{{Hammerfight}}, ''VideoGame/{{Hammerfight}}'', the game will cut the sound and fade it back in, with a ringing noise.



* In ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas'', if your head becomes "[[StandardStatusEffects crippled]]", your sound will periodically be replaced with a tinnitus effect while [[ImpairmentShot your vision blurs]]. In ''VideoGame/{{Fallout 4}}'', the sound of an explosion can also cause a concussion.

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* In ''VideoGame/{{Fallout 3}}'' ''VideoGame/Fallout3'' and ''VideoGame/FalloutNewVegas'', if your head becomes "[[StandardStatusEffects crippled]]", your sound will periodically be replaced with a tinnitus effect while [[ImpairmentShot your vision blurs]]. In ''VideoGame/{{Fallout 4}}'', ''VideoGame/Fallout4'', the sound of an explosion can also cause a concussion.



* In ''MyLittlePonyFriendshipIsMagic'', this happens to Applejack when she bumps her head during "Applebuck Season", resulting in her mishearing the ingredients for muffins and creating a LethalChef recipe.

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* In ''MyLittlePonyFriendshipIsMagic'', ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', this happens to Applejack when she bumps her head during "Applebuck Season", resulting in her mishearing the ingredients for muffins and creating a LethalChef recipe.
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* ''VideoGame/FarCry'' combines this with blurred vision and a HeartbeatSoundtrack if an explosion occurs nearby.

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* ''VideoGame/FarCry'' ''Franchise/FarCry'' combines this with blurred vision and a HeartbeatSoundtrack if an explosion occurs nearby.
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* In the 1970 version of ''Film/TheOutOfTowners'', JackLemmon's character experiences tinnitus after a manhole explodes and the cover crashes to the street right next to him.

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* In the 1970 version of ''Film/TheOutOfTowners'', JackLemmon's Creator/JackLemmon's character experiences tinnitus after a manhole explodes and the cover crashes to the street right next to him.
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An example of TruthInTelevision, as explosions and even prolonged gunfire can cause hearing loss. It's correctly called trauma-associated tinnitus, and rates of affliction are highly variable. A 2012 NCBI study found that in a random sample of Iraq War veterans, 71% had experienced close-range loud noises, of whom 15.6% reported developing tinnitus. However, transient traumatic tinnitus is actually fairly common: a loud noise causes temporary ringing, often with partial or total deafness. Despite what most fiction would lead you to believe, ruptured eardrums can naturally heal by themselves just like any other type of skin. However, recovery times and degrees vary by incident and individual, although for cases where intense ringing and/or substantial deafness occur, recovery time is usually on the order of days rather than the handful of seconds portrayed in most films. Of course, as with tropes, there are aversions to this "typical timeline," again due to differences from person to person.

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An example of TruthInTelevision, as explosions and even prolonged gunfire can cause hearing loss. It's correctly called trauma-associated tinnitus, and rates of affliction are highly variable. A 2012 NCBI study found that in a random sample of Iraq War veterans, 71% had experienced close-range loud noises, of whom 15.6% reported developing tinnitus. However, transient traumatic tinnitus is actually fairly common: a loud noise causes temporary ringing, often with partial or total deafness. Despite what [[WoundThatWillNotHeal most fiction would lead you to believe, believe]], ruptured eardrums can naturally heal by themselves just like any other type of skin. However, recovery times and degrees vary by incident and individual, although for cases where intense ringing and/or substantial deafness occur, recovery time is usually on the order of days rather than the handful of seconds portrayed in most films. Of course, as with tropes, there are aversions to this "typical timeline," again due to differences from person to person.
Is there an issue? Send a MessageReason:
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An example of TruthInTelevision, as explosions and even prolonged gunfire can cause hearing loss. It's correctly called trauma-associated tinnitus, and rates of affliction are highly variable. A 2012 NCBI study found that in a random sample of Iraq War veterans, 71% had experienced close-range loud noises, of whom 15.6% reported developing tinnitus. However, transient traumatic tinnitus is actually fairly common: a loud noise causes temporary ringing, often with partial or total deafness. Recovery times and degrees vary by incident and individual, although for cases where intense ringing and/or substantial deafness occur, recovery time is usually on the order of days rather than the handful of seconds portrayed in most films. Of course, as with tropes, there are aversions to this "typical timeline," again due to differences from person to person.

to:

An example of TruthInTelevision, as explosions and even prolonged gunfire can cause hearing loss. It's correctly called trauma-associated tinnitus, and rates of affliction are highly variable. A 2012 NCBI study found that in a random sample of Iraq War veterans, 71% had experienced close-range loud noises, of whom 15.6% reported developing tinnitus. However, transient traumatic tinnitus is actually fairly common: a loud noise causes temporary ringing, often with partial or total deafness. Recovery Despite what most fiction would lead you to believe, ruptured eardrums can naturally heal by themselves just like any other type of skin. However, recovery times and degrees vary by incident and individual, although for cases where intense ringing and/or substantial deafness occur, recovery time is usually on the order of days rather than the handful of seconds portrayed in most films. Of course, as with tropes, there are aversions to this "typical timeline," again due to differences from person to person.
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* ''Film/WonderWoman2017'': Diana momentarily loses hearing during the FinalBattle after the explosion of a crate full of grenades that she threw at Ares. She can't hear Steve's last words to her as a result before he jumps on the gas containers-filled plane to stop it, and she has to figure out what he said to her later on.

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