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** In ''Anime/GundamBuildFighters Battlouge'', Sei's Build Strike Cosmos is plummeting back to Earth and risking his Gunpla of being destroyed by such an act. Meijin Kawagachi III ends up positioning his A-Z Gundam in its Waverider Mode to help Sei because he doesn't want such a lame win.
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* At the end of ''Film/JasonX'', the now super-enhanced Jason Voorhees is finally killed when [[spoiler:Brodski]] grabs Jason in his spacesuit and drags him into Earth 2's orbit. They both burn up in the process, [[spoiler:except for Jason's mask, which is implied to still contain a part of his soul.]]
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* The crew of Soyuz 11 died during re-entry when a valve that was supposed to seal the lines between the crew module and the jettisoned service module failed, causing a gradual decompression of the cabin. Most of the time, astronauts wear full space suits during re-entry in case of just such a problem, but the Russians had stopped it at this time. They went back to wearing suits after the accident.
* Vostok 1 suffered a failure to fully separate from its service module prior to re-entry, causing the spacecraft to enter at a squirrelly angle that potentially could have ended in disaster.

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* The crew [[SubvertedTrope Subverted]] in the case of Soyuz 11 died during re-entry when a valve that 11; communications were cut off at the start of reentry, which was supposed to seal normal. Reentry was nominal, and the lines between capsule parachuted to a successful landing... at which point ground support opened the hatch and found three dead cosmonauts. When the crew module and the jettisoned the service module failed, after making their deorbit burn, a valve which normally opened very late in the descent (to equalise the pressure inside the capsule with the outside atmospheric pressure, to keep the pressure differential from making the door difficult to open once on the ground) was jarred open, causing a gradual decompression of the cabin. cabin. Most of the time, astronauts and cosmonauts wear full space suits during re-entry in case of just such a problem, but the Russians Soviets had stopped it at this time. time. They went back to wearing suits after the accident.
* Vostok 1 suffered a failure to fully separate from its service module prior to re-entry, causing the spacecraft to enter at a squirrelly angle that potentially could have ended in disaster.disaster had the reentry module not been a sphere entirely covered in heat shielding.
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This trope is sometimes used incorrectly when the object does not have to aerobrake because its method of propulsion allows it to slow down -before- entering the atmosphere. E.g., if Superman uses his flight powers, not restricted by such concerns as fuel, to de-orbit at highway speeds, there will be no exceptional heat.

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This trope is sometimes used incorrectly when the object does not have to aerobrake because its method of propulsion allows it to slow down -before- ''before'' entering the atmosphere. E.g., if Superman uses his flight powers, not restricted by such concerns as fuel, to de-orbit at highway speeds, there will be no exceptional heat.
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The process of atmospheric entry can be compared to hitting treacle after a ride across ice (or, if you're American, suddenly hitting a wall of peanut butter during an easy downhill jog). A fast-moving object compresses air before it, generating a lot of heat in the process. In fact, there are not many substances that can withstand the heat generated, and most spacecraft have an ablative heat shield that burns off during re-entry, which requires the spacecraft to come in at a fairly precise angle. This itself is a danger because if the craft comes in at too low an angle, it can literally bounce off the atmosphere and be lost in space (like a stone skipping on water), while if it comes in at too high an angle, the G-forces would likely kill (or seriously harm) the astronauts within. At even steeper angles, no heat shield can save the craft, and it will burn up as a man-made meteor.[[note]]Entry corridor precision is mostly an issue for deep-space vehicles like Apollo or Curiosity. Descending from low orbit is much harder to screw up, as the vehicle is already very close to the atmosphere and moving parallel to it; all it has to do is slow down a bit.[[/note]]

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The process of atmospheric entry can be compared to hitting treacle after a ride across ice (or, if you're American, suddenly hitting a wall of peanut butter during an easy downhill jog). A fast-moving object compresses air before it, generating a lot of heat in the process. In fact, there are not many substances that can withstand the heat generated, and most spacecraft have an ablative heat shield that burns off during re-entry, which requires the spacecraft to come in at a fairly precise angle. This itself is a danger because if the craft comes in at too low an angle, it can literally bounce off the atmosphere and be lost in space (like a stone skipping on water), while if it comes in at too high an angle, the G-forces would likely kill (or seriously harm) the astronauts within. At even steeper angles, no heat shield can save the craft, and it will burn up as a man-made meteor.[[note]]Entry corridor precision is mostly an issue for deep-space vehicles like Apollo or Curiosity. Descending from low orbit is much harder to screw up, as the vehicle is already very close to the atmosphere and moving parallel to it; all it has to do is slow down a bit.bit, and, even if it skips off the atmosphere, it'll come back down again later. It's also moving much more slowly when it enters the atmosphere than something returning from deep space.[[/note]]
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* ''{{Franchise/Tintin}}''. Happens in ''Explorers on the Moon'' as the "crushing G-Forces" make the crew black out every time (even when landing on and taking off from the Moon). Although the rocketship is designed to land automatically, it's still played up for tension with the usual comm failures and/or engine problems each time.

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* ''{{Franchise/Tintin}}''. Happens in ''Explorers on the Moon'' as the "crushing G-Forces" make the crew black out every time (even when landing on and taking off from the Moon). Although the rocketship is designed to land automatically, it's still played up for tension with the usual comm failures and/or engine problems each time.time, or, in the case of the final return to Earth, everyone on board fainting from lack of oxygen.
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** ''Anime/MobileSuitGundamWing'' features a lesser version in the final episode, where Heero has to fly into the atmosphere to prevent a chunk of [[SpaceFortress Libra]] from [[ColonyDrop falling to Earth]]. While the Wing Zero can (and has) entered the atmosphere under its own power, he has to stay in its mobile suit mode in order to use its [[{{BFG}} twin buster rifle]], the only weapon powerful enough to destroy the debris.

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** ''Anime/MobileSuitGundamWing'' features a lesser version in the final episode, where Heero has to fly into the atmosphere to prevent a chunk of [[SpaceFortress Libra]] from [[ColonyDrop falling to Earth]]. While the Wing Zero can (and has) entered the atmosphere under its own power, power in mobile armor mode, he has to stay in its mobile suit mode in order to use its [[{{BFG}} twin buster rifle]], the only weapon powerful enough to destroy the debris.debris, and the relative positions of Wing Zero and his target mean that has to come in at a dangerously steep angle.
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* ComicBook/JeanGrey of the ''ComicBook/{{X-Men}}'' first encountered the Phoenix Force while using her telekinesis to hold the damaged space shuttle she and her friends were in together through re-rentry. While she succeeds in bringing the shuttle to Earth, at the same time a massive solar flare exposes her to a lethal radiation dose, and that's where the Phoenix Force steps in to save her.

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* ComicBook/JeanGrey of the ''ComicBook/{{X-Men}}'' ''ComicBook/XMen'' first encountered the Phoenix Force while using her telekinesis to hold the damaged space shuttle she and her friends were in together through re-rentry. While she succeeds in bringing the shuttle to Earth, at the same time a massive solar flare exposes her to a lethal radiation dose, and that's where the Phoenix Force steps in to save her.
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* [[InvertedTrope Inverted]] with the disposal of the (robotic) spacecrafts ''Galileo'' and ''Cassini'', where signal loss after entering into Jupiter's and Saturn's atmosphere respectively to never come back was something totally expected.
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*** Everybody on the ground knew that Soyuz was unready to fly, but the pressure to launch was coming from the utmost heights, so no one could really insist. YuriGagarin, then a commander of the cosmonaut corps and Komarov's best friend, tried to install himself as a Soyuz-1 pilot, considering that the [[BatmanGambit authorities wouldn't risk the first man in space]], but was unsuccessful.

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*** Everybody on the ground knew that Soyuz was unready to fly, but the pressure to launch was coming from the utmost heights, so no one could really insist. YuriGagarin, UsefulNotes/YuriGagarin, then a commander of the cosmonaut corps and Komarov's best friend, tried to install himself as a Soyuz-1 pilot, considering that the [[BatmanGambit authorities wouldn't risk the first man in space]], but was unsuccessful.
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* Inverted at the end of ''Videogame/RocketKnightAdventures'': After the FinalBoss is defeated and his space station explodes, the boss comes back one last time for Sparkster while he's trapped in an escape pod with no means to defend himself. Once they both reach the planet's atmosphere, Sparkster survives re-entry just fine in his pod while the boss catches fire and burns into cinders.
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* At the end of ''VideoGame/SonicAdvance2'', Super Sonic is attempting to guide an Egg Cell containing a bunch of animal friends and Cream's mother Vanilla back down into the atmosphere. However, it ends up shattering due to it not being protected for such a thing. It spills the animals and Vanilla out and knocks Sonic out of Super Sonic. He ends up having to dive for Vanilla's hand before they both go kersplat.
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* Parodied in the final scene of ''Film/MenInWhite'', where the heroes' spaceship heats up and bursts into flames as it falls through the atmosphere... then the parachute opens, at which point the flames instantly disappear and the spaceship casually drops down.
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* ''VideoGame/MassEffect2'' opens with the Normandy being badly damaged by a Collector ship. While Commander Shepard manages to get [[TheMenFirst every member of their crew off before the ship hits the atmosphere]], Shepard him/herself does not, and promptly falls into a planet's atmosphere. By some miracle, s/he doesn't die, and human organization Cerberus essentially brings what's left of their flayed charred body BackFromTheDead over a period of two years.
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This trope is sometimes used incorrectly, when the object is reentering the atmosphere ''slowly'' (relatively speaking). E.g., if Superman uses his flight powers to de-orbit at highway speeds, there will be no exceptional heat.

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This trope is sometimes used incorrectly, incorrectly when the object is reentering does not have to aerobrake because its method of propulsion allows it to slow down -before- entering the atmosphere ''slowly'' (relatively speaking).atmosphere. E.g., if Superman uses his flight powers powers, not restricted by such concerns as fuel, to de-orbit at highway speeds, there will be no exceptional heat.
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** This same event is also played for drama in the climactic scene of ''Film/HiddenFigures''.
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* In ''Anime/HaloLegends'', one of the ODST drop pods burns up on reentry in the beginning of "The Babysitter".

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* In ''Anime/HaloLegends'', one of the ODST drop pods burns up on reentry in the beginning of "The Babysitter".''The Babysitter''.



* In ''VideoGame/HaloCombatEvolved'', the Master Chief's escape pod experiences airbrake failure when landing on the ring, and the crash kills everyone except for him.
** In the ''Franchise/{{Halo}}'' franchise in general, ODST drop pods have a non-insignificant rate of failure when launched, as alluded to in the "Anime" section.

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* ''Franchise/{{Halo}}'':
**
In ''VideoGame/HaloCombatEvolved'', the Master Chief's escape pod experiences airbrake failure when landing on the ring, and the crash kills everyone except for him.
** In the ''Franchise/{{Halo}}'' franchise in general, ODST drop pods have a non-insignificant rate of failure when launched, as alluded to in the "Anime" section.

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* ''WesternAnimation/RenAndStimpy'' join the fire department - when Ren is sent up a telescoping ladder hundreds of stories up to rescue a large fat woman, he passes out from vertigo. She grabs him, clenches him in her teeth, and steps out onto the ladder. Stimpy can't hold the crank and the two rocket earthward, her butt glowing red on re-entry.

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* ''WesternAnimation/RenAndStimpy'' [[WesternAnimation/TheRenAndStimpyShow Ren and Stimpy]] join the fire department - when Ren is sent up a telescoping ladder hundreds of stories up to rescue a large fat woman, he passes out from vertigo. She grabs him, clenches him in her teeth, and steps out onto the ladder. Stimpy can't hold the crank and the two rocket earthward, her butt glowing red on re-entry.
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%% Image selected per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=1452266899092104700
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[[quoteright:300:[[ComicBook/DisneyDucksComicUniverse http://static.tvtropes.org/pmwiki/pub/images/the_duck_who_fell_to_earth_cover.png]]]]
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* In ''Anime/HaloLegends'' one of the ODST drop pods burns up on reentry.

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* In ''Anime/HaloLegends'' ''Anime/HaloLegends'', one of the ODST drop pods burns up on reentry.reentry in the beginning of "The Babysitter".


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** In the ''Franchise/{{Halo}}'' franchise in general, ODST drop pods have a non-insignificant rate of failure when launched, as alluded to in the "Anime" section.
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* [[https://en.wikipedia.org/?title=STS-107 STS-107]] tragically burned up in re-entry when an accident at launch punched a suitcase-sized hole in the wing leading edge heat-shield but its fate was not immediately apparent in mission control. After contact was lost, Houston hailed the shuttle over and over again, growing increasingly concerned as the blackout, which does still happen during shuttle re-entries but normally clears after a few seconds didn't end after a minute, then two, then three, then eyewitness reports and amateur video started surfacing of multiple falling stars along the shuttle's flight path where thee should have been only one big one...

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* [[https://en.wikipedia.org/?title=STS-107 STS-107]] tragically burned up in re-entry when an accident at launch punched a suitcase-sized hole in the wing leading edge heat-shield but its fate was not immediately apparent in mission control. After contact was lost, Houston hailed the shuttle over and over again, growing increasingly concerned as the blackout, which does still happen during shuttle re-entries but normally clears after a few seconds didn't end after a minute, then two, then three, then eyewitness reports and amateur video started surfacing of multiple falling stars along the shuttle's flight path where thee there should have been only one big one...
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** The trick being to send the radio waves ''up'', since the communications aren't blocked in that direction. A satellite picks the signal and retransmits it to ground.

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** The trick being to send the radio waves ''up'', since the communications aren't blocked in that direction. A satellite picks up the signal and retransmits it to ground.
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possibly not real


** It's more than just a rumour now that [[http://www.youtube.com/watch?v=3Z_m7onLw74 the tapes]] have been released.

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** It's more than just a rumour now that [[http://www.youtube.com/watch?v=3Z_m7onLw74 the tapes]] have been released.released, though their authenticity is disputed.
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** ''Anime/MobileSuitGundamWing'' features a lesser version in the final episode, where Heero has to fly into the atmosphere to prevent a chunk of [[SpaceFortress Libra]] from [[ColonyDrop falling to Earth]]. While the Wing Zero can (and has) entered the atmosphere under its own power, he has to stay in its mobile suit mode in order to use its [[{{BFG}} twin buster rifle]], the only weapon powerful enough to destroy the debris.
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** The reason the radio blackout lasted longer than usual was that the Apollo 13 Command Module hit the atmosphere at the shallowest re-entry angle ''EVAR'', nearly at the lowermost limit before they would have ricocheted back off into space. This happened because a steam vent on the Lunar Module had been applying a very weak thrust to the docked spacecraft on its way back to Earth, without anyone's knowledge. And going into the reentry, there was the additional scare factor that ''they weren't sure the heat shield was intact''.

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** The reason the radio blackout lasted longer than usual was that the Apollo 13 Command Module hit the atmosphere at the shallowest re-entry angle ''EVAR'', ''EVER'', nearly at the lowermost limit before they would have ricocheted back off into space. This happened because a steam vent on the Lunar Module had been applying a very weak thrust to the docked spacecraft on its way back to Earth, without anyone's knowledge. And going into the reentry, there was the additional scare factor that ''they weren't sure the heat shield was intact''.
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* In ''ComicBook/DeepGravity'', the damaged freighter ''Vanguard'' isn't designed for atmospheric entry, so either its descent has to be halted or the survivors have to get off it. They eventually make it aboard Werner's shuttle, but the shuttle is knocked off its intended angle of descent to the planet, and are therefore at risk of burning up in the atmosphere. They make it through, but control of the shuttle is sufficiently impaired that they crash-land anyway.
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** ''Anime/GundamReconguistaInG'' has ''the entire final battle'' transition from space to land for the last episode, resulting in this trope several times over.
** ''Anime/MobileSuitGundamIronbloodedOrphans'' has Mikazuki surviving re-entry by using a defeated enemy suit as ablative armour.
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It was already in the RL section


One other side effect of this whole process is that the heat generated strips electrons from the atmosphere. Since radio waves can't penetrate the resulting cloud of plasma, the spacecraft's communications systems are rendered useless[[note]]Through the plasma, signals sent elsewhere will be unaffected[[/note]] for the duration of the process, which lasts for several minutes. Well, it used to--see below.

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One other side effect of this whole process is that the heat generated strips electrons from the atmosphere. Since radio waves can't penetrate the resulting cloud of plasma, the spacecraft's communications systems are rendered useless[[note]]Through the plasma, signals sent elsewhere will be unaffected[[/note]] useless for the duration of the process, which lasts for several minutes. Well, it used to--see below.
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Columbia\'s last moments are known because they were transmitted to satellites.


One other side effect of this whole process is that the heat generated strips electrons from the atmosphere. Since radio waves can't penetrate the resulting cloud of plasma, the spacecraft's communications systems are rendered useless for the duration of the process, which lasts for several minutes. Well, it used to--see below.

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One other side effect of this whole process is that the heat generated strips electrons from the atmosphere. Since radio waves can't penetrate the resulting cloud of plasma, the spacecraft's communications systems are rendered useless useless[[note]]Through the plasma, signals sent elsewhere will be unaffected[[/note]] for the duration of the process, which lasts for several minutes. Well, it used to--see below.
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* As of ''VideoGame/KerbalSpaceProgram'' version 1.0, atmospheric entry does damage to craft. How much entry damage done to the craft depends on the user difficulty settings. In any case, coming too fast into an atmosphere or coming in at the wrong angle can cause a craft to dramatically burn up or give the kerbals inside a very wild ride. Damage can be lessened with heat shields.

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