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* ''SilentHill'': You revisit Brookhaven Hospital and Lakeside Amusement Park in ''3'', and Alchemilla Hospital and Toluca Prison in ''Homecoming''.
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* ''{{Marathon}} Infinity'' has several variations of "Aye Mak Sicur", its final stage; three of these are "bad endings", and one is a multiplayer level.

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* ''{{Marathon}} Infinity'' has several variations of "Aye Mak Sicur", its final stage; three of these are "bad endings", and one is a multiplayer level.
level. "Sorry Don't Make It So" from ''2'' is a remix of "Pfhor Your Eyes Only" from "1', and "Begging for Mercy" from ''2'' was remixed into "Hang Brain" for ''Infinity''.
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*The asylum level of {{Hitman}} appears as the first level in ''Contracts'' explaining how 47 escaped.
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* ''{{CastleVania}}: Aria of Sorrow'' does this for [[spoiler:Chaos's realm]].

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* ''{{CastleVania}}: ''{{Castlevania}}: Aria of Sorrow'' does this for [[spoiler:Chaos's realm]].
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* MassEffect2 starts off on the Normandy from MassEffect 1 [[spoiler: as it's getting destroyed]]. One DLC also allows you to re-visit it [[spoiler: at it's crash site]].
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* SonicAdventure2 has many levels which use the same geometry as other levels the character's counterpart goes through, just with different decorations and doodads. Particularly noticeable with one of Rouge and Knuckles' levels: they're supposed to be entirely different locations but have exactly the same layout.
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** Of particular note is the hollowed-out ruin in which you find the Master Sword in TwilightPrincess which you discover is actually the ruins of the Temple of Time from Ocarina of Time.
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* The Pharcom Expo Center in ''SyphonFilter'' is revisited in part 2. The place is now swarming with agents (and MP's whom you can't kill) and the passages are now blocked and Gabe has to get around using air vents. Has the exact same music, too.

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* The Pharcom Expo Center in ''SyphonFilter'' is revisited in part 2. The place 2 where it is now swarming with agents (and MP's whom you can't kill) and the passages are now blocked and Gabe has to get around using air vents. Has the exact same music, too.

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* The Pharcom Expo Center from ''SyphonFilter'' is revisited in ''Syphon Filter 2''. Has the exact same music, too.

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* The Pharcom Expo Center from in ''SyphonFilter'' is revisited in ''Syphon Filter 2''.part 2. The place is now swarming with agents (and MP's whom you can't kill) and the passages are now blocked and Gabe has to get around using air vents. Has the exact same music, too.



*

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* ''{{Marathon}} Infinity'' has several variations of "Aye Mak Sicur", its final stage; three of these are "bad endings", and one is a multiplayer level.

to:

* ''{{Marathon}} Infinity'' has several variations of "Aye Mak Sicur", its final stage; three of these are "bad endings", and one is a multiplayer level.
* In ''RogueSquadron II: Rogue Leader'''s Imperial Academy Heist mission, you revisit the same planet where you destroyed the Imperial Construction Yards in the first ''Rogue Squadron'', this time to steal the Shuttle Tydirium.



* In ''RogueSquadron II: Rogue Leader'''s Imperial Academy Heist mission, you revisit the same planet where you destroyed the Imperial Construction Yards in the first ''Rogue Squadron'', this time to steal the Shuttle Tydirium.


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* ''{{Marathon}} Infinity'' has several variations of "Aye Mak Sicur", its final stage; three of these are "bad endings", and one is a multiplayer level.
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* ''{{Marathon}} Infinity'' has several variations of "Aye Mak Sicur", its final stage; three of these are "bad endings", and one is a multiplayer level.
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None

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** At the end of ''3'', you confront Mara Aramov in the same subway where you fought her in the first game.
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* Shadow Moses, where the whole of ''MetalGear Solid'' takes place, reappears in [[spoiler:[=MGS4=] as a derelict, barely inhabited ruin which takes much less time to explore]]. In ''Snake Eater'', [[spoiler: several regions visited on the Virtuous Mission are revisited on Operation Snake Eater]].

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* Shadow Moses, where the whole of ''MetalGear Solid'' ''MetalGearSolid'' takes place, reappears in [[spoiler:[=MGS4=] as a derelict, barely inhabited ruin which takes much less time to explore]]. In ''Snake Eater'', [[spoiler: several [[spoiler:several regions visited on the Virtuous Mission are revisited on Operation Snake Eater]].



* The second generation ''[=~Pokémon~=]'' games (Gold/Silver/Crystal) allowed you to revisit the region of Kanto from the preceding generation after you beat the Elite Four. There had been some changes (for example [[spoiler: the Fuchsia city gym leader was now Koga's daughter, as he had become a member of the Elite Four]]) as several years had passed since the first game, but you could even visit the original game's gyms. Not that you got anything for collecting another 8 badges.

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* The second generation ''[=~Pokémon~=]'' games (Gold/Silver/Crystal) ''[=~Pokémon Gold and Silver~=]''/''Crystal'' allowed you to revisit the region of Kanto from the preceding generation after you beat the Elite Four. There had been some changes (for example [[spoiler: the [[spoiler:the Fuchsia city gym leader was now Koga's daughter, as he had become a member of the Elite Four]]) as several years had passed since the first game, but you could even visit the original game's gyms. Not that you got anything for collecting another 8 badges.



* After you beat the eight robot masters in ''MegaMan 3,'' you have to revisit four of the levels to fight Doc Robot.

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* After you beat the eight robot masters in ''MegaMan ''Game/MegaMan 3,'' you have to revisit four of the levels to fight Doc Robot.
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* The upcoming [[WorldOfWarcraft Cataclysm]] intends to do this to the whole of Azeroth.
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* DM-Deck17 in ''{{Unreal}} Tournament 2004'' is a remake of the popular DM-Deck16 from the previous game with a justification as to why it is now a lava pit rather than a slime pit: Deck16, now connected to Deck17, was closed for renovation. Indeed, you can see a bit of Deck16 in blackout nearby the hallway Flak Cannon.

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* DM-Deck17 in ''{{Unreal}} Tournament 2004'' ''UnrealTournament2004'' is a remake of the popular DM-Deck16 from the previous game with a justification as to why it is now a lava pit rather than a slime pit: Deck16, now connected to Deck17, was closed for renovation. Indeed, you can see a bit of Deck16 in blackout nearby the hallway Flak Cannon.

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!! Multi-Game Examples:

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!! Multi-Game !!Multi-Game Examples:



!! Single Game Examples:

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!! Single !!Single Game Examples:



* City 17 in HalfLife 2. You start out here in the very first chapter. Fast-forward through most of the game, and [[spoiler:a rebellion has started in the city. Most of the architecture has been blown to pieces, and there's a lot more Combine around.]]

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* * The first chapter, "Anomalous Materials", in ''{{Half-Life}}''. First you walk through it when it's still a pristine environment. After the accident, it turns into a deathtrap and monster-filled ruin.
**
City 17 in HalfLife ''{{Half-Life}}'' 2. You start out here in the very first chapter. Fast-forward through most of the game, and [[spoiler:a rebellion has started in the city. Most of the architecture has been blown to pieces, and there's a lot more Combine around.]]



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<<|VideoGameSettings|>>

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<<|VideoGameSettings|>>
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* The second generation ''[=~Pokémon~=]'' games (Gold/Silver/Crystal) allowed you to revisit the region of Kanto from the preceding generation after you beat the Elite Four. There had been some changes (for example [[spoiler: the Fuchsia city gym leader was now Koga's daughter, as he had become a member of the Elite Four]]) as several years had passed since the first game, but you could even visit the original game's gyms. Not that you got anything for collecting another 8 badges.

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* The second generation ''[=~Pokémon~=]'' ''[=~Pokémon~=]'' games (Gold/Silver/Crystal) allowed you to revisit the region of Kanto from the preceding generation after you beat the Elite Four. There had been some changes (for example [[spoiler: the Fuchsia city gym leader was now Koga's daughter, as he had become a member of the Elite Four]]) as several years had passed since the first game, but you could even visit the original game's gyms. Not that you got anything for collecting another 8 badges.
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* In ''DukeNukem: Zero Hour'', New York and Duke's base are remixed in the Post-Apocalypse era.
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** The multiplayer map "Rat's Nest" is a remixed version of "Crow's Nest", and "Guardian" is based on the {{dummied out}} "Guardian Forest" level.
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** In ''The Lost Levels'', World C is a remix of World 7.
* In ''RogueSquadron II: Rogue Leader'''s Imperial Academy Heist mission, you revisit the same planet where you destroyed the Imperial Construction Yards in the first ''Rogue Squadron'', this time to steal the Shuttle Tydirium.
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* ''PerfectDark'' has ''three'' missions inside the main portion of the DataDyne building, and a subversion in that the Carrington Institute (where Joanna does her training) ''becomes'' a level later in the game when she has to defend it from being attacked by the Skedar.

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* ''PerfectDark'' has ''three'' missions inside the main portion of the DataDyne [=DataDyne=] building, and a subversion in that the Carrington Institute (where Joanna does her training) ''becomes'' a level later in the game when she has to defend it from being attacked by the Skedar.
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** 2-3 is played again as 7-3 with Koopas.
** 2-4 reappears as 5-4 with more fire bars (including the game's only long one and fast one).

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** 2-3 is played again replayed as 7-3 with Koopas.
** 2-4 reappears repeats as 5-4 with more fire bars (including the game's only long one and fast one).
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** 2-3 is played again as 7-3 with more Koopas.

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** 2-3 is played again as 7-3 with more Koopas.
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** 1-4 resurfaces as 6-4 with more fire bars.

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** 1-4 resurfaces as 6-4 with more fire bars.bars and the first hammer-throwing Bowser.
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* In the original ''[[SuperMarioBros]]'', several levels reappear with increased difficulty:

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* In the original ''[[SuperMarioBros]]'', ''SuperMarioBros'', several levels reappear with increased difficulty:

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Super Mario Bros.


* Shadow Moses, where the whole of ''MetalGear Solid'' takes place, reappears in [[spoiler:[=MGS4=] as a derelict, barely inhabited ruin which takes much less time to explore]]. In ''Snake Eater'', [[spoiler: several regions visited on the Virtuous Mission are revisited on Operation Snake Eater]].
* Various locations in ''TheLegendOfZelda'', most often Hyrule Castle. These, however, tend to be vastly redesigned from game to game.
* ''PerfectDark'' brought back a number of multiplayer maps from its [[SpiritualSuccessor Spiritual Predecessor]] ''GoldenEye''. The Temple map was the most changed, filled with sand drifts in some areas, while the lighting was toned down to an eerie twilight.
* ''SuperSmashBros. Brawl'' has Mushroomy Kingdom, an old and dilapidated version of the first (and occasionally the second) level of ''SuperMarioBros.''
* The second generation ''[=~Pokémon~=]'' games (Gold/Silver/Crystal) allowed you to revisit the region of Kanto from the preceding generation after you beat the Elite Four. There had been some changes (for example [[spoiler: the Fuchsia city gym leader was now Koga's daughter, as he had become a member of the Elite Four]]) as several years had passed since the first game, but you could even visit the original game's gyms. Not that you got anything for collecting another 8 badges.

to:

* * Shadow Moses, where the whole of ''MetalGear Solid'' takes place, reappears in [[spoiler:[=MGS4=] as a derelict, barely inhabited ruin which takes much less time to explore]]. In ''Snake Eater'', [[spoiler: several regions visited on the Virtuous Mission are revisited on Operation Snake Eater]].
* * Various locations in ''TheLegendOfZelda'', most often Hyrule Castle. These, however, tend to be vastly redesigned from game to game.
* * ''PerfectDark'' brought back a number of multiplayer maps from its [[SpiritualSuccessor Spiritual Predecessor]] ''GoldenEye''. The Temple map was the most changed, filled with sand drifts in some areas, while the lighting was toned down to an eerie twilight.
* * ''SuperSmashBros. Brawl'' has Mushroomy Kingdom, an old and dilapidated version of the first (and occasionally the second) level of ''SuperMarioBros.''
* * The second generation ''[=~Pokémon~=]'' games (Gold/Silver/Crystal) allowed you to revisit the region of Kanto from the preceding generation after you beat the Elite Four. There had been some changes (for example [[spoiler: the Fuchsia city gym leader was now Koga's daughter, as he had become a member of the Elite Four]]) as several years had passed since the first game, but you could even visit the original game's gyms. Not that you got anything for collecting another 8 badges.



* In ''Super {{Metroid}}'' you can see the old Tourian as well as the starting location of the original ''Metroid''. ''Metroid Zero Mission'', being a remake of the original games obviously has similar rooms, but it also has some re-done sections from ''Super Metroid'' (or rather pre-done, as the game takes place chronologically before ''Super Metroid''). Of particular note is a series of rooms that occupy the same location as the Wrecked Ship in ''Super Metroid'', and have textures completely unlike the other nearby rooms. It would seem to be that they are indeed a section of the Wrecked Ship, buried under the Chozo ruins. The destruction of the Pirate Mothership in the end of the game probably revealed the buried ship.
* In ''{{Pikmin}} 2'', the places that Olimar and Louie visit are the same places Olimar went to in the first game... with different names and different climates.
* ''[[{{FinalFantasyX-2}} Final Fantasy X-2]]'' reused a lot of areas from ''FinalFantasyX'' but with new bits accessible.
* The final confrontation in ''DeusEx: Invisible War'' takes place at the same island as the first mission of first ''Deus Ex''.
* ''[[{{Banjo-Kazooie}} Banjo-Tooie]]'' has dilapidated versions of Spiral Mountain and Gruntilda's Lair, which were wrecked by the witches' minions.
* In ''KnightsOfTheOldRepublic II'', you revisit two locations from the first game: Dantooine, which is still recovering from the Sith attack that killed or drove off the Jedi, and Korriban, which is deserted.
* DM-Deck17 in ''{{Unreal}} Tournament 2004'' is a remake of the popular DM-Deck16 from the previous game with a justification as to why it is now a lava pit rather than a slime pit: Deck16, now connected to Deck17, was closed for renovation. Indeed, you can see a bit of Deck16 in blackout nearby the hallway Flak Cannon.
* You revisit the planet of Miltia several times across the three ''{{Xenosaga}}'' titles, and each time is different, both within the same episode and across episodes.
* A few of the worlds in ''KingdomHearts'' are revisited in ''Kingdom Hearts II'', but with redesigned or repositioned locales, such as [[NightmareBeforeChristmas Halloween Town]] (which now includes Christmas Town) and [[{{Disney/Aladdin}} Agrabah]]. Hollow Bastion is also in both games, but the first game focuses on the castle, while the second game features the surrounding town.
* The Pharcom Expo Center from ''SyphonFilter'' is revisited in ''Syphon Filter 2''. Has the exact same music, too.
* The ''{{Avernum}}'' games take this to a comparative extreme: the great majority of 2, and almost everywhere in 4, take place in the same caves as 1. However, the frequent cavequakes, and the unstable political situation, change both the geographical features and the habitants of each region.
* ''{{Gradius}} [=ReBirth=]''[='=]s first stage is a clone of the original ''{{Gradius}}''[='=]s first stage, with a few differences: the floating island near the end of the stage no longer has laser turrets, and at the beginning of the stage are two objects that control the stage's climate; leave them alone to continue playing the stage as normal, destroy the upper object to freeze the stage (which stops the end-of-stage volcanoes and causes you to face "helicopter" enemies instead), or destroy the lower object to [[DynamicDifficulty causes all volcanoes in the stage to go active and erupt rocks]].
* The prologue of ''WonderBoy III: The Dragon's Trap / Dragon's Curse'' is a shorter reprise of TheVeryDefinitelyFinalDungeon of ''WonderBoy in Monster Land''.
* "Cortana" in ''{{Halo}} 3'' is set in the [[WombLevel Flood biomass-covered]] ruins of High Charity from ''Halo 2''.

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* * In ''Super {{Metroid}}'' you can see the old Tourian as well as the starting location of the original ''Metroid''. ''Metroid Zero Mission'', being a remake of the original games obviously has similar rooms, but it also has some re-done sections from ''Super Metroid'' (or rather pre-done, as the game takes place chronologically before ''Super Metroid''). Of particular note is a series of rooms that occupy the same location as the Wrecked Ship in ''Super Metroid'', and have textures completely unlike the other nearby rooms. It would seem to be that they are indeed a section of the Wrecked Ship, buried under the Chozo ruins. The destruction of the Pirate Mothership in the end of the game probably revealed the buried ship.
* * In ''{{Pikmin}} 2'', the places that Olimar and Louie visit are the same places Olimar went to in the first game... with different names and different climates.
* * ''[[{{FinalFantasyX-2}} Final Fantasy X-2]]'' reused a lot of areas from ''FinalFantasyX'' but with new bits accessible.
* * The final confrontation in ''DeusEx: Invisible War'' takes place at the same island as the first mission of first ''Deus Ex''.
* * ''[[{{Banjo-Kazooie}} Banjo-Tooie]]'' has dilapidated versions of Spiral Mountain and Gruntilda's Lair, which were wrecked by the witches' minions.
* * In ''KnightsOfTheOldRepublic II'', you revisit two locations from the first game: Dantooine, which is still recovering from the Sith attack that killed or drove off the Jedi, and Korriban, which is deserted.
* * DM-Deck17 in ''{{Unreal}} Tournament 2004'' is a remake of the popular DM-Deck16 from the previous game with a justification as to why it is now a lava pit rather than a slime pit: Deck16, now connected to Deck17, was closed for renovation. Indeed, you can see a bit of Deck16 in blackout nearby the hallway Flak Cannon.
* * You revisit the planet of Miltia several times across the three ''{{Xenosaga}}'' titles, and each time is different, both within the same episode and across episodes.
* * A few of the worlds in ''KingdomHearts'' are revisited in ''Kingdom Hearts II'', but with redesigned or repositioned locales, such as [[NightmareBeforeChristmas Halloween Town]] (which now includes Christmas Town) and [[{{Disney/Aladdin}} Agrabah]]. Hollow Bastion is also in both games, but the first game focuses on the castle, while the second game features the surrounding town.
* * The Pharcom Expo Center from ''SyphonFilter'' is revisited in ''Syphon Filter 2''. Has the exact same music, too.
* * The ''{{Avernum}}'' games take this to a comparative extreme: the great majority of 2, and almost everywhere in 4, take place in the same caves as 1. However, the frequent cavequakes, and the unstable political situation, change both the geographical features and the habitants of each region.
* * ''{{Gradius}} [=ReBirth=]''[='=]s first stage is a clone of the original ''{{Gradius}}''[='=]s first stage, with a few differences: the floating island near the end of the stage no longer has laser turrets, and at the beginning of the stage are two objects that control the stage's climate; leave them alone to continue playing the stage as normal, destroy the upper object to freeze the stage (which stops the end-of-stage volcanoes and causes you to face "helicopter" enemies instead), or destroy the lower object to [[DynamicDifficulty causes all volcanoes in the stage to go active and erupt rocks]].
* * The prologue of ''WonderBoy III: The Dragon's Trap / Dragon's Curse'' is a shorter reprise of TheVeryDefinitelyFinalDungeon of ''WonderBoy in Monster Land''.
* * "Cortana" in ''{{Halo}} 3'' is set in the [[WombLevel Flood biomass-covered]] ruins of High Charity from ''Halo 2''.



* ''NewSuperMarioBrosWii'' has a multiplayer-only level that appears to be a direct remake of Super Mario Bros.' 1-1... Until suddenly, platforms and coins quickly rotate into view as you approach them.
* ''NoMoreHeroes: Desperate Struggle'' features the return of Bearhug Studios from the first game as one of Shinobu's levels, complete with [[spoiler: a rebuilt Destroyman as the boss]]. The stage itself plays very differently thanks to Shinobu's ability to jump.
* Gohda castle in the ''{{Tenchu}}'' franchise.

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* * ''NewSuperMarioBrosWii'' has a multiplayer-only level that appears to be a direct remake of Super Mario Bros.' 1-1... Until suddenly, platforms and coins quickly rotate into view as you approach them.
* * ''NoMoreHeroes: Desperate Struggle'' features the return of Bearhug Studios from the first game as one of Shinobu's levels, complete with [[spoiler: a rebuilt Destroyman as the boss]]. The stage itself plays very differently thanks to Shinobu's ability to jump.
* * Gohda castle in the ''{{Tenchu}}'' franchise.



* Sector 8 of ''{{Game/Jumper}} Two'' takes place in Lab-03 from original ''Jumper'', with rooms reconnected to keep only [[ThatOneLevel those levels]], [[BenevolentArchitecture slightly redesigned for the sake of Ogmo's new physics engine]].

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* * Sector 8 of ''{{Game/Jumper}} Two'' takes place in Lab-03 from original ''Jumper'', with rooms reconnected to keep only [[ThatOneLevel those levels]], [[BenevolentArchitecture slightly redesigned for the sake of Ogmo's new physics engine]].



* 'Sky Troops' of ''ShadowTheHedgehog'' is the same stage as 'Glyphic Canyon' (which, on the neutral path, is only the level before last) except it's turned out to be [[spoiler: an ancient sky ship]]. The buildings are exactly the same, albeit rearranged so they form a straight line with floating platforms connecting them, instead of the walkways and... rather [[DoNotTouchTheFunnelCloud strange]] transportation of the first form. Several gimmicks are also repeated. In the same game, the [[VeryDefinitelyFinalDungeon last stage]] is [[spoiler: a mash-up of 'Black Comet' and 'Final Haunt' - Shadow probably passed through one or the other minutes before]].
* The final level of ''RatchetAndClank'' is [[spoiler: Ratchet's homeworld, which was also the first level. The sky is darker, there are many new enemies and the stage is much longer.]] Also done in the third game, with the [[spoiler: Starship ''Phoenix'' when it's attacked by enemies]]. To some extent, the [[spoiler:''Leviathan'']] also counts - [[spoiler: [[BigBad Dr. Nefarious]] crashes the vessel into Zeldrin after Ratchet confronts him, and Ratchet explores the wreckage when he visits the planet itself]].
* The third chapter of ''FinalFantasyV'' has a game world which is [[spoiler: a hybrid of the first two]].
* The fourth world of ''[[CrashBandicoot Crash Twinsanity]]'' is essentially [[spoiler: a cross between the first two worlds]].
* In ''WorldInConflict'', the multiplayer maps do_Riverbed and tw_Wasteland are actually one and the same location, only before and after a nuclear blast, respectively. You'd barely guess, though, unless you played the campaign, thanks to vastly different gameplay styles and palettes of the two maps.
* ''CallOfJuarez'' manages to pull this off ''without'' significantly changing the level. When you first play through a level as Billy, you must mostly use stealth, so enemies are few and far in-between. When Ray reaches the same level, the number of enemies increases exponentially and he must blast his way through them.
* In ''{{Metroid}} Prime'', the first "tutorial" level takes place on a frigate over Tallon IV, which goes into unplanned reentry by the time you're through. You later revisit its flooded, monster-infested wreckage (which has [[CrowningMusicOfAwesome some of the most beautifully atmospheric music ever used in a video game]]).

to:

* * 'Sky Troops' of ''ShadowTheHedgehog'' is the same stage as 'Glyphic Canyon' (which, on the neutral path, is only the level before last) except it's turned out to be [[spoiler: an ancient sky ship]]. The buildings are exactly the same, albeit rearranged so they form a straight line with floating platforms connecting them, instead of the walkways and... rather [[DoNotTouchTheFunnelCloud strange]] transportation of the first form. Several gimmicks are also repeated. In the same game, the [[VeryDefinitelyFinalDungeon last stage]] is [[spoiler: a mash-up of 'Black Comet' and 'Final Haunt' - Shadow probably passed through one or the other minutes before]].
* * The final level of ''RatchetAndClank'' is [[spoiler: Ratchet's homeworld, which was also the first level. The sky is darker, there are many new enemies and the stage is much longer.]] Also done in the third game, with the [[spoiler: Starship ''Phoenix'' when it's attacked by enemies]]. To some extent, the [[spoiler:''Leviathan'']] also counts - [[spoiler: [[BigBad Dr. Nefarious]] crashes the vessel into Zeldrin after Ratchet confronts him, and Ratchet explores the wreckage when he visits the planet itself]].
* * The third chapter of ''FinalFantasyV'' has a game world which is [[spoiler: a hybrid of the first two]].
* * The fourth world of ''[[CrashBandicoot Crash Twinsanity]]'' is essentially [[spoiler: a cross between the first two worlds]].
* * In ''WorldInConflict'', the multiplayer maps do_Riverbed and tw_Wasteland are actually one and the same location, only before and after a nuclear blast, respectively. You'd barely guess, though, unless you played the campaign, thanks to vastly different gameplay styles and palettes of the two maps.
* * ''CallOfJuarez'' manages to pull this off ''without'' significantly changing the level. When you first play through a level as Billy, you must mostly use stealth, so enemies are few and far in-between. When Ray reaches the same level, the number of enemies increases exponentially and he must blast his way through them.
* * In ''{{Metroid}} Prime'', the first "tutorial" level takes place on a frigate over Tallon IV, which goes into unplanned reentry by the time you're through. You later revisit its flooded, monster-infested wreckage (which has [[CrowningMusicOfAwesome some of the most beautifully atmospheric music ever used in a video game]]).



* ''CallOfDuty''[='=]s Carentan map was popular enough to appear in the first game, its expansion, and its sequel. For a ''Call of Duty 4: ModernWarfare'' map pack, a level called Chinatown was introduced, which had a nigh-identical layout, just different textures and decorations - for example a video store instead of a wine cellar.
* The first level of ''{{Kirby}} 64'' has more or the same layout as the first level of the final area.
* In the first ''SonicTheHedgehog'' game, Scrap Brain Act 3 was basically just another act of the earlier Labyrinth Zone with different colors. As such, many consider the aptly named "Final Zone" (which is just the final boss battle) to be the actual Scrap Brain Act 3.

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* * ''CallOfDuty''[='=]s Carentan map was popular enough to appear in the first game, its expansion, and its sequel. For a ''Call of Duty 4: ModernWarfare'' map pack, a level called Chinatown was introduced, which had a nigh-identical layout, just different textures and decorations - for example a video store instead of a wine cellar.
* * The first level of ''{{Kirby}} 64'' has more or the same layout as the first level of the final area.
* * In the first ''SonicTheHedgehog'' game, Scrap Brain Act 3 was basically just another act of the earlier Labyrinth Zone with different colors. As such, many consider the aptly named "Final Zone" (which is just the final boss battle) to be the actual Scrap Brain Act 3.



* ''EternalDarkness'' uses this a lot - you end up returning to the same four or five locations a couple of times, though usually centuries apart. As a result, they have significantly decayed between the visits.
* After you beat the eight robot masters in ''MegaMan 3,'' you have to revisit four of the levels to fight Doc Robot.
* In ''{{Portal}}'', during the last level, as you wander through the inner workings of the Enrichment Center you eventually come across one of the earlier chambers which you get to beat again in a completely different manner in order to move ever closer to [[spoiler:the cake]].

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* * ''EternalDarkness'' uses this a lot - you end up returning to the same four or five locations a couple of times, though usually centuries apart. As a result, they have significantly decayed between the visits.
* * After you beat the eight robot masters in ''MegaMan 3,'' you have to revisit four of the levels to fight Doc Robot.
* * In ''{{Portal}}'', during the last level, as you wander through the inner workings of the Enrichment Center you eventually come across one of the earlier chambers which you get to beat again in a completely different manner in order to move ever closer to [[spoiler:the cake]].



* Averted (possibly averted intentionally for a bit of comic relief) in ''ShadowOfTheColossus''. [[spoiler: The route to the final Colossus seems to lead to a rematch with the first one. However, upon reaching the first Colossus it becomes clear that it's still down, and the route to the last one requires a bit of navigation]].
* In ''WarioLand: Super Mario Land 3'', after defeating the boss of Rice Beach, returning to some of that area's levels reveals that they have become flooded with water, and all the quicksand is gone.

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* * Averted (possibly averted intentionally for a bit of comic relief) in ''ShadowOfTheColossus''. [[spoiler: The route to the final Colossus seems to lead to a rematch with the first one. However, upon reaching the first Colossus it becomes clear that it's still down, and the route to the last one requires a bit of navigation]].
* * In ''WarioLand: Super Mario Land 3'', after defeating the boss of Rice Beach, returning to some of that area's levels reveals that they have become flooded with water, and all the quicksand is gone.



* In ''Knytt Stories: The Machine'', after you [[spoiler: turn off the Machine, all the enemies disappear and the barren landscape bursts back into bloom and color.]]
* ''{{Doom}}'' seems to take you back to the first level of Episode 3 for its secret level, and it plays out much the same...that is, until you enter the exit teleport and [[spoiler:the walls come down revealing a Tower of Babel-esque arena -- complete with a pissed off Cyberdemon! And that's only the beginning...]]
* At the end of ''{{Mega Man X}}2'', Sigma hides out in [[spoiler: Magna Centipede's stage]]. Other than the hidden items being missing and the level cutting off early for bosses, it's exactly the same stage.

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* * In ''Knytt Stories: The Machine'', after you [[spoiler: turn off the Machine, all the enemies disappear and the barren landscape bursts back into bloom and color.]]
* * ''{{Doom}}'' seems to take you back to the first level of Episode 3 for its secret level, and it plays out much the same...that is, until you enter the exit teleport and [[spoiler:the walls come down revealing a Tower of Babel-esque arena -- complete with a pissed off Cyberdemon! And that's only the beginning...]]
* * At the end of ''{{Mega Man X}}2'', Sigma hides out in [[spoiler: Magna Centipede's stage]]. Other than the hidden items being missing and the level cutting off early for bosses, it's exactly the same stage.



* ''SuperSmashBros Brawl'' also features a remix of this type. The Subspace Emissary mode concludes with The Great Maze, a {{Metroidvania}}-style labyrinth made up of parts of all the previous levels which had been blown up with Subspace bombs.

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* * ''SuperSmashBros Brawl'' also features a remix of this type. The Subspace Emissary mode concludes with The Great Maze, a {{Metroidvania}}-style labyrinth made up of parts of all the previous levels which had been blown up with Subspace bombs.



* TheVeryDefinitelyFinalDungeon in ''Dengeki Gakuen RPG: Cross of Venus'' has this, for you must enter eight mirrors leading to one of the previous worlds and complete them to open the door to the final boss. Thankfully, they are much shorter. The catch? They are now corrupted as a good deal of the scenery, walls and floors are missing, revealing that they have been literally [[AC:[=~Recycled IN SPACE!~=]]] ([[IriyaNoSoraUFONoNatsu Iriya]] and [[{{BludgeoningAngelDokuro-chan}} Dokuro]] had it best as their worlds were left completely intact except for now being floating cosmic continents. On the other extreme, [[NogizakaHarukaNoHimitsu Haruka Nogizaka]]'s world has been reduced to a single measly path with some pretty trees floating in a void of stars and almost nothing else. How the hell do you go from a BigFancyHouse to ''that''?).
* Like the ''KnightsOfTheOldRepublic II'' example above, ''TheForceUnleashed'' featured several levels where you returned to previously visited planets after their Imperial makeover, taking a different route through the stages each time and, in the case of Kashyyyk, playing as a completely different character.
* Two ''GuildWars'' examples:
** In ''Prophecies'', the first few missions take place in the ruins of the tutorial area.
** In ''Nightfall'', after Varesh completes her work in Vabbi, the Garden of Sebhorin takes on the landscape and enemy groups of the Realm of Torment, becoming the Nightfallen Garden. After you finish the game, it returns to its normal state. Also, the first explorable area within the Realm of Torment is a Torment version of an area in Kourna.
* ''{{Klonoa}} 2: Lunatea's Veil'' has four over the course of the story. The titular character returns to Volk City, La-Lakoosha, Sea of Tears, and Ishras Ark as Volkan Inferno, Noxious La-Lakoosha, Dark Sea of Tears, and The Ark Revisited, respectively. The Ark Revisited has something of a reversal of the classic level change; Ishras Ark when Klonoa first visits is run-down and nearly inoperable, but it's in pristine condition and running smoothly when he comes back. As for the others... well... [[ExactlyWhatItSaysOnTheTin it's probably obvious what's changed.]]
* ''{{CastleVania}}: Aria of Sorrow'' does this for [[spoiler:Chaos's realm]].

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* * TheVeryDefinitelyFinalDungeon in ''Dengeki Gakuen RPG: Cross of Venus'' has this, for you must enter eight mirrors leading to one of the previous worlds and complete them to open the door to the final boss. Thankfully, they are much shorter. The catch? They are now corrupted as a good deal of the scenery, walls and floors are missing, revealing that they have been literally [[AC:[=~Recycled IN SPACE!~=]]] ([[IriyaNoSoraUFONoNatsu Iriya]] and [[{{BludgeoningAngelDokuro-chan}} Dokuro]] had it best as their worlds were left completely intact except for now being floating cosmic continents. On the other extreme, [[NogizakaHarukaNoHimitsu Haruka Nogizaka]]'s world has been reduced to a single measly path with some pretty trees floating in a void of stars and almost nothing else. How the hell do you go from a BigFancyHouse to ''that''?).
* * Like the ''KnightsOfTheOldRepublic II'' example above, ''TheForceUnleashed'' featured several levels where you returned to previously visited planets after their Imperial makeover, taking a different route through the stages each time and, in the case of Kashyyyk, playing as a completely different character.
* * Two ''GuildWars'' examples:
** ** In ''Prophecies'', the first few missions take place in the ruins of the tutorial area.
** ** In ''Nightfall'', after Varesh completes her work in Vabbi, the Garden of Sebhorin takes on the landscape and enemy groups of the Realm of Torment, becoming the Nightfallen Garden. After you finish the game, it returns to its normal state. Also, the first explorable area within the Realm of Torment is a Torment version of an area in Kourna.
* * ''{{Klonoa}} 2: Lunatea's Veil'' has four over the course of the story. The titular character returns to Volk City, La-Lakoosha, Sea of Tears, and Ishras Ark as Volkan Inferno, Noxious La-Lakoosha, Dark Sea of Tears, and The Ark Revisited, respectively. The Ark Revisited has something of a reversal of the classic level change; Ishras Ark when Klonoa first visits is run-down and nearly inoperable, but it's in pristine condition and running smoothly when he comes back. As for the others... well... [[ExactlyWhatItSaysOnTheTin it's probably obvious what's changed.]]
* * ''{{CastleVania}}: Aria of Sorrow'' does this for [[spoiler:Chaos's realm]].



* The Shrine of the Mother in ''{{La-Mulana}}''.
* The ''TransformersArmada''-based PS2 ''{{Transformers}}'' game features this; one level has you fighting your way through a starship. [[spoiler: It then crashes, and you have to go all the way back through the same level, but vertically.]]
* The first level in ''StarFox Command''. Every time you enter the area, the enemy population increases.
* ''AceCombat X: Skies of Deception'' has quite a few of these depending on the path choices you take. The mission types can be quite different. For example, 9A is a sort of-StealthBasedMission where you need to weave between InstantDeathRadius radar coverage circles, while 9B is a [[ThatOneLevel particularly annoying]] EscortMission. Plus, TheLawOfConservationOfDetail can add twists to a level; for example in 14A, one of your allies notes the presence of [[spoiler: a cave large enough to fly a plane in]]. Guess what you need to do in 14B?
* The entirety of the InteractiveFiction game ''AMindForeverVoyaging''. You play as an AI in a simulation of Rockvil, South Dakota, exploring it in successive 10-year intervals to chart the progress of a [[BetterThanItSounds proposed economic stimulus bill]].
* The last three levels of ''{{Halo}}'' are remixes of the fifth, third, and first levels, respectively.
* City 17 in HalfLife 2. You start out here in the very first chapter. Fast-forward through most of the game, and [[spoiler:a rebellion has started in the city. Most of the architecture has been blown to pieces, and there's a lot more Combine around.]]
* ''CrashBandicoot'' usually avoids this, but did it once in ''Wrath of Cortex''. 'The Gauntlet' and 'Knight Time' are pretty much identical levels except for two differences: the second one is dark and you play as Coco.
* Most of the levels in the second half of ''{{Transformers}}: Convoy no Nazo, except for the GuideDangIt [[TheMaze maze level]], are rehashes of levels from the first half.

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* * The Shrine of the Mother in ''{{La-Mulana}}''.
* * The ''TransformersArmada''-based PS2 ''{{Transformers}}'' game features this; one level has you fighting your way through a starship. [[spoiler: It then crashes, and you have to go all the way back through the same level, but vertically.]]
* * The first level in ''StarFox Command''. Every time you enter the area, the enemy population increases.
* * ''AceCombat X: Skies of Deception'' has quite a few of these depending on the path choices you take. The mission types can be quite different. For example, 9A is a sort of-StealthBasedMission where you need to weave between InstantDeathRadius radar coverage circles, while 9B is a [[ThatOneLevel particularly annoying]] EscortMission. Plus, TheLawOfConservationOfDetail can add twists to a level; for example in 14A, one of your allies notes the presence of [[spoiler: a cave large enough to fly a plane in]]. Guess what you need to do in 14B?
* * The entirety of the InteractiveFiction game ''AMindForeverVoyaging''. You play as an AI in a simulation of Rockvil, South Dakota, exploring it in successive 10-year intervals to chart the progress of a [[BetterThanItSounds proposed economic stimulus bill]].
* * The last three levels of ''{{Halo}}'' are remixes of the fifth, third, and first levels, respectively.
* * City 17 in HalfLife 2. You start out here in the very first chapter. Fast-forward through most of the game, and [[spoiler:a rebellion has started in the city. Most of the architecture has been blown to pieces, and there's a lot more Combine around.]]
* * ''CrashBandicoot'' usually avoids this, but did it once in ''Wrath of Cortex''. 'The Gauntlet' and 'Knight Time' are pretty much identical levels except for two differences: the second one is dark and you play as Coco.
* * Most of the levels in the second half of ''{{Transformers}}: Convoy no Nazo, except for the GuideDangIt [[TheMaze maze level]], are rehashes of levels from the first half.



* The [[DoomedHometown Azuma village]] in {{Tenchu}} 2, which was the training level, gets attacked by the Burning Dawn.
* The second act of ''ResidentEvil: Code Veronica'' is pretty much a remix of the first act, with you playing (mostly) as Chris.
* ''[[Ptitlelpt9xvh0 GoldenEye]]'' for the Nintendo 64 has several:

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* * The [[DoomedHometown Azuma village]] in {{Tenchu}} 2, which was the training level, gets attacked by the Burning Dawn.
* * The second act of ''ResidentEvil: Code Veronica'' is pretty much a remix of the first act, with you playing (mostly) as Chris.
*
* ''[[Ptitlelpt9xvh0 ''[[{{Ptitlelpt9xvh0}} GoldenEye]]'' for the Nintendo 64 has several:


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* In the original ''[[SuperMarioBros]]'', several levels reappear with increased difficulty:
** 1-3 reappears as 5-3 with Bullet Bills coming from offscreen and smaller platforms.
** 1-4 resurfaces as 6-4 with more fire bars.
** 2-2 is played again as 7-2 with more enemies.
** 2-3 is played again as 7-3 with more Koopas.
** 2-4 reappears as 5-4 with more fire bars (including the game's only long one and fast one).

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Golden Eye and Perfect Dark


*The [[DoomedHometown Azuma village]] in {{Tenchu}} 2, which was the training level, gets attacked by the Burning Dawn.

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*The * The [[DoomedHometown Azuma village]] in {{Tenchu}} 2, which was the training level, gets attacked by the Burning Dawn.


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* ''[[Ptitlelpt9xvh0 GoldenEye]]'' for the Nintendo 64 has several:
** Surface: The first time you visit, it is day; the second time, it is night, the original exit has been blocked off, the enemies are different and the cameras have been moved.
** Bunker (which comes directly after Surface both times): The first time you visit, it is under construction; the second time it is complete.
** Some of the passages accessible in single player are closed off in the Multiplayer versions of Facility, Bunker, Archives, Water Caverns, and Egyptian.
* ''PerfectDark'' has ''three'' missions inside the main portion of the DataDyne building, and a subversion in that the Carrington Institute (where Joanna does her training) ''becomes'' a level later in the game when she has to defend it from being attacked by the Skedar.
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** The final mission, at the replacement Halo's control center, is a throwback to Assault On The Control Room from the first game.
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* The second act of ''ResidentEvil: Code Veronica'' is pretty much a remix of the first act, with you playing (mostly) as Chris.
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None


* NewSuperMarioBroWii has a multiplayer-only level that appears to be a direct remake of Super Mario Bros.' 1-1... Until suddenly, platforms and coins quickly rotate into view as you approach them.

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* NewSuperMarioBroWii ''NewSuperMarioBrosWii'' has a multiplayer-only level that appears to be a direct remake of Super Mario Bros.' 1-1... Until suddenly, platforms and coins quickly rotate into view as you approach them.




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* Sector 8 of ''{{Game/Jumper}} Two'' takes place in Lab-03 from original ''Jumper'', with rooms reconnected to keep only [[ThatOneLevel those levels]], [[BenevolentArchitecture slightly redesigned for the sake of Ogmo's new physics engine]].

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