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* MoralLuck: Your position as a hero or a villain is determined by the kind of situations you get yourself into.
* MoralMyopia: You acting horribly is justified but your enemies acting horribly back is a crime.
* MoralPragmatist: Switching to the side of good because that helps your cause better.
* TheMoralSubstitute: Creating your own media because the media out now offends your sense of morality.


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* MoralLuck: Your position as a hero or a villain is determined by the kind of situations you get yourself into.
* MorallySuperiorCopy: A clone or duplicate is morally superior to the original.
* MoralMyopia: You acting horribly is justified but your enemies acting horribly back is a crime.
* MoralPragmatist: Switching to the side of good because that helps your cause better.
* TheMoralSubstitute: Creating your own media because the media out now offends your sense of morality.

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* MoralistVersusPragmatist


* CantDefaultToMurder

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* CantDefaultToMurderCantDefaultToMurder: Avoiding killing again, because you've joined a more moral team than normal.

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* CantDefaultToMurder

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+ SympatheticIndex

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* HonorThyParent: Parents are seen as deserving of deferential treatment, and people who don't render this are called out for it.


* NotSoDifferent: Turns out you and your enemy aren't as different as you thought.

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* NotSoDifferent: Turns out you NotSoDifferentRemark: The similarity between two {{Foil}}s (typically the protagonist and your enemy aren't as different as you thought.antagonist) is mentioned InUniverse.

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* TheRedeemer: Notable for helping others become better people.


* EvenEvilHasStandards: Certain things are so immoral even an immoral person won't do them.



* EvenEvilHasStandards: Certain things are so immoral even an immoral person won't do them.

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* EvenTheLovingHeroHasHatedOnes: If the AllLovingHero hates someone, you know the hated character is really bad.


+ EveryoneHasStandards



** EvenMooksHaveLovedOnes: The villain's minions have people they care about, which may affect their loyalty.



* EvenMooksHaveLovedOnes: The villain's minions have people they care about, which may affect their loyalty.
* EveryoneHasStandards: No matter our moral alignment, we all have lines we don't want to cross.

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+ ValuesDissonance


Some authors, it seems, can't stand any more of that preachy {{anvilicious}}ness and turn the tables on the end-all symbol of goodness, writing RageAgainstTheHeavens plots in which GodIsEvil. Fans aren't immune to the siren song of evil, either; an alarming number of them insist on putting DracoInLeatherPants.

to:

Some authors, it seems, can't stand any more of that preachy {{anvilicious}}ness and turn the tables on the end-all symbol of goodness, writing RageAgainstTheHeavens plots in which GodIsEvil. Fans aren't immune to the siren song of evil, either; an alarming number of them insist on putting DracoInLeatherPants.
DracoInLeatherPants or RootingForTheEmpire.


* RealityEnsues: What you thought you could get away with in fiction you couldn't get away with in real life.


** DeliberateValuesDissonance: Outdated morals and values are apart of the story because they match the setting.

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** DeliberateValuesDissonance: Outdated morals and values are apart part of the story because they match the setting.

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