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* ''VideoGame/TheDig'' has one particularly infamous example: To find out where a local [[CallASmeerpARabbit rat]] has taken a useful-looking trinket, you have to bait and catch the critter, bind an alien bracelet around it, let it loose, and use a compass that always points to the bracelet's location to find the creature's hidey-hole and dig out the trinket.
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* ''VideoGame/TheDig'' ''VideoGame/{{The Dig|1995}}'' has one particularly infamous example: To find out where a local [[CallASmeerpARabbit rat]] has taken a useful-looking trinket, you have to bait and catch the critter, bind an alien bracelet around it, let it loose, and use a compass that always points to the bracelet's location to find the creature's hidey-hole and dig out the trinket.
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* ''VideoGame/{{RuneScape}}'' has the Enchanted Key activity, which is used to locate a dozen treasure site spots across the game map after the 'Meeting History' quest, and again another dozen after the 'Making History' quest.
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* ''VideoGame/MetalGearAcid 2'' has a similar mission involving dowsing.
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* ''VideoGame/MetalGearAcid 2'' ''VideoGame/MetalGearAcid2'' has a similar mission involving dowsing.
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* In ''VideoGame/NoMoreHeroes'' you can buy an add-on for your beam katana that works as a metal detector to find hidden treasures throughout the city.
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* In ''VideoGame/NoMoreHeroes'' you ''VideoGame/NoMoreHeroes'': You can buy an add-on for your beam katana that works as a metal detector to find hidden treasures throughout the city.city. There's also a Side Job minigame where Travis has to use a traditional detector to find and deactivate mines in the beach (said mines are remnants of the warlike activity in the Rank 6 stage, hence why the minigame is only unlocked after you defeat that level's boss).
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* ''VideoGame/WorldOfWarcraft'' added the Archaeology profession in its Cataclysm expansion. This involves visiting designated areas of the world map and using a skill that causes a theodolite to materialize on the ground next to your character showing the approximate angle and distance to buried artifact fragments in that area. Once you identify the location of the fragments, using the skill in that location digs them up. The fragments can be assembled into items of [[VendorTrash varying values]] and degrees of usefulness.
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* ''VideoGame/WorldOfWarcraft'' added the Archaeology profession in its Cataclysm expansion. This involves visiting designated areas of the world map and using a skill that causes a theodolite to materialize on the ground next to your character showing the approximate angle and distance to buried artifact fragments in that area. Once you identify the location of the fragments, using the skill in that location digs them up. The fragments can be assembled into items of [[VendorTrash [[ShopFodder varying values]] and degrees of usefulness.
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* ''VideoGame/FinalFantasyVII'' has a sequence near the end of the first disc where the player has to find an item (the Earth Harp) buried underground by hiring sentries, placing them around the area and then having them turn to face the general direction of the buried treasure. This minigame can also yield other rewards, including a card key that lets you re-enter the Midgar slums.
* ''VideoGame/FinalFantasyIX'' has this as a very extensive mini-game called "Chocobo Hot and Cold". Playing it is the only way to teach your Chocobo new abilities, and by extension the only way to reach certain areas and collect certain items (including Zidane's InfinityPlusOneSword).
* ''VideoGame/FinalFantasyIX'' has this as a very extensive mini-game called "Chocobo Hot and Cold". Playing it is the only way to teach your Chocobo new abilities, and by extension the only way to reach certain areas and collect certain items (including Zidane's InfinityPlusOneSword).
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* ''Franchise/FinalFantasy''
** ''VideoGame/FinalFantasyVII'' has a sequence near the end of the first disc where the player has to find an item (the Earth Harp) buried underground by hiring sentries, placing them around the area and then having them turn to face the general direction of the buried treasure. This minigame can also yield other rewards, including a card key that lets you re-enter the Midgar slums.
* ** ''VideoGame/FinalFantasyVIII'' also had a digging minigame in the chocobo forests that you had to complete to get the Chicobo card. The actual items you dig up are worthless stones though.
** ''VideoGame/FinalFantasyIX'' has this as a very extensive mini-game called "Chocobo Hot and Cold". Playing it is the only way to teach your Chocobo new abilities, and by extension the only way to reach certain areas and collect certain items (including Zidane'sInfinityPlusOneSword).InfinityPlusOneSword).
** ''VideoGame/FinalFantasyX2'' has the digging/"archaeology" game (made more urgent by sandstorms and a SuperBoss that would eventually show up, with no hope of defeating it at lower levels).
** ''VideoGame/FinalFantasyVII'' has a sequence near the end of the first disc where the player has to find an item (the Earth Harp) buried underground by hiring sentries, placing them around the area and then having them turn to face the general direction of the buried treasure. This minigame can also yield other rewards, including a card key that lets you re-enter the Midgar slums.
** ''VideoGame/FinalFantasyIX'' has this as a very extensive mini-game called "Chocobo Hot and Cold". Playing it is the only way to teach your Chocobo new abilities, and by extension the only way to reach certain areas and collect certain items (including Zidane's
** ''VideoGame/FinalFantasyX2'' has the digging/"archaeology" game (made more urgent by sandstorms and a SuperBoss that would eventually show up, with no hope of defeating it at lower levels).
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* ''VideoGame/FinalFantasyVIII'' also had a digging minigame in the chocobo forests that you had to complete to get the Chicobo card. The actual items you dig up are worthless stones though.
* And ''VideoGame/FinalFantasyXIII'' also has one in conjunction with chocobos, though this time they're hidden on the field and the chocobo gets an icon over its head when you get close. The icon bobs up and down faster when you're closer to the treasure.
* ''VideoGame/FinalFantasyX2'' has this as well, in the form of the digging/"archaeology" game (made more urgent by sandstorms and a boss monster that would eventually show up, with no hope of defeating it at lower levels).
* And ''VideoGame/FinalFantasyXIII'' also has one in conjunction with chocobos, though this time they're hidden on the field and the chocobo gets an icon over its head when you get close. The icon bobs up and down faster when you're closer to the treasure.
* ''VideoGame/FinalFantasyX2'' has this as well, in the form of the digging/"archaeology" game (made more urgent by sandstorms and a boss monster that would eventually show up, with no hope of defeating it at lower levels).
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*
* ''VideoGame/FinalFantasyX2'' has this as well, in the form of the digging/"archaeology" game (made more urgent by sandstorms and a boss monster that would eventually show up, with no hope of defeating it at lower levels).
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* The second-to-last main dungeon of ''VideoGame/MegaManStarForce 1'' is set in a cyber junkyard. To open a path forward, Mega Man has to find Hertzes (the generic blue [=NPCs=]) hidden among the junkpile, using a sensor to pinpoint their locations as well as a few vague clues. Making the mission harder is the fact that after every set time limit, excavators will mow the screen in two directions, and Mega Man will have to dodge them or get bounced to another area.
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* ''VideoGame/MegaManStarForce''
** The second-to-last main dungeon of''VideoGame/MegaManStarForce 1'' the first game is set in a cyber junkyard. To open a path forward, Mega Man has to find Hertzes (the generic blue [=NPCs=]) hidden among the junkpile, using a sensor to pinpoint their locations as well as a few vague clues. Making the mission harder is the fact that after every set time limit, excavators will mow the screen in two directions, and Mega Man will have to dodge them or get bounced to another area.area.
** The Loch Mess scenario in the second game sees Mega Man diving underwater and searching for Mr. Hertzes. Once again, you have to follow cryptic clues to pinpoint their location.
** The second-to-last main dungeon of
** The Loch Mess scenario in the second game sees Mega Man diving underwater and searching for Mr. Hertzes. Once again, you have to follow cryptic clues to pinpoint their location.
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* ''VideoGame/BatmanArkhamKnight'' has a sequence around the middle of the game where you must use a sonar device to find the center of a root system so Poison Ivy can grow a giant tree.
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* The second-to-last main dungeon of ''VideoGame/MegaManStarForce 1'' is set in a cyber junkyard. To open a path forward, Mega Man has to find Hertzes (the generic blue {{NPC}}s) hidden among the junkpile, using a sensor to pinpoint their locations as well as a few vague clues. Making the mission harder is the fact that after every set time limit, excavators will mow the screen in two directions, and Mega Man will have to dodge them or get bounced to another area.
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* The second-to-last main dungeon of ''VideoGame/MegaManStarForce 1'' is set in a cyber junkyard. To open a path forward, Mega Man has to find Hertzes (the generic blue {{NPC}}s) [=NPCs=]) hidden among the junkpile, using a sensor to pinpoint their locations as well as a few vague clues. Making the mission harder is the fact that after every set time limit, excavators will mow the screen in two directions, and Mega Man will have to dodge them or get bounced to another area.
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* The second-to-last main dungeon of ''VideoGame/MegaManDtarForce 1'' is set in a cyber junkyard. To open a path forward, Mega Man has to find Hertzes (the generic blue NPCs) hidden among the junk, using a sensor to pinpoint their locations as well as a few vague clues. Making the mission harder is the fact that after every set time limit, excavators will mow the screen in two directions, and Mega Man will have to dodge them or get bounced to another area.
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* The second-to-last main dungeon of ''VideoGame/MegaManDtarForce ''VideoGame/MegaManStarForce 1'' is set in a cyber junkyard. To open a path forward, Mega Man has to find Hertzes (the generic blue NPCs) {{NPC}}s) hidden among the junk, junkpile, using a sensor to pinpoint their locations as well as a few vague clues. Making the mission harder is the fact that after every set time limit, excavators will mow the screen in two directions, and Mega Man will have to dodge them or get bounced to another area.
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* The second-to-last main dungeon of ''VideoGame/MegaManDtarForce 1'' is set in a cyber junkyard. To open a path forward, Mega Man has to find Hertzes (the generic blue NPCs) hidden among the junk, using a sensor to pinpoint their locations as well as a few vague clues. Making the mission harder is the fact that after every set time limit, excavators will mow the screen in two directions, and Mega Man will have to dodge them or get bounced to another area.
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* In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', you can use Magnesis to spot buried treasure chests, as all Magnesis-susceptible items [[AuraVision glow]] when looking for a target for Magnesis or Stasis.. When you get there, simply aim at the ground and yank away. This also has the added effect of blowing the cover of [[ChestMonster Treasure Octoroks,]] as since the chest is part of their body, it won't glow when you scan it with Magnesis or Stasis.
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* In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', you can use Magnesis to spot buried treasure chests, as all Magnesis-susceptible items [[AuraVision glow]] when looking for a target for Magnesis or Stasis..Stasis. When you get there, simply aim at the ground and yank away. This also has the added effect of blowing the cover of [[ChestMonster Treasure Octoroks,]] as since the chest is part of their body, it won't glow when you scan it with Magnesis or Stasis.
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* ''Franchise/{{Pokemon}}:
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* ''Franchise/{{Pokemon}}:''Franchise/{{Pokemon}}'':
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* In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', you can use Magnesis to spot buried treasure chests, as all Magnesis-susceptible items [[AuraVision glow]] when looking for a target for Magnesis or Stasis.. When you get there, simply aim at the ground and yank away. This also has the added effect of blowing the cover of [[ChestMonster Treasure Octoroks,]] as since the chest is part of their body, it won't glow when you scan it with Magnesis or Stasis.
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* Subverted by ''[[VideoGame/TheEarlyYears The Haunted Inn]]'', which has a metal detector, but nothing you can find with it (the present-day commentary [[AntiFrustrationFeatures informs you of this to avoid you trying to use it in every single room]]). This is either a RedHerring or a symptom of how broken and unplayable the game is in its original form.
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** And then there's the GSI droid, which can also be used to locate buried loot. Also a pain, in that it doesn't tell you the distance to the object, but it does give you a general direction. "General" in this case meaning somewhere in a 180-degree arc unless you buy items to temporarily increase its accuracy.