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* Professor Hangar, the boss of Titania in the original ''VideoGame/StarFox'', has very light armor, but his attacks are tricky to dodge. Typically, one of you will be dead within 30 seconds.

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* Professor Hangar, the boss of Titania in the original ''VideoGame/StarFox'', ''VideoGame/StarFox1'', has very light armor, but his attacks are tricky to dodge. Typically, one of you will be dead within 30 seconds.
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* In ''VideoGame/{{Baltro}}'', one of the Boss Blinds you can encounter is The Needle, which sets the goal score to the same number of chips as the small ante, but you need to reach that score with a single high-scoring combo, or else it's Game Over.

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* In ''VideoGame/{{Baltro}}'', ''VideoGame/{{Balatro}}'', one of the Boss Blinds you can encounter is The Needle, which sets the goal score to the same number of chips as the small ante, but you need to reach that score with a single high-scoring combo, or else it's Game Over.
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* In ''VideoGame/{{Baltro}}'', one of the Boss Blinds you can encounter is The Needle, which sets the goal score to the same number of chips as the small ante, but you need to reach that score with a single high-scoring combo, or else it's Game Over.
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Note that this is not merely a boss that goes down very quickly -- that usually falls under BreatherBoss or AnticlimaxBoss. They must be able to take ''you'' down very quickly as well. FragileSpeedster-type bosses that frequently dodge attacks do not count either, since in that case it's as if they have high defense anyway. See GetBackHereBoss for that. Some of these bosses may be compared to TimeLimitBoss as well, particularly in cases where the time limit is short before the boss ends the player.

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Note that this is not merely a boss that goes down very quickly -- that usually falls under BreatherBoss or AnticlimaxBoss.AntiClimaxBoss. They must be able to take ''you'' down very quickly as well. FragileSpeedster-type bosses that frequently dodge attacks do not count either, since in that case it's as if they have high defense anyway. See GetBackHereBoss for that. Some of these bosses may be compared to TimeLimitBoss as well, particularly in cases where the time limit is short before the boss ends the player.
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** The Demon Wall in ''VideoGame/FinalFantasyIV'', being an AdvancingWallOfDoom [[AdvancingBossOfDoom in boss form]], is naturally one of these.

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** ''VideoGame/FinalFantasyIV'':
***
The Demon Wall in ''VideoGame/FinalFantasyIV'', in, being an AdvancingWallOfDoom [[AdvancingBossOfDoom in boss form]], is naturally one of these.these.
*** Plague (Horror), which opens battle by party-wide Doom, giving you a time limit to kill it before you get killed by Doom.
** The Demon Wall (actually two of them) show in ''VideoGame/FinalFantasyXII'' as well and they are still in line with this trope, notably because if you dawdle too long they will also use Telega that will remove one party member from the battle field, making it harder to destroy them before they crush (the rest of) your party.
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* Final bosses fought as Super Sonic in ''Franchise/SonicTheHedgehog'' games tend to fall under this category, as Sonic begins with the 50 Rings needed to transform into Super Sonic but loses one Ring per second. Because Super Sonic is even faster than regular Sonic and is invincible against almost all of these bosses, they are designed to waste time in order to make Super Sonic lose his Rings and turn back into his normal state, at which point he is typically killed instantly due to [[AstralFinale being in outer space]] or [[AmazingTechnicolorBattlefield in some inhospitable alternate dimension]] (or, in [[VideoGame/SonicAdventure one case]], in [[SuperDrowningSkills a completely flooded city]]). Hence, Super Sonic battles either end quickly, or the bosses end Super Sonic quickly. This is even more pronounced with [[VideoGame/SonicAdvanceSeries True Area 53]] and [[VideoGame/SonicMania Phantom King]], both of whom can pull Rings away from Super Sonic, causing him to run out even faster. Nearly every battlefield has Rings floating around for Super Sonic to pick up, but they're not abundant enough to make up for the lost Rings.

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* Final bosses fought as Super Sonic in ''Franchise/SonicTheHedgehog'' games tend to fall under this category, as Sonic begins with the 50 Rings needed to transform into Super Sonic but loses one Ring per second. Because Super Sonic is even faster than regular Sonic and is invincible against almost all of these bosses, they are designed to waste time in order to make Super Sonic lose his Rings and turn back into his normal state, at which point he is typically killed instantly due to [[AstralFinale being in outer space]] or [[AmazingTechnicolorBattlefield in some inhospitable alternate dimension]] (or, in [[VideoGame/SonicAdventure one case]], in [[SuperDrowningSkills a completely flooded city]]). Hence, Super Sonic battles either end quickly, or the bosses end Super Sonic quickly. This is even more pronounced with [[VideoGame/SonicAdvanceSeries [[VideoGame/SonicAdvanceTrilogy True Area 53]] and [[VideoGame/SonicMania Phantom King]], both of whom can pull Rings away from Super Sonic, causing him to run out even faster. Nearly every battlefield has Rings floating around for Super Sonic to pick up, but they're not abundant enough to make up for the lost Rings.
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* Bowser and his fakes from ''VideoGame/SuperMarioBros'', if Mario isn't powered-up. All it takes to defeat them is to run under or leap over them once and touch the ax at the end of the bridge. On the other hand, if Mario touches them or any of their hammers without a power-up, it's back to the beginning of the level.

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* Bowser and his fakes from ''VideoGame/SuperMarioBros'', ''VideoGame/SuperMarioBros1'', if Mario isn't powered-up. All it takes to defeat them is to run under or leap over them once and touch the ax at the end of the bridge. On the other hand, if Mario touches them or any of their hammers without a power-up, it's back to the beginning of the level.

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* Final bosses fought as Super Sonic in ''VideoGame/SonicTheHedgehog'' games tend to fall under this category, as Sonic begins with the 50 Rings needed to transform into Super Sonic but loses one Ring per second. Because Super Sonic is even faster than regular Sonic and is invincible against almost all of these bosses, they are designed to waste time in order to make Super Sonic lose his Rings and turn back into his normal state, at which point he is typically killed instantly due to [[AstralFinale being in outer space]] or [[AmazingTechnicolorBattlefield in some inhospitable alternate dimension]] (or, in [[VideoGame/SonicAdventure one case]], in [[SuperDrowningSkills a completely flooded city]]). Hence, Super Sonic battles either end quickly, or the bosses end Super Sonic quickly. This is even more pronounced with [[VideoGame/SonicAdvanceSeries True Area 53]] and [[VideoGame/SonicMania Phantom King]], both of whom can pull Rings away from Super Sonic, causing him to run out even faster. Nearly every battlefield has Rings floating around for Super Sonic to pick up, but they're not abundant enough to make up for the lost Rings.

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* Final bosses fought as Super Sonic in ''VideoGame/SonicTheHedgehog'' ''Franchise/SonicTheHedgehog'' games tend to fall under this category, as Sonic begins with the 50 Rings needed to transform into Super Sonic but loses one Ring per second. Because Super Sonic is even faster than regular Sonic and is invincible against almost all of these bosses, they are designed to waste time in order to make Super Sonic lose his Rings and turn back into his normal state, at which point he is typically killed instantly due to [[AstralFinale being in outer space]] or [[AmazingTechnicolorBattlefield in some inhospitable alternate dimension]] (or, in [[VideoGame/SonicAdventure one case]], in [[SuperDrowningSkills a completely flooded city]]). Hence, Super Sonic battles either end quickly, or the bosses end Super Sonic quickly. This is even more pronounced with [[VideoGame/SonicAdvanceSeries True Area 53]] and [[VideoGame/SonicMania Phantom King]], both of whom can pull Rings away from Super Sonic, causing him to run out even faster. Nearly every battlefield has Rings floating around for Super Sonic to pick up, but they're not abundant enough to make up for the lost Rings.


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* ''VideoGame/TheBattleCats'':
** The Crazed Cow Cat's boss stage plays out like this, as well as [[UpgradedBoss the others based on it]]. The stage sends out one Crazed Cow at the start, so you can't save up money forever, and then unleashes a stampede of them when the base is hit. Your cats will either take out the horde of Crazed Cows if they have strong area attacks, or be quickly mowed down as the horde pushes to your base if they don't.
** Codename: Red Riding's boss stage, Learned to Love. Red Riding has [[LongRangeFighter the longest attack range in the game,]] being able to snipe your base from a few steps outside her own, and you can expect your base to be worn down if you let her land enough hits. She also has strong support enemies to back her up at close range — but, crucially, the strongest ones only spawn after some time has passed, and the first ones to appear can be rushed down with careful timing of Awakened Bahamut. The stage consists of a desperate rush to get to Red Riding and quickly kill her before she can take out your base, followed by cleaning up the support enemies.

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