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** If you're trying to be semantic by saying ''tycoon'' came from Chinese via Japanese, consider that Japan has had ''zaibatsu'' since the Meiji Restoration. The Big Four (Sumitomo, Mitsui, Mitsubishi, and Yasuda) dictated much if not most of Imperial Japan's policies and were ultimately controlled by a single family.
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* A modern example: the oligarchs of [[TheNewRussia 1990s Russia]]. These ''nouveau riche'' capitalists were the power behind the [[VodkaDrudenski ever drunk]] Boris Yeltsin.

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* A modern example: the oligarchs of [[TheNewRussia 1990s Russia]]. These ''nouveau riche'' capitalists were the power behind the [[VodkaDrudenski [[VodkaDrunkenski ever drunk]] Boris Yeltsin.
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* A modern example: the oligarchs of [[TheNewRussia 1990s Russia]]. These ''nouveau riche'' capitalists were the power behind the [[TheAlcoholic ever drunk]] Boris Yeltsin.

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* A modern example: the oligarchs of [[TheNewRussia 1990s Russia]]. These ''nouveau riche'' capitalists were the power behind the [[TheAlcoholic [[VodkaDrudenski ever drunk]] Boris Yeltsin.


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* Overseas Chinese have a number of these. Which makes sense. Guess which language the word ''tycoon'' came from?
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** The Alliance Captains also had a weapon in their arsenal - [spoiler: the threat of a General Strike that would bring all commerce in Human space to its knees. Union backed down and agreed to recognize Alliance rather than have that happen.]

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** The Alliance Captains also had a weapon in their arsenal - [spoiler: [[spoiler: the threat of a General Strike that would bring all commerce in Human space to its knees. Union backed down and agreed to recognize Alliance rather than have that happen.]]]

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* In Creator/CJCherryh's ''Literature/AllianceUnion'' series, the Alliance was created by the heads of powerful merchant clans who didn't want to be controlled either by Earth or by the newly-formed technocratic Union, so they used their wealth and power to create a new independent government headquartered at Pell which they basically control (after having fought Union to a standstill).

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* In Creator/CJCherryh's ''Literature/AllianceUnion'' series, the Alliance was created by the heads of powerful merchant clans who didn't want to be controlled either by Earth or by the newly-formed technocratic Union, so they used their wealth and power to create a new independent government headquartered at Pell which they basically control (after having the Mazianni have fought Union to a standstill).standstill).
** The Alliance Captains also had a weapon in their arsenal - [spoiler: the threat of a General Strike that would bring all commerce in Human space to its knees. Union backed down and agreed to recognize Alliance rather than have that happen.]
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Adding a bit more detail to the example.


* In the first ''Literature/{{Foundation}}'' novel (which was reprinting stories previously published in SF magazines) the final story is "The Merchant Princes." The Foundation has become a merchant of technology, and rules the Four Kingdoms surrounding it thereby. Hober Mallow, the "Merchant Prince" of the story, uses technology brokering to expand the Foundation's sphere of influence even further.

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* In the first ''Literature/{{Foundation}}'' novel (which was reprinting stories previously published in SF magazines) the final story is "The Merchant Princes." The Foundation has become a merchant of technology, and rules the Four Kingdoms surrounding it thereby. through a religion based around their advanced technology. This method has proved less successful in advancing the Foundation's sphere of influence, however. Hober Mallow, the "Merchant Prince" of the story, uses technology brokering to expand enhance the Foundation's sphere of influence Foundation even further.further by turning it into a literal commercial empire.
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** Though fairly often borderline ''not'' -- a ''lot'' of the historical merchant republic limited political power to people that had certain generally inherited titles. That said, they were far more openly, simply and formally ''buyable'' inheritable titles, and a family that had the titles but lost their trade tended to lose most of their influence.
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-->''Not counting the Line and the Foundry, the yards and the village, too,''
-->''I've made myself and a million; but I'm damned if I made you.''
-->''Master at two-and-twenty, and married at twenty-three --''
-->''Ten thousand men on the pay-roll, and forty freighters at seal''
-->''Fifty years between'em, and every year of it fight,''
-->''And now I'm Sir Anthony Gloster, dying, a baronite:''
-->''For I lunched with his Royal 'Ighness -- what was it the papers had?''
-->''"Not the least of our merchant-princes." Dickie, that's me, your dad!''
-->RudyardKipling,''The Mary Gloster''

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This applies to the TV show, not the books.


* Xaro Xhoan Daxos in ''Literature/ASongOfIceAndFire'', richest man in Essos and member of "The Thirteen," the ruling council of the city of Qarth.


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* Xaro Xhoan Daxos in ''GameOfThrones'', richest man in Qarth and member of "The Thirteen," the ruling council of the city of Qarth.
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* In ''VideoGame/{{Civilization}} V'', the "Commerce" policy path most strongly resembles establishing a medieval-Italian-style maritime merchant republic; your "title" while on the "Commerce" path is even "Doge" (the title of the head of the Venetian and Genoese Republics).

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* In ''VideoGame/{{Civilization}} V'', the "Commerce" policy path most strongly resembles establishing a medieval-Italian-style maritime merchant republic; your "title" while on the "Commerce" path is even "Doge" (the title of the head heads of the Venetian and Genoese Republics).
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* In ''VideoGame/{{Civilization}} V'', the "Commerce" policy path most strongly resembles establishing a medieval-Italian-style maritime merchant republic; your "title" while on the "Commerce" path is even "Doge" (the title of the head of the Venetian and Genoese Republics).

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* A modern example: the oligarchs of [[TheNewRussia 1990s Russia]]. These ''nouveau riche'' capitalists were the power behind the ever drunk Boris Yeltsin.

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* A modern example: the oligarchs of [[TheNewRussia 1990s Russia]]. These ''nouveau riche'' capitalists were the power behind the [[TheAlcoholic ever drunk drunk]] Boris Yeltsin.


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* Two very prominent families have done this in the United States, the Kennedys (who obviously produced JohnFKennedy as well as several other politicians) and the Rockefellers (who produced several congressmen, senators, and two governors, one of whom became Vice President) springboarded to political positions from the wealth they made or inherited.
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* In ''VideoGame/DragonAge'', use of the in-game codex and chats with some [=NPCs=] reveal that the country of Antiva, while nominally a monarchy, is effectively a plutocracy- ruled by a dozen or so merchant princes with personal armies, vast resources and a heaping helping of the local assassin order, the House of Crows.

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* In ''VideoGame/DragonAge'', ''VideoGame/DragonAgeOrigins'', use of the in-game codex and chats with some [=NPCs=] reveal that the country of Antiva, while nominally a monarchy, is effectively a plutocracy- ruled by a dozen or so merchant princes with personal armies, vast resources and a heaping helping of the local assassin order, the House of Crows.
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* ''The Republic'' DLC for ''VideoGame/CrusaderKings II'' adds a new system of government based on this. Whichever Patrician takes control during succession is the one with the most prestige, [[OlderIsBetter age]], and invested cash.

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* ''The Republic'' DLC for ''VideoGame/CrusaderKings II'' adds a new system of government based primarily on this.the real-life examples in Italy. Whichever Patrician takes control during succession is the one with the most prestige, [[OlderIsBetter age]], and invested cash.

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* The upcoming DLC ''The Republic'' for ''VideoGame/CrusaderKings II'' will allow players to become one of these within the great merchant cities of (among others) Italy and the Hanseatic League.

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* The upcoming DLC ''The Republic'' DLC for ''VideoGame/CrusaderKings II'' will allow players to become adds a new system of government based on this. Whichever Patrician takes control during succession is the one of these within with the great merchant cities of (among others) Italy most prestige, [[OlderIsBetter age]], and the Hanseatic League.invested cash.
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* Elihu Willsson, the "Czar of Poisonville" in ''Main/RedHarvest''. A powerful and rich industrialist, he had enough influence over half of California and de facto rule a city... until he lost control of the corrupt officials and gangs that helped him put down a worker's strike.

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* Elihu Willsson, the "Czar of Poisonville" in ''Main/RedHarvest''.''Literature/RedHarvest''. A powerful and rich industrialist, he had enough influence over half of California and de facto rule a city... until he lost control of the corrupt officials and gangs that helped him put down a worker's strike.
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* An option in ''ImperiumNova'' with many spheres, in particular Mercantile.
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* Elihu Willsson, the "Czar of Poisonville" in ''Main/RedHarvest''. A powerful and rich industralist, he had enough influence over half of California and de facto rule a city... until he lost control of the corrupt officals and gangs that helped him put down a worker's strike.

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* Elihu Willsson, the "Czar of Poisonville" in ''Main/RedHarvest''. A powerful and rich industralist, industrialist, he had enough influence over half of California and de facto rule a city... until he lost control of the corrupt officals officials and gangs that helped him put down a worker's strike.
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* Most of the aristocrats in {{Dune}} are this at least to some degree.

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* Most of the aristocrats in {{Dune}} are this at least to some degree.
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* Most of the aristocrats in {{Dune}} are this at least to some degree.
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* Hutts are a race of gangsters in the ''Franchise/StarWars'' universe who acquire vast fortunes and often use that to carve out and rule their own little empires throughout the galaxy.



* The Ferengi in ''Series/{{Star Trek Deep Space Nine}}'' (and the general ''Star Trek'' 'verse) were a PlanetOfHats of merchant princes, as political power was very much connected to success in business.

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* The Ferengi in ''Series/{{Star Trek Deep Space Nine}}'' (and the general ''Star Trek'' 'verse) were a PlanetOfHats of merchant princes, as political power was very much connected to success in business. The most successful (usually also the most ruthless and greedy) becomes ''the'' merchant prince of all Ferengi and is known as the Grand Nagus.
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* The Ferengi in ''{{Star Trek Deep Space Nine}}'' (and the general ''Star Trek'' 'verse) were a PlanetOfHats of merchant princes, as political power was very much connected to success in business.

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* The Ferengi in ''{{Star ''Series/{{Star Trek Deep Space Nine}}'' (and the general ''Star Trek'' 'verse) were a PlanetOfHats of merchant princes, as political power was very much connected to success in business.
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* J.P. Morgan, the American philanthropist and financier. Morgan's skills in business not only transformed the economy, but also managed to use his influence to offset ''two'' economic panics. In addition, Morgan financed [=McKinley's=] campaign during his election and re-election.

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* J.P. Morgan, the American philanthropist and financier. Morgan's skills in business not only transformed the economy, but also managed to use his influence to offset ''two'' economic panics. In addition, Morgan financed [=McKinley's=] campaign during his election and re-election.re-election.
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The '''Merchant Prince''' is a merchant or other capitalist who uses the wealth, knowledge, and skills ([[ScrewTheRulesIHaveMoney often including outright bribery]]) he has acquired to become a member of society's ruling class. Unlike in OneNationUnderCopyright, the Merchant Prince doesn't necessarily own outright the society he rules, or even run a MegaCorp; he may, in fact, be only the "first among equals" among many competing merchants. However, this usually doesn't keep him from trying to run the government like he would his business.

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The '''Merchant Prince''' is a A merchant or other capitalist character who uses the wealth, knowledge, and skills ([[ScrewTheRulesIHaveMoney often including outright bribery]]) he has acquired to become a member of society's ruling class. Unlike in OneNationUnderCopyright, the Merchant Prince doesn't necessarily own outright the society he rules, or even run a MegaCorp; he may, in fact, be only the "first among equals" among many competing merchants. However, this usually doesn't keep him from trying to run the government like he would his business.
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* Prince William of Ceta in ''[[Literature/ChildeCycle Dorsai!]]''. Using his business talents, William managed to acquire enough political power to de facto rule a ''planet''. [[spoiler: And managing to manipulate the interstellar market, almost conquered all of inhabited space.]]

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* Prince William of Ceta in ''[[Literature/ChildeCycle Dorsai!]]''. Using his business talents, William managed to acquire enough political power to de facto rule a ''planet''. His title of "Prince" was given to him from one of the nations on this world. [[spoiler: And managing to manipulate the interstellar market, almost conquered all of inhabited space.]]
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  • Hopefully* this is the last tweak.


* The upcoming DLC ''The Republic'' for ''VideoGame/CrusaderKings'' will allow players to become one of these within the great merchant cities of (among others) Italy and the Hanseatic League.

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* The upcoming DLC ''The Republic'' for ''VideoGame/CrusaderKings'' ''VideoGame/CrusaderKings II'' will allow players to become one of these within the great merchant cities of (among others) Italy and the Hanseatic League.
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...Derr.


A particularly successful IntrepidMerchant often "retires" to become one of these. In more modern settings, expect a lot of these to also be {{Corrupt Corporate Executive}}s Some video games based on the AnEntrepreneurIsYou model may have becoming one as the player's goal.

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A particularly successful IntrepidMerchant often "retires" to become one of these. In more modern settings, expect a lot of these to also be {{Corrupt Corporate Executive}}s Executive}}s. Some video games based on the AnEntrepreneurIsYou model may have becoming one as the player's goal.
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A particularly successful IntrepidMerchant often "retires" to become one of these. Some video games based on the AnEntrepreneurIsYou model may have becoming one as the player's goal.

to:

A particularly successful IntrepidMerchant often "retires" to become one of these. In more modern settings, expect a lot of these to also be {{Corrupt Corporate Executive}}s Some video games based on the AnEntrepreneurIsYou model may have becoming one as the player's goal.
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The '''Merchant Prince''' is a merchant or other capitalist who uses the wealth, knowledge, and skills ([[ScrewTheRulesIHaveMoney often including outright bribery]]) he has acquired to become a member of society's ruling class. Unlike in OneNationUnderCopyright, the Merchant Prince doesn't necessarily own outright the society he rules, or even run a MegaCorp; he may, in fact, be only the "first among equals" among many competing merchants. However, this usually doesn't keep him from trying to run the government like he would his business.

Note that to qualify for this trope, a merchant must rise to power ''as a consequence of his own power and wealth''. A merchant who inherits political power because he was already the rightful heir to the throne doesn't count, as he would have gotten that throne regardless of his mercantile activities. A SelfMadeMan who becomes royalty by being wealthy and renowned enough to marry the king's only daughter would count, however.

Generally, a MerchantCity will be ruled by one of these, or by a council of them modeled after those of Renaissance Italy.

A particularly successful IntrepidMerchant often "retires" to become one of these. Some video games based on the AnEntrepreneurIsYou model may have becoming one as the player's goal.

Not to be confused with ''Literature/TheMerchantPrincesSeries'', which, despite the name, doesn't really feature the trope.

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!Examples:

[[AC:{{Anime}} and {{Manga}}]]
* Meiden Fassa, father of TheTeamBenefactor Dryden in ''Anime/TheVisionOfEscaflowne'', used his vast fortunes to secure a place at the Asturian court and now uses his political connections to gain even more money.

[[AC:{{Film}}]]
* In ''Film/ItsAWonderfulLife'' Mr. Potter uses his money to basically run the entire town except Bailey Building & Loan.

[[AC:{{Literature}}]]
* Xaro Xhoan Daxos in ''Literature/ASongOfIceAndFire'', richest man in Essos and member of "The Thirteen," the ruling council of the city of Qarth.
* In the first ''Literature/{{Foundation}}'' novel (which was reprinting stories previously published in SF magazines) the final story is "The Merchant Princes." The Foundation has become a merchant of technology, and rules the Four Kingdoms surrounding it thereby. Hober Mallow, the "Merchant Prince" of the story, uses technology brokering to expand the Foundation's sphere of influence even further.
* Prince William of Ceta in ''[[Literature/ChildeCycle Dorsai!]]''. Using his business talents, William managed to acquire enough political power to de facto rule a ''planet''. [[spoiler: And managing to manipulate the interstellar market, almost conquered all of inhabited space.]]
* Nicholas van Rijn, from Creator/PoulAnderson's ''Literature/TechnicHistory'' series, is the head of the Solar Spice and Liquors Company, one of the several conglomerates that make up the Polesotechnic League, a interstellar trading group more powerful than any planetary government. Van Rijn is a classic self-made man, and he is more powerful and influential than many ''actual'' princes.
* In the ''Literature/VorkosiganSaga'', the entire system of Jackson's Whole is run by a set of corrupt merchant princes, including Baron Ryoval, Baron Bharaputra and Baron Fell. (The title is honorary.) The only reason they're not considered criminals is that they have all the power, and no other system can enforce its rules on Jackson's Whole.
* In Creator/CJCherryh's ''Literature/AllianceUnion'' series, the Alliance was created by the heads of powerful merchant clans who didn't want to be controlled either by Earth or by the newly-formed technocratic Union, so they used their wealth and power to create a new independent government headquartered at Pell which they basically control (after having fought Union to a standstill).
* In the ''Literature/{{Discworld}}'' novel, ''Literature/GoingPostal'', Reacher Guilt is a powerful merchant and conman who is attempting to use his wealth and power to displace the Patrician of Ankh-Morpork.
* In Alfred Bester's ''Literature/TheStarsMyDestination'', businessmen like Presteign of Presteign have so much power that they essentially ''are'' the government, and their family names are treated as titles.
* In Norman Spinrad's ''Literature/BugJackBarron'', Jack's investigations lead him to tangle with one of the richest and most powerful men in America, Benedict Howards, whose influence can not only threaten Jack's media career, but his life.
* Elihu Willsson, the "Czar of Poisonville" in ''Main/RedHarvest''. A powerful and rich industralist, he had enough influence over half of California and de facto rule a city... until he lost control of the corrupt officals and gangs that helped him put down a worker's strike.

[[AC:LiveActionTV]]
* The Ferengi in ''{{Star Trek Deep Space Nine}}'' (and the general ''Star Trek'' 'verse) were a PlanetOfHats of merchant princes, as political power was very much connected to success in business.
* "Jock" Ewing from ''Series/{{Dallas}}'', the patriarch of the family and father of J.R., Gary, and Bobby, was an oil baron who was teaching his sons to wield wealth as a form of power the way he did. He was most successful with J.R.
* In ''Series/{{Bones}}'', in the two-part episode "Yanks in the UK", a powerful American businessman in London uses his political influence to get Booth and Brennan (who are in town for a conference) seconded to Scotland Yard to investigate the death of his daughter, despite the fact that the FBI has no jurisdiction in the UK. Things get more complicated when the businessman becomes a suspect in a second murder.

[[AC:TabletopRPG]]
* ''TabletopGame/DungeonsAndDragons'' ForgottenRealms setting. The country of Amn is ruled by the Council of Six, each a merchant-king with more money than they can spend. In descending order of seniority they are the Meisarch, Tessarch, Namarch, Iltarch, Pommarch and Dahaunarch.
* The Third Imperium in TabletopGame/{{Traveller}}, and to an extent the First and Second Imperiums as well, were founded and maintained by Merchant Princes. While the ruling class often went into more traditionally "princely" occupations like military service (especially with the Second Imperium), the role of the Merchant Princes always remained an important one.
* ''TabletopGame/{{Warhammer 40000}}'': {{Rogue Trader}}s are aristocratic merchants given practically free rein by the Imperium of Man. As in they can do anything from trade with Xenos to outright piracy.

[[AC:VideoGames]]
* The upcoming DLC ''The Republic'' for ''VideoGame/CrusaderKings'' will allow players to become one of these within the great merchant cities of (among others) Italy and the Hanseatic League.
* The ''VideoGame/EuropaUniversalis'' games have Merchant Republics, ruled by this sort of character.
* The ''Merchant Prince'' series of strategy games casts the player as an IntrepidMerchant in 15th century Venice and allows them to gain key posts in the government to further their ambitions.
* In ''VideoGame/DragonAge'', use of the in-game codex and chats with some [=NPCs=] reveal that the country of Antiva, while nominally a monarchy, is effectively a plutocracy- ruled by a dozen or so merchant princes with personal armies, vast resources and a heaping helping of the local assassin order, the House of Crows.
* In ''VideoGame/UnchartedWaters'' and its sequel, ''New Horizons'', while some of the playable characters had main careers as merchants and some did not, any character with enough gold could invest in the markets and shipyards of foreign ports, and with enough investment over time could bring the port into their home country's "sphere of influence" which would afford them a favorable market there as well as expand the power and influence of their home country. Such influence-buying helps the character enter the nobility and advance upward in noble rank, which implies increased political power.
* Much like ''Uncharted Waters'', ''VideoGame/SidMeiersPirates'' allows the player, a professional "[[{{Privateer}} nautical salvage expert]]," to advance in rank and title with his patron countries by attacking the ships of their foes. One of the endgame retirement options, based on the player's score, has him becoming a colonial governor himself.
* CEO Nwabudike Morgan in ''SidMeiersAlphaCentauri''. While of African royalty and rich on Earth, he had none of that when he was reawakened on the starship ''Unity''. Despite not having any official position in the mission, Morgan managed to worm his way into the leadership and gather a large following in the few days he was awake before the Landing, set off to Planet with his followers, and [[OneNationUnderCopyright create a powerful faction]] only with his own talents.
* The leaders of Goblin society in ''WorldOfWarcraft'' are known as Trade Princes, usually the most business savvy, greedy and ruthless of the lot.

[[AC:RealLife]]
* As noted above, many cities in Italy were ruled by merchant princes at some point or another. The foremost example was Venice, a republic ruled by a Doge who was elected from the ranks of the Senate for life and assisted for much of the city's history by a secretive Council of Ten. Its chief rival, Genoa, was also ruled under a similar system.
* A modern example: the oligarchs of [[TheNewRussia 1990s Russia]]. These ''nouveau riche'' capitalists were the power behind the ever drunk Boris Yeltsin.
* J.P. Morgan, the American philanthropist and financier. Morgan's skills in business not only transformed the economy, but also managed to use his influence to offset ''two'' economic panics. In addition, Morgan financed [=McKinley's=] campaign during his election and re-election.

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