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* ''Literature/TheStormlightArchive'' by Creator/BrandonSanderson features the titular Stormlight. This mysterious energy is carried in the uber-hurricanes known as highstorms, and can be stored in gemstones (gems are charged by leaving them outside in a storm). Once charged, gemstones can be used to fuel the [[{{Magitek}} fabrials]]. Additionally, the mages known as Surgebinders can draw Stormlight from gems and hold it in their bodies for short periods of time, which boosts their physical abilities and allows them to expend Light to use their various powers.
** [[spoiler:''Literature/WordsOfRadiance'', the second book in the series, reveals the existence of a person with the unique ability to metabolize food directly in Stormlight.]]

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* ''Literature/TheStormlightArchive'' by Creator/BrandonSanderson features the titular Stormlight. This mysterious energy is carried in the uber-hurricanes known as highstorms, and can be stored in gemstones (gems are charged by leaving them outside in a storm). Once charged, gemstones can be used to fuel the [[{{Magitek}} fabrials]]. Additionally, the mages known as Surgebinders can draw Stormlight from gems and hold it in their bodies for short periods of time, which boosts their physical abilities and allows them to expend Light to use their various powers.
** [[spoiler:''Literature/WordsOfRadiance'',
powers. ''Literature/WordsOfRadiance'', the second book in the series, reveals the existence of a person with the unique ability to metabolize food directly in Stormlight.]]


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* In the web-novel ''Literature/{{Domina}}'', characters with powers make constant references to their "reservoir," their power source. Everyone has a different one, and they drain and replenish at different rates. Laura, notably, doesn't appear to have one, though that might just be because her power is so easy to use that she's never noticed.
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** [[spoiler: Previews for ''Literature/WordsOfRadiance'', the second book in the series, reveal the existence of a person with the unique ability to metabolize food directly in Stormlight.]]

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** [[spoiler: Previews for ''Literature/WordsOfRadiance'', [[spoiler:''Literature/WordsOfRadiance'', the second book in the series, reveal reveals the existence of a person with the unique ability to metabolize food directly in Stormlight.]]
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* Referred to in TheBible. When an old woman touched {{Jesus}}'s robe, believing it would heal her disease, he noticed despite being in a large crowd of people because he felt "virtue" (Greek ''dunamis'') flow out of him.

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* Referred to in TheBible.Literature/TheBible. When an old woman touched {{Jesus}}'s robe, believing it would heal her disease, he noticed despite being in a large crowd of people because he felt "virtue" (Greek ''dunamis'') flow out of him.
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Compare with VancianMagic. See also PsychicPowers (the {{Sci-Fi}} genre's version of human special powers).

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Compare with VancianMagic. See also PsychicPowers (the {{Sci-Fi}} SciFi genre's version of human special powers).
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* The first edition of ''TabletopGame/{{Ironclaw}}'' had magic points, but the current edition has a unique system of spellcasting with no hard limit on how many spells can be cast. It takes an action to prepare the spell, another action to cast the spell, and a third to refresh the spell before it can be prepared again, with some advanced spells requiring a more basic spell to be prepared first.

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** The ''Dark Sun'' setting in 2nd Edition used a Mana system, as spellcasting required drawing power from living things in one's environment. Preservers drew power slowly from their surroundings, so they didn't kill anything; while Defilers drew power quickly and forcefully, destroying plant life around them and leaching vitality out of the soil (and eventually even harming animals), as good as salting the earth. In case you couldn't guess, the world of ''Dark Sun'' is mostly a desert now. Most people have come to rely on psionics instead of magic as a result.

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** The ''Dark Sun'' ''TabletopGame/DarkSun'' setting in 2nd Edition used a Mana system, as spellcasting required drawing power from living things in one's environment. Preservers drew power slowly from their surroundings, so they didn't kill anything; while Defilers drew power quickly and forcefully, destroying plant life around them and leaching vitality out of the soil (and eventually even harming animals), as good as salting the earth. In case you couldn't guess, the world of ''Dark Sun'' is mostly a desert now. Most people have come to rely on psionics instead of magic as a result.result.
* In ''TabletopGame/{{Pathfinder}}, however, though the fundamental spellcasters rely on VancianSpellcasting, several classes make use of what are essentially mana systems to fuel various class abilities, though almost always to augment them rather than to totally depend on them, as well as perform attacks. Monks and Ninjas use a "ki pool", TheGunslinger uses a "grit pool", and the [[MagicKnight Magus]] uses an "arcane pool".
** The Summoner technically does as well; Evolution Points are used to buy the various abilities and attributes of their [[BondCreature Eidolon]].
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* Mana is a large staple of ''Videogame/{{Disgaea}}'' and later Creator/NipponIchi strategy [=RPGs=] as it is needed to create characters, unlock events, reincarnate, and so forth. Mana is treated in-game as a sort of currency. It also has SP for special moves and casting spells.

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* Mana is a large staple of ''Videogame/{{Disgaea}}'' ''Franchise/{{Disgaea}}'' and later Creator/NipponIchi strategy [=RPGs=] as it is needed to create characters, unlock events, reincarnate, and so forth. Mana is treated in-game as a sort of currency. It also has SP for special moves and casting spells.
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* In the ''Literature/DragonsAndDwarves'' duology, the energy that spills through the gate and allows magic in Cleveland is called Mana.

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* In Creator/LarryNiven's ''Literature/TheMagicGoesAway'' series, Mana is a non-renewable resource, and generations of basing entire civilizations on heavy magic use eventually drains the entire world.

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* In Creator/LarryNiven's ''Literature/TheMagicGoesAway'' series, Mana is a non-renewable resource, and generations of basing entire civilizations on heavy magic use eventually drains the entire world. Later stories (not all written by Niven) reveal that Mana comes from [[spoiler:the Sun, raining down on the world like light does, only someone had erected a tremendous shield around the world to prevent any more Mana falling upon it]].




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* The ''Recap/MagicTheGathering'' novels have had several explanations for how Mana (symbolized in the game by Land cards, such as Mountains for red mana, or Swamps for black) worked. Niven's ''The Magic Goes Away'' was an inspiration in the game, but the official canon eventually created its own explanation: that mages could focus on strong memories of a place to draw power out of it. Jeff Grubb's novels, which worked out most of the details, focused heavily on mages' personal connections to the lands they drew upon, to justify how the game mechanics would work out in the world. Later books downplayed the memory aspect of it all.


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** The ''Dark Sun'' setting in 2nd Edition used a Mana system, as spellcasting required drawing power from living things in one's environment. Preservers drew power slowly from their surroundings, so they didn't kill anything; while Defilers drew power quickly and forcefully, destroying plant life around them and leaching vitality out of the soil (and eventually even harming animals), as good as salting the earth. In case you couldn't guess, the world of ''Dark Sun'' is mostly a desert now. Most people have come to rely on psionics instead of magic as a result.
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* The ''WorldOfMana'' (''Seiken Densetsu'') series, naturally, uses it as the source of magic (and all life in general), with assorted spirits overseeing each of the elements, coming from TheWorldTree. How much is available depends on [[NiceJobBreakingItHero how active the heroes have been at breaking said tree]].

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* The ''WorldOfMana'' ''VideoGame/WorldOfMana'' (''Seiken Densetsu'') series, naturally, uses it as the source of magic (and all life in general), with assorted spirits overseeing each of the elements, coming from TheWorldTree. How much is available depends on [[NiceJobBreakingItHero how active the heroes have been at breaking said tree]].
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* ''Literature/TheStormlightArchive'' by Creator/BrandonSanderson features the titular Stormlight. This mysterious energy is carried in the uber-hurricanes known as highstorms, and can be stored in gemstones (gems are charged by leaving them outside in a storm). Once charged, gemstones can be used to fuel the [[Magitek fabrials]]. Additionally, the mages known as Surgebinders can draw Stormlight from gems and hold it in their bodies for short periods of time, which boosts their physical abilities and allows them to expend Light to use their various powers.

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* ''Literature/TheStormlightArchive'' by Creator/BrandonSanderson features the titular Stormlight. This mysterious energy is carried in the uber-hurricanes known as highstorms, and can be stored in gemstones (gems are charged by leaving them outside in a storm). Once charged, gemstones can be used to fuel the [[Magitek [[{{Magitek}} fabrials]]. Additionally, the mages known as Surgebinders can draw Stormlight from gems and hold it in their bodies for short periods of time, which boosts their physical abilities and allows them to expend Light to use their various powers.
Is there an issue? Send a MessageReason:
None

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* ''Literature/TheStormlightArchive'' by Creator/BrandonSanderson features the titular Stormlight. This mysterious energy is carried in the uber-hurricanes known as highstorms, and can be stored in gemstones (gems are charged by leaving them outside in a storm). Once charged, gemstones can be used to fuel the [[Magitek fabrials]]. Additionally, the mages known as Surgebinders can draw Stormlight from gems and hold it in their bodies for short periods of time, which boosts their physical abilities and allows them to expend Light to use their various powers.
** [[spoiler: Previews for ''Literature/WordsOfRadiance'', the second book in the series, reveal the existence of a person with the unique ability to metabolize food directly in Stormlight.]]

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** ''TabletopGame/MummyTheCurse'' subverts it a little - while the Arisen gain power from Sekhem, they have no "common" pool of power. Rather, they draw strength from their five defining Pillars, and may need to spend from one or the other depending on circumstances.



* ''[[TabletopGame/MummyTheCurse]]'' subverts it a little - while the Arisen gain power from Sekhem, they have no "common" pool of power. Rather, they draw strength from their five defining Pillars, and may need to spend from one or the other depending on circumstances.
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None

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* ''[[TabletopGame/MummyTheCurse]]'' subverts it a little - while the Arisen gain power from Sekhem, they have no "common" pool of power. Rather, they draw strength from their five defining Pillars, and may need to spend from one or the other depending on circumstances.
Is there an issue? Send a MessageReason:
None


* ''ShinMegamiTensei'' games have Magnetite, a mystical substance that makes up the physical bodies of demons when they are summoned; it is, unsurprisingly, produced most richly by human bodies and a critical need for the series' MagicFromTechnology. ''ShinMegamiTenseiIIINocturne'' has Magatsuhi, quite possibly related if not the same thing as Magnetite; large enough stockpiles of the substance are enough to recreate the world from nothing or utterly obliterating the cycle of life and death. It is very clearly shown that the effects of forcefully removing an individual's Magatsuhi is quite painful to the drainee and may have long-reach consequences, leaving the victim weak and despondent.

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* ''ShinMegamiTensei'' ''Franchise/ShinMegamiTensei'' games have Magnetite, a mystical substance that makes up the physical bodies of demons when they are summoned; it is, unsurprisingly, produced most richly by human bodies and a critical need for the series' MagicFromTechnology. ''ShinMegamiTenseiIIINocturne'' ''VideoGame/ShinMegamiTenseiIIINocturne'' has Magatsuhi, quite possibly related if not the same thing as Magnetite; large enough stockpiles of the substance are enough to recreate the world from nothing or utterly obliterating the cycle of life and death. It is very clearly shown that the effects of forcefully removing an individual's Magatsuhi is quite painful to the drainee and may have long-reach consequences, leaving the victim weak and despondent.

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* ''ShamanKing'' had "Furyoku", which is translated as "Mana" in the English manga.

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* ''ShamanKing'' Manga/ShamanKing had "Furyoku", which is translated as "Mana" in the English manga.
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* ''VideoGame/Darklands'' has "divine favor" points (DF). They are spent when a character prays to saints for miracles and are slowly regenerated over time. To regain DF faster a character can spend the day praying for divine favor instead of working or studying.

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* ''VideoGame/Darklands'' ''VideoGame/{{Darklands}}'' has "divine favor" points (DF). They are spent when a character prays to saints for miracles and are slowly regenerated over time. To regain DF faster a character can spend the day praying for divine favor instead of working or studying.
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* ''VideoGame/Darklands'' has "divine favor" points (DF). They are spent when a character prays to saints for miracles and are slowly regenerated over time. To regain DF faster a character can spend the day praying for divine favor instead of working or studying.
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* In ''ConspiracyX'', magicians draw their power from the Seepage. You see, 95% of humans actually have psychic potential, but [[spoiler: since humans were created by the Atlanteans utilizing genetic material from three different species]] the vast majority cannot use even a fraction of it. The rest dissipates passively over time (and spills out in great amounts when great emotions such as fear or anger are experienced). This is the "aura" psychics can see. So basically, Seepage is the untapped psychic potential of the entire human race. [[spoiler: Unfortunately, since so much of it is the product of negative emotions, over the ages it has not only gained an alien consciousness of its own, it is actually malevolent. It actively seeks to cause fear and suffering to expand itself.]] It often manifests in explainable, "spontaneous" supernatural phenomena, and it causes people to go mad if they mess too much with it. Those who don't go mad may be transformed into vampires, werewolves, or other such monsters.

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* In ''ConspiracyX'', ''TabletopGame/ConspiracyX'', magicians draw their power from the Seepage. You see, 95% of humans actually have psychic potential, but [[spoiler: since humans were created by the Atlanteans utilizing genetic material from three different species]] the vast majority cannot use even a fraction of it. The rest dissipates passively over time (and spills out in great amounts when great emotions such as fear or anger are experienced). This is the "aura" psychics can see. So basically, Seepage is the untapped psychic potential of the entire human race. [[spoiler: Unfortunately, since so much of it is the product of negative emotions, over the ages it has not only gained an alien consciousness of its own, it is actually malevolent. It actively seeks to cause fear and suffering to expand itself.]] It often manifests in explainable, "spontaneous" supernatural phenomena, and it causes people to go mad if they mess too much with it. Those who don't go mad may be transformed into vampires, werewolves, or other such monsters.
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The term is actually a Melanesian/Polynesian word for the power of the elemental forces of nature, as embodied in an object or person (essentially, a {{Badass}} is someone with lots of mana). The current usage no doubt descends directly from LarryNiven's novel ''Literature/TheMagicGoesAway'' and related stories from the 1970s, in which he used "mana" to refer to the non-renewable resource which powered magic in prehistoric times, and whose depletion ushered in the "modern" historical era.

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The term is actually a Melanesian/Polynesian word for the power of the elemental forces of nature, as embodied in an object or person (essentially, a {{Badass}} is someone with lots of mana). The current usage no doubt descends directly from LarryNiven's Creator/LarryNiven's novel ''Literature/TheMagicGoesAway'' and related stories from the 1970s, in which he used "mana" to refer to the non-renewable resource which powered magic in prehistoric times, and whose depletion ushered in the "modern" historical era.



* In LarryNiven's ''Literature/TheMagicGoesAway'' series, Mana is a non-renewable resource, and generations of basing entire civilizations on heavy magic use eventually drains the entire world.

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* In LarryNiven's Creator/LarryNiven's ''Literature/TheMagicGoesAway'' series, Mana is a non-renewable resource, and generations of basing entire civilizations on heavy magic use eventually drains the entire world.
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hottip cleanup / removal


* ''WorldOfWarcraft'': All classes except rogues, warriors, death knights, and hunters use mana. [[hottip:*:Druids don't use mana when in certain forms, but they still have it.]] The previously mentioned classes tend to [[LeeroyJenkins forget this fact and rush into battle]] before the mana users are ready.\\

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* ''WorldOfWarcraft'': All classes except rogues, warriors, death knights, and hunters use mana. [[hottip:*:Druids [[note]]Druids don't use mana when in certain forms, but they still have it.]] [[/note]] The previously mentioned classes tend to [[LeeroyJenkins forget this fact and rush into battle]] before the mana users are ready.\\
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* The plasmids from ''VideoGame/{{BioShock|1}}'' are powered by "Eve," which is mechanistically identical to mana.
** ''VideoGame/{{BioshockInfinite}}'' has Salts which fulfill the same function as Eve in previous games.

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* The plasmids from ''VideoGame/{{BioShock|1}}'' are powered by "Eve," "EVE," which is mechanistically identical to mana.
** ''VideoGame/{{BioshockInfinite}}'' has Salts Salts, which fulfill the same function as Eve in previous games.function.



* In ''Franchise/TheElderScrolls'' series, it is referred to as Magicka, and regenerates on it's own in later series, based on your Willpower, with your total available magicka based on your Intelligence. The cost of casting a spell changes depending on how skilled in a particular casting skill you are. (For example, in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' you have Destruction, Conjuration, Restoration, Alteration, Illusion and Mysticism skills. As you get better in each by casting spells of that type, casting those spells gets cheaper.) In the later games, Luck also plays a part, as it does in everything.

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* In ''Franchise/TheElderScrolls'' series, it is referred to as Magicka, and regenerates on it's its own in later series, games, based on your Willpower, with your total available magicka based on your Intelligence. The cost of casting a spell changes depending on how skilled in a particular casting skill you are. (For example, in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' you have Destruction, Conjuration, Restoration, Alteration, Illusion and Mysticism skills. As you get better in each by casting spells of that type, casting those spells gets cheaper.) In the later games, Luck also plays a part, as it does in everything.
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Please stop using semicolons like this.


A subset of LifeEnergy, mana is the [[PowerSource spiritual fuel]] that makes FunctionalMagic work; in additional to EyeOfNewt. The character stores the mana somewhere on or inside his person and uses it up as he casts spells or performs other superhuman acts. The amount of mana is directly proportional to the number and strength of spells that can be cast consecutively.

Once used, it depends on the story how [[RegeneratingMana regenerated]]. It could simply require rest or eating; or it could require more exotic means; such as IntimateHealing or feeding on the LifeEnergy of others. Sometimes all that's required is a good old [[{{Kiai}} primal scream]] and focusing on what's important, really, really hard with a lot of emotion.

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A subset of LifeEnergy, mana is the [[PowerSource spiritual fuel]] that makes FunctionalMagic work; work -- in additional to EyeOfNewt. The character stores the mana somewhere on or inside his person and uses it up as he casts spells or performs other superhuman acts. The amount of mana is directly proportional to the number and strength of spells that can be cast consecutively.

Once used, it depends on the story how it's [[RegeneratingMana regenerated]]. It could simply require rest or eating; or it could require more exotic means; such as IntimateHealing or feeding on the LifeEnergy of others. Sometimes all that's required is a good old [[{{Kiai}} primal scream]] and focusing on what's important, really, really hard with a lot of emotion.






* Referred to in TheBible. When an old woman with an issue of blood touched {{Jesus}}'s robe; he felt "virtue" (Greek ''dunamis'') flow out of him and this with her faith healed her.

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* Referred to in TheBible. When an old woman with an issue of blood touched {{Jesus}}'s robe; robe, believing it would heal her disease, he noticed despite being in a large crowd of people because he felt "virtue" (Greek ''dunamis'') flow out of him and this with her faith healed her.
him.

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[[folder: mythology and religion]]

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[[folder: mythology Mythology and religion]]Religion]]


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[[/folder]]
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[[folder: mythology and religion]]
* Referred to in TheBible. When an old woman with an issue of blood touched {{Jesus}}'s robe; he felt "virtue" (Greek ''dunamis'') flow out of him and this with her faith healed her.
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* In ''Webcomic/ElGoonishShive'', everyone has access to latent magic energy which they can use to cast spells if they have access to the spells in question and have enough magical energy built up. Very rarely, individuals are born who have [[MuggleBornOfMages no potential to gain the capacity for more magical energy]] beyond their innate latent magic energy.
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A subset of LifeEnergy, mana is the [[PowerSource spiritual fuel]] that makes FunctionalMagic work. The character stores the mana somewhere on or inside his person and uses it up as he casts spells or performs other superhuman acts. The amount of mana is directly proportional to the number and strength of spells that can be cast consecutively.

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A subset of LifeEnergy, mana is the [[PowerSource spiritual fuel]] that makes FunctionalMagic work.work; in additional to EyeOfNewt. The character stores the mana somewhere on or inside his person and uses it up as he casts spells or performs other superhuman acts. The amount of mana is directly proportional to the number and strength of spells that can be cast consecutively.
Is there an issue? Send a MessageReason:
None


A subset of LifeEnergy, mana is the [[PowerSource spiritual fuel]] that makes magic work. The character stores the mana somewhere on or inside his person and uses it up as he casts spells or performs other superhuman acts. The amount of mana is directly proportional to the number and strength of spells that can be cast consecutively.

Once used, it depends on the story how mana is regained. It could simply require rest or eating; or it could require more exotic means; such as IntimateHealing or feeding on the LifeEnergy of others. Sometimes all that's required is a good old [[{{Kiai}} primal scream]] and focusing on what's important, really, really hard with a lot of emotion.

to:

A subset of LifeEnergy, mana is the [[PowerSource spiritual fuel]] that makes magic FunctionalMagic work. The character stores the mana somewhere on or inside his person and uses it up as he casts spells or performs other superhuman acts. The amount of mana is directly proportional to the number and strength of spells that can be cast consecutively.

Once used, it depends on the story how mana is regained.[[RegeneratingMana regenerated]]. It could simply require rest or eating; or it could require more exotic means; such as IntimateHealing or feeding on the LifeEnergy of others. Sometimes all that's required is a good old [[{{Kiai}} primal scream]] and focusing on what's important, really, really hard with a lot of emotion.
Is there an issue? Send a MessageReason:
None


* In TheElderScrolls series, it is referred to as Magicka, and regenerates on it's own in later series, based on your Willpower, with your total available magicka based on your Intelligence. The cost of casting a spell changes depending on how skilled in a particular casting skill you are. (For example, in [[TheElderScrollsIVOblivion Oblivion]] you have Destruction, Conjuration, Restoration, Alteration, Illusion and Mysticism skills. As you get better in each by casting spells of that type, casting those spells gets cheaper.) In the later games, Luck also plays a part, as it does in everything.

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* In TheElderScrolls ''Franchise/TheElderScrolls'' series, it is referred to as Magicka, and regenerates on it's own in later series, based on your Willpower, with your total available magicka based on your Intelligence. The cost of casting a spell changes depending on how skilled in a particular casting skill you are. (For example, in [[TheElderScrollsIVOblivion Oblivion]] ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' you have Destruction, Conjuration, Restoration, Alteration, Illusion and Mysticism skills. As you get better in each by casting spells of that type, casting those spells gets cheaper.) In the later games, Luck also plays a part, as it does in everything.
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* Mystic power in ''Literature/{{Phaeton}}'' is sometimes called mana or something like that to save time and is used in the same way.

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