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* ''Series/{{Deputy}}'': Hollister's daughter Maggie has a quinceañera since she's a Latina along with his wife, her mom Paula, which they're shown making the preparations for ahead of time.
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* ''Webcomic/{{Muted}}'': When a Severin woman in the Matriarch's line turns 21, she must complete a ritual on the first full moon (usually with her twin sister). This ritual involves summoning a demon and making a deal for a rich husband in exchange for whatever the demon wants. The plot kicks off when Camille summons a plant demon (Dendro) during her ritual, instead of the intended Severin demon.

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* ''Webcomic/{{Muted}}'': When a Severin woman in the Matriarch's line turns 21, she must complete a ritual on the first full moon (usually with her twin sister). This ritual involves summoning a demon and making a deal for a [[MealTicket rich husband husband]] in exchange for whatever the demon wants. The plot kicks off when Camille summons a plant demon (Dendro) during her ritual, instead of the intended Severin demon.

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* The Vortixx race in ''Toys/{{Bionicle}}'' must climb "The Mountain", one pair at a time. Said large rock is actually a sentient but immobile animal who eats one of the climbers, allowing the other to finish. Roodaka even went through the passage twice, just to prove how much of a badass she is (not that she really needed to).

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* The Vortixx race in ''Toys/{{Bionicle}}'' must climb "The Mountain", one pair at a time. Said large rock is actually a sentient but immobile animal that constantly tries to kill those who eats one of climb it, and ''eats'' them to grow even larger. If both Vortixx make it over the climbers, allowing the other mountain, they're given mildly important roles... but if only ''one'' of them makes it back, they're given positions of ''real'' power, having proven themselves ruthless enough to finish.sacrifice their friends for their own benefit. Roodaka even went through the passage twice, just to prove how much of a badass she is (not that she really needed to).
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crosswicking a new trope


A number of {{Coming of Age Stor|y}}ies have rites of passage. SexAsRiteOfPassage is a subtrope. For other kinds of rites and rituals that earns you membership into a group of people, see InitiationCeremony and is various subtropes such as the GangInitiationFight.

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A number of {{Coming of Age Stor|y}}ies have rites of passage. SexAsRiteOfPassage is a subtrope. For other kinds of rites and rituals that earns you membership into a group of people, see InitiationCeremony and is its various subtropes such as the GangInitiationFight.GangInitiationFight. Depending on the culture and/or values of the culture, a TestOfPain may be part of the ceremony.
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* ''Webcomic/{{Muted}}'': When a Severin woman in the Matriarch's line turns 21, she must complete a ritual on the first full moon (usually with her twin sister). This ritual involves summoning a demon and making a deal for a rich husband in exchange for whatever the demon wants. The plot kicks off when Camille summons a plant demon (Dendro) during her ritual, instead of the intended Severin demon.
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* In ''Series/BuffyTheVampireSlayer,'' a Slayer who reaches the age of 18 is secretly drugged in order to be BroughtDownToNormal, then forced to fight against a vampire. (This evokes a bit of FridgeLogic: sure, you want a Slayer to be as strong and resourceful as possible, but since they're usually "[[TheChosenOne called]]" younger than that, why let them have the job for several years before bothering to test them?)

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* In ''Series/BuffyTheVampireSlayer,'' As the ''Series/BuffyTheVampireSlayer'' episode "[[Recap/BuffyTheVampireSlayerS3E12Helpless Helpless]]" reveals, a Slayer who reaches the age of 18 is secretly drugged in order to be BroughtDownToNormal, then forced to fight against a vampire. (This evokes a bit of FridgeLogic: sure, you want a Slayer to be as strong and resourceful as possible, but since they're usually "[[TheChosenOne called]]" younger than that, why let them have the job for several years before bothering to test them?)



* ''Series/TheWheelOfTime'': After she's accepted into the Emond's Field Women's Circle, Egwene is then shoved by Nynaeve into the river as a kind of ritual test. She's swept downstream by the waters, but is uninjured.

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* ''Series/TheWheelOfTime'': ''Series/TheWheelOfTime2021'': After she's accepted into the Emond's Field Women's Circle, Egwene is then shoved by Nynaeve into the river as a kind of ritual test. She's swept downstream by the waters, but is uninjured.
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* In some parts of the United States, being asked by one's parents to call them by their first names is a Rite Of passage for both parent and offspring; it's a formal recognition that the child is now an adult, but it's also a tearful recognition for both that the child is now old enough that the parent can no longer protect them, no matter how much the parent might wish they could.

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* In some parts of the United States, being asked by one's parents to [[CallingParentsByTheirName call them by their first names names]] is a Rite Of passage for both parent and offspring; it's a formal recognition that the child is now an adult, but it's also a tearful recognition for both that the child is now old enough that the parent can no longer protect them, no matter how much the parent might wish they could.
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* In the ''Manga/TheLegendOfZeldaOcarinaOfTime'' manga, it's shown that male Sheikah get their ears pierced in a coming-of-age ceremony.

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* In the ''Manga/TheLegendOfZeldaOcarinaOfTime'' manga, ''Manga/TheLegendOfZeldaOcarinaOfTime1999'', it's shown that male Sheikah get their ears pierced in a coming-of-age ceremony.

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* In ''Webcomic/{{Drowtales}}'', the Sarghress clan has a ''Blood Rite'' which is probably based on ''The Blooding''.

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* In ''Webcomic/{{Drowtales}}'', ''Webcomic/BirdBoy'': [[http://bird-boy.com/volume-1-page-7 Bali is frustrated because of the upcoming rite of passage]].
%%* ''Webcomic/{{Drowtales}}'': The
Sarghress clan has a ''Blood Rite'' which is probably based on ''The ''the Blooding''.%%Meaning what?



* ''Webcomic/{{Oglaf}}'': Subverted in one comic where the supposed rite of passage is just an excuse to trick children into getting killed by a venomous bog beast, and refusing to take part passes a SecretTestOfCharacter... and the prize [[MortonsFork contains a concealed bog beast]].



* In ''Webcomic/BirdBoy'', [[http://bird-boy.com/volume-1-page-7 Bali is frustrated because of the upcoming rite of passage]].
* Subverted in one ''Webcomic/{{Oglaf}}'' comic where the supposed rite of passage is just an excuse to trick children into getting killed by a venomous bog beast, and refusing to take part passes a SecretTestOfCharacter...and the prize [[MortonsFork contains a concealed bog beast]].


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* ''WebOriginal/BosunsJournal'': The riderfolk and mountpeople use a first-ride ceremony where two adolescents, one of each species, craft their first saddle and, when finished, swear a vow of companionship, mount up, and tear off into the open plains.
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* The aptly named ''[[https://www.fanfiction.net/s/8636926/1/The-Rite-of-Passage Rite of Passage]]'' has Reborn explaining Tsunayoshi that it's a mark of prestige in the Mafia to kidnap Lovina Vargas -- the personification of Southern Italy who's ''thoroughly'' fed up with the tradition and bent on foiling Tsunayoshi as much as possible.


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* In the ''Manga/{{Karin}}'' manga, when Anzu starts to mature in a grown-up vampire, Karin's friend mistakes it for something else and excitedly asks if the Maaka sisters have celebrated with "red beans and rice".
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* An episode of ''WesternAnimation/KingOfTheHill'' had one of Hank's co-workers planning a Quinceañera for his daughter. Bobby complained that he doesn't get a rite of passage like that, so he comes up with the idea of a "Sweet Fourteeno".

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* An episode of ''WesternAnimation/KingOfTheHill'' had has one of Hank's co-workers planning a Quinceañera for his daughter. Bobby complained complains that he doesn't get a rite of passage like that, so he comes up with the idea of a "Sweet Fourteeno".

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* ''WesternAnimation/StarWarsTheCloneWars'' features the "Gathering" during which Jedi younglings find and harvest their first lightsaber-crystals in the Temple-cavern on Illum. To find their crystals, each must face and come over their flaws and short-comings, such as selfishness, fear, lack of self-confidence, or lack of faith.
* Meanwhile the 2003 ''WesternAnimation/StarWarsCloneWars'' series had Anakin and Obi-Wan interrupting a rite of passage for a young Nelvaanian, the chief's son, was battling a giant creature called a Horax, and Anakin killed it.
* In ''WesternAnimation/ThePowerpuffGirls'', the residents of [[{{Kaiju}} Monster Isle]] often send their residents to attack Townsville as a trial for heroes, with anyone who survives a beating from the girls and making it home before the night is over considered a hero among their populace.

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* ''Franchise/StarWars'':
**
''WesternAnimation/StarWarsTheCloneWars'' features the "Gathering" during which Jedi younglings find and harvest their first lightsaber-crystals in the Temple-cavern on Illum. To find their crystals, each must face and come over their flaws and short-comings, such as selfishness, fear, lack of self-confidence, or lack of faith.
* ** Meanwhile the 2003 ''WesternAnimation/StarWarsCloneWars'' series had Anakin and Obi-Wan interrupting a rite of passage for a young Nelvaanian, the chief's son, was battling a giant creature called a Horax, and Anakin killed it.
* In ''WesternAnimation/ThePowerpuffGirls'', ''Franchise/ThePowerpuffGirls'', the residents of [[{{Kaiju}} Monster Isle]] often send their residents to attack Townsville as a trial for heroes, with anyone who survives a beating from the girls and making it home before the night is over considered a hero among their populace.
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None


* In some parts of the United States, being asked by one's parents to call them by their first names is a Rite Of passage for both parent and offspring; it's a formal recognition that the child is now an adult, but it's also a tearful recognition for both that the son or daughter is now old enough that the parent can no longer protect him or her no matter how much the parent might wish he or she could.

to:

* In some parts of the United States, being asked by one's parents to call them by their first names is a Rite Of passage for both parent and offspring; it's a formal recognition that the child is now an adult, but it's also a tearful recognition for both that the son or daughter child is now old enough that the parent can no longer protect him or her them, no matter how much the parent might wish he or she they could.
Is there an issue? Send a MessageReason:
None


** The Quarians have the Pilgrimage, in which a quarian who is of age leaves the Flotilla and strikes out on their own across the galaxy. They are only allowed to return once they have discovered something of value they can bring back that will enrich the fleet and the lives of those on it. What they bring back varies enormously: Tali'Zorah brings back information on the geth found during her time with Shepard, which is of vital military importance to the quarians, but other minor quarian characters are mentioned as bringing something as mundane as a ship model for their prospective captain. Tali even joins Shepard’s ship and crew by giving the Alliance (human military) something very valuable -- the evidence to get a rogue StateSec operative disbarred.
** ''VideoGame/MassEffect2'' introduces the Krogan rite to establish themselves as a true warrior. It can be completed solo, or the young krogan may convince one or two already established warriors to help them (called a "krantt"). Said rite (or at least the Clan Urdnot variant) follows the history of the krogan, and is as follows: activate a totem that summons waves of varren for you to kill, symbolizing how the krogan became the top species on a DeathWorld. Activate it again, and a wave of insect-like klixen arrive, representing how the krogan were introduced to the galaxy to fight the rachni (whom the klixen resemble). Activate it one last time, which causes it to set off the Thresher Maw Hammer, which naturally enough summons a thresher maw. This represents the krogan's fate under the [[DepopulationBomb Genophage]], an enemy that cannot be fought, one you can only try to survive. You must survive for five minutes while the most dangerous predator in the galaxy tries to kill you. If you get out alive, you're in. If you ''kill'' the Thresher Maw, this is also acceptable, and is considered a mark of enormous skill (the only Urdnot to manage this in the past thousand years or so is Wrex.
** ''VideoGame/MassEffectAndromeda'' has two krogan colonists noting that, since Andromeda has no thresher maws, they're going to have to find a new rite of passage. Conversation turns to the giant, NighInvulnerable, mechanical worm-thing just out on New Tuchanka's doorstep, and whether they can get its attention somehow.

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** The Quarians have the Pilgrimage, in which a quarian who is of age leaves the Flotilla and strikes out on their own across the galaxy. They are only allowed to return once they have discovered something of value they can bring back that will enrich the fleet and the lives of those on it. What they bring back varies enormously: Tali'Zorah brings back information on the geth Geth found during her time with Shepard, which is of vital military importance to the quarians, but other minor quarian characters are mentioned as bringing something as mundane as a ship model for their prospective captain. Tali even joins Shepard’s ship and crew by giving the Alliance (human military) something very valuable -- the evidence to get a rogue StateSec operative disbarred.
** ''VideoGame/MassEffect2'' introduces the Krogan rite to establish themselves as a true warrior. It can be completed solo, or the young krogan may convince one or two already established warriors to help them (called a "krantt"). Said rite (or at least the Clan Urdnot variant) follows consists of three parts, each part requires the activation of a totem which summons different animals to fight and each animal represents a different threat in the history of the krogan, and is as follows: activate a totem that krogan. The first part summons waves of varren Varren for you to kill, symbolizing how the krogan became the top species on a DeathWorld. Activate it again, and a wave of The second part has the insect-like klixen arrive, representing Klixen who represent how the krogan were introduced to the galaxy to fight the rachni Rachni (whom the klixen resemble). Activate it one The last time, which causes it to set part sets off the Thresher Maw Hammer, which naturally enough summons a thresher maw.Thresher Maw. This represents the krogan's fate under the [[DepopulationBomb Genophage]], an enemy that cannot be fought, one you can only try to survive. You must survive for five minutes while the most dangerous predator in the galaxy tries to kill you. If you get out alive, you're in. If you ''kill'' the Thresher Maw, this is also acceptable, and is considered a mark of enormous skill (the skill. (The only Urdnot to manage this in the past thousand years or so is Wrex.
Wrex)
** ''VideoGame/MassEffectAndromeda'' has two krogan ''VideoGame/MassEffectAndromeda'': Two Krogan colonists noting note that, since Andromeda has no thresher maws, they're going to have to find a new rite of passage. Conversation turns to the giant, NighInvulnerable, mechanical worm-thing just out on New Tuchanka's doorstep, and whether they can get its attention somehow.

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There is no official source that claims that there is an internal rule which states that species name are not to be capitalized. Second, these names are nouns and nouns are capitalized in proper english especially near the beginning of a sentence and when the noun is the subject.


** The turians undergo a period of compulsory military service to earn citizenship starting at 15, assuming they are of able mind and body. Once completed, they can choose to either remain in the military or become a civil servant and join the reserves.
** The quarians have the Pilgrimage, in which a quarian who is of age leaves the Flotilla and strikes out on their own across the galaxy. They are only allowed to return once they have discovered something of value they can bring back that will enrich the fleet and the lives of those on it. What they bring back varies enormously: Tali'Zorah brings back information on the geth found during her time with Shepard, which is of vital military importance to the quarians, but other minor quarian characters are mentioned as bringing something as mundane as a ship model for their prospective captain. Tali even joins Shepard’s ship and crew by giving the Alliance (human military) something very valuable -- the evidence to get a rogue StateSec operative disbarred.
** ''VideoGame/MassEffect2'' introduces the krogan rite to establish themselves as a true warrior. It can be completed solo, or the young krogan may convince one or two already established warriors to help them (called a "krantt"). Said rite (or at least the Clan Urdnot variant) follows the history of the krogan, and is as follows: activate a totem that summons waves of varren for you to kill, symbolizing how the krogan became the top species on a DeathWorld. Activate it again, and a wave of insect-like klixen arrive, representing how the krogan were introduced to the galaxy to fight the rachni (whom the klixen resemble). Activate it one last time, which causes it to set off the Thresher Maw Hammer, which naturally enough summons a thresher maw. This represents the krogan's fate under the [[DepopulationBomb Genophage]], an enemy that cannot be fought, one you can only try to survive. You must survive for five minutes while the most dangerous predator in the galaxy tries to kill you. If you get out alive, you're in. If you ''kill'' the Thresher Maw, this is also acceptable, and is considered a mark of enormous skill (the only Urdnot to manage this in the past thousand years or so is Wrex. ''VideoGame/MassEffectAndromeda'' has two krogan colonists noting that, since Andromeda has no thresher maws, they're going to have to find a new rite of passage. Conversation turns to the giant, NighInvulnerable, mechanical worm-thing just out on New Tuchanka's doorstep, and whether they can get its attention somehow.

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** The turians Turians undergo a period of compulsory military service to earn citizenship starting at 15, assuming they are of able mind and body. Once completed, they can choose to either remain in the military or become a civil servant and join the reserves.
** The quarians Quarians have the Pilgrimage, in which a quarian who is of age leaves the Flotilla and strikes out on their own across the galaxy. They are only allowed to return once they have discovered something of value they can bring back that will enrich the fleet and the lives of those on it. What they bring back varies enormously: Tali'Zorah brings back information on the geth found during her time with Shepard, which is of vital military importance to the quarians, but other minor quarian characters are mentioned as bringing something as mundane as a ship model for their prospective captain. Tali even joins Shepard’s ship and crew by giving the Alliance (human military) something very valuable -- the evidence to get a rogue StateSec operative disbarred.
** ''VideoGame/MassEffect2'' introduces the krogan Krogan rite to establish themselves as a true warrior. It can be completed solo, or the young krogan may convince one or two already established warriors to help them (called a "krantt"). Said rite (or at least the Clan Urdnot variant) follows the history of the krogan, and is as follows: activate a totem that summons waves of varren for you to kill, symbolizing how the krogan became the top species on a DeathWorld. Activate it again, and a wave of insect-like klixen arrive, representing how the krogan were introduced to the galaxy to fight the rachni (whom the klixen resemble). Activate it one last time, which causes it to set off the Thresher Maw Hammer, which naturally enough summons a thresher maw. This represents the krogan's fate under the [[DepopulationBomb Genophage]], an enemy that cannot be fought, one you can only try to survive. You must survive for five minutes while the most dangerous predator in the galaxy tries to kill you. If you get out alive, you're in. If you ''kill'' the Thresher Maw, this is also acceptable, and is considered a mark of enormous skill (the only Urdnot to manage this in the past thousand years or so is Wrex.
**
''VideoGame/MassEffectAndromeda'' has two krogan colonists noting that, since Andromeda has no thresher maws, they're going to have to find a new rite of passage. Conversation turns to the giant, NighInvulnerable, mechanical worm-thing just out on New Tuchanka's doorstep, and whether they can get its attention somehow.

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Mass Effect is very internally consistent about not capitalizing species names.


** The Turians undergo a period of compulsory military service to earn citizenship starting at 15, assuming they are of able mind and body. Once completed, they can choose to either remain in the military or become a civil servant and join the reserves.
** The Quarians have the Pilgrimage, in which a quarian who is of age leaves the Flotilla and strikes out on their own across the galaxy. They are only allowed to return once they have discovered something of value they can bring back that will enrich the fleet and the lives of those on it. What they bring back varies enormously: Tali'Zorah brings back information on the geth found during her time with Shepard, which is of vital military importance to the quarians, but other minor quarian characters are mentioned as bringing something as mundane as a ship model for their prospective captain. Tali even joins Shepard’s ship and crew by giving the Alliance (human military) something very valuable - the evidence to get a rogue StateSec operative disbarred.
** And the sequel introduces the Krogan rite to establish themselves as a true warrior. It can be completed solo, or the young krogan may convince one or two already established warriors to help them (called a "krantt"). Said rite (or at least the Clan Urdnot variant) follows the history of the krogan, and is as follows: Activate a totem that summons waves of varren for you to kill, symbolizing how the krogan became the top species on a DeathWorld. Activate it again, and a wave of insect like klixen arrive, representing how the krogan were introduced to the galaxy to fight the rachni (whom the klixen resemble). Activate it one last time, which causes it to set off the Thresher Maw Hammer, which naturally enough summons a Thresher Maw. This represents the krogan's fate under the [[DepopulationBomb Genophage]], an enemy that cannot be fought, one you can only try to survive. You must survive for five minutes while the most dangerous predator in the galaxy tries to kill you. If you get out alive, you're in. If you ''kill'' the Thresher Maw, this is also acceptable, and is considered a mark of enormous skill (the only Urdnot to manage this in the past thousand years or so is Wrex).
*** ''VideoGame/MassEffectAndromeda'' has two krogan colonists noting that, since Andromeda has no thresher maws, they're going to have to find a new rite of passage. Conversation turns to the giant, NighInvulnerable, mechanical worm-thing just out on New Tuchanka's doorstep, and whether they can get its attention somehow.

to:

** The Turians turians undergo a period of compulsory military service to earn citizenship starting at 15, assuming they are of able mind and body. Once completed, they can choose to either remain in the military or become a civil servant and join the reserves.
** The Quarians quarians have the Pilgrimage, in which a quarian who is of age leaves the Flotilla and strikes out on their own across the galaxy. They are only allowed to return once they have discovered something of value they can bring back that will enrich the fleet and the lives of those on it. What they bring back varies enormously: Tali'Zorah brings back information on the geth found during her time with Shepard, which is of vital military importance to the quarians, but other minor quarian characters are mentioned as bringing something as mundane as a ship model for their prospective captain. Tali even joins Shepard’s ship and crew by giving the Alliance (human military) something very valuable - -- the evidence to get a rogue StateSec operative disbarred.
** And the sequel ''VideoGame/MassEffect2'' introduces the Krogan krogan rite to establish themselves as a true warrior. It can be completed solo, or the young krogan may convince one or two already established warriors to help them (called a "krantt"). Said rite (or at least the Clan Urdnot variant) follows the history of the krogan, and is as follows: Activate activate a totem that summons waves of varren for you to kill, symbolizing how the krogan became the top species on a DeathWorld. Activate it again, and a wave of insect like insect-like klixen arrive, representing how the krogan were introduced to the galaxy to fight the rachni (whom the klixen resemble). Activate it one last time, which causes it to set off the Thresher Maw Hammer, which naturally enough summons a Thresher Maw.thresher maw. This represents the krogan's fate under the [[DepopulationBomb Genophage]], an enemy that cannot be fought, one you can only try to survive. You must survive for five minutes while the most dangerous predator in the galaxy tries to kill you. If you get out alive, you're in. If you ''kill'' the Thresher Maw, this is also acceptable, and is considered a mark of enormous skill (the only Urdnot to manage this in the past thousand years or so is Wrex).
***
Wrex. ''VideoGame/MassEffectAndromeda'' has two krogan colonists noting that, since Andromeda has no thresher maws, they're going to have to find a new rite of passage. Conversation turns to the giant, NighInvulnerable, mechanical worm-thing just out on New Tuchanka's doorstep, and whether they can get its attention somehow.
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** Attilan clansmen go through a coming-of-age ritual at adulthood where long wounds are slashed into their cheeks and rubbed with ash to form permanent scars, which the new warriors wear with pride.
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** The turians undergo a period of compulsory military service to earn citizenship starting at 15, assuming they are of able mind and body. Once completed, they can choose to remain in the military or become a civil servant.
** The quarians have the Pilgrimage, in which a quarian who is of age leaves the Flotilla and strikes out on their own across the galaxy. They are only allowed to return once they have discovered something of value they can bring back that will enrich the fleet and the lives of those on it. What they bring back varies enormously: Tali'Zorah brings back information on the geth found during her time with Shepard, which is of vital military importance to the quarians, but other minor quarian characters are mentioned as bringing something as mundane as a ship model for their prospective captain. Tali even joins Shepard’s ship and crew by giving the Alliance (human military) something very valuable - the evidence to get a rogue StateSec operative disbarred.
** And the sequel introduces the krogan rite to establish themselves as a true warrior. It can be completed solo, or the young krogan may convince one or two already established warriors to help them (called a "krantt"). Said rite (or at least the Clan Urdnot variant) follows the history of the krogan, and is as follows: Activate a totem that summons waves of varren for you to kill, symbolizing how the krogan became the top species on a DeathWorld. Activate it again, and a wave of insect like klixen arrive, representing how the krogan were introduced to the galaxy to fight the rachni (whom the klixen resemble). Activate it one last time, which causes it to set off the Thresher Maw Hammer, which naturally enough summons a Thresher Maw. This represents the krogan's fate under the [[DepopulationBomb Genophage]], an enemy that cannot be fought, one you can only try to survive. You must survive for five minutes while the most dangerous predator in the galaxy tries to kill you. If you get out alive, you're in. If you ''kill'' the Thresher Maw, this is also acceptable, and is considered a mark of enormous skill (the only Urdnot to manage this in the past thousand years or so is Wrex).

to:

** The turians Turians undergo a period of compulsory military service to earn citizenship starting at 15, assuming they are of able mind and body. Once completed, they can choose to either remain in the military or become a civil servant.
servant and join the reserves.
** The quarians Quarians have the Pilgrimage, in which a quarian who is of age leaves the Flotilla and strikes out on their own across the galaxy. They are only allowed to return once they have discovered something of value they can bring back that will enrich the fleet and the lives of those on it. What they bring back varies enormously: Tali'Zorah brings back information on the geth found during her time with Shepard, which is of vital military importance to the quarians, but other minor quarian characters are mentioned as bringing something as mundane as a ship model for their prospective captain. Tali even joins Shepard’s ship and crew by giving the Alliance (human military) something very valuable - the evidence to get a rogue StateSec operative disbarred.
** And the sequel introduces the krogan Krogan rite to establish themselves as a true warrior. It can be completed solo, or the young krogan may convince one or two already established warriors to help them (called a "krantt"). Said rite (or at least the Clan Urdnot variant) follows the history of the krogan, and is as follows: Activate a totem that summons waves of varren for you to kill, symbolizing how the krogan became the top species on a DeathWorld. Activate it again, and a wave of insect like klixen arrive, representing how the krogan were introduced to the galaxy to fight the rachni (whom the klixen resemble). Activate it one last time, which causes it to set off the Thresher Maw Hammer, which naturally enough summons a Thresher Maw. This represents the krogan's fate under the [[DepopulationBomb Genophage]], an enemy that cannot be fought, one you can only try to survive. You must survive for five minutes while the most dangerous predator in the galaxy tries to kill you. If you get out alive, you're in. If you ''kill'' the Thresher Maw, this is also acceptable, and is considered a mark of enormous skill (the only Urdnot to manage this in the past thousand years or so is Wrex).



* ''WesternAnimation/AvatarTheLastAirbender'' has "ice-dodging," where a fourteen-year-old Water Tribe member has to navigate a boat through a field of icebergs with their father's help. Sokka never had a chance to do this, since his dad Hakoda was away at war; upon meeting Bato in the Earth Kingdom, he performs a variation of the ceremony with jagged rocks, with Bato standing in for Hakoda and Katara and Aang assisting.

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* ''WesternAnimation/AvatarTheLastAirbender'' has "ice-dodging," where a fourteen-year-old ''WesternAnimation/AvatarTheLastAirbender'': Young boys in the Southern Water Tribe member go thorugh a rite known as "ice-dodging" when they reach the age of 14. The rite taker has to navigate a boat through a field of icebergs ice with their father's help. help as well as two trusted companions. Sokka never had a chance to do this, since his dad Hakoda was away at war; fighting in the war, but upon meeting Bato in the Earth Kingdom, he performs a variation of the ceremony with jagged rocks, with Bato standing in for Hakoda and Katara and Aang assisting.
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--->'''Frasier:''' Dear god, all eight of them?\\
'''Daphne:''' Well, except for my brother [[AmbiguouslyGay Billy]], the ballroom dancer. He never peeked at me. Though... he did peek at my brother Nigel.
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* Subverted in one ''Webcomic/{{Oglaf}}'' comic where the supposed rite of passage is just an excuse to trick children into getting killed by a venomous bog beast, and refusing to take part passes a SecretTestOfCharacter...and the prize [[MortonsFork contains a concealed bog beast]].

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* ''Series/{{Frasier}}'': Shortly after marrying Niles, Daphne decides she's had enough of the [[FawltyTowersPlot chaos]] that happens whenever he and Frasier host a party so she's going to host the next one. Naturally her dinner party ends up being just as chaotic as any of the brothers' parties. As the guests flee Frasier consoles Daphne by telling her she's now officially one of the Crane family.

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* ''Series/{{Frasier}}'': ''Series/{{Frasier}}'':
** Daphne tells Frasier that her [[ResentfulOutnumberedSibling eight brothers]] had one of these where they all tried to peek at her in the shower. This "tradition" made Daphne extremely defensive of her privacy.
**
Shortly after marrying Niles, Daphne decides she's had enough of the [[FawltyTowersPlot chaos]] that happens whenever he and Frasier host a party so she's going to host the next one. Naturally her dinner party ends up being just as chaotic as any of the brothers' parties. As the guests flee Frasier consoles Daphne by telling her she's now officially one of the Crane family.
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** A good example of the latter is the British SAS acceptance tests. The last one? You have to resist interrogation for 36 hours straight.
** Many navies have a ceremony for sailors [[http://en.wikipedia.org/wiki/Line-crossing_ceremony crossing the Equator for the first time.]] [[note]] No comparable fuss is usually made when crossing the Date Line or the Greenwich Meridian; this may be due to Tradition. These ceremonies date back to the Age of Exploration, long before sailors could reliably know ''what'' longitude they were on; but latitude has always been easy to find if you have the right instruments. [[/note]]

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** A good example of the latter is the British SAS acceptance tests. The Part one is called [[https://www.youtube.com/watch?v=CLrWZJ42O3I "The Hill Phase"]], which takes place in winter, in a mountain range[[note]]the Brecon Beacons, whose highest peak is Pen y Fan at 886 meters / 2906 feet[[/note]] and ''starts'' with you carrying 35 pounds of gear (''not including'' your food, water, and weapons) and then increases that load by five pounds a day, so that by the last one? day you are carrying 55 pounds (again, plus water, food and weapons). It's the equivalent of doing six marathons over five days, in mountainous terrain, carrying all that gear, and with nothing but your own determination to keep you moving; it is sufficiently gruelling that it has been known to ''kill'' the occasional applicant, all of whom are required to be front-line fit soldiers in the first place. And the last part? You have to resist interrogation for 36 ''36 hours straight.
straight''.
** Many navies have a ceremony for sailors [[http://en.wikipedia.org/wiki/Line-crossing_ceremony crossing the Equator for the first time.]] [[note]] No comparable fuss is usually made when crossing the Date Line or the Greenwich Meridian; this may be due to Tradition. These ceremonies date back to the Age of Exploration, long before sailors could reliably know ''what'' [[UsefulNotes/TheLongitudeProblem what longitude they were on; on]]; but latitude has always been easy to find if you have the right instruments. [[/note]]

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* ''TabletopGame/WerewolfTheApocalypse'': Every werewolf who undergoes the First Change is bundled together with other fresh changes to undergo the Rite of Passage that will allow them to be recognized by a tribal totem and become full-fledged members of the Garou Nation. After earning the first rank of Cliath, werewolves are expected to undergo solo challenges based on their Auspice and/or Tribe (e.g., felling a powerful Wyrm creature for a Get of Fenris Ahroun, negotiating peace between hostile factions for a Child of Gaia Philodox) to further climb in rank, earning more esteem from the spirits and a greater place of prominence in the Nation.

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* ''Franchise/TheWorldOfDarkness'':
** ''TabletopGame/HunterTheVigil'': Aspirants of the Bear Lodge are required to join a hunting party, track down a werewolf, slay it, and bring back a trophy of their kill. If they succeed, they become members of the Lodge. If something goes wrong, they're probably not going to come back alive.
**
''TabletopGame/WerewolfTheApocalypse'': Every werewolf who undergoes the First Change is bundled together with other fresh changes to undergo the Rite of Passage that will allow them to be recognized by a tribal totem and become full-fledged members of the Garou Nation. After earning the first rank of Cliath, werewolves are expected to undergo solo challenges based on their Auspice and/or Tribe (e.g., felling a powerful Wyrm creature for a Get of Fenris Ahroun, negotiating peace between hostile factions for a Child of Gaia Philodox) to further climb in rank, earning more esteem from the spirits and a greater place of prominence in the Nation.
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[[folder:Film]]

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[[folder:Film]][[folder:Films -- Live-Action]]
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** For boys who grew up wearing tight underwear like briefs and sleeping in pajamas, transitioning to wearing and sleeping in boxers instead is a rite of passage for boys as they come of age.

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** For millennial boys who grew up wearing tight underwear like briefs and sleeping in pajamas, transitioning to wearing exchanging them for boxer shorts as underwear and sleeping in boxers instead is sleepwear was a rite of passage for boys them as they come of age.started to change in middle school locker rooms and attended sleepovers.
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* ''Film/FlashGordon1980'': A young Arborean man is initiated into adulthood through the "test of manhood", which involves [[HandInTheHole sticking your arm into a stump]] and hoping you don't get stung by the monster inside.

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* ''Film/FlashGordon1980'': A young Arborean man is initiated into adulthood through the "test of manhood", which involves [[HandInTheHole sticking your arm into a stump]] and hoping you don't get stung by the monster inside.inside, because doing so will bring on agonizing pain, violent insanity, and finally death. Unfortunately for the young man we see, he fails the test and is given a MercyKill after the Wood Beast stings him. Prince Barin later tries to murder Flash Gordon by forcing him to repeatedly stick his hand into the Wood Beast's stump. [[spoiler:Flash f eigns having been stung and begs to a MercyKill, only to disarm Barin once he gets close]]. The scene is notable for the sheer FridgeLogic of it; whilst probably inspired by real-life jungle tribe rites where a youth allows himself to be stung by venomous insects to prove his toughness, the sheer luck-based nature of the test and the deadliness of the Wood Beast's venom makes it an impractical rite of passage to say the least.

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[[folder:Film]]

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[[folder:Film]][[folder:Film -- Animation]]
* In ''WesternAnimation/MyFathersDragon'', the reason [[DelightfulDragon Boris]] stays on Wild Island is because of this; every hundred years, a young dragon must go to Wild Island to prevent it from sinking into the ocean, after which the dragon will become an "After Dragon" and gain the power of breathing fire. Unfortunately, Boris has been kept on the island for much longer than normal, with the animals forcing him to pull the island out of the sea whenever it sinks too low, and he still hasn't gotten his fire yet. [[spoiler:Towards the end of the film, he finally figures out how to complete the rite of passage and save the island; jump into the center of the island and absorb its core.]]
* ''WesternAnimation/TurningRed'':
** PlayedForLaughs with the 4*Town concert, as 13-year-old Mei proclaims that going to the concert will turn her and her friends into true women.
** Played straighter with the red moon ritual that seals the red panda spirit; every one of Mei's female maternal relatives has gone through it, and they view it as a necessary part of growing up.
[[/folder]]

[[folder:Film -- Live Action]]



* ''WesternAnimation/TurningRed'':
** PlayedForLaughs with the 4*Town concert, as 13-year-old Mei proclaims that going to the concert will turn her and her friends into true women.
** Played straighter with the red moon ritual that seals the red panda spirit; every one of Mei's female maternal relatives has gone through it, and they view it as a necessary part of growing up.
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* ''WesternAnimation/TurningRed'':
** PlayedForLaughs with the 4*Town concert, as 13-year-old Mei proclaims that going to the concert will turn her and her friends into true women.
** Played straighter with the red moon ritual that seals the red panda spirit; every one of Mei's female maternal relatives has gone through it, and they view it as a necessary part of growing up.
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** For boys who grew up wearing tight underwear like briefs and sleeping in pajamas, transitioning to wearing and sleeping in boxers instead is a rite of passage for boys as they come of age.
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** Saim-Hann's clan-based society has a number of such rituals, such as engaging in a high-velocity race against a clan elder to win the right to ride a jetbike into battle.

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