Follow TV Tropes

Following

History Main / OnlyOneSaveFile

Go To

OR

Is there an issue? Send a MessageReason:
None


* ''VideoGame/EuropaUniversalis IV'' has an "ironman mode," which does not allow more than one save for a game at a time and auto-saves every six months. Achievements could only be acquired in this mode.

to:

* ''VideoGame/EuropaUniversalis IV'' has Many Creator/ParadoxInteractive games (''VideoGame/CrusaderKings'', ''VideoGame/EuropaUniversalis'', ''VideoGame/HeartsOfIron'', ''VideoGame/{{Stellaris}}'') have an "ironman mode," which mode" that does not allow more than one save for a game at a time time, and auto-saves every six months. autosaves periodically and whenever the player quits out of the game. Achievements could can only be acquired in this mode.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/EuropaUniversalis IV'' has an "ironman mode," which does not allow more than one save for a game at a time and auto-saves every six months. Achievements could only be acquired in this mode.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/CardCityNights1'': Has only one save file because the only CharacterCustomization is in physical appearance, and UnintentionallyUnwinnable is impossible.

to:

* ''VideoGame/CardCityNights1'': Has ''VideoGame/CardCityNights'' has only one save file because the only CharacterCustomization is in physical appearance, and UnintentionallyUnwinnable is impossible.
Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

[[folder:Adventure Games]]
* In ''VideoGame/ChicoryAColorfulTale'', only one save file can be made at a time, so starting a new game overwrites the old save.
[[/folder]]
Is there an issue? Send a MessageReason:
Wick cleaning


* ''VideoGame/{{Okamiden}}'' has only one save file, a stark contrast to its predecessor which had ''30''; this is because the game was released on the UsefulNotes/NintendoDS and, on a technical level, it already pushes the system's capacity to the limit (the first game, meanwhile, was benefited by the vast space and specs provided by the UsefulNotes/Playstation2 and the UsefulNotes/{{Wii}}). Unfortunately, there's a good deal of collectibles that are {{Permanently Missable|Content}} -- some of which are tied into NewGamePlus functionality.
* The ''Franchise/RatchetAndClank'' series has started doing this with its later UsefulNotes/PlayStation3 games, having one save per account. This changed after ''Into the Nexus'' when fans asked for multiple saves like in the older titles, so starting with ''[[VideoGame/RatchetAndClankRiftApart Rift Apart]]'', multiple saves have returned. Of the Ratchet games that only have one save, there are a few variations:

to:

* ''VideoGame/{{Okamiden}}'' has only one save file, a stark contrast to its predecessor which had ''30''; this is because the game was released on the UsefulNotes/NintendoDS Platform/NintendoDS and, on a technical level, it already pushes the system's capacity to the limit (the first game, meanwhile, was benefited by the vast space and specs provided by the UsefulNotes/Playstation2 Platform/Playstation2 and the UsefulNotes/{{Wii}}).Platform/{{Wii}}). Unfortunately, there's a good deal of collectibles that are {{Permanently Missable|Content}} -- some of which are tied into NewGamePlus functionality.
* The ''Franchise/RatchetAndClank'' series has started doing this with its later UsefulNotes/PlayStation3 Platform/PlayStation3 games, having one save per account. This changed after ''Into the Nexus'' when fans asked for multiple saves like in the older titles, so starting with ''[[VideoGame/RatchetAndClankRiftApart Rift Apart]]'', multiple saves have returned. Of the Ratchet games that only have one save, there are a few variations:



* ''Franchise/{{Pokemon}}'': The series started as cartridge games for the UsefulNotes/GameBoy with ''VideoGame/PokemonRedAndBlue'', and this trope is now presumably tradition:

to:

* ''Franchise/{{Pokemon}}'': The series started as cartridge games for the UsefulNotes/GameBoy Platform/GameBoy with ''VideoGame/PokemonRedAndBlue'', and this trope is now presumably tradition:



** ZigZagged for the UsefulNotes/NintendoSwitch games, where the device can have multiple save files by switching over to a different account. One save per account.

to:

** ZigZagged for the UsefulNotes/NintendoSwitch Platform/NintendoSwitch games, where the device can have multiple save files by switching over to a different account. One save per account.



* The first four ''Franchise/AceAttorney'' games only have one save slot. The UsefulNotes/Nintendo3DS games upgrade to two saves.

to:

* The first four ''Franchise/AceAttorney'' games only have one save slot. The UsefulNotes/Nintendo3DS Platform/Nintendo3DS games upgrade to two saves.



* The three Creator/{{INiS}} [[UsefulNotes/NintendoDS DS]] [[RhythmGame Rhythm Games]], the ''VideoGame/OsuTatakaeOuendan'' duology and ''VideoGame/EliteBeatAgents'', only allow you to keep one save file per copy of the game. ''Agents'' only allows you to save one replay per mission, while ''Ouendan 2'' lets you save up to 20 replays of any mission without such restriction.

to:

* The three Creator/{{INiS}} [[UsefulNotes/NintendoDS [[Platform/NintendoDS DS]] [[RhythmGame Rhythm Games]], {{Rhythm Game}}s, the ''VideoGame/OsuTatakaeOuendan'' duology and ''VideoGame/EliteBeatAgents'', only allow you to keep one save file per copy of the game. ''Agents'' only allows you to save one replay per mission, while ''Ouendan 2'' lets you save up to 20 replays of any mission without such restriction.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/GoodbyeVolcanoHigh'': There can only be one saved game at a time, and starting a new game will clear out the previous save. While it's possible to get around this on the Steam version[[labelnote:*]]By disabling save game cloud syncing, the player can copy the saved game out of the game's directory and replace it with another[[/labelnote]], there's no such luck for the [=PlayStation=] 4 and 5 versions.
Is there an issue? Send a MessageReason:
It's a roguelike, so it's not of note?


* ''VideoGame/DwarfFortress'', in both Fortress Mode and Adventure Mode, uses a save system that is under normal condition effectively the same as most {{roguelike}}s: saves are not deleted when you load them, but you can't stop the game without saving it (or finishing it, if you lose) and selecting "quit" from the main menu. SaveScumming is still possible by forcing the computer to close the program or manually copying the same file, but is considered cheating.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/AnimalCrossing'', you are allowed one ''town'' per disc or cartridge, with up to four player characters being allowed to live in a single town; ''VideoGame/AnimalCrossingNewHorizons'' increases this limit to eight. In most games, these characters can be deleted and swapped in for new creations whenever you desire, though ''VideoGame/AnimalCrossingNewLeaf'' and ''New Horizons'' disallow you from [[CantDropTheHero deleting the first created character]] (who serves as the mayor/island representative) without erasing the town/island entirely. ''New Horizons'' also [[ExaggeratedTrope exaggerates]] this trope since unlike most Switch games that have one save per profile it has one save per ''console'', that increase from four players to eight, that's actually the maximum number of profiles on the Switch.

to:

* In ''VideoGame/AnimalCrossing'', you are allowed one ''town'' per disc or cartridge, with up to four player characters being allowed to live in a single town; ''VideoGame/AnimalCrossingNewHorizons'' increases this limit to eight. In most games, these characters can be deleted and swapped in for new creations whenever you desire, though ''VideoGame/AnimalCrossingNewLeaf'' and ''New Horizons'' disallow you from [[CantDropTheHero deleting the first created character]] (who serves as the mayor/island representative) without erasing the town/island entirely. In fact ''New Horizons'' also [[ExaggeratedTrope exaggerates]] this trope since unlike most Switch games that have one save per profile it has one save per ''console'', that increase from four players to eight, that's actually the maximum number of profiles on the Switch.
Is there an issue? Send a MessageReason:
weirdly One Shot was formatted as One Shot despite the actual page using wikiwords


* ''VideoGame/OneShot'' makes this a plot point: You, the player, only have one chance to complete the game. The original version even went as far as to lock you into a game over if you closed the game outside of designated {{Save Point}}s.

to:

* ''VideoGame/OneShot'' ''[[VideoGame/OneShot OneShot]]'' makes this a plot point: You, the player, only have one chance to complete the game. The original version even went as far as to lock you into a game over if you closed the game outside of designated {{Save Point}}s.

Changed: 265

Removed: 267

Is there an issue? Send a MessageReason:


* In ''VideoGame/AnimalCrossing'', you are allowed one ''town'' per disc or cartridge, with up to four player characters being allowed to live in a single town; ''VideoGame/AnimalCrossingNewHorizons'' increases this limit to eight. In most games, these characters can be deleted and swapped in for new creations whenever you desire, though ''VideoGame/AnimalCrossingNewLeaf'' and ''New Horizons'' disallow you from [[CantDropTheHero deleting the first created character]] (who serves as the mayor/island representative) without erasing the town/island entirely.
** ''New Horizons'' also [[ExaggeratedTrope exaggerates]] this trope since unlike most Switch games that have one save per profile it has one save per ''console'', that increase from four players to eight, that's actually the maximum number of profiles on the switch.

to:

* In ''VideoGame/AnimalCrossing'', you are allowed one ''town'' per disc or cartridge, with up to four player characters being allowed to live in a single town; ''VideoGame/AnimalCrossingNewHorizons'' increases this limit to eight. In most games, these characters can be deleted and swapped in for new creations whenever you desire, though ''VideoGame/AnimalCrossingNewLeaf'' and ''New Horizons'' disallow you from [[CantDropTheHero deleting the first created character]] (who serves as the mayor/island representative) without erasing the town/island entirely.
**
entirely. ''New Horizons'' also [[ExaggeratedTrope exaggerates]] this trope since unlike most Switch games that have one save per profile it has one save per ''console'', that increase from four players to eight, that's actually the maximum number of profiles on the switch.Switch.
Is there an issue? Send a MessageReason:
felt it was important

Added DiffLines:

** ''New Horizons'' also [[ExaggeratedTrope exaggerates]] this trope since unlike most Switch games that have one save per profile it has one save per ''console'', that increase from four players to eight, that's actually the maximum number of profiles on the switch.

Top