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* ''VideoGame/GuiltyGear'': In ''Xrd -SIGN-'' Ky Kiske and his theme ''Magnolia Éclair'' (meaning [[MeaningfulName Lightning Magnolia]]), is very similar to Music/JudasPriest's ''Electric Eye''. [[spoiler:Close to the end of the story mode of ''Xrd -SIGN-'' it's heavily implied that Ky became part gear, with the side effect of that not only [[EmpoweredBadassNormal he's stronger now]], but also that his [[MarkOfTheSupernatural left eye can]] [[RedEyesTakeWarning now turn red]], with an [[PowerGlows electric flow of energy]]. Literally, an [[ElectronicEyes Electric Eye]]]].

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* ''VideoGame/GuiltyGear'': In ''Xrd -SIGN-'' Ky Kiske and his theme ''Magnolia Éclair'' ''[[{{Leitmotif}} Magnolia Éclair]]'' (meaning [[MeaningfulName Lightning Magnolia]]), is very similar to Music/JudasPriest's ''Electric Eye''. [[spoiler:Close to the end of the story mode of ''Xrd -SIGN-'' it's heavily implied that Ky became part gear, with the side effect of that not only [[EmpoweredBadassNormal he's stronger now]], but also that his [[MarkOfTheSupernatural left eye can]] [[RedEyesTakeWarning now turn red]], with an [[PowerGlows electric flow of energy]]. Literally, an [[ElectronicEyes Electric Eye]]]].
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* ''VideoGame/GuiltyGear'': In ''Xrd -SIGN-'' Ky Kiske and his theme ''Magnolia Éclair'' (meaning [[MeaningfulName Lightning Magnolia]]), is very similar to Music/JudasPriest's ''Electric Eye''. [[spoiler:Close to the end of the story mode of ''Xrd -SIGN-'' it's heavily implied that Ky became part gear, with the side effect of that not only [[EmpoweredBadassNormal he's stronger now]], but also that his [[MarkOfTheSupernatural left eye can]] [[RedEyesTakeWarning now turn red]], with an [[PowerGlows electric flow of energy]]. Literally, an [[ElectronicEyes Electric Eye]]]].
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* There is an extraordinarily subtle one in Friendship is Magic. In "A Canterlot Wedding", the reprise of "BBBFF" ends on a deceptive cadence, foreshadowing Cadance's true nature.
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* A meta one for the reveal of the eighth DLC fighter for ''VideoGame/SuperSmashBrosUltimate''. Shortly after Galeem gets cut in half, the song "Advent: One-Winged Angel" (yes, ''[[Anime/FinalFantasyVIIAdventChildren that]]'' one) starts playing, immediately giving away the identity of the star of Challenger Pack 8, revealing it to be none other than the TropeNamer for OneWingedAngel himself, [[VideoGame/FinalFantasyVII Sephiroth.]]

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* A meta one for the reveal of the eighth DLC fighter for ''VideoGame/SuperSmashBrosUltimate''. Shortly after Galeem gets [[HalfTheManHeUsedToBe cut in half, half and the halves fall]] out of the sky and [[KeystoneArmy the Fake Master Hands start vanishing]], the song "Advent: One-Winged Angel" (yes, ''[[Anime/FinalFantasyVIIAdventChildren that]]'' one) starts playing, playing and zooms onto a black speck in the sky that was behind Galeem, immediately giving away the identity of the star of Challenger Pack 8, revealing it to be none other than the TropeNamer for OneWingedAngel himself, [[VideoGame/FinalFantasyVII Sephiroth.]]
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* A meta one for the reveal of the eighth DLC fighter for ''VideoGame/SuperSmashBrosUltimate''. Shortly after Galeem gets cut in half, the song "One-Winged Angel" (yes, that one) starts playing, immediately giving away the identity of the star of Challenger Pack 8, revealing it to be none other than the TropeNamer for OneWingedAngel himself, [[VideoGame/FinalFantasyVII Sephiroth.]]

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* A meta one for the reveal of the eighth DLC fighter for ''VideoGame/SuperSmashBrosUltimate''. Shortly after Galeem gets cut in half, the song "One-Winged "Advent: One-Winged Angel" (yes, that ''[[Anime/FinalFantasyVIIAdventChildren that]]'' one) starts playing, immediately giving away the identity of the star of Challenger Pack 8, revealing it to be none other than the TropeNamer for OneWingedAngel himself, [[VideoGame/FinalFantasyVII Sephiroth.]]
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** Outside of major bosses, the game has two different boss themes for each nation: one for those who are playable on at least one route, and one for those that are never playable. This can sometimes spoil whether or not someone will join. For example, on ''Birthright'', Silas uses the playable Nohrian boss theme when fought in Chapter 7, and sure enough he joins your army afterwards. Later on, [[spoiler: Zola]] seems to make a HeelFaceTurn, but he used the non-playable Nohrian boss theme when fought. [[spoiler: Sure enough, he's a HeelFaceMole.]] Then there's Shura, who not only uses a Hoshidan boss theme despite claiming to be a Nohrian bandit, but it's the ''playable'' Hoshidan boss theme.

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** Outside of major bosses, the game has two different boss themes for each nation: one for those who are playable on at least one route, and one for those that are never playable. This can sometimes spoil whether or not someone will join. For example, on ''Birthright'', Silas uses the playable Nohrian boss theme when fought in Chapter 7, and sure enough he joins your army afterwards. Later on, [[spoiler: Zola]] seems to make a HeelFaceTurn, but he used the non-playable Nohrian boss theme when fought. [[spoiler: Sure enough, he's a HeelFaceMole.]] Then there's Shura, who not only uses a Hoshidan boss theme despite claiming to be a Nohrian bandit, but it's the ''playable'' Hoshidan boss theme. There's also Fuga who, despite not being playable in either ''Birthright'' or ''Conquest'', uses the playable Hoshidan boss theme as well, as a result of him being playable only in ''Revelation''.
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** In ''VideoGame/{{SaGa 2}}'' (''Final Fantasy Legend II'' in the U.S.), the heroes are spying on a secret meeting between several villains. As soon as the villains spill the beans on their nefarious underworld dealings and the Heroic Tune fires up. The villains all start looking around, asking "Where's that music coming from?!", then you bust in on them.

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** In ''VideoGame/{{SaGa 2}}'' (''Final Fantasy Legend II'' in the U.S.), ''VideoGame/FinalFantasyLegendII'', the heroes are spying on a secret meeting between several villains. As soon as the villains spill the beans on their nefarious underworld dealings and the Heroic Tune fires up. The villains all start looking around, asking "Where's that music coming from?!", then you bust in on them.
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* Two cues in Music/JohnPowell's score for ''Film/XMenTheLastStand'' were named "Farewell to X" and "The Funeral", hinting at ComicBook/ProfessorX's ([[DeathIsCheap cheap even]] [[TheStinger within the same film]]) death.
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* A meta one for the reveal of the eighth DLC fighter for ''VideoGame/SuperSmashBrosUltimate''. Shortly after Galeem gets cut in half, the song "One-Winged Angel" starts playing, immediately giving away the identity of the star of Challenger Pack 8, revealing it to be none other than the TropeNamer for OneWingedAngel himself, [[VideoGame/FinalFantasyVII Sephiroth.]]

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* A meta one for the reveal of the eighth DLC fighter for ''VideoGame/SuperSmashBrosUltimate''. Shortly after Galeem gets cut in half, the song "One-Winged Angel" (yes, that one) starts playing, immediately giving away the identity of the star of Challenger Pack 8, revealing it to be none other than the TropeNamer for OneWingedAngel himself, [[VideoGame/FinalFantasyVII Sephiroth.]]
Is there an issue? Send a MessageReason:
None

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* A meta one for the reveal of the eighth DLC fighter for ''VideoGame/SuperSmashBrosUltimate''. Shortly after Galeem gets cut in half, the song "One-Winged Angel" starts playing, immediately giving away the identity of the star of Challenger Pack 8, revealing it to be none other than the TropeNamer for OneWingedAngel himself, [[VideoGame/FinalFantasyVII Sephiroth.]]
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* In each series of ''Franchise/YuGiOh'', the music will tell you whether that apparently game-winning combo is actually going to finish the duel -- if so, the music swells. If not, it sticks with the standard BGM.

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* In each series of ''Franchise/YuGiOh'', the music will tell you whether that apparently game-winning combo is actually going to finish the duel -- if so, the music swells. If not, it sticks with the standard BGM.BGM, or don't have BGM at all.



* In the ''Franchise/{{Digimon}}'' series, if a digievolution is running but there's no music at all (or, sometimes, the regular fight or ambient track that was playing before), you can be sure the transformation will not be finished or turn to be a [[DeadlyUpgrade dark form instead of the regular one]]. Played more straight in the ''[[Anime/DigimonAdventure Adventure]]'' and ''[[Anime/DigimonAdventure02 Adventure 02]]'', when there are fewer soundtrack options than the sequels.

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* In the ''Franchise/{{Digimon}}'' series, if a digievolution digivolution is running but there's no music at all (or, sometimes, the regular fight or ambient track that was playing before), you can be sure the transformation will not be finished or turn to be a [[DeadlyUpgrade dark form instead of the regular one]].one]], or the Digimon will be beaten even after evolving. Played more straight in the ''[[Anime/DigimonAdventure Adventure]]'' and ''[[Anime/DigimonAdventure02 Adventure 02]]'', when there are fewer soundtrack options than the sequels.
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** If you are underleveled enough when facing an enemy, the normal battle music is replaced with the aptly named ''[[https://www.youtube.com/watch?v=WJVCuBnTZJU The Struggle to Survive.]]''

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* As you enter the roof of the Temple of the Ancients, in ''VideoGame/KnightsOfTheOldRepublic'', [[spoiler: Bastila]]'s theme music plays. It's not very long before you meet the person in question.
** Then, of course, there's the fact that Darth Revan's theme music plays [[spoiler:[[ItWasHisSled at character creation]]. The first time through, players are of course unaware of its significance, but may start wondering why the character creation music keeps playing every time the topic of Darth Revan comes up...]]

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* ''VideoGame/KnightsOfTheOldRepublic'':
**
As you enter the roof of the Temple of the Ancients, in ''VideoGame/KnightsOfTheOldRepublic'', [[spoiler: Bastila]]'s theme music plays. It's not very long before you meet the person in question.
** Then, of course, there's the fact that Darth Revan's theme music plays [[spoiler:[[ItWasHisSled at character creation]]. The first time through, players are of course unaware of its significance, but may start wondering why the character creation music keeps playing every time the topic of Darth Revan comes up...]]



* Same thing in ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas'', which are also by Bethesda. Players should especially take notice when the danger music starts up here, because a [[DemonicSpiders Deathclaw]] could be bearing down on you. Another caveat is that the Pip-Boy radio overrides the background music. The latter game also has creepy music when enemies are nearby but haven't detected the player yet, which [[VariableMix transitions]] to the full-on battle music when they spot and attack you.

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* Same thing in ''VideoGame/{{Fallout 3}}'' ''VideoGame/Fallout3'' and ''VideoGame/FalloutNewVegas'', which are also by Bethesda. Players should especially take notice when the danger music starts up here, because a [[DemonicSpiders Deathclaw]] could be bearing down on you. Another caveat is that the Pip-Boy radio overrides the background music. The latter game also has creepy music when enemies are nearby but haven't detected the player yet, which [[VariableMix transitions]] to the full-on battle music when they spot and attack you.



* In ''VideoGame/FireEmblemFates'', the track "Puppet's Feast" is normally reserved for [[spoiler:Vallite]] bosses. So when it's suddenly used as the battle theme for [[spoiler:Takumi]] in [[spoiler:Chapter 13 and 23]] of ''Conquest'', you know there's more going on than meets the eye.

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* In ''VideoGame/FireEmblemFates'', the ''VideoGame/FireEmblemFates'':
** The
track "Puppet's Feast" is normally reserved for [[spoiler:Vallite]] bosses. So when it's suddenly used as the battle theme for [[spoiler:Takumi]] in [[spoiler:Chapter 13 and 23]] of ''Conquest'', you know there's more going on than meets the eye.
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* ''WesternAnimation/FollowTheSun'': Combined with OhCrap and FiveSecondForeshadowing when the green gumdrop drummer faces the demonic snow cones eye-to-eye. No sooner does he see them and receives their message of "EAT!" then his pupils disappear from his eyes and he resumes playing his drum-one beat at a time and in a much darker and more somber tone. The implication is obvious: the gumdrop drummer has just realized before anyone else that something unspeakably horrific is about to erupt, but keeps quiet for fear of being personally targeted for additional punishment.
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* ''VideoGame/{{MGCM}}'': At the beginning of the scene at Chapter 4 Episode 5 in the main story, when eerie music plays in the background, you know something [[NightmareFuel extremely]] [[CerebusSyndrome bad]] [[WhamEpisode will]] [[SurpriseCreepy happen]]. [[spoiler:Kaori, one of magical heroines, [[KillTheCutie screams in pain and dies from fatal injuries after being ambushed by a demon.]] The next scene is even worse: [[AndThenJohnWasAZombie She's subsequently corrupted into a demon.]]]] SpoilerTitle is also involved in that episode as the title of it is [[spoiler:"The End of Daily Life".]]
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* In the series 4 finale of ''Series/{{Skins}}'', the music cuts in just before Naomi's finished her AnguishedDeclarationOfLove cum [[YourCheatingHeart apology]] to Emily; the tone of the music makes it pretty clear how Emily's going to react.

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* In the series 4 finale of ''Series/{{Skins}}'', the music cuts in just before Naomi's finished her AnguishedDeclarationOfLove cum [[YourCheatingHeart apology]] apology to Emily; the tone of the music makes it pretty clear how Emily's going to react.
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** In "Finale," played during the final boss of the Neutral Route, you might hear some faint bells in the background. [[spoiler:This is Asriel's leitmotif ("Memory"/"His Theme"), foreshadowing the reveal of Flowey's original identity.]]

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** In "Finale," played during the final boss of the Neutral Route, you might hear some faint bells in the background. [[spoiler:This is Asriel's leitmotif ("Memory"/"His Theme"), foreshadowing the reveal of Flowey's original identity.identity in the True Pacifist Ending.]]
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** In "Finale," played during the final boss of the Neutral Route, you might hear some faint bells in the background. [[spoiler:This is Asriel's leitmotif ("Memory"/"His Theme"), hinting at the original identity of Flowey.]]

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** In "Finale," played during the final boss of the Neutral Route, you might hear some faint bells in the background. [[spoiler:This is Asriel's leitmotif ("Memory"/"His Theme"), hinting at foreshadowing the reveal of Flowey's original identity of Flowey.identity.]]
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* The soundtrack for ''VideoGame/{{Undertale}}'' has boss battle themes for Toriel ("Heartache"), Papyrus ("Bonetrousle"), Undyne ("Spear of Justice" and "NGAAHH!"), and Mettaton EX ("Death by Glamor")... but while they're all about two to three minutes each, Mettaton NEO's theme is only about thirty seconds long. He only lasts one turn in his battle before he's cut down in a single stroke by the Fallen Child.

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* The soundtrack for ''VideoGame/{{Undertale}}'' has boss battle themes for Toriel ("Heartache"), Papyrus ("Bonetrousle"), Undyne ("Spear of Justice" and "NGAAHH!"), and Mettaton EX ("Death by Glamor")...Glamour")... but while they're all about two to three minutes each, Mettaton NEO's theme is only about thirty seconds long. He only lasts one turn in his battle before he's cut down in a single stroke by the Fallen Child.
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** In "Finale," played during the final boss of the Neutral Route, you can hear some faint bells in the background. [[spoiler:This is Asriel's leitmotif ("Memory"/"His Theme"), hinting at the original identity of Flowey.]]

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** In "Finale," played during the final boss of the Neutral Route, you can might hear some faint bells in the background. [[spoiler:This is Asriel's leitmotif ("Memory"/"His Theme"), hinting at the original identity of Flowey.]]
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** In "Finale," played during the final boss of the Neutral Route, you can hear some faint bells in the background. [[spoiler:This is Asriel's leitmotif ("Memory"/"His Theme"), hinting at the original identity of Flowey.]]
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[[folder:Web Original]]
* At the beginning of ''[[LetsPlay/{{Dream}} Dream's]]'' Minecraft Manhunt videos, he goes off without the hunters, and there's an absence of music. Once they start realizing he's gone, the music starts up. Therefore, the absence of music is this trope.
[[/folder]]
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* ''WesternAnimation/SofiaTheFirst'': In the PilotMovie, the orchestra plays soft and calming music to set the stage for Sofia's waltzing lesson, but when it all goes downhill thanks to Amber tricking her into using Cedric's trick shoes, the orchestra becomes frightening and urgent.
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Only the first boss in Xenoblade uses the standard battle theme. Nearly every other boss uses the standard boss theme, Obstacle in Our Path.


* Similarly, ''VideoGame/{{Xenoblade}}'' uses the standard battle music of the area for most of the bosses.
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Compare ForebodingArchitecture, the visual equivalent. When the music is ''supposed'' to reveal information, that's ThemeSongReveal.

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The main difference between this and ThemeSongReveal is that the latter is essentially a musical version of ChekhovsGun, hinting at something that will happen or be revealed much later in the narrative. Meanwhile, Musical Spoiler is more in the vein of FiveSecondForeshadowing, giving attentive listeners a few extra seconds to process an upcoming twist. Compare ForebodingArchitecture, the visual equivalent. When the music is ''supposed'' to reveal information, that's ThemeSongReveal.
equivalent.

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* In ''VideoGame/SlimeRancher'', if you encounter a Tarr (or, more likely, a swarm of them), a SinisterStrings theme starts playing. The melody ends on a violin note when you've either killed them all or left the area -so if their theme still continues to play even if you think you've killed them all, then you haven't.


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* In ''VideoGame/SlimeRancher'', if you encounter a [[TheDreaded Tarr]] (or, more likely, a swarm of them), an ominous theme starts playing -but it only plays when you've actually ''spotted'' the Tarr, averting this trope. However, their theme ends on a slow violin note when you've killed or run away from all of the Tarr, meaning that if the theme continues even though you think you've killed them all, then you haven't.
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* In ''VideoGame/SlimeRancher'', if you encounter a Tarr (or, more likely, a swarm of them), a SinisterStrings theme starts playing. The melody ends on a violin note when you've either killed them all or left the area -so if their theme still continues to play even if you think you've killed them all, then you haven't.
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* ''VideoGame/HollowKnight'': While you encounter mid-bosses at different points in the game, as well as rooms that are locked and need to be cleared of spawning enemies before you can move on, the sign that you're about to fight a major boss is the subtle yet intense background music before entering the boss area. When about to face the Final Boss, there is no music at all.

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* ''VideoGame/HollowKnight'': While you encounter mid-bosses at different points in the game, as well as rooms that are locked and need to be cleared of spawning enemies before you can move on, the sign that you're about to fight a major boss is the subtle yet intense background music before entering the boss area. When about to face the Final Boss, FinalBoss, there is no music in that area at all. This indicates that you're gonna be fighting the TrueFinalBoss here if you meet certain criteria. Also, the FinalBoss's {{Leitmotif}} will change into a sad orchestra halfway through the fight, indicating its formerly-friendly state but is now corrupted and forced to fight you.
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* In the 2nd and 3rd versions of ''VideoGame/AmazonTrail'', the normally peaceful jungle music when you're rowing down the river switches to a series of frantic themes if you go down the wrong fork of the river.

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* In the 2nd and 3rd versions of ''VideoGame/AmazonTrail'', ''VideoGame/TheAmazonTrail'', the normally peaceful jungle music when you're rowing down the river switches to a series of frantic themes if you go down the wrong fork of the river.
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* In the 2nd and 3rd versions of ''VideoGame/AmazonTrail'', the normally peaceful jungle music when you're rowing down the river switches to a series of frantic themes if you go down the wrong fork of the river.

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