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* The 1974 British cartoon ''WesternAnimation/{{Roobarb}}'' and its second season/sequel, ''Roobarb and Custard Too'', upon where everything including the coloring wobbled.

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* The 1974 British cartoon ''WesternAnimation/{{Roobarb}}'' and its second season/sequel, ''Roobarb and Custard Too'', upon where everything including the coloring wobbled. This was down to the use of 'Magic Markers' for the colouring.
** A similar effect in the Yugoslavian animated short 'Passenger, Second Class'


* Creator/WinsorMcCay's groundbreaking 1911 short based on his ''ComicStrip/LittleNemo'' comic strip features this, as well as boiling colors, since each character in the cartoon was hand-drawn and hand-colored.

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* Creator/WinsorMcCay's groundbreaking 1911 short based on his ''ComicStrip/LittleNemo'' ''WesternAnimation/LittleNemo'' comic strip features this, as well as boiling colors, since each character in the cartoon was hand-drawn and hand-colored.


''VideoGame/RythmHeavenFever'' uses this style in the Glee Club shorts.

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''VideoGame/RythmHeavenFever'' * ''VideoGame/RhythmHeaven'' uses this style in the Glee Club shorts.


'VideoGame/RythmHeavenFever'' uses this style in the Glee Club shorts.

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'VideoGame/RythmHeavenFever'' ''VideoGame/RythmHeavenFever'' uses this style in the Glee Club shorts.



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'VideoGame/RythmHeavenFever'' uses this style in the Glee Club shorts.


Line boil is the wobble of hand-drawn lines, particularly noticeable when characters are redrawn in every frame even though they are standing still. Early 20th century animators [[http://www.animationpost.co.uk/notes2/wobble.htm considered line boil an imperfection]] that should be minimized. LimitedAnimation deals with line boil by using the same drawing for parts of the character that aren't moving and only re-drawing the parts that move, though this may make the immobile parts seem frozen in place, a problem that occurs in computer animation as well. To avoid this "freezing" effect, line boil and other types of wobbling and jittering are sometimes purposely used and even exaggerated.

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Line boil is the wobble of hand-drawn lines, particularly noticeable when characters are redrawn in every frame even though they are standing still. Early 20th century animators [[http://www.[[https://web.archive.org/web/20080620160136/http://www.animationpost.co.uk/notes2/wobble.htm considered line boil an imperfection]] that should be minimized. LimitedAnimation deals with line boil by using the same drawing for parts of the character that aren't moving and only re-drawing the parts that move, though this may make the immobile parts seem frozen in place, a problem that occurs in computer animation as well. To avoid this "freezing" effect, line boil and other types of wobbling and jittering are sometimes purposely used and even exaggerated.


* The "Hector & Kovich" segments of ''WesternAnimation/TwoMoreEggs'' are animated this way, as part of an effort to give each sub-series its own style.

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* The "Hector & Kovich" segments of ''WesternAnimation/TwoMoreEggs'' ''WebAnimation/TwoMoreEggs'' are animated this way, as part of an effort to give each sub-series its own style.



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* The "Hector & Kovich" segments of ''WesternAnimation/TwoMoreEggs'' are animated this way, as part of an effort to give each sub-series its own style.



* The "Hector & Kovich" segments of ''WesternAnimation/TwoMoreEggs'' are animated this way, as part of an effort to give each sub-series its own style.

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* The "Hector & Kovich" segments of ''WesternAnimation/TwoMoreEggs'' are animated this way, as part of an effort to give each sub-series its own style.


* ''VideoGame/SuperMarioWorld2YoshisIsland'' has this look for all sprites and text.

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* ''VideoGame/SuperMarioWorld2YoshisIsland'' has this look for all sprites and some of the text.



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* One of the ''Anime/{{FLCL}}'' eyecatches does this.



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* ''VideoGame/SuperMarioWorld2YoshisIsland'' has this look for all sprites and text.

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[[AC:EasternEuropeanAnimation]]
* ''Animation/{{Manivald}}'' is a rare example of this effect on both the characters ''and'' the backgrounds.


Line boil is the inevitable wobble of hand-drawn lines, particularly noticeable when characters are redrawn in every frame even though they are standing still. Early 20th century animators [[http://www.animationpost.co.uk/notes2/wobble.htm considered line boil an imperfection]] that should be minimized. LimitedAnimation deals with line boil by using the same drawing for parts of the character that aren't moving and only re-drawing the parts that move, though this may make the immobile parts seem frozen in place, a problem that occurs in computer animation as well. To avoid this "freezing" effect, line boil and other types of wobbling and jittering are sometimes purposely used and even exaggerated.

to:

Line boil is the inevitable wobble of hand-drawn lines, particularly noticeable when characters are redrawn in every frame even though they are standing still. Early 20th century animators [[http://www.animationpost.co.uk/notes2/wobble.htm considered line boil an imperfection]] that should be minimized. LimitedAnimation deals with line boil by using the same drawing for parts of the character that aren't moving and only re-drawing the parts that move, though this may make the immobile parts seem frozen in place, a problem that occurs in computer animation as well. To avoid this "freezing" effect, line boil and other types of wobbling and jittering are sometimes purposely used and even exaggerated.



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* Every moving sprite in ''VideoGame/BabaIsYou'', including the text.

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