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* An early example is the 1947 film noir ''Lady in the Lake'', directed by and starring (as Literature/PhilipMarlowe) Robert Montgomery, which was filmed almost entirely in POV Cam to imitate the original novel's first-person narration. Just so the film's Big Name Star was not totally unseen, he appears in bridging sequences and is seen whenever Marlowe looks into a mirror.

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* An early example is the 1947 film noir ''Lady in the Lake'', directed by and starring (as Literature/PhilipMarlowe) Robert Montgomery, which was filmed almost entirely in POV Cam to imitate the original novel's first-person narration.narration (this is hence a rare non-video game example of UnbrokenFirstPersonPerspective). Just so the film's Big Name Star was not totally unseen, he appears in bridging sequences and is seen whenever Marlowe looks into a mirror.

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Beefing up this ZCE.


[[folder:Gamebooks]]
* In the ''Literature/{{Time Machine|Series}}'' gamebook series, all illustrations are from the protagonist's point of view.
* It is common in gamebooks, in fact, along with SecondPersonNarration, to have the illustration being from the protagonist's viewpoint, since after all, '''you''' are the hero. Notably in ''Literature/LoneWolf'', where many pictures are of the enemies to fight, and thus show some monster seemingly about to jump at the reader.
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* In the ''[[Literature/TimeMachineSeries Time Machine]]'' gamebook series, all illustrations are from the protagonist's point of view.



* ''Series/{{House}}'' did this in the episode "Locked In".
* ''PeepShow'' sticks to this almost exclusively, hopping between characters' perspectives (including those of random passers by). This becomes very weird in kisses and sex scenes.

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* ''Series/{{House}}'' did does this in for a good half of the episode "Locked In".
In". It starts from the patient's viewpoint, who suffer from locked-in syndrome, and thus can only watch helplessly as the doctors try to diagnose him, only able to communicate through [[EyeCam blinking]].
* ''PeepShow'' ''Series/PeepShow'' sticks to this almost exclusively, hopping between characters' perspectives (including those of random passers by). This becomes very weird in kisses and sex scenes.
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Interestingly, the FPS genre sometimes does this for cutscenes and trailers (though many games just keep the player in the FP POV during cinematic events, instead of using pre-rendered cutscenes). Either way, it is a fantastic tool for making the events of the story more intense and immersive. And without the limitations of having a high-quality image from a first person perspective in real life, First Person Shooters LOVE this trope.

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Interestingly, the FPS genre sometimes does this for cutscenes and trailers (though many games just keep the player in the FP POV during cinematic events, instead of using pre-rendered cutscenes). Either way, it is a fantastic tool for making the events of the story more intense and immersive.immersive (see UnbrokenFirstPersonPerspective for more information). And without the limitations of having a high-quality image from a first person perspective in real life, First Person Shooters LOVE this trope.
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* Lampshaded as the central feature of ''TheBlairWitchProject''.

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* Lampshaded as the central feature of ''TheBlairWitchProject''.''Film/TheBlairWitchProject''.



* Appears very frequently in ''TheSilenceOfTheLambs''.

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* Appears very frequently in ''TheSilenceOfTheLambs''.''Film/TheSilenceOfTheLambs''.
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* ''VideoGame/FireEmblemAwakening'' opens with a cutscene that crosses this and EyeCam, where you witness one of the game's battles from a first-person perspective. You can even see the [[PlayerCharacter Player Character's]] hood blocking portions of the screen, as it would the character's view.
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* ''{{Russian Ark}}'' features a single 96 minute take from the perspective of an unnamed narrator walking through Winter Palace in Saint Petersburg, witnessing operas and a grand ball across different time periods.

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* ''{{Russian Ark}}'' ''Film/RussianArk'' features a single 96 minute take from the perspective of an unnamed narrator walking through Winter Palace in Saint Petersburg, witnessing operas and a grand ball across different time periods.
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* The third segment of ''FamilyGuy [[FourthWallMailSlot Viewer Mail #2]]'', "Point Of Stew", lets see the world through Stewie's eyes.

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* The third segment of ''FamilyGuy ''WesternAnimation/FamilyGuy [[FourthWallMailSlot Viewer Mail #2]]'', "Point Of Stew", lets see the world through Stewie's eyes.
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** "Prototype" starts with a DeliberatelyMonochrome opening of this sort, which leads to TheReveal that whose eyes we're seeing through is an android.
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* EyeCam
* ImpairmentShot
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* ''Film/EnterTheVoid'' uses this a lot, particularly in the intro [[spoiler: when the main character is still alive]]

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* ''Film/EnterTheVoid'' uses this a lot, particularly in the intro [[spoiler: when the main character is still alive]]alive]]. Even the eye blinks are represented by screenflicker.
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* The original ''TheFly'' may be the TropeCodifier for how this trope can depict a monster's unusual sensory mode, thanks to its famous shot of the leading lady screaming as seen through multifaceted insect eyes.

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* The original ''TheFly'' ''Film/TheFly1958'' may be the TropeCodifier for how this trope can depict a monster's unusual sensory mode, thanks to its famous shot of the leading lady screaming as seen through multifaceted insect eyes.

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* An early example is the 1947 film noir ''Lady in the Lake'', directed by and starring (as Literature/PhilipMarlowe) Robert Montgomery, which was filmed almost entirely in POVCam to imitate the original novel's first-person narration. Just so the film's Big Name Star was not totally unseen, he appears in bridging sequences and is seen whenever Marlowe looks into a mirror.

to:

* An early example is the 1947 film noir ''Lady in the Lake'', directed by and starring (as Literature/PhilipMarlowe) Robert Montgomery, which was filmed almost entirely in POVCam POV Cam to imitate the original novel's first-person narration. Just so the film's Big Name Star was not totally unseen, he appears in bridging sequences and is seen whenever Marlowe looks into a mirror.


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* Used in ''Film/TheFrenchConnection II'' when Popeye is chasing, and later searching the bus for Charnier.
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[[folder:Pinball]]
* In Creator/SternPinball's ''[[Pinball/XMenStern X-Men]],'' "Weapon X Multiball" shows Logan's view as he runs down the corridors of the Weapon X facility and fights the guards in his way.
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* The 2014 ''Series/{{Cosmos}}'' shows the evolution of the eye, with the real view presenting next to what each iteration of the increasingly-complex creature eyes see.
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* ''Film/TheGreyZone'': At the end, the camera briefly switches to the point of view of the Jewish girl after the Auschwitz-Birkenau uprising has been quelled by the Nazis. The little girl sees quiet, tall men in uniform all around her. The camera continues to follow her as she runs through the gates to freedom [[spoiler:until she's shot to death.]]
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* Some versions of TheRashomon do this.

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* Some versions of TheRashomon and IntroOnlyPointOfView do this.
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* The 1931 film of ''[[Literature/TheStrangeCaseOfDrJekyllAndMrHyde Dr. Jekyll and Mr. Hyde]]'' uses this twice, once in the beginning (from Jekyll's viewpoint as he dresses and travels to a lecture) and then again after the first transformation to Hyde (as he spins around in confusion and finally catches himself in the mirror).

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* The 1931 film of ''[[Literature/TheStrangeCaseOfDrJekyllAndMrHyde Dr. Jekyll and Mr. Hyde]]'' uses this twice, once in the beginning (from Jekyll's viewpoint as he dresses and travels to a lecture) and then again after the first transformation to Hyde (as he spins around in confusion and finally catches himself in the mirror). The mirror shots were done by having actor Fredric March pose on the opposite side of a fake mirror which was actually just a hole in the wall.
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* The 1931 film of ''Film/DrJekyllAndMrHyde'' uses this twice, once in the beginning (from Jekyll's viewpoint as he dresses and travels to a lecture) and then again after the first transformation to Hyde (as he spins around in confusion and finally catches himself in the mirror).

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* The 1931 film of ''Film/DrJekyllAndMrHyde'' ''[[Literature/TheStrangeCaseOfDrJekyllAndMrHyde Dr. Jekyll and Mr. Hyde]]'' uses this twice, once in the beginning (from Jekyll's viewpoint as he dresses and travels to a lecture) and then again after the first transformation to Hyde (as he spins around in confusion and finally catches himself in the mirror).
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* ''Series/LateNight with Creator/DavidLetterman''
** On the third episode Dave came out to do his opening monologue with a cameraman holding a camera over Dave's right shoulder, showing his view of the audience. The camera stayed on Dave's shoulder until the first commercial break.
** Other gimmicks used over the years include "Monkey Cam" where a camera is strapped to the head of a chimp who is let loose in the audience, showing its perspective.
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* The opening cutscene of ''VideoGame/OverlordI'' shows the minions cracking open your entombment from your perspective, presumably to keep you as TheFaceless.
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* Done several times from Ryan Stone's viewpoint in ''Film/{{Gravity}}''.
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* The remake of ''Film/{{Maniac}}'' constantly.
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* Used for a few minutes in ''{{Film/Doom}}'' as a homage to the original video game.
* A slight variation of this--the "perspective" of a dead or incapacitated character--is one of director Quentin Tarantino's trademarks and such a scene is present in most of his movies, perhaps most notably ''JackieBrown'' and ''Film/PulpFiction''.

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* Used for a few minutes in ''{{Film/Doom}}'' ''Film/{{Doom}}'' as a homage to the original video game.
* A slight variation of this--the "perspective" of a dead or incapacitated character--is one of director Quentin Tarantino's trademarks and such a scene is present in most of his movies, perhaps most notably ''JackieBrown'' ''Film/JackieBrown'' and ''Film/PulpFiction''.



* In ''TowerOfGod'', Anak's flashback of the last time she saw her mother is shot entirely in point of view.

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* In ''TowerOfGod'', ''Film/TowerOfGod'', Anak's flashback of the last time she saw her mother is shot entirely in point of view.



* Used in ''KickAss'' when Hit-Girl has to clear out a darkened room full of thugs with night vision goggles. It was used to add a bit of humor as it was done First-Person-Shooter style, and also an excuse to not overuse several epileptic white flashes.

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* Used in ''KickAss'' ''Film/KickAss'' when Hit-Girl has to clear out a darkened room full of thugs with night vision goggles. It was used to add a bit of humor as it was done First-Person-Shooter style, and also an excuse to not overuse several epileptic white flashes.



* The film version of ''TheDivingBellAndTheButterfly'' is partially shown in this manner, using a tilt-shift focus (which picks out sharp objects in an otherwise blurry image) to depict the viewpoint of its protagonist, who suffers a stroke that among other debilitations leaves him with the use of only one eye.
* All the SQUID scenes in ''{{Strange Days}}'' are filmed in this way.

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* The film version of ''TheDivingBellAndTheButterfly'' ''Film/TheDivingBellAndTheButterfly'' is partially shown in this manner, using a tilt-shift focus (which picks out sharp objects in an otherwise blurry image) to depict the viewpoint of its protagonist, who suffers a stroke that among other debilitations leaves him with the use of only one eye.
* All the SQUID scenes in ''{{Strange Days}}'' ''Film/StrangeDays'' are filmed in this way.
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* A slight variation of this--the "perspective" of a dead or incapacitated character--is one of director Quentin Tarantino's trademarks and such a scene is present in most of his movies, perhaps most notably ''JackieBrown'' and ''PulpFiction''.
* ''InBruges'' ends with the camera from Ray's POV [[spoiler: as he is wheeled into an ambulance on a gurney. He may or may not be dying, the ending is ambiguous.]]

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* A slight variation of this--the "perspective" of a dead or incapacitated character--is one of director Quentin Tarantino's trademarks and such a scene is present in most of his movies, perhaps most notably ''JackieBrown'' and ''PulpFiction''.
''Film/PulpFiction''.
* ''InBruges'' ''Film/InBruges'' ends with the camera from Ray's POV [[spoiler: as he is wheeled into an ambulance on a gurney. He may or may not be dying, the ending is ambiguous.]]
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* Infamous example: the video for Prodigy's "Smack My Bitch Up" is a first-person view of a night's debauchery and sexual harassment [[spoiler: being done by a woman, thanks to a mirror-reveal]].

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* Infamous example: the video for Prodigy's Music/TheProdigy's "Smack My Bitch Up" is a first-person view of a night's debauchery and sexual harassment [[spoiler: being done by a woman, thanks to a mirror-reveal]].
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* Much of ''{{Cannibal Holocaust}}'' used this technique.

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* Much of ''{{Cannibal Holocaust}}'' ''Film/CannibalHolocaust'' used this technique.
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* ''Bones'' did this in The Ghost in the Machine, where the entire episode is told from the murder victim's skull's point of view.

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* ''Bones'' ''Series/{{Bones}}'' did this in The with the episode "The Ghost in the Machine, where the entire episode Machine", which is told entirely from the murder victim's skull's point of view.
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* The character is a horrible monster, and its ''appearance'' is to be concealed from the audience. This can be accompanied by the ShakyCam (as it was for Series/{{Buffy|the Vampire Slayer}}'s First Evil).

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* The character is a horrible monster, and its ''appearance'' is to be [[MonsterDelay concealed from the audience.audience]]. This can be accompanied by the ShakyCam (as it was for Series/{{Buffy|the Vampire Slayer}}'s First Evil).
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* Most of the 3D ''GrandTheftAuto'' titles has a dynamic camera option while driving, giving the player several dynamic angles to view themselves through as they drive like a high speed chase scene. If this camera option is in use while the player is being chased by the cops, sometimes the camera switches to the cop's point of view as they chase the player.

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* Most of the 3D ''GrandTheftAuto'' ''VideoGame/GrandTheftAuto'' titles has a dynamic camera option while driving, giving the player several dynamic angles to view themselves through as they drive like a high speed chase scene. If this camera option is in use while the player is being chased by the cops, sometimes the camera switches to the cop's point of view as they chase the player.
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* ''NeonGenesisEvangelion'' features POV shots occasionally, usually from Shinji's perspective. A scene in ''End of Evangelion'' gives us his POV of Asuka with a [[http://chanarchive.org/content/57_tg/2510125/1220637339735.png horrific rage-face]] leaning over Shinji while having some sort of mental hate-sex with him.

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* ''NeonGenesisEvangelion'' ''Anime/NeonGenesisEvangelion'' features POV shots occasionally, usually from Shinji's perspective. A scene in ''End of Evangelion'' gives us his POV of Asuka with a [[http://chanarchive.org/content/57_tg/2510125/1220637339735.png horrific rage-face]] leaning over Shinji while having some sort of mental hate-sex with him.

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