Follow TV Tropes

Following

History Main / MultiSlotCharacter

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/AzumangaFighter'' (a fangame based on ''Manga/AzumangaDaioh'') gives six characters (Kagura, Sakaki, Yomi, Tomo, Chiyo-chan and Osaka) separate EX versions as secret characters.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/ShrekSuperslam'': Princess Fiona is playable in both her human and ogre forms, and both have their own unique playstyles: Human Fiona is [[FragileSpeedster fast but doesn't deal much damage]], while Ogre Fiona [[MightyGlacier hits harder but is less mobile]]. Both characters have different slams, with Human Fiona throwing ninja stars while Ogre Fiona sends musical notes around the stage by singing. Both versions also wear different outfits, with the former wearing her iconic green dress from the first movie and the latter wearing a {{Valkyrie|s}} outfit created for the game.

to:

* ''VideoGame/ShrekSuperslam'': ''VideoGame/ShrekSuperSlam'': Princess Fiona is playable in both her human and ogre forms, and both have their own unique playstyles: Human Fiona is [[FragileSpeedster fast but doesn't deal much damage]], while Ogre Fiona [[MightyGlacier hits harder but is less mobile]]. Both characters have different slams, with Human Fiona throwing ninja stars while Ogre Fiona sends musical notes around the stage by singing. Both versions also wear different outfits, with the former wearing her iconic green dress from the first movie and the latter wearing a {{Valkyrie|s}} outfit created for the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/ShrekSuperslam'': Princess Fiona is playable in both her human and ogre forms, and both have their own unique playstyles: Human Fiona is [[FragileSpeedster fast but doesn't deal much damage]], while Ogre Fiona [[MightyGlacier hits harder but is less mobile]]. Both characters have different slams, with Human Fiona throwing ninja stars while Ogre Fiona sends musical notes around the stage by singing. Both versions also wear different outfits, with the former wearing her iconic green dress from the first movie and the latter wearing a {{Valkyrie|s}} outfit created for the game.
Is there an issue? Send a MessageReason:
None


** Certain characters have alternate EX movesets that give them different attacks. They are as follows: Ryuko, Chung, Amiro, Anmc P, Giant, GS, Sin, Kay, Sakuya, Alex, Sou, Erus, OS Feng, Gon, Gigi, Sww, Ziro and Yinan.

to:

** Certain characters have alternate EX movesets that give them different attacks. They are as follows: Ryuko, Chung, Amiro, Anmc P, Giant, GS, Sin, Kay, Sakuya, Alex, Sou, Erus, OS Feng, Gon, Gigi, Sww, SWW, Ziro and Yinan.
Is there an issue? Send a MessageReason:
None


** Certain characters have alternate EX movesets that give them different moves. They are as follows: Chung, Giant, Sou, Erus, Amiro, Ryuko, Gon, Alex, Sin, Kay, Anmc P, GS, Sakuya, OS Feng, Sww, Ziro and Yinan.

to:

** Certain characters have alternate EX movesets that give them different moves. attacks. They are as follows: Ryuko, Chung, Amiro, Anmc P, Giant, GS, Sin, Kay, Sakuya, Alex, Sou, Erus, Amiro, Ryuko, Gon, Alex, Sin, Kay, Anmc P, GS, Sakuya, OS Feng, Gon, Gigi, Sww, Ziro and Yinan.
Is there an issue? Send a MessageReason:
None


* ''[[VideoGame/UmiharaKawase Umihara Kawase Bazooka]]'' has two different versions of VideoGame/{{Cotton}}: Cotton (Origin), based on her classic appearance from her own series, and Cotton (Fresh!), based on her appearance in ''Fresh'' (namely wearing the same outfit as Kawase's).

to:

* ''[[VideoGame/UmiharaKawase Umihara Kawase Bazooka]]'' has two different versions of VideoGame/{{Cotton}}: VideoGame/{{Cotton}} on the roster: Cotton (Origin), based on her classic appearance from her own series, and Cotton (Fresh!), based on her appearance in ''Fresh'' (namely wearing the same outfit as Kawase's).
Is there an issue? Send a MessageReason:
None


** In the case of Z-Mega, he gets an extra slot as Shin-Z, who is only playable in Battle Royale.

to:

** In the case of Z-Mega, he gets an extra slot as Shin-Z, [[SNKBoss Shin-Z]], who is only playable in Battle Royale.

Added: 370

Changed: 143

Is there an issue? Send a MessageReason:
None


%% ** Gran and Djeeta are a sort of played-with example: while both look visually distinct from each other, the story portrays them both as [[AlternateSelf Alternate Selves]] from each other, being different versions of the [[PlayerCharacter Grandcypher Captain]] from different continuities, right down to having similar intros and outros where both Lyria and Vyrn accompany them.

to:

%% ** Gran and Djeeta are a sort of played-with example: while both look visually distinct from each other, the story portrays them both as [[AlternateSelf Alternate Selves]] from each other, being are different versions of the [[PlayerCharacter Grandcypher Captain]] from different continuities, right down to having similar intros and outros where both Lyria and Vyrn accompany them.them. The story even portrays Djeeta as an AlternateSelf to Gran.


Added DiffLines:

* ''VideoGame/SuperCosplayWarUltra'' has two versions of this:
** Certain characters have alternate EX movesets that give them different moves. They are as follows: Chung, Giant, Sou, Erus, Amiro, Ryuko, Gon, Alex, Sin, Kay, Anmc P, GS, Sakuya, OS Feng, Sww, Ziro and Yinan.
** In the case of Z-Mega, he gets an extra slot as Shin-Z, who is only playable in Battle Royale.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Skullgirls}}'': Following her being PromotedToPlayable as the final character of the first Season Pass, Marie Korbel is split into her unplayable "Bloody Marie" boss form and her playable form.

to:

%% * ''VideoGame/{{Skullgirls}}'': Following her being PromotedToPlayable as the final character of the first Season Pass, Marie Korbel is split into her unplayable "Bloody Marie" boss form and her playable form.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Skullgirls}}'': Following her being PromotedToPlayable as the final character of the first Season Pass, Marie Korbel is split into her unplayable "Bloody Marie" boss form and her playable form.

Added: 378

Removed: 340

Is there an issue? Send a MessageReason:
None


* ''VideoGame/TwistedMetal'': From the second game onwards, Needles Kane/Sweet Tooth shares the roster with Marcus Kane/Roadkill, [[spoiler:on account of both of them being [[SplitPersonality split personalities of the same person]]]]. ''Head-On'' also adds in Dark Tooth and Tower Tooth, both driven by Needles and Marcus at the same time.


Added DiffLines:

[[folder:Vehicular Combat]]
* ''VideoGame/TwistedMetal'': From the second game onwards, Needles Kane/Sweet Tooth shares the roster with Marcus Kane/Roadkill, [[spoiler:on account of both of them being [[SplitPersonality split personalities of the same person]]]]. ''Head-On'' also adds in Dark Tooth and Tower Tooth, both driven by Needles and Marcus at the same time.
[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/TwistedMetal'': From the second game onwards, Needles Kane/Sweet Tooth shares the roster with Marcus Kane/Roadkill, [[spoiler:on account of both of them being [[SplitPersonality split personalities of the same person]]]]. ''Head-On'' also adds in Dark Tooth and Tower Tooth, both driven by Needles and Marcus at the same time.
Is there an issue? Send a MessageReason:
None


* The original version of ''VideoGame/DongDongNeverDie'' gave Dong Dong two slots: one for his regular self, and one for [[SuperpoweredEvilSide Violent Dong Dong]]. As of the ''[[UpdatedRerelease Judgement Day]]'' update however, Violent Dong Dong was removed and seemingly replaced by [[WebAnimation/{{Hololive}} Inugame Korone]] of all people.

to:

* The original version of ''VideoGame/DongDongNeverDie'' gave Dong Dong two slots: one for his regular self, and one for [[SuperpoweredEvilSide Violent Dong Dong]]. As of the ''[[UpdatedRerelease Judgement Day]]'' update however, Violent Dong Dong was removed and seemingly replaced by by... [[WebAnimation/{{Hololive}} Inugame Korone]] of all people.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The original version of ''VideoGame/DongDongNeverDie'' gave Dong Dong two slots: one for his regular self, and one for [[SuperpoweredEvilSide Violent Dong Dong]]. As of the ''[[UpdatedRerelease Judgement Day]]'' update however, Violent Dong Dong was removed and seemingly replaced by [[WebAnimation/{{Hololive}} Inugame Korone]] of all people.
Is there an issue? Send a MessageReason:
None


** Psylocke was split into two forms as well: her classic Psylocke form with telepathic powers and a psychic knife, and "Betsy", a (at the time) more modern version who had Telekinetic powers that took the form of a katana instead.

to:

** Psylocke was split into two forms as well: her classic Psylocke form with telepathic powers and a psychic knife, and "Betsy", a (at an at the time) time more modern version who had Telekinetic powers that took the form of a katana instead.
Is there an issue? Send a MessageReason:
None


* For ''[[VideoGame/RivalSchools Project Justice]]'' some characters (Batsu, Hyo, Daigo, etc.) have a variant character that is placed in a separate slot from their "main" version. This descends from ''Rival Schools'' where Akira has two different character slots to herself (one with a helmet and one without) and is given a different Team-Up Attack.

to:

* For ''[[VideoGame/RivalSchools Project Justice]]'' Justice]]'', some characters (Batsu, Hyo, Daigo, etc.) have a variant character that is placed in a separate slot from their "main" version. This descends from ''Rival Schools'' where Akira has two different character slots to herself (one with a helmet and one without) and is given a different Team-Up Attack.

Added: 270

Removed: 270

Is there an issue? Send a MessageReason:
None


* ''VideoGame/ZoneOfTheEnders: The 2nd Runner'''s Versus mode gives Jehuty four slots and Anubis two: Jehuty gets its original form, Jehuty Version 2, Damaged Jehuty and [[EleventhHourSuperpower Naked Jehuty]], while Anubis gets both its original form and Aumaan Anubis.



* ''VideoGame/ZoneOfTheEnders: The 2nd Runner'''s Versus mode gives Jehuty four slots and Anubis two: Jehuty gets its original form, Jehuty Version 2, Damaged Jehuty and [[EleventhHourSuperpower Naked Jehuty]], while Anubis gets both its original form and Aumaan Anubis.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/ZoneOfTheEnders: The 2nd Runner'''s Versus mode gives Jehuty four slots and Anubis two: Jehuty gets its original form, Jehuty Version 2, Damaged Jehuty and [[EleventhHourSuperpower Naked Jehuty]], while Anubis gets both its original form and Aumaan Anubis.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/MarvelVsCapcom2'', ComicBook/{{Wolverine}} is divided into two versions -- one with his standard Adamantium claws, which uses his ''VideoGame/MarvelVsCapcom1'' moveset, and another with bone claws, which uses his ''VideoGame/XMenVsStreetFighter'' moveset.

to:

* In ''VideoGame/MarvelVsCapcom2'', ComicBook/{{Wolverine}} is divided into two versions -- one with his standard Adamantium claws, which uses his ''VideoGame/MarvelVsCapcom1'' ''VideoGame/MarvelVsCapcomClashOfSuperHeroes'' moveset, and another with bone claws, which uses his ''VideoGame/XMenVsStreetFighter'' moveset.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:Party Games]]
* In ''VideoGame/ApeEscape: Pumped & Primed'', both Jake and [[BrainwashedAndCrazy Dark Jake]] are unlockable characters that can be played as in the versus mode.
[[/folder]]
Is there an issue? Send a MessageReason:
None


* ''[[VideoGame/{{Cotton}} Cotton Boomerang]]'' noticeably has three different versions of Cotton and Appli each, with each one differentiated from each other by colour palette and firing pattern, in order to accomodate for the team-based gameplay.

to:

* ''[[VideoGame/{{Cotton}} Cotton Boomerang]]'' noticeably has three different versions of Cotton and Appli each, with each one differentiated from each the other by colour palette and firing pattern, in order to accomodate for the team-based gameplay.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/ViewtifulJoe: Red Hot Rumble'' gives the starting six characters[[note]]Viewtiful Joe, Sexy Silvia, Captain Blue, Captain Blue Jr., Blade Master Alastor and Emperor Jet Black[[/note]] casual/depowered forms as separate slots based on and similar to Joe and Silvia's depowered forms from the main games. In addition, Captain Blue and Emperor Jet Black also get two alternate forms based on their appearances as the final bosses of their respective games: Young Captain Blue for the former, and Dark Hero Jet Black for the latter.

to:

* ''VideoGame/ViewtifulJoe: Red Hot Rumble'' gives the starting six characters[[note]]Viewtiful Joe, Sexy Silvia, Captain Blue, Captain Blue Jr., Blade Master Alastor and Emperor Jet Black[[/note]] casual/depowered forms as separate slots based on and similar to Joe and Silvia's depowered forms from the main games. In addition, Captain Blue and Emperor Jet Black also both get two an alternate forms form each based on their appearances as the final bosses of their respective games: Young Captain Blue for the former, and Dark Hero Jet Black for the latter.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/ViewtifulJoe: Red Hot Rumble'' gives the starting six characters[[note]]Viewtiful Joe, Sexy Silvia, Captain Blue, Captain Blue Jr., Blade Master Alastor and Emperor Jet Black[[/note]] casual/depowered forms as separate slots based on and similar to Joe and Silvia's depowered forms from the main games. In addition, Captain Blue and Emperor Jet Black also get two alternate forms based on their appearances as the final bosses of their respective games: Young Captain Blue for Blue, and Dark Hero Jet Black for Jet Black.

to:

* ''VideoGame/ViewtifulJoe: Red Hot Rumble'' gives the starting six characters[[note]]Viewtiful Joe, Sexy Silvia, Captain Blue, Captain Blue Jr., Blade Master Alastor and Emperor Jet Black[[/note]] casual/depowered forms as separate slots based on and similar to Joe and Silvia's depowered forms from the main games. In addition, Captain Blue and Emperor Jet Black also get two alternate forms based on their appearances as the final bosses of their respective games: Young Captain Blue for Blue, the former, and Dark Hero Jet Black for Jet Black.the latter.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/ViewtifulJoe: Red Hot Rumble'' gives the starting six characters[[note]]Viewtiful Joe, Sexy Silvia, Captain Blue, Captain Blue Jr., Blade Master Alastor and Emperor Jet Black[[/note]] casual/depowered forms as separate slots based on and similar to Joe and Silvia's depowered forms from the main games. In addition, Captain Blue and Emperor Jet Black also get two alternate forms based on their appearances as the final bosses of their respective games: Young Captain Blue for Blue, and Dark Hero Jet Black for Jet Black.
Is there an issue? Send a MessageReason:
None


** Link, the player character in ''Franchise/TheLegendOfZelda'', is present as three distinct fighters. Link, present since the beginning of the series, represents the character's appearance in major console titles. Young Link, debuting in ''VideoGame/SuperSmashBrosMelee'', depicts Link's younger form seen in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' and ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]''. ''VideoGame/SuperSmashBrosBrawl'' replaces him with Toon Link, whose appearance and abilities are drawn from ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]''. ''VideoGame/SuperSmashBrosUltimate'' includes all three variants concurrently, while giving the adult Link new mechanics inspired by ''VideoGame/BreathOfTheWild''[[note]]His bombs are manually detonated, and he can pick up missed arrows from the ground to fire a double-shot[[/note]] to better set him apart.

to:

** Link, the player character in ''Franchise/TheLegendOfZelda'', is present as three distinct fighters. Link, present since the beginning of the series, represents the character's appearance in major console titles. Young Link, debuting in ''VideoGame/SuperSmashBrosMelee'', depicts Link's younger form seen in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' and ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]''. ''VideoGame/SuperSmashBrosBrawl'' replaces him with Toon Link, whose appearance and abilities are drawn from ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]''. ''VideoGame/SuperSmashBrosUltimate'' includes all three variants concurrently, while giving the adult Link new mechanics inspired by ''VideoGame/BreathOfTheWild''[[note]]His ''VideoGame/TheLegendOfZeldaBreathOfTheWild''[[note]]His bombs are manually detonated, and he can pick up missed arrows from the ground to fire a double-shot[[/note]] to better set him apart.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/Tekken8'' sees both Kazuya and Jin get unplayable boss versions of themselves in the arcade mode: Kazuya gets Devil Kazuya (aka. Kazuya permamently locked into his Devil transformation, letting him use his Heat Attacks without consuming the Heat Gauge) and [[spoiler: True Devil Kazuya (aka. Kazuya absorbing Azazel into himself, greatly enhancing his powers and granting him access to some of Azazel's moves too)]]. Jin meanwhile gets [[spoiler: Angel Jin (Jin combining his Devil Gene with the Kazama clan's purification powers]].

to:

** ''VideoGame/Tekken8'' sees both Kazuya and Jin get unplayable boss versions of themselves in the arcade mode: Kazuya gets Devil Kazuya (aka. Kazuya permamently locked into his Devil transformation, letting him use his Heat Attacks without consuming the Heat Gauge) and [[spoiler: True Devil Kazuya (aka. Kazuya absorbing Azazel into himself, greatly enhancing his powers and granting him access to some of Azazel's moves too)]]. Jin meanwhile gets [[spoiler: Angel Jin (Jin combining his Devil Gene with the Kazama clan's purification powers]].powers)]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''VideoGame/Tekken8'' sees both Kazuya and Jin get unplayable boss versions of themselves in the arcade mode: Kazuya gets Devil Kazuya (aka. Kazuya permamently locked into his Devil transformation, letting him use his Heat Attacks without consuming the Heat Gauge) and [[spoiler: True Devil Kazuya (aka. Kazuya absorbing Azazel into himself, greatly enhancing his powers and granting him access to some of Azazel's moves too)]]. Jin meanwhile gets [[spoiler: Angel Jin (Jin combining his Devil Gene with the Kazama clan's purification powers]].
Is there an issue? Send a MessageReason:
None


* ''VideoGame/StreetsOfRage 4'' has alternate retro versions of certain characters based on their appearances in previous games. Both Axel and Blaze in particular have ''four'': their current versions are part of the starting roster, while their retro versions from the previous three games are unlockable.

to:

* ''VideoGame/StreetsOfRage 4'' has alternate retro versions of certain characters based on their appearances in previous games. Both Axel and Blaze in particular have ''four'': get ''four'' slots: their current versions are part of the starting roster, while their retro versions from the previous three games are unlockable.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/CastleCrashers'', the [[RedShirt Grey Knight]] comes in two different versions: his regular self and as "Open-Faced Grey Knight'', where [[HeadSwap his helm is left open]]. Both versions are differentiated from each other with their projectile magic (the former uses bombs while the latter uses daggers).
Is there an issue? Send a MessageReason:
None


** Nezha first appears in ''Warriors Orochi 3'' as a {{Cyborg}} godslayer (though with a CripplingOverspecialisation in that regard, which means humans can defeat him). The Ultimate expansion to the game added in prequel chapters, where the cast learn [[WeCanRebuildHim Nezha?s cybernetics were used to resurrect him]] after suffering a CurbstompBattle from Orochi, and as such get to fight alongside ?human Nezha?, who takes up a separate slot in the roster from his cybernetic self. In ''Warriors Orochi 4'', Nezha once again first appears as a cyborg, though in this case, his human self doesn?t make a story appearance, and instead is unlocked alongside his cyborg self, again, as a separate character with his own roster slot.

to:

** Nezha first appears in ''Warriors Orochi 3'' as a {{Cyborg}} godslayer (though with a CripplingOverspecialisation in that regard, which means humans can defeat him). The Ultimate expansion to the game added in prequel chapters, where the cast learn [[WeCanRebuildHim Nezha?s Nezha's cybernetics were used to resurrect him]] after suffering a CurbstompBattle from Orochi, and as such get to fight alongside ?human Nezha?, "human Nezha", who takes up a separate slot in the roster from his cybernetic self. In ''Warriors Orochi 4'', Nezha once again first appears as a cyborg, though in this case, his human self doesn?t doesn't make a story appearance, and instead is unlocked alongside his cyborg self, again, as a separate character with his own roster slot.

Top