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* In ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'', one notebook written by the Yiga Clan notes that the monsters who live in [[UndergroundLevel The Depths]] have no need to eat or sleep, doing little more than hang out at Zonaite veins and mine them. This is in contrast to the monsters of the Surface, who are frequently seen hunting and eating meat and foraging for fruit and often have cooking pots at their camps (which Link himself is free to use). It's implied that this has something to do with the Gloom that wreathes the monsters of the Depths, which itself is the manifestation of Ganondorf's power.
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* ''Film/{{Creepshow}}'': The segment "The Crate" revolves around a yeti-like monster captured from the Arctic in 1834. Despite being stored in a crate for well over a century, it's still alive and incredibly vicious. At the end the wooden crate is dumped into a ravine and sinks into the water below. Apparently, the creature doesn't even need oxygen, because after a while it simply busts out.
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* [[LivingShip Reapers]] in ''Franchise/MassEffect'' can operate a seemingly infinite amount of time without the resupplying other ships need constantly. This gives them a rather considerable advantage against everyone else. It's generally assumed that whatever it is they're using for fuel, it's based in [[SufficientlyAdvancedTechnology technology beyond the understanding of their targets]].

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* [[LivingShip Reapers]] in ''Franchise/MassEffect'' can operate a seemingly infinite amount of time without the resupplying other ships need constantly. This gives them a rather considerable advantage against everyone else. It's generally assumed that whatever it is they're using for fuel, it's [[SufficientlyAdvancedAlien based in [[SufficientlyAdvancedTechnology on technology beyond the understanding of their targets]].

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* The [[ImplacableMan Dahaka]] from ''VideoGame/PrinceOfPersiaWarriorWithin'' fits the role.

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* The [[ImplacableMan Dahaka]] Doomguy in ''VideoGame/Doom2016'' and onward is a player equivalent of this. Canonically he does not need food, drink, or rest, thanks to the enhancements in his body allowing him to subsist off of the essence he absorbs from ''VideoGame/PrinceOfPersiaWarriorWithin'' fits the role.demons he slays. The result is a OneManArmy running on a perpetual RoaringRampageOfRevenge to slaughter Hell and its forces whenever they arise. He's so unstoppable and unceasing in his crusade that ''[[TheDreaded Hell itself fears his brutality]]''.



* Corprus infectees in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' suffer massive, [[BodyHorror uncontrolled muscle growth]], to the point where they can apparently survive by cutting off their own tumors and eating them.

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* ''Franchise/TheElderScrolls'':
**
Corprus infectees in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' suffer massive, [[BodyHorror uncontrolled muscle growth]], to the point where that they can apparently survive by cutting off their own tumors and eating them.



* Alex Mercer and James Heller in the ''{{VideoGame/Prototype}}'' games are stated to have no need for food or rest and only [[IAmAHumanitarian absorb]] people to heal major wounds.
* [[LivingShip Reapers]] in ''Franchise/MassEffect'' can operate a seemingly infinite amount of time without the resupplying other ships need constantly. This gives them a rather considerable advantage against everyone else. It's generally assumed that whatever it is they're using for fuel, it's based in [[SufficientlyAdvancedTechnology technology beyond the understanding of their targets]].

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* Alex Mercer and James Heller Robots in the ''{{VideoGame/Prototype}}'' games ''VideoGame/{{Fallout}}'' games. By ''VideoGame/Fallout4'', it's been more than 200 years since the war that destroyed civilization, but you'll still find plenty of Mr. Handies and Securitrons operating at full power despite a lack of access to any apparent fuel sources. Ghouls, despite being alive, are stated to occasionally treated this way as well: there are multiple instances in the game where you'll encounter feral ghouls that have no need for food or rest and only [[IAmAHumanitarian absorb]] people to heal major wounds.
* [[LivingShip Reapers]] in ''Franchise/MassEffect'' can operate
been trapped inside a seemingly infinite amount of time room without a food source since the resupplying other ships need constantly. This gives them a rather considerable advantage against everyone else. It's generally assumed that whatever it is bombs fell, and they're using for fuel, it's based still very active.
* Robots
in [[SufficientlyAdvancedTechnology technology beyond ''VideoGame/{{Kenshi}}'', unlike every animal and sentient species in the understanding of their targets]].world, don't need any food. This being a SurvivalSandbox game, not needing any food and therefore not having to devote money, manpower and resources to feeding yourself is a ''major'' advantage.



--> ''They don't eat, they don't sleep, WHAT KEEPS THEM GOING?''
* Robots in the ''VideoGame/{{Fallout}}'' games. By ''VideoGame/Fallout4'' it's been more than 200 years since the war that destroyed civilization, but you'll still find plenty of Mr Handies and Securitrons operating at full power despite a lack of access to any apparent fuel sources. Ghouls, despite being alive, are occasionally treated this way as well: there are multiple instances in the game where you'll encounter feral ghouls that have been trapped inside a room without a food source since the bombs fell, and they're still very active.
* Doomguy in ''VideoGame/Doom2016'' and onward is a player equivalent of this. Canonically he does not need food, drink, or rest, thanks to the enhancements in his body allowing him to subsist off of the essence he absorbs from the demons he slays. The result is a OneManArmy running on a perpetual RoaringRampageOfRevenge to slaughter Hell and its forces whenever they arise. He's so unstoppable and unceasing in his crusade that ''[[TheDreaded Hell itself fears his brutality.]]''

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--> ''They -->''They don't eat, they don't sleep, WHAT KEEPS THEM GOING?''
* Robots [[LivingShip Reapers]] in the ''VideoGame/{{Fallout}}'' games. By ''VideoGame/Fallout4'' it's been more than 200 years since the war that destroyed civilization, but you'll still find plenty ''Franchise/MassEffect'' can operate a seemingly infinite amount of Mr Handies and Securitrons operating at full power despite a lack of access to any apparent fuel sources. Ghouls, despite being alive, are occasionally treated this way as well: there are multiple instances in the game where you'll encounter feral ghouls that have been trapped inside a room time without a food source since the bombs fell, and resupplying other ships need constantly. This gives them a rather considerable advantage against everyone else. It's generally assumed that whatever it is they're still very active.
* Doomguy
using for fuel, it's based in ''VideoGame/Doom2016'' [[SufficientlyAdvancedTechnology technology beyond the understanding of their targets]].
* The [[ImplacableMan Dahaka]] from ''VideoGame/PrinceOfPersiaWarriorWithin'' fits the role.
* Alex Mercer
and onward is a player equivalent of this. Canonically he does not James Heller in the ''VideoGame/{{Prototype}}'' games are stated to have no need food, drink, for food or rest, thanks to the enhancements in his body allowing him to subsist off of the essence he absorbs from the demons he slays. The result is a OneManArmy running on a perpetual RoaringRampageOfRevenge to slaughter Hell rest and its forces whenever they arise. He's so unstoppable and unceasing in his crusade that ''[[TheDreaded Hell itself fears his brutality.]]''only [[ImAHumanitarian absorb]] people to heal major wounds.



* Robots in ''VideoGame/{{Kenshi}}'', unlike every animal and sentient species in the world, don't need any food. This being a SurvivalSandbox game, not needing any food and therefore not having to devote money, manpower and resources to feeding yourself is a ''major'' advantage.
* ''VideoGame/WarcraftIII'': [=RTS=] [[GameplayAndStorySegregation mechanics aside]], the Scourge is so dreaded across Azeroth precisely because it's mainly comprised of the undead, who require no rest or sustenance, and who can replenish their lost numbers with those they kill.

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* Robots in ''VideoGame/{{Kenshi}}'', unlike every animal and sentient species in the world, don't need any food. This being a SurvivalSandbox game, not needing any food and therefore not having to devote money, manpower and resources to feeding yourself is a ''major'' advantage.
* ''VideoGame/WarcraftIII'': [=RTS=]
''VideoGame/{{Warcraft}}'': RTS [[GameplayAndStorySegregation mechanics aside]], the Scourge is so dreaded across Azeroth precisely because it's mainly comprised of the undead, who require no rest or sustenance, and who can replenish their lost numbers with those they kill.
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* ''Manga/DemonSlayerKimetsuNoYaiba'': Demons have infinite stamina, and will endlessly keep regenerating unless they die. This makes a prolonged battle against them to be disadvantageous for the human Demon Slayers, since it's only a matter of time before they get tired and the demon has a {{VictoryByEndurance}}.

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* ''Manga/DemonSlayerKimetsuNoYaiba'': Demons have infinite stamina, and will endlessly keep regenerating unless they die. This makes a prolonged battle against them to be disadvantageous for the human Demon Slayers, since it's only a matter of time before they get tired and the demon has a {{VictoryByEndurance}}.VictoryByEndurance.
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* ''Manga/DemonSlayerKimetsuNoYaiba'': Demons have infinite stamina, and will endlessly keep regenerating unless they die. This makes a prolonged battle against them to be disadvantageous for the human Demon Slayers, since it's only a matter of time before they get tired and the demon has a Victory by Endurance.

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* ''Manga/DemonSlayerKimetsuNoYaiba'': Demons have infinite stamina, and will endlessly keep regenerating unless they die. This makes a prolonged battle against them to be disadvantageous for the human Demon Slayers, since it's only a matter of time before they get tired and the demon has a Victory by Endurance.{{VictoryByEndurance}}.
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* The "politician" Vermin Supreme [[https://www.youtube.com/watch?v=4d_FvgQ1csE&=&t=3m34s proposed using zombies]] as a ''power source'' in his 2012 campaign to reduce America's dependency on foreign oil; by placing zombies in a giant turbine and dangling some brains in front of them to make them push the blades, they can become a PerpetualMotionMachine.

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* The "politician" Vermin Supreme [[https://www.youtube.com/watch?v=4d_FvgQ1csE&=&t=3m34s proposed using zombies]] as a ''power source'' in his 2012 campaign to reduce America's dependency on foreign oil; by placing zombies [[HamsterWheelPower in a giant turbine turbine]] and dangling some brains in front of them to make them push the blades, they can become a PerpetualMotionMachine.
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* A rare heroic example appears in the Laurel and Hardy film ''Film/BabesInToyland''. Towards the end of the movie, [[BigBad Barnaby the Crooked Man]] invades Toyland with an army of bogeymen. Stannie Dum and Ollie Dee try to fight off the monsters, but fail until they get the idea to activate the life-sized wooden soldier toys they constructed earlier. The wooden soldiers proceed to march out and absolutely ''devastate'' the monsters, and it's shown that, as automatons, they cannot be stopped, impeded, or harmed in any way. One of the soldiers even loses his head and just keeps going.

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* Not "monsters" per se, but ''Literature/{{Discworld}}'' {{Golem}}s just keep going and going and going and going. They're used for menial, tedious labor typically, since they don't have to sleep and, for the most part, enjoy it as much as they can enjoy anything. They even use this as a form of passive-aggressive protest via LiteralGenie; they're smart enough to take initiative and can read the intent behind orders, but if you mistreat them, they're liable to fight back by doing ''exactly'' what you say, constantly, until someone figures it out and tells them to stop. This can mean that the golem you asked to "pump some water" doesn't stop until your shop's street is partly underwater.
** A more traditional version, also a golem, is Mr. Pump in ''Literature/GoingPostal''. As Moist's parole officer, it's explained that even though he can only walk while Moist can run, get a horse, a cart, or even a boat, he will never tire, and never stop until he catches up to him. After one demonstration of this, Moist gives up on trying to run away.
-->You can hide, but you can't run!

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* Not "monsters" per se, but ''Literature/{{Discworld}}'' {{Golem}}s just keep going and going and going and going. They're used for menial, tedious labor typically, since they don't have to sleep and, for the most part, enjoy it as much as they can enjoy anything. They even use this as a form of passive-aggressive protest via LiteralGenie; they're smart enough to take initiative and can read the intent behind orders, but if you mistreat them, they're liable to fight back by doing ''exactly'' what you say, constantly, until someone figures it out and tells them to stop. This can mean that the golem you asked to "pump some water" doesn't stop until your shop's street is partly underwater.
**
underwater. A more traditional version, also a golem, is Mr. Pump in ''Literature/GoingPostal''. As Moist's parole officer, it's explained that even though he can only walk while Moist can run, get a horse, a cart, or even a boat, he will never tire, and never stop until he catches up to him. After one demonstration of this, Moist gives up on trying to run away.
-->You -->'''Mr. Pump:''' You can hide, but you can't run!
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* ''VideoGame/WarcraftIII'': [=RTS=] [[GameplayAndStorySegregation mechanics aside]], the Scourge is so dreaded across Azeroth precisely because it's mainly comprised of the undead, who require no rest or sustenance, and who can replenish their lost numbers with those they kill.
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None


[[folder:Film]]

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[[folder:Film]][[folder:Films -- Live-Action]]
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* ''TabletopGame/Warhammer40000'':
** A rare heroic, if downplayed, example: the Space Marines. Their power armour is a fully self-contained environment, allowing them to recycle their body waste into fresh nutrients, thereby removing their need for food or water. Their various superhuman organs allow them to breathe in all but the most hostile environments (including underwater) and even survive in a hard vacuum. They also can rest portions of their brain in cycle, meaning they can continue to stay awake and in fighting form for *months*, if need be (though this has been known to result in psychosis).
** The Necrons, on the other hand, play this trope entirely straight, being a race of robotic cyborgs with no biological needs.
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* The zombies in the ''Film/ResidentEvilFilmSeries'' are explicitly stated to gain no sustenance from the people they eat, yet, despite being viral rather than supernatural in origin, they seem able to keep on shambling on indefinitely until something (usually [[KillItWithFire fire]]) puts them down for good. They're also rather more durable than one would expect rotting corpses to be: one scene in ''Extinction'' has a vast army of them shuffling through a desert, an environment in which they should by all rights have been dessicated, sandblasted ''and'' decomposed to the point of exploding.
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Science savvy characters may [[DiscussedTrope discuss]] how implausible it is that the walking dead in a ZombieApocalypse, despite craving brains, can keep walking 24/7 for years or longer without any kind of sustenance. Compounded by that fact that though decayed they [[SlidingScaleOfUndeadRegeneration never actually rot enough to stop posing a threat.]] Frequently, TheProfessor / MadScientist will fear (or marvel) at [[JustThinkOfThePotential the potential]] these thermodynamic law-breaking monsters represent. This is the whole idea behind undead armies in any setting-- they are weak but fearless and while slow, they can march 24/7 with no supply lines, all while [[TheVirus assimilating the enemies' fallen]].

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Science savvy characters may [[DiscussedTrope discuss]] how implausible it is that the walking dead in a ZombieApocalypse, despite craving brains, can keep walking 24/7 for years or longer without any kind of sustenance. Compounded by that fact that though decayed they [[SlidingScaleOfUndeadRegeneration never actually rot enough to stop posing a threat.]] Frequently, TheProfessor / MadScientist will fear (or marvel) at [[JustThinkOfThePotential the potential]] these thermodynamic law-breaking monsters represent. This is the whole idea behind undead armies in any setting-- setting -- they are weak but fearless and while slow, they can march 24/7 with no supply lines, all while [[TheVirus assimilating the enemies' fallen]].



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