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* In the arcade game ''Dangerous Seed'', if any of your three ships get destroyed, it's gone for good, which means you have to continue on with one less ship. If all three ships are destroyed, then it's game over.Â
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* Your packmates in ''VideoGame/{{Wolf}}'' will remain dead if something happens to them, as will any animals that you kill for food.Â

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* Your packmates in ''VideoGame/{{Wolf}}'' ''VideoGame/WolfDOS'' will remain dead if something happens to them, as will any animals that you kill for food.Â
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Image is too similar to Final Death Mode. My bad


[[quoteright:649:[[VideoGame/DiabloIII https://static.tvtropes.org/pmwiki/pub/images/47b370e1_a4bd_497c_8a2a_fd9de10053de.png]]]]Â
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[[quoteright:649:[[VideoGame/DiabloIII https://static.tvtropes.org/pmwiki/pub/images/47b370e1_a4bd_497c_8a2a_fd9de10053de.png]]]]Â
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* The form without an option to even restart the entire campaign, seen in ''You Only Live Once'' or ''Sub Mission'' above, is parodied in a ''Website/{{Cracked}}'' Photoplasty. It's called the [[http://www.cracked.com/photoplasty_381_22-terrible-ideas-that-would-have-ruined-great-video-games/ #22 terrible idea that would have ruined]] ''VideoGame/SuperMarioBros''.Â

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* The form without an option to even restart the entire campaign, seen in ''You Only Live Once'' or ''Sub Mission'' above, is parodied in a ''Website/{{Cracked}}'' Photoplasty. It's called the [[http://www.cracked.com/photoplasty_381_22-terrible-ideas-that-would-have-ruined-great-video-games/ #22 terrible idea that would have ruined]] ''VideoGame/SuperMarioBros''.''Franchise/SuperMarioBros''.Â

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->''"If you leave your game, stay safe, stay alert, and whatever you do, don't die! Because if you die outside of your own game, you don't regenerate, EVER! '''''Game over!'''''"''Â
-->-- '''Franchise/SonicTheHedgehog''' explaining the dangers of dying in ''WesternAnimation/WreckItRalph''Â
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->''"If you leave your game, stay safe, stay alert, and alert! And whatever you do, don't die! die. Because if you die outside of your own game, you don't regenerate, EVER! '''''Game over!'''''"''Â
regenerate... ever! '''[[GameOver GAME OVER!]]'''"''Â
-->-- '''Franchise/SonicTheHedgehog''' explaining the dangers of dying for good in ''WesternAnimation/WreckItRalph''Â
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* In ''VideoGame/TheWizardOfOz'', if the Lion, Scarecrow, or Tin Man die, they're dead for the rest of the game. Though you can pick up lives for all three of them, they're pretty rare in comparison to Dorothy's.Â

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* In ''VideoGame/TheWizardOfOz'', if the Lion, Scarecrow, or Tin Man die, they're dead gone for the rest of the game.game and no longer even appear in cutscenes. Though you can pick up lives for all three of them, they're pretty rare in comparison to Dorothy's. By comparison, if Dorothy herself runs out of lives, [[WeCannotGoOnWithoutYou the game itself ends]]. Â
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The Sa Ga games use this a lot.

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* ''VideoGame/{{SaGa|RPG}}'':Â
** In ''VideoGame/{{The Final Fantasy Legend}}'', any character that gets KO'd loses one of their hearts. Although up to five more can be purchased at the store, if they lose all of their hearts, they die permanently and can't be revived. They must then be replaced at a guild. Thanks to WeCannotGoOnWithoutYou, this cannot affect your main character.Â
** ''VideoGame/{{Romancing SaGa 2}}'' and later games have a more unique system. Each unit has a certain amount of Life Points or LP. They lose LP every time they get KO'd, are targeted by [[LifeDrain LP-draining attacks]], or are attacked ''while'' they are KO'd. If all of the unit's LP is gone and they're not one of the main protagonists, they are considered permanently dead and cannot ever be resurrected or used again. Should this happen to one of the eight characters chosen to be the main protagonist, [[WeCannotGoOnWithoutYou it's an instant game over]].Â
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* In the ''Franchise/FireEmblem'' series, a unit that falls in battle in the missions is generally gone for the remainder of the campaign. Plot-important characters are considered to have sustained a crippling injury so that they can never fight again (allowing them to interact with other characters during cutscenes), whereas less important characters simply perish. If a ''main'' character is killed, it is [[WeCannotGoOnWithoutYou game over]]. There is, however, nothing to prevent players from [[SaveScumming reloading the mission]] every time a character dies. Starting with ''[[VideoGame/FireEmblemMysteryOfTheEmblem New Mystery of the Emblem]]'', the series includes a "Casual Mode" where this can be disabled, allowing defeated characters to be usable again in the next mission (or even the next ''turn'', in the case of ''VideoGame/FireEmblemFates''' "Phoenix Mode"). Some games also have items that can resurrect allies who have died, but these items tend to be [[TooAwesomeToUse difficult to find, few in number, and limited to one use.]]Â

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* In the ''Franchise/FireEmblem'' series, a unit that falls in battle in the missions is generally gone for the remainder of the campaign. Plot-important characters are considered to have sustained a crippling injury so that they can never fight again (allowing them to interact with other characters during cutscenes), whereas less important characters simply perish. If a ''main'' character is killed, it is [[WeCannotGoOnWithoutYou game over]]. There is, however, nothing to prevent players from [[SaveScumming reloading the mission]] every time a character dies. Starting with ''[[VideoGame/FireEmblemMysteryOfTheEmblem New Mystery of the Emblem]]'', the series includes a "Casual Mode" where this can be disabled, allowing defeated characters to be usable again in the next mission (or even the next ''turn'', in the case of ''VideoGame/FireEmblemFates''' "Phoenix Mode"). Some games also have items that can resurrect allies who have died, but these items tend to be [[TooAwesomeToUse difficult to find, few in number, and limited to one use.]]Â]] It's possible that this mechanic is what inadvertently created the [[Franchise/{{Pokemon}} Nuzlocke Challenge]].Â
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Poor grammar makes for a degraded reading experience; horrible grammar may get deleted outright. Have a look at Tips On Grammar to at least get the most common blunders out of the way.


* In the 1988 NES game ''The Uncanny X-Men'', you have six X-Men at the beginning of the game, and if any of your X-Men die, they're dead for good. If all of your X-Men are dead, then it's game over.Â

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* In the 1988 NES game ''The ''[[ComicBook/XMen The Uncanny X-Men'', X-Men]]'', you have six X-Men at the beginning of the game, and if any of your X-Men die, they're dead for good. If all of your X-Men are dead, then it's game over.Â



* in ''Xpand Rally'', in case of a really disastrous crash the pilot can die and the career must. Obviously, restarted from scratch with a new one.Â

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* in In ''Xpand Rally'', in case of a really disastrous crash the pilot can die and the career must. Obviously, must, obviously, be restarted from scratch with a new one.Â
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* In the NES game ''{{VideoGame/King's Knight}}'', if any of your characters die during the game, they're dead for good and they won't appear in the final stage.Â

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* In the NES game ''{{VideoGame/King's Knight}}'', ''{{VideoGame/KingsKnight}}'', if any of your characters die during the game, they're dead for good and they won't appear in the final stage.Â
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* In the NES game ''{{VideoGame/KingsKnight|King's Knight}}'', if any of your characters die during the game, they're dead for good and they won't appear in the final stage.Â

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* In the NES game ''{{VideoGame/KingsKnight|King's ''{{VideoGame/King's Knight}}'', if any of your characters die during the game, they're dead for good and they won't appear in the final stage.Â
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* In the NES game ''{{VideoGame/KingsKnight King's Knight}}'', if any of your characters die during the game, they're dead for good and they won't appear in the final stage.Â

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* In the NES game ''{{VideoGame/KingsKnight King's ''{{VideoGame/KingsKnight|King's Knight}}'', if any of your characters die during the game, they're dead for good and they won't appear in the final stage.Â
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* In the NES game ''{{VideoGame/KingsKnight}}'', if any of your characters die during the game, they're dead for good and they won't appear in the final stage.Â

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* In the NES game ''{{VideoGame/KingsKnight}}'', ''{{VideoGame/KingsKnight King's Knight}}'', if any of your characters die during the game, they're dead for good and they won't appear in the final stage.Â
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* In the NES game ''{{VideoGame/KingsKnight}}'', if any of your characters die during the game, they're dead for good and they won't appear in the final stage.Â
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* In ''VideoGame/OgreBattle64'' sometimes, if a human dies, they ''permanently'' change class into an angel or a zombie. The angel's nice, but only happens to [[GamePreferredGender female]] characters who were extremely lawful in life. The zombie class can happen to any human, and is exceptionally [[SpoonyBard spoony]]. (However, they could upgrade to a passable skeleton, only to turn into an even spoonier ghost.) In some games, there was a zombie dragon for dragons.Â
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* In ''VideoGame/OgreBattle64'' sometimes, if a human dies, they ''permanently'' change class into an angel or a zombie. The angel's nice, but only happens to [[GamePreferredGender female]] characters who were extremely lawful in life. The zombie class can happen to any human, and is exceptionally [[SpoonyBard spoony]].spoony. (However, they could upgrade to a passable skeleton, only to turn into an even spoonier ghost.) In some games, there was a zombie dragon for dragons.Â
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* ''LightNovel/LogHorizon'', on the other hand, applies this trope on [=NPC=]s instead of players.Â

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* ''LightNovel/LogHorizon'', ''Literature/LogHorizon'', on the other hand, applies this trope on [=NPC=]s instead of players.Â

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* Roguelike games in general have this as one of the core features of the genre. Some games try to detect -- and reject -- copies of the deleted save file, but most simply put in finger-wagging messages.Â

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* Roguelike {{Roguelike}} games in general have this as one of the core features of the genre.genre, to the point of ''deleting your save'' after death (and usually only letting you save when you leave the game). Some games try to detect -- and reject -- copies of the deleted save file, but most simply put in finger-wagging messages.Â

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* Closer to it are {{roguelike}} games, such as ''VideoGame/NetHack'' and ''VideoGame/{{Angband}}'': If your character dies (and you can be ''very'' [[EverythingTryingToKillYou sure]] that [[NintendoHard they will]]), ''your character is erased.'' New characters retain a "memory" of monsters fought. Some versions of these games try to detect -- and reject -- copies of the deleted save file, but most simply put in finger-wagging messages.Â

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* Closer to it are {{roguelike}} games, such Roguelike games in general have this as ''VideoGame/NetHack'' and ''VideoGame/{{Angband}}'': If your character dies (and you can be ''very'' [[EverythingTryingToKillYou sure]] that [[NintendoHard they will]]), ''your character is erased.'' New characters retain a "memory" one of monsters fought. the core features of the genre. Some versions of these games try to detect -- and reject -- copies of the deleted save file, but most simply put in finger-wagging messages.Â
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Adding an example.

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* Every playthrough of ''VideoGame/{{Produce}}'' begins with [[VillainProtagonist you]] having command of 30 monsters that you can sic on the trio venturing through your abode to spook them into going where you want them to. If, on the other hand, any of them decide to fight back and destroy a monster instead, then you cannot summon that unit again for the rest of the game.Â
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That's a work disambiguation, not a trope.


* In ''VideoGame/SuperMarioBros35'', when Mario ([[SecretCharacter or Luigi]]) die once, that's it. You lost that particular BattleRoyale round. Now you can watch others play, or leave and find a new one.Â

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* In ''VideoGame/SuperMarioBros35'', when Mario ([[SecretCharacter or Luigi]]) die once, that's it. You lost that particular BattleRoyale battle royale round. Now you can watch others play, or leave and find a new one.Â

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Adding an example.


-->-- '''VideoGame/SonicTheHedgehog''' explaining the dangers of dying in ''WesternAnimation/WreckItRalph''Â
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-->-- '''VideoGame/SonicTheHedgehog''' '''Franchise/SonicTheHedgehog''' explaining the dangers of dying in ''WesternAnimation/WreckItRalph''Â
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* ''VideoGame/PeretEmHeruForThePrisoners'': You start off with nine playable characters (one main and eight potential teammates), with a pair of non-playable characters accompanying them, and if you make the wrong choices, the others [[DwindlingParty can and will begin dropping like flies]], rendering them unusable and having other characters react to their demise. The absolute worst ending you can get has only two leave with their lives.Â
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* The ''Anime/PuellaMagiMadokaMagica'' Fangame ''Grief Syndrome'' starts with all five of the main cast, but if any of them die they're gone for good. [[spoiler:And if Sayaka dies before the final boss you're forced to fight her witch form.]]Â

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* The ''Anime/PuellaMagiMadokaMagica'' Fangame ''Grief Syndrome'' ''VideoGame/GriefSyndrome'' starts with all five of the main cast, but if any of them die they're gone for good. [[spoiler:And if Sayaka dies before the final boss you're forced to fight her witch form.]]Â
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* ''VideoGame/AbomiNation'' uses it as GameplayAndStoryIntegration. If an Abomi's HP hits 0, they die... [[SubvertedTrope but only if]] the battle was with the BigBad's goons, that is. Normal Abomis don't fight to the death. [[ThouShaltNotKill You hold yourself to this standard too]], so Abomis ''you'' defeat are only subject to a NonLethalKO. There is also an option to turn off permadeath in the difficulty settings.Â

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* Hardcore Mode in ''VideoGame/DeadSpace3'' makes it so dying erases your save (as opposed to the previous installments, which let you die as much as you wanted but saving was limited to three saves for the whole campaign).Â
* ''VideoGame/FearAndHunger'': Once a party member's health hits zero, they die and are permanently removed from the party. Nas'Hrah is an exception, as he's a disembodied head fueled by his own magic.Â
* ''VideoGame/FearAndHungerTermina'': Any character who dies or falls in battle is dead, permanently. Every time the player sleeps, they are given a list of which of the fourteen contestants have died so far. [[spoiler:Endings B and C can only be accessed if everyone other than the player character is dead.]]Â



* Hardcore Mode in ''VideoGame/DeadSpace3'' makes it so dying erases your save (as opposed to the previous installments, which let you die as much as you wanted but saving was limited to three saves for the whole campaign).Â
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* In ''VideoGame/FugaMelodiesOfSteel'', Any child sacrificed to the [[DesperationAttack Soul]] [[PoweredByAForsakenChild Cannon]] is rendered dead for the rest of the game. Any cutscene still featuring the sacrificed child is RemovedFromThePicture, and any story-related dialogue they might've had is either removed entirely, or has its place taken by someone else.Â
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* In ''VideoGame/FallenLondon'', death is normally not an issue for your character- that is, unless you finish the "Seeking Mr. Eaten's Name" quest line. If you do that, your character will die forever- but really, you'd have no one but yourself to blame if you did that, as the game warns you several times that nothing good can come from it.Â
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* In the 1988 NES game ''The Uncanny X-Men'', you have six X-Men at the beginning of the game, and if any of your X-Men die, they're dead for good. If you lose all of your X-Men, then it's game over.Â

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* In the 1988 NES game ''The Uncanny X-Men'', you have six X-Men at the beginning of the game, and if any of your X-Men die, they're dead for good. If you lose all of your X-Men, X-Men are dead, then it's game over.Â
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* In the 1988 NES game ''The Uncanny X-Men'', you have six X-Men at the beginning of the game, and if any of your X-Men die, they're dead for good. If you lose all of your X-Men, then it's game over.Â
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* The [[UsefulNotes/NintendoEntertainmentSystem NES video game adaptation]] of Series/ChojinSentaiJetman starts with five sentais available from the start, but if any of them die they're gone for good. Which means you have to restart the level with one less sentai. The game will be over in a bad note if all five sentais die [[spoiler:and if the sentais lose the mecha fight against boss characters]].Â

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* The [[UsefulNotes/NintendoEntertainmentSystem NES video game adaptation]] of Series/ChojinSentaiJetman Series/ChoujinSentaiJetman starts with five sentais available from the start, but if any of them die they're gone for good. Which means you have to restart the level with one less sentai. The game will be over in a bad note if all five sentais die [[spoiler:and if the sentais lose the mecha fight against boss characters]].Â
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* * The [[UsefulNotes/NintendoEntertainmentSystem NES video game adaptation]] of Series/ChojinSentaiJetman starts with five sentais available from the start, but if any of them die they're gone for good. Which means you have to restart the level with one less sentai. The game will be over in a bad note if all five sentais die [[spoiler:and if the sentais lose the mecha fight against boss characters]].Â

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* * The [[UsefulNotes/NintendoEntertainmentSystem NES video game adaptation]] of Series/ChojinSentaiJetman starts with five sentais available from the start, but if any of them die they're gone for good. Which means you have to restart the level with one less sentai. The game will be over in a bad note if all five sentais die [[spoiler:and if the sentais lose the mecha fight against boss characters]].Â

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