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* ''Film/{{Dunkirk}}'' depicts the titular historical event (the rescue of over 300,000 British soldiers from northern France during the second world war) from the perspective of three small groups of characters. One such group are made up of PinballProtagonists who are just trying to survive and don't make any plot-relevant decisions (which is lampshaded).

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* ''Film/{{Dunkirk}}'' depicts the titular historical event (the rescue of over 300,000 British soldiers from northern France during the second world war) from the perspective of three small groups of characters. One such group are made up of PinballProtagonists [[PinballProtagonist pinball protagonists]] who are just trying to survive and don't make any plot-relevant decisions (which is lampshaded).
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* ''Film/{{Dunkirk}}'' depicts the titular historical event (the rescue of over 300,000 British soldiers from northern France during the second world war) from the perspective of three small groups of characters. One such group are made up of PinballProtagonists who are just trying to survive and don't make any plot-relevant decisions (which is lampshaded).
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* In [[Fanfic/SugarPlums]] the fan fiction spends a lot of time building up to actual social and political causes of the Land of Water, however the moment it starts all the main characters promptly leave the country and do other things. In setting it's justified because they are building up their resources so they can meet up with and help bolster the rebellion which they do eventually return with.

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* In [[Fanfic/SugarPlums]] ''Fanfic/SugarPlums'' the fan fiction spends a lot of time building up to actual social and political causes of the Land of Water, however the moment it starts all the main characters promptly leave the country and do other things. In setting it's justified because they are building up their resources so they can meet up with and help bolster the rebellion which they do eventually return with.
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* ''Literature/ConsiderPhlebas'' is all about this -- it's a minor sideshow in a vast interstellar war that, according to the end footnotes, is rather insignificant itself on the galactic scale of things.
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* In [[Fanfic/SugarPlums]] the fan fiction spends a lot of time building up to actual social and political causes of the Land of Water, however the moment it starts all the main characters promptly leave the country and do other things. In setting it's justified because they are building up their resources so they can meet up with and help bolster the rebellion which they do eventually return with.
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Added namespaces.


* ''KellysHeroes'' is a bank heist movie set against the backdrop of UsefulNotes/WorldWarII. The fact that a war is going on has its effects on the story, sure, but if it weren't for all the tanks and guns and Nazis the protagonists run into, you may as well be talking about ''OceansEleven''.

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* ''KellysHeroes'' ''Film/KellysHeroes'' is a bank heist movie set against the backdrop of UsefulNotes/WorldWarII. The fact that a war is going on has its effects on the story, sure, but if it weren't for all the tanks and guns and Nazis the protagonists run into, you may as well be talking about ''OceansEleven''.''Film/OceansEleven''.
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Badass is no longer a trope.


* Terry Brooks's ''Literature/TheElfstonesOfShannara'' has the hero Wil Ohmsford protecting TheChosenOne while she makes the journey that will ultimately save the world. In the background, BadAss Druid Allanon and Ander Elessedil lead the combined forces of Men, Dwarves, Trolls, and Elves against the Demonic hordes of [[BigBad The Dagda Mor]].

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* Terry Brooks's ''Literature/TheElfstonesOfShannara'' has the hero Wil Ohmsford protecting TheChosenOne while she makes the journey that will ultimately save the world. In the background, BadAss badass Druid Allanon and Ander Elessedil lead the combined forces of Men, Dwarves, Trolls, and Elves against the Demonic hordes of [[BigBad The Dagda Mor]].
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** {{GURPS}} has a similar system that (nominally) makes it possible to run a major battle. However, much like Exalted above, if a few [=PCs=] can take on an army the "little" qualification is rather lost.

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** {{GURPS}} TabletopGame/{{GURPS}} has a similar system that (nominally) makes it possible to run a major battle. However, much like Exalted above, if a few [=PCs=] can take on an army the "little" qualification is rather lost.



** ''MutantsAndMasterminds'' uses the same system as well, by once again turning a large army into a single character.

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** ''MutantsAndMasterminds'' ''TabletopGame/MutantsAndMasterminds'' uses the same system as well, by once again turning a large army into a single character.
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[[folder: Web Original]]

* Across the various storylines of ''Machinima/RedVsBlue'', the Red and Blue simulation troops aren't even fighting in the war against the UNSC and aliens. They're just the bottom-of-the-barrel failures they've asigned in backwater planets to test out various combat scenarios. As a result, the amount of aliens the Red and Blue teams have actually encountered can be counted on one hand, and most don't even realize the war's been over for a few years in an uneasy peace. While the super soldiers that took part in Project Freelancer were combat-ready troops outfitted with armor enhancements and AI implants, they're still only a costly fringe experiment that are dealing with inter-human infighting and not actually part of the war either. Through implication, they did act as the blueprints for the later Spartan soldiers and thanks to the Director drastically changed Artificial Intelligence testing, so not entirely a footnote in human history at least. Even when the Reds and Blues do get involved in a proper war, it's still on the extremely remote colony world of Chorus. The civel war that's been going on for a generation has killed off much of the already small population and it's now a few thousand exhausted men and women locked in a tired cycle of vengence.



* [[TropeOverdosed One of the most well-known examples:]] ''WesternAnimation/AvatarTheLastAirbender'': A century-long, genocidal conflict between every nation on Earth/wherever (admittedly, there are only four, well, three, now). The main cast? [[CompetenceZone Teenagers]] riding around having magic adventures on a [[GiantFlyer flying bison]]. The [[KidHero Hero]]? Twelve years old (at least, [[ReallySevenHundredYearsOld biologically]]).
** ''Avatar'' is an interesting case; part of the premise is that Aang really ''needs'' to get involved in the war in order to bring it to a desirable conclusion, but he needs to master the [[ElementalPowers four elements]] before he can really make an impact on it, and needs to stay out of the way of the major fighting until he is ready for it (not to mention his personal hang-ups about being the Avatar.) The beginning of the second season even has an Earth Kingdom general showing Aang wounded soldiers and trying to convince him that he needs to partake in the fighting. As the series progresses, they get more and more directly involved with the war effort (with much of the second season revolving around getting vital intelligence to the Earth Kingdom high command, and the third season revolving around implementing each side's endgame strategies.)
* Butters in the ''WesternAnimation/SouthPark'' [[TheMovie movie]] / [[MiniSeries three-parter]] "Imaginationland". He even [[spoiler:resurrects the ''entire fucking world'' using his [[MrImagination imagination]].]]

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* [[TropeOverdosed One of the most well-known examples:]] ''WesternAnimation/AvatarTheLastAirbender'': A century-long, genocidal conflict between every nation on Earth/wherever (admittedly, there are only four, well, three, now). The main cast? [[CompetenceZone Teenagers]] riding around having magic adventures on a [[GiantFlyer flying bison]]. The [[KidHero Hero]]? Twelve years old (at least, [[ReallySevenHundredYearsOld biologically]]).
**
biologically]]). ''Avatar'' is an interesting case; part of the premise is that Aang really ''needs'' to get involved in the war in order to bring it to a desirable conclusion, but he needs to master the [[ElementalPowers four elements]] before he can really make an impact on it, and needs to stay out of the way of the major fighting until he is ready for it (not to mention his personal hang-ups about being the Avatar.) The beginning of the second season even has an Earth Kingdom general showing Aang wounded soldiers and trying to convince him that he needs to partake in the fighting. As the series progresses, they get more and more directly involved with the war effort (with much of the second season revolving around getting vital intelligence to the Earth Kingdom high command, and the third season revolving around implementing each side's endgame strategies.)
* Butters Played straight and averted in ''WesternAnimation/StevenUniverse''. While the Crystal Gems did fight in a war against [[TheEmpire Homeworld]] Gems, flashbacks and accounts given suggest that the Crystal Gems numbered in the ''WesternAnimation/SouthPark'' [[TheMovie movie]] / [[MiniSeries three-parter]] "Imaginationland". He even [[spoiler:resurrects hundreds, if not thousands of Gem troops, and the ''entire fucking world'' using his [[MrImagination imagination]].]]
very few that have survived it are just the friends their leader Rose Quartz was able to save at the last second from something akin to a DroneOfDread crossed with a FantasticNuke. More generally, while the war for Earth was a turning point in Gem history, it was still only one of several colonies Homeworld has conquered across the universe over a period of several thousand years.
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* Larger-scale example from ''TabletopGame/{{Warhammer 40000}}:'' the GauntsGhosts novels, where the Tanith First is mostly engaged in secondary theatres of war during the Sabbat Worlds campaign, though their side missions are usually vital nonetheless.

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* Larger-scale example from ''TabletopGame/{{Warhammer 40000}}:'' the GauntsGhosts Literature/GauntsGhosts novels, where the Tanith First is mostly engaged in secondary theatres of war during the Sabbat Worlds campaign, though their side missions are usually vital nonetheless.
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* While Class VII does play a key role in resolving the war in the second game of ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'', the game makes it quite clear that the Imperial Army is doing the lion's share of the fighting. In many cases, the only reason Class VII can do the critical action they perform in that campaign is because the Army is drawing off enough of the rebel forces so that a strike team composed of six teenagers can attack the enemy stronghold from another direction without getting instantly wiped out. And their actions have absolutely ''nothing'' to do with the resolution of the southern and western fronts of the war, as they're busy fighting in the north and east.
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* Though most of the series doesn't fall under this trope, ''The Silver Spike'' from the ''Literature/BlackCompany'' series arguably fits this. It's a side story that follows the leftover side characters (including TheChosenOne oddly enough) mopping up the aftermath of the first arc after the main crew has moved on.

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* Though most of the series doesn't fall under this trope, ''The Silver Spike'' from the ''Literature/BlackCompany'' ''Literature/TheBlackCompany'' series arguably fits this. It's a side story that follows the leftover side characters (including TheChosenOne oddly enough) mopping up the aftermath of the first arc after the main crew has moved on.
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* Though most of the series doesn't fall under this trope, ''The Silver Spike'' from the ''Literature/BlackCompany'' series arguably fits this.

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* Though most of the series doesn't fall under this trope, ''The Silver Spike'' from the ''Literature/BlackCompany'' series arguably fits this. It's a side story that follows the leftover side characters (including TheChosenOne oddly enough) mopping up the aftermath of the first arc after the main crew has moved on.
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Stop using the word "titular" wrong


** ''Discworld/MonstrousRegiment'' - the titular regiment is obviously part of the army, but an untrained and very minor part, which over the course of the book never actually gets involved in a battle - what it does is ''much'' more important than that.

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** ''Discworld/MonstrousRegiment'' - the titular eponymous regiment is obviously part of the army, but an untrained and very minor part, which over the course of the book never actually gets involved in a battle - what it does is ''much'' more important than that.
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Stop using the word "titular" wrong


* ''Film/TheGoodTheBadAndTheUgly'' takes place against the backdrop of UsefulNotes/TheAmericanCivilWar. The titular characters, however, are only involved with it in a tangential sort of way for most of the story.

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* ''Film/TheGoodTheBadAndTheUgly'' takes place against the backdrop of UsefulNotes/TheAmericanCivilWar. The titular eponymous characters, however, are only involved with it in a tangential sort of way for most of the story.
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* Inverted in ''DefenseOfTheAncients''. For what is supposedly a large-scale final battle between the Sentinel and the Scourge, each side only fields a maximum of five Heroes and an oddly small number of Mooks.
** Pretty much the way VideoGame/{{Warcraft}} III works period. It's hard to raise a large, useful army when you've got a food cap of 100(''90'' before the expansion), going over certain food limits taxes your gold supply and there are units that can use '''7''' food ([[UpToEleven 8]] with [[InstantAwesomeJustAddDragons neutral dragons]]); this probably stems from the fact that the game was originally planned to be much closer to what [=DotA=] is. It is also justified by engine limitations: the game can only support about 200 units per player before slowing down.
* Played straight with ''VideoGame/WingCommander Privateer''. Although several mission sets have interaction with the local part of the military fighting the Big Honking War, and a few random references by [[TheBartender bartenders]] about said BHW, for the most part the Gemini Sector has limited practical contact with the rest of the war with the [[MegaNeko Kilrathi]].

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* Inverted in ''DefenseOfTheAncients''.''VideoGame/DefenseOfTheAncients''. For what is supposedly a large-scale final battle between the Sentinel and the Scourge, each side only fields a maximum of five Heroes and an oddly small number of Mooks.
** Pretty much the way VideoGame/{{Warcraft}} III ''VideoGame/WarcraftIII'' works period. It's hard to raise a large, useful army when you've got a food cap of 100(''90'' before the expansion), going over certain food limits taxes your gold supply and there are units that can use '''7''' food ([[UpToEleven 8]] with [[InstantAwesomeJustAddDragons neutral dragons]]); this probably stems from the fact that the game was originally planned to be much closer to what [=DotA=] is. It is also justified by engine limitations: the game can only support about 200 units per player before slowing down.
* Played straight with ''VideoGame/WingCommander Privateer''.''VideoGame/WingCommanderPrivateer''. Although several mission sets have interaction with the local part of the military fighting the Big Honking War, and a few random references by [[TheBartender bartenders]] about said BHW, for the most part the Gemini Sector has limited practical contact with the rest of the war with the [[MegaNeko Kilrathi]].
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* ''Film/RedDawn1984''. Obviously the protagonists are involved in [[UsefulNotes/WorldWarIII the war]], but their insurgency is a very minor thorn in the Russian army's side with the regular US Army doing the bulk of the fighting. Made explicit in a scene where they visit the frontlines and get mixed up in a large-scale tank battle.

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* ''Film/RedDawn1984''. Obviously the protagonists are involved in [[UsefulNotes/WorldWarIII [[WorldWarIII the war]], but their insurgency is a very minor thorn in the Russian army's side with the regular US Army doing the bulk of the fighting. Made explicit in a scene where they visit the frontlines and get mixed up in a large-scale tank battle.
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* ''Literature/TheBalancedSword'' is set at a time when the demon king Kerlamion launches an attempt at world domination, leading to a war between the army of the Hells and the massed defensive forces of the Dragon King and the God-Emperor of the Mountain -- which takes place entirely off the page, while the protagonists track down and confront a BigBad who is using Kerlamion's invasion as a springboard for his own scheme.
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** Pretty much the way VideoGame/{{Warcraft}} III works period. It's hard to raise a large, useful army when you've got a food cap of 100(''90'' before the expansion), going over certain food limits taxes your gold supply and there are units that can use '''7''' food ([[UpToEleven 8]] with [[InstantAwesomeJustAddDragons neutral dragons]]); this probably stems from the fact that the game was originally planned to be much closer to what DotA is. It is also justified by engine limitations: the game can only support about 200 units per player before slowing down.

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** Pretty much the way VideoGame/{{Warcraft}} III works period. It's hard to raise a large, useful army when you've got a food cap of 100(''90'' before the expansion), going over certain food limits taxes your gold supply and there are units that can use '''7''' food ([[UpToEleven 8]] with [[InstantAwesomeJustAddDragons neutral dragons]]); this probably stems from the fact that the game was originally planned to be much closer to what DotA [=DotA=] is. It is also justified by engine limitations: the game can only support about 200 units per player before slowing down.
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** Pretty much the way VideoGame/{{Warcraft}} III works period. It's hard to raise a large, useful army when you've got a food cap of 100(''90'' before the expansion), going over certain food limits taxes your gold supply and there are units that can use '''7''' food ([[UpToEleven 8]] with the [[InstantAwesomeJustAddDragons most powerful mercenaries]]); this probably stems from the fact that the game was originally planned to be much closer to what DOTA is.

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** Pretty much the way VideoGame/{{Warcraft}} III works period. It's hard to raise a large, useful army when you've got a food cap of 100(''90'' before the expansion), going over certain food limits taxes your gold supply and there are units that can use '''7''' food ([[UpToEleven 8]] with the [[InstantAwesomeJustAddDragons most powerful mercenaries]]); neutral dragons]]); this probably stems from the fact that the game was originally planned to be much closer to what DOTA is.DotA is. It is also justified by engine limitations: the game can only support about 200 units per player before slowing down.
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* ''VideoGame/MountAndBlade'' is firmly built around this trope. The entire region in which the setting takes place, Calradia, [[{{CrapsackWorld}}is in a state of perpetual war]] between the nations that it is composed of, while the player character is an immigrant fresh off the boat/caravan/mountain trail who is [[{{WideOpenSandbox}} pursuing their own goals and ambitions]]. At first, this entails riding about the land (fully on their own or with a [[{{ArmyOfThievesAndWhores}} small group of NPC hirelings]]) and clashing with (or running away from) small bands of ruffians, bandits or deserters from any of the numerous armies, all while the war rages in the background. Over time, the player character might develop their small band into a [[{{PrivateMilitaryContractors}} larger, well-equipped mercenary company]] and sign a contract with one of the factions (or join up as a regular soldier with the use of certain mods), riding into battle with one or two of the local lords, maybe even besieging a castle...while the larger war rages in the background. With further time and effort, the player character might even become ennobled and pledge vassalage to a local king, being granted a small village and a castle to rule it from, or capture and claim a castle all by themselves, either becoming a rebel faction (M&B) or declaring their own kingdom with their companions as vassals (Warband)...[[{{RuleOfThree}} all while the war rages in the background]], constant and unchanging. Yes, you can get quite far in the game and leave your mark in various ways, although it requires a ''lot'' of time and effort, but you will '''not''' win a (major) battle all by yourself, you will '''not''' get far without connections and royal patronage at some point, and, as a general rule, you will '''not''' be able (unless really an ''awful'' lot of time and effort is sunk into the game) to affect the ForeverWar in a lasting and significant way.

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* ''VideoGame/MountAndBlade'' is firmly built around this trope. The entire region in which the setting takes place, Calradia, [[{{CrapsackWorld}}is [[{{CrapsackWorld}} is in a state of perpetual war]] between the nations that it is composed of, while the player character is an immigrant fresh off the boat/caravan/mountain trail who is [[{{WideOpenSandbox}} pursuing their own goals and ambitions]]. At first, this entails riding about the land (fully on their own or with a [[{{ArmyOfThievesAndWhores}} small group of NPC hirelings]]) and clashing with (or running away from) small bands of ruffians, bandits or deserters from any of the numerous armies, all while the war rages in the background. Over time, the player character might develop their small band into a [[{{PrivateMilitaryContractors}} larger, well-equipped mercenary company]] and sign a contract with one of the factions (or join up as a regular soldier with the use of certain mods), riding into battle with one or two of the local lords, maybe even besieging a castle...while the larger war rages in the background. With further time and effort, the player character might even become ennobled and pledge vassalage to a local king, being granted a small village and a castle to rule it from, or capture and claim a castle all by themselves, either becoming a rebel faction (M&B) or declaring their own kingdom with their companions as vassals (Warband)...[[{{RuleOfThree}} all while the war rages in the background]], constant and unchanging. Yes, you can get quite far in the game and leave your mark in various ways, although it requires a ''lot'' of time and effort, but you will '''not''' win a (major) battle all by yourself, you will '''not''' get far without connections and royal patronage at some point, and, as a general rule, you will '''not''' be able (unless really an ''awful'' lot of time and effort is sunk into the game) to affect the ForeverWar in a lasting and significant way.
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* ''VideoGame/MountAndBlade'' is firmly built around this trope. The entire region in which the setting takes place, Calradia, is in a state of perpetual war between the nations that it is composed of, while the player character is an immigrant fresh off the boat/caravan/mountain trail who is pursuing their own goals and ambitions. At first, this entails riding about the land (fully on their own or with a small group of NPC hirelings) and clashing with (or running away from) small bands of ruffians, bandits or deserters from any of the numerous armies, all while the war rages in the background. Over time, the player character might develop their small band into a larger, well-equipped mercenary company and sign a contract with one of the factions (or join up as a regular soldier with the use of certain mods), riding into battle with one or two of the local lords, maybe even besieging a castle...while the larger war rages in the background. With further time and effort, the player character might even become ennobled and pledge vassalage to a local king, being granted a small village and a castle to rule it from, or capture and claim a castle all by themselves, either becoming a rebel faction (M&B) or declaring their own kingdom with their companions as vassals (Warband)...[[{{RuleOfThree}} all while the war rages in the background]], constant and unchanging. Yes, you can get quite far in the game and leave your mark in various ways, although it requires a ''lot'' of time and effort, but you will '''not''' win a (major) battle all by yourself, you will '''not''' get far without connections and royal patronage at some point, and, as a general rule, you will '''not''' be able (unless really an ''awful'' lot of time and effort is sunk into the game) to affect the ForeverWar in a lasting and significant way.

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* ''VideoGame/MountAndBlade'' is firmly built around this trope. The entire region in which the setting takes place, Calradia, is [[{{CrapsackWorld}}is in a state of perpetual war war]] between the nations that it is composed of, while the player character is an immigrant fresh off the boat/caravan/mountain trail who is [[{{WideOpenSandbox}} pursuing their own goals and ambitions. ambitions]]. At first, this entails riding about the land (fully on their own or with a [[{{ArmyOfThievesAndWhores}} small group of NPC hirelings) hirelings]]) and clashing with (or running away from) small bands of ruffians, bandits or deserters from any of the numerous armies, all while the war rages in the background. Over time, the player character might develop their small band into a [[{{PrivateMilitaryContractors}} larger, well-equipped mercenary company company]] and sign a contract with one of the factions (or join up as a regular soldier with the use of certain mods), riding into battle with one or two of the local lords, maybe even besieging a castle...while the larger war rages in the background. With further time and effort, the player character might even become ennobled and pledge vassalage to a local king, being granted a small village and a castle to rule it from, or capture and claim a castle all by themselves, either becoming a rebel faction (M&B) or declaring their own kingdom with their companions as vassals (Warband)...[[{{RuleOfThree}} all while the war rages in the background]], constant and unchanging. Yes, you can get quite far in the game and leave your mark in various ways, although it requires a ''lot'' of time and effort, but you will '''not''' win a (major) battle all by yourself, you will '''not''' get far without connections and royal patronage at some point, and, as a general rule, you will '''not''' be able (unless really an ''awful'' lot of time and effort is sunk into the game) to affect the ForeverWar in a lasting and significant way.
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* ''VideoGame/MountAndBlade'' is firmly built around this trope. The entire region in which the setting takes place, Calradia, is in a state of perpetual war between the nations that it is composed of, while the player character is an immigrant fresh off the boat/caravan/mountain trail who is pursuing their own goals and ambitions. At first, this entails riding about the land (fully on their own or with a small group of NPC hirelings) and clashing with (or running away from) small bands of ruffians, bandits or deserters from any of the numerous armies, all while the war rages in the background. Over time, the player character might develop their small band into a larger, well-equipped mercenary company and sign a contract with one of the factions (or join up as a regular soldier with the use of certain mods), riding into battle with one or two of the local lords, maybe even besieging a castle...while the larger war rages in the background. With further time and effort, the player character might even become ennobled and pledge vassalage to a local king, being granted a small village and a castle to rule it from, or capture and claim a castle all by themselves, either becoming a rebel faction (M&B) or declaring their own kingdom with their companions as vassals (Warband)...[[{{RuleOfThree}} all while the war rages in the background]], constant and unchanging. Yes, you can get quite far in the game and leave your mark in various ways, although it requires a ''lot'' of time and effort, but you will '''not''' win a (major) battle all by yourself, you will '''not''' get far without connections and royal patronage at some point, and, as a general rule, you will '''not''' be able (unless really an ''awful'' lot of time and effort is sunk into the game) to affect the ForeverWar in a lasting and significant way.
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** It should be noted that, due to the scale and typical [[{{UpToEleven}} over-the-top approach]] in nearly all setting aspects of 40K, the definition of "little" is scaled up as well with the trope remaining in effect nonetheless. Basically, considering the sheer size of the Imperium and the fact that it is has been waging a war for survival on ''hundreds'' of fronts for several millenia, any sufficiently local struggle is a side-show to the overarching war. The little hero, by 40K standards, is not a single person or group of people, not even a company or regiment, it literally can mean that the life-or-death struggle of an entire planet with billions of inhabitants and several tens of millions of actual combat troops (more than, say, real-world China and North Korea simultaneously could muster) is an insignificant footnote in an Imperial war report, without any impact on the Imperium as a whole, frequently unremembered and, well, irrelevant.
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** In fact, even the original game is this in-universe; the Gallian conflict is only a tiny part of the massive Second Europan War, which continues to rage on for years after Gallia itself is free of invaders.

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** In fact, even the original game is this in-universe; the Gallian conflict is only a tiny part of the massive Second Europan War, which continues to rage on for years ''years'' after Gallia itself is completely free of invaders.
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* ''VideoGame/ValkyriaChronicles'' is the story of a valiant band of militias fighting at the front to defend their country. Well, ''VideoGame/ValkyriaChroniclesIII'' is not that kind of story: The Nameless mostly do the jobs that will never be recorded in history, some of which deeply undermine the moral legitimacy of the Gallians' struggle.

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* ''VideoGame/ValkyriaChronicles'' is the story of a valiant militia band of militias fighting at the front to defend their country. Well, ''VideoGame/ValkyriaChroniclesIII'' is not that kind of story: The Nameless mostly do the jobs that will never be recorded in history, some of which deeply undermine the moral legitimacy of the Gallians' struggle.struggle.
** In fact, even the original game is this in-universe; the Gallian conflict is only a tiny part of the massive Second Europan War, which continues to rage on for years after Gallia itself is free of invaders.
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* Played up for a joke in the first episode of ''Anime/SpaceDandy''; the narrator talks at length about an ongoing civil war between two alien races that spans the galaxy... before mentioning that it has nothing to do with our heroes and never brings it up again.

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** The [[Anime/MobileSuitGundamSEED Cosmic Era]] gets into this, too, with ''Manga/GundamSEEDAstray Astray'' and ''MobileSuitGundamSEEDCE73Stargazer''.




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** More literally in the case of ''[[VideoGame/CastlevaniaBloodlines Bloodlines]]'' and ''[[VideoGame/CastlevaniaPortraitOfRuin Portrait of Ruin]]'', which take place in the middle of World War I and II respectively.
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** ''TabletopGame/{{Scion}} Companion'' provides rules to make running a war scenario a bit easier... largely by turning units of soldiers into "single" characters, system-wise, a little like ''NintendoWars''.

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** ''TabletopGame/{{Scion}} Companion'' provides rules to make running a war scenario a bit easier... largely by turning units of soldiers into "single" characters, system-wise, a little like ''NintendoWars''.''VideoGame/NintendoWars''.

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