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* The two editions for the ''Franchise/SuperSentai V-Cinema & Movie Blu-Ray Box'' sets marked the Blu-Ray debut for every Sentai film from ''Film/ChourikiSentaiOhrangerOhreVsKakuranger'' to ''Film/SamuraiSentaiShinkengerVsGoOngerGinmakuBang'', as well as ''Goseiger Returns'' and ''Go-Busters Returns''. The special thing about these two sets are the films from ''Ohranger vs. Kakuranger'' to ''GoGoV vs. Gingaman''/''GoGoV the Movie: Clash! The New Super Warrior'': During the time they were made, both ''Super Sentai'' movies and TV episodes were mostly finished on film but completed after being transferred to videotape. Due to the early tapes used, the movies and shows were blurry and didn't look real good. Come the V-Cinema & Movie sets and the films in question look excellent, with good color reproduction and great details. While it's debated whether it's a decent 1080p scan from TheNewTens or an upscale of a 480p transfer done during the TurnoftheMillennium, the consensus is that the master copies on the Blu-Ray sets ''ARE NOT'' the same masters that were a blend-field riddled mess on the original [=DVDs=]. This only applies to the aforementioned films: the direct to video films from ''Timeranger vs. GoGoV'' to ''Boukenger vs. Super Sentai'' were definitely upscaled from their original masters and, while fairly decent, are not as eye-opening as the older films. Good news: the ''THEATRICAL'' films got HD transfers and also look fine, as do all the films after ''Boukenger vs. Super Sentai''..
** The Blu-Ray sets also fix some DigitalDestruction wrought by the DVD of ''Dekaranger the Movie: Full Blast Action'': during the music video playing under the end credits, the color correction desaturated the blue, turning Hoji's/DekaBlue's uniform and Deka suit gray (it also affected Tetsu/DekaBreak). The Blu-Ray fixes this. (Pictures from the TV-Nihon wiki: [[http://wiki.tvnihon.com/w/images/1/11/DekaMovieBlueGrey1.jpg]], [[http://wiki.tvnihon.com/w/images/b/ba/DekaMovieBlueGrey2.jpg]], [[http://wiki.tvnihon.com/w/images/0/00/DekaMovieBlueGrey3.jpg]]).

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* The two editions for the ''Franchise/SuperSentai V-Cinema & Movie Blu-Ray Box'' sets marked the Blu-Ray debut for every Sentai film from ''Film/ChourikiSentaiOhrangerOhreVsKakuranger'' to ''Film/SamuraiSentaiShinkengerVsGoOngerGinmakuBang'', as well as ''Goseiger Returns'' and ''Go-Busters Returns''. The special thing about these two sets are the films from ''Ohranger vs. Kakuranger'' to ''GoGoV ''[=GoGoV=] vs. Gingaman''/''GoGoV Gingaman''/''[=GoGoV=] the Movie: Clash! The New Super Warrior'': During the time they were made, both ''Super Sentai'' movies and TV episodes were mostly finished on film but completed after being transferred to videotape. Due to the early tapes used, the movies and shows were blurry and didn't look real good. Come the V-Cinema & Movie sets and the films in question look excellent, with good color reproduction and great details. While it's debated whether it's a decent 1080p scan from TheNewTens or an upscale of a 480p transfer done during the TurnoftheMillennium, the consensus is that the master copies on the Blu-Ray sets ''ARE NOT'' the same masters that were a blend-field riddled mess on the original [=DVDs=]. This only applies to the aforementioned films: the direct to video films from ''Timeranger vs. GoGoV'' [=GoGoV=]'' to ''Boukenger vs. Super Sentai'' were definitely upscaled from their original masters and, while fairly decent, are not as eye-opening as the older films. Good news: the ''THEATRICAL'' films got HD transfers and also look fine, as do all the films after ''Boukenger vs. Super Sentai''..
** The Blu-Ray sets also fix some DigitalDestruction wrought by the DVD of ''Dekaranger the Movie: Full Blast Action'': during the music video playing under the end credits, the color correction desaturated the blue, turning Hoji's/DekaBlue's Hoji's/Deka Blue's uniform and Deka suit gray (it also affected Tetsu/DekaBreak).Tetsu/Deka Break). The Blu-Ray fixes this. (Pictures from the TV-Nihon wiki: [[http://wiki.tvnihon.com/w/images/1/11/DekaMovieBlueGrey1.jpg]], [[http://wiki.tvnihon.com/w/images/b/ba/DekaMovieBlueGrey2.jpg]], [[http://wiki.tvnihon.com/w/images/0/00/DekaMovieBlueGrey3.jpg]]).
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Taken in the literal (and original) definition, "remastering" is a process where the original video or audio (analog) source material is edited to (in theory) look newer, brighter, cleaner, etc. and put on the new commercial release, likely of the digital kind in the post-'90s world. It initially started with music in the move to UsefulNotes/CompactDisc Digital Audio, abbreviated CDDA (the CDDA standard is known as the Red Book standard), before expanding to use with film reissues come the introduction of UsefulNotes/{{DVD}}, which allowed for much better picture quality than prior videotape formats. The practice especially picked up with the advent of UsefulNotes/BluRay and HD video streaming, and nowadays is most commonly associated with new releases of old films and TV shows.

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Taken in the literal (and original) definition, "remastering" is a process where the original video or audio (analog) source material is edited to (in theory) look newer, brighter, cleaner, etc. and put on the new commercial release, likely of the digital kind in the post-'90s world. It initially started with music in the move to UsefulNotes/CompactDisc Platform/CompactDisc Digital Audio, abbreviated CDDA (the CDDA standard is known as the Red Book standard), before expanding to use with film reissues come the introduction of UsefulNotes/{{DVD}}, Platform/{{DVD}}, which allowed for much better picture quality than prior videotape formats. The practice especially picked up with the advent of UsefulNotes/BluRay Platform/BluRay and HD video streaming, and nowadays is most commonly associated with new releases of old films and TV shows.



* ''Anime/GhostInTheShell1995'' was originally issued in a GeorgeLucasAlteredVersion known as ''Ghost in the Shell 2.0'' in 2008 with added CGI effects. The original 1995 film finally got a proper remaster a few years later, with Anchor Bay carrying over this version to their 2014 North American/UK Blu-ray. Although, despite much of the film being animated digitally, the remaster was struck from a 35mm film master complete with noticeable telecine wobble. It was still a huge improvement from the version presented as a bonus on the ''2.0'' Blu-ray though, which was struck from a horrible UsefulNotes/LaserDisc master.

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* ''Anime/GhostInTheShell1995'' was originally issued in a GeorgeLucasAlteredVersion known as ''Ghost in the Shell 2.0'' in 2008 with added CGI effects. The original 1995 film finally got a proper remaster a few years later, with Anchor Bay carrying over this version to their 2014 North American/UK Blu-ray. Although, despite much of the film being animated digitally, the remaster was struck from a 35mm film master complete with noticeable telecine wobble. It was still a huge improvement from the version presented as a bonus on the ''2.0'' Blu-ray though, which was struck from a horrible UsefulNotes/LaserDisc Platform/LaserDisc master.



* UsefulNotes/TheGoldenAgeOfAnimation tends to have various cases of remasters with large amounts of controversy and drama, typically due to the abundance of DVNR that leads to DigitalDestruction.

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* UsefulNotes/TheGoldenAgeOfAnimation MediaNotes/TheGoldenAgeOfAnimation tends to have various cases of remasters with large amounts of controversy and drama, typically due to the abundance of DVNR that leads to DigitalDestruction.



* ''WesternAnimation/TheSimpsons'' had all its episodes prior to mid-season 20 (when the show switched to producing episodes in [[UsefulNotes/HighDefinition HD]] with digital animation) remastered initially for a {{marathon|Running}} on [[Creator/FXNetworks FXX]] and then for all reruns on the channel. Although the episodes did certainly look better, having been [[ColorWash color corrected]] and appearing much sharper, they were unfortunately cropped from their original 4:3 AspectRatio to 16:9 through a combination of VisualCompression and PanAndScan. This meant that about a third of the image in most scenes was lost, which caused some controversy due to the fact that many visual gags were lost. [[note]](such as in "Duffless", where three versions of Duff beer are actually coming from the same pipe)[[/note]]

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* ''WesternAnimation/TheSimpsons'' had all its episodes prior to mid-season 20 (when the show switched to producing episodes in [[UsefulNotes/HighDefinition [[Platform/HighDefinition HD]] with digital animation) remastered initially for a {{marathon|Running}} on [[Creator/FXNetworks FXX]] and then for all reruns on the channel. Although the episodes did certainly look better, having been [[ColorWash color corrected]] and appearing much sharper, they were unfortunately cropped from their original 4:3 AspectRatio to 16:9 through a combination of VisualCompression and PanAndScan. This meant that about a third of the image in most scenes was lost, which caused some controversy due to the fact that many visual gags were lost. [[note]](such as in "Duffless", where three versions of Duff beer are actually coming from the same pipe)[[/note]]



** This problem gained much wider attention in 2019, when Creator/DisneyPlus acquired streaming rights to the series and the cropped episodes were used for seasons 1-20, with no option to change to the 4:3 versions. Fan outcry was enough for Disney to announce they would make the 4:3 versions available in 2020. The new 4:3 versions that then appeared on Disney+ turned out to be the remastered versions ''before they were cropped'', creating a "best of both worlds" situation that gave viewers the vibrant colors and sharpness of the remasters but in their original ratio. Many fans now consider those versions to be the best way to view the series, especially considering they are considerably higher quality than the versions on UsefulNotes/{{DVD}}.

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** This problem gained much wider attention in 2019, when Creator/DisneyPlus acquired streaming rights to the series and the cropped episodes were used for seasons 1-20, with no option to change to the 4:3 versions. Fan outcry was enough for Disney to announce they would make the 4:3 versions available in 2020. The new 4:3 versions that then appeared on Disney+ turned out to be the remastered versions ''before they were cropped'', creating a "best of both worlds" situation that gave viewers the vibrant colors and sharpness of the remasters but in their original ratio. Many fans now consider those versions to be the best way to view the series, especially considering they are considerably higher quality than the versions on UsefulNotes/{{DVD}}.Platform/{{DVD}}.
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* Many of ''VideoGame/CaveStory''[='s=] later console and PC re-releases by Creator/{{Nicalis}} since the [=WiiWare=] version and onwards features remastered higher resolution graphics while raising the game's frame-rate from 50 FPS to 60 and offering alternate soundtrack options, but for those who prefer the original presentation of the freeware version, most of the later ports features the ability to change back to the original pixel art visuals and/or the Organya music save for the [=DSiWare=], 3DS [=eShop=], and ''Cave Story 3D'' releases. The Switch version builds off the previous ''Cave Story+'' release on PC but it has been updated for 16:9 widescreen presentation, added new lighting effects, more soundtrack options, new challenges, some quality-of-life improvements, and, after an update, implemented two-player local co-op support. Despite these changes and new features, the game plays out similarly to its original 2004 freeware release.
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* ''ComicBook/{{Youngblood}}'''s first five issues were completely redone for a hardcover release, with prolific writer Joe Casey redoing the story almost from scratch, changing every single piece of dialog and even re-organizing pages for coherence's sake. On top of that, the colors were redone entirely, fixing some of original colorist Brian Murray's less thought out color schemes.

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* ''ComicBook/{{Youngblood}}'''s ''ComicBook/YoungbloodImageComics'''s first five issues were completely redone for a hardcover release, with prolific writer Joe Casey redoing the story almost from scratch, changing every single piece of dialog and even re-organizing pages for coherence's sake. On top of that, the colors were redone entirely, fixing some of original colorist Brian Murray's less thought out color schemes.
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* Xbox's Backwards Compatibility program for UsefulNotes/XboxOne and UsefulNotes/XboxSeriesXAndS automatically remasters many of the games available on it. The exact improvements vary between games, but you can generally expect a resolution boost, improved performance, and on a few games even an increase to the FPS cap. For games such as ''VideoGame/GrandTheftAutoIV'', the Xbox 360-era ''VideoGame/GearsOfWar'' games, and ''VideoGame/SonicUnleashed'', this essentially gives them a thorough remastering job that goes into PolishedPort territory.

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* Xbox's Backwards Compatibility program for UsefulNotes/XboxOne Platform/XboxOne and UsefulNotes/XboxSeriesXAndS Platform/XboxSeriesXAndS automatically remasters many of the games available on it. The exact improvements vary between games, but you can generally expect a resolution boost, improved performance, and on a few games even an increase to the FPS cap. For games such as ''VideoGame/GrandTheftAutoIV'', the Xbox 360-era ''VideoGame/GearsOfWar'' games, and ''VideoGame/SonicUnleashed'', this essentially gives them a thorough remastering job that goes into PolishedPort territory.



* Kinda questionable if it counts (yet), but with the way UsefulNotes/{{Satellaview}} games such as ''VideoGame/BSTheLegendOfZelda'' and ''VideoGame/TheLegendOfZeldaAncientStoneTablets'' were released as [=ROMs=] -- with huge chunks of data missing and all -- many of the games require extensive hacking to make a project out of which requires restoration of various missing contents. [[http://bszelda.zeldalegends.net/ Just check out the BS Zelda hacks, and compare them to the "original" ROM dumps.]] The difference is almost as drastic as the difference between a prototype and a final game. This trope applies more to the Satellaview's Soundlink audio, but so far the scale isn't quite that high -- only a select few songs have been attempted so far, nothing amounting to the amount required for a full game.

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* Kinda questionable if it counts (yet), but with the way UsefulNotes/{{Satellaview}} Platform/{{Satellaview}} games such as ''VideoGame/BSTheLegendOfZelda'' and ''VideoGame/TheLegendOfZeldaAncientStoneTablets'' were released as [=ROMs=] -- with huge chunks of data missing and all -- many of the games require extensive hacking to make a project out of which requires restoration of various missing contents. [[http://bszelda.zeldalegends.net/ Just check out the BS Zelda hacks, and compare them to the "original" ROM dumps.]] The difference is almost as drastic as the difference between a prototype and a final game. This trope applies more to the Satellaview's Soundlink audio, but so far the scale isn't quite that high -- only a select few songs have been attempted so far, nothing amounting to the amount required for a full game.



* ''VideoGame/SonicAdventure'' underwent a major graphics overhaul when it was ported to the UsefulNotes/GameCube and PC as ''Sonic Adventure DX'' in 2003, featuring updated textures with higher poly character models from ''VideoGame/SonicAdventure2'', unlockable ''UsefulNotes/GameGear'' games (although its later ports removed them), a new Mission Mode, and Metal Sonic as an unlockable bonus character for 100% completion while boosting the game's framerate from 30 FPS to 60, but the gameplay and story are the same as its previous version.

to:

* ''VideoGame/SonicAdventure'' underwent a major graphics overhaul when it was ported to the UsefulNotes/GameCube Platform/GameCube and PC as ''Sonic Adventure DX'' in 2003, featuring updated textures with higher poly character models from ''VideoGame/SonicAdventure2'', unlockable ''UsefulNotes/GameGear'' ''Platform/GameGear'' games (although its later ports removed them), a new Mission Mode, and Metal Sonic as an unlockable bonus character for 100% completion while boosting the game's framerate from 30 FPS to 60, but the gameplay and story are the same as its previous version.



* The ''Super Mario [=3D=] All-Stars '' CompilationRerelease was billed as this, being enhanced ports of ''VideoGame/SuperMario64'', ''VideoGame/SuperMarioSunshine'' and ''VideoGame/SuperMarioGalaxy'' for the UsefulNotes/NintendoSwitch. While the original ''VideoGame/SuperMarioAllStars'' was a full-fledged VideoGameRemake of the NES ''Franchise/SuperMarioBros'' platformers, this one combines straightforward emulation with graphical enhancements (such as replacing certain textures in ''64'' with HD versions and re-rendering the cutscenes in ''Galaxy'') and control tweaks to fit the newer hardware.

to:

* The ''Super Mario [=3D=] All-Stars '' CompilationRerelease was billed as this, being enhanced ports of ''VideoGame/SuperMario64'', ''VideoGame/SuperMarioSunshine'' and ''VideoGame/SuperMarioGalaxy'' for the UsefulNotes/NintendoSwitch.Platform/NintendoSwitch. While the original ''VideoGame/SuperMarioAllStars'' was a full-fledged VideoGameRemake of the NES ''Franchise/SuperMarioBros'' platformers, this one combines straightforward emulation with graphical enhancements (such as replacing certain textures in ''64'' with HD versions and re-rendering the cutscenes in ''Galaxy'') and control tweaks to fit the newer hardware.
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* ''VideoGame/SonicAdventure'' underwent a major graphics overhaul when it was ported to the UsefulNotes/GameCube and PC as ''Sonic Adventure DX'' in 2003, featuring updated textures with higher poly character models from ''VideoGame/SonicAdventure2'', unlockable ''UsefulNotes/GameGear'' games, and a new Mission Mode while boosting the game's framerate from 30 FPS to 60, but the gameplay and story are the same as its previous version apart from the addition of unlockable UsefulNotes/GameGear games (until the later ports removed them) and Metal Sonic as a playable character for 100% completion.

to:

* ''VideoGame/SonicAdventure'' underwent a major graphics overhaul when it was ported to the UsefulNotes/GameCube and PC as ''Sonic Adventure DX'' in 2003, featuring updated textures with higher poly character models from ''VideoGame/SonicAdventure2'', unlockable ''UsefulNotes/GameGear'' games, and games (although its later ports removed them), a new Mission Mode Mode, and Metal Sonic as an unlockable bonus character for 100% completion while boosting the game's framerate from 30 FPS to 60, but the gameplay and story are the same as its previous version apart from the addition of unlockable UsefulNotes/GameGear games (until the later ports removed them) and Metal Sonic as a playable character for 100% completion.version.
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* The Sega Saturn port of ''VideoGame/RadiantSilvergun'' was re-released on Xbox 360 and Nintendo Switch in 2011 and 2022, respectively, with optional high-resolution graphics, true alpha transparency effects, bloom lighting, and an updated HUD that also keeps track of chain combos while moving the HUD to the sides of the screen, but it plays identically to its original Saturn port along with the addition of a Training Mode, online leaderboards with shareable replays, and an unlockable [[ArrangeMode Ikaruga Mode]] that uses the scoring mechanics of [[VideoGame/{{Ikaruga}} its spiritual successor]]. The anime cutscenes provided by Creator/{{Gonzo}} that were featured in the Story Mode of the Sega Saturn port was also remastered from higher quality sources.

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* The Sega Saturn port of ''VideoGame/RadiantSilvergun'' was re-released on Xbox 360 and Nintendo Switch in 2011 and 2022, respectively, with optional high-resolution graphics, true alpha transparency effects, bloom lighting, and an updated HUD that also keeps track of chain combos color chains and experience point meters for each weapon while moving the HUD to the sides of the screen, but it plays identically to its original Saturn port along with the addition of a Training Mode, online leaderboards with shareable replays, and an unlockable [[ArrangeMode Ikaruga Mode]] that uses the scoring mechanics of [[VideoGame/{{Ikaruga}} its spiritual successor]]. The anime cutscenes provided by Creator/{{Gonzo}} that were featured in the Story Mode of the Sega Saturn port was also remastered from higher quality sources.



* ''VideoGame/SonicAdventure'' underwent a major graphics overhaul when it was ported to the UsefulNotes/GameCube and PC as ''Sonic Adventure DX'' in 2003, featuring updated textures with higher poly character models from ''VideoGame/SonicAdventure2'', unlockable ''UsefulNotes/GameGear'' games, and a new Mission Mode while boosting the game's framerate from 30 FPS to 60, but the gameplay and story are the same as its previous version.

to:

* ''VideoGame/SonicAdventure'' underwent a major graphics overhaul when it was ported to the UsefulNotes/GameCube and PC as ''Sonic Adventure DX'' in 2003, featuring updated textures with higher poly character models from ''VideoGame/SonicAdventure2'', unlockable ''UsefulNotes/GameGear'' games, and a new Mission Mode while boosting the game's framerate from 30 FPS to 60, but the gameplay and story are the same as its previous version.version apart from the addition of unlockable UsefulNotes/GameGear games (until the later ports removed them) and Metal Sonic as a playable character for 100% completion.
Is there an issue? Send a MessageReason:
None


* The Saturn port of ''VideoGame/RadiantSilvergun'' was re-released on Xbox 360 and Nintendo Switch in 2011 and 2022, respectively, with optional high-resolution graphics, true alpha transparency effects, bloom lighting, and an updated HUD that also keeps track of chain combos while moving the HUD to the sides of the screen, but it plays identically to its original Saturn port along with the addition of a Training Mode, online leaderboards with shareable replays, and an unlockable [[ArrangeMode Ikaruga Mode]] that uses the scoring mechanics of [[VideoGame/{{Ikaruga}} its spiritual successor]].

to:

* The Sega Saturn port of ''VideoGame/RadiantSilvergun'' was re-released on Xbox 360 and Nintendo Switch in 2011 and 2022, respectively, with optional high-resolution graphics, true alpha transparency effects, bloom lighting, and an updated HUD that also keeps track of chain combos while moving the HUD to the sides of the screen, but it plays identically to its original Saturn port along with the addition of a Training Mode, online leaderboards with shareable replays, and an unlockable [[ArrangeMode Ikaruga Mode]] that uses the scoring mechanics of [[VideoGame/{{Ikaruga}} its spiritual successor]].successor]]. The anime cutscenes provided by Creator/{{Gonzo}} that were featured in the Story Mode of the Sega Saturn port was also remastered from higher quality sources.

Added: 5105

Changed: 3349

Removed: 1815

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* ''VideoGame/GrandTheftAuto: The Trilogy - The Definitive Edition'' is a compilation of the [[VideoGame/GrandTheftAutoIII first]] [[VideoGame/GrandTheftAutoViceCity three]] [[VideoGame/GrandTheftAutoSanAndreas games]] of the 3D era. While it's not the first time that Creator/RockstarGames has adapted its old titles to the new generations, it's certainly the first time that the company has remastered its titles on a large scale, with the Unreal Engine coming into play.
* Kinda questionable if it counts (yet), but with the way UsefulNotes/{{Satellaview}} games such as ''VideoGame/BSTheLegendOfZelda'' and ''VideoGame/TheLegendOfZeldaAncientStoneTablets'' were released as [=ROMs=]-- with huge chunks of data missing and all - many of the games require extensive hacking to make a project out of which requires restoration of various missing contents. [[http://bszelda.zeldalegends.net/ Just check out the BS Zelda hacks, and compare them to the "original" ROM dumps.]] The difference is almost as drastic as the difference between a prototype and a final game. This trope applies more to the Satellaview's Soundlink audio, but so far the scale isn't quite that high -- only a select few songs have been attempted so far, nothing amounting to the amount required for a full game.

to:

* ''VideoGame/GrandTheftAuto: The Trilogy - The Definitive Edition'' is a compilation Xbox's Backwards Compatibility program for UsefulNotes/XboxOne and UsefulNotes/XboxSeriesXAndS automatically remasters many of the [[VideoGame/GrandTheftAutoIII first]] [[VideoGame/GrandTheftAutoViceCity three]] [[VideoGame/GrandTheftAutoSanAndreas games]] of games available on it. The exact improvements vary between games, but you can generally expect a resolution boost, improved performance, and on a few games even an increase to the 3D era. While it's not FPS cap. For games such as ''VideoGame/GrandTheftAutoIV'', the Xbox 360-era ''VideoGame/GearsOfWar'' games, and ''VideoGame/SonicUnleashed'', this essentially gives them a thorough remastering job that goes into PolishedPort territory.
* ''VideoGame/BrokenSwordIITheSmokingMirror'' got a "Remastered" version shortly after
the first time that Creator/RockstarGames has adapted its old titles to the new generations, it's certainly the first time that the company has game got a "DirectorsCut" version. The game had several animated cutscenes remastered its titles on a large scale, with in order to justify the Unreal Engine coming into play.
title.
* Kinda questionable if it counts (yet), but with the way UsefulNotes/{{Satellaview}} games such as ''VideoGame/BSTheLegendOfZelda'' and ''VideoGame/TheLegendOfZeldaAncientStoneTablets'' were released as [=ROMs=]-- [=ROMs=] -- with huge chunks of data missing and all - -- many of the games require extensive hacking to make a project out of which requires restoration of various missing contents. [[http://bszelda.zeldalegends.net/ Just check out the BS Zelda hacks, and compare them to the "original" ROM dumps.]] The difference is almost as drastic as the difference between a prototype and a final game. This trope applies more to the Satellaview's Soundlink audio, but so far the scale isn't quite that high -- only a select few songs have been attempted so far, nothing amounting to the amount required for a full game.



* For ''VideoGame/NightTrap''[='=]s 25th Anniversary, it received a remaster for the 8th generation consoles and PC handled by Flash Film Works and Screaming Villains, using the original source-quality footage used for the game. Its spiritual successor, ''VideoGame/DoubleSwitch'', got the same treatment for its 25th Anniversary.
* The ''Super Mario [=3D=] All-Stars '' CompilationRerelease was billed as this, being enhanced ports of ''VideoGame/SuperMario64'', ''VideoGame/SuperMarioSunshine'' and ''VideoGame/SuperMarioGalaxy'' for the UsefulNotes/NintendoSwitch. While the original ''VideoGame/SuperMarioAllStars'' was a full-fledged VideoGameRemake of the NES ''Franchise/SuperMarioBros'' platformers, this one combines straightforward emulation with graphical enhancements (such as replacing certain textures in ''64'' with HD versions and re-rendering the cutscenes in ''Galaxy'') and control tweaks to fit the newer hardware.
* ''VideoGame/BrokenSwordIITheSmokingMirror'' got a "Remastered" version shortly after the first game got a "DirectorsCut" version. The game had several animated cutscenes remastered in order to justify the title.



* ''Sonic Origins'', a compilation of ''Franchise/SonicTheHedgehog''[='=]s [[VideoGame/SonicTheHedgehog1 first]] [[VideoGame/SonicTheHedgehog2 three]] [[VideoGame/Sonic3AndKnuckles games]] on Sega Genesis and ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]'' for Sega CD, features remastered cutscenes for ''Sonic CD'' that were originally handled by a pair of fans from the modding community who were attempting to AI upscale the original videos from Creator/StudioJunio and Creator/ToeiAnimation to HD resolutions until Sega [[PromotedFanboy hired them]] alongside Creator/DiscotekMedia to handle the remastering and restoration of the game's cutscenes for this compilation.

to:

* ''Sonic Origins'', ''VideoGame/GrandTheftAuto: The Trilogy - The Definitive Edition'' is a compilation of ''Franchise/SonicTheHedgehog''[='=]s [[VideoGame/SonicTheHedgehog1 the [[VideoGame/GrandTheftAutoIII first]] [[VideoGame/SonicTheHedgehog2 [[VideoGame/GrandTheftAutoViceCity three]] [[VideoGame/Sonic3AndKnuckles [[VideoGame/GrandTheftAutoSanAndreas games]] on Sega Genesis and ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]'' for Sega CD, features of the 3D era. While it's not the first time that Creator/RockstarGames has adapted its old titles to the new generations, it's certainly the first time that the company has remastered cutscenes for ''Sonic CD'' that were originally handled by its titles on a pair of fans from large scale, with the modding community who were attempting to AI upscale the original videos from Creator/StudioJunio and Creator/ToeiAnimation to HD resolutions until Sega [[PromotedFanboy hired them]] alongside Creator/DiscotekMedia to handle the remastering and restoration of the game's cutscenes for this compilation.Unreal Engine coming into play.



* ''VideoGame/XBlades'' features remastered [=FMVs=] 1080p for its 2022 GOG.com re-release, but the rest of the game's visuals has been untouched contrary to its product description.
* Xbox's Backwards Compatibility program automatically remasters many of the games available on it. The exact improvements vary between games, but you can generally expect a resolution boost, improved performance, and on a few games even an increase to the FPS cap. For games such as ''VideoGame/GrandTheftAutoIV'', the 360-era ''VideoGame/GearsOfWar'' games, and ''VideoGame/SonicUnleashed'', this essentially gives them a thorough remastering job that goes into PolishedPort territory.



* A pair of ''VideoGame/ResidentEvil4'' fans took liberty of remastering the 2014 Steam port of the game themselves over the course of 8 years with the [[https://www.re4hd.com HD Project]], featuring remastered high-definition textures based on the real-life architecture and art sources found across Spain and Wales that Capcom once used for the original game's art assets, along with 3D model edits to previously simplified models or flat 2D texture objects, improved models and textures for the characters, items, and weapons, and fixing environmental errors and correcting lighting effects, all while preserving the original feel of the game's art direction and gameplay. It also comes with a plugin called [[https://nipkownix.github.io/re4_tweaks/ re4_tweaks]] that also restores effects and features missing from the [=GameCube=] version back into the Steam version while adding various fixes and quality-of-life improvements.

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* For ''VideoGame/NightTrap''[='=]s 25th Anniversary, it received a remaster for the 8th generation consoles and PC handled by Flash Film Works and Screaming Villains, using the original source-quality footage used for the game. Its spiritual successor, ''VideoGame/DoubleSwitch'', got the same treatment for its 25th Anniversary.
* The Saturn port of ''VideoGame/RadiantSilvergun'' was re-released on Xbox 360 and Nintendo Switch in 2011 and 2022, respectively, with optional high-resolution graphics, true alpha transparency effects, bloom lighting, and an updated HUD that also keeps track of chain combos while moving the HUD to the sides of the screen, but it plays identically to its original Saturn port along with the addition of a Training Mode, online leaderboards with shareable replays, and an unlockable [[ArrangeMode Ikaruga Mode]] that uses the scoring mechanics of [[VideoGame/{{Ikaruga}} its spiritual successor]].
* ''VideoGame/RaySeries'': The home console port of ''[=RayStorm=]'' received a HD remaster in 2010 for Xbox 360 and [=PlayStation=] 3 (the latter of which remained exclusive to Japan), which completely remade the graphics with newer assets and effects (although the game itself is stretched from 4:3 to 16:9 to mimic widescreen), but the gameplay for the most part remains the same apart from the difficulty slider affecting all stages rather than individually like in the arcade version, the addition of two new playable (the R-GRAY 0 and R-GEAR), and online leaderboards with shareable replays. The arcade versions of ''[=RayStorm=]'' and ''[=RayCrisis=]'' would get HD upscaled remastered as part of the ''Ray'z Arcade Chronology'' and the ''[=RayStorm=] X [=RayCrisis=] HD Collection'' in 2023 along with their original low-resolution versions.
* A pair of ''VideoGame/ResidentEvil4'' fans took liberty of remastering the 2014 Steam port of the game themselves over the course of 8 years with the [[https://www.re4hd.com HD Project]], featuring remastered high-definition textures based on the real-life European art and architecture and art sources found across Spain and Wales that Capcom once used for the original game's art assets, along with 3D model edits to previously simplified models or flat 2D texture objects, improved models and textures for the characters, items, and weapons, and fixing environmental errors and correcting lighting effects, all while preserving the original feel of the game's art direction and gameplay. It also comes with a plugin called [[https://nipkownix.github.io/re4_tweaks/ re4_tweaks]] that also restores effects and features missing from the [=GameCube=] version back into the Steam version while adding various fixes and quality-of-life improvements.improvements.
* ''VideoGame/SonicAdventure'' underwent a major graphics overhaul when it was ported to the UsefulNotes/GameCube and PC as ''Sonic Adventure DX'' in 2003, featuring updated textures with higher poly character models from ''VideoGame/SonicAdventure2'', unlockable ''UsefulNotes/GameGear'' games, and a new Mission Mode while boosting the game's framerate from 30 FPS to 60, but the gameplay and story are the same as its previous version.
* ''Sonic Origins'', a compilation of ''Franchise/SonicTheHedgehog''[='=]s [[VideoGame/SonicTheHedgehog1 first]] [[VideoGame/SonicTheHedgehog2 three]] [[VideoGame/Sonic3AndKnuckles games]] on the Sega Genesis and ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]'' for the Sega CD, features remastered cutscenes for ''Sonic CD'' that were originally handled by a pair of fans from the modding community who were attempting to AI upscale the original videos from Creator/StudioJunio and Creator/ToeiAnimation to HD resolutions until Sega [[PromotedFanboy hired them]] alongside Creator/DiscotekMedia to handle the remastering and restoration of the game's cutscenes for this compilation.
* The ''Super Mario [=3D=] All-Stars '' CompilationRerelease was billed as this, being enhanced ports of ''VideoGame/SuperMario64'', ''VideoGame/SuperMarioSunshine'' and ''VideoGame/SuperMarioGalaxy'' for the UsefulNotes/NintendoSwitch. While the original ''VideoGame/SuperMarioAllStars'' was a full-fledged VideoGameRemake of the NES ''Franchise/SuperMarioBros'' platformers, this one combines straightforward emulation with graphical enhancements (such as replacing certain textures in ''64'' with HD versions and re-rendering the cutscenes in ''Galaxy'') and control tweaks to fit the newer hardware.


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* ''VideoGame/XBlades'' features remastered [=FMVs=] 1080p for its 2022 GOG.com re-release, but the rest of the game's visuals has been untouched contrary to its product description.

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