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updated wick with new namespace


* ''VideoGame/{{Okaeri}}'' is [[InformedAttribute stated to be this]] on its UsefulNotes/{{Steam}} page. This can probably be backed up by [[JumpScare the random noises]] that occur in the game.

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* ''VideoGame/{{Okaeri}}'' is [[InformedAttribute stated to be this]] on its UsefulNotes/{{Steam}} Platform/{{Steam}} page. This can probably be backed up by [[JumpScare the random noises]] that occur in the game.
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* ''Anime/NeonGenesisEvangelion'' in some parts, especially in ''End of Evangelion''. In other parts, it's pure CosmicHorror or PsychologicalThriller.

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* ''Anime/NeonGenesisEvangelion'' in some parts, especially in ''End of Evangelion''. In other parts, it's pure CosmicHorror {{Cosmic Horror|Story}} or PsychologicalThriller.
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* ''Film/GeraldsGame''
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* ''VideoGame/WhosLila'' is a point-and-click adventure game initially concerning the murder of a woman named Tanya, but the pursuit of solving the titular question leads to a David Lynch-inspired thriller.

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* ''VideoGame/WhosLila'' is a point-and-click adventure game initially concerning the murder of a woman named Tanya, but the pursuit of solving the titular question leads to a David Lynch-inspired Creator/DavidLynch-inspired thriller.
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* ''Film/{{Kisapmata}}''
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* The music video for Music/TheChemicalBrothers' "Believe" (featuring Kele Okereke of Music/BlocParty) follows a paranoid factory worker hallucinating that the robotic arms he operates are stalking him. The man is eventually chased to the roof of a multi-storey car park by one of the machines, where it corners and lunges at him before... suddenly disappearing. The video ends with the man fully losing his grip on reality, laughing hysterically as he collapses in the street.
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* ''Fanfic/AlwaysVisible'' based on Omen IV: The Awakening.
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[[/index]]

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** Steven Moffat's take on the show plays with ideas of madness, and [[ItWasHereISwear things you think you saw from the corner of your eye]]. On the one hand, no, you're not going mad; on the other hand, yes, these things are real, and they ''are'' out to get you.

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** Steven Moffat's Creator/StevenMoffat's take on the show plays with ideas of madness, and [[ItWasHereISwear things you think you saw from the corner of your eye]]. On the one hand, no, you're not going mad; on the other hand, yes, these things are real, and they ''are'' out to get you.

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* ''Film/DontLookBack2009'': Is the world changing and you're the only one to notice, or have you gone mad and you're the only one ''not'' to notice?



* ''Film/NeTeRetournePas'' ("Don't Look Back"): Is the world changing and you're the only one to notice, or have you gone mad and you're the only one ''not'' to notice?
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* ''Literature/Murmuration'' by Creator/TJKlune is part queer love story, part psychological horror as a man slowly loses his mind trying to understand the dark secrets in his seemingly perfect town.

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* ''Literature/Murmuration'' ''{{Literature/Murmuration}}'' by Creator/TJKlune is part queer love story, part psychological horror as a man slowly loses his mind trying to understand the dark secrets in his seemingly perfect town.
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* ''Literature/Murmuration'' by Creator/TJKlune is part queer love story, part psychological horror as a man slowly loses his mind trying to understand the dark secrets in his seemingly perfect town.
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* ''VideoGame/{{Smile}}'' is about a guy seeing a doctor for help with his mental health and addictions, only to end up trapped in a strange world, pursued by horrifying beings who want to kill him.

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* ''VideoGame/{{Smile}}'' ''VideoGame/{{Smile|2020}}'' is about a guy seeing a doctor for help with his mental health and addictions, only to end up trapped in a strange world, pursued by horrifying beings who want to kill him.
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Disambig.


* One of the reasons why the original ''VideoGame/OperationFlashpoint'' and its current successor ''VideoGame/{{ARMA}}'' are praised for their realism is how they not only accurately portray the tech and tactics employed on a modern battlefield, but also [[WarIsHell the tension, paranoia and uncompromising unpredictability of military operations]]. Compared to most other military games, which are usually action-pumped thrill rides with lots of loud set pieces, these titles have the player experiencing almost unbearable tension while moving through enemy territory. The enemies can be well hidden, may already know of your position, may be already surrounding you stealthily and killing you before you even manage to register them and realize your grave mistake. And don't even get us started on situations like being TrappedBehindEnemyLines, completely out of ammo and hiding in the bushes, because heavily armed brigades of soldiers and vehicles are combing the whole area. All of this goes hand in hand with the horror occurring [[DaylightHorror commonly during missions set in broad daylight]].

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* One of the reasons why the original ''VideoGame/OperationFlashpoint'' and its current successor ''VideoGame/{{ARMA}}'' are praised for their realism is how they not only accurately portray the tech and tactics employed on a modern battlefield, but also [[WarIsHell the tension, paranoia and uncompromising unpredictability of military operations]]. Compared to most other military games, which are usually action-pumped thrill rides with lots of loud set pieces, these titles have the player experiencing almost unbearable tension while moving through enemy territory. The enemies can be well hidden, may already know of your position, may be already surrounding you stealthily and killing you before you even manage to register them and realize your grave mistake. And don't even get us started on situations like being TrappedBehindEnemyLines, completely out of ammo and hiding in the bushes, because heavily armed brigades of soldiers and vehicles are combing the whole area. All of this goes hand in hand with the horror occurring [[DaylightHorror commonly during missions set in broad daylight]].daylight.
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* ''VisualNovel/{{Penthos}}'' turns into this during the Second Act of the story, as the theme shifts focus from a slasher story to ruminating on death and grief, all the while utilizing a slower pace and more realistic tone that differs from the first half.
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* A lot of [[Creator/ChuckPalahniuk Chuck Palahniuk's]] earlier work (''Literature/FightClub'', ''Literature/InvisibleMonsters'', ''Literature/{{Haunted|2005}}'') falls under this.

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* A lot of [[Creator/ChuckPalahniuk Chuck Palahniuk's]] Creator/ChuckPalahniuk's earlier work (''Literature/FightClub'', ''Literature/InvisibleMonsters'', ''Literature/{{Haunted|2005}}'') falls under this.



* ''Anime/DevilmanCrybaby'' (this anime only, not the [[Manga/{{Devilman}} source material or the other adaptations it's based on]])

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* ''Anime/DevilmanCrybaby'' (this anime only, not the [[Manga/{{Devilman}} [[Franchise/{{Devilman}} source material or the other adaptations it's based on]])
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* ''Manga/LifeIsMoney''
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* ''Film/{{Games}}''
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split trope


* ''Literature/IAmNotASerialKiller'' varies in exactly which brand of horror it is, but the second book, ''Literature/MrMonster'', plunges straight into this with a ''{{Film/Saw}}''-esque plot narrated by a SociopathicHero experiencing [[SlowlySlippingIntoEvil a slow but steady]] SanitySlippage.

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* ''Literature/IAmNotASerialKiller'' varies in exactly which brand of horror it is, but the second book, ''Literature/MrMonster'', plunges straight into this with a ''{{Film/Saw}}''-esque ''{{Franchise/Saw}}''-esque plot narrated by a SociopathicHero experiencing [[SlowlySlippingIntoEvil a slow but steady]] SanitySlippage.

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* ''[[Fanfic/UltimateSleepwalker Ultimate Sleepwalker: The New Dreams]]'' has a lot of this, particularly since the protagonist is specifically tasked with fighting demonic entities that MindRape their victims. ''[[Fanfic/UltimateSpiderWoman Ultimate Spider-Woman: Change With The Light]]'' does some of it too, albeit not as much.

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* ''[[Fanfic/UltimateSleepwalker Ultimate Sleepwalker: The New Dreams]]'' has a lot of this, particularly since the protagonist is specifically tasked with fighting demonic entities that MindRape their victims.
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''[[Fanfic/UltimateSpiderWoman Ultimate Spider-Woman: Change With The Light]]'' does some includes villains who engage in {{Gaslighting}} their victims, multiple [[StalkerWithACrush super-powered Stalkers With Crushes]], and an in-depth look at [[ArchEnemy Jack O' Lantern]]'s SanitySlippage from committing crimes ForTheEvulz to an AxCrazy psychopath to a WickedCultured SoftSpokenSadist who wants to inflict the fates of it too, albeit not as much.GothicHorror stories on his victims, particularly Spider-Woman.
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* ''[[Fanfic/UltimateSleepwalker Ultimate Sleepwalker: The New Dreams]]'' has a lot of this, particularly since the protagonist is specifically tasked with fighting demonic entities that MindRape their victims. ''[[Fanfic/UltimateSpiderWoman Ultimate Spider-Woman: Change With The Light]]'' does some of it too, albeit not as much.
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See also PsychologicalThriller.

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See also PsychologicalThriller.PsychologicalThriller and PsychosexualHorror.
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excluding the Western Animation folder from indexing, as none of the examples have psychological horror as one of their main genres

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[[/index]]
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* ''LightNovel/TheGardenOfSinners''

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* ''LightNovel/TheGardenOfSinners''''Literature/TheGardenOfSinners''



* ''LightNovel/ReZero''

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* ''LightNovel/ReZero''''Literature/ReZero''
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* Creator/IngmarBergman's ''Film/HourOfTheWolf''

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* Creator/IngmarBergman's ''Film/HourOfTheWolf''
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* ''Film/TheHunted''

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* ''Film/TheHunted''''Film/TheHunted2003''
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* ''VisualNovel/MilkInsideABagOfMilkInsideABagOfMilk'' and its sequel ''Milk outside a bag of milk outside a bag of milk'': Both games follow an unnamed girl with severe mental illness trying to go about her day. The first game is about her going to the store to buy milk and the sequel is about her trying to go to bed when she gets home. Both games feature strange and at times creepy imagery, but the actual horror of the games comes from the very honest message it has about living with mental illness. There is no easy, magical solution to your problems. You can't escape from your own mind, and sometimes the most you can do is to try to get through each day, even if that can seem impossible.
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* ''VideoGame/JimsComputer'' takes advantage of humanity's paranoia, as it abuses it to its fullest by making the player look through closets late at night each time, increasing tension that one night, something will be inside. It doesn't help that the game has a subplot of multiple people going missing over short periods of time, a nameless stranger with no profile picture messaging you randomly, the visual and auditory hallucinations, a mysterious black square, and Jim expressing his own paranoia that someone is inside his house, and saying that he feels safe again each time you finish checking the closets. All of these things make the player wonder that maybe Jim is right, that maybe something supernatural and malevolent is randomly opening and closing the door and turning on the TV late at night, and hiding in one of the closets as they do it.
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* ''Film/FriendOfTheWorld''

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