Follow TV Tropes

Following

History Main / PlanetOfHats

Go To



*** Perhaps humanity's hat can be summed up as "hold my beer. "

to:

*** Perhaps humanity's hat can be summed up as "hold as, "Hold my beer. "beer!"


** Perhaps humanity's hat can be summed up as "hold my beer. "

to:

** *** Perhaps humanity's hat can be summed up as "hold my beer. "

Added DiffLines:

** Perhaps humanity's hat can be summed up as "hold my beer. "


On their WagonTrainToTheStars, our intrepid heroes come across a planet whose inhabitants all share a single defining characteristic. Everybody is a {{robot|RollCall}}, or a gangster, or a ProudWarriorRaceGuy, or an [[WorldOfHam over-the-top actor]], or wearing a NiceHat. To some degree, this is unavoidable; you only have so much screen time or page space to develop and explore a culture. This is especially true in episodic series where the heroes travel to a new planet each week and you have to both introduce a planet and tell a story all within a single episode.

to:

On their WagonTrainToTheStars, our intrepid heroes come across a planet whose inhabitants all share a single defining characteristic. Everybody is a {{robot|RollCall}}, or a gangster, or a ProudWarriorRaceGuy, or an [[WorldOfHam over-the-top actor]], or wearing a NiceHat. To some degree, this is unavoidable; you only have so much screen time or page space to develop and explore a culture. This is especially true in episodic series where the heroes travel to a new planet each week and you have to both introduce a planet and tell a story all within a single episode. \n If planets are revisited, it also provides an easy way for ''viewers'' to keep track of which planet is which and remember where the story is set.


Occasionally {{justified|Trope}} in settings with relatively convenient space travel and colonization. Consider that anatomically modern ''homo sapiens'' had scattered across the continents long before what we call "civilization" developed independently in different parts of the world, and that the absence of fast transportation or communication caused populations to be largely independent of each other until they had already developed persistent cultural differences. If a group of space colonists from the same culture settled an uninhabited planet and were left to develop on their own, they could hypothetically spread that culture over the entire planet and maintain it through technology, at least for a while.

to:

Occasionally {{justified|Trope}} in settings with relatively convenient space travel and colonization. Consider that anatomically modern ''homo sapiens'' had scattered across the continents long before what we call "civilization" developed independently in different parts of the world, and that the absence of fast transportation or communication caused populations to be largely independent of exchange little information with each other until they had already developed persistent cultural differences. If a group of space colonists from the same culture settled an uninhabited planet and were left to develop on their own, they could hypothetically spread that culture over the entire planet and maintain it attempt to preserve cultural unity through technology, at least mass communication. That said, it would be unlikely for a while.
that culture to stay monolithic forever, as various subcultures, countercultures, and new movements would naturally start to pop up over time.


** Dwarves, for whom gender diversity is something that happens to other people because both sexes have long, lush beards and dress in so many layers of clothing that they default to an androgynous barrel shape, and every individual has a bone-deep instinct for mining, smithing, and trading. Notably, traditional dwarves consider even identifying as female to be shameful and obscene, though this seems to be easing off in more progressive areas.

to:

** Dwarves, for whom gender diversity is something that happens to other people because both sexes have long, lush beards and dress in so many layers of clothing that they default to an androgynous barrel shape, and every individual has a bone-deep instinct for mining, smithing, and trading.trading (mechanical work and gadgetry, while often associated with dwarves in other works, is specifically noted not to be a common trait of Disc dwarves, the dwarf that the narrative is focusing on just happens to be good at it). Notably, traditional dwarves consider even identifying as female to be shameful and obscene, though this seems to be easing off in more progressive areas. In later books the more extremist dwarves acquire a new hat where they basically become the Taliban.



** Uberwald, a country of GothicHorror where every vampire myth is true, but no two vampire families necessarily have the same combination of traits and weaknesses, and pretty much every classic horror trope can be found if you just walk far enough.

to:

** Uberwald, a country of GothicHorror where every vampire myth is true, but no two vampire families necessarily have the same combination of traits and weaknesses, and pretty much every classic horror trope (werewolves, mad science, decrepit castles on every mountaintop...) can be found if you just walk far enough.



*** Everyone from Valhalla is a [[GloriousMotherRussia Soviet conscript]].

to:

*** Everyone from Valhalla is a [[GloriousMotherRussia Soviet conscript]].conscript]] (except those in [[Literature/CiaphasCain the 597th]], who are closer to modern soldiers).



*** Everyone from Atilla is a Space Hun, complete with love of horses.

to:

*** Everyone from Atilla is a Space Hun, complete with love of horses.horses (sometimes mechanical).



** Vampire Counts - Before their rework in the 6th-7th edition, Each Vampire Count was from one of several bloodlines: Von Carstein (classic Dracula-style vampires, although recently have been modeled to be a lot more bestial), Lahmians (pseudo-Egyptian female vampires. With cats), Blood Dragons (honour-bound martial powerhouses who exist only for combat and proving themselves), Strigoi (horribly deformed ghouls with no link to their humanity at all) and Necrarchs (Nosferatu-like intellectuals who are wizened but terrifyingly powerful when it comes to magic). There were abilities and artifacts that kept these ideas pure for old players, but the terms were put to rest.

to:

** Vampire Counts - Before their rework in the 6th-7th edition, Each each Vampire Count was from one of several bloodlines: Von Carstein (classic Dracula-style vampires, although recently have been modeled to be a lot more bestial), Lahmians (pseudo-Egyptian female vampires. With cats), Blood Dragons (honour-bound martial powerhouses who exist only for combat and proving themselves), Strigoi (horribly deformed ghouls with no link to their humanity at all) and Necrarchs (Nosferatu-like intellectuals who are wizened but terrifyingly powerful when it comes to magic). There were abilities and artifacts that kept these ideas pure for old players, but the terms were put to rest. rest.
** Bretonnians are a curious juxtaposition of the lofty ideals of the KingArthur mythos (KnightInShiningArmor, questing for the Grail, fighting monsters) and TheDungAges (peasants are downtrodden and considered as a sentient animal at best and are used in battles as cannon fodder, the knights themselves tend to be painfully sheltered and their survival in an age of gunpowder is largely due to the protection of the Wood Elves manipulating them as a buffer and a huge mountain range between Bretonnia and the Empire). Oh, and they're also French, [[CheeseEatingSurrenderMonkeys with]] [[FrenchJerk all]] [[FrenchCuisineIsHaughty that]] [[ForeignQueasine implies]].


* Subverted with the inhabitants of Planets Wait-Your-Turn, Tell-a-Lie, and Gut in ''WesternAnimation/ThreeTwoOnePenguins'', as their hats were put on by outside forces. I.E. a cutting-in-line bug caused the Wait-Your-Turners' hat to be impatience, [[spoiler:the king pressing the button that caused Tell-a-Lie's moon to fall and him telling the Tell-a-Liars to constantly lie]] caused the Tell-a-Liars' hat to be dishonesty, and [[spoiler:cereal]] caused the one-eyed pigs' hat to be gluttony.

to:

* Subverted with the inhabitants of Planets Wait-Your-Turn, Tell-a-Lie, and Gut in ''WesternAnimation/ThreeTwoOnePenguins'', ''[[WesternAnimation/ThreeTwoOnePenguins 3-2-1 Penguins!]]'', as their hats were put on by outside forces. I.E. a cutting-in-line bug caused the Wait-Your-Turners' hat to be impatience, [[spoiler:the king pressing the button that caused Tell-a-Lie's moon to fall and him telling the Tell-a-Liars to constantly lie]] caused the Tell-a-Liars' hat to be dishonesty, and [[spoiler:cereal]] caused the one-eyed pigs' hat to be gluttony.


Has nothing to do with a certain [[VideoGame/TeamFortress2 war-themed hat simulator]], Or the show ''Series/{{Lidsville}}'' which was a literal planet of hats. For the webcomic of the same name, [[Webcomic/PlanetOfHats see here.]] For a deeper analysis of the trope, you may want to watch the ''WebOriginal/{{Overly Sarcastic Productions}}'' video, found [[https://www.youtube.com/watch?v=isdaYjET9cg here]]

to:

Has nothing to do with a certain [[VideoGame/TeamFortress2 war-themed hat simulator]], Or the show ''Series/{{Lidsville}}'' which was a literal planet of hats. For the webcomic of the same name, [[Webcomic/PlanetOfHats see here.]] For a deeper analysis of the trope, you may want to watch the ''WebOriginal/{{Overly Sarcastic Productions}}'' WebOriginal/OverlySarcasticProductions video, found [[https://www.youtube.com/watch?v=isdaYjET9cg here]]

Added DiffLines:

** The Drow or Dark Elf hat is treachery, with the exception of Drizzzt and all his imitators.
** Beholders are almost all narcissistic xenophobes.
** Neogi are completely obsessed with slavery.
** Giff (not to be confused with Gith) are an entire species of militaristic mercenaries, with a British flavor.


*** That isn't to say that we don't meet Klingons who are not Warriors. One episode of TNG makes reference to a Klingon Carpenter. On DS9 we meet a Klingon restaurant owner who plays a concertina-like instrument for his patrons. Worf enjoys Klingon operas, meaning there have to be Klingon opera performers. Worf's grandfather was a lawyer (albeit a military one as he held the rank of Colonel), and we meet another Klingon lawyer on DS9. However, they all do share one hat, in that they all do what they do with a great deal of passion, treating every endeavor as a battle to be won.

to:

*** That isn't to say that we don't meet Klingons who are not Warriors. One episode of TNG makes reference to a Klingon Carpenter. On DS9 [=DS9=] we meet a Klingon restaurant owner who plays a concertina-like instrument for his patrons. Worf enjoys Klingon operas, meaning there have to be Klingon opera performers. Worf's grandfather was a lawyer (albeit a military one as he held the rank of Colonel), and we meet another Klingon lawyer on DS9.[=DS9=]. However, they all do share one hat, in that they all do what they do with a great deal of passion, treating every endeavor as a battle to be won.


* In IDW's ''Transformers'' [[HasbroComicUniverse comics]], their homeworld of Cybertron has thirteen long-lost colony worlds, some of which have recently been reunited. Each one is uniquely quirky: Caminus is spiritual and resource-poor, everybody on Velocitron is a speed freak, everybody on Devisiun is half-sized twins, Eukaris is populated solely by animal-formers, and Carcer is a stratocracy that abhors lies. Two others have also been named: Prion, where everybody is tiny (relative to the average sixty-foot Cybertronian), and Tempo, which was full of philosophers.

to:

* In IDW's ''Transformers'' ''[[Franchise/TransformersGeneration1 Transformers]]'' [[HasbroComicUniverse comics]], their homeworld of Cybertron has thirteen long-lost colony worlds, some of which have recently been reunited. Each one is uniquely quirky: Caminus is spiritual and resource-poor, everybody on Velocitron is a speed freak, everybody on Devisiun is half-sized twins, Eukaris is populated solely by animal-formers, and Carcer is a stratocracy that abhors lies. Two others have also been named: Prion, where everybody is tiny (relative to the average sixty-foot Cybertronian), and Tempo, which was full of philosophers.



** Pretty much every non-Transformer alien planet in ''TransformersGeneration1'' was made of hat. Including ''earth'' (our hat is a construction worker's hardhat, everybody wore them).

to:

** Pretty much every non-Transformer alien planet in ''TransformersGeneration1'' ''Franchise/TransformersGeneration1'' was made of hat. Including ''earth'' (our hat is a construction worker's hardhat, everybody wore them).


** Also in ''KOTOR'', one Twi'lek on Taris is an entrepreneur in the upper city who comments that her business doesn't do as well as it should because people there expect her to wear the dancer hat.

to:

** Also in ''KOTOR'', one Twi'lek on Taris is an entrepreneur in the upper city who comments that her business doesn't do as well as it should because people there expect her to wear the dancer hat. Of course, Tarisian society is also portrayed as deeply racist.


** The Klingons are [[ProudWarriorRaceGuy all war all the time]]. (They'd tell you their true hat is honor, but [[MySpeciesDothProtestTooMuch that's not what you get in practice]], to protagonist Klingon Worf's disillusionment.) The Orcs from ''VideoGame/WorldOfWarcraft'' are accused of being this, but with the exception of Worf in the Klingons' case, the Orcs are usually slightly more multidimensional.

to:

** The Klingons are [[ProudWarriorRaceGuy all war all the time]]. (They'd tell you their true hat is honor, but [[MySpeciesDothProtestTooMuch that's not what you get in practice]], to protagonist Klingon Worf's disillusionment.) )[[note]]They actually are a perfectly reasonable representation of a [[https://en.wikipedia.org/wiki/Honour#Cultures_of_honour_and_cultures_of_law society that runs on honor]]. The problem is that the word "honor" has multiple and very different meanings. They care about reputation, face, and glory a great deal, but the modern western concept of honor which is all tied up with ideals of chivalry, sportsmanship, and individual conscience means nothing to them. A prime example comes from ''[[Recap/StarTrekDeepSpaceNineS04E01E02TheWayOfTheWarrior The Way Of The Warrior]]'' where humans consider waiting cloaked near a disabled enemy ship to ambush any would-be rescuers to be cheap and cowardly and thus dishonorable, but to Klingons it's laudable because "in war, nothing is more honorable than victory." Worf tries to use both systems, with limited success; when the two are in conflict he tends to go with what his human adoptive parents taught him.[[/note]] The Orcs from ''VideoGame/WorldOfWarcraft'' are accused of being this, but with the exception of Worf in the Klingons' case, the Orcs are usually slightly more multidimensional.


* ''VideoGame/SuperMarioOdyssey'' has a good chunk of areas with its residents in a theme that plays to the architecture, and the purple coin stores will sell clothes that match (which can help you get a few Moons). For a more literal example, Bonnetton (also known as [[ShapedLikeItself the Cap Kingdom]]), is literally inhabited by sentient hats and have hats as a recurring theme around the level.

to:

* ''VideoGame/SuperMarioOdyssey'' has a good chunk of areas with its residents in a theme that plays to the architecture, and the purple coin stores will sell clothes that match (which can help you get a few Moons). For a more literal example, Bonnetton Bonneton (also known as [[ShapedLikeItself the Cap Kingdom]]), is literally inhabited by sentient hats and have hats as a recurring theme around the level.

Added DiffLines:

***Basically, they are the Mafia InSpace. The famed "Orion slave girls" are simply a different tactic - the males go in for strong-arm tactics while the females use HoneyTrap tactics aided by their pheromones. Since the one in "The Cage"/"The Menagerie" was an illusion, ''literally the only Orion we've seen who wasn't a villain is Uhura's roommate from one scene in the '09 movie.''

Showing 15 edit(s) of 319

Top