Follow TV Tropes

Following

History Main / RPGElements

Go To



* The third ''VideoGame/TaikoDrumMaster'' game for the DS, ''Dororon! Yokai Daikessen'', includes an RPG mode. From what's normally a rhythm game series. You travel a world map, get into random battles, gain level ups, visit towns, buy equipment, and fight bosses, just like a regular RPG. The main change is that battles is presented like songs are in the games. Every correct note you hit causes damage to your opponent, but enemies will sometimes use tricks to try and [[InterfaceScrew obscure your vision]] or generally make it harder to hit notes.

to:

* The third ''VideoGame/TaikoDrumMaster'' ''VideoGame/TaikoNoTatsujin'' game for the DS, ''Dororon! Yokai Daikessen'', includes an RPG mode. From what's normally a rhythm game series. You travel a world map, get into random battles, gain level ups, visit towns, buy equipment, and fight bosses, just like a regular RPG. The main change is that battles is presented like songs are in the games. Every correct note you hit causes damage to your opponent, but enemies will sometimes use tricks to try and [[InterfaceScrew obscure your vision]] or generally make it harder to hit notes.


* The web serial ''Memetic Narration'' ([[http://writetocreate.com/category/memetic-narration/ found here]]) features a group of teenagers who fight turn-based rpg battles against evil embodiments of internet memes within a computer. Their abilities in said battles are determined by "leveling up" their personal relationships.

Added DiffLines:

* ''VideoGame/AzureStrikerGunvolt'' features a very basic levels-and-skills system, where Gunvolt earns EXP for killing enemies, and will level up upon getting enough EXP, which increases his max HP and may sometimes earn him a new skill. You can also synth new gear using materials and equip them to Gunvolt to change his parameters and abilities.


* ''VideoGame/TheYawhg'' is mostly a ChooseYourOwnAdventure game, but the stats you raise in the six weeks prior to the YAWHG's arrival are critical to determining the outcome of various choices you make.

to:

* ''VideoGame/TheYawhg'' is mostly a ChooseYourOwnAdventure [[{{Gamebooks}} Choose Your Own Adventure]] game, but the stats you raise in the six weeks prior to the YAWHG's arrival are critical to determining the outcome of various choices you make.

Added DiffLines:

** ''VideoGame/HyruleWarriors'' has {{Character Level}}s and a SkillTree.

Added DiffLines:

* In ''VideoGame/SuperSmashBrosUltimate'', the Hero from ''VideoGame/DragonQuest'' has gameplay elements borrowed from his home series. His special attacks are reliant on a ManaMeter and won't work if he lacks MP (which, thankfully, he can recover from landing normal attacks), and one of his specials pulls up a menu with a selection of powerful spells, similar to the [=RPGs=]'s turn-based battles.


** Played straight in [[VideoGame/DragonQuestBuilders the sequel]] as the Builder now gains experience points to level up when they (or allied [=NPCs=]), kill monsters. Leveling up will not make the player deal more damage directly, though it does increase their health and stamina, unlock new weapons and skills, and make their partner Malroth more powerful.

to:

** Played straight in [[VideoGame/DragonQuestBuilders [[VideoGame/DragonQuestBuilders2 the sequel]] as the Builder now gains experience points to level up when they (or allied [=NPCs=]), kill monsters. Leveling up will not make the player deal more damage directly, though it does increase their health and stamina, unlock new weapons and skills, and make their partner Malroth more powerful.


* ''VideoGame/DragonQuestBuilders'' subverts this: the Builder is not a hero and thus does not gain experience from killing monsters. Instead, they get stronger by crafting better tools, weapons, and armor. Their home base, on the other hand, gains experience as you build more rooms, with some rooms providing persistent bonuses.

to:

* ''VideoGame/DragonQuestBuilders'' subverts this: the Builder [[ArcWords is not a hero hero]] and thus does not gain experience from killing monsters. Instead, they get stronger by crafting better tools, weapons, and armor. Their home base, on the other hand, gains experience as you build more rooms, with some rooms providing persistent bonuses.bonuses.
** Played straight in [[VideoGame/DragonQuestBuilders the sequel]] as the Builder now gains experience points to level up when they (or allied [=NPCs=]), kill monsters. Leveling up will not make the player deal more damage directly, though it does increase their health and stamina, unlock new weapons and skills, and make their partner Malroth more powerful.


* There's an Creator/{{Infocom}} [[InteractiveFiction text adventure]], ''[[VideoGame/{Zork}} Beyond Zork]]''. Your character had various stats, could use potions and herbs, and even attack monsters, yet it had all of the trademarks of the previous VideoGame/{{Zork}} games (including the mindbending puzzles). Surprisingly, it worked.

to:

* There's an Creator/{{Infocom}} [[InteractiveFiction text adventure]], ''[[VideoGame/{Zork}} ''[[VideoGame/{{Zork}} Beyond Zork]]''. Your character had various stats, could use potions and herbs, and even attack monsters, yet it had all of the trademarks of the previous VideoGame/{{Zork}} games (including the mindbending puzzles). Surprisingly, it worked.


* There's an Creator/{{Infocom}} [[InteractiveFiction text adventure]], ''VideoGame/BeyondZork''. Your character had various stats, could use potions and herbs, and even attack monsters, yet it had all of the trademarks of the previous VideoGame/{{Zork}} games (including the mindbending puzzles). Surprisingly, it worked.

to:

* There's an Creator/{{Infocom}} [[InteractiveFiction text adventure]], ''VideoGame/BeyondZork''.''[[VideoGame/{Zork}} Beyond Zork]]''. Your character had various stats, could use potions and herbs, and even attack monsters, yet it had all of the trademarks of the previous VideoGame/{{Zork}} games (including the mindbending puzzles). Surprisingly, it worked.


* Strangely, Square's ''VideoGame/WorldOfMana'' series started out as a straight action RPG, but every game since the Japanese-only ''VideoGame/SeikenDensetsu3'' has had fewer RPG elements than the previous title. ''VideoGame/DawnOfMana'' manages to be a straight-out third-person action game with fewer RPG elements than ''VideoGame/RatchetAndClank.''

to:

* Strangely, Square's ''VideoGame/WorldOfMana'' series started out as a straight action RPG, but every game since the Japanese-only ''VideoGame/SeikenDensetsu3'' ''VideoGame/TrialsOfMana'' has had fewer RPG elements than the previous title. ''VideoGame/DawnOfMana'' manages to be a straight-out third-person action game with fewer RPG elements than ''VideoGame/RatchetAndClank.''


* ''VideoGame/{{Minecraft}}'' has this in the form of experience points, potions, and enchantments. Experience points are used to enchant tools and armor pieces for various effects, such as a sword multiplying the number of drops from a mob or a pair of boots that reduces fall damage. Brewing potions can get you various results, depending on what is used, and they can be made into a "splash" form that act like hand grenades. The fanbase is [[BrokenBase divided]] as to whether this constitutes GrowingTheBeard or JumpingTheShark.

to:

* ''VideoGame/{{Minecraft}}'' has this in the form of experience points, potions, and enchantments. Experience points are used to enchant tools and armor pieces for various effects, such as a sword multiplying the number of drops from a mob or a pair of boots that reduces fall damage. Brewing potions can get you various results, depending on what is used, and they can be made into a "splash" form that act like hand grenades. The fanbase is [[BrokenBase divided]] as to whether this constitutes GrowingTheBeard or JumpingTheShark.

Added DiffLines:

[[folder:Survival Horror]]
* ''VideoGame/ResidentEvil3Nemesis'' has a downplayed example in the Reloading Tool, which Jill can use to make bullets out of by finding bottles of gunpowder; combining more bottles of gunpowder of the same type results in a larger amount of bullets. As she makes bullets out of gunpowder more often, she will produce more bullets per bottle of gunpowder. Additionally, after she has made a sufficient number of batches of both handgun bullets and shotgun shells, she will unlock the option to make enhanced ammunition for each gun, which are produced in smaller batches but with increased potency.
[[/folder]]


* ''VideoGame/DwarfFortress'' has two modes of play. One is a {{Roguelike}}, and the other is similar to ''Franchise/TheSims'' or ''VideoGame/DungeonKeeper''. Naturally, they both allow the dwarfs to gain skills and whatnot.

to:

* ''VideoGame/DwarfFortress'' has two modes of play. One is a {{Roguelike}}, and the other is similar to ''Franchise/TheSims'' ''VideoGame/TheSims'' or ''VideoGame/DungeonKeeper''. Naturally, they both allow the dwarfs to gain skills and whatnot.


* ''VideoGame/GrandTheftAutoV'' has light RPG elements with different stats related to driving and flying skills, proficiency with guns, stealth, stamina, and strength that are increased by continuing to do activities related to the stats (running to increase stamina, fighting with bare hands to increase strength, etc.). The online component of the game, ''GTA Online'', takes this a step further with [[ExperiencePoints Reputation Points]] that are earned through completing jobs and activities, increasing the player's [[CharacterLevel Rank]] and opening access to more gear and content.



* ''VideoGame/GrandTheftAutoV'' has light RPG elements with different stats related to driving and flying skills, proficiency with guns, stealth, stamina, and strength that are increased by continuing to do activities related to the stats (running to increase stamina, fighting with bare hands to increase strength, etc.). The online component of the game, ''GTA Online'', takes this a step further with [[ExperiencePoints Reputation Points]] that are earned through completing jobs and activities, increasing the player's [[CharacterLevel Rank]] and opening access to more gear and content.

to:

* ''VideoGame/GrandTheftAutoV'' ''VideoGame/SpiderManPS4'' has experience points rewarded to Spidey for completing quests and stopping random crimes in Manhattan, which allows players to purchase upgrades to skill trees in addition to increasing maximum health, swing speed, and attack power.
* ''VideoGame/{{Yakuza}}''
has light RPG elements elements, with different stats related to driving and flying skills, proficiency with guns, stealth, stamina, and strength that are increased by continuing to do activities related to the stats (running equipable gear to increase stamina, fighting with bare hands to increase strength, etc.). The online component of the game, ''GTA Online'', takes this a step further with [[ExperiencePoints Reputation Points]] that are earned through completing jobs and activities, increasing the player's [[CharacterLevel Rank]] stats and opening experience points won from battles to access to more gear and content.new skills (except for ''VideoGame/Yakuza0'', which eschews experience points in favor of purchasing upgrades).

Showing 15 edit(s) of 128

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report