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* In ''WesternAnimation/OggyAndTheCockroaches'', characters traveling to the past "merge" with their past selves upon meeting to avoid this problem.
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* ''{{Futurama}}: Bender's Big Score'' had this in effect. When ever a duplicate was created through time travel the universe would kill them off to prevent further confusion. However, at the end of the movie, several hundred time-traveling Benders appear simultaneously; this proves too much for the universe to handle, and a hole in space-time rips open.

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* ''{{Futurama}}: Bender's Big Score'' had this in effect. When ever a duplicate was created through time travel the universe would kill them off to prevent further confusion. However, at the end of the movie, several hundred time-traveling Benders appear simultaneously; this proves too much for the universe to handle, and a hole in space-time rips open.




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** This is only a partial example, as people can travel through time without problems as long as they stay in the same universe.


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[[folder:Real Life]]
* Averted big time. According to quantum physics, there is only one of each particle. That is, if you pick two electrons at random, they are the same electron. This electron exists in about 10^80 places at once. Time travel isn't even necessary.
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* In the ''TheLegendOfZelda: MajorasMask'', no matter how many times you go back in time, there is only ever one Link (and Tatl) in Termina.

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* In the ''TheLegendOfZelda: MajorasMask'', no matter how many times you go back in time, there is only ever one Link (and Tatl) in Termina. Most likely, [[AWizardDidIt this is the Ocarina of Time at work.]]
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* In ''[[{{Ptitle7hpv9q0i}} Nth Man: The Ultimate Ninja]]'', it is impossible for a person to be in two places at once. This causes one character to spontaneously combust when she returns to the past, as she arrives at the same time she's being born.

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* In ''[[{{Ptitle7hpv9q0i}} Nth Man: The Ultimate Ninja]]'', ''ComicBook/NthManTheUltimateNinja'', it is impossible for a person to be in two places at once. This causes one character to spontaneously combust when she returns to the past, as she arrives at the same time she's being born.
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* ''CastlevaniaJudgment'' is a borderline example. While Aeon is able to face himself in battle, he specifically states that it will cause damage to the timeline.

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* ''CastlevaniaJudgment'' is a borderline example. While Aeon is able to face himself in battle, he specifically states that it will cause damage to the timeline. Since he has the power to fix it, however, there isn't much of an issue.
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* This turns out to be a major plot point in {{xxxHoLic}}; [[spoiler: the main character]] is a time travel duplicate. As a result, he hates himself and draws in supernatural beings trying to grant his wish and kill him, and if he doesn't develop strong social connections he'll soon cease to exist as reality corrects itself.

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* This turns out to be a major plot point in {{xxxHoLic}}; ''{{xxxHoLic}}''; [[spoiler: the main character]] is a time travel duplicate. As a result, he hates himself and draws in supernatural beings trying to grant his wish and kill him, and if he doesn't develop strong social connections he'll soon cease to exist as reality corrects itself.
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* In the ''TheLegendOfZelda: MajorasMask'', no matter how many times you go back in time, there is only ever one Link (and Tatl) in Termina.
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* This turns out to be a major plot point in {{xxxHoLic}}; [[spoiler: the main character]] is a time travel duplicate. As a result, he hates himself and draws in supernatural beings trying to grant his wish and kill him, and if he doesn't develop strong social connections he'll soon cease to exist as reality corrects itself.
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*** Another convenient example in "The Road Not Taken" has Sam accidentally end up in a parallel world while experimenting with phase-shifting technology behind a force field, while her double from that universe was doing something similar. The accident that threw "our" Sam into the other universe also killed her double.


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** They find themselves much stronger if they are together.
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** There was also an episode where Parker spilling tea on a console resulted in the Sphere jumping prematurely (i.e. before he got in). So when the alarm sounds seven days ago, the others are ''very'' surprised to see ''their'' versions of Parker and Donovan (the backup chrononaut) still around. All they have to go on are the contents of Parker's bag from the future, including a key. Luckily, Dr. Mentnor knows a genuine psychic.


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** Of course, conveniently, when the alternate Sam, Jack, and Teal'c arrive to Ancient Egypt in "Moebius", the original Daniel explains that their counterparts were killed by the Goa'uld. When he asks about his version, they reveals that Teal'c killed him after ''that'' Daniel was implanted with a symbiote.
** This is completely ignored in later episodes featuring multiple versions of the same characters. Namely, an episode ''dozens'' of SG-1s are showing up and stay there for several days with no side effects.
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** This causes a problem once, as Parker taking back something causes it to impossibly disappear out of a locked-and-handcuffed-to-a-person briefcase of the villain, cluing him in that something very very strange was going on.
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** As that universe is a StableTimeLoop where paradoxes are stopped by the universe disallowing the trip to happen at all, a better way of looking at ToSayNothingOfTheDog is that retrieving him from the past would have killed his future self, probably resulting in his dead body causing a paradox. Would you go back in time if you knew you'd get almost immediately killed there? So the net, stopping a blatant paradox, simply wouldn't open to let the past version back. Sadly, this trick only works in the near recent past...killing yourself by doubling up would work just fine when you were far enough in the past that your dead body wouldn't be identified as you.

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** As that universe is a StableTimeLoop where paradoxes are stopped by the universe disallowing the trip to happen from happening at all, a better more interesting way of looking at ToSayNothingOfTheDog is that retrieving him from the past would have killed his future near-future self, probably resulting in his dead body causing a paradox. Would you go back in time if you knew you'd get almost immediately killed there? So which the net, stopping a blatant paradox, simply wouldn't open to let the past version back. Sadly, this trick only works in the near recent past...killing yourself by doubling up police would work just fine when you were far enough in the past that your dead body wouldn't be have identified as you.him, cause a paradox. So it refused to let his past self through.
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** ''The Gates Of Hell'', a fan written DnD book, features a devil who can travel in time. If he tries coming too close to his alternate self, he is pushed back and stunned.

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** ''The Gates Of Hell'', a fan written DnD ''DungeonsAndDragons'' book, features a devil who can travel in time. If he tries coming too close to his alternate self, he is pushed back and stunned.
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** ''The Gates Of Hell'', a fan written DnD book, features a devil who can travel in time. If he tries coming too close to his alternate self, he is pushed back and stunned.
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* In the ''Time Scout'' series, you can't travel to a time where one of you already exists because you'll wink out of existence on arrival.

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* In the ''Time Scout'' ''Literature/TimeScout'' series, you can't travel to a time where one of you already exists because you'll wink out of existence on arrival.
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As the edit points out, this is literally a different trope.


* Played straight, and quite awfully, in ''TimeCop'', where matter which touches itself in a different time is destroyed. This becomes mind-boggling when [[spoiler: the bad guy from the future is made to touch the his past self ''wearing a jacket'', and both are destroyed]]. Or did they expect us to believe it was the same jacket ?
** Isn't this NeverTheSelvesShallMeet?
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* In the [[MirrorUniverse Mirror Realm]] of ''AdventureQuestWorlds'''s 2nd Birthday Event, the hero that you play is chosen to save the Mirror Realm because he or she is the only person in the entire multiverse who does not have an alternate in the Mirror Realm -- if anyone else in either world were to go to the other world, they'd have to switch places with their mirror counterpart. Paul and Storm do not have mirror counterparts either because they "grew up in a small suburb just outside of the multiverse." [[{{MST3K Mantra}} Just roll with it]].

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* In the [[MirrorUniverse Mirror Realm]] of ''AdventureQuestWorlds'''s ''VideoGame/AdventureQuestWorlds'''s 2nd Birthday Event, the hero that you play is chosen to save the Mirror Realm because he or she is the only person in the entire multiverse who does not have an alternate in the Mirror Realm -- if anyone else in either world were to go to the other world, they'd have to switch places with their mirror counterpart. Paul and Storm do not have mirror counterparts either because they "grew up in a small suburb just outside of the multiverse." [[{{MST3K Mantra}} Just roll with it]].
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** Isn't this NeverTheSelvesShallMeet?
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* In ''MirrorMirror'', things that exist at both times are prevented from crossing the mirror: If you try to take one with you, you'll be shocked instead.
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** Some early SilverAge {{Superman}} stories (& one [[JusticeLeagueOfAmerica Justice League]] tale) used the idea that if Superman traveled within his own lifetime the earlier version would take his place in the present. So if Superman traveled to when he was Superbaby, Superbaby would appear in the present while Superman was in the past.

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* This applied to the DCUniverse [[PreCrisis before the first Crisis]]. If a character traveled to a time where he or she already existed, it (the version not belonging to that time) would become an invisible, unheard, ineffectual phantom until it stepped out of that moment in time. Note that, even if characters were allowed to "meet themselves" history could ''not'' be changed back then, so it was pointless anyway.

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* This applied to the DCUniverse [[PreCrisis before the first Crisis]]. If a character traveled to a time where he or she already existed, it (the version not belonging to that time) would become an invisible, unheard, ineffectual phantom until it stepped out of that moment in time. Note that, that back then, even if characters were allowed to "meet themselves" [[HitlersTimeTravelExemptionAct history could ''not'' be changed back then, changed,]] so it was pointless anyway.anyway.
** {{Superman}}'s childhood friend Pete Ross, of all people, found a way around this. He was [[FightingYourFriend furious at Superman]] at the time (he blamed Superman for his son getting kidnapped by aliens; long story), and wanted a way to fight him. So he got ahold of some [[AppliedPhlebotinum phlebotinum]] that let him [[BodySnatcher swap minds]] with Supes's younger self, {{Superboy}}, and then returned to the present in Superboy's body, to duke it out with adult Supes. It turns out the [[OnlyOneMeAllowedRightNow Only One Me]] rule only applies to your ''mind'' being in two places at once, not your body. This actually makes a degree of sense, since even if you travel back to before your birth or after your death, the matter that makes up your body should still be around somewhere, and yet you only appear as a phantom iif you travel within your own lifetime.
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clarified \'\'Seven Days\'\' example


* In ''SevenDays'' when Parker goes back in time, the Parker from the time he goes back to disappears from existence.

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* In ''SevenDays'' when Parker goes back in time, the Parker from the time he goes back to disappears from existence.existence (as does the time machine itself and anything else inside it).

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Note that this is NOT NeverTheSelvesShallMeet. In that one, you can have millions of copies of a same character running around in the same universe without that much trouble, only they must not meet each other. In this case, even though there are only 2 copies and they are at the opposite side of the universe, the problem still happens

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Note that this is NOT NeverTheSelvesShallMeet. In that one, you can have millions of copies of a same character running around in the same universe without that much trouble, only they must not meet each other. In this case, even though there are only 2 copies and they are at the opposite side of the universe, the problem still happens happens.


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* In the ''Time Scout'' series, you can't travel to a time where one of you already exists because you'll wink out of existence on arrival.
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removed Wall Banger wick


* Played straight, and quite awfully, in ''TimeCop'', where matter which touches itself in a different time is destroyed. This becomes an extreme WallBanger when [[spoiler: the bad guy from the future is made to touch the his past self ''wearing a jacket'', and both are destroyed]]. Or did they expect us to believe it was the same jacket ?

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* Played straight, and quite awfully, in ''TimeCop'', where matter which touches itself in a different time is destroyed. This becomes an extreme WallBanger mind-boggling when [[spoiler: the bad guy from the future is made to touch the his past self ''wearing a jacket'', and both are destroyed]]. Or did they expect us to believe it was the same jacket ?
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None


Note that this is NOT NeverTheSelvesShallMeet. In that one, you can have millions of copies of a same character running around in the same universe without that much trouble, only they must not meet each other. In this case, even there are only 2 copies and they are at the opposite side of the universe, the problem still happens

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Note that this is NOT NeverTheSelvesShallMeet. In that one, you can have millions of copies of a same character running around in the same universe without that much trouble, only they must not meet each other. In this case, even though there are only 2 copies and they are at the opposite side of the universe, the problem still happens
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* ''{{Homestuck}}'': According to Aradia, a future self who goes back in time is doomed to be destroyed by the universe sooner or later.

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* ''{{Homestuck}}'': According to Aradia, a future self who goes travels back in time from a [[BadFuture doomed timeline]] is doomed to be destroyed by the universe sooner or later.
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* In ''[[{{Ptitle7hpv9q0i}} Nth Man: The Ultimate Ninja]]'', it is impossible for a person to be in two places at once. This causes one character to spontaneously combust when she returns to the past, as she arrives at the same time she's being born.

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* ''LesVisiteurs'': Godefroy's ring and the museum's start heating, and eventually fuse together.

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* ''LesVisiteurs'': Godefroy's ring Played straight, and quite awfully, in ''TimeCop'', where matter which touches itself in a different time is destroyed. This becomes an extreme WallBanger when [[spoiler: the museum's start heating, bad guy from the future is made to touch the his past self ''wearing a jacket'', and eventually fuse together.both are destroyed]]. Or did they expect us to believe it was the same jacket ?
* In the French film ''LesVisiteurs'', an object near a copy of itself (from earlier or later in the time stream) will try to merge with its past and/or future selves. ''Violently''. "Near" isn't precisely defined, but seems to vaguely obey the inverse square law.
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** As that universe is a StableTimeLoop where paradoxes are stopped by the universe disallowing the trip to happen at all, a better way of looking at ToSayNothingOfTheDog is that retrieving him from the past would have killed his future self, probably resulting in his dead body causing a paradox. Would you go back in time if you knew you'd get almost immediately killed there? So the net, stopping a blatant paradox, simply wouldn't open to let the past version back. Sadly, this trick only works in the near recent past...killing yourself by doubling up would work just fine when you were far enough in the past that your dead body wouldn't be identified as you.

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