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Contrast GuiltBasedGaming, in which the game tries to make you feel bad for being idle or gone for a while. Despite the title, this is [[IThoughtItMeant ''not'']] WinsByDoingAbsolutelyNothing, as the latter case does not happen on purpose.

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Contrast GuiltBasedGaming, in which the game tries to make you feel bad for being idle or gone for a while. Despite the title, this is [[IThoughtItMeant ''not'']] Despite the title]], this is ''not'' WinsByDoingAbsolutelyNothing, as the latter case does not happen on purpose.
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Contrast GuiltBasedGaming, in which the game tries to make you feel bad for being idle or gone for a while.

to:

Contrast GuiltBasedGaming, in which the game tries to make you feel bad for being idle or gone for a while. Despite the title, this is [[IThoughtItMeant ''not'']] WinsByDoingAbsolutelyNothing, as the latter case does not happen on purpose.
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** In the GameBoyAdvance re-release, Cecil is given some extra Paladin tasks to do in the BonusDungeon. One of them is standing guard in front of a door. No matter what kind of interesting, profitable, threatening or otherwise just plain funky things happen in front of you, you fail the quest if you step away.

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** In the GameBoyAdvance UsefulNotes/GameBoyAdvance re-release, Cecil is given some extra Paladin tasks to do in the BonusDungeon. One of them is standing guard in front of a door. No matter what kind of interesting, profitable, threatening or otherwise just plain funky things happen in front of you, you fail the quest if you step away.
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* This is the entire premise of ''[[http://www.kongregate.com/games/Aragagg/dont-shoot-the-puppy Don't Shoot The Puppy]]''.

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* This is the entire premise of ''[[http://www.kongregate.com/games/Aragagg/dont-shoot-the-puppy Don't Shoot The Puppy]]''. Clicking or even so much as moving the mouse while the puppy is in the line of fire will instantly kill it, so the only way you can beat every level is by not doing anything.
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* ''SuikodenII'', ''[[VideoGame/DarkForcesSaga Dark Forces: Mysteries Of The Sith]]'', ''VideoGame/TheElderScrollsIVOblivion'', and ''VideoGame/{{Xenogears}}'' all feature fights where you're supposed to do nothing but defend until your opponent gives up. Fighting back results in failure (or blocking off the best ending).

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* ''SuikodenII'', ''VideoGame/SuikodenII'', ''[[VideoGame/DarkForcesSaga Dark Forces: Mysteries Of The Sith]]'', ''VideoGame/TheElderScrollsIVOblivion'', and ''VideoGame/{{Xenogears}}'' all feature fights where you're supposed to do nothing but defend until your opponent gives up. Fighting back results in failure (or blocking off the best ending).
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** There's also a trophy for recreating the controller failure during their E3 demo. When you get to the point in the game which they were demonstrating, simply put your controller down and do nothing for 30 seconds to recieve it.

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* Some secret items in ''[[VideoGame/ShadowHearts Koudelka]]'' [[GuideDangIt can only be acquired]] with a certain number of items in your inventory, and a saved game saved at ''precisely'' a certain point of time in the game timer; the really good items require you to wait longer than it takes to beat the entire game.
* One of the hidden paths in ''VideoGame/WarioLand 2'' requires you to have Wario sleep in, by simply not pressing a button to wake him up at the start of the first level. After a few seconds (thirty seconds if this your first time playing the level), the stage ends and you get the new story.

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* Some secret items in ''[[VideoGame/ShadowHearts Koudelka]]'' ''VideoGame/{{Koudelka}}'' [[GuideDangIt can only be acquired]] with a certain number of items in your inventory, and a saved game saved at ''precisely'' a certain point of time in the game timer; the really good items require you to wait longer than it takes to beat the entire game.
* ''VideoGame/WarioLand''
**
One of the hidden paths in ''VideoGame/WarioLand 2'' requires you to have Wario sleep in, by simply not pressing a button to wake him up at the start of the first level. After a few seconds (thirty seconds if this your first time playing the level), the stage ends and you get the new story.



** In the ''VideoGame/WarioWare'' stage on ''VideoGame/SuperSmashBros. Brawl'', one of the microgames that may pop up is to stand still and do nothing. However, stomping over this trope with steel-shod boots, it's sometimes better to suck down any punishment handed out for failing the Microgame... by landing some seriously heavy hits on your static opponents, since even the AI tries to follow the game's instruction to stay still. ''Falcon '''PUNCH!'''''

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** In the ''VideoGame/WarioWare'' stage on ''VideoGame/SuperSmashBros. Brawl'', ''VideoGame/SuperSmashBrosBrawl'', one of the microgames that may pop up is to stand still and do nothing. However, stomping over this trope with steel-shod boots, it's sometimes better to suck down any punishment handed out for failing the Microgame... by landing some seriously heavy hits on your static opponents, since even the AI tries to follow the game's instruction to stay still. ''Falcon '''PUNCH!'''''
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* ''[[VideoGame/{{Uncharted}} Uncharted 4]]'' adds relics to an offline bank each day you don't play, to a maximum of 250. Each match you play gives you 20 relics from the bank, 10 if only 50 remain in bank, and 5 from 25 onwards.

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* ''[[VideoGame/{{Uncharted}} Uncharted 4]]'' ''VideoGame/Uncharted4AThiefsEnd'' adds relics to an offline bank each day you don't play, to a maximum of 250. Each match you play gives you 20 relics from the bank, 10 if only 50 remain in bank, and 5 from 25 onwards.
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* In ''VideoGame/RealmGrinder'', doing absolutely nothing at the start of a run for 5 minutes awards you the "Need a Headstart?" Trophy.
** Being an IdleGame, progress will eventually come to letting the game play on it's own. The Undead and Drow factions both have upgrades that only work while idling/offline.
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* Triangle Service's console ports of their games each award you with a "Long Time No See" achievement for taking a few days' break from the game.
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Contrast GuiltBasedGaming, in which the game tries to make you feel bad for being gone for a while.

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Contrast GuiltBasedGaming, in which the game tries to make you feel bad for being idle or gone for a while.
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Contrast GuiltBasedGaming, in which the game tries to make you feel bad for being gone for a while.
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Added DiffLines:

* ''[[VideoGame/{{Uncharted}} Uncharted 4]]'' adds relics to an offline bank each day you don't play, to a maximum of 250. Each match you play gives you 20 relics from the bank, 10 if only 50 remain in bank, and 5 from 25 onwards.
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* ''VideoGame/AntiIdleTheGame'' is already a game that lets you progress even without making input, but it takes it a step further with REST bonuses: If you close the game and come back to it at least an hour later, you will gain "Offline Progress" in the form of EXP, Coins, and other resources, and you will also go into REST mode, in which various things are buffed for as long as the REST timer is ticking down. The longer you're away, the more REST time you'll have, up to 99:59:59. Or, you can just purchase REST time with Blue Coins or White Coins, but the cost is not trivial.

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* ''VideoGame/AntiIdleTheGame'' is already a game that [[IdleGame lets you progress even without making input, input]], but it takes it a step further with REST bonuses: If you close the game and come back to it at least an hour later, you will gain "Offline Progress" in the form of EXP, Coins, and other resources, and you will also go into REST mode, in which various things are buffed for as long as the REST timer is ticking down. The longer you're away, the more REST time you'll have, up to 99:59:59. Or, you can just purchase REST time with Blue Coins or White Coins, but the cost is not trivial.
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Added DiffLines:

* ''VideoGame/AntiIdleTheGame'' is already a game that lets you progress even without making input, but it takes it a step further with REST bonuses: If you close the game and come back to it at least an hour later, you will gain "Offline Progress" in the form of EXP, Coins, and other resources, and you will also go into REST mode, in which various things are buffed for as long as the REST timer is ticking down. The longer you're away, the more REST time you'll have, up to 99:59:59. Or, you can just purchase REST time with Blue Coins or White Coins, but the cost is not trivial.
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* Some secret items in ''[[VideoGame/ShadowHearts Koudelka]]'' can only be acquired [[GuideDangIt with a certain number of items in your inventory; and a saved game saved at ''precisely'' a certain point of time in the game timer]]; the really good items requiring you to wait longer than it takes to beat the entire game.

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* Some secret items in ''[[VideoGame/ShadowHearts Koudelka]]'' can only be acquired [[GuideDangIt can only be acquired]] with a certain number of items in your inventory; inventory, and a saved game saved at ''precisely'' a certain point of time in the game timer]]; timer; the really good items requiring require you to wait longer than it takes to beat the entire game.

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* If you think of The Game, you lose. Thus by not playing it, you win.

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* ''VideoGame/ClickerHeroes'' is already an IdleGame that runs itself even if you don't play it, but it takes it one step further by letting you purchase upgrades that massively boost your damage and gold output if and ''only'' if you don't click on monsters for at least a minute.
* If you think of The Game, you lose. Thus by not playing it, you win.
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* One of the hidden paths in ''VideoGame/WarioLand 2'' requires you to have Wario sleep in, by simply not pressing a button to wake him up at the start of the first level. After a few seconds, the stage ends and you get the new story.

to:

* One of the hidden paths in ''VideoGame/WarioLand 2'' requires you to have Wario sleep in, by simply not pressing a button to wake him up at the start of the first level. After a few seconds, seconds (thirty seconds if this your first time playing the level), the stage ends and you get the new story.
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* The only way to open one of the locked corridors in ''TheGuardianLegend'' is to wait for a specified amount of time.

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* The only way to open one of the locked corridors in ''TheGuardianLegend'' ''VideoGame/TheGuardianLegend'' is to wait for a specified amount of time.



* ''LostOdyssey'' includes a battle in which the BigBad turns one of your own party members into a [[PeoplePuppets People Puppet]] and forces him to attack you. There's no way to break the villain's control, and killing your friend results in an immediate GameOver, so the only option is to simply not act.

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* ''LostOdyssey'' ''VideoGame/LostOdyssey'' includes a battle in which the BigBad turns one of your own party members into a [[PeoplePuppets People Puppet]] and forces him to attack you. There's no way to break the villain's control, and killing your friend results in an immediate GameOver, so the only option is to simply not act.



* In HarvestMoon: Magical Melody, you acquire the Stationary Note by simply standing still for a minute.
* One of the achievements for "TheSaboteur" is for Sean to smoke fifty cigarettes. You can make him smoke by clicking the thumbstick, but Sean will light up if he's idle for a moment, so you can put the controller down and walk away for an hour.

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* In HarvestMoon: VideoGame/HarvestMoon: Magical Melody, you acquire the Stationary Note by simply standing still for a minute.
* One of the achievements for "TheSaboteur" "VideoGame/TheSaboteur" is for Sean to smoke fifty cigarettes. You can make him smoke by clicking the thumbstick, but Sean will light up if he's idle for a moment, so you can put the controller down and walk away for an hour.



* In ''SwordOfTheStars'', it is inadvisable to destroy Von Neumann ships, as this leads to attacks by the more powerful Berserkers.

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* In ''SwordOfTheStars'', ''VideoGame/SwordOfTheStars'', it is inadvisable to destroy Von Neumann ships, as this leads to attacks by the more powerful Berserkers.
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See also IdleGame, a genre of games in automatic progress without the player's input is a core mechanic.

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See also IdleGame, a genre of games in which automatic progress without the player's input is a core mechanic.
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See also IdleGame, a genre of games in automatic progress without the player's input is a core mechanic.
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* In ''VideoGame/MetalGearSolid3'' One of the bosses [[spoiler:The End]] dies of old age (should the player wait too long before resuming the game mid-battle, or change the PlayStation 2's internal clock), Snake will feel guilty for letting him down, since The guy's dying wish was to fight him. Zero will also comment that Snake's mission is "not a game."

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* In ''VideoGame/MetalGearSolid3'' One of the bosses [[spoiler:The End]] dies of old age (should the player wait too long before resuming the game mid-battle, or change the PlayStation 2's UsefulNotes/PlayStation2's internal clock), Snake will feel guilty for letting him down, since The guy's dying wish was to fight him. Zero will also comment that Snake's mission is "not a game."

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** In the ''VideoGame/WarioWare'' stage on ''VideoGame/SuperSmashBros. Brawl'', one of the microgames that may pop up is to stand still and do nothing. However, stomping over this trope with steel-shod boots it's sometimes better to suck down any punishment handed out for failing the Microgame... By landing some seriously heavy hits on your static opponents. ''Falcon '''PAWNCH!'''''
*** The AI will actually try to follow the do nothing rule, unless you attack them.

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** In the ''VideoGame/WarioWare'' stage on ''VideoGame/SuperSmashBros. Brawl'', one of the microgames that may pop up is to stand still and do nothing. However, stomping over this trope with steel-shod boots boots, it's sometimes better to suck down any punishment handed out for failing the Microgame... By by landing some seriously heavy hits on your static opponents. opponents, since even the AI tries to follow the game's instruction to stay still. ''Falcon '''PAWNCH!'''''
*** The AI will actually try to follow the do nothing rule, unless you attack them.
'''PUNCH!'''''
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One quote per page.


->''"A strange game. The only winning move is not to play. How about a nice game of chess?"''
-->-- '''JOSHUA''', ''Film/WarGames''
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* Similarly, in ''SakuraTaisen'' you frequently have to choose from a list of three things you can make your character say, and in several cases the best choice is actually to say none of them.

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* Similarly, in ''SakuraTaisen'' ''VideoGame/SakuraWars'' you frequently have to choose from a list of three things you can make your character say, and in several cases the best choice is actually to say none of them.
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* A SegaGenesis ''[[Series/BarneyAndFriends Barney]]'' game had Barney complete the level himself if you didn't touch anything for awhile.

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* A SegaGenesis UsefulNotes/SegaGenesis ''[[Series/BarneyAndFriends Barney]]'' game had Barney complete the level himself if you didn't touch anything for awhile.
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* There was a brilliant ''{{Foxtrot}}'' comic a while back in which Jason was trying to figure out how to beat this huge boss in a video game, and it turned out all that was necessary was to ''walk past it''. Hilarity ensued.

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* There was a brilliant ''{{Foxtrot}}'' ''ComicStrip/FoxTrot'' comic a while back in which Jason was trying to figure out how to beat this huge boss in a video game, and it turned out all that was necessary was to ''walk past it''. Hilarity ensued.
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** Also in ''Videogame/{{Pokemon}}'', the door to Regice's chamber in ''VideoGame/PokemonRubyAndSapphire'' is unlocked by reading a braille message, which tells you to stand there for two minutes.

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** Also in ''Videogame/{{Pokemon}}'', the door to Regice's chamber in ''VideoGame/PokemonRubyAndSapphire'' and its remakes is unlocked by reading a braille message, which tells you to stand there for two minutes.
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* If you think of The Game, you lose. Thus by not playing it, you win.
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* In ''VideoGame/FinalFantasyIV'', Cecil's class change pits him with his Dark Knight alter ego. The idea is that Cecil must not insist to violently reject or destroy his dark self, meaning he has to stay on guard until the shadow recedes on it own.

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* In ''VideoGame/FinalFantasyIV'', Cecil's class change pits him with his Dark Knight alter ego. The idea is that Cecil must not insist to violently reject or destroy his dark self, self violently, meaning he has to stay on guard until the shadow recedes on it own.

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