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* The third ''Animation/HappyHeroes'' movie has a series of posters that symbolically correlate the Supermen and their [[TransformingMecha Car Knights]] to one of [[ElementalMotifs five elements]], regardless of its relevance to their in-universe abilities. Sweet S., TheHeart of the team defined by her kindness, has the in-universe ability to [[HeartIsAnAwesomePower make bubbles of any size and resilience]] that she uses primarily as shields to support her other team members as a BarrierWarrior. She is enveloped in a circular gust of wind in her character poster.

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* The third ''Animation/HappyHeroes'' movie ''Animation/HappyHeroesTheStones'' has a series of posters that symbolically correlate the Supermen and their [[TransformingMecha Car Knights]] to one of [[ElementalMotifs five elements]], regardless of its relevance to their in-universe abilities. Sweet S., TheHeart of the team defined by her kindness, has the in-universe ability to [[HeartIsAnAwesomePower make bubbles of any size and resilience]] that she uses primarily as shields to support her other team members as a BarrierWarrior. She is enveloped in a circular gust of wind in her character poster.
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* ''Manga/SevenDeadlySins'': Elaine is the sister to King, the king of fairies, and is the Guardian Saint of the Fountain of Youth. She specializes in [[BlowYouAway wind magic]] named "Miracle Wind", is a non-combatant throughout the series, and apart from her disdain towards humans for always trying to take from the fountain of youth (that she eventually grows out of), she has a kind, [[HairOfGoldHeartOfGold gentle demeanor and angelic appearance]].

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* ''Manga/SevenDeadlySins'': ''Manga/TheSevenDeadlySins'': Elaine is the sister to King, the king of fairies, and is the Guardian Saint of the Fountain of Youth. She specializes in [[BlowYouAway wind magic]] named "Miracle Wind", is a non-combatant throughout the series, and apart from her disdain towards humans for always trying to take from the fountain of youth (that she eventually grows out of), she has a kind, [[HairOfGoldHeartOfGold gentle demeanor and angelic appearance]].
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* ''Manga/SevenDeadlySins'': Elaine is the sister to King, the king of fairies, and is the Guardian Saint of the Fountain of Youth. She specializes in [[BlowYouAway wind magic]] named "Miracle Wind", is a non-combatant throughout the series, and apart from her disdain towards humans for always trying to take from the fountain of youth (that she eventually grows out of), she has a kind, [[HairOfGoldHeartOfGold gentle demeanor and angelic appearance]].
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Adding context to an example.


* Most of Lidelle's spells in ''VideoGame/PuyoPuyo'' involve wind, and she is very gentle and timid.

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* Most of Lidelle's spells in ''VideoGame/PuyoPuyo'' involve wind, and she is very gentle and timid.timid, going as far as to ask other Puyo competitors she plays with to go easy on her or lose the match.
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This is the most noticeable in works where characters have ElementalPowers as a form of PersonalityPowers: in comparison to other characters or people associated with the other elements, characters with [[BlowYouAway wind powers]] are the ones most likely to be {{Martial Pacifist}}s and {{Technical Pacifist}}s who only use their abilities defensively as a BarrierWarrior or only when they've exhausted all other non-violent options and are forced into a fight. And even then, they [[ReluctantWarrior won't be all that happy to be doing so]]. They may even forfeit [[ActualPacifist violence entirely]], favoring diplomacy over fighting, or choose to take a supportive role, using their abilities for [[HealingWinds healing]] and protecting their allies. The pacifism may be justified in-universe because of the [[SinisterSuffocation potential lethality]] of wind powers when abused, given the element's omnipresence and versatility.

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This is the most noticeable in works where characters have ElementalPowers as a form of PersonalityPowers: in comparison to other characters or people associated with the other elements, characters with [[BlowYouAway wind powers]] are would be the ones most likely to be {{Martial Pacifist}}s and {{Technical Pacifist}}s who only use their abilities defensively as a BarrierWarrior or only when they've exhausted all other non-violent options and are forced into a fight. And even then, they [[ReluctantWarrior won't be all that happy to be doing so]]. They may even forfeit [[ActualPacifist violence entirely]], favoring diplomacy over fighting, or choose to take a supportive role, using their abilities for [[HealingWinds healing]] and protecting their allies. The pacifism may be justified in-universe because of the [[SinisterSuffocation potential lethality]] of wind powers when abused, given the element's omnipresence and versatility.
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Crosswicking from Puyo Puyo Fever.

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* Most of Lidelle's spells in ''VideoGame/PuyoPuyo'' involve wind, and she is very gentle and timid.
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* ''WesternAnimation/AvatarTheLastAirbender'': The world of Avatar has {{Elemental Nation}}s and airbenders are a society of ActualPacifist monks who sought worldly detachment as a form of peace. This becomes an issue when Aang, airbender and current Avatar, realizes that despite it being his duty to restore balance by dealing with BigBad Fire Lord Ozai, he can't imagine himself actually killing him because of his upbringing. He consults with his past selves to see if there's any way to TakeAThirdOption. Avatar Yangchen, the previous airbender-born avatar, warns Aang against HonorBeforeReason and maintaining his ideals if it prevents him from [[PragmaticHero being the protector of the greater good he needs to be]].

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* ''WesternAnimation/AvatarTheLastAirbender'': The world of Avatar has {{Elemental Nation}}s and airbenders are a society of ActualPacifist monks who sought worldly detachment as a form of peace. This becomes an issue when Aang, airbender and current Avatar, realizes that despite it being his duty to restore balance by dealing with BigBad Fire Lord Ozai, he can't imagine himself actually killing him because of his upbringing. He consults with his past selves to see if there's any way to TakeAThirdOption. Avatar Yangchen, the previous airbender-born avatar, warns Aang against HonorBeforeReason and maintaining his ideals if it prevents him from [[PragmaticHero being the protector of the greater good he needs to be]].be]].
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* ''WesternAnimation/{{Pocahontas}}'': The titular heroine is closely associated with the wind[[note]]promotional images often depict her with wind and leaves blowing through her hair, her CharacterSignatureSong is titled "Color of the Wind", and the version of her character in ''WesternAnimation/WreckItRalph2'' can actually control wind to an extent[[/note]], and she is primarily known for her noble, peaceful and loving character. She is the only person in her tribe who tries to deal with the settlers peacefully instead of trying to forcibly drive them out through violence.

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* ''WesternAnimation/{{Pocahontas}}'': The titular heroine is closely associated with the wind[[note]]promotional images often depict her with wind and leaves blowing through her hair, her CharacterSignatureSong is titled "Color "Colors of the Wind", and the version of her character in ''WesternAnimation/WreckItRalph2'' ''WesternAnimation/RalphBreaksTheInternet'' can actually control wind to an extent[[/note]], and she is primarily known for her noble, peaceful and loving character. She is the only person in her tribe who tries to deal with the settlers peacefully instead of trying to forcibly drive them out through violence.
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Some [[ElementalPersonalities Elemental Personality]] systems (like the WesternZodiac) associate air with communication and intelligence, two traits that lend themselves to diplomacy and talking through issues, which may also be another point of origin. This connection also shows that this characterization and the more common wind associations are ''not'' opposites and may even be used in conjunction with one another.

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Some [[ElementalPersonalities Elemental Personality]] systems (like the WesternZodiac) associate air with communication and intelligence, two intelligence--two traits that lend themselves to diplomacy and talking through issues, issues--as well as indecisiveness and fairweather attitudes, which may also be another a point of origin. This connection also shows origin for the trope. Regardless, this helps show that this characterization trope and the more common wind associations are ''not'' opposites and may can even be used in conjunction with alongside one another.
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Sub-trope of ElementalPersonalities. For aggressive and violent depictions of wind, see RazorWind and WindFromBeneathMyWings. For another Dharmic religion inspired wind association, see WindIsGreen.

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Sub-trope of ElementalPersonalities. For aggressive and violent depictions of wind, see RazorWind and WindFromBeneathMyWings. For another Dharmic religion inspired wind association, see WindIsGreen. Contrast PsychoElectro which associates electricity and lightning powers with aggression, sadism, and psychosis.
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** Later downplayed with [[spoiler:Kaoru]]. She doesn't start the story with any wind association and exhibits much more of a cold, detached BrutalHonesty personality for most of the story. However, [[spoiler:when her and her sister are forced to fight Saki and Mai, whereas her [[PolarOppositeTwins twin Michiru goes berserk while in denial]], Kaoru realizes that fighting Saki and Mai isn't right, calms Michiru down to avoid doing so, and reconciles with Saki and Mai. Soon after, Kaoru acquires the ability to transform into Cure Windy.]]

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** Later downplayed with [[spoiler:Kaoru]]. She doesn't start the story with any wind association and exhibits much more of a cold, detached BrutalHonesty personality for most of the story. However, [[spoiler:when her and her twin sister Michiru are forced to fight Saki and Mai, whereas her [[PolarOppositeTwins twin Michiru goes berserk while in denial]], on a denial fuelled rage]], Kaoru realizes that fighting Saki and Mai isn't right, calms Michiru down to avoid doing so, and reconciles with Saki and Mai. Soon after, Kaoru acquires the ability to transform into Cure Windy.]]
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[[AC:Films--Animation]]

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[[AC:Films--Animation]][[AC:Film--Animation]]
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Created from YKTTW

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Unlike the typical personality traits associated with wind and air ([[ElementalPersonalities light-hearted, indecisive, and airheaded]]), characters with wind or air ElementalMotifs are sometimes depicted as being naturally pacifistic, gentle, conflict-averse, and/or generally non-aggressive.

This is the most noticeable in works where characters have ElementalPowers as a form of PersonalityPowers: in comparison to other characters or people associated with the other elements, characters with [[BlowYouAway wind powers]] are the ones most likely to be {{Martial Pacifist}}s and {{Technical Pacifist}}s who only use their abilities defensively as a BarrierWarrior or only when they've exhausted all other non-violent options and are forced into a fight. And even then, they [[ReluctantWarrior won't be all that happy to be doing so]]. They may even forfeit [[ActualPacifist violence entirely]], favoring diplomacy over fighting, or choose to take a supportive role, using their abilities for [[HealingWinds healing]] and protecting their allies. The pacifism may be justified in-universe because of the [[SinisterSuffocation potential lethality]] of wind powers when abused, given the element's omnipresence and versatility.

This avoidance of aggression and violence often also translates into a gentle and kind demeanor, with many wind associated characters being TheHeart, an AllLovingHero, and a FriendToAllLivingThings. To their adversaries, they will extend mercy, empathy, and even [[DefeatMeansFriendship friendship]].

The likely roots for this association (and why this tends to show up more in works from or inspired by East/South Asian cultures) are found in the Tantric traditions of UsefulNotes/{{Hinduism}}, UsefulNotes/{{Buddhism}}, and other Dharmic religons. These religions discuss the importance of chakras or focal points within the body that are used in a variety of meditative practices. The fourth chakra, Anaharta, is located by the heart and signifies the detachment and clarity of thought one can achieve in the face of opposing or contradictory forces. The sound of these forces clashing against one another has lead to Anaharta's association with the element of air. The clarity one receives by tapping into Anaharta is essential for cooperation and peaceful integration between these forces, leading Anaharta to also be associated with understanding, compassion, empathy, kindness, peace, harmony, forgiveness, and unity, common qualities for a pacifist to embody.

Some [[ElementalPersonalities Elemental Personality]] systems (like the WesternZodiac) associate air with communication and intelligence, two traits that lend themselves to diplomacy and talking through issues, which may also be another point of origin. This connection also shows that this characterization and the more common wind associations are ''not'' opposites and may even be used in conjunction with one another.

Sub-trope of ElementalPersonalities. For aggressive and violent depictions of wind, see RazorWind and WindFromBeneathMyWings. For another Dharmic religion inspired wind association, see WindIsGreen.
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!!Examples:

[[AC: Anime & Manga]]
* ''Manga/AhMyGoddess'': Belldandy's magical affinity is to wind and her defining trait is her abundant kindness and gentleness to virtually everyone she meets. She is such an exemplar of IncorruptiblePurePureness that a demon has commented that her kindness alone is a potent spiritual attack. She rarely will be an aggressor or even use her superior magic abilities offensively even when provoked...unless [[BewareTheNiceOnes someone threatens Keiichi or gets her jealous]]. Compare her to her much more hot-headed and aggressive sisters, Skuld and Urd who have water and fire & lightning affinities, respectively.
* ''Manga/AirGear'': Played with. Sora Takeuchi (whose name means "Sky" in Japanese) is introduced as the perpetually smiling, idealistic, wheelchair-bound, former Wind King and leader of the infamous group Sleeping Forest. While the past he discusses did see him engaging in fights and battles, whatever happened that crippled him has turned him into a calm, BigBrotherMentor to Ikki and a neutral party to the ongoing battle to conquer Tropheum Tower taking place between Genesis, Sleeping Forest, and Kogarasumaru. [[spoiler:This is then subverted after Sora reveals himself to be a FalseFriend to Ikki--only building him up to be strong enough to get the Sky Regalia just so he can steal it from him--and EvilAllAlong as the ''true'' leader of Genesis. Interestingly, his nefarious plan still has shades of this trope as he wants to democratize [=ATs=] by giving everyone in the world the ability to ride and use AT tech to solve all of the worlds problems. Even still, [[AGodAmI he would be standing at the top of this "egalitarian" world]] as its sole ruler with everyone forced to follow his will.]]
* ''Manga/CardCaptorSakura'': Although she's able to use magic related to all of the elements, Sakura's first and most used card is Windy (and later, Fly and Jump are regularly used by her) making it her SignatureMove and much of her official artwork depicts her with wings, blowing wind, and other wind-based ElementalMotifs as well as sakura [[CherryBlossomGirl Flower Motifs]]. While she is willing to take a fight to fulfill her mission, as an AllLovingHeroine and FriendToAllLivingThings, she tries to end things peacefully first. Even when she can't, she's always kind to her former enemies and [[DefeatMeansFriendship befriends them]] afterwards. In fact, [[spoiler:she almost fails the Final Judgment because she was [[ReluctantWarrior so reluctant]] to fight back against Yue]].
* ''Manga/FairyTail'': Unlike her fellow BloodKnight Dragon Slayers [[PlayingWithFire Natsu]] and [[ExtraOreDinary Gajeel]], Wendy Marvell personally doesn't enjoy combat and would rather solve things peacefully if possible. In fact, before she learned to fight, she used her [[BlowYouAway wind magic]] primarily [[HealingWinds to heal]] and [[MagicalEnhancement enhance the powers of others]]. Over time, she's become [[LittleMissBadass one of the most powerful members of a guild that ranks among the strongest in the world]], and has proven time and time again that though she [[MartialPacifist may avoid a fight if possible]], she is [[BewareTheNiceOnes not someone who should be toyed with]] should she have to fight.
* ''Anime/FutariWaPrettyCureSplashStar'':
** Mai Mishou has two alter egos, Cure Egret and Cure Windy, which allow her to fly, fight with [[BlowYouAway wind magic]], and has overall improved agility. She has a gentle, soft-spoken, and non-confrontational personality to go along with her SensitiveArtist characterization. This is to provide contrast between her and Saki, her GenkiGirl partner for the series in a EnergeticAndSoftSpokenDuo.
** Later downplayed with [[spoiler:Kaoru]]. She doesn't start the story with any wind association and exhibits much more of a cold, detached BrutalHonesty personality for most of the story. However, [[spoiler:when her and her sister are forced to fight Saki and Mai, whereas her [[PolarOppositeTwins twin Michiru goes berserk while in denial]], Kaoru realizes that fighting Saki and Mai isn't right, calms Michiru down to avoid doing so, and reconciles with Saki and Mai. Soon after, Kaoru acquires the ability to transform into Cure Windy.]]

[[AC:Films--Animation]]
* The third ''Animation/HappyHeroes'' movie has a series of posters that symbolically correlate the Supermen and their [[TransformingMecha Car Knights]] to one of [[ElementalMotifs five elements]], regardless of its relevance to their in-universe abilities. Sweet S., TheHeart of the team defined by her kindness, has the in-universe ability to [[HeartIsAnAwesomePower make bubbles of any size and resilience]] that she uses primarily as shields to support her other team members as a BarrierWarrior. She is enveloped in a circular gust of wind in her character poster.
* ''WesternAnimation/{{Pocahontas}}'': The titular heroine is closely associated with the wind[[note]]promotional images often depict her with wind and leaves blowing through her hair, her CharacterSignatureSong is titled "Color of the Wind", and the version of her character in ''WesternAnimation/WreckItRalph2'' can actually control wind to an extent[[/note]], and she is primarily known for her noble, peaceful and loving character. She is the only person in her tribe who tries to deal with the settlers peacefully instead of trying to forcibly drive them out through violence.

[[AC:Video Games]]
* ''VideoGame/LeagueOfLegends'': Invoked in Janna's playstyle. Janna is an [[NatureSpirit elemental wind spirit]] who supposedly came to be from the prayers and wishes of ancient Zaunnites and has made it her mission to protect specifically the weak and downtrodden of Zaun. She is an Enchanter champion whose wind-based abilities are almost completely focused on [[ElementalBarrier protecting]], buffing and [[HealingWinds healing]] your team, disabling enemy abilities, and displacing the enemy team, making her a BadassPacifist when played well.
* ''VideoGame/SoulSeries'': Talim is a Filipino Wind Priestess who sometimes has BlowYouAway powers. She is a MartialPacifist and AllLovingHero in a cast full of scoundrels, rogues, dedicated warriors, and in which even the monk character has a SuperpoweredEvilSide, making her easily the most pacifistic character in the roster. The ''Libra of Souls'' mode in ''VideoGame/SoulCaliburVI'' explains further that the wind priestess fighting style is for ceremonial and strictly defensive purposes.
* ''Franchise/TouhouProject'': Downplayed with Sanae Kochiya, who is a human wind [[{{Miko}} shrine maiden]] and distant descendent of the goddess Suwako Moriya. While she enjoys chasing after and exterminating Youkai, in comparison to Reimu, the main protagonist of the series who is also a shrine maiden, Sanae has a far less [[GenkiGirl aggressive personality]] and fighting style; her weather in ''VideoGame/TouhouHisoutensokuChoudokyuuGinyoruNoNazoOOe'' even causes players to [[HealingWinds regenerate health]], making it not uncommon for fangames to play this up and turn her into a dedicated healer.

[[AC:Web Video]]
* ''WebVideo/CriticalRole'': Keyleth of the Air Ashari is a kind, innocent, pacifistic druid who often argues for more restrained and humane solutions compared to her battle-happy teammates. She eventually becomes a formidable warrior and [[spoiler:her people's leader as the Voice of the Tempest, emphasizing the air/storm motif]], but only throws down when she ''needs'' to or is seriously angered.

[[AC:Western Animation]]
* ''WesternAnimation/AvatarTheLastAirbender'': The world of Avatar has {{Elemental Nation}}s and airbenders are a society of ActualPacifist monks who sought worldly detachment as a form of peace. This becomes an issue when Aang, airbender and current Avatar, realizes that despite it being his duty to restore balance by dealing with BigBad Fire Lord Ozai, he can't imagine himself actually killing him because of his upbringing. He consults with his past selves to see if there's any way to TakeAThirdOption. Avatar Yangchen, the previous airbender-born avatar, warns Aang against HonorBeforeReason and maintaining his ideals if it prevents him from [[PragmaticHero being the protector of the greater good he needs to be]].

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