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** ''G-Darius'' has this as an entire gameplay mechanic, expanding upon ''Gaiden's'' miniboss capture concept. Your ship has capture balls that can be fired at enemies, turning most types over to your side to fight for you. This includes {{Mini Boss}}es, but you have to first destroy their gold armor that prevents capture. You can also detonate captured enemies as a SmartBomb or charge them up in an [[WaveMotionGun Alpha Beam]] the size/HP of the enemy determining their power.
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** ''G-Darius'' has this as an entire gameplay mechanic, expanding upon ''Gaiden's'' miniboss capture concept. Your ship has capture balls that can be fired at enemies, turning most types over to your side to fight fight/take damage for you. This includes {{Mini Boss}}es, but you have to first destroy their gold armor that prevents capture. You can also detonate captured enemies as a SmartBomb or charge them up in an [[WaveMotionGun Alpha Beam]] Beam]], the size/HP size/max HP of the enemy determining their power.
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[[folder:Shoot Em Up]]
* ''VideoGame/{{Darius}}'':
** ''Darius Gaiden'' allows you to capture {{Mini Boss}}es by attacking their crystal until it detaches, then touching the crystal. The miniboss will then fight for you for a short while before self-destructing.
** ''G-Darius'' has this as an entire gameplay mechanic, expanding upon ''Gaiden's'' miniboss capture concept. Your ship has capture balls that can be fired at enemies, turning most types over to your side to fight for you. This includes {{Mini Boss}}es, but you have to first destroy their gold armor that prevents capture. You can also detonate captured enemies as a SmartBomb or charge them up in an [[WaveMotionGun Alpha Beam]] the size/HP of the enemy determining their power.
[[/folder]]
* ''VideoGame/{{Darius}}'':
** ''Darius Gaiden'' allows you to capture {{Mini Boss}}es by attacking their crystal until it detaches, then touching the crystal. The miniboss will then fight for you for a short while before self-destructing.
** ''G-Darius'' has this as an entire gameplay mechanic, expanding upon ''Gaiden's'' miniboss capture concept. Your ship has capture balls that can be fired at enemies, turning most types over to your side to fight for you. This includes {{Mini Boss}}es, but you have to first destroy their gold armor that prevents capture. You can also detonate captured enemies as a SmartBomb or charge them up in an [[WaveMotionGun Alpha Beam]] the size/HP of the enemy determining their power.
[[/folder]]
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* The PAL/Japanese/HD remastered version of ''VideoGame/FinalFantasyX2'' lets you recruit monsters to fight in your place with some restrictions; monsters are under AI control so they can't be given orders in battle. There's also a size limit that determines how many monsters you can have active in a fight. Three small sized monsters is the max you can have out, a medium sized monster can have only one small monster fighting alongside it, and large monsters take up the whole roster so they're forced to fight solo.
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[[folder: Metroidvania]]
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* In ''VideoGame/DeepRockGalactic'', the Beast Tamer perk lets you a Glyphid Grunt, making it turn on its fellow bugs until it dies, and giving it more health and (at higher perk levels) more damage.
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* ''VideoGame/DragonQuestBuilders'' has several hidden monsters who can be recruited to your towns. [[VideoGame/DragonQuestBuilders2 The sequel]] builds on this, featuring several who actually show up as part of the main campaign ([[spoiler:with the townsfolk on the final island being exclusively monsters]]) and gives the player a craftable item to recruit regular monsters as well. The recruitable ones also have special abilities which, for obvious reasons, mean they can't be used on any of the story islands.
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* ''VideoGame/LostMagic''
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[[folder: Roguelike ]]
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[[folder: Roguelike ]]
Roguelike]]
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* ''VideoGame/EldenRing'' lets you acquire Spirit Ashes that lets you summon ghosts of enemy units to assist you in battle in certain areas, mainly boss arenas. Many Spirit Ashes can be found throughout the world, and the more powerful ones require leveling FP to summon them. Their strength can be upgraded using Grave or Ghost Gloveworts.
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* ''VideoGame/EldenRing'' lets you acquire Spirit Ashes that lets you summon ghosts of enemy units to assist you in battle in certain areas, mainly boss arenas. They're meant to be a single-player replacement to player summons, as you can't use both at the same time. Many Spirit Ashes can be found throughout the world, and the more powerful ones require leveling more FP to summon them.summon. Their strength can be upgraded using Grave or Ghost Gloveworts.
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* In ''VideoGame/KirbySuperStar'', Kirby can sacrifice one of his [[PowerCopying copy abilities]] to create a helper (a PaletteSwap of one of the enemies Kirby got the ability from) controllable by the second player.
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** In ''VideoGame/KirbySuperStar'', Kirby can sacrifice one of his [[PowerCopying copy abilities]] to create a helper (a PaletteSwap of one of the enemies Kirby got the ability from) controllable by the second
** ''VideoGame/KirbyStarAllies'' brings back the gimmick, only instead of sacrificing a copy ability, Kirby tosses a Friend Heart to an enemy and makes them a friend. It works on mini-bosses and even some bosses as well.
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* ''VideoGame/CrystalWarriors'' allows your characters to recruit wild monsters that they defeat, and later summon them in battle to fight. However, ones killed by magic users will just die without being recruited; a villager in the game explains this by saying that the monsters don't trust mages.
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* Chen from ''VideoGame/Dota2'' lets one of his abilities allow him to take control of creeps. He's [[DifficultButAwesome one of the hardest heroes to play]] because his playstyle requires microing him and his multiple units to be any good, but a well-played Chen is one of the best early-game heroes in the game thanks to the starting strength of neutral creeps. Enchantress also has the ability to take control of creeps, but only one at a time. Helm of the Dominator is an item that also lets any hero take control of one creep unit.
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* ''VideoGame/EldenRing'' lets you acquire Spirit Ashes that lets you summon ghosts of enemy units to assist you in battle in certain areas, mainly boss arenas. Many Spirit Ashes can be found throughout the world, and the more powerful ones require leveling FP to summon them. Their strength can be upgraded using Grave of Ghost Gloveworts.
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* ''VideoGame/EldenRing'' lets you acquire Spirit Ashes that lets you summon ghosts of enemy units to assist you in battle in certain areas, mainly boss arenas. Many Spirit Ashes can be found throughout the world, and the more powerful ones require leveling FP to summon them. Their strength can be upgraded using Grave of or Ghost Gloveworts.
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* ''VideoGame/EldenRing'' lets you acquire Spirit Ashes that lets you summon ghosts of enemy units to assist you in battle in certain areas, mainly boss arenas. Many Spirit Ashes can be found throughout the world, and the more powerful ones require leveling FP to summon them. Their strength can be upgraded using Grave of Ghost Gloveworts.
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Where monsters in [=RPGs=] can be recruited to fight alongside the heroes. Allied monsters' can be individual characters (''VideoGame/PaperMario'') or [[PlayerMooks not]] (the ''VideoGame/DragonQuest'' series to an extent). In the latter case it's common for the monsters to appear "in the wild" as enemies that must be captured or tamed before they will join the player.
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Where monsters in [=RPGs=] can be recruited to fight alongside the heroes. Allied monsters' monsters can be individual characters (''VideoGame/PaperMario'') or [[PlayerMooks not]] (the ''VideoGame/DragonQuest'' series to an extent). In the latter case it's common for the monsters to appear "in the wild" as enemies that must be captured or tamed before they will join the player.
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Ditto, Zero Context Example
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* ''VideoGame/OgreBattle'' and ''VideoGame/TacticsOgre''
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* ''VideoGame/ArcTheLad II''
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* ''VideoGame/DragonQuestV'': Certain monsters can be recruited, though the chance for this is rather low and you can only have up to three of a monster type. They also have level caps, making most of them {{Crutch Character}}s that are useless after a certain point, though they sometimes have useful spells.
* ''VideoGame/DragonQuestVI'': The UpdatedRerelease removes DQV's recruitment system (which required one character to be the Monster Master class), instead adding several recruitable slimes of every type. The game also lets you recruit Lizzie, a dragon/dinosaur creature whose recovery (she was killed by Terry in an earlier AnticlimaxBoss fight) goes unexplained. She starts out with a very powerful class that gives her a lot of breath weapons, and unlike the slimes who only have one or two lines of dialogue, she actually responds to events the way human characters do.
* ''VideoGame/DragonQuestVI'': The UpdatedRerelease removes DQV's recruitment system (which required one character to be the Monster Master class), instead adding several recruitable slimes of every type. The game also lets you recruit Lizzie, a dragon/dinosaur creature whose recovery (she was killed by Terry in an earlier AnticlimaxBoss fight) goes unexplained. She starts out with a very powerful class that gives her a lot of breath weapons, and unlike the slimes who only have one or two lines of dialogue, she actually responds to events the way human characters do.
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* ''VideoGame/DragonQuest'':
** ''VideoGame/DragonQuestV'': Certain monsters can be recruited, though the chance for this is rather low and you can only have up to three of a monster type. They also have level caps, making most of them {{Crutch Character}}s that are useless after a certain point, though they sometimes have useful spells.
* ** ''VideoGame/DragonQuestVI'': The UpdatedRerelease removes DQV's recruitment system (which required one character to be the Monster Master class), instead adding several recruitable slimes of every type. The game also lets you recruit Lizzie, a dragon/dinosaur creature whose recovery (she was killed by Terry in an earlier AnticlimaxBoss fight) goes unexplained. She starts out with a very powerful class that gives her a lot of breath weapons, and unlike the slimes who only have one or two lines of dialogue, she actually responds to events the way human characters do.
** ''VideoGame/DragonQuestV'': Certain monsters can be recruited, though the chance for this is rather low and you can only have up to three of a monster type. They also have level caps, making most of them {{Crutch Character}}s that are useless after a certain point, though they sometimes have useful spells.
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* In ''VideoGame/PathOfExile'' the Raise Spectre spell resurrects a fallen non-boss enemy's corpse into a ghostly version of the enemy under your control. While it doesn't gain any of the affixes it would've had if it was a Magic or Rare monster, it retains all the original abilities it's had. Because their strength is tied to the monster level of the corpse, finding max level corpses of specific enemies is offered as a player service.
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* In ''[[VideoGame/MakaiToshiSaGa The Final Fantasy Legend]]'' and [[VideoGame/SaGa2 its sequel]], monsters are a playable race and can change into other enemy monster types by eating meat dropped after battle. You can even compose your entire party of monsters, though in practice it makes for a much more difficult experience.
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* In ''[[VideoGame/MakaiToshiSaGa The Final Fantasy Legend]]'' ''VideoGame/TheFinalFantasyLegend'' and [[VideoGame/SaGa2 [[VideoGame/FinalFantasyLegendII its sequel]], monsters are a playable race and can change into other enemy monster types by eating meat dropped after battle. You can even compose your entire party of monsters, though in practice it makes for a much more difficult experience.
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[[folder: Action & Adventure ]]
* ''VideoGame/LegacyOfTheWizard'': Pochi, the heroic Worzen family's pet, is a dog-sized, dino-like monster who is more than willing to venture into the dungeon levels and kill other monsters alongside its owners.
[[/folder]]
* ''VideoGame/LegacyOfTheWizard'': Pochi, the heroic Worzen family's pet, is a dog-sized, dino-like monster who is more than willing to venture into the dungeon levels and kill other monsters alongside its owners.
[[/folder]]
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* In a brief moment in ''VideoGame/{{Halo 3}}'', [[spoiler:[[ZombieApocalypse the Flood]] ally with Master Chief and the Arbiter in a desperate attempt to stop the Prophet of Truth from firing the Halo rings]].
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* In a brief moment in ''VideoGame/{{Halo 3}}'', ''VideoGame/Halo3'', [[spoiler:[[ZombieApocalypse the Flood]] ally with Master Chief and the Arbiter in a desperate attempt to stop the Prophet of Truth from firing the Halo rings]].
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* ''VideoGame/ArcTheLad II''
* ''VideoGame/FaeTactics'' has protagonist Peony sometimes win talismans from defeated Fae, allowing her to summon one of them as a party member for future battles. However, some Fae require more energy to summon, and even when Peony becomes capable of summoning multiple large Fae, there's a hard cap of three summoned Fae per battle.
* Though not present in the base version of ''VideoGame/FellSealArbitersMark'', its DLC expansion ''Missions and Monsters'' enables all of the game's monster races to be recruited and customized.
* Though not present in the base version of ''VideoGame/FellSealArbitersMark'', its DLC expansion ''Missions and Monsters'' enables all of the game's monster races to be recruited and customized.
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* ''VideoGame/ArcTheLad II''
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* ''TabletopGame/MonsterOfTheWeek'' has a player archetype called "The Monstrous" that is all about this.
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* ''TabletopGame/MonsterOfTheWeek'' has a player archetype called "The Monstrous" that is all about this.
this. It's up to the player what kind of monster to be, as the rules are deliberately flexible.
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** A number of [[FantasyCharacterClasses character classes]] can also access their own NonPlayerCharacter allies, either temporarily through SummonMagic or as consistent features of their class: the aptly-named Summoner, for instance, has access to a highly-customizable monster ally called an eidolon, while the Spiritualist is able to manifest a [[OurGhostsAreDifferent phantom]] ally. Additionally, most arcane classes can get a {{familiar}}, which can potentially be a small monster, such as an [[TheImp imp]] or [[OurDragonsAreDifferent pseudodragon]], while nature-oriented characters like Druids, Hunters, and Rangers [[TheBeastmaster are able to access]] an animal companion - which could be an ordinary animal like a wolf or a bear, but could also be a prehistoric creature like a [[PantheraAwesome sabre-tooth cat]] or a [[DomesticatedDinosaurs dinosaur]].
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* The Spirit dream eaters in ''VideoGame/KingdomHearts3D'' serve as your party members and are the primary source of your new commands and abilities. They can created using dream pieces found in any of a great number of ways and have a pet aspect to them, being able to name, pet, feed, and play with them if you wish.
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* The Spirit dream eaters Dream Eaters in ''VideoGame/KingdomHearts3D'' ''VideoGame/KingdomHearts3DDreamDropDistance'' serve as your party members and are the primary source of your new commands and abilities. They can created using dream pieces found in any of a great number of ways and have a pet aspect to them, being able to name, pet, feed, and play with them if you wish.
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* The ''Franchise/ShinMegamiTensei'' games might be the UrExample of this trope in Eastern RPGs, where the main character usually fights alongside his demonic recruits; depending on the game, if he falls in battle, it's Game Over.
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* The ''Franchise/ShinMegamiTensei'' games might be the UrExample of this trope in Eastern RPGs, JRPG, where the main character usually fights alongside his demonic recruits; depending on the game, if he falls in battle, it's Game Over.
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* Most ''Franchise/ShinMegamiTensei'' games, where the main character usually fights alongside his demonic recruits; if he falls in battle, the game ends.
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* Most The ''Franchise/ShinMegamiTensei'' games, games might be the UrExample of this trope in Eastern RPGs, where the main character usually fights alongside his demonic recruits; depending on the game, if he falls in battle, the game ends.it's Game Over.
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* ''VideoGame/FinalFantasyTacticsA2'' has some monsters join you, but only as guests.
** Chocobo Knights can also tame the birds, but they cannot exist separate from their tamer of they run off.
** Chocobo Knights can also tame the birds, but they cannot exist separate from their tamer of they run off.
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* ''VideoGame/FinalFantasyTacticsA2'' has some monsters join you, but only as guests.
**guests. Chocobo Knights can also tame the birds, birds to use as mounts, but they cannot exist separate from their tamer of or they run off.
**
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* Second Edition Advanced ''TabletopGame/DungeonsAndDragons'' had an entire sourcebook devoted to creating monstrous characters, titled 'The Complete Book Of Humanoids'. Third Edition had a similar sourcebook named 'Savage Species'. 3.5 brought a lot of that into the Monster Manual, and Fourth Edition put it all into the back of the Monster Manual. Fifth Edition includes rules for monstrous races in Volo's Guide to Monsters/
* The "Into the Storm" expansion for TabletopGame/RogueTrader allows you to employ orks or kroot in your party.
* The "Into the Storm" expansion for TabletopGame/RogueTrader allows you to employ orks or kroot in your party.
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* Second Edition Advanced ''TabletopGame/DungeonsAndDragons'' had an entire sourcebook devoted to creating monstrous characters, titled 'The Complete Book Of Humanoids'. Third Edition had a similar sourcebook named 'Savage Species'. 3.5 brought a lot of that into the Monster Manual, and Fourth Edition put it all into the back of the Monster Manual. Fifth Edition includes rules for monstrous races in Volo's Guide to Monsters/
Monsters.
* Likewise, ''TabletopGame/{{Pathfinder}}'' has rules on building characters of traditionally monstrous races like orcs, gnolls, and hobgoblins. It's up to the DM whether to limit these to memorable NonPlayerCharacter enemies or let the players be members of these races.
* The "Into the Storm" expansion forTabletopGame/RogueTrader ''TabletopGame/RogueTrader'' allows you to employ orks or kroot in your party.
* ''TabletopGame/MonsterOfTheWeek'' has a player archetype called "The Monstrous" that is all about this.
* Likewise, ''TabletopGame/{{Pathfinder}}'' has rules on building characters of traditionally monstrous races like orcs, gnolls, and hobgoblins. It's up to the DM whether to limit these to memorable NonPlayerCharacter enemies or let the players be members of these races.
* The "Into the Storm" expansion for
* ''TabletopGame/MonsterOfTheWeek'' has a player archetype called "The Monstrous" that is all about this.
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* Most ''ShinMegamiTensei'' games, where the main character usually fights alongside his demonic recruits; if he falls in battle, the game ends.
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* Most ''ShinMegamiTensei'' ''Franchise/ShinMegamiTensei'' games, where the main character usually fights alongside his demonic recruits; if he falls in battle, the game ends.
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* ''VideoGame/DragonQuestV'': Certain monsters can be recruited, though the chance for this is rather low and you can only have up to three of a monster type. They also have level caps, making most of them CrutchCharacters that are useless after a certain point, though they sometimes have useful spells.
to:
* ''VideoGame/DragonQuestV'': Certain monsters can be recruited, though the chance for this is rather low and you can only have up to three of a monster type. They also have level caps, making most of them CrutchCharacters {{Crutch Character}}s that are useless after a certain point, though they sometimes have useful spells.
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Elder Scrolls cleanup
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* ''VideoGame/TheElderScrollsIVOblivion'' included this with both the Frostcrag Spire DLC and the Shivering Isles addon. The Spire gives you the ability to create Atronachs (SIC) who would serve as your familiar until either dismissed or killed, and Shivering Isles allies you with non-hostile Gnarls near the end of the main quest. You can also get Golden Saint or Dark Seducers escorts once you've finished Shivering Isles, though you can't take them into anywhere that isn't a part of the Isles.
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* ''VideoGame/TheElderScrollsIVOblivion'' included ''Franchise/TheElderScrolls'':
** Throughout the series, casting the appropriate "Command" spell on an enemy will make that enemy fight on your side for the duration of the spell. "Command Creature" in particular allows you to take control of enemy animals and monsters.
** In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', completing a certain quest for the wizard Baladas Demnevanni will net you his one-of-a-kind [[OurDwarvesAreAllTheSame Dwemer]] [[ShockAndAwe Shock]] [[MechaMooks Centurion]] as a permanent follower. It will follow you around until it is destroyed.
** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' includes this with both theFrostcrag Spire ''Frostcrag Spire'' DLC and the Shivering Isles addon. ''Shivering Isles'' expansion. The Spire gives you the ability to create Atronachs (SIC) who would will serve as your familiar until either dismissed or killed, and Shivering Isles while ''Shivering Isles'' allies you with non-hostile Gnarls near the end of the main quest. You can also get Golden Saint or Dark Seducers Seducer escorts once you've finished Shivering Isles, ''Shivering Isles'', though you can't take them into anywhere that isn't a part of the Isles.
** Throughout the series, casting the appropriate "Command" spell on an enemy will make that enemy fight on your side for the duration of the spell. "Command Creature" in particular allows you to take control of enemy animals and monsters.
** In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', completing a certain quest for the wizard Baladas Demnevanni will net you his one-of-a-kind [[OurDwarvesAreAllTheSame Dwemer]] [[ShockAndAwe Shock]] [[MechaMooks Centurion]] as a permanent follower. It will follow you around until it is destroyed.
** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' includes this with both the