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* ''Franchise/{{Pokemon}}:

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* ''Franchise/{{Pokemon}}:''Franchise/{{Pokemon}}'':

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* In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', you can use Magnesis to spot buried treasure chests, as all Magnesis-susceptible items [[AuraVision glow]] when looking for a target for Magnesis or Stasis.. When you get there, simply aim at the ground and yank away. This also has the added effect of blowing the cover of [[ChestMonster Treasure Octoroks,]] as since the chest is part of their body, it won't glow when you scan it with Magnesis or Stasis.

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* Subverted by ''[[VideoGame/TheEarlyYears The Haunted Inn]]'', which has a metal detector, but nothing you can find with it (the present-day commentary [[AntiFrustrationFeatures informs you of this to avoid you trying to use it in every single room]]). This is either a RedHerring or a symptom of how broken and unplayable the game is in its original form.

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** And then there's the GSI droid, which can also be used to locate buried loot. Also a pain, in that it doesn't tell you the distance to the object, but it does give you a general direction. "General" in this case meaning somewhere in a 180-degree arc unless you buy items to temporarily increase its accuracy.








** Another ''{{Pokemon}}'' example: the Itemfinder (up to the GBA games) and the Radar Poketch application (Diamond/Pearl/Platinum).

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** Another ''{{Pokemon}}'' example: the The Itemfinder (up to the GBA games) and the Radar Poketch application (Diamond/Pearl/Platinum).


* This is slightly easier than normal in ''IndianaJonesAndTheFateOfAtlantis''. The item you're using need only be pulled out once per screen to see in what direction you should head next. The problem is that it'll only point to your sidekick unless you can convince her to put her orichalchum necklace in a lead-lined box.

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* This is slightly easier than normal in ''IndianaJonesAndTheFateOfAtlantis''.''VideoGame/IndianaJonesAndTheFateOfAtlantis''. The item you're using need only be pulled out once per screen to see in what direction you should head next. The problem is that it'll only point to your sidekick unless you can convince her to put her orichalchum necklace in a lead-lined box.



* In the first ''SimonTheSorcerer'' game, the player has to literally use a metal detector to find a mythical metal known as "milrith", said to be stronger than even mithril. This pretty much involves trying the detector on every screen until it picks up the ore.

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* In the first ''SimonTheSorcerer'' ''VideoGame/SimonTheSorcerer'' game, the player has to literally use a metal detector to find a mythical metal known as "milrith", said to be stronger than even mithril. This pretty much involves trying the detector on every screen until it picks up the ore.


An archetypal adventure game puzzle - an object is buried underground (or otherwise hidden) and the player needs to figure out where the item is buried, either by using another item to reveal its location (magnetic compasses, for instance) or by using knowledge of the contents of the treasure to one's advantage.

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An archetypal adventure game puzzle - -- an object is buried underground (or otherwise hidden) and the player needs to figure out where the item is buried, either by using another item to reveal its location (magnetic compasses, for instance) or by using knowledge of the contents of the treasure to one's advantage.



* ''VideoGame/{{La-Mulana}}'' has the Detector which beeps when you enter a room with a secret door.

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* ''VideoGame/{{La-Mulana}}'' ''VideoGame/LaMulana'' has the Detector which beeps when you enter a room with a secret door.


* In ''[[GaiaOnline zOMG!]]'', one of the quests in Gold Beach is to find five mementos buried in the sand. Though your only clue is from the beeping sounds, so if your volume is turned down you'll have some trouble. Or you can find a player-made map that shows where the possible locations are and just check them all.
* ''WorldOfWarcraft'' added the Archaeology profession in its Cataclysm expansion. This involves visiting designated areas of the world map and using a skill that causes a theodolite to materialize on the ground next to your character showing the approximate angle and distance to buried artifact fragments in that area. Once you identify the location of the fragments, using the skill in that location digs them up. The fragments can be assembled into items of [[VendorTrash varying values]] and degrees of usefulness.
* VideoGame/{{Mabinogi}} has L-Rod exploration. They make more and louder beeps the closer one is to a hidden object, and when they reach four beeps can be used to uncover said object for some experience.

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* In ''[[GaiaOnline ''[[Website/GaiaOnline zOMG!]]'', one of the quests in Gold Beach is to find five mementos buried in the sand. Though your only clue is from the beeping sounds, so if your volume is turned down you'll have some trouble. Or you can find a player-made map that shows where the possible locations are and just check them all.
* ''WorldOfWarcraft'' ''VideoGame/WorldOfWarcraft'' added the Archaeology profession in its Cataclysm expansion. This involves visiting designated areas of the world map and using a skill that causes a theodolite to materialize on the ground next to your character showing the approximate angle and distance to buried artifact fragments in that area. Once you identify the location of the fragments, using the skill in that location digs them up. The fragments can be assembled into items of [[VendorTrash varying values]] and degrees of usefulness.
* VideoGame/{{Mabinogi}} ''VideoGame/{{Mabinogi}}'' has L-Rod exploration. They make more and louder beeps the closer one is to a hidden object, and when they reach four beeps can be used to uncover said object for some experience.


* In ''NoMoreHeroes'' you can buy an add-on for your beam katana that works as a metal detector to find hidden treasures throughout the city.

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* In ''NoMoreHeroes'' ''VideoGame/NoMoreHeroes'' you can buy an add-on for your beam katana that works as a metal detector to find hidden treasures throughout the city.


* In ''{{Spelunky}}'' you can find Udjat Eye which, if there's a secret exit to Black Market in the level, will beep faster as you get closer to the entrance.

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* In ''{{Spelunky}}'' ''VideoGame/{{Spelunky}}'' you can find Udjat Eye which, if there's a secret exit to Black Market in the level, will beep faster as you get closer to the entrance.


* In TheImmortal one of the hardest rooms in the game is a maze with worms under the floor, and stepping on a worm kills you instantly. You must use a worm sensor to detect how far ahead of you the worm is, and all you get is a beep of varying volume as an indicator, making navigation really hard since there's ''always'' a worm within a few steps. Managing to navigate the room without ever using the sensor will open up an easter egg, which [[EverythingTryingToKillYou can kill you.]]

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* In TheImmortal ''VideoGame/TheImmortal'' one of the hardest rooms in the game is a maze with worms under the floor, and stepping on a worm kills you instantly. You must use a worm sensor to detect how far ahead of you the worm is, and all you get is a beep of varying volume as an indicator, making navigation really hard since there's ''always'' a worm within a few steps. Managing to navigate the room without ever using the sensor will open up an easter egg, which [[EverythingTryingToKillYou can kill you.]]



* The second episode of the ''TalesOfMonkeyIsland'' series has a puzzle that requires the player to hide a voodoo-charmed pyrite parrot in a treasure chest, so the player can eventually find the buried treasure based on the parrot's sound cues.

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* The second episode of the ''TalesOfMonkeyIsland'' ''VideoGame/TalesOfMonkeyIsland'' series has a puzzle that requires the player to hide a voodoo-charmed pyrite parrot in a treasure chest, so the player can eventually find the buried treasure based on the parrot's sound cues.


* A lategame quest in ''VideoGame/TheOldRepublic'' is the search for HK parts. This is done with a small deployable scanner which emits several concentric rings of increasing diameter. If the part is located within a ring's radius, you're told the (approximate) distance to the part. But nothing else. Bit of a pain, really.

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* A lategame quest in ''VideoGame/TheOldRepublic'' ''VideoGame/StarWarsTheOldRepublic'' is the search for HK parts. This is done with a small deployable scanner which emits several concentric rings of increasing diameter. If the part is located within a ring's radius, you're told the (approximate) distance to the part. But nothing else. Bit of a pain, really.



* A number of {{Mons}} games, like ''{{Spectrobes}}'', have you adding to your collection by searching for and reviving fossils. In fact, this is practically a requirement when the Mons are dinosaurs (like in ''VideoGame/DinosaurKing'' and ''FossilFighters'').

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* A number of {{Mons}} games, like ''{{Spectrobes}}'', ''VideoGame/{{Spectrobes}}'', have you adding to your collection by searching for and reviving fossils. In fact, this is practically a requirement when the Mons are dinosaurs (like in ''VideoGame/DinosaurKing'' and ''FossilFighters'').''VideoGame/FossilFighters'').


* ''GrimFandango'':

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* ''GrimFandango'':''VideoGame/GrimFandango'':


* The very first spell you learn in ''MagiciansQuestMysteriousTimes'' is a "treasure hunt" spell which reveals things buried underground.

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* The very first spell you learn in ''MagiciansQuestMysteriousTimes'' ''VideoGame/MagiciansQuestMysteriousTimes'' is a "treasure hunt" spell which reveals things buried underground.

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