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* ''VideoGame/SuperMarioBrosTheLostLevels'' removes the option to continue in [[BrutalBonusLevel World 9]], which in the original FDS version also reduces your lives count to 1.

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* ''VideoGame/SuperMarioBrosTheLostLevels'' removes the option to continue in Once you reach [[BrutalBonusLevel World 9]], which 9]] in the original FDS version also reduces your lives count of ''VideoGame/SuperMarioBrosTheLostLevels'', you get reduced to 1.
only 1 life and you can no longer use the ability to continue should you lose! Downplayed in that you can still earn extra lives.


** In ''Bloody Roar 3'', the player can continue as often as needed, up to the end boss, Xion. If, however, you manage to win every fight without losing a round, you'll face the game's [[BonusBoss secret boss]], [[SNKBoss Uranus]], immediately following your bout with Xion. You only get one shot, and continuing against her is impossible. Don't lose, or your game will be over instantly and for real!

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** In ''Bloody Roar 3'', the player can continue as often as needed, up to the end boss, Xion. If, however, But if you manage to win every fight clear Arcade Mode without losing continuing, no rounds lost, and a round, total score of 750,000 or higher, you'll face the game's [[BonusBoss [[TrueFinalBoss secret boss]], [[SNKBoss Uranus]], immediately following after your bout with Xion. You only get one shot, and continuing against her is impossible. Don't lose, or your game will be shot because losing to Uranus results in an automatic Game Over. So if you want a rematch, you'll have to start over instantly and for real!from the beginning!



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* ''VideoGame/SuperMarioBrosTheLostLevels'' removes the option to continue in [[BrutalBonusLevel World 9]], which in the original FDS version also reduces your lives count to 1.

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[[AC:ActionAdventure]]
* ''VideoGame/ToeJamAndEarl'': Once [=ToeJam=] and Earl run out of lives, the game is over. If the surviving character has at least two lives, he can put the other back in the game by giving up one of his.


Mostly seen in UsefulNotes/{{Arcade Game}}s where ContinuingIsPainful by having any scores reset to 0, to stop players with lots of coins in their pockets from [[BribingYourWayToVictory bribing their ways to victory]] by credit-feeding (and something of a ScrappyMechanic for cabinet owners who would have liked to earn that extra revenue, apparently a way of gaming strongly hated by some development and publishing companies[[note]]more specifically Creator/{{Taito}}[[/note]]); in console games it simply makes them NintendoHard. In all cases, it can also show up when facing the TrueFinalBoss. If there's a long leg at the end of the game where you ''can'' continue, but doing so takes you all the way back to the start of the leg, that's just a form of CheckpointStarvation.

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Mostly seen in UsefulNotes/{{Arcade Game}}s where ContinuingIsPainful by having any scores reset to 0, to stop players with lots of coins in their pockets from [[BribingYourWayToVictory bribing their ways to victory]] by credit-feeding (and something of a ScrappyMechanic for cabinet owners who would have liked to earn that extra revenue, apparently a way of gaming strongly hated by some development and publishing companies[[note]]more specifically Creator/{{Taito}}[[/note]]); in console games it simply makes them NintendoHard.more serious business in their final stages. In all cases, it can also show up when facing the TrueFinalBoss. If there's a long leg at the end of the game where you ''can'' continue, but doing so takes you all the way back to the start of the leg, that's just a form of CheckpointStarvation.



* Downplayed in ''VideoGame/{{Toki}}''. Regardless of how many quarters do you have handy; once you reach the final stage, the game limits the number of times you can continue to five before the ability to credit-feed is finally disabled.




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* Downplayed in ''VideoGame/{{Toki}}''. Regardless of how many quarters do you have handy; once you reach the final stage, the game limits the number of times you can continue to five before you finally lose the ability to credit-feed.


So you're playing through a game, and let's face it -- you haven't been doing great. Good thing you can continue -- except during this part; usually this is near the end of the game. Here you ''can't continue'' nor have any more players to join in (and bypass the inability to continue in the case of cooperative multiplayer titles), unfortunately.[[note]][[EnforcedTrope You can tell this by the HUD instead of flashing "INSERT COINS" or "PRESS START" where applicable, "GAME OVER" would flash on that portion(s) of the screen.]][[/note]] Instead, when you lose the game will be entirely over and all the progress you have made so far will be completely lost!

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So you're playing through a game, and let's face it -- you haven't been doing great. Good thing you can continue -- except during this part; usually this is near the end of the game. Here you ''can't continue'' nor have any can more players to join in (and for you to bypass the inability to continue in the case of cooperative multiplayer titles), titles, unfortunately.[[note]][[EnforcedTrope You can tell this by the HUD instead of flashing "INSERT COINS" or "PRESS START" where applicable, "GAME OVER" would flash on that portion(s) of the screen.]][[/note]] Instead, when you lose the game will be entirely over and all the progress you have made so far will be completely lost!



* Once the final segment of ''VideoGame/SegaSonicTheHedgehog'''s final level[[note]]Eggman's Tower[[/note]] is reached, continuing and having any more players to join in will cease to be possible.

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* Once In the final segment of ''VideoGame/SegaSonicTheHedgehog'''s final level[[note]]Eggman's Tower[[/note]] is reached, Tower[[/note]], continuing and having any more players to join in will cease to be possible.is impossible.



* You can't continue nor have a second player to join in once you get to one of the Final Zones in the original ''VideoGame/{{Darius}}'', the TropeCodifier.

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* You can't continue nor have can a second player to join in once you get to one of the Final Zones in the original ''VideoGame/{{Darius}}'', the TropeCodifier.



* Zigzagged in ''[[VideoGame/{{Gradius}} Salamander 2]]'', which locks you out from continuing once you reach the second loop; you can still have a second player to join in... up to until you clear the final stage again or lose all your lives, of course!

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* Zigzagged in ''[[VideoGame/{{Gradius}} Salamander 2]]'', which locks you out from continuing once you reach the second loop; you can still have a second player to can still join in... up to until you clear the final stage again or lose all your lives, of course!



* Exaggerated in ''VideoGame/NAM1975'', which doesn't allow you to continue nor have a 2nd player to join in once you reach the FinalBoss and [[http://www.vgmuseum.com/end/neogeo/a/nambad.htm gives you the bad ending]] should you lose all your lives by that point!

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* Exaggerated in ''VideoGame/NAM1975'', which doesn't allow you to continue nor have allows a 2nd player to join in once you reach the FinalBoss and [[http://www.vgmuseum.com/end/neogeo/a/nambad.htm gives you the bad ending]] should you lose all your lives by that point!


* In ''VideoGame/TargetTerror'', the last leg of the Hijacking mission warns you that you can't continue, though you can use credits to replenish your life meter.

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* In ''VideoGame/TargetTerror'', the last leg of [[TheVeryDefinitelyFinalDungeon the Hijacking mission mission]] warns you that you can't continue, though you can use credits to replenish your life meter.


* The original NES version of ''VideoGame/SuperMarioBros2'' gives you two continues, and using one sends you back to the beginning of the world you're in. Use them all up, and you're all the way back to the beginning of the game.

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[[AC:BeatEmUp]]
*''VideoGame/StreetsOfRage'' would disable player 2 from joining the game if player 1 reaches the final level. This was done to prevent solo players from cheating by continuing as player 2 if they used up all their continues as player 1.


* Once the player defeats Engels in ''VideoGame/NierAutomata'', they're allowed to resume play without reloading a save when they die, since the ability to do so is justified in-game by 2B and 9S uploading themselves into a spare body using their AI backup at the Bunker. This allows the player to retain their money and items, though they have to return to their corpse to retrieve their chips. [[spoiler: Once the Bunker is destroyed early on in Route C/D, this option is no longer available, and dying results in a flat game-over and having to restore a previous save.]]

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* Once ''VideoGame/NierAutomata'' has ''two'' of these points, one at the player defeats Engels very beginning of the game. Dying before defeating the first boss results in ''VideoGame/NierAutomata'', they're a NonStandardGameOver and having to restart the entire game from the very beginning. After you defeat the first boss, however, you're finally given the chance to save, and allowed to resume play without reloading a save when they you die, since the ability to do so is justified in-game by 2B and 9S uploading themselves into a spare body using their AI backup at the Bunker. This allows the player to retain their money and items, though they have to return to their corpse to retrieve their chips. [[spoiler: Once the Bunker is destroyed early on in Route C/D, this option is no longer available, and dying results in a flat game-over and having to restore a previous save.]]

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* Once the player defeats Engels in ''VideoGame/NierAutomata'', they're allowed to resume play without reloading a save when they die, since the ability to do so is justified in-game by 2B and 9S uploading themselves into a spare body using their AI backup at the Bunker. This allows the player to retain their money and items, though they have to return to their corpse to retrieve their chips. [[spoiler: Once the Bunker is destroyed early on in Route C/D, this option is no longer available, and dying results in a flat game-over and having to restore a previous save.]]


** Stage Final-B of ''Imperishable Night'' does this. Given that this is the TrueFinalBoss' stage that can only be reached by not using any continues, this is both better (it only makes sense) and worse (good luck getting any practice) than usual.

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** Stage Final-B of ''Imperishable Night'' does this. Given that this is the TrueFinalBoss' stage that can only be reached by not using any continues, this is both better (it only makes sense) and worse (good luck getting any practice) than usual.[[note]]Exaggerated in that (instead of being given a chance to use a continue) you'll be given the BadEnding if you lose all your lives after reaching that true final stage![[/note]]


* The arcade versions of ''VideoGame/WonderBoy'' and [[VideoGame/WonderBoyInMonsterLand its]] [[VideoGame/WonderBoyIIIMonsterLair sequels]] disable continuing in their final stages. Worse, the second game's Sega Master System port [[FinalDeathMode removes continues entirely.]]

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* The arcade versions of ''VideoGame/WonderBoy'' ''VideoGame/WonderBoy1'' and [[VideoGame/WonderBoyInMonsterLand its]] [[VideoGame/WonderBoyIIIMonsterLair sequels]] disable continuing in their final stages. Worse, the second game's Sega Master System port [[FinalDeathMode removes continues entirely.]]


* ''VideoGame/GenpeiToumaDen''. Once you reach the halfway point where the path branches a second time, continuing, which previously allowed you to restart at the stage you died in, brings you back to the halfway point.

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* A downplayed variant occurs in ''VideoGame/GenpeiToumaDen''. Once you reach the halfway point where the path branches a second time, continuing, which previously allowed you to restart at the stage you died in, brings you back to the halfway point.



* In ''VideoGame/TargetTerror'', the last leg of the Hijacking mission warns you that you can't continue, though you can use credits to replenish your life meter.



* In ''VideoGame/TargetTerror'', the last leg of the Hijacking mission warns you that you can't continue, though you can use credits to replenish your life meter.


* The arcade versions of ''VideoGame/WonderBoy'' and [[VideoGame/WonderBoyInMonsterLand its]] [[VideoGame/WonderBoyIIIMonsterLair sequels]] disable continuing in their final stages.

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* The arcade versions of ''VideoGame/WonderBoy'' and [[VideoGame/WonderBoyInMonsterLand its]] [[VideoGame/WonderBoyIIIMonsterLair sequels]] disable continuing in their final stages.
stages. Worse, the second game's Sega Master System port [[FinalDeathMode removes continues entirely.]]

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