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* AlignmentBasedEndings: Your moral alignment depends on how you finish the game.
* AmbiguousInnocence: You're evil because you probably don't know any better.
* AmbitionIsEvil: Letting the path to success can cause you to commit morally reprehensible deeds to get there.

to:

* AlignmentBasedEndings: Your moral alignment depends on how you finish determines the end of the game.
* AllCrimesAreEqual: Theft is just as despicable as murder.
* AmbiguousInnocence: You're evil acting questionably because you probably ''probably'' don't know any better.
* AmbitionIsEvil: Letting the The path to success can cause requires you to commit morally reprehensible deeds to get there.deeds.



* AntiEscapismAesop: Attempting to escape reality proves to be detestable.

to:

* AntiEscapismAesop: Attempting to escape reality proves to be detestable.is immoral.



* TheAtoner: A character who makes the opportunity to make up for all of his bad deeds.

to:

* TheAtoner: A character who makes the opportunity seeking to make up for all of his bad deeds.



* BadIsGoodAndGoodIsBad: Anything that is good, righteous, and pleasant is repugnant to you, but anything that is evil, disgusting, and unpleasant is delightful.
* BalanceBetweenGoodAndEvil: Good and evil need balance or else trouble abounds.

to:

* BadIsGoodAndGoodIsBad: Anything that is good, righteous, and pleasant is repugnant to you, but while anything that is evil, disgusting, and unpleasant is delightful.
* BalanceBetweenGoodAndEvil: Good and evil need must exist in balance or else trouble abounds.



* BeforeIChangeMyMind: They'll do what you say but may drop you if you hesitate.

to:

* BeforeIChangeMyMind: They'll do what you say but may drop you if you hesitate.take too long to say it.



* BeingTorturedMakesYouEvil: Cold-blooded torture will warp even the sweetest guys into hellspawn.
* BewareTheHonestOnes: Those who never lie are more dangerous than those who do lie.
* BothOrderAndChaosAreDangerous: Order and Chaos can be equally as detrimental.

to:

* BeingTorturedMakesYouEvil: Cold-blooded torture will warp even the sweetest guys purest hero into hellspawn.
* BewareTheHonestOnes: Those who never lie are more dangerous than those who do lie.
* BothOrderAndChaosAreDangerous: Order and Chaos can be equally as detrimental.
do.



* BrokenPedestal: The character they looked up to isn't as good as they thought they were.
** RebuiltPedestal: When a BrokenPedestal is restored.

to:

* BrokenPedestal: The character they you looked up to isn't as good as they you thought they were.
** RebuiltPedestal: When RebuiltPedestal: . . . But that was a BrokenPedestal is restored.misunderstanding, and they actually are.



* ChaosIsEvil: Chaos is a force for villainy.
* CIAEvilFBIGood: The [[{{CIA}} Central Intelligence Agency]] is evil; the [[UsefulNotes/AmericanLawEnforcement Federal Bureau of Investigation]] is heroic.

to:

* ChaosIsEvil: Chaos is a force for villainy.
* CIAEvilFBIGood: The [[{{CIA}} Central Intelligence Agency]] is evil; villainous; the [[UsefulNotes/AmericanLawEnforcement Federal Bureau of Investigation]] is heroic.



* CodeOfHonour: A list of rules by which you live your life.

to:

* CodeOfHonour: A list of rules voluntary moral code by which you live your life.



* TheConscience: The one who acts as your moral guideline.

to:

* TheConscience: The one character who acts as your moral guideline.



* CowardlyLion: You're scared to death, but can still hold your own and get the job done.

to:

* CowardlyLion: You're scared to death, death but can still hold your own and get be counted on to do the job done.right thing.



* CultureClash: Cultural differences create riffs.
* CultureJustifiesAnything: If your culture is ok with it, then you can get away with it.

to:

* CultureClash: Cultural Moral differences create riffs.
between cultures cause problems.
* CultureJustifiesAnything: If your culture is ok okay with it, then you can get away with it.



* DarkIsEvil: Darkness equals bad news.

to:

* DarkIsEvil: Darkness equals bad news.is associated with villainy or immorallity.



** LightIsNotGood: The light is not always safe.
** BrightIsNotGood: Beautiful, lively colors means bad news.
** OrderIsNotGood: In OrderVsChaos conflicts, Order is often the bad side for being tyrannical and oppressing freedom.
* DarkShepherd: You get people to follow the path of righteousness by harshly reminding them about the consequences they face if they don't.
* DeathByMaterialism: Your greed is what costs you your life.

to:

** LightIsNotGood: The light is Light does not always safe.equal right.
** BrightIsNotGood: Beautiful, lively colors means mean bad news.
** OrderIsNotGood: In OrderVsChaos conflicts, Order is often the bad side for being tyrannical and oppressing freedom.
* DarkShepherd: You get people to follow the path of righteousness by harshly reminding them about of the consequences they face if they don't.
* DeathByMaterialism: Your Immoral greed is what costs you your life.



* DirtyCoward: You care about saving your own butt so much that you're willing to leave others to die.

to:

* DirtyCoward: You care about saving your own butt so much that you're willing to You'll leave others to die. die to save your own butt.



* DisproportionateRetribution: Vengeance for petty actions.

to:

* DisproportionateRetribution: Vengeance Harsh vengeance for petty actions.



* EmbodimentOfVice: Representation of an immoral act.
* EmbodimentOfVirtue: Representation of a moral act.

to:

* EmbodimentOfVice: Representation You're a representation of an immoral act.
* EmbodimentOfVirtue: Representation You're a representation of a moral act.



* EvenEvilCanBeLoved: Villains have people that care about them, therefore making them seem more human.

to:

* EvenEvilCanBeLoved: Villains have people that who care about them, therefore making them seem more human.



* EvenEvilHasStandards: Sometimes even villains aren't willing to cross certain lines.

to:

* EvenEvilHasStandards: Sometimes Certain things are so immoral even villains aren't willing to cross certain lines. an immoral person won't do them.



* ExpendableAlternateUniverse: Whatever happens to an alternate version of your reality is no concern of yours.

to:

* ExpendableAlternateUniverse: Whatever happens to an alternate version of your reality is of no concern of yours.to you.



* FreudianExcuse: A traumatic incident led you to the path of evil.
* FreudianExcuseIsNoExcuse: Even so, that doesn't mean you are condoned for your evil deeds.

to:

* FreudianExcuse: A traumatic incident led you to down the path of evil.
* FreudianExcuseIsNoExcuse: Even so, FreudianExcuseIsNoExcuse: . . . But that doesn't mean you are condoned forgiven for your evil deeds.



* GoodIsNotDumb: Kindness does not equal ineffective.

to:

* GoodIsNotDumb: Kindness does not equal ineffective.ineffectiveness.



* GoodIsOldFashioned: Cynics see honor codes as out-dated.

to:

* GoodIsOldFashioned: Cynics see honor codes as out-dated.outdated.



* HeWhoFightsMonsters: You start to become like the very evil that you fight against overtime.

to:

* HeWhoFightsMonsters: You start to become like the very evil that you fight against overtime.over time.



* HonorAmongThieves: Even crooks and rogues have a set of honor codes.

to:

* HonorAmongThieves: Even crooks and rogues have a set of honor codes.mutual morality.



* IfYouKillHimYouWillBeJustLikeHim: Killing the enemy makes you as awful as he is.
* IfYouTauntHimYouWillBeJustLikeHim: Bullying your enemy back makes you as awful as he is.

to:

* IfYouKillHimYouWillBeJustLikeHim: Killing the enemy makes you as awful bad as he is.
they are.
* IfYouTauntHimYouWillBeJustLikeHim: Bullying your enemy back makes you as awful bad as he is.they are.



* ItsAllMyFault: You feel you are to blame.

to:

* ItsAllMyFault: You feel you are to blame.blame for everything.



* JudgementOfTheDead: Morality of your actions is evaluated by a supernatural being after you die.

to:

* JudgementOfTheDead: Morality The morality of your actions is evaluated by a supernatural being after you die.



* KarmicJackpot: You do good deeds and you get rewarded for it.

to:

* KarmicJackpot: You do good deeds and you get rewarded for it.them.



* LastSecondChance: You're being offered one last chance to repent of your evil ways.

to:

* LastSecondChance: You're being offered one last chance to repent of your evil ways.



* MoralEventHorizon: You've done too much wrong to be forgiven of your sins.
* MoralLuck: Your position as a hero or a villain is determined by the kind of situations into which you get yourself.

to:

* MoralEventHorizon: You've done too much wrong to be forgiven of for your sins.
* MoralLuck: Your position as a hero or a villain is determined by the kind of situations into which you get yourself.yourself into.



* MoralSociopathy: Despite being TheSociopath, you have a sense of right and wrong but still lack concern for others' well-being.

to:

* MoralSociopathy: Despite being TheSociopath, you You have a sense of right and wrong but still lack concern for others' well-being.



* MoralityAdjustment: You neither turn good or evil, you just slide up or down on the morality scale.

to:

* MoralityAdjustment: You neither can't turn good or evil, evil; you just slide up or down on the morality scale.



* MoralityChainBeyondTheGrave: You behave yourself because you feel that's what your deceased loved one would want out of you.

to:

* MoralityChainBeyondTheGrave: You behave yourself because you feel that's what your deceased loved one would want out of you.



* MoralSociopathy: You have some sense of right and wrong, but you don't care about anyone.



* MustMakeAmends: A character does a questionable act and decides to make up for it.
* MyGodWhatHaveIDone: When you experience guilt and remorse for doing something bad.

to:

* MustMakeAmends: A character does a questionable act thing and decides to make up for it.
* MyGodWhatHaveIDone: When you experience crippling guilt and remorse for doing something bad.



* NaughtyIsGood: Ill-behaved children make the best kind of heroes.

to:

* NaughtyIsGood: Ill-behaved children make the best kind of heroes.



* NoGoodDeedGoesUnpunished: Just because you do good deeds, that doesn't mean it can't backfire on you.

to:

* NoGoodDeedGoesUnpunished: Just because you do Doing good deeds, that doesn't mean it can't backfire deeds backfires on you. you.



* NotSoOmniscientAfterAll: TheOmniscient turns out to be quite limited in what they know.



* OrderVersusChaos: Tradition and rules vs. Individualism and anarchy.

to:

* OrderVersusChaos: Tradition and rules vs. Individualism individualism and anarchy.anarchy.
** ChaosIsEvil: Chaos is a force for villainy.
** OrderIsNotGood: Order is tyrannical and oppressive.
** BothOrderAndChaosAreDangerous: Order and chaos can be equally damaging if left unchecked.



* PrinciplesZealot: Nothing is more important than sticking to rules.

to:

* PrinciplesZealot: Nothing is more important to you than sticking to rules.



* ProtectedByAChild: You can't kill the villain because his children/younger sibling/etc. is protecting him.

to:

* ProtectedByAChild: You can't kill the villain because his children/younger their child/younger sibling/etc. is protecting him.them.



* RealityEnsues: What you thought you could get away with in fiction, you couldn't get away with in real life.

to:

* RealityEnsues: What you thought you could get away with in fiction, fiction you couldn't get away with in real life.



* TheSacredDarkness: Darkness is just as important as the light.

to:

* TheSacredDarkness: Darkness is just as important as the light.



* SaintlyChurch: TheChurch who actually cares about you.

to:

* SaintlyChurch: TheChurch who that actually cares about you.



** MoralityKitchenSink: There are many shades of morality here.



* SuddenPrincipledStand: You suddenly refuse to take part in a crime despite no objections to doing previous crimes.

to:

* SuddenPrincipledStand: You suddenly refuse to take part in a crime despite having had no objections to doing previous crimes.



* SympathyForTheHero: You, the villain, feel pity for the hero once you learn what they go through.
* TautologicalTemplar: You're on the right side so therefore anything you do isn't wrong.

to:

* SympathyForTheHero: You, the villain, feel pity for the hero once you learn what they go they've gone through.
* TautologicalTemplar: You're on the right side so and are therefore anything you do isn't wrong. incapable of doing wrong.



* TheseHandsHaveKilled: Staring guiltriddenly at your hands after having killed somebody.

to:

* TheseHandsHaveKilled: Staring guiltriddenly guilt-riddenly at your hands after having killed killing somebody.



* ValuesDissonance: What's ok in one culture is immoral to another.

to:

* ValuesDissonance: What's ok okay in one culture is immoral to in another.



* VillainousBSOD: You start to feel guilty about your villainy.

to:

* VillainousBSOD: You start to suddenly feel guilty about your villainy.


* AccompliceByInaction: You could have saved somebody for death or suffering, but you chose not to. This makes you as evil as the person who inflicted the suffering in the first place.

to:

* AccompliceByInaction: You could have saved somebody for someone from death or suffering, but you chose not to. This makes you as evil as the person who inflicted the suffering in the first place.


* BadIsGoodAndGoodIsBad:

to:

* BadIsGoodAndGoodIsBad: Anything that is good, righteous, and pleasant is repugnant to you, but anything that is evil, disgusting, and unpleasant is delightful.



* TheUnapologetic: Feeling no remorse and refusing to apologize for your crimes makes you scum.

to:

* TheUnapologetic: Feeling You feel no remorse and refusing refuse to apologize for your crimes makes you scum.crimes.


* BadIsGoodAndGoodIsBad:



* RejectedApology: You reject another person's apology, confirming that you will never forgive them for offending you.



* SlidingScaleOfAntiHeroes: [[AntiHero Anti-Heroes]] come in many different forms.

to:

* SlidingScaleOfAntiHeroes: [[Analysis/AntiHero SlidingScaleOfAntiHeroes]]: [[AntiHero Anti-Heroes]] come in many different forms.

Added DiffLines:

* JudgementOfTheDead: Morality of your actions is evaluated by a supernatural being after you die.

Added DiffLines:

+ TheOnlyRighteousIndexOfFanatics


Added DiffLines:

* SecretlySelfish: You have selfish motives behind your acts of altruism.


* ItsTheJourneyThatCounts: The the effort of reaching your goal is more important that the goal itself.

to:

* ItsTheJourneyThatCounts: The the effort of reaching your goal is more important that the goal itself.


* BrokenPedestal: The character they looked up to isn't as good as they thought they were.
** RebuiltPedestal: When a BrokenPedestal is restored.



* IgnoredEpiphany: You had a realization, but you forget about it and continue with your business.



* ItsTheJourneyThatCounts: The the effort of reaching your goal is more important that the goal itself.



* JusticeWillPrevail: You're committed to bringing justice.



* JusticeWillPrevail: You're committed to bringing justice.


Added DiffLines:

* NeverSpeakIllOfTheDead: Insulting the dead is morally unacceptable, no matter how bad they were.


* AmbitionIsEvil: Letting the path to success can cause you to commit morally reprehensible deeds to get there.



* IDidWhatIHadToDo: You justify your morally questionable deed as something that needs to be done.

to:

* IDidWhatIHadToDo: You justify your morally questionable deed as something by stating that it needs to be done.



* NominalHero: You're considered a hero not because it's right, but because of a personal motivation.



* ViolenceReallyIsTheAnswer: The only way to win is through violence and killing.



* ViolenceReallyIsTheAnswer: The only way to win is through violence and killing.


* SlidingScaleOfAntiHero: [[AntiHero Anti-Heroes]] come in many different forms.

to:

* SlidingScaleOfAntiHero: SlidingScaleOfAntiHeroes: [[AntiHero Anti-Heroes]] come in many different forms.

Added DiffLines:

* AntiVillain: You're a villain who doesn't have the traditional qualities of a pure villain.


Added DiffLines:

* SlidingScaleOfAntiHero: [[AntiHero Anti-Heroes]] come in many different forms.


* AntiHero: You're a hero who doesn't have the moral qualities of a pure hero.



* GodIsEvil: The traditionally good force is actually malevolent.



* HeroInsurance: Being the hero gives you free reign to tear up cities without being fined for it.
* HeroicVow: You swear to do something because you're the hero.



* HeroicNeutral: You want to be left alone, but you will do the right thing if evil threatens you.
* HeroicVow: You swear to do something because you're the hero.
* HeroInsurance: Being the hero gives you free reign to tear up cities without being fined for it.



* IDidWhatIHadToDo: You justify your morally questionable deed as something that needs to be done.
* IfYouKillHimYouWillBeJustLikeHim: Killing the enemy makes you as awful as he is.
* IfYouTauntHimYouWillBeJustLikeHim: Bullying your enemy back makes you as awful as he is.



* IgnoreTheFanservice: Being able to resist the temptress shows self-control.
* IncorruptiblePurePureness: You are incapable of being tainted by evil.
* IntolerableTolerance: Using tolerance as an excuse to act nasty towards others.



* IntolerableTolerance: Using tolerance as an excuse to act nasty towards others.
* IfYouKillHimYouWillBeJustLikeHim: Killing the enemy makes you as awful as he is.
* IfYouTauntHimYouWillBeJustLikeHim: Bullying your enemy back makes you as awful as he is.
* IgnoreTheFanservice: Being able to resist the temptress shows self-control.
* IncorruptiblePurePureness: You are incapable of being tainted by evil.



* MoralSociopathy: You have some sense of right and wrong, but you don't care about anyone.



* NoGoodDeedGoesUnpunished: Just cuz you do good deeds, that doesn't mean it can't backfire on you.

to:

* NoGoodDeedGoesUnpunished: Just cuz because you do good deeds, that doesn't mean it can't backfire on you.



* ToxicFriendInfluence: Your friends can make you become less moral.



** NotSoWellIntentionedExtremist: It turns out you're not justified in your actions.

to:

** NotSoWellIntentionedExtremist: It turns out you're not justified in your actions.actions and you do it for self-serving reasons.

Added DiffLines:

+ BetrayalTropes


* CIAEvilFBIGood: The [[CIA Central Intelligence Agency]] is evil; the [[UsefulNotes/AmericanLawEnforcement Federal Bureau of Investigation]] is heroic.

to:

* CIAEvilFBIGood: The [[CIA [[{{CIA}} Central Intelligence Agency]] is evil; the [[UsefulNotes/AmericanLawEnforcement Federal Bureau of Investigation]] is heroic.

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