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** Also, in some of the games, if you have a frozen character, casting any fire spell will thaw the character. Especially nice if you have an armor/accessory that absorbs fire magic.
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* A particularly well-known example in {{Quake}} and many other FPS games is provided by the rocket launcher. Its intended use is of course to make LudicrousGibs of groups of enemies. Many players instead choose to use it to make massive SequenceBreaking leaps.
to:
* A particularly well-known example in {{Quake}} ''{{Quake}}'' and many other FPS games is provided by the rocket launcher. Its intended use is of course to make LudicrousGibs of groups of enemies. Many players instead choose to use it to make massive SequenceBreaking leaps.
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Added Quake entry
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* A particularly well-known example in {{Quake}} and many other FPS games is provided by the rocket launcher. Its intended use is of course to make LudicrousGibs of groups of enemies. Many players instead choose to use it to make massive SequenceBreaking leaps.
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** Countering ''your own'' card...just to reduce the number of cards in your hand (because of Black Vise).
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** Countering ''your own'' card...spells...just to reduce the number of cards in your hand (because of Black Vise).
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not really this trope; this is about unintended consequences of mechanics, not rules variants
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[[folder:Board Games]]
* Free Parking in Monopoly. It was never originally intended to mean anything, but there are as many house rules for it as there are players, and recently the official rules have begun to accomodate some of them.
[[/folder]]
* Free Parking in Monopoly. It was never originally intended to mean anything, but there are as many house rules for it as there are players, and recently the official rules have begun to accomodate some of them.
[[/folder]]
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* {{Dominion}} has the Chapel card; intended to get rid of hurtful curse cards, people realized it could be used to streamline your deck by trashing the low-value cards you start with.
** [[FollowTheLeader Later deckbuilding games]] such as Puzzle Strike and Ascension use this as an intentional design choice, so removing your own cards from the deck for greater efficiency is now expected. Ascension doesn't even ''have'' any harmful cards to remove.
** [[FollowTheLeader Later deckbuilding games]] such as Puzzle Strike and Ascension use this as an intentional design choice, so removing your own cards from the deck for greater efficiency is now expected. Ascension doesn't even ''have'' any harmful cards to remove.
to:
* {{Dominion}} has the Chapel card; Free Parking in Monopoly. It was never originally intended to get rid of hurtful curse cards, people realized mean anything, but there are as many house rules for it could be used to streamline your deck by trashing as there are players, and recently the low-value cards you start with.
** [[FollowTheLeader Later deckbuilding games]] such as Puzzle Strike and Ascension use this as an intentional design choice, so removing your own cards from the deck for greater efficiency is now expected. Ascension doesn't even ''have'' any harmful cardsofficial rules have begun to remove.accomodate some of them.
** [[FollowTheLeader Later deckbuilding games]] such as Puzzle Strike and Ascension use this as an intentional design choice, so removing your own cards from the deck for greater efficiency is now expected. Ascension doesn't even ''have'' any harmful cards
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* {{Dominion}} has the Chapel card; intended to get rid of hurtful curse cards, people realized it could be used to streamline your deck by trashing the low-value cards you start with.
** [[FollowTheLeader Later deckbuilding games]] such as Puzzle Strike and Ascension use this as an intentional design choice, so removing your own cards from the deck for greater efficiency is now expected. Ascension doesn't even ''have'' any harmful cards to remove.
** [[FollowTheLeader Later deckbuilding games]] such as Puzzle Strike and Ascension use this as an intentional design choice, so removing your own cards from the deck for greater efficiency is now expected. Ascension doesn't even ''have'' any harmful cards to remove.
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So, you've got an ability. And it has an intended use. You know this. But, just for once, you try to use it some other way. And it works. You've just discovered Not the Intended Use. Usually a GameBreaker and\or leads to GameplayDerailment. Happens more often than you think. Contrast UselessUsefulSpell.
to:
So, you've got an ability. And it has an intended use. You know this. But, just for once, you try to use it some other way. And it works. You've just discovered Not the Intended Use. Usually a GameBreaker and\or GameBreaker, it often leads to GameplayDerailment. Happens more often than you think. Contrast UselessUsefulSpell.
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* YuGiOh has more than a few instances of this too
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* YuGiOh The YuGiOhCardGame has more than a few instances of this tootoo:
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* The flee ability in Warhammer Online is most of the time used to get faster from point A to point B.
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* The flee ability in Warhammer Online ''WarhammerOnline'' is most of the time used to get faster from point A to point B.B faster.
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** In ''FinalFantasyIV'', an enemy casts Reflect on you so you can't heal yourself.
to:
** In ''FinalFantasyIV'', an enemy casts Reflect on you so you can't heal yourself. You'd better learn that little trick, because Asura heals herself after ''every'' attack you land.
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** The Throw Stone ability in ''FinalFantasyTactics'' lets you build up Job Points. Otherwise, it's just useless damage at long range.
to:
** The Throw Stone ability in ''FinalFantasyTactics'' lets you build up Job Points. Otherwise, it's just useless damage at long range. Ditto with Accumulate/Build Power. The +1 to physical attack is meaningless unless you do it a lot, and most enemies really won't let you do it a lot. But leave one enemy alive, and send all your units running around the battlefield spamming the ability, and ''hello'' job points! In fact, there's a lot of abilities that might be useful, but are much better at building job points.
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** Magic doesn't really have "intended use". It just has ''obvious'' use.
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** In ''FinalFantasyX'', it's difficult to beat [[spoiler:Yunalesca]] unless some of your characters are zombies.
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** Ditto for the Charge and similar abilities in GuildWars.
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So, you've got an ability. And it has an intended use. You know this. But, just for once, you try to use it some other way. And it works. You've just discovered Not the Intended Use. Usually a GameBreaker. Happens more often than you think. Contrast UselessUsefulSpell.
to:
So, you've got an ability. And it has an intended use. You know this. But, just for once, you try to use it some other way. And it works. You've just discovered Not the Intended Use. Usually a GameBreaker.GameBreaker and\or leads to GameplayDerailment. Happens more often than you think. Contrast UselessUsefulSpell.
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** Using the Swap spell to turn you into a statistical PhysicalGod in ''FinalFantasyII''. Its intended use was likely for emergency HP/MP refill purposes.
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*** Tearing up Chaos Orb in order to destroy the enemies permanents.
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*** Tearing up Chaos Orb in order to destroy the enemies permanents. This even sparked the creation of a "Chaos Confetti" card.
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*** Tearing up Chaos Orb in order to destroy the enemies permanents.
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[[folder:MMORPGs]]
* The flee ability in Warhammer Online is most of the time used to get faster from point A to point B.
[[/folder]]
* The flee ability in Warhammer Online is most of the time used to get faster from point A to point B.
[[/folder]]
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* {{Munchkin}} allows you to use "Go Up A Level" cards ''on your opponent'' in order to force them to fight/run away from a monster that would ignore them if they were just one level lower.
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* {{Munchkin}} Game/{{Munchkin}} allows you to use "Go Up A Level" cards ''on your opponent'' in order to force them to fight/run away from a monster that would ignore them if they were just one level lower.
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* {{Munchkin}} allows you to use "Go Up A Level" cards ''on your opponent'' in order to force them to fight/run away from a monster that would ignore them if they were just one level lower.
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** [[FollowTheLeader Later deckbuilding games]] such as Puzzle Strike and Ascension use this as an intentional design choice, so removing your own cards from the deck for greater efficiency is now expected. Ascension doesn't even ''have'' any harmful cards to remove.
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[[folder:Sports]]
* Time outs in several sports including Basketball and Lacrosse. Intended to allow teams to meet and plan strategy. Can be used tactically to prevent a player from losing possession and restart play in a controlled manner.
[[/folder]]
* Time outs in several sports including Basketball and Lacrosse. Intended to allow teams to meet and plan strategy. Can be used tactically to prevent a player from losing possession and restart play in a controlled manner.
[[/folder]]
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[[folder:Board Games]]
* {{Dominion}} has the Chapel card; intended to get rid of hurtful curse cards, people realized it could be used to streamline your deck by trashing the low-value cards you start with.
[[/folder]]
* {{Dominion}} has the Chapel card; intended to get rid of hurtful curse cards, people realized it could be used to streamline your deck by trashing the low-value cards you start with.
[[/folder]]
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* YuGiOh has more than a few instances of this too
** Barrel Behind the Door was initially meant to bounce back damage done to you by effects. It works just as well bouncing non-cost damage from your cards to your opponent.
** Barrel Behind the Door was initially meant to bounce back damage done to you by effects. It works just as well bouncing non-cost damage from your cards to your opponent.
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[[folder:Board Games]]
* Tridimensional chess has to "change the rules" for a lot of pieces to maintain the intended use.
[[/folder]]
* Tridimensional chess has to "change the rules" for a lot of pieces to maintain the intended use.
[[/folder]]
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** Many cards target particular colors. Slight of Mind, Magical Hack, Phantasmal Terrain and Evil Presence can all help you here, as can the otherwise-useless laces.
** Destroying permanents as a UriahGambit.
** Destroying permanents as a UriahGambit.
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** Playing a "bring a card from your deck/graveyard/hand into play" ability on a legend so your opponent doesn't play that same legend.
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[[folder:Manga and Anime]]
* Because of the tactical nature of Pokémon battles in the ''[=~Pokémon~=]'' anime, abilities (especially Agility}} are a little different from those in the game. Agility improves evasion in the show as well.
[[/folder]]
* Because of the tactical nature of Pokémon battles in the ''[=~Pokémon~=]'' anime, abilities (especially Agility}} are a little different from those in the game. Agility improves evasion in the show as well.
[[/folder]]
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* In ''FinalFantasy'' games in general, Steal is supposed to be replaced by Mug or Steal as Well. But both of those do damage, making Steal superior.
to:
* In ''FinalFantasy'' games in general, Steal is supposed to be replaced by Mug or Steal as Well. But both of those do damage, making Steal superior.''FinalFantasy'':
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** ''FinalFantasyVI'' had Vanish, which makes you immune to physical attacks. Nice, but it makes the next magic attack hit. This led to two combos:
*** '''Reflect (reflect a spell)/Phantom (invisibility on others, non-reflect)''' Some spells aren't reflective, though.
*** '''Vanish/Doom''' An instant death attack that will even defeat the BigBad!
** In ''FinalFantasyX'', Lancer is one of the few moves that can hit Evrae, making Wakka, Lulu and Kimahri your best team against Evrae.
*** Also in ''FinalFantasyX'', you can't beat [[spoiler:Yunalesca]] unless some of your characters are zombies.
*** '''Reflect (reflect a spell)/Phantom (invisibility on others, non-reflect)''' Some spells aren't reflective, though.
*** '''Vanish/Doom''' An instant death attack that will even defeat the BigBad!
** In ''FinalFantasyX'', Lancer is one of the few moves that can hit Evrae, making Wakka, Lulu and Kimahri your best team against Evrae.
*** Also in ''FinalFantasyX'', you can't beat [[spoiler:Yunalesca]] unless some of your characters are zombies.
to:
** ''FinalFantasyVI'' had Vanish, which makes you immune to physical attacks. Nice, but it makes the next magic attack hit. This led to two combos:
*** '''Reflect (reflect a spell)/Phantom (invisibility on others, non-reflect)''' Some spells aren't reflective, though.
*** '''Vanish/Doom''' Anthe Vanish/Doom combo, nn instant death attack that will even defeat the BigBad!
** In ''FinalFantasyX'',Lancer is one of the few moves that can hit Evrae, making Wakka, Lulu and Kimahri your best team against Evrae.
*** Also in ''FinalFantasyX'', you can'tit's difficult to beat [[spoiler:Yunalesca]] unless some of your characters are zombies.
*** '''Reflect (reflect a spell)/Phantom (invisibility on others, non-reflect)''' Some spells aren't reflective, though.
*** '''Vanish/Doom''' An
** In ''FinalFantasyX'',
*** Also in ''FinalFantasyX'', you can't
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*** Casting Innocent (or Atheist) on yourself to make yourself immune to magic.
* Throwing is a fairly useless move in ''MortalKombat'', but it is unblockable. Nightwolf in ''[=MK3=]'' had a 100% throwing combo.
* In ''Mega Man 2'', three bosses can be beaten with one hit. Most notable is Air Man, if you time it right, using the [[ZeroWingrish Cr/lash]] Bombs. (Hint: It's his air shooter.)
* In-universe example: In the ''X-Wing'' games, you will often question the Rebel leaders' tactical wisdom, sending Y-wings into a dogfight.
* Throwing is a fairly useless move in ''MortalKombat'', but it is unblockable. Nightwolf in ''[=MK3=]'' had a 100% throwing combo.
* In ''Mega Man 2'', three bosses can be beaten with one hit. Most notable is Air Man, if you time it right, using the [[ZeroWingrish Cr/lash]] Bombs. (Hint: It's his air shooter.)
* In-universe example: In the ''X-Wing'' games, you will often question the Rebel leaders' tactical wisdom, sending Y-wings into a dogfight.
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So, you've got an ability. And it has an intended use. You know this. But, just for once, you try to use it some other way. And it works. You've just discovered NotTheIntendedUse. Usually a GameBreaker. Happens more often than you think. Contrast UselessUsefulSpell.
to:
So, you've got an ability. And it has an intended use. You know this. But, just for once, you try to use it some other way. And it works. You've just discovered NotTheIntendedUse.Not the Intended Use. Usually a GameBreaker. Happens more often than you think. Contrast UselessUsefulSpell.
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* NotTheIntendedUse...Where would ''MagicTheGathering'' be without you?
to:
* NotTheIntendedUse...Not the Intended Use...Where would ''MagicTheGathering'' be without you?
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** Many cards target particular colors. Slight of Mind, Magical Hack, Phantasmal Terrain, and Evil Presence can all help you here, as can the otherwise-useless laces.
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** Many cards target particular colors. Slight of Mind, Magical Hack, Phantasmal Terrain, Terrain and Evil Presence can all help you here, as can the otherwise-useless laces.
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* The ''entire'' premise behind MacGyver.
to:
* The ''entire'' premise behind MacGyver.''{{MacGyver}}''.
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* Because of the tactical nature of Pokemon battles in the ''{{Pokemon}}'' anime, abilities (especially Agility}} are a little different than in the game. Agility improves evade in the show as well.
to:
* Because of the tactical nature of Pokemon Pokémon battles in the ''{{Pokemon}}'' ''[=~Pokémon~=]'' anime, abilities (especially Agility}} are a little different than from those in the game. Agility improves evade evasion in the show as well.
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* Scratching records in hip hop.
to:
* Scratching records in hip hop.hip-hop.
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* In ''FinalFantasy'' games in general, Steal is supposed to be replaced by Mug or Steal As Well. But both of those do damage, making Steal superior.
to:
* In ''FinalFantasy'' games in general, Steal is supposed to be replaced by Mug or Steal As as Well. But both of those do damage, making Steal superior.
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** In ''FinalFantasyX'', Lancer is one of the few moves that can hit Evrae, making Wakka, Lulu, and Kimahri your best team against Evrae.
to:
** In ''FinalFantasyX'', Lancer is one of the few moves that can hit Evrae, making Wakka, Lulu, Lulu and Kimahri your best team against Evrae.
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* In ''{{Megaman}} 2'', three bosses can be beat with one hit. Most notable is Air Man, if you time it right, using the [[ZeroWingrish Cr/lash]] Bombs. (Hint: It's his air shooter.)
* In-universe example: In the ''X-wing'' games, you will often question the Rebel leaders' tactical wisdom, sending Y-wings into a dogfight.
[[/folder]]
* In-universe example: In the ''X-wing'' games, you will often question the Rebel leaders' tactical wisdom, sending Y-wings into a dogfight.
[[/folder]]
to:
* In ''{{Megaman}} ''Mega Man 2'', three bosses can be beat beaten with one hit. Most notable is Air Man, if you time it right, using the [[ZeroWingrish Cr/lash]] Bombs. (Hint: It's his air shooter.)
* In-universe example: In the''X-wing'' ''X-Wing'' games, you will often question the Rebel leaders' tactical wisdom, sending Y-wings into a dogfight.
[[/folder]][[/folder]]
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* In-universe example: In the
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* Throwing is a fairly useless move in ''MortalKombat'', but it is unblockable. Nightwolf had a 100% throwing combo.
* In ''{{Megaman}} 2'', three bosses can be beat with one hit. Most notable is Wood Man, if you time it right, using the [[ZeroWingrish Cr/lash]] Bombs.
* In ''{{Megaman}} 2'', three bosses can be beat with one hit. Most notable is Wood Man, if you time it right, using the [[ZeroWingrish Cr/lash]] Bombs.
to:
* Throwing is a fairly useless move in ''MortalKombat'', but it is unblockable. Nightwolf in ''[=MK3=]'' had a 100% throwing combo.
* In ''{{Megaman}} 2'', three bosses can be beat with one hit. Most notable isWood Air Man, if you time it right, using the [[ZeroWingrish Cr/lash]] Bombs.Bombs. (Hint: It's his air shooter.)
* In ''{{Megaman}} 2'', three bosses can be beat with one hit. Most notable is
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* In ''{{Megaman 2}}'', three bosses can be beat with one hit. Most notable is Wood Man, if you time it right, using the [[ZeroWingrish Cr/lash]] Bombs.
to:
* In ''{{Megaman 2}}'', ''{{Megaman}} 2'', three bosses can be beat with one hit. Most notable is Wood Man, if you time it right, using the [[ZeroWingrish Cr/lash]] Bombs.
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* The ''entire'' premise behind McGyver.
to:
* The ''entire'' premise behind McGyver.MacGyver.
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Click the edit button to start this new page.
to:
!!Examples:
[[foldercontrol]]
[[folder:Board Games]]
* Tridimensional chess has to "change the
[[/folder]]
[[folder:Card Games]]
* NotTheIntendedUse...Where would ''MagicTheGathering'' be without you?
** Unsummon to save your own creatures.
** Unstable Mutation to wipe out your opponent's creatures. Or Immolation. Or Bloodlust.
** Many cards target particular colors. Slight of Mind, Magical Hack, Phantasmal Terrain, and Evil Presence can all help you here, as can the otherwise-useless laces.
** Destroying permanents as a UriahGambit.
** Countering ''your own'' card...just to reduce the number of cards in your hand (because of Black Vise).
** The Millstone/Visions combo. And to a lesser extent the Fireball/Reverse Damage combo.
** Cards that require you pay life...just so you'll get your Avatar of Hope in play.
** Playing a "bring a card from your deck/graveyard/hand into play" ability on a legend so your opponent doesn't play that same legend.
** Using Swords to Plowshares on your Killer Bees or Carrion Ants to gain a ''lot'' of life.
** Ornithopter/aura combos in general.
[[/folder]]
[[folder:Live Action TV]]
* The ''entire'' premise behind McGyver.
[[/folder]]
[[folder:Manga and Anime]]
* Because of the tactical nature of Pokemon battles in the ''{{Pokemon}}'' anime, abilities (especially Agility}} are a little different than in the game. Agility improves evade in the show as well.
[[/folder]]
[[folder:Music]]
* Scratching records in hip hop.
[[/folder]]
[[folder:Video Games]]
* In ''FinalFantasy'' games in general, Steal is supposed to be replaced by Mug or Steal As Well. But both of those do damage, making Steal superior.
** Another novel strategy to ''FinalFantasy'' is to hit yourself to cure Sleep or Confuse, as opposed to waiting for your opponent to hit you.
** In ''FinalFantasyIV'', an enemy casts Reflect on you so you can't heal yourself.
** ''FinalFantasyVI'' had Vanish, which makes you immune to physical attacks. Nice, but it makes the next magic attack hit. This led to two combos:
*** '''Reflect (reflect a spell)/Phantom (invisibility on others, non-reflect)''' Some spells aren't reflective, though.
*** '''Vanish/Doom''' An instant death attack that will even defeat the BigBad!
** In ''FinalFantasyX'', Lancer is one of the few moves that can hit Evrae, making Wakka, Lulu, and Kimahri your best team against Evrae.
*** Also in ''FinalFantasyX'', you can't beat [[spoiler:Yunalesca]] unless some of your characters are zombies.
** The Throw Stone ability in ''FinalFantasyTactics'' lets you build up Job Points. Otherwise, it's just useless damage at long range.
*** Casting Innocent (or Atheist) on yourself to make yourself immune to magic.
* Throwing is a fairly useless move in ''MortalKombat'', but it is unblockable. Nightwolf had a 100% throwing combo.
* In ''{{Megaman 2}}'', three bosses can be beat with one hit. Most notable is Wood Man, if you time it right, using the [[ZeroWingrish Cr/lash]] Bombs.
* In-universe example: In the ''X-wing'' games, you will often question the Rebel leaders' tactical wisdom, sending Y-wings into a dogfight.
[[/folder]]