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add one way heroics


* Discussed in the comic [[http://owlturd.com/post/91042216689/we-go-forward-image-twitter-facebook We Go Forward]].


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* In {{VideoGame/OneWayHeroics}}, once something is scrolled off to the left, it's consumed by the Darkness and you can't go back. In fact, trying to go off the left side of the automatically-scrolling screen is an instant Game Over.
* Discussed in the comic [[http://owlturd.com/post/91042216689/we-go-forward-image-twitter-facebook We Go Forward]].
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->''Think you're the good guy?\\

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->''Think ->''"Think you're the good guy?\\



You can't go left.''

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You can't go left.''"''
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** ''[[VideoGame/NewSuperMarioBros1 New Super Mario Bros.]]'' for DS has "Challenge Mode". On side-scrolling levels it enables this, on vertical-scrolling levels it becomes an ''VideoGame/IceClimber'' or ''VideoGame/KidIcarus''-style RiseToTheChallenge.

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** ''[[VideoGame/NewSuperMarioBros1 New Super Mario Bros.]]'' for DS has "Challenge Mode". On side-scrolling levels it enables this, this; on vertical-scrolling levels it becomes an ''VideoGame/IceClimber'' or ''VideoGame/KidIcarus''-style RiseToTheChallenge.
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** The original ''VideoGame/SuperMarioBros.'', the ''[[VideoGame/SuperMarioBrosTheLostLevels Lost Levels]]'' MissionPackSequel, and ''VideoGame/SuperMarioLand''. The way the levels were compressed required this. The invisible checkpoints in levels were frequently located after a useful power-up, making some players almost pray for CheckpointStarvation instead.
** ''VideoGame/NewSuperMarioBros'' has "Challenge Mode". On side-scrolling levels it enables this, on vertical-scrolling levels it becomes an ''VideoGame/IceClimber'' or ''VideoGame/KidIcarus''-style RiseToTheChallenge.

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** The original ''VideoGame/SuperMarioBros.'', ''VideoGame/SuperMarioBros1'', the ''[[VideoGame/SuperMarioBrosTheLostLevels Lost Levels]]'' MissionPackSequel, and ''VideoGame/SuperMarioLand''. The way the levels were compressed required this. The invisible checkpoints in levels were frequently located after a useful power-up, making some players almost pray for CheckpointStarvation instead.
** ''VideoGame/NewSuperMarioBros'' ''[[VideoGame/NewSuperMarioBros1 New Super Mario Bros.]]'' for DS has "Challenge Mode". On side-scrolling levels it enables this, on vertical-scrolling levels it becomes an ''VideoGame/IceClimber'' or ''VideoGame/KidIcarus''-style RiseToTheChallenge.
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Note that the name has nothing to do with a certain [[{{Transformers}} Autobot Medic]], [[WesternAnimation/WidgetTheWorldWatcher Widget's Evil Twin]], or the ''VideoGame/RatchetAndClank'' series.

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Note that the name has nothing to do with a certain [[{{Transformers}} Autobot Medic]], [[WesternAnimation/WidgetTheWorldWatcher Widget's Evil Twin]], or the ''VideoGame/RatchetAndClank'' series.
a [[VideoGame/RatchetAndClank feline-resembling alien with a robot companion]].
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* Sort-of used in ''{{Series/Knightmare}}'': the player could never exit a room via the door they came in by. Most of the time this door wouldn't be visible as it was off the bottom of the "screen" but occasionally the entry door was visible.
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* Journet to Silius does this as well and is even older than Amagon.
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* The ''VideoGame/SuperMarioWorld'' GameMod Hammer Brother Demo 3 has this. Unfortunately, it sucks as a result, because you have to go left or backwards at certain points, making it extremely easy to get stuck at random.

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* The ''VideoGame/SuperMarioWorld'' GameMod Hammer Brother Demo 3 ''VideoGame/HammerBrother'' has this. Unfortunately, it sucks as a result, because you have to go left or backwards at certain points, making it extremely easy to get stuck at random.
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Double entry


* ''VideoGame/SuperCastlevaniaIV'' has a few sections where you have to climb up, and the screen will not scroll back down. Falling below the bottom of the screen is treated as if you fell into a {{Bottomless Pit|s}}, even if there's a platform one pixel below the screen edge.
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Note that the name has nothing to do with a certain [[{{Transformers}} Autobot Medic]] or the ''VideoGame/RatchetAndClank'' series.

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Note that the name has nothing to do with a certain [[{{Transformers}} Autobot Medic]] Medic]], [[WesternAnimation/WidgetTheWorldWatcher Widget's Evil Twin]], or the ''VideoGame/RatchetAndClank'' series.
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* ''VideoGame/SonicAndTheBlackKnight'' did this, despite being a front-to-back 3D platformer.
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* The Master System version of ''SonicTheHedgehog' has Bridge Zone Act 2 and Jungle Zone Act 2; the former automatically scrolls right and the latter doesn't scroll down. The latter is thankfully absent in the {{Game Gear}} version.

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* The Master System version of ''SonicTheHedgehog' has Bridge Zone Act 2 and Jungle Zone Act 2; the former automatically scrolls right and the latter doesn't scroll down. The latter is thankfully absent in the {{Game Gear}} UsefulNotes/GameGear version.

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* All of the platformer games in {{Action 52}} use this. One of it's top view games, Dam Busters, also has this, and it can easily get you stuck in an area that keeps you from moving forward, forcing you to reset the game.
* Discussed in the comic [[http://owlturd.com/post/91042216689/we-go-forward-image-twitter-facebook We Go Forward]].

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* All of the platformer games in {{Action 52}} ''VideoGame/{{Action 52}}'' use this. One of it's its top view games, Dam Busters, also has this, and it can easily get you stuck in an area that keeps you from moving forward, forcing you to reset the game.
* Discussed in ''Creatures'' for the comic [[http://owlturd.com/post/91042216689/we-go-forward-image-twitter-facebook We Go Forward]].UsefulNotes/{{Commodore 64}} scrolls only to the right, making it important to backtrack to some bonuses before they get scrolled off the screen.


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[[folder:Other]]
* Discussed in the comic [[http://owlturd.com/post/91042216689/we-go-forward-image-twitter-facebook We Go Forward]].
[[/folder]]
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* ''VideoGame/SuperCastlevaniaIV'' has a few sections where you have to climb up, and the screen will not scroll back down. Falling below the bottom of the screen is treated as if you fell into a {{Bottomless Pit|s}}, even if there's a platform one pixel below the screen edge.
Is there an issue? Send a MessageReason:
None


** The original ''VideoGame/SuperMarioBros.'', the ''[[VideoGame/SuperMarioBrosTheLostLevels Lost Levels]]'' MissionPackSequel, and ''VideoGame/SuperMarioLand''. The way the levels were compressed required this.

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** The original ''VideoGame/SuperMarioBros.'', the ''[[VideoGame/SuperMarioBrosTheLostLevels Lost Levels]]'' MissionPackSequel, and ''VideoGame/SuperMarioLand''. The way the levels were compressed required this. The invisible checkpoints in levels were frequently located after a useful power-up, making some players almost pray for CheckpointStarvation instead.
Is there an issue? Send a MessageReason:
None


* Almost all [[BeatEmUp Beat-em-Ups]] and {{Action Game}}s with platforming elements in [[ArcadeGame the arcade]] will do this to you.

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* Almost all [[BeatEmUp Beat-em-Ups]] and {{Action Game}}s with platforming elements in [[ArcadeGame [[UsefulNotes/ArcadeGame the arcade]] will do this to you.
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[[folder: Action Game ]]

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[[folder: Action Game ]][[folder:Action Game]]



[[folder: Platform Game ]]

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[[folder: Platform Game ]]
[[folder:Platform Game]]



[[folder: Shoot Em Up ]]

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[[folder: Shoot [[folder:Shoot Em Up ]]
Up]]






[[folder: Simulation Game ]]

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[[folder: Simulation Game ]]
[[folder:Simulation Game]]






[[folder: Pinball ]]

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[[folder: Pinball ]]
[[folder:Pinball]]



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** ''VideoGame/NewSuperMarioBros'' has "Challenge Mode". On side-scrolling levels it enables this, on vertical-scrolling levels it becomes an ''IceClimber'' or ''VideoGame/KidIcarus''-style RiseToTheChallenge.

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** ''VideoGame/NewSuperMarioBros'' has "Challenge Mode". On side-scrolling levels it enables this, on vertical-scrolling levels it becomes an ''IceClimber'' ''VideoGame/IceClimber'' or ''VideoGame/KidIcarus''-style RiseToTheChallenge.



* Walking your dog in {{Nintendogs}} does this.

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* Walking your dog in {{Nintendogs}} VideoGame/{{Nintendogs}} does this.

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* Usually averted in the ''{{Sonic the Hedgehog}}'' games, but the Master System version of the first game has Bridge Zone Act 2 and Jungle Zone Act 2; the former automatically scrolls right and the latter doesn't scroll down. The latter is thankfully averted in the {{Game Gear}} version.
** One subversion is in the original trilogy, where when you get to the end of a level or to a boss fight (the latter of which is easily identified by the last checkpoint), there's a point of no return coded in so you can't backtrack.

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* Usually averted in the ''{{Sonic the Hedgehog}}'' games, but the The Master System version of the first game ''SonicTheHedgehog' has Bridge Zone Act 2 and Jungle Zone Act 2; the former automatically scrolls right and the latter doesn't scroll down. The latter is thankfully averted absent in the {{Game Gear}} version.
** One subversion is in the original trilogy, where when you get to the end of a level or to a boss fight (the latter of which is easily identified by the last checkpoint), there's a point of no return coded in so you can't backtrack.
version.



[[folder: Role-Playing Game ]]

* ''VideoGame/{{Final Fantasy Tactics}}'' doesn't allow players to undo a character's movement after the confirmation of movement, which can lead to many issues nonexistent in other strategy RPGs such as moving to spots only to discover that characters are limited in their actions, can't attack foes the player thought they'd be able to, and so on.
* In ''Disgaea: Hour of Darkness'', players can't undo movement if a character has acted.

[[/folder]]



* [[GameMaker Shoot 'em up Construction Kit]].

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* [[GameMaker Shoot 'em up Construction Kit]].
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* In ''Disgaea: Hour of Darkness'', players can't undo movement if a character has acted.
Is there an issue? Send a MessageReason:
None


[[folder: Role-Playing Games ]]

* ''VideoGame/{{FinalFantasyTactics}}'' doesn't allow players to undo a character's movement after the confirmation of movement, which can lead to many issues nonexistent in other strategy RPGs such as moving to spots only to discover that characters are limited in their actions, can't attack foes the player thought they'd be able to, and so on.

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[[folder: Role-Playing Games Game ]]

* ''VideoGame/{{FinalFantasyTactics}}'' ''VideoGame/{{Final Fantasy Tactics}}'' doesn't allow players to undo a character's movement after the confirmation of movement, which can lead to many issues nonexistent in other strategy RPGs such as moving to spots only to discover that characters are limited in their actions, can't attack foes the player thought they'd be able to, and so on.
Is there an issue? Send a MessageReason:
None

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[[folder: Role-Playing Games ]]

* ''VideoGame/{{FinalFantasyTactics}}'' doesn't allow players to undo a character's movement after the confirmation of movement, which can lead to many issues nonexistent in other strategy RPGs such as moving to spots only to discover that characters are limited in their actions, can't attack foes the player thought they'd be able to, and so on.

[[/folder]]

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Arcade Game is not a game genre. Moving examples to appropriate folders and removing folder.






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* The original ''VideoGame/{{Glider}}'' had this.
* Pretty much all ''VideoGame/{{Action 52}}'' side scrollers. Can get you stuck in an {{Unwinnable}} situation, as in ''Dam Busters'' and ''Non Human''.



[[folder: Arcade Game ]]

* The original ''VideoGame/{{Glider}}'' had this.
* Pretty much all ''VideoGame/{{Action 52}}'' side scrollers. Can get you stuck in an {{Unwinnable}} situation, as in ''Dam Busters'' and ''Non Human''.

[[/folder]]
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* ''[[RenAndStimpy Ren & Stimpy: Space Cadet Adventures]]''

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* ''[[RenAndStimpy ''[[VideoGame/RenAndStimpy Ren & Stimpy: Space Cadet Adventures]]''



* The Kaizo Mario inspired level of ''{{Pickory}}'' will only scroll to the right, but you can backtrack up to half a screen. One trap can only be avoided by exploiting the scrolling and the fact that anything that goes off the left side of the screen is destroyed.

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* The Kaizo Mario inspired level of ''{{Pickory}}'' ''VideoGame/{{Pickory}}'' will only scroll to the right, but you can backtrack up to half a screen. One trap can only be avoided by exploiting the scrolling and the fact that anything that goes off the left side of the screen is destroyed.
Is there an issue? Send a MessageReason:
None

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* Discussed in the comic [[http://owlturd.com/post/91042216689/we-go-forward-image-twitter-facebook We Go Forward]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* All of the platformer games in {{Action 52}} use this. One of it's top view games, Dam Busters, also has this, and it can easily get you stuck in an area that keeps you from moving forward, forcing you to reset the game.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/NewSuperMarioBros'' has "Challenge Mode". On side-scrolling levels it enables this, on vertical-scrolling levels it becomes an ''IceClimber'' or ''KidIcarus''-style RiseToTheChallenge.

to:

** ''VideoGame/NewSuperMarioBros'' has "Challenge Mode". On side-scrolling levels it enables this, on vertical-scrolling levels it becomes an ''IceClimber'' or ''KidIcarus''-style ''VideoGame/KidIcarus''-style RiseToTheChallenge.
Is there an issue? Send a MessageReason:
None


In a video game, RatchetScrolling occurs when the game screen only scrolls in one direction and prevents the player from backtracking.

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In a video game, RatchetScrolling Ratchet Scrolling occurs when the game screen only scrolls in one direction and prevents the player from backtracking.



Note that the name has nothing to do with a certain [[{{Transformers}} Autobot Medic]] or a [[RatchetAndClank well-armed Lombax]].

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Note that the name has nothing to do with a certain [[{{Transformers}} Autobot Medic]] or a [[RatchetAndClank well-armed Lombax]].
the ''VideoGame/RatchetAndClank'' series.
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* ''VideoGame/{{Amagon}}'' featured this as well, one of the last NES games to do so (released in Japan in December of 1988).
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** One subversion is in the original trilogy, where when you get to the end of a level or to a boss fight (the latter of which is easily identified by the last checkpoint), there's a point of no return coded in so you can't backtrack.

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