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* ''VideoGame/ElohimEternalTheBabelCode'': Although Shedim make up the majority of touch encounters, some dialogue states that they were tameable in the past. Later, Beyoz's sidequest boss is the Sphynx, an intelligent Shedim that is benevolent, but seeks to test Beyoz's riddle-solving skills and combat skills to determine if he's worthy of his mother's sword.
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* The black knights in ''11eyes'' tried to kill Kakeru and his companions because they fear the Voidstone fragments within all of them will unseal the BigBad evil witch Liselotte Werckmeister. Kakeru was surprised and said "They are actually the good guys??" upon learning the truth from Shiori.

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* The black knights in ''11eyes'' ''VisualNovel/ElevenEyes'' tried to kill Kakeru and his companions because they fear the Voidstone fragments within all of them will unseal the BigBad evil witch Liselotte Werckmeister. Kakeru was surprised and said "They are actually the good guys??" upon learning the truth from Shiori.
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* The vampires in ''LightNovel/TrinityBlood.'' They get fleshed out throughout the anime as being just like humans, except with different dietary needs and a longer lifespan, and it's revealed that the Rosencruez vampires are terrorists who are trying to instigate an all-out war between humans and vampires, with no concern for the massive casualties that would befall both sides.

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* The vampires in ''LightNovel/TrinityBlood.''Literature/TrinityBlood.'' They get fleshed out throughout the anime as being just like humans, except with different dietary needs and a longer lifespan, and it's revealed that the Rosencruez vampires are terrorists who are trying to instigate an all-out war between humans and vampires, with no concern for the massive casualties that would befall both sides.
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[[folder:Tabletop Games]]
* As much as the Nazis are some of ''TabletopGame/RocketAge'''s most common villains there are plenty of instances where Nazi characters are shown to have humanity after all, such as how die-hard Nazi settlers are having second thoughts after seeing the treatment of Nazi slaves, or an officer who still believes in acting like a proper gentleman. Also the standard background for any Nazi player character is that they deserted after learning the truth of what the Nazis are.
[[/folder]]
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* ''Series/TheLordOfTheRingsTheRingsOfPower'': The Orcs are the archetypal of AlwaysChaoticEvil race, and they are introduced kidnapping innocent people from the Southlands only to enslave and abuse them. When, Region, Adar and Medhor get kidnapped by the Orcs, they witness them talking with so much respect about their mysterious commander, Revion even makes a point how impossible he finds that the Orcs are capable of reverence. When Adar is finally introduced, he has no choice but to MercyKill a mortally wounded comrade, which the other Orcs mourn. The Second Age Orcs are portrayed in much more a sympathetic light, and are the first in the franchise to be shown being taken as prisoners than outright being killed.

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* ''Series/TheLordOfTheRingsTheRingsOfPower'': The Orcs are the archetypal of AlwaysChaoticEvil race, and they are introduced kidnapping innocent people from the Southlands only to enslave and abuse them. When, Region, Adar Arondir and Medhor get kidnapped by the Orcs, they witness them talking with so much respect about their mysterious commander, Revion even makes a point how impossible he finds that the Orcs are capable of reverence. When Adar is finally introduced, he has no choice but to MercyKill a mortally wounded comrade, which the other Orcs mourn. The Second Age Orcs are portrayed in much more a sympathetic light, and are the first in the franchise to be shown being taken as prisoners than outright being killed.
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* ''VideoGame/GalaxyAngel'': The Valfasq race turn out to be this in the first trilogy. Despite their initial belief that they were a race of AlwaysChaoticEvil {{Galactic Conqueror}}s, towards the end of the third game Tact and his chosen Angel witness [[spoiler:Wein's sacrifice for Lushati]], and come to believe that the Valfasq could potentially be turned to the good side if their emperor Gern gets taken out of the picture. Four years later, in the second trilogy it seems to be proven right, as several of their members have joined the Transbaal Military ranks and become part of the United Parallel Words organization.

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* ''VideoGame/GalaxyAngel'': The Valfasq race turn out to be this in the first trilogy. Despite their initial belief that they were a race of AlwaysChaoticEvil {{Galactic Conqueror}}s, towards the end of the third game Tact and his chosen Angel witness [[spoiler:Wein's sacrifice for Lushati]], and come to believe that the Valfasq could potentially be turned to the good side if their emperor Gern gets taken out of the picture. Four years later, in the second ''VideoGame/GalaxyAngelII'' trilogy it seems to be proven right, as several of their members have joined the Transbaal Military ranks and become part of the United Parallel Words organization.
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* ''WesternAnimation/TheLegoMovie2TheSecondPart'': It turns out that the Duplo aliens, General Mayhem, Queen Watevra, and every other member of the Systar system were actually just trying to become friends with the Bricksburg citizens. Watevra's SuspiciouslySpecificDenial about not being evil is genuine, and her wedding to Batman is an effort to prevent Armamageddon, not bring it on.
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* ''Literature/CthulhuArmageddon'': Despite taking place in Creator/HPLovecraft's Franchise/CthulhuMythos, the majority of monsters are BlueAndOrangeMorality rather than evil and even things like the Deep Ones or ghouls are no more malicious than the human beings in the setting. A few are even allies of the protagonist. The lone exception are the Elder Things that are treated as AlwaysChaoticEvil due to being a race of eugenicists and slavers.
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* ''VideoGame/TheSinkingCity'': The game heavily emphasizes the point that, even though it's pointless to deny that EOD is a clearly evil doomsday cult intent on subverting human society from within (and the Deep Ones' long-term plans probably aren't too good for humanity either), not all Innsmouthers are culpable for their actions (if only because most of them are too low on the food chain to know what's really going on) and many are just ordinary people trying to get on with their lives who just happened to be born with a fishman for a parent. While most Innsmouthers you meet are assholes, Reed points out that their social ostracization means they have little choice except to radicalize and turn to fanatical groups like the EOD for support. While dealing with Robert Throgmorton the only dialogue options involve challenging his prejudices, instead of agreeing with him "yeah, fuck those fishmen" after they've tried to kill you numerous times in the past.

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** Bastok's conflict with the Quadav is because Bastok keeps taking over, mining, polluting, and outright keeps destroying the Quadav's homes, leading to the Quadav going all out to protect their home. Of course, the players themselves know from the get-go that Bastok needs it's mining to stay a solid nation, and with both sides having people that don't know the meaning of the words "peace and compromise", it's one of the {{Gr|eyAndGrayMorality}}ayest conflicts in the entire game.* In the original [[VideoGame/TheLegendOfZeldaI The Legend of Zelda]] you could find [[OurGoblinsAreDifferent Moblins]] who were not only not hostile, but would give you money as a gift, asking you to not tell other moblins that they were doing it.

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** Bastok's conflict with the Quadav is because Bastok keeps taking over, mining, polluting, and outright keeps destroying the Quadav's homes, leading to the Quadav going all out to protect their home. Of course, the players themselves know from the get-go that Bastok needs it's mining to stay a solid nation, and with both sides having people that don't know the meaning of the words "peace and compromise", it's one of the {{Gr|eyAndGrayMorality}}ayest conflicts in the entire game.game.
* In the original [[VideoGame/TheLegendOfZeldaI The Legend of Zelda]] you could find [[OurGoblinsAreDifferent Moblins]] who were not only not hostile, but would give you money as a gift, asking you to not tell other moblins that they were doing it.
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* ''Series/TheLordOfTheRingsTheRingsOfPower'': The Orcs are the archetypal AlwaysChaoticallyEvil race, and they are introduced kidnapping innocent people from the Southlands only to enslave and abuse them. When, Region, Adar and Medhor get kidnapped by the Orcs, they witness them talking with so much respect about their mysterious commander, Revion even makes a point how impossible he finds it that the Orcs are capable of reverence. When Adar is finally introduced, he has no choice but to MercyKill a mortally wounded comrade, which the other Orcs mourn. The Second Age Orcs are portrayed in much more a sympathetic light, and are the first in the franchise to be shown being taken as prisoners than outright being killed.

to:

* ''Series/TheLordOfTheRingsTheRingsOfPower'': The Orcs are the archetypal AlwaysChaoticallyEvil of AlwaysChaoticEvil race, and they are introduced kidnapping innocent people from the Southlands only to enslave and abuse them. When, Region, Adar and Medhor get kidnapped by the Orcs, they witness them talking with so much respect about their mysterious commander, Revion even makes a point how impossible he finds it that the Orcs are capable of reverence. When Adar is finally introduced, he has no choice but to MercyKill a mortally wounded comrade, which the other Orcs mourn. The Second Age Orcs are portrayed in much more a sympathetic light, and are the first in the franchise to be shown being taken as prisoners than outright being killed.
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None

Added DiffLines:

* ''Series/TheLordOfTheRingsTheRingsOfPower'': The Orcs are the archetypal AlwaysChaoticallyEvil race, and they are introduced kidnapping innocent people from the Southlands only to enslave and abuse them. When, Region, Adar and Medhor get kidnapped by the Orcs, they witness them talking with so much respect about their mysterious commander, Revion even makes a point how impossible he finds it that the Orcs are capable of reverence. When Adar is finally introduced, he has no choice but to MercyKill a mortally wounded comrade, which the other Orcs mourn. The Second Age Orcs are portrayed in much more a sympathetic light, and are the first in the franchise to be shown being taken as prisoners than outright being killed.
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* While there are plenty of malevolent and deadly spirits in ''VideoGame/YomawariNightAlone'' and ''VideoGame/YomawariMidnightShadows'', there are few that will not harm the main character. Some are simply minding their own business while others want to play around with her, though their definition of "playing around" usually means scaring the living daylights out of her. Some malevolent spirits may relent and aid the main character if she does something nice for them.

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* While there are plenty of malevolent and deadly spirits in ''VideoGame/YomawariNightAlone'' and ''VideoGame/YomawariNightAlone'', ''VideoGame/YomawariMidnightShadows'', and ''VideoGame/YomawariLostInTheDark'', there are a few that will not harm the main character. Some are simply minding their own business while others want to play around with her, though their definition of "playing around" usually means scaring the living daylights out of her. Some malevolent spirits may relent and aid the main character if she does something nice for them.
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Whatever the case, these {{Mooks}} are [[WhatMeasureIsAMook not worth less than a normal person]], and will gladly perform a HeelFaceTurn or go and live a peaceful life if given the chance. Of course, there is also the chance that the peaceful mooks will end up the victims of VanHelsingHateCrimes.

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Whatever the case, these {{Mooks}} are [[WhatMeasureIsAMook not worth less than a normal person]], and will gladly perform a HeelFaceTurn or go and live a peaceful life if given the chance. Of course, there is also the chance that the peaceful mooks will end up the victims of VanHelsingHateCrimes.
VanHelsingHateCrimes. If said crimes fail to kill said mook but does scar him mentally or physically expect him to [[ThenLetMeBeEvil embrace his inner darkness]].
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* ''VideoGame/FakeHappyEnd'': A community of sane monsters formed on floor 41 [[spoiler:who kept their human minds]]. Unfortunately, the feral ones still go after them and most human explorers attack them on sight out of fear.
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* ''VideoGame/GalaxyAngel'': The Valfasq race turn out to be this in the first trilogy. Despite their initial belief that they were a race of AlwaysChaoticEvil {{Galactic Conqueror}}s, towards the end of the first game Tact and his chosen Angel witness [[spoiler:Wein's sacrifice for Lushati]], and come to believe that the Valfasq could potentially be turned to the good side if their emperor Gern gets taken out of the picture. Four years later, in the second trilogy it seems to be proven right, as several of their members have joined the Transbaal Military ranks and become part of the United Parallel Words organization.

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* ''VideoGame/GalaxyAngel'': The Valfasq race turn out to be this in the first trilogy. Despite their initial belief that they were a race of AlwaysChaoticEvil {{Galactic Conqueror}}s, towards the end of the first third game Tact and his chosen Angel witness [[spoiler:Wein's sacrifice for Lushati]], and come to believe that the Valfasq could potentially be turned to the good side if their emperor Gern gets taken out of the picture. Four years later, in the second trilogy it seems to be proven right, as several of their members have joined the Transbaal Military ranks and become part of the United Parallel Words organization.
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None

Added DiffLines:

* ''VideoGame/GalaxyAngel'': The Valfasq race turn out to be this in the first trilogy. Despite their initial belief that they were a race of AlwaysChaoticEvil {{Galactic Conqueror}}s, towards the end of the first game Tact and his chosen Angel witness [[spoiler:Wein's sacrifice for Lushati]], and come to believe that the Valfasq could potentially be turned to the good side if their emperor Gern gets taken out of the picture. Four years later, in the second trilogy it seems to be proven right, as several of their members have joined the Transbaal Military ranks and become part of the United Parallel Words organization.

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Alphabetized videogame examples.


* ''VideoGame/{{Undertale}}''. The entire premise of the damn game. Monsters, although wanting to kill you, are given personalities and lives past ''i am monster must kill'', and the player can spare them after interacting based on that personality.
* Unless they're an [[OurOrcsAreDifferent Orc]], chances are the Beastmen in ''VideoGame/FinalFantasyXI'' simply have some really bad differences with the player races:
** ''None'' of the Beastmen willingly wanted a part in the Crystal War. The [[BigBad Shadow Lord]] either forced them or tricked them into fighting for him.
** Bastok's conflict with the Quadav is because Bastok keeps taking over, mining, polluting, and outright keeps destroying the Quadav's homes, leading to the Quadav going all out to protect their home. Of course, the players themselves know from the get-go that Bastok needs it's mining to stay a solid nation, and with both sides having people that don't know the meaning of the words "peace and compromise", it's one of the {{Gr|eyAndGrayMorality}}ayest conflicts in the entire game.

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* ''VideoGame/{{Undertale}}''. The entire premise of Scions in ''[[VideoGame/{{Battlezone1998}} Battlezone 2]]'' are actually {{Phlebotinum Rebel}}s. The player is offered a chance to join them halfway through the damn game. Monsters, although wanting story.
* Several monster races in ''VideoGame/BlackDesertOnline'' have civilian examples. For example, Khurutos will try
to kill you, are given personalities and lives past ''i am monster must kill'', you on sight at Khuruto Cave or the Abandoned Iron Mine, but the storage keeper in Tarif and the player can spare them after interacting based on that personality.
* Unless they're an [[OurOrcsAreDifferent Orc]], chances
jewelry vendor in Calpheon are the Beastmen in ''VideoGame/FinalFantasyXI'' simply have some really bad differences with the player races:
** ''None'' of the Beastmen willingly wanted a part in the Crystal War.
also Khurutos. The [[BigBad Shadow Lord]] either forced them or tricked them into fighting for him.
** Bastok's conflict with the Quadav is because Bastok keeps taking over, mining, polluting, and outright keeps destroying the Quadav's homes, leading to the Quadav going all out to protect their home. Of course, the players themselves know from the get-go that Bastok needs it's mining to stay a solid nation, and with both sides having people that don't know the meaning
are also civilian examples of the words "peace and compromise", it's one of the {{Gr|eyAndGrayMorality}}ayest conflicts in the entire game.Rhutums, Giants, Catfishmen...



* The ''VideoGame/PaperMario'' series, which just loves to deconstruct its parent series, contains large numbers of nice [[TheGoomba Goombas]], Koopas, and other enemies.
%%* ''Everyone'' in the ''VideoGame/{{Touhou}}'' series.



* Similarly, the Scions in ''[[VideoGame/{{Battlezone1998}} Battlezone 2]]'' are actually {{Phlebotinum Rebel}}s. The player is offered a chance to join them halfway through the story.
* The demon world of Formido Heim from ''[[VideoGame/EndlessFrontier Super Robot Taisen OG Saga: Endless Frontier]]''. They started a bloody war with a neighboring world ten years ago, and appear to be up to no good again when their [[QuirkyMinibossSquad elite task force]] starts showing up in other worlds. [[spoiler:It turns out that the war was started by the [[VideoGame/SuperRobotWarsCompact2 Einst]], who killed and impersonated their king. Their ''ridiculously'' evil-looking commander actually killed the imposter and ended the war, and has spent the past ten years rebuilding his devastated world and secretly ensuring that the Einst wouldn't be able to harm the rest of the multiverse.]] [[GameplayAndStorySegregation This doesn't stop the random encounters with Formido Heim's denizens]], possibly because they didn't actually ''know'' that they were GoodAllAlong.
* In ''VideoGame/TalesOfSymphonia'', FantasticRacism sets [[HalfHumanHybrid half-elves]] up this way at first: humans view half-elves as cruel, greedy oppressors because the most prominent group of them - the Desians - is exactly that. However, it's gradually revealed that a) most half-elves join the Desians because [[FreudianExcuse humans have a tendency to do things like burn their villages and slaughter their families]], and the Desians are their chance to fight back and gain the upper hand, and b) there are a number of half-elves who disagree with the Desians, and are really just trying to live peaceful lives, hampered by racism from the humans. And that's ''before'' the [[YourPrincessIsInAnotherCastle fake ending]] and subsequent plot twists...
** Later, another group is revealed, [[LaResistance the Renegades]], who are another variant of this trope. They look just like Desians so that their activities remain hidden from the BigBad, but they're actually fighting back against the Desians' plans. [[WellIntentionedExtremist And you, if you get in their way.]] Their ultimate goal is to save the world, and as far as they're concerned, they don't need some IdiotHero [[SpannerInTheWorks mucking that up]].
* The ''VideoGame/{{Warcraft}}'' universe:
** The AlwaysChaoticEvil orcs from ''Warcraft'' and ''Warcraft II'' were afterward {{retcon}}ned to have been under the control of [[DrunkOnTheDarkSide demonic magic]] after their leaders made a DealWithTheDevil. Thus they were not originally inherently evil as a species after all, and after the demonic influence wore off, were left as a much more human {{Proud Warrior Race|Guy}}.
** One quest in ''VideoGame/WorldOfWarcraft'' requires you to kill a seemingly random mook, who then drops (as loot) an unsent letter to her father revealing that she was blackmailed into service in the evil organization, and was trying to sabotage it from inside. The NPC you turn in the letter to comforts you, saying that "there is no way you could have known".
* ''Franchise/MassEffect'':
** In ''VideoGame/MassEffect2'', [[spoiler:Legion, the geth who saves your life aboard the dead Reaper, explains to you that the Reaper-worshipping geth whom you've been slaughtering for the past two games are actually just [[VocalMinority a small percentage of the whole geth population]] and are considered to be "heretics," and have split from the main geth population. Besides the heretics, [[HeroicNeutral the geth just want to be left alone]]]].
** In the first game, you run across a [[spoiler:rachni queen who tells you that the rachni that the Citadel fought against two thousand years prior were [[BrainwashedAndCrazy driven insane]] by an external influence (believed to be Reaper indoctrination), and that rachni are actually a peaceful race. Letting her go and loading the save in ''VideoGame/MassEffect2'' reveals that the rachni remnants live on uncharted planets on the edge of known space, repopulating their species, [[ChekhovsArmy apparently to aid Shepard in the final battle against the Reapers]]]].
** Throughout the series, batarians were portrayed as pirates and slavers and were pretty much universally hostile. A couple of times in ''VideoGame/MassEffect2'' and to a much greater extent in ''VideoGame/MassEffect3'', you meet batarians who are just ordinary people, if somewhat cautious around you due to the bad blood between your species. It's explained that due to their isolationist nature, most people have never met a batarian civilian, and the ones that venture outside their home systems are renegades, criminals, or those loyal to the corrupt regime that rules the species, so it's no wonder most have a bad impression of them.
* Amazingly enough, it turns out, in ''VideoGame/StarCraftII'' that [[spoiler: the zerg Overmind was not evil, it had just been compelled by a biological ObstructiveCodeOfConduct implanted by the [[AbusivePrecursors Xel'naga]] to destroy the Protoss. Seeing no other option, the Overmind executed a ThanatosGambit to create a new being, free of the Xel'naga directive, and put it in command of the zerg swarm by attacking the Protoss homeworld, which was effectively suicide.]] That's one AlternativeCharacterInterpretation, anyway. With what little information was given so far, it could just as easily have been that [[spoiler:the Overmind was still evil, but it had a vendetta against a rogue Xel'naga who had the nerve to claim to be EvilerThanThou.]]
* In the ''VideoGame/UFOAfterblank'' series, it's revealed that the aliens that nearly destroyed humanity in ''[[VideoGame/UFOAftermath Aftermath]]'' are actually a rebellious faction of the Reticulan race. They wanted to try creating a gigantic supercomputer brain, and the rest of their species said no. The rebellious Reticulans then split from their race and destroyed Earth. This is all just interesting backstory until the ''VideoGame/UFOAfterlight'', when the non-evil Reticulans show up and propose an alliance with the remnants of humanity in an attempt to tame Mars. Of course, they will ''still'' try to screw you over, taking some of the most resource rich territories on the planet, but attempting to kill them is much more difficult due to their significantly more powerful technology.
* Ash Crimson from ''VideoGame/TheKingOfFighters'' series. Watch the ending of ''KOF XIII''.

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* Similarly, The demons of the Scions in ''[[VideoGame/{{Battlezone1998}} Battlezone 2]]'' ''Franchise/{{Disgaea}}'' series are {{Card Carrying Villain}}s who believe BadIsGoodAndGoodIsBad (with a healthy dose of InsaneTrollLogic). Each game makes it pretty clear that demons are more concerned with ''appearing'' evil than actually {{Phlebotinum Rebel}}s. The player is offered a chance to join them halfway through the story.
* The demon world of Formido Heim from ''[[VideoGame/EndlessFrontier Super Robot Taisen OG Saga: Endless Frontier]]''. They started a bloody war with a neighboring world ten years ago,
being evil, and appear to be up to no good again when their [[QuirkyMinibossSquad elite task force]] starts showing up in other worlds. [[spoiler:It turns out that the war was started by the [[VideoGame/SuperRobotWarsCompact2 Einst]], who killed and impersonated their king. Their ''ridiculously'' evil-looking commander actually killed the imposter and ended the war, and has spent the past ten years rebuilding his devastated world and secretly ensuring that the Einst wouldn't be able to harm the rest of the multiverse.]] [[GameplayAndStorySegregation This doesn't stop the random encounters with Formido Heim's denizens]], possibly because they didn't actually ''know'' that they were GoodAllAlong.
* In ''VideoGame/TalesOfSymphonia'', FantasticRacism sets [[HalfHumanHybrid half-elves]] up this way at first: humans view half-elves as cruel, greedy oppressors because the most prominent group of them - the Desians - is exactly that. However, it's gradually revealed that a) most half-elves join the Desians because [[FreudianExcuse humans have a tendency to do things like burn their villages and slaughter their families]], and the Desians are their chance to fight back and gain the upper hand, and b) there are a number of half-elves who disagree with the Desians, and are really just trying to live peaceful lives, hampered by racism from the humans. And that's ''before'' the [[YourPrincessIsInAnotherCastle fake ending]] and subsequent plot twists...
** Later, another group is revealed, [[LaResistance the Renegades]], who are another variant of this trope. They look just like Desians so that their activities remain hidden from the BigBad, but
underneath it all they're actually fighting back against fairly decent individuals. To drive it home, whenever the Desians' plans. [[WellIntentionedExtremist And you, if you get demons encounter a truly despicable character, they recoil in their way.]] Their ultimate goal is disgust and are more than willing to save beat the world, tar out of them.
** ''VideoGame/DisgaeaHourOfDarkness''
and as far as ''VideoGame/Disgaea3AbsenceOfJustice'' star characters that try to live up to the demonic ideal but then find that they're concerned, better people than they don't need some IdiotHero [[SpannerInTheWorks mucking thought they were. ''VideoGame/MakaiKingdom'', which is not a ''Disgaea'' game but is set in the same setting, has something similar. It also shows that up]].
* The ''VideoGame/{{Warcraft}}'' universe:
** The AlwaysChaoticEvil orcs from ''Warcraft'' and ''Warcraft II'' were afterward {{retcon}}ned
high-level demons are willing to have been under look out for each other, [[FriendlyEnemy even though they may also be rivals]]. ''VideoGame/Disgaea4APromiseUnforgotten'' stars the control noblest of [[DrunkOnTheDarkSide {{Noble Demon}}s, a character who is just a few steps shy of being an actual hero. Finally, one of the characters in ''VideoGame/{{Disgaea 5}}'' is shocked to find that his demonic magic]] after their leaders made a DealWithTheDevil. Thus they were not originally inherently evil as a species after all, allies genuinely care about each other and after the demonic influence wore off, were left as a much more human {{Proud Warrior Race|Guy}}.
** One quest in ''VideoGame/WorldOfWarcraft'' requires you to kill a seemingly random mook, who then drops (as loot) an unsent letter to her father revealing that she was blackmailed into service in the evil organization, and was trying to sabotage it from inside.
other people. The NPC you turn in the letter to comforts you, saying that "there character is no way you could have known".
* ''Franchise/MassEffect'':
** In ''VideoGame/MassEffect2'', [[spoiler:Legion, the geth who saves your life aboard the dead Reaper, explains to you that the Reaper-worshipping geth whom you've been slaughtering for the past two games are actually just [[VocalMinority a small percentage of the whole geth population]] and are considered to be "heretics," and have split from the main geth population. Besides the heretics, [[HeroicNeutral the geth just want to be left alone]]]].
** In the first game, you run across a [[spoiler:rachni queen who tells you that the rachni that the Citadel fought against two thousand years prior were [[BrainwashedAndCrazy driven insane]] by an external influence (believed to be Reaper indoctrination), and that rachni are actually a peaceful race. Letting her go and loading the save in ''VideoGame/MassEffect2'' reveals that the rachni remnants live on uncharted planets on the edge of known space, repopulating their species, [[ChekhovsArmy apparently to aid Shepard in the final battle against the Reapers]]]].
** Throughout the series, batarians were portrayed as pirates and slavers and were pretty much universally hostile. A couple of times in ''VideoGame/MassEffect2'' and to a much greater extent in ''VideoGame/MassEffect3'', you meet batarians who are just ordinary people, if somewhat cautious around you due to the bad blood between your species. It's explained that due to their isolationist nature, most people have never met a batarian civilian, and the ones that venture outside their home systems are renegades, criminals, or those loyal to the corrupt regime that rules the species, so it's no wonder most have a bad impression of them.
* Amazingly enough, it turns out, in ''VideoGame/StarCraftII'' that
[[spoiler: the zerg Overmind secretly an angel that was not evil, it had just been compelled framed as a spy by a biological ObstructiveCodeOfConduct implanted by the [[AbusivePrecursors Xel'naga]] to destroy the Protoss. Seeing no other option, the Overmind executed a ThanatosGambit to create a new being, free of the Xel'naga directive, and put it in command of the zerg swarm by attacking the Protoss homeworld, which was effectively suicide.]] That's one AlternativeCharacterInterpretation, anyway. With what little information was given so far, it could just as easily have been angels. The fact that [[spoiler:the Overmind was still evil, but it had a vendetta against a rogue Xel'naga who had the nerve to claim to demons can be EvilerThanThou.better people than angels throws him for a loop.]]
* In Unless they're an [[OurOrcsAreDifferent Orc]], chances are the ''VideoGame/UFOAfterblank'' series, it's revealed that the aliens that nearly destroyed humanity Beastmen in ''[[VideoGame/UFOAftermath Aftermath]]'' are actually a rebellious faction of the Reticulan race. They wanted to try creating a gigantic supercomputer brain, and the rest of their species said no. The rebellious Reticulans then split from their race and destroyed Earth. This is all just interesting backstory until the ''VideoGame/UFOAfterlight'', when the non-evil Reticulans show up and propose an alliance ''VideoGame/FinalFantasyXI'' simply have some really bad differences with the remnants player races:
** ''None''
of humanity the Beastmen willingly wanted a part in an attempt the Crystal War. The [[BigBad Shadow Lord]] either forced them or tricked them into fighting for him.
** Bastok's conflict with the Quadav is because Bastok keeps taking over, mining, polluting, and outright keeps destroying the Quadav's homes, leading
to tame Mars. the Quadav going all out to protect their home. Of course, the players themselves know from the get-go that Bastok needs it's mining to stay a solid nation, and with both sides having people that don't know the meaning of the words "peace and compromise", it's one of the {{Gr|eyAndGrayMorality}}ayest conflicts in the entire game.* In the original [[VideoGame/TheLegendOfZeldaI The Legend of Zelda]] you could find [[OurGoblinsAreDifferent Moblins]] who were not only not hostile, but would give you money as a gift, asking you to not tell other moblins that they will ''still'' try were doing it.
* The smaller factions of the beastmen tribes in ''VideoGame/FinalFantasyXIV'' are this compared
to screw you over, taking their evil counterparts. Beastmen, in general, are considered enemies by the spoken races because beastmen summon primals when threatened and summoning primals drains aether, which is the planet's life force. What also didn't help was some of the most resource rich territories on beast tribes became hostile because [[HumansAreBastards the planet, but attempting spoken races did some unsavory things to kill them is much more difficult due to their significantly more powerful technology.
* Ash Crimson from ''VideoGame/TheKingOfFighters'' series. Watch
first]]. There are other factions of beastmen of the ending of ''KOF XIII''.same species that are not hostile and either want to be left alone or are willing to work with the spoken races for peace between them.



* Ash Crimson from ''VideoGame/TheKingOfFighters'' series. Watch the ending of ''KOF XIII''.



* In ''VideoGame/KnightsOfTheOldRepublic II: The Sith Lords'', you will meet a man named [[spoiler:Zherron]] in Dantooine, speaking with a deep, grave voice, having dark features and is involved with the mercenaries who is harassing the settlement. It turns out that he was spying against the mercenaries.
* In Bungie's ''VideoGame/{{Marathon}}'' series, the S'pht, an alien cyborg race, fight alongside the real bad guys, the Pfhor, because they are under control. After a mission in which they are freed, they become fantastic allies, mowing wave after wave of Pfhor.



* The smaller factions of the beastmen tribes in ''VideoGame/FinalFantasyXIV'' are this compared to their evil counterparts. Beastmen, in general, are considered enemies by the spoken races because beastmen summon primals when threatened and summoning primals drains aether, which is the planet's life force. What also didn't help was some of the beast tribes became hostile because [[HumansAreBastards the spoken races did some unsavory things to them first]]. There are other factions of beastmen of the same species that are not hostile and either want to be left alone or are willing to work with the spoken races for peace between them.
* The demons of the ''Franchise/{{Disgaea}}'' series are {{Card Carrying Villain}}s who believe BadIsGoodAndGoodIsBad (with a healthy dose of InsaneTrollLogic). Each game makes it pretty clear that demons are more concerned with ''appearing'' evil than actually being evil, and underneath it all they're fairly decent individuals. To drive it home, whenever the demons encounter a truly despicable character, they recoil in disgust and are more than willing to beat the tar out of them.
** ''VideoGame/DisgaeaHourOfDarkness'' and ''VideoGame/Disgaea3AbsenceOfJustice'' star characters that try to live up to the demonic ideal but then find that they're better people than they thought they were. ''VideoGame/MakaiKingdom'', which is not a ''Disgaea'' game but is set in the same setting, has something similar. It also shows that high-level demons are willing to look out for each other, [[FriendlyEnemy even though they may also be rivals]]. ''VideoGame/Disgaea4APromiseUnforgotten'' stars the noblest of {{Noble Demon}}s, a character who is just a few steps shy of being an actual hero. Finally, one of the characters in ''VideoGame/{{Disgaea 5}}'' is shocked to find that his demonic allies genuinely care about each other and other people. The character is [[spoiler: secretly an angel that was framed as a spy by other angels. The fact that demons can be better people than angels throws him for a loop.]]
* Several monster races in ''VideoGame/BlackDesertOnline'' have civilian examples. For example, Khurutos will try to kill you on sight at Khuruto Cave or the Abandoned Iron Mine, but the storage keeper in Tarif and the jewelry vendor in Calpheon are also Khurutos. The are also civilian examples of Rhutums, Giants, Catfishmen...
* While there are plenty of malevolent and deadly spirits in ''VideoGame/YomawariNightAlone'' and ''VideoGame/YomawariMidnightShadows'', there are few that will not harm the main character. Some are simply minding their own business while others want to play around with her, though their definition of "playing around" usually means scaring the living daylights out of her. Some malevolent spirits may relent and aid the main character if she does something nice for them.

to:

* In ''VideoGame/KnightsOfTheOldRepublic II: The smaller factions Sith Lords'', you will meet a man named [[spoiler:Zherron]] in Dantooine, speaking with a deep, grave voice, having dark features and is involved with the mercenaries who is harassing the settlement. It turns out that he was spying against the mercenaries.
* In Bungie's ''VideoGame/{{Marathon}}'' series, the S'pht, an alien cyborg race, fight alongside the real bad guys, the Pfhor, because they are under control. After a mission in which they are freed, they become fantastic allies, mowing wave after wave of Pfhor.
* ''Franchise/MassEffect'':
** In ''VideoGame/MassEffect2'', [[spoiler:Legion, the geth who saves your life aboard the dead Reaper, explains to you that the Reaper-worshipping geth whom you've been slaughtering for the past two games are actually just [[VocalMinority a small percentage
of the beastmen tribes in ''VideoGame/FinalFantasyXIV'' are this compared to their evil counterparts. Beastmen, in general, whole geth population]] and are considered enemies by to be "heretics," and have split from the spoken races because beastmen summon primals when threatened and summoning primals drains aether, which is main geth population. Besides the planet's life force. What also didn't help was some of heretics, [[HeroicNeutral the beast tribes became hostile because [[HumansAreBastards the spoken races did some unsavory things to them first]]. There are other factions of beastmen of the same species that are not hostile and either geth just want to be left alone or alone]]]].
** In the first game, you run across a [[spoiler:rachni queen who tells you that the rachni that the Citadel fought against two thousand years prior were [[BrainwashedAndCrazy driven insane]] by an external influence (believed to be Reaper indoctrination), and that rachni
are willing actually a peaceful race. Letting her go and loading the save in ''VideoGame/MassEffect2'' reveals that the rachni remnants live on uncharted planets on the edge of known space, repopulating their species, [[ChekhovsArmy apparently to work aid Shepard in the final battle against the Reapers]]]].
** Throughout the series, batarians were portrayed as pirates and slavers and were pretty much universally hostile. A couple of times in ''VideoGame/MassEffect2'' and to a much greater extent in ''VideoGame/MassEffect3'', you meet batarians who are just ordinary people, if somewhat cautious around you due to the bad blood between your species. It's explained that due to their isolationist nature, most people have never met a batarian civilian, and the ones that venture outside their home systems are renegades, criminals, or those loyal to the corrupt regime that rules the species, so it's no wonder most have a bad impression of them.
* ''VideoGame/MonsterHunterWorld'': the Gajalakas are a tribe of Lynians that attack the player on sight, and generally make pests of themselves during High Rank hunts. However, completing one sidequest leads to the Lynian researcher deciphering their language and assisting in making friends with one sub-tribe, allowing you to gain their help as Tailriders. Other Gajalaka will still attack you, though.
** Completing an extra mission in ''VideoGame/TheWitcher'' crossover event results in more Gajalaka tribes agreeing to ally
with the spoken races for peace between them.
* The demons of the ''Franchise/{{Disgaea}}'' series are {{Card Carrying Villain}}s who believe BadIsGoodAndGoodIsBad (with a healthy dose of InsaneTrollLogic). Each game makes it pretty clear that demons are more concerned with ''appearing'' evil than actually being evil, and underneath it all they're fairly decent individuals. To drive it home, whenever the demons encounter a truly despicable character, they recoil in disgust and are more than willing to beat the tar out of them.
** ''VideoGame/DisgaeaHourOfDarkness'' and ''VideoGame/Disgaea3AbsenceOfJustice'' star characters that try to live up to the demonic ideal but then find that they're better people than they thought they were. ''VideoGame/MakaiKingdom'', which is not a ''Disgaea'' game but is set in the same setting, has something similar. It also shows that high-level demons are willing to look out for each other, [[FriendlyEnemy even though they may also be rivals]]. ''VideoGame/Disgaea4APromiseUnforgotten'' stars the noblest of {{Noble Demon}}s, a character who is just a few steps shy of being an actual hero. Finally, one of the characters in ''VideoGame/{{Disgaea 5}}'' is shocked to find that his demonic allies genuinely care about each other and other people. The character is [[spoiler: secretly an angel that was framed as a spy by other angels. The fact that demons can be better people than angels throws him for a loop.]]
* Several monster races in ''VideoGame/BlackDesertOnline'' have civilian examples. For example, Khurutos will try to kill you on sight at Khuruto Cave or the Abandoned Iron Mine, but the storage keeper in Tarif and the jewelry vendor in Calpheon are also Khurutos. The are also civilian examples of Rhutums, Giants, Catfishmen...
* While there are plenty of malevolent and deadly spirits in ''VideoGame/YomawariNightAlone'' and ''VideoGame/YomawariMidnightShadows'', there are few that will not harm the main character. Some are simply minding their own business while others want to play around with her, though their definition of "playing around" usually means scaring the living daylights out of her. Some malevolent spirits may relent and aid the main character if she does something nice for them.
Hunters.



* ''VideoGame/MonsterHunterWorld'': the Gajalakas are a tribe of Lynians that attack the player on sight, and generally make pests of themselves during High Rank hunts. However, completing one sidequest leads to the Lynian researcher deciphering their language and assisting in making friends with one sub-tribe, allowing you to gain their help as Tailriders. Other Gajalaka will still attack you, though.
** Completing an extra mission in ''VideoGame/TheWitcher'' crossover event results in more Gajalaka tribes agreeing to ally with the Hunters.
* In the original [[VideoGame/TheLegendOfZeldaI The Legend of Zelda]] you could find [[OurGoblinsAreDifferent Moblins]] who were not only not hostile, but would give you money as a gift, asking you to not tell other moblins that they were doing it.

to:

* ''VideoGame/MonsterHunterWorld'': the Gajalakas are a tribe The ''VideoGame/PaperMario'' series, which just loves to deconstruct its parent series, contains large numbers of Lynians nice [[TheGoomba Goombas]], Koopas, and other enemies.
* Amazingly enough, it turns out, in ''VideoGame/StarCraftII''
that attack [[spoiler: the player on sight, zerg Overmind was not evil, it had just been compelled by a biological ObstructiveCodeOfConduct implanted by the [[AbusivePrecursors Xel'naga]] to destroy the Protoss. Seeing no other option, the Overmind executed a ThanatosGambit to create a new being, free of the Xel'naga directive, and generally make pests put it in command of themselves during High Rank hunts. However, completing the zerg swarm by attacking the Protoss homeworld, which was effectively suicide.]] That's one sidequest leads to AlternativeCharacterInterpretation, anyway. With what little information was given so far, it could just as easily have been that [[spoiler:the Overmind was still evil, but it had a vendetta against a rogue Xel'naga who had the Lynian researcher deciphering nerve to claim to be EvilerThanThou.]]
* The demon world of Formido Heim from ''[[VideoGame/EndlessFrontier Super Robot Taisen OG Saga: Endless Frontier]]''. They started a bloody war with a neighboring world ten years ago, and appear to be up to no good again when
their language [[QuirkyMinibossSquad elite task force]] starts showing up in other worlds. [[spoiler:It turns out that the war was started by the [[VideoGame/SuperRobotWarsCompact2 Einst]], who killed and assisting in making friends with one sub-tribe, allowing you to gain impersonated their help as Tailriders. Other Gajalaka will still attack you, though.
** Completing an extra mission in ''VideoGame/TheWitcher'' crossover event results in more Gajalaka tribes agreeing
king. Their ''ridiculously'' evil-looking commander actually killed the imposter and ended the war, and has spent the past ten years rebuilding his devastated world and secretly ensuring that the Einst wouldn't be able to ally harm the rest of the multiverse.]] [[GameplayAndStorySegregation This doesn't stop the random encounters with the Hunters.
* In the original [[VideoGame/TheLegendOfZeldaI The Legend of Zelda]] you could find [[OurGoblinsAreDifferent Moblins]] who were not only not hostile, but would give you money as a gift, asking you to not tell other moblins
Formido Heim's denizens]], possibly because they didn't actually ''know'' that they were doing it. GoodAllAlong.
* In ''VideoGame/TalesOfSymphonia'', FantasticRacism sets [[HalfHumanHybrid half-elves]] up this way at first: humans view half-elves as cruel, greedy oppressors because the most prominent group of them - the Desians - is exactly that. However, it's gradually revealed that a) most half-elves join the Desians because [[FreudianExcuse humans have a tendency to do things like burn their villages and slaughter their families]], and the Desians are their chance to fight back and gain the upper hand, and b) there are a number of half-elves who disagree with the Desians, and are really just trying to live peaceful lives, hampered by racism from the humans. And that's ''before'' the [[YourPrincessIsInAnotherCastle fake ending]] and subsequent plot twists...
** Later, another group is revealed, [[LaResistance the Renegades]], who are another variant of this trope. They look just like Desians so that their activities remain hidden from the BigBad, but they're actually fighting back against the Desians' plans. [[WellIntentionedExtremist And you, if you get in their way.]] Their ultimate goal is to save the world, and as far as they're concerned, they don't need some IdiotHero [[SpannerInTheWorks mucking that up]].
%%* ''Everyone'' in the ''VideoGame/{{Touhou}}'' series.
* In the ''VideoGame/UFOAfterblank'' series, it's revealed that the aliens that nearly destroyed humanity in ''[[VideoGame/UFOAftermath Aftermath]]'' are actually a rebellious faction of the Reticulan race. They wanted to try creating a gigantic supercomputer brain, and the rest of their species said no. The rebellious Reticulans then split from their race and destroyed Earth. This is all just interesting backstory until the ''VideoGame/UFOAfterlight'', when the non-evil Reticulans show up and propose an alliance with the remnants of humanity in an attempt to tame Mars. Of course, they will ''still'' try to screw you over, taking some of the most resource rich territories on the planet, but attempting to kill them is much more difficult due to their significantly more powerful technology.
* ''VideoGame/{{Undertale}}''. The entire premise of the damn game. Monsters, although wanting to kill you, are given personalities and lives past ''i am monster must kill'', and the player can spare them after interacting based on that personality.
* The ''VideoGame/{{Warcraft}}'' universe:
** The AlwaysChaoticEvil orcs from ''Warcraft'' and ''Warcraft II'' were afterward {{retcon}}ned to have been under the control of [[DrunkOnTheDarkSide demonic magic]] after their leaders made a DealWithTheDevil. Thus they were not originally inherently evil as a species after all, and after the demonic influence wore off, were left as a much more human {{Proud Warrior Race|Guy}}.
** One quest in ''VideoGame/WorldOfWarcraft'' requires you to kill a seemingly random mook, who then drops (as loot) an unsent letter to her father revealing that she was blackmailed into service in the evil organization, and was trying to sabotage it from inside. The NPC you turn in the letter to comforts you, saying that "there is no way you could have known".


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* While there are plenty of malevolent and deadly spirits in ''VideoGame/YomawariNightAlone'' and ''VideoGame/YomawariMidnightShadows'', there are few that will not harm the main character. Some are simply minding their own business while others want to play around with her, though their definition of "playing around" usually means scaring the living daylights out of her. Some malevolent spirits may relent and aid the main character if she does something nice for them.
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* ''Literature/TheSecretsOfDroon'': Ninns are introduced as a (seemingly) OneGenderRace of [[AmazingTechnicolorPopulation red-skinned]] ProudWarriorRaceGuys who serve as Mooks for [[EvilSorcerer Sparr]]. Eventually, it's revealed that not only are there female and child Ninns (who show the heroes some kindness and give them food), but the whole race was created from the peaceful [[ColourCodedForYourConvenience blue-skinned]] Orkins (and can be turned back by magic).[[note]]This leads to some FridgeLogic about the ethics of transforming a Ninn who's never known anything else into a species with a completely different culture (and it's unclear if they keep their memories through the transformation).[[/note]]
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Whatever the case, these {{Mooks}} are [[WhatMeasureIsAMook not worth less than a normal person]], and will gladly perform a HeelFaceTurn or go and live a peaceful life if given the chance.

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Whatever the case, these {{Mooks}} are [[WhatMeasureIsAMook not worth less than a normal person]], and will gladly perform a HeelFaceTurn or go and live a peaceful life if given the chance.
chance. Of course, there is also the chance that the peaceful mooks will end up the victims of VanHelsingHateCrimes.



Related to MySpeciesDothProtestTooMuch, where, it turns out the PlanetOfHats has a lot more ''diversity'' than it first seemed to. See also MinionWithAnFInEvil, MookFaceTurn, TokenHeroicOrc and TheManBehindTheMonsters. Compare HeelRaceTurn, where a race ends up changing from evil to good, and FantasticRacism, when a species is a stereotype as being always evil is due to prejudice.

to:

Related to MySpeciesDothProtestTooMuch, where, it turns out the PlanetOfHats has a lot more ''diversity'' than it first seemed to. See also MinionWithAnFInEvil, MookFaceTurn, TokenHeroicOrc and TheManBehindTheMonsters. Compare HeelRaceTurn, where a race ends up changing from evil to good, and FantasticRacism, when a species is a stereotype stereotyped as being always evil is due to prejudice.
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* ''Manga/AyakashiTriangle'': Ikon and their spawn (the monstrous iyo and the [[GodInHumanForm humanoid]] jinyo) are a type of ayakashi recently created by urbanization, which are at first assumed to always be dangerous and predatory to humans and even other ayakashi. But it's eventually shown not only are the sapient ones able to [[AscendedDemon gain morality beyond their base instincts]], some are benign to start with, probably because [[TheHeartless the emotions they're born of]] are less negative. The protagonists even discover they'd been friends with an iyo since they were children and their English teacher was a jinyo.

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* ''VideoGame/DawnOfCrafting'' features ''Homo erectus'' tribes as an antagonistic faction, and its people do attack you, but one Erectus attacker, who reveals his name as Eroca, can be interrogated to find out that he [[ForcedIntoEvil was forced to attack you]] due to being banished. He needs to [[DecapitationPresentation bring back the head]] of a ''Homo sapien'' to come back. If you spare him, he doesn't continue his attempt to kill you, but he notes that [[NowWhat he is still exiled, and has nowhere else to go, leaving after.]] Another example of a kind Erectus is [[spoiler: the late Margira, who was the wife of Alf, a ''Homo sapien''. She was killed by members of multiple villages conspiring together to destroy Alf and Margira's multi-race village due to being home to some of their exiles and outcasts.]] Overall, the story ends up showing that the problems with the Erectus tribes are [[spoiler: also an issue with [[HumansAreBastards human tribalism in general]], ''Homo sapiens'' included.]]



* The Liberation Front in ''VideoGame/DeusEx'' were revealed to be the good guys less than half-way through the story, vindicating the players who stuck with non-lethal force to fight them. Of course, there are still recurring examples of how good the people of the original organization were, so the Triads and MJ12 were introduced for the player to spend their live ammo on guilt-free.

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* The Liberation Front in ''VideoGame/DeusEx'' were revealed to be the good guys less than half-way through the story, vindicating the players who stuck with non-lethal force to fight them. Of course, there are still recurring examples of how good the people of the original organization were, so the Triads and MJ12 [=MJ12=] were introduced for the player to spend their live ammo on guilt-free.
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* Yukimi from ''Manga/NabariNoOu'' looked like a typical {{Mook|s}} in his first appearance. Boy, [[PetTheDog were]] [[PapaWolf we]] [[HeelFaceTurn wrong]]...

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* %%* Yukimi from ''Manga/NabariNoOu'' looked like a typical {{Mook|s}} in his first appearance. Boy, [[PetTheDog were]] [[PapaWolf we]] [[HeelFaceTurn wrong]]...



* We've actually encountered quite a few decent Skrulls over the decades like Lyja and Skyppi, but Marvel fandom still tends to casually refer to them as a villain race.

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* %%* We've actually encountered quite a few decent Skrulls over the decades like Lyja and Skyppi, but Marvel fandom still tends to casually refer to them as a villain race.
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* The Canaanites in ''Literature/TheBible''. Israel prepares to leave no survivors in their invasion of Canaan at first (due to the whole people being complicit in evils), but as they travel along they find people among the Canaanites who are willing to turn back on their evil ways.

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Related to MySpeciesDothProtestTooMuch, where, it turns out the PlanetOfHats has a lot more ''diversity'' than it first seemed to. See also MinionWithAnFInEvil, MookFaceTurn, and TheManBehindTheMonsters. Compare HeelRaceTurn, where a race ends up changing from evil to good, and FantasticRacism, when a species is a stereotype as being always evil is due to prejudice.

to:

Related to MySpeciesDothProtestTooMuch, where, it turns out the PlanetOfHats has a lot more ''diversity'' than it first seemed to. See also MinionWithAnFInEvil, MookFaceTurn, TokenHeroicOrc and TheManBehindTheMonsters. Compare HeelRaceTurn, where a race ends up changing from evil to good, and FantasticRacism, when a species is a stereotype as being always evil is due to prejudice.



** The Taxxons, while not "good", are slaves to their overpowering hunger (to the point where they'll eat ''themselves'' if there's nothing else around) and accepted Yeerk control to escape this.

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** The Taxxons, while not "good", are slaves to their overpowering hunger [[HorrorHunger hunger]] (to the point where they'll eat ''themselves'' if there's nothing else around) and accepted Yeerk control to escape this.



* In the ''Literature/InheritanceCycle'', The Urgals only seem AlwaysChaoticEvil because they've been brainwashed by TheDragon, Durza. They do a HeelFaceTurn as a species after his death.
* Franchise/StarWarsExpandedUniverse
** Noghri iwere first introduced as evil mooks serving TheEmpire Remnant. When Leia found out that they were, in fact, manipulated by Palpatine into serving him, they reject their former allegiance and join the good guys.

to:

* In the ''Literature/InheritanceCycle'', The Urgals only seem AlwaysChaoticEvil because they've been brainwashed by TheDragon, Durza. They do a HeelFaceTurn HeelRaceTurn as a species after his death.
* Franchise/StarWarsExpandedUniverse
Franchise/StarWarsExpandedUniverse:
** Noghri iwere were first introduced as evil mooks serving TheEmpire Remnant. When Leia found out that they were, in fact, manipulated by Palpatine into serving him, they reject their former allegiance and join the good guys.


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* In ''Literature/InCryptid'', the [[BewareTheMindReader Johrlac]]/"Cuckoos" are a species of HumanOutsideAlienInside brood parasites who use their PsychicPowers to [[BackstoryInvader insert themselves into people's lives]] and use them for whatever they want. It is possible to build a Cuckoo who isn't AlwaysChaoticEvil, but it takes stripping all of the prenatal psychic imprinting out of them and starting more or less from scratch (as Angela did to Sarah at a young age). The only known Cuckoo who wasn't programmed from before birth to be this was Angela Baker, who can only project telepathically, not receive. Word of God says that all this is because the Johrlac's original home dimension dumped their sociopaths in a dimension next to this dimension, and, well, see "prenatal psychic programming". In later books, we meet [[spoiler:Mark]], who unlike Angela and Sarah, still got the GhostMemory that makes all other adult Johrlac GoMadFromTheRevelation, but accidentally came to care for his human sister. Johrlac ChildrenAreInnocent, though they usually don't know what they are until their HumanAlienDiscovery. Sarah also wonders at the BlueAndOrangeMorality of a society that perpetually exiled generations of Johrlac from their home dimension for the actions of the first generation (who are long dead by now).

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* {{WesternAnimation/Danny Phantom}}, ghosts are portrayed as {{always chaotic evil}} until the episode Bitter Reunions wherein [[spoiler: The Ghost of the Dairy King]] frees Danny Fenton and tells him “Not all ghosts are evil, you know, some just like to be left alone”.

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\n* {{WesternAnimation/Danny Phantom}}, ghosts are portrayed as {{always chaotic evil}} until the episode Bitter Reunions "Bitter Reunions" wherein [[spoiler: The Ghost of the Dairy King]] frees Danny Fenton and tells him “Not all ghosts are evil, you know, some just like to be left alone”.
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[[folder:Fan Works]]
* ''Fanfic/BetweenDreamsAndMemoriesUniverse'':
** The Captain initially chronicles [[OurDemonsAreDifferent Dreamons]] as slowly corrupted by their own power and will eventually become megalomaniacs, and advises the readers to "[r]un as fast as [they] can before things get out of hand". Later ''Between Dreams and Memories'' chapters counter this and introduce two Dreamons as characters, specifically [[spoiler:Minx and Drista]], who are fairly benevolent.
** Sources, being the predecessor forms of Dreamons, are often regarded as AlwaysChaoticEvil and ought to be destroyed. At one point, [[MrExposition The Captain]] even writes that if someone becomes a Source, others should MercyKill them "for the safety of everyone". Phil, who [[spoiler:personally knows at least two Sources]], flips this idea on its head by stating that this is because Sources with destructive tasks are the easiest to spot, while other Sources are not necessarily devoted to destruction, and are sometimes even called [[OurGodsAreDifferent gods]].
[[/folder]]
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* In ''WesternAnimation/HowToTrainYourDragon'', dragons aren't evil but are being controlled by the Green Death, a giant dragon that's essentially their HiveQueen. They have to bring back food or they get eaten. Once the Green Death is killed, the Vikings of Berk can coexist with the dragons.

to:

* In ''WesternAnimation/HowToTrainYourDragon'', dragons aren't evil but are being controlled by the Green Death, a giant dragon that's essentially their HiveQueen. They have to bring back food or they get eaten. Once the Green Death is killed, the Vikings of Berk can coexist with the dragons. [[spoiler: Sadly, the damage has apparently been done, since some people continue to slay dragons; it reach a point where Berk is give up their dragons for their protection in ''WesternAnimation/HowToTrainYourDragonTheHiddenWorld''.]]
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* Near the end of ''Series/TheInvadersTVSeries'' we learn that there's actually a sizable number of aliens back on the homeworld who are against the whole idea of invading Earth, but we've never seen them before because, obviously, they're not part of the invasion force that came here.

to:

* Near the end of ''Series/TheInvadersTVSeries'' ''Series/TheInvaders1967'' we learn that there's actually a sizable number of aliens back on the homeworld who are against the whole idea of invading Earth, but we've never seen them before because, obviously, they're not part of the invasion force that came here.
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* Near the end of ''Series/TheInvaders,'' we learn that there's actually a sizable number of aliens back on the homeworld who are against the whole idea of invading Earth, but we've never seen them before because, obviously, they're not part of the invasion force that came here.

to:

* Near the end of ''Series/TheInvaders,'' ''Series/TheInvadersTVSeries'' we learn that there's actually a sizable number of aliens back on the homeworld who are against the whole idea of invading Earth, but we've never seen them before because, obviously, they're not part of the invasion force that came here.

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