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[[quoteright:273:[[VideoGame/{{Persona 4}} https://static.tvtropes.org/pmwiki/pub/images/IMG_20121211_120953_1325.jpg]]]]
[[caption-width-right:273:[[VisualPun Few examples are this literal.]]]]

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[[quoteright:273:[[VideoGame/{{Persona 4}} [[quoteright:336:[[VideoGame/Persona4 https://static.tvtropes.org/pmwiki/pub/images/IMG_20121211_120953_1325.jpg]]]]
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[[caption-width-right:336:[[VisualPun
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* Tobias of the ''Literature/{{Animorphs}}'' has several major strengths, and this role as a SensorCharacter is perhaps the most important. He is ModeLock ed into the form of a red-tailed hawk, and therefore he has extremely superior vision and hearing. The other characters can also change into hawks or the like, but since Tobias spends all of his time in the form of a hawk, he is still better at using these hawk senses than they are. The aliens also provide more [[AppliedPhlebotinum fantastic]] examples, like Ax with his ability to sense the passage of time as accurately as a clock, or the Leerans with their psychic senses.

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* Tobias of the ''Literature/{{Animorphs}}'' has several major strengths, and this role as a SensorCharacter is perhaps the most important. He is ModeLock ed {{Mode Lock}}ed into the form of a red-tailed hawk, and therefore he has extremely superior vision and hearing.hearing (and can be their eye in the sky). The other characters can also change into hawks or the like, but since Tobias spends all of his time in the form of a hawk, he is still better at using these hawk senses than they are. The aliens also provide more [[AppliedPhlebotinum fantastic]] examples, like Ax with his ability to sense the passage of time as accurately as a clock, or the Leerans with their psychic senses.



* In ''Literature/TheEarTheEyeAndTheArm'', the title Ear, Eye, and Arm are mutant detectives with super sensing -- hearing, vision, and some vague empathetic/psychic power (as well as really long limbs). The Ear and the Eye have to wear earmuffs and very dark sunglasses so that normal sights and sounds don't overwhelm them.

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* In ''Literature/TheEarTheEyeAndTheArm'', the title Ear, Eye, and Arm are mutant detectives with super sensing -- hearing, vision, and some vague empathetic/psychic power (as well as really long limbs). The Ear and the Eye have to wear earmuffs and very dark sunglasses [[SensoryOverload so that normal sights and sounds don't overwhelm them.them]].


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* ''Literature/InCryptid'':
** Johrlac like Sarah are all naturally telepathic, so it's very hard to sneak up on them unless you're wearing a telepathy-blocking charm.
** Johrlac also naturally emit a particular psychic hum, and people who have spent significant time around one are able to sense that, even to the point of being able to tell apart different Johrlac (who are all virtually identical).
** Many cryptids, especially therianthropes like Istas, have superior powers of smell.
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* In ''Fanfic/KimberlyTsGargoyles'' series, MacBeth explains at one point that his bond with Demona allows them to sense each other's pain (and other physical changes) if they're within five miles of each other, although they won't have an exact sense of where the other is in relation to their own position. Macbeth also notes that he sometimes has trouble 'translating' Demona's injuries based on the differences in their bodies (for example, it's harder for him to be aware of injuries to Demon's wings as he obviously doesn't have wings himself), but they will each experience death if the other dies no matter how far apart they are. They also "share" the experience of certain non-fatal conditions in particular circumstances; Macbeth spends most of a week dealing with Demona's hangover because she's so incredibly drunk in his proximity.
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* Cole can sense the alien fugitives on ''Series/{{Tracker}}''.

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* Cole can sense the alien fugitives on ''Series/{{Tracker}}''.''Series/Tracker2001''.
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* ''VideoGame/TwistedWonderland'': Rook Hunt is a seasoned hunter and ScarilyCompetentTracker with a [[StalkerWithoutACrush stalkerish streak]] to match. [[spoiler:His unique magic is a TrackingSpell.]]
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[[caption-width-right:273:Few examples are this literal.]]

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[[caption-width-right:273:Few [[caption-width-right:273:[[VisualPun Few examples are this literal.]]
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* ''TabletopGame/DungeonsAndDragons'': [[BrainMonster Illithid Elder Brains]] can automatically detect every mind within a large radius of its lair, scry on areas beyond their view, and telepathically direct their subservient Mind Flayers and thralls to deal with any intruders, to say nothing of the Elder Brain's own fearsome PsychicPowers.

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* ''TabletopGame/DungeonsAndDragons'': [[BrainMonster Illithid Elder Brains]] can automatically detect every mind within a large radius of its their lair, scry on areas beyond their view, and telepathically direct their subservient Mind Flayers and thralls to deal with any intruders, to say nothing of the Elder Brain's own fearsome PsychicPowers.

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* In the TabletopGame/BattleTech universe, the Raven class of [=BattleMechs=] are lightweight (relatively speaking -- they're still 35 tons though the heaviest ones in the series can get up to 100 tons) mechs designed to hold a sophisticated array of sensor suites to detect enemies at long range so that other mechs they're teamed with can plan and blast them.

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* In the TabletopGame/BattleTech ''TabletopGame/BattleTech'' universe, the Raven class of [=BattleMechs=] are lightweight (relatively speaking -- they're still 35 tons though the heaviest ones in the series can get up to 100 tons) mechs designed to hold a sophisticated array of sensor suites to detect enemies at long range so that other mechs they're teamed with can plan and blast them.them.
* ''TabletopGame/DungeonsAndDragons'': [[BrainMonster Illithid Elder Brains]] can automatically detect every mind within a large radius of its lair, scry on areas beyond their view, and telepathically direct their subservient Mind Flayers and thralls to deal with any intruders, to say nothing of the Elder Brain's own fearsome PsychicPowers.
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* ''Literature/TheBelgariad'': Sorcerers, being {{telapath|y}}ic, can project their minds over a wide area to detect people from their thoughts. Polgara is especially good at it, but one character fools her by posting the dumbest of DumbMuscle as lookouts -- they don't have enough thoughts for her to notice at range.

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* ''Literature/TheBelgariad'': Sorcerers, being {{telapath|y}}ic, {{telepath|y}}ic, can project their minds over a wide area to detect people from their thoughts. Polgara is especially good at it, but one character fools her by posting the dumbest of DumbMuscle as lookouts -- they don't have enough thoughts for her to notice at range.
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* ''Literature/TheBelgariad'': Sorcerers can project their minds over a wide area to detect people from their thoughts, a technique related to their power of {{Telepathy}}. Polgara the Sorceress is especially good at it, but one character gets one past her by posting the dumbest of DumbMuscle as lookouts -- they didn't have enough thoughts for her to notice.

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* ''Literature/TheBelgariad'': Sorcerers Sorcerers, being {{telapath|y}}ic, can project their minds over a wide area to detect people from their thoughts, a technique related to their power of {{Telepathy}}. thoughts. Polgara the Sorceress is especially good at it, but one character gets one past fools her by posting the dumbest of DumbMuscle as lookouts -- they didn't don't have enough thoughts for her to notice.notice at range.
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* ''Literature/TheBelgariad'': Sorcerers can project their minds over a wide area to detect people from their thoughts, a technique related to their power of {{Telepathy}}. Polgara the Sorceress is especially good at it, but one character gets one past her by posting the dumbest of DumbMuscle as lookouts -- they didn't have enough thoughts for her to notice.

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