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* In ''VideoGame/ToTheRescue'' you can adjust the game's difficulty by modifying the speed of the InUniverseGameClock and rate at which diseases spread between dogs, among others.

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* In ''VideoGame/ToTheRescue'' ''VideoGame/ToTheRescue'', you can adjust the game's difficulty by modifying the speed of the InUniverseGameClock and rate at which diseases spread between dogs, among others.
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* In ''VideoGame/ToTheRescue'' you can adjust the game's difficulty by modifying the speed of the InUniverseGameClock and rate at which diseases spread between dogs, among others.
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* ''VideoGame/OneWayHeroics'' has four difficulty levels: Walk In The Park, Afternoon Stroll, Grueling Odyssey, and Inhumane Campaign. These largely affect enemy stats and the frequency and availability of {{Random Event}}s, with Walk In The Park additionally changing the appearance of the Dark Lord from "every so often" to "is persistently present after 400 kilometers". There is also a "Maniac" toggle which makes each turn add 6 minutes (rather than being dependent on your Agility) stat and also disables the Dimensional Vault (a {{Macrogame}} inventory that you can deposit items into after a run and then withdraw from at the start of a subsequent run) and Goddess Statues (which provide permanent stat increases at the cost of some of your levels).

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* ''VideoGame/OneWayHeroics'' has four difficulty levels: Walk In The Park, Afternoon Stroll, Grueling Odyssey, and Inhumane Campaign. These largely affect enemy stats and the frequency and availability of {{Random Event}}s, with Walk In The Park additionally changing the appearance of the Dark Lord from "every so often" to "is persistently present after 400 kilometers". There is also a separate "Maniac" toggle which makes each turn add 6 minutes (rather than being dependent on your Agility) stat and also disables the Dimensional Vault (a {{Macrogame}} inventory that you can deposit items into after a run and then withdraw from at the start of a subsequent run) and Goddess Statues (which provide permanent stat increases at the cost of some of your levels).
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* ''VideoGame/OneWayHeroics'' has four difficulty levels: Walk In The Park, Afternoon Stroll, Grueling Odyssey, and Inhumane Campaign. These largely affect enemy stats and the frequency and availability of {{Random Event}}s, with Walk In The Park additionally changing the appearance of the Dark Lord from "every so often" to "is persistently present after 400 kilometers". There is also a "Maniac" toggle which makes each turn add 6 minutes (rather than being dependent on your Agility) stat and also disables the Dimensional Vault (a {{Macrogame}} inventory that you can deposit items into after a run and then withdraw from at the start of a subsequent run) and Goddess Statues (which provide permanent stat increases at the cost of some of your levels).
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[[folder:Idle Games]]
* ''VideoGame/FactoryTownIdle'' features unlockable options that affect experience gain and population, ability to make available land or storage infinite, and so on.
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* ''VideoGame/RogueLegacy2'': The House Rules are accessibility settings that augment the difficulty. From enabling flight, to disabling contact damage, to cranking up or down enemy damage, etc.
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* ''VideoGame/HollowKnight'': The game's designated boss-refighting area, Godhome, features the Pantheons, basically a series of BossRush[=es=]. For each pantheon, you can apply up to 4 different "bindings". One cuts your damage by 20%, one cuts your health in half, one prevents you from using charms, and one cuts your soul vessels down to 1 spell usage. The incentive for completing a Pantheon with bindings is adding lifeblood cocoons to future Pantheon attempts and accessing a secret area.

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* ''VideoGame/HollowKnight'': The game's designated boss-refighting area, Godhome, features the Pantheons, basically a series of BossRush[=es=].{{Boss Rush}}es. For each pantheon, you can apply up to 4 different "bindings". One cuts your damage by 20%, one cuts your health in half, one prevents you from using charms, and one cuts your soul vessels down to 1 spell usage. The incentive for completing a Pantheon with bindings is adding lifeblood cocoons to future Pantheon attempts and accessing a secret area.
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*''VideoGame/{{Palworld}}'': In custom difficulty setting, it's possible to set things like damage taken, item rate, how difficult raids are etc.
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* ''VideoGame/BlueWishResurrection Plus'' allows you to adjust, in addition to the difficlty level itself: the amount of slowdown, the Auto-Guard feature that uses up a bomb to protect your ship from damage, and an "Accel" toggle that makes bullet accelerate faster the longer they are on screen.

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* ''VideoGame/BlueWishResurrection Plus'' allows you to adjust, in addition to the difficlty difficulty level itself: the amount of slowdown, the Auto-Guard feature that uses up a bomb to protect your ship from damage, and an "Accel" toggle that makes bullet accelerate faster the longer they are on screen.
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* ''VideoGame/BlueWishResurrection Plus'' allows you to adjust, in addition to the difficlty level itself, the amount of slowdown and an "Accel" toggle that makes bullet accelerate faster the longer they are on screen.

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* ''VideoGame/BlueWishResurrection Plus'' allows you to adjust, in addition to the difficlty level itself, itself: the amount of slowdown slowdown, the Auto-Guard feature that uses up a bomb to protect your ship from damage, and an "Accel" toggle that makes bullet accelerate faster the longer they are on screen.
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* ''VideoGame/BlueWishResurrection Plus'' allows you to adjust, in addition to the difficlty level itself, the amount of slowdown and an "Accel" toggle that makes bullet accelerate faster the longer they are on screen.
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* ''VideoGame/{{Hellsinker}}'' has three different axes of difficulty:
** ''Level'' impacts the range that [[DynamicDifficulty Stella]] will fluctuate between. It only affects stage select and not the main campaign.
** ''Way of Life'' determines the maximum number of lives. Higher settings are obviously safer, but lower settings allow you to get bonuses from collecting hearts at max lives sooner.
** ''Bootleg Ghost'' determines auto-bombing behavior. "Aspirant" only auto-bombs if you have 5 Sol and fewer than 4 lives and "Solidstate" will auto-bomb any time you have at least 3 Sol; either way, you can only auto-bomb 3 times per stage. "Adept" disables auto-bomb altogether.

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