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* In ''{{The League Of Extraordinary Gentlemen}}'', a secret wing of the British Library acts both as this, and the headquarters of the eponymous League.
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* In ''{{The League Of Extraordinary Gentlemen}}'', a secret wing of the British Library acts both as this, and the headquarters of the eponymous League.
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* In the first episode of ''{{Series/The War of the Worlds}}'' a triad of war machines are collected from a Government Warehouse ("Hangar 15") where they had been stored since an invasion in 1953, thus linking the television series to the 1953 film ''{{The War of the Worlds}}''.
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* In the first episode of ''{{Series/The War ''{{Series/War of the Worlds}}'' a triad of war machines are collected from a Government Warehouse ("Hangar 15") where they had been stored since an invasion in 1953, thus linking the television series to the 1953 film ''{{The War of the Worlds}}''.
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* In the first episode of the War of the Worlds a triad of war machines are collected from a Government Warehouse ("Hangar 15") where they had been stored since an invasion in 1953, thus linking the television series to the 1953 film ''{{The War of the Worlds}}''.
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* In the first episode of the ''{{Series/The War of the Worlds Worlds}}'' a triad of war machines are collected from a Government Warehouse ("Hangar 15") where they had been stored since an invasion in 1953, thus linking the television series to the 1953 film ''{{The War of the Worlds}}''.
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* In DungeonsOfDredmor, there's a spell in the [[AdventureArcheologist Archeology]] skill branch that sends magical artifacts here, in return for a large amount of XP.
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* In DungeonsOfDredmor, there's a spell in the [[AdventureArcheologist Archeology]] [[AdventurerArchaeologist Archaeology]] skill branch that sends magical artifacts here, in return for a large amount of XP.
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* In DungeonsOfDredmor, there's a spell in the [[AdventurerArcheologist Archeology]] skill branch that sends magical artifacts here.
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* In DungeonsOfDredmor, there's a spell in the [[AdventurerArcheologist [[AdventureArcheologist Archeology]] skill branch that sends magical artifacts here.here, in return for a large amount of XP.
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* In DungeonsOfDredmor, there's a spell in the [[AdventurerArcheologist Archeology]] skill branch that sends magical artifacts here.
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* FamilyGuy shows one of these in the episodes "Peter's Got Woods," and "Back To The Woods." Both of them end with James Woods being trapped in a crate and placed among many identical ones, a a shout out to the IndianaJones example above.
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* FamilyGuy ''WesternAnimation/FamilyGuy'' shows one of these in the episodes "Peter's Got Woods," and "Back To The Woods." Both of them end with James Woods being trapped in a crate and placed among many identical ones, a a shout out to the IndianaJones example above.
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->''"If a radio landed in the hands of Thomas Jefferson, do you know what Jefferson would do? He would just lock it up, until he figured out it wasn't going to kill him. That's exactly what we do here. We take the unexplained... and we safely tuck it away."''
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->''"If a radio landed in the hands of Thomas Jefferson, ThomasJefferson, do you know what Jefferson would do? He would just lock it up, until he figured out it wasn't going to kill him. That's exactly what we do here. We take the unexplained... and we safely tuck it away."''
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* The town in ''{{Eureka}}'' could be regarded as a SecretGovernmentWarehouse for ''people''.
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* The town in ''{{Eureka}}'' could be regarded as a SecretGovernmentWarehouse for ''people''.''super smart people''.
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* By extension TorchWood One and its hub in the Cardiff Division, as found in DoctorWho, functioned similarly, although they did salvage and use the alien tech. [[spoiler: Of course, they've both now been destroyed.]]
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* By extension TorchWood One and its hub in the Cardiff Division, as found in DoctorWho, ''Series/DoctorWho'', functioned similarly, although they did salvage and use the alien tech. [[spoiler: Of course, they've both now been destroyed.]]
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* By extension TorchWood One and its hub in the Cardiff Division, as found in DoctorWho, functioned similarly, although they did salvage and use the alien tech. [[spoiler: Of course, they've both now been destroyed.]]
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** The scene raises an intriguing question: is the Ark getting lost among mountains of worthless junk, or do all crates contain something as valuable? Something strongly implied to be the corpse of a Roswell alien was stored here. It had a crystal skeleton, albeit not the same one as that of the titular skull.
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* The new Sci-Fi Channel series ''{{Warehouse 13}}'', not to be confused with the {{GURPS}} sourcebook.
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* The new Sci-Fi Channel series ''{{Warehouse 13}}'', not to be confused with the {{GURPS}} sourcebook.
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-->Artie, on ''{{Warehouse 13}}''
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-->Artie, on {{Warehouse13}}
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-->Artie, on {{Warehouse13}}
''{{Warehouse 13}}''
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* The conclusion of ''IndianaJones: Raiders of the Lost Ark'' is one of the most famous uses of this plot device: the ending of the film is a shot of the Ark of the Covenant, in a crate, being filed in a massive warehouse. ''Filled with identical crates''. This same warehouse was eventually revisited in the opening of ''Indiana Jones and the Kingdom of the Crystal Skull''. [[{{Area 51}} Three guesses]] where this warehouse was located...
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* The conclusion of ''IndianaJones: Raiders of the Lost Ark'' ''RaidersOfTheLostArk'' is one of the most famous uses of this plot device: the ending of the film is a shot of the Ark of the Covenant, in a crate, being filed in a massive warehouse. ''Filled with identical crates''. This same warehouse was eventually revisited in the opening of ''Indiana Jones and the Kingdom of the Crystal Skull''. [[{{Area 51}} Three guesses]] where this warehouse was located...
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* One of the (best) possible ending in [[VampireBloodlines Vampire : The Masquerade : Bloodlines]] has the [[MacGuffin sarcophagus]] being stored in a Secret Camarilla Warehouse, which has the potential of being even worse.
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* One of the (best) possible ending endings in [[VampireBloodlines Vampire : Vampire: The Masquerade : Masquerade: Bloodlines]] has the [[MacGuffin sarcophagus]] being stored in a Secret Camarilla Warehouse, which has the potential of being even worse.
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* Shane [=McMahon=] once let slip in an interview that the WWE never throws anything away; somewhere in Stamford, Connecticut is a warehouse filled with old stages, props, and other assorted gimmicks. The one of the reasons behind this is the contsruction of a museum/hall of fame at some point.
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* Shane [=McMahon=] once let slip in an interview that the WWE {{WWE}} never throws anything away; somewhere in Stamford, Connecticut is a warehouse filled with old stages, props, and other assorted gimmicks. The one One of the reasons behind this is the contsruction of desire to construct a museum/hall of fame at some point.
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The belief of some conspiracy theorists is that Secret Government Warehouses exist in Real Life, containing suppressed inventions, archaeological and historical evidence that contradicts mainstream theory, and objects that have famously been lost.
The trope can also apply to the secret archives and storage facilities of villains, organizations who are {{Collector of the Strange}}. If the collection were on sale, it would be a {{Bazaar of the Bizarre}}.
The trope can also apply to the secret archives and storage facilities of villains, organizations who are {{Collector of the Strange}}. If the collection were on sale, it would be a {{Bazaar of the Bizarre}}.
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The trope can also apply to the secret archives and storage facilities of
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* Shane McMahon once let slip in an interview that the WWE never throws anything away; somewhere in Stamford, Connecticut is a warehouse filled with old stages, props, and other assorted gimmicks. The one of the reasons behind this is the contsruction of a museum/hall of fame at some point.
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* Shane McMahon [=McMahon=] once let slip in an interview that the WWE never throws anything away; somewhere in Stamford, Connecticut is a warehouse filled with old stages, props, and other assorted gimmicks. The one of the reasons behind this is the contsruction of a museum/hall of fame at some point.
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*** That raises another question. Would it be better if it was lost for decades with only few top government officals, [[AlmightyJanitor and the janitor]] knowing about it?
**** Wasn't it sort of implied that the warehouse was blown up when they [[JumpingTheShark nuked the fridge?]] It certainly was in that area, and one of the US guards told the Commies the area was closed off due to the nuclear testing. The US government probably preferred nukes over the Ark.
***** Nope. The sheer distance from the warehouse meant that Indy arrived at a proving ground, which is a place designed to test nuclear weapons. This isn't to say that Area 51's warehouse wasn't necessarily on the same overall complex, it's just that no one would be foolish enough to set a nuclear test range next to a warehouse of top-level artifacts.
****** In RealLife, Area 51 is within another base's bombing range, which by default gives it a no-fly zone and makes it off limits to anyone other than MenInBlack and the Girl Scouts
**** Wasn't it sort of implied that the warehouse was blown up when they [[JumpingTheShark nuked the fridge?]] It certainly was in that area, and one of the US guards told the Commies the area was closed off due to the nuclear testing. The US government probably preferred nukes over the Ark.
***** Nope. The sheer distance from the warehouse meant that Indy arrived at a proving ground, which is a place designed to test nuclear weapons. This isn't to say that Area 51's warehouse wasn't necessarily on the same overall complex, it's just that no one would be foolish enough to set a nuclear test range next to a warehouse of top-level artifacts.
****** In RealLife, Area 51 is within another base's bombing range, which by default gives it a no-fly zone and makes it off limits to anyone other than MenInBlack and the Girl Scouts
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****** In RealLife, Area 51 is within another base's bombing range, which by default gives it a no-fly zone and makes it off limits to anyone other than MeninBlack and the Girl Scouts
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****** In RealLife, Area 51 is within another base's bombing range, which by default gives it a no-fly zone and makes it off limits to anyone other than MeninBlack MenInBlack and the Girl Scouts
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***** Nope. The sheer distance from the warehouse meant that Indy arrived at a proving ground, which is a place designed to test nuclear weapons. This isn't to say that Area 51's warehouse wasn't necessarily on the same overall complex, it's just that no one would be foolish enough to set a nuclear test range next to a warehouse of top-level artifacts
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***** Nope. The sheer distance from the warehouse meant that Indy arrived at a proving ground, which is a place designed to test nuclear weapons. This isn't to say that Area 51's warehouse wasn't necessarily on the same overall complex, it's just that no one would be foolish enough to set a nuclear test range next to a warehouse of top-level artifactsartifacts.
****** In RealLife, Area 51 is within another base's bombing range, which by default gives it a no-fly zone and makes it off limits to anyone other than MeninBlack and the Girl Scouts
****** In RealLife, Area 51 is within another base's bombing range, which by default gives it a no-fly zone and makes it off limits to anyone other than MeninBlack and the Girl Scouts
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*****Nope. The sheer distance from the warehouse meant that Indy arrived at a proving ground, which is a place designed to test nuclear weapons. This isn't to say that Area 51's warehouse wasn't necessarily on the same overall complex, it's just that no one would be foolish enough to set a nuclear test range next to a warehouse of top-level artifacts
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**This also applies to smaller private institutions. This troper was at a private aircraft museum, and got a backstage tour, where there was an entire hangar just filled with engines. For one type of plane. A type of plane that the owner didn't even HAVE at that time. Just in case.
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**** Wasn't it sort of implied that the warehouse was blown up when they [[JumpingTheShark nuked the fridge?]] It certainly was in that area, and one of the US guards told the Commies the area was closed off due to the nuclear testing. The US government probably preferred nukes over the Ark.
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* Shane McMahon once let slip in an interview that the WWE never throws anything away; somewhere in Stamford, Connecticut is a warehouse filled with old stages, props, and other assorted gimmicks. The one of the reasons behind this is the contsruction of a museum/hall of fame at some point.
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* FamilyGuy shows one of these in the episodes "Peter's Got Woods," and "Back To The Woods." Both of them end with James Woods being trapped in a crate and placed among many identical ones, similar to the IndianaJones example above.
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* FamilyGuy shows one of these in the episodes "Peter's Got Woods," and "Back To The Woods." Both of them end with James Woods being trapped in a crate and placed among many identical ones, similar a a shout out to the IndianaJones example above.
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->''"If a radio landed in the hands of Thomas Jefferson, do you know what Jefferson would do? He would just lock it up, until he figured out it wasn't going to kill him. That's exactly what we do here. We take the unexplained... and we safely tuck it away."''
-->Artie, on {{Warehouse13}}
-->Artie, on {{Warehouse13}}
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* Likewise, the ''{{Sanctuary}}'' could be regarded as a SecretGovernmentWarehouse for "people."
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* One of the (best) possible ending in [[VampireBloodlines Vampire : The Masquerade : Bloodlines]] has the [[MacGuffin sarcophagus]] being stored in a Secret Camarilla Warehouse, which has the potential of being even worse.
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*** That raises another question. Would it be better if it was lost for decades with only few top government officals, [[AlmightyJanitor and the janitor]] knowing about it?