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* VideoGame/{{Judgment}}: The game's BonusBoss, [[spoiler: Shin Amon]], will try to steal Yagami's phone in the fight's early phases, making you unable to access your item menu (or pause) for the rest of the fight. You can still use items (up to 3) assigned to the D-pad shortcuts before this happens, but you can't swap these.


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* The SNES adaptation of ''MagicKnightRayearth'' features the Forest of Silence as in the manga and anime, but in addition to preventing the use of magic, it also (somehow) blocks the use of items.

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* The SNES adaptation of ''MagicKnightRayearth'' ''Manga/MagicKnightRayearth'' features the Forest of Silence as in the manga and anime, but in addition to preventing the use of magic, it also (somehow) blocks the use of items.
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%% Image removed selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1598032384018529100
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[[quoteright:350:[[VideoGame/GunstarHeroes https://static.tvtropes.org/pmwiki/pub/images/nofire.png]]]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/knock_off.png]]
[[caption-width-right:350:Every competitive battlers' worst fear.]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/knock_off.png]]
[[caption-width-right:350:Every competitive battlers' worst fear.]]
%% Image removed per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1598032384018529100
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** The moves Embargo and Magic Room for any items and Heal Block for any held healing items (since Generation V), and the ability Unnerve for held Berries. The move Knock Off disables the target Pokémon's held item for the rest of the battle, even if they are switched out.

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** The moves Embargo and Magic Room for any items and Heal Block for any held healing items (since Generation V), and the ability Unnerve for held Berries. The move moves Knock Off disables and Corrosive Gas disable the target Pokémon's held item for the rest of the battle, even if they are switched out.
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* In ''WebAnimation/DeathBattle'': [[Franchise/{{MortalKombat}} Goro]] vs. [[Franchise/{{Pokemon}} Machamp]], after Goro attacks Machamp with his Shokan Blades, the Pokémon uses Knock Off to knock away the blades for the rest of the fight.

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* In ''WebAnimation/DeathBattle'': [[Franchise/{{MortalKombat}} Goro]] vs. [[Franchise/{{Pokemon}} Machamp]], after Goro pulls out his Shokan Blades and attacks Machamp with his Shokan Blades, them, the Pokémon uses Knock Off to knock away the blades blades, stripping Goro of his weapons for the rest of the fight.
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[[folder:Other Examples]]
* In ''WebAnimation/DeathBattle'': [[Franchise/{{MortalKombat}} Goro]] vs. [[Franchise/{{Pokemon}} Machamp]], after Goro attacks Machamp with his Shokan Blades, the Pokémon uses Knock Off to knock away the blades for the rest of the fight.
[[/folder]]
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* The Cursed status effect in ''VideoGame/Terraria'' prevents the player from using any items ''including'' weapons, leaving the player mostly helpless. Thankfully it only lasts for a very short while.

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* The Cursed status effect in ''VideoGame/Terraria'' ''VideoGame/{{Terraria}}'' prevents the player from using any items ''including'' weapons, leaving the player mostly helpless. Thankfully it only lasts for a very short while.
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* The Cursed status effect in ''VideoGame/Terraria'' prevents the player from using any items ''including'' weapons, leaving the player mostly helpless. Thankfully it only lasts for a very short while.
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[[caption-width-right:350:Every competitive battlers worst fear.]]

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[[caption-width-right:350:Every competitive battlers battlers' worst fear.]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/knock_off.png]]
[[caption-width-right:350:Every competitive battlers worst fear.]]
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* A number of cards in the ''Yu-Gi-Oh!'' CardGame do this: Jinzo, Royal Decree, Prohibition and Naturia Bamboo Shoot, just to name a few.

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* A number of cards in the ''Yu-Gi-Oh!'' ''TabletopGame/YuGiOh'' CardGame do this: Jinzo, Royal Decree, Prohibition and Naturia Bamboo Shoot, just to name a few.
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** The moves Embargo and Magic Room for any items and Heal Block for any held healing items (since Generation V), and the ability Unnerve for held Berries.

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** The moves Embargo and Magic Room for any items and Heal Block for any held healing items (since Generation V), and the ability Unnerve for held Berries. The move Knock Off disables the target Pokémon's held item for the rest of the battle, even if they are switched out.
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* ''VideoGame/DarkSouls'' has the throwable "Lloyd's Talismans", which disable the use of [[HealingPotion Estus Flasks]] in a limited area. While computer-controlled enemies that use Estus are somewhat rare and generally don't have so much health that it makes a difference, they are almost a requirement when invading in PvP to keep your foe from just running away and chugging Estus every chance they get (though if someone deliberately sought out invaders to duel it's generally agreed they shouldn't be doing this anyway).

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* ''VideoGame/DarkSouls'' has the throwable "Lloyd's Talismans", which disable the use of [[HealingPotion Estus Flasks]] in a limited area. While computer-controlled enemies that use Estus are somewhat rare and generally don't have so much health that it makes a difference, they are almost a requirement when invading in PvP [=PvP=] to keep your foe from just running away and chugging Estus every chance they get (though if someone deliberately sought out invaders to duel it's generally agreed they shouldn't be doing this anyway).
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* In ''Franchise/RatchetAndClank'', [[OnceAnEpisode there will be at least one level in each game]] (aside from the first level, obviously), where Ratchet will have to do without Clank. This can be an unexpected hindrance because at the point these levels occur, the player will be very used to using Clank's Heli-Pack/Thruster Pack boosts to get around and cross gaps, [[DamnYouMuscleMemory resulting in some unexpected deaths]].
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* ''VideoGame/{{Warframe}}'': one possible mission condition for sorties is restricting the player to use one type of weapon. It is explained in-universe as interference prevent the use of other weapons.
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** In ''VideoGame/FinalFantasyXIV'', one of the random floor effects that can occur during the special dungeons Palace of the Dead and Heaven-on-High disables items. [[spoiler:Fortunately, the item that removes random floor effects [[DevelopersForesight is exempt from this]].]]
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** ''VideoGame/PaperMarioTheThousandYearDoor'' has a battle arena where random conditions must be followed to win a match. The inability to use items is one of those conditions.

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** ''VideoGame/PaperMarioTheThousandYearDoor'' has a battle arena where random conditions must be followed to win a match. The inability to use items is one of those conditions. Note that you can still use the items and win the fight, but you won't progress to the next rank if you do.
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** In ''VideoGame/MetalGearRisingRevengeance'', the Final Battle [[spoiler: against Senator Armstrong]] will only let you use your sword. No items (except for healing), no subweapons, and no boss weapons.

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* ''Videogame/YsVITheArkOfNapishtim'' has Catastrophe mode, which prevents the player from using items in boss battles. The only items that can be used outside of boss fights are the nerfed Capla Waters and [[RareCandy stat boosting seeds]]. Additionally, all consumables from chests are replaced by Capla Waters and any consumables from enemy drops are used up immediately.



* ''Videogame/YsVITheArkOfNapishtim'' has Catastrophe mode, which prevents the player from using items in boss battles. The only items that can be used outside of boss fights are the nerfed Capla Waters and [[RareCandy stat boosting seeds]]. Additionally, all consumables from chests are replaced by Capla Waters and any consumables from enemy drops are used up immediately.
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* ''Videogame/YsVITheArkOfNapishtim'' has Catastrophe mode, which prevents the player from using items in boss battles. The only items that can be used outside of boss fights are the nerfed Capla Waters and [[RareCandy stat boosting seeds]]. Additionally, all consumables from chests are replaced by Capla Waters and any consumables from enemy drops are used up immediately.

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** The sequel allows you to use Skips freely again (except on the last question), but there are a few questions that can disable the Fusestopper, meaning you must deal with the bomb in the question.

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** The sequel allows you to use Skips freely again (except on the last question), but there are a few questions with a bomb that can disable the Fusestopper, Fusestopper [[note]]an item that allows you to destroy bombs so they cannot explode and give you a Game Over[[/note]], meaning you must deal with the bomb in the question.
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** The sequel allows you to use Skips freely again (except on the last question), but there are a few questions that can disable the Fusestopper, meaning you must deal with the bomb in the question.
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* ''VideoGame/WarcraftIII'': The Backpack upgrade in the expansion gives most ground units a pair of item slots to carry additional items (heroes only having six slots). However, non-hero units can't use the items they're given, nor do they get the boosts or auras. It's possible to allow this, but telling them to pick up a stat-boosting powerup has a tendency to crash the game.
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* Particularly {{Egregious}} example in ''VideoGame/HeroesOfMightAndMagic IV'': if a monster or character has protection from magic, they will also be unable to drink potions. So the choice is between brutally mauled by magic but able to heal, or brutally mauled by fangs/claws/fists/whatever but unable to heal.

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* Particularly {{Egregious}} JustForFun/{{Egregious}} example in ''VideoGame/HeroesOfMightAndMagic IV'': if a monster or character has protection from magic, they will also be unable to drink potions. So the choice is between brutally mauled by magic but able to heal, or brutally mauled by fangs/claws/fists/whatever but unable to heal.

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[[AC:CardGames]]
* A number of cards in the ''Yu-Gi-Oh!'' CardGame do this: Jinzo, Royal Decree, Prohibition and Naturia Bamboo Shoot, just to name a few.

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[[AC:CardGames]]
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[[folder: Card Games ]]

* A number of cards in the ''Yu-Gi-Oh!'' CardGame do this: Jinzo, Royal Decree, Prohibition and Naturia Bamboo Shoot, just to name a few.

[[AC:TabletopGames]]
few.

[[/folder]]

[[folder: Tabletop Games ]]



[[AC:VideoGames]]
* ''Franchise/{{Pokemon}}'':

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[[AC:VideoGames]]
[[/folder]]

[[folder: Video Games ]]

* ''Franchise/{{Pokemon}}'': ''Franchise/{{Pokemon}}'':



** Several more "competitive" battle environments disallow the use of any items on your Pokémon, with the only assistance allowed being held items. This included all battles against other players until ''VideoGame/PokemonBlackAndWhite'', which introduced a "Wonder Launcher" option to include items in battle.

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** Several more "competitive" battle environments disallow the use of any items on your Pokémon, with the only assistance allowed being held items. This included all battles against other players until ''VideoGame/PokemonBlackAndWhite'', which introduced a "Wonder Launcher" option to include items in battle.


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[[/folder]]
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** The FinalBoss has a downplayed version in ''VideoGame/TheLegendOfZeldaOcarinaOfTime''. Ganon knocks Link's Master Sword out of his hand, effectively making him unarmed. Link can still use other items like the bow, hammer, bombs and even [[InfinityPlusOneSword his other sword]] if you managed to get it.
** ''VideoGame/TheLegendOfZeldaMajorasMask'' disables all items when you use a transformation mask to assume another form with bottled items being the only exception to the rule.

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* In ''VideoGame/FinalFantasyXII'', the climb up the Pharos tower requires you to make a sacrifice before proceeding up the second section (which is five floors and one BossBattle). One of the sacrifices you can choose is to give up your Items command.

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* ''Franchise/FinalFantasy'':
** In ''VideoGame/FinalFantasyVII'', one of the random effects that can be activated while you're fighting in the Golden Saucer Arena is the deactivation of your Item-command.
** TheVeryDefinitelyFinalDungeon in ''VideoGame/FinalFantasyVIII'' has restrictions on what command can be used in battle, and the restrictions can be broken by defeating the bosses in it (not too hard if you know what you're doing). The restrictions include No [[SummonMagic GF]], No Magic, and No Item.
** For much of the lifespan of ''VideoGame/FinalFantasyXI'' food buffs were considered very important to have up while exping,[[note]]generally accuracy for melee and mana regen for mages[[/note]] and players who refused to buy and use food would find it difficult to get invited to parties. Then came the 3rd expansion, ''Treasures of Aht'Urgan'', and its Colibri birds. These little buggers had an attack that would strip players of food buffs. That's right, they'd apparently fly right down your throat and rip the food out of your stomach.
**
In ''VideoGame/FinalFantasyXII'', the climb up the Pharos tower requires you to make a sacrifice before proceeding up the second section (which is five floors and one BossBattle). One of the sacrifices you can choose is to give up your Items command.



* In ''VideoGame/FinalFantasyVII'', one of the random effects that can be activated while you're fighting in the Golden Saucer Arena is the deactivation of your Item-command.



* TheVeryDefinitelyFinalDungeon in ''VideoGame/FinalFantasyVIII'' has restrictions on what command can be used in battle, and the restrictions can be broken by defeating the bosses in it (not too hard if you know what you're doing). The restrictions include No [[SummonMagic GF]], No Magic, and No Item.
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* During the final fight with Bowser in the first ''PaperMario'' game, Bowser could stomp Mario and prevent him from using items, jump attacks, or hammer attacks for a couple of turns. The Spy Guy's hammer attack can do the same thing.

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* During the final fight with Bowser in the first ''PaperMario'' ''VideoGame/{{Paper Mario|64}}'' game, Bowser could stomp Mario and prevent him from using items, jump attacks, or hammer attacks for a couple of turns. The Spy Guy's hammer attack can do the same thing.
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* ''Videogame/TheImpossibleQuiz'' occasionally gives you "Skip" items that lets you bypass a question, but some questions disable Skips. [[spoiler:It doesn't matter. You need all seven skips to complete the final question.]]

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