Is there an issue? Send a MessageReason:
add one way heroics
Deleted line(s) 75 (click to see context) :
* Discussed in the comic [[http://owlturd.com/post/91042216689/we-go-forward-image-twitter-facebook We Go Forward]].
Added DiffLines:
* In {{VideoGame/OneWayHeroics}}, once something is scrolled off to the left, it's consumed by the Darkness and you can't go back. In fact, trying to go off the left side of the automatically-scrolling screen is an instant Game Over.
* Discussed in the comic [[http://owlturd.com/post/91042216689/we-go-forward-image-twitter-facebook We Go Forward]].
* Discussed in the comic [[http://owlturd.com/post/91042216689/we-go-forward-image-twitter-facebook We Go Forward]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
->''Think you're the good guy?\\
to:
Changed line(s) 3 (click to see context) from:
You can't go left.''
to:
You can't go left.''"''
Is there an issue? Send a MessageReason:
None
Changed line(s) 41 (click to see context) from:
** ''[[VideoGame/NewSuperMarioBros1 New Super Mario Bros.]]'' for DS has "Challenge Mode". On side-scrolling levels it enables this, on vertical-scrolling levels it becomes an ''VideoGame/IceClimber'' or ''VideoGame/KidIcarus''-style RiseToTheChallenge.
to:
** ''[[VideoGame/NewSuperMarioBros1 New Super Mario Bros.]]'' for DS has "Challenge Mode". On side-scrolling levels it enables this, this; on vertical-scrolling levels it becomes an ''VideoGame/IceClimber'' or ''VideoGame/KidIcarus''-style RiseToTheChallenge.
Is there an issue? Send a MessageReason:
None
Changed line(s) 40,41 (click to see context) from:
** The original ''VideoGame/SuperMarioBros.'', the ''[[VideoGame/SuperMarioBrosTheLostLevels Lost Levels]]'' MissionPackSequel, and ''VideoGame/SuperMarioLand''. The way the levels were compressed required this. The invisible checkpoints in levels were frequently located after a useful power-up, making some players almost pray for CheckpointStarvation instead.
** ''VideoGame/NewSuperMarioBros'' has "Challenge Mode". On side-scrolling levels it enables this, on vertical-scrolling levels it becomes an ''VideoGame/IceClimber'' or ''VideoGame/KidIcarus''-style RiseToTheChallenge.
** ''VideoGame/NewSuperMarioBros'' has "Challenge Mode". On side-scrolling levels it enables this, on vertical-scrolling levels it becomes an ''VideoGame/IceClimber'' or ''VideoGame/KidIcarus''-style RiseToTheChallenge.
to:
** The original ''VideoGame/SuperMarioBros.'', ''VideoGame/SuperMarioBros1'', the ''[[VideoGame/SuperMarioBrosTheLostLevels Lost Levels]]'' MissionPackSequel, and ''VideoGame/SuperMarioLand''. The way the levels were compressed required this. The invisible checkpoints in levels were frequently located after a useful power-up, making some players almost pray for CheckpointStarvation instead.
**''VideoGame/NewSuperMarioBros'' ''[[VideoGame/NewSuperMarioBros1 New Super Mario Bros.]]'' for DS has "Challenge Mode". On side-scrolling levels it enables this, on vertical-scrolling levels it becomes an ''VideoGame/IceClimber'' or ''VideoGame/KidIcarus''-style RiseToTheChallenge.
**
Is there an issue? Send a MessageReason:
None
Changed line(s) 16,17 (click to see context) from:
Note that the name has nothing to do with a certain [[{{Transformers}} Autobot Medic]], [[WesternAnimation/WidgetTheWorldWatcher Widget's Evil Twin]], or the ''VideoGame/RatchetAndClank'' series.
to:
Note that the name has nothing to do with a certain [[{{Transformers}} Autobot Medic]], [[WesternAnimation/WidgetTheWorldWatcher Widget's Evil Twin]], or the ''VideoGame/RatchetAndClank'' series.
a [[VideoGame/RatchetAndClank feline-resembling alien with a robot companion]].
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* Sort-of used in ''{{Series/Knightmare}}'': the player could never exit a room via the door they came in by. Most of the time this door wouldn't be visible as it was off the bottom of the "screen" but occasionally the entry door was visible.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* Journet to Silius does this as well and is even older than Amagon.
Is there an issue? Send a MessageReason:
None
Changed line(s) 53 (click to see context) from:
* The ''VideoGame/SuperMarioWorld'' GameMod Hammer Brother Demo 3 has this. Unfortunately, it sucks as a result, because you have to go left or backwards at certain points, making it extremely easy to get stuck at random.
to:
* The ''VideoGame/SuperMarioWorld'' GameMod Hammer Brother Demo 3 ''VideoGame/HammerBrother'' has this. Unfortunately, it sucks as a result, because you have to go left or backwards at certain points, making it extremely easy to get stuck at random.
Is there an issue? Send a MessageReason:
Double entry
Deleted line(s) 35 (click to see context) :
* ''VideoGame/SuperCastlevaniaIV'' has a few sections where you have to climb up, and the screen will not scroll back down. Falling below the bottom of the screen is treated as if you fell into a {{Bottomless Pit|s}}, even if there's a platform one pixel below the screen edge.
Is there an issue? Send a MessageReason:
None
Changed line(s) 16,17 (click to see context) from:
Note that the name has nothing to do with a certain [[{{Transformers}} Autobot Medic]] or the ''VideoGame/RatchetAndClank'' series.
to:
Note that the name has nothing to do with a certain [[{{Transformers}} Autobot Medic]] Medic]], [[WesternAnimation/WidgetTheWorldWatcher Widget's Evil Twin]], or the ''VideoGame/RatchetAndClank'' series.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ''VideoGame/SonicAndTheBlackKnight'' did this, despite being a front-to-back 3D platformer.
Is there an issue? Send a MessageReason:
None
Changed line(s) 43 (click to see context) from:
* The Master System version of ''SonicTheHedgehog' has Bridge Zone Act 2 and Jungle Zone Act 2; the former automatically scrolls right and the latter doesn't scroll down. The latter is thankfully absent in the {{Game Gear}} version.
to:
* The Master System version of ''SonicTheHedgehog' has Bridge Zone Act 2 and Jungle Zone Act 2; the former automatically scrolls right and the latter doesn't scroll down. The latter is thankfully absent in the {{Game Gear}} UsefulNotes/GameGear version.
Is there an issue? Send a MessageReason:
None
Changed line(s) 55,56 (click to see context) from:
* All of the platformer games in {{Action 52}} use this. One of it's top view games, Dam Busters, also has this, and it can easily get you stuck in an area that keeps you from moving forward, forcing you to reset the game.
* Discussed in the comic [[http://owlturd.com/post/91042216689/we-go-forward-image-twitter-facebook We Go Forward]].
* Discussed in the comic [[http://owlturd.com/post/91042216689/we-go-forward-image-twitter-facebook We Go Forward]].
to:
* All of the platformer games in {{Action 52}} ''VideoGame/{{Action 52}}'' use this. One of it's its top view games, Dam Busters, also has this, and it can easily get you stuck in an area that keeps you from moving forward, forcing you to reset the game.
*Discussed in ''Creatures'' for the comic [[http://owlturd.com/post/91042216689/we-go-forward-image-twitter-facebook We Go Forward]].UsefulNotes/{{Commodore 64}} scrolls only to the right, making it important to backtrack to some bonuses before they get scrolled off the screen.
*
Added DiffLines:
[[folder:Other]]
* Discussed in the comic [[http://owlturd.com/post/91042216689/we-go-forward-image-twitter-facebook We Go Forward]].
[[/folder]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ''VideoGame/SuperCastlevaniaIV'' has a few sections where you have to climb up, and the screen will not scroll back down. Falling below the bottom of the screen is treated as if you fell into a {{Bottomless Pit|s}}, even if there's a platform one pixel below the screen edge.
Is there an issue? Send a MessageReason:
None
Changed line(s) 39 (click to see context) from:
** The original ''VideoGame/SuperMarioBros.'', the ''[[VideoGame/SuperMarioBrosTheLostLevels Lost Levels]]'' MissionPackSequel, and ''VideoGame/SuperMarioLand''. The way the levels were compressed required this.
to:
** The original ''VideoGame/SuperMarioBros.'', the ''[[VideoGame/SuperMarioBrosTheLostLevels Lost Levels]]'' MissionPackSequel, and ''VideoGame/SuperMarioLand''. The way the levels were compressed required this. The invisible checkpoints in levels were frequently located after a useful power-up, making some players almost pray for CheckpointStarvation instead.
Is there an issue? Send a MessageReason:
None
Changed line(s) 25 (click to see context) from:
* Almost all [[BeatEmUp Beat-em-Ups]] and {{Action Game}}s with platforming elements in [[ArcadeGame the arcade]] will do this to you.
to:
* Almost all [[BeatEmUp Beat-em-Ups]] and {{Action Game}}s with platforming elements in [[ArcadeGame [[UsefulNotes/ArcadeGame the arcade]] will do this to you.
Is there an issue? Send a MessageReason:
None
Changed line(s) 23 (click to see context) from:
[[folder: Action Game ]]
to:
Changed line(s) 37,38 (click to see context) from:
[[folder: Platform Game ]]
to:
Changed line(s) 59,60 (click to see context) from:
[[folder: Shoot Em Up ]]
to:
Deleted line(s) 62 (click to see context) :
Changed line(s) 65,66 (click to see context) from:
[[folder: Simulation Game ]]
to:
Deleted line(s) 68 (click to see context) :
Changed line(s) 71,72 (click to see context) from:
[[folder: Pinball ]]
to:
Deleted line(s) 76 (click to see context) :
Is there an issue? Send a MessageReason:
None
Changed line(s) 41 (click to see context) from:
** ''VideoGame/NewSuperMarioBros'' has "Challenge Mode". On side-scrolling levels it enables this, on vertical-scrolling levels it becomes an ''IceClimber'' or ''VideoGame/KidIcarus''-style RiseToTheChallenge.
to:
** ''VideoGame/NewSuperMarioBros'' has "Challenge Mode". On side-scrolling levels it enables this, on vertical-scrolling levels it becomes an ''IceClimber'' ''VideoGame/IceClimber'' or ''VideoGame/KidIcarus''-style RiseToTheChallenge.
Changed line(s) 67,68 (click to see context) from:
* Walking your dog in {{Nintendogs}} does this.
to:
* Walking your dog in {{Nintendogs}} VideoGame/{{Nintendogs}} does this.
Is there an issue? Send a MessageReason:
None
Changed line(s) 43,44 (click to see context) from:
* Usually averted in the ''{{Sonic the Hedgehog}}'' games, but the Master System version of the first game has Bridge Zone Act 2 and Jungle Zone Act 2; the former automatically scrolls right and the latter doesn't scroll down. The latter is thankfully averted in the {{Game Gear}} version.
** One subversion is in the original trilogy, where when you get to the end of a level or to a boss fight (the latter of which is easily identified by the last checkpoint), there's a point of no return coded in so you can't backtrack.
** One subversion is in the original trilogy, where when you get to the end of a level or to a boss fight (the latter of which is easily identified by the last checkpoint), there's a point of no return coded in so you can't backtrack.
to:
* Usually averted in the ''{{Sonic the Hedgehog}}'' games, but the The Master System version of the first game ''SonicTheHedgehog' has Bridge Zone Act 2 and Jungle Zone Act 2; the former automatically scrolls right and the latter doesn't scroll down. The latter is thankfully averted absent in the {{Game Gear}} version.
** One subversion is in the original trilogy, where when you get to the end of a level or to a boss fight (the latter of which is easily identified by the last checkpoint), there's a point of no return coded in so you can't backtrack.version.
** One subversion is in the original trilogy, where when you get to the end of a level or to a boss fight (the latter of which is easily identified by the last checkpoint), there's a point of no return coded in so you can't backtrack.
Deleted line(s) 60,66 (click to see context) :
[[folder: Role-Playing Game ]]
* ''VideoGame/{{Final Fantasy Tactics}}'' doesn't allow players to undo a character's movement after the confirmation of movement, which can lead to many issues nonexistent in other strategy RPGs such as moving to spots only to discover that characters are limited in their actions, can't attack foes the player thought they'd be able to, and so on.
* In ''Disgaea: Hour of Darkness'', players can't undo movement if a character has acted.
[[/folder]]
* ''VideoGame/{{Final Fantasy Tactics}}'' doesn't allow players to undo a character's movement after the confirmation of movement, which can lead to many issues nonexistent in other strategy RPGs such as moving to spots only to discover that characters are limited in their actions, can't attack foes the player thought they'd be able to, and so on.
* In ''Disgaea: Hour of Darkness'', players can't undo movement if a character has acted.
[[/folder]]
Changed line(s) 70,71 (click to see context) from:
* [[GameMaker Shoot 'em up Construction Kit]].
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 63 (click to see context) from:
to:
* In ''Disgaea: Hour of Darkness'', players can't undo movement if a character has acted.
Is there an issue? Send a MessageReason:
None
Changed line(s) 60,63 (click to see context) from:
[[folder: Role-Playing Games ]]
* ''VideoGame/{{FinalFantasyTactics}}'' doesn't allow players to undo a character's movement after the confirmation of movement, which can lead to many issues nonexistent in other strategy RPGs such as moving to spots only to discover that characters are limited in their actions, can't attack foes the player thought they'd be able to, and so on.
* ''VideoGame/{{FinalFantasyTactics}}'' doesn't allow players to undo a character's movement after the confirmation of movement, which can lead to many issues nonexistent in other strategy RPGs such as moving to spots only to discover that characters are limited in their actions, can't attack foes the player thought they'd be able to, and so on.
to:
[[folder: Role-Playing Games Game ]]
*''VideoGame/{{FinalFantasyTactics}}'' ''VideoGame/{{Final Fantasy Tactics}}'' doesn't allow players to undo a character's movement after the confirmation of movement, which can lead to many issues nonexistent in other strategy RPGs such as moving to spots only to discover that characters are limited in their actions, can't attack foes the player thought they'd be able to, and so on.
*
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[folder: Role-Playing Games ]]
* ''VideoGame/{{FinalFantasyTactics}}'' doesn't allow players to undo a character's movement after the confirmation of movement, which can lead to many issues nonexistent in other strategy RPGs such as moving to spots only to discover that characters are limited in their actions, can't attack foes the player thought they'd be able to, and so on.
[[/folder]]
* ''VideoGame/{{FinalFantasyTactics}}'' doesn't allow players to undo a character's movement after the confirmation of movement, which can lead to many issues nonexistent in other strategy RPGs such as moving to spots only to discover that characters are limited in their actions, can't attack foes the player thought they'd be able to, and so on.
[[/folder]]
Is there an issue? Send a MessageReason:
Arcade Game is not a game genre. Moving examples to appropriate folders and removing folder.
Deleted line(s) 24 (click to see context) :
Changed line(s) 34 (click to see context) from:
to:
* The original ''VideoGame/{{Glider}}'' had this.
* Pretty much all ''VideoGame/{{Action 52}}'' side scrollers. Can get you stuck in an {{Unwinnable}} situation, as in ''Dam Busters'' and ''Non Human''.
* Pretty much all ''VideoGame/{{Action 52}}'' side scrollers. Can get you stuck in an {{Unwinnable}} situation, as in ''Dam Busters'' and ''Non Human''.
Deleted line(s) 37,43 (click to see context) :
[[folder: Arcade Game ]]
* The original ''VideoGame/{{Glider}}'' had this.
* Pretty much all ''VideoGame/{{Action 52}}'' side scrollers. Can get you stuck in an {{Unwinnable}} situation, as in ''Dam Busters'' and ''Non Human''.
[[/folder]]
* The original ''VideoGame/{{Glider}}'' had this.
* Pretty much all ''VideoGame/{{Action 52}}'' side scrollers. Can get you stuck in an {{Unwinnable}} situation, as in ''Dam Busters'' and ''Non Human''.
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 53 (click to see context) from:
* ''[[RenAndStimpy Ren & Stimpy: Space Cadet Adventures]]''
to:
* ''[[RenAndStimpy ''[[VideoGame/RenAndStimpy Ren & Stimpy: Space Cadet Adventures]]''
Changed line(s) 55 (click to see context) from:
* The Kaizo Mario inspired level of ''{{Pickory}}'' will only scroll to the right, but you can backtrack up to half a screen. One trap can only be avoided by exploiting the scrolling and the fact that anything that goes off the left side of the screen is destroyed.
to:
* The Kaizo Mario inspired level of ''{{Pickory}}'' ''VideoGame/{{Pickory}}'' will only scroll to the right, but you can backtrack up to half a screen. One trap can only be avoided by exploiting the scrolling and the fact that anything that goes off the left side of the screen is destroyed.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* Discussed in the comic [[http://owlturd.com/post/91042216689/we-go-forward-image-twitter-facebook We Go Forward]].
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* All of the platformer games in {{Action 52}} use this. One of it's top view games, Dam Busters, also has this, and it can easily get you stuck in an area that keeps you from moving forward, forcing you to reset the game.
Is there an issue? Send a MessageReason:
None
Changed line(s) 48 (click to see context) from:
** ''VideoGame/NewSuperMarioBros'' has "Challenge Mode". On side-scrolling levels it enables this, on vertical-scrolling levels it becomes an ''IceClimber'' or ''KidIcarus''-style RiseToTheChallenge.
to:
** ''VideoGame/NewSuperMarioBros'' has "Challenge Mode". On side-scrolling levels it enables this, on vertical-scrolling levels it becomes an ''IceClimber'' or ''KidIcarus''-style ''VideoGame/KidIcarus''-style RiseToTheChallenge.
Is there an issue? Send a MessageReason:
None
Changed line(s) 6,7 (click to see context) from:
In a video game, RatchetScrolling occurs when the game screen only scrolls in one direction and prevents the player from backtracking.
to:
In a video game, RatchetScrolling Ratchet Scrolling occurs when the game screen only scrolls in one direction and prevents the player from backtracking.
Changed line(s) 16,17 (click to see context) from:
Note that the name has nothing to do with a certain [[{{Transformers}} Autobot Medic]] or a [[RatchetAndClank well-armed Lombax]].
to:
Note that the name has nothing to do with a certain [[{{Transformers}} Autobot Medic]] or a [[RatchetAndClank well-armed Lombax]].
the ''VideoGame/RatchetAndClank'' series.
Is there an issue? Send a MessageReason:
None
Changed line(s) 33 (click to see context) from:
to:
* ''VideoGame/{{Amagon}}'' featured this as well, one of the last NES games to do so (released in Japan in December of 1988).
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** One subversion is in the original trilogy, where when you get to the end of a level or to a boss fight (the latter of which is easily identified by the last checkpoint), there's a point of no return coded in so you can't backtrack.