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* In ''VideoGame/GuildWars2'' the [[PlantPeople Sylvari]] are immune to the Elder Dragon Zhaitan's influence and cannot be raised by him as undead. Initially believed to be the result of their physiology, it was actually due to [[spoiler:the Sylvari being unknowing minions of the Elder Dragon Mordremoth. Dragon minions are bound to one dragon and cannot be corrupted by another]].

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* In ''VideoGame/GuildWars2'' the [[PlantPeople Sylvari]] are immune to the minions of one Elder Dragon Zhaitan's influence and cannot be raised by him as undead. Initially believed to be the result of their physiology, it was actually due to [[spoiler:the Sylvari being unknowing minions of the Elder Dragon Mordremoth. Dragon minions are bound to one dragon and cannot be corrupted by another]].another Dragon. This foreshadows the reveal that the [[spoiler:[[PlantPeople Sylvari]], the only mortal race immune to Zhaitan's influence, were created by the Elder Dragon Mordremoth]].

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* In ''VideoGame/GuildWars2'' the [[PlantPeople Sylvari]] are immune to the Elder Dragon Zhaitan's influence and cannot be raised by him as undead. Initially believed to be the result of their physiology, it was actually due to [[spoiler:the Sylvari being unknowing minions of the Elder Dragon Mordremoth. Dragon minions are bound to one dragon and cannot be corrupted by another]].


* Creator/FromSoftware apparently took notice of the above strategy when making ''VideoGame/SekiroShadowsDieTwice'', since the game has an item called Contact Medicine, an item ''explicitly'' meant to make the user immune to enemy poison by giving them another, less damaging form of poison first.

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* Creator/FromSoftware apparently took notice of the above strategy when making ''VideoGame/SekiroShadowsDieTwice'', since the game ''VideoGame/SekiroShadowsDieTwice'' has an item called Contact Medicine, an item ''explicitly'' meant to make the user immune to enemy poison by giving them another, less damaging form of poison first.


* ''''Literature/{{Discworld}}'':''

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* ''''Literature/{{Discworld}}'':''''Literature/{{Discworld}}'':


* A form of this occurs in the ''Literature/{{Discworld}}'' book ''Literature/MakingMoney'' when Topsy Lavish has a contract put out on Moist von Lipwig, with the caveat that he is only to be killed if her dog (to which she left the remaining shares in the bank, and then bequeathed her to Moist in her will[[note]]Allowing him to control those shares by proxy[[/note]] along with a stipend) dies of unnatural causes. This actually protects Moist, as the Assassin's Guild won't take two separate contracts on the same person, and none of them will stand for the indignity of accepting a contract on a dog.

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* ''''Literature/{{Discworld}}'':''
**
A form of this occurs in the ''Literature/{{Discworld}}'' book ''Literature/MakingMoney'' when Topsy Lavish has a contract put out on Moist von Lipwig, with the caveat that he is only to be killed if her dog (to dog, to which she left the remaining shares in the bank, and then bequeathed her the dog to Moist in her will[[note]]Allowing him to control those shares by proxy[[/note]] along with a stipend) stipend, dies of unnatural causes. This actually protects Moist, as the Assassin's Guild won't take two separate contracts on the same person, and none of them will stand for the indignity of accepting a contract on a dog.


* A form of this occurs in the ''Literature/{{Discworld}}'' book ''Discworld/MakingMoney'' when Topsy Lavish has a contract put out on Moist von Lipwig, with the caveat that he is only to be killed if her dog (to which she left the remaining shares in the bank, and then bequeathed her to Moist in her will[[note]]Allowing him to control those shares by proxy[[/note]] along with a stipend) dies of unnatural causes. This actually protects Moist, as the Assassin's Guild won't take two separate contracts on the same person, and none of them will stand for the indignity of accepting a contract on a dog.
** Similarly, the Thieves' Guild has strict limits on how many times a given person can be robbed in a year[[labelnote: *]]and if they go over that limit, the guildmaster will be having a rather...unpleasant meeting with Lord Vetinari[[/labelnote]]. Citizens are given receipts when robbed, and in ''Discworld/WyrdSisters'' we see that some citizens specifically arrange to be robbed so they can get it out of the way and get a say in what gets stolen.

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* A form of this occurs in the ''Literature/{{Discworld}}'' book ''Discworld/MakingMoney'' ''Literature/MakingMoney'' when Topsy Lavish has a contract put out on Moist von Lipwig, with the caveat that he is only to be killed if her dog (to which she left the remaining shares in the bank, and then bequeathed her to Moist in her will[[note]]Allowing him to control those shares by proxy[[/note]] along with a stipend) dies of unnatural causes. This actually protects Moist, as the Assassin's Guild won't take two separate contracts on the same person, and none of them will stand for the indignity of accepting a contract on a dog.
** Similarly, the Thieves' Guild has strict limits on how many times a given person can be robbed in a year[[labelnote: *]]and if they go over that limit, the guildmaster will be having a rather...unpleasant meeting with Lord Vetinari[[/labelnote]]. Citizens are given receipts when robbed, and in ''Discworld/WyrdSisters'' ''Literature/WyrdSisters'' we see that some citizens specifically arrange to be robbed so they can get it out of the way and get a say in what gets stolen.

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** ''VideoGame/FinalFantasyX'' has this as a minor mechanic against [[spoiler:Yunalesca]]: Curing the Zombie condition she afflicts you with is a bad idea, because she tends to follow it up with a Death spell, which zombies are immune to. Note that it's also a case of GameplayAndStorySegregation, since two party members [[spoiler:are technically not alive]], with one being [[spoiler:an Unsent]] and the other [[spoiler:a manifestation of the Fayth]].

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* ''VideoGame/WarcraftIII'''s coding allows you to create new spells, but two buffs/debuffs based on each other (or even the custom buff and the original it's based on) cannot stack.


* Zig-zagged in ''VideoGame/DarkSouls'' with regards to [[StandardStatusEffects the Poison and Toxic status effects]]: although resistance to both is a single stat, they each have a separate buildup meter, so you can be afflicted by ''[[FromBadToWorse both at once]]''. However, there are different ''forms'' of Poison and Toxic, with varying duration and rates of damage, that can only be applied one at a time, favoring the one you already have. Some players take advantage of this while going through [[VideoGame/DarkSoulsI Blighttown]], intentionally using [[DungFu Dung Pies]] [[ViolationOfCommonSense to inflict Toxic on themselves so they'll be immune to Toxic from Blowdart Snipers]] (which is more than three times as damaging).
* ''VideoGame/SekiroShadowsDieTwice'' deliberately incorporates this trope into gameplay with Contact Medicine, an item ''explicitly'' meant to make the user immune to enemy poison by giving them another, less damaging form of poison first[[note]]This is basically an ascended exploit originating from a previous Creator/FromSoftware game, ''VideoGame/DarkSoulsI'', where players would deliberately poison themselves to become immune to more damaging poison attacks[[/note]].

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* Zig-zagged in ''VideoGame/DarkSouls'' with regards to [[StandardStatusEffects the Poison and Toxic status effects]]: although They're essentially the same effect (take damage per second), except Poison lasts three minutes and Toxic lasts ten, and your resistance to both is a single even determined by the same stat, but they each have a ''are'' still technically two different effects, with separate buildup meter, meters, so you can ''can'' be afflicted affected by ''[[FromBadToWorse both at once]]''. once. However, there are different ''forms'' of Poison and Toxic, with varying duration and rates of damage, that can only be applied one at a time, favoring the one you already have. ''amount'' of damage per second inflicted by these effects is dependent on the source. Some players take advantage of this while going through descending into [[VideoGame/DarkSoulsI Blighttown]], intentionally using [[DungFu Dung Pies]] which has enemies called Blowdart Snipers that inflict Toxic. By [[ViolationOfCommonSense to inflict Toxic on deliberately giving themselves so they'll be Toxic]] with [[DungFu Dung Pies]], they become immune to Toxic from the Blowdart Snipers]] (which Snipers' Toxic, which is more than three times as damaging).
damaging as the Dung Pie version.
* ''VideoGame/SekiroShadowsDieTwice'' deliberately incorporates this trope into gameplay with Creator/FromSoftware apparently took notice of the above strategy when making ''VideoGame/SekiroShadowsDieTwice'', since the game has an item called Contact Medicine, an item ''explicitly'' meant to make the user immune to enemy poison by giving them another, less damaging form of poison first[[note]]This is basically an ascended exploit originating from a previous Creator/FromSoftware game, ''VideoGame/DarkSoulsI'', where players would deliberately poison themselves to become immune to more damaging poison attacks[[/note]].first.


* In the second season of the [[WebVideo/ImAMarvelAndImADC Randomverse]], Joker's attempt to turn all the heroes into brainwashed DarkerAndEdgier versions of themselves doesn't work on SpiderMan because Mephisto has already altered his mind.

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* In the second season of the [[WebVideo/ImAMarvelAndImADC Randomverse]], Joker's attempt to turn all the heroes into brainwashed DarkerAndEdgier versions of themselves doesn't work on SpiderMan Franchise/SpiderMan because Mephisto has already altered his mind.


* A couple examples in the ''Series/{{Mana}}'' series:

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* A couple examples in the ''Series/{{Mana}}'' ''VideoGame/WorldOfMana'' series:


* This [[GoodBadBugs can be exploited]] in ''VideoGame/TrialsOfMana'' to heal all status ailments on the party for free. Using the Minor Mallet will make your team miniature, replacing whatever status effect they have, and using it again will invert the miniature status effect turning them to normal. It's also [[SlidingScaleOfGameplayAndStoryIntegration integrated in the story]] in that there is an NPC who wears a cursed choker that can... choke her to death, but on the plus side, this makes her immune to MindControl.

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* A couple examples in the ''Series/{{Mana}}'' series:
** In ''VideoGame/SecretOfMana'', the Midge Mallet and Moogle Belt toggle the "pygmized" and "moogled" status effects on a character. In addition to countering those specific status effects, the duration of the animation renders the character immune to spells and other enemy moves.
**
This [[GoodBadBugs can be exploited]] in ''VideoGame/TrialsOfMana'' to heal all status ailments on the party for free. Using the Minor Mallet will make your team miniature, replacing whatever status effect they have, and using it again will invert the miniature status effect turning them to normal. It's also [[SlidingScaleOfGameplayAndStoryIntegration integrated in the story]] in that there is an NPC who wears a cursed choker that can... choke her to death, but on the plus side, this makes her immune to MindControl.


* In ''VideoGame/SuikodenII'', Neclord is not able to curse Riou because of the Bright Shield Rune.

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%% * In ''VideoGame/SuikodenII'', Neclord is not able to curse Riou because of the Bright Shield Rune.Rune. -- Not enough context (what does the Bright Shield Rune DO, and why is it a curse?)

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* Averted in ''VideoGame/TheJackboxPartyPack'' game Monster Seeking Monster, anyone is capable of being turned into a werewolf, a zombie, a vampire, or obtaining the mummy's curse simultaneously.


* This [[GoodBadBugs can be exploited]] in ''VideoGame/SeikenDensetsu3'' to heal all status ailments on the party for free. [[spoiler: Using the Chibikko Hammer will make your team miniature, replacing whatever status effect they have, and using it again will invert the miniature status effect turning them to normal]]. It's also [[SlidingScaleOfGameplayAndStoryIntegration integrated in the story]] in that there is an NPC who wears a cursed choker that can... choke her to death, but on the plus side, this makes her immune to MindControl.

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* This [[GoodBadBugs can be exploited]] in ''VideoGame/SeikenDensetsu3'' ''VideoGame/TrialsOfMana'' to heal all status ailments on the party for free. [[spoiler: Using the Chibikko Hammer Minor Mallet will make your team miniature, replacing whatever status effect they have, and using it again will invert the miniature status effect turning them to normal]].normal. It's also [[SlidingScaleOfGameplayAndStoryIntegration integrated in the story]] in that there is an NPC who wears a cursed choker that can... choke her to death, but on the plus side, this makes her immune to MindControl.

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