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* ''VideoGame/CaptainNTheGameMaster'' has a recurring villain, King Hippo, originally the WakeUpCallBoss of ''VideoGame/PunchOut''--a ''boxing'' game. This makes it very conspicuous that he basically never does the thing you'd expect a boxer to do--that is, throw a punch. He'll grab people or throw them in bags, but he's not going to actually use his boxing gloves for their intended purpose, when he fights at all.

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* ''VideoGame/CaptainNTheGameMaster'' ''WesternAnimation/CaptainNTheGameMaster'' has a recurring villain, King Hippo, originally the WakeUpCallBoss of ''VideoGame/PunchOut''--a ''boxing'' game. This makes it very conspicuous that he basically never does the thing you'd expect a boxer to do--that is, throw a punch. He'll grab people or throw them in bags, but he's not going to actually use his boxing gloves for their intended purpose, when he fights at all.
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* ''VideoGame/CaptainNTheGameMaster'' has a recurring villain, King Hippo, originally the WakeUpCallBoss of ''VideoGame/PunchOut''--a ''boxing'' game. This makes it very conspicuous that he basically never does the thing you'd expect a boxer to do--that is, throw a punch. He'll grab people or throw them in bags, but he's not going to actually use his boxing gloves for their intended purpose, when he fights at all.

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** Mewtwo from ''Anime/PokemonTheFirstMovie'' is the psychic version of this. Ash running towards him ready to sock him? Just levitate and launch into the nearby stone tower! That doesn't exactly work, however...



* Mewtwo from ''Anime/PokemonTheFirstMovie'' is the psychic version of this. Ash running towards him ready to sock him? Just levitate and launch into the nearby stone tower! That doesn't exactly work, however...
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* Exceptionally egregious in ''Film/{{MenInBlack3}}''. The hero is dangling on the edge of a miles-high walkway, but proceeds to insult the bad guy - who responds by picking him up, choking him for a second, then throwing him... back onto the narrow walkway, the only spot in a 360 degree radius that WON'T kill him.

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* Exceptionally egregious in ''Film/{{MenInBlack3}}''.''Film/MenInBlack3''. The hero is dangling on the edge of a miles-high walkway, but proceeds to insult the bad guy - who responds by picking him up, choking him for a second, then throwing him... back onto the narrow walkway, the only spot in a 360 degree radius that WON'T kill him.
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->''But like all good Terminators, this unthinking killing machine wouldn't hesitate to... ''dramatically hesitate''. And when this monster made of living knives gets too close to a main character, you can bet he'll... shove 'em ''real hard''.''

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->''But ->''"But like all good Terminators, this unthinking killing machine wouldn't hesitate to... ''dramatically hesitate''. And when this monster made of living knives gets too close to a main character, you can bet he'll... shove 'em ''real hard''.''"''
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[[folder:Web Comics]]
* In Webcomic/GrrlPower friendly alien bystanders are [[https://grrlpowercomic.com/archives/comic/grrl-power-908-bombast-industrial-complex/ discussing]] why [[FlyingBrick Maxima]] is clearly holding back her immense power in a super-fight in a middle of Times Square
-->'''Cora''': ''It's so frustrating watching Maxima fight. She knows how to end it, but she's not. These two obviously have [[SuperToughness extreme resistance to blunt, kinetic attacks]]. Why doesn't she switch to her energy attack and incinerate them?''
[[/folder]]
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* As part of its satire of horror films, ''Film/TheCabinInTheWoods'' has the killer redneck zombie family easily slaughter most of the cast right up until they reach the FinalGirl, at which point Matthew Buckner begins simply throwing her around and doing little damage until Marty can save her.
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* Exceptionally egregious in ''Film/{{MenInBlack3}}''. The hero is dangling on the edge of a miles-high walkway, but proceeds to insult the bad guy - who responds by picking him up, choking him for a second, then throwing him... back onto the narrow walkway, the only spot in a 360 degree radius that WON'T kill him.
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Of course, the usual explanation, from a writing and production standpoint, is a combination of RuleOfCool and RuleOfDrama. Seeing characters use superpowers to throw people across rooms or do fancy martial arts is much more interesting than a brawl, and if the villain actually ''does'' just hit him and it works, well [[TheBadGuyWins there's the end of your story]].

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Of course, the usual explanation, from a writing and production standpoint, is a combination of RuleOfCool and RuleOfDrama. Seeing characters use superpowers to throw people across rooms or do fancy martial arts is much more interesting than a brawl, and if the villain actually ''does'' just hit him and it works, well [[TheBadGuyWins [[NecessaryWeasel there's the end of your story]].

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[[folder:Films -- Animation]]
* WesternAnimation/{{Megamind}} makes use of this trope. When he's grabbed and about to get finished by his super-powered yet dumb nemesis Titan, he taunts him (with a massive dose of BrutalHonesty), and, instead of ripping him apart or melting his face with EyeBeams, an angered Titan tosses him across the square, [[spoiler: right next to Megamind's invisible car [[NiceJobFixingItVillain containing the depowering device]]]]. A minute later, Titan grabs and throws Megamind ''yet again'', [[spoiler:this time several hundred meters up, expecting that the fall would kill him, but instead it just gives Megamind enough time to save himself and get a surprise attack and for the depowering device to fully charge up]].
[[/folder]]



* The Russian from ''Film/ThePunisher2004'' was also an offender, especially when his throws keeping bringing Frank close to a hidden weapon or tool he uses to try kill or wound the Russian.
* The two hitmen sent to kill Jackie Chan in ''First Strike'' (aka ''Police Story 4'') decide they want to 'have some fun' with Jackie before they kill him. And how do burly Russian hitmen have fun? Throwing people across the room!

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* The Russian from ''Film/ThePunisher2004'' was ''Film/{{The Punisher|2004}}'' is also an offender, especially when his throws keeping bringing Frank close to a hidden weapon or tool he uses to try kill or wound the Russian.
* The two hitmen sent to kill Jackie Chan in ''First Strike'' (aka (a.k.a. ''Police Story 4'') decide they want to 'have some fun' with Jackie before they kill him. And how do burly Russian hitmen have fun? Throwing people across the room!



* WesternAnimation/{{Megamind}} makes use of this trope. When he's grabbed and about to get finished by his super-powered yet dumb nemesis Titan, he taunts him (with a massive dose of BrutalHonesty), and, instead of ripping him apart or melting his face with EyeBeams, an angered Titan tosses him across the square, [[spoiler: right next to Megamind's invisible car [[NiceJobFixingItVillain containing the depowering device]]]]. A minute later, Titan grabs and throws Megamind ''yet again'', [[spoiler: this time several hundred meters up, expecting that the fall would kill him, but instead it just gives Megamind enough time to save himself and get a surprise attack and for the depowering device to fully charge up]].



* In the video for Music/FallOutBoy's "Centuries," a gigantic gladiator tosses four smaller enemies around like toys with only brief attempts to try anything like a strangulation. While the impact clearly does hurt, it also means that by the time the giant actually picks up an axe to finish his foes, the smaller men have stayed in the game long enough to improvise a sling and bring the big guy down at range.

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* In the video for Music/FallOutBoy's "Centuries," "Centuries", a gigantic gladiator tosses four smaller enemies around like toys with only brief attempts to try anything like a strangulation. While the impact clearly does hurt, it also means that by the time the giant actually picks up an axe to finish his foes, the smaller men have stayed in the game long enough to improvise a sling and bring the big guy down at range.



* The early days of ''Toys/{{Bionicle}}'' in many media featured this trope very heavily. Reportedly, ExecutiveMeddling at LEGO was very tentative about featuring their characters using dangerous weapons, despite all the Toa coming with swords, axes, claws, and so on. To compromise, it was decided that the weapons were "Toa Tools", which served to channel the wielder's elemental powers and nothing else--and as a result, look at most of the Mata Nui arc and you have a whole lot of instances of characters pointedly not using their weapons to hit things. Either they're hitting objects with them, shooting their respective element, fighting in complete darkness, or missing.

to:

* The early days of ''Toys/{{Bionicle}}'' in many media featured this trope very heavily. Reportedly, ExecutiveMeddling at LEGO was very tentative about featuring their characters using dangerous weapons, despite all the Toa coming with swords, axes, claws, and so on. To compromise, it was decided that the weapons were "Toa Tools", which served to channel the wielder's elemental powers and nothing else--and else -- and as a result, look at most of the Mata Nui arc and you have a whole lot of instances of characters pointedly not using their weapons to hit things. Either they're hitting objects with them, shooting their respective element, fighting in complete darkness, or missing.



-->'''Lisa:''' ... the Manton effect is why most telekinetics can'’t just reach into your chest and crush your heart. Most people who can create forcefields can't create one through the middle of your body and [[PortalCut cut you in two.]]

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-->'''Lisa:''' ... the Manton effect is why most telekinetics can'’t can't just reach into your chest and crush your heart. Most people who can create forcefields can't create one through the middle of your body and [[PortalCut cut you in two.]]



* ''WesternAnimation/XMen'' had this trope pretty hard, too. Despite Wolverine having [[WolverineClaws a trope]] he's known for, he wasn't allowed to do anything worse than body-check human or mutant opponents. Robots and monsters were still fair game for dismemberment, though. This trope was espcially noticeable given that there ''wasn't'' a restriction against bad guys hitting Wolverine, and in once notable instance in the early episodes he was taken out of commission by a brutal on-screen clawing from Sabertooth.

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* ''WesternAnimation/XMen'' had this trope pretty hard, too. Despite Wolverine having [[WolverineClaws a trope]] he's known for, he wasn't allowed to do anything worse than body-check human or mutant opponents. Robots and monsters were still fair game for dismemberment, though. This trope was espcially especially noticeable given that there ''wasn't'' a restriction against bad guys hitting Wolverine, and in once notable instance in the early episodes he was taken out of commission by a brutal on-screen clawing from Sabertooth.
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* According to Wrestling/YujiNagata, this is a ''fundamental'' step in the WrestlingPsychology of a strong style match. The wrestlers of Wrestling/NewJapanProWrestling would always start off with ''wrestling'' to prove they were better conditioned, more technically sound, harder working and more talented than their Wrestling/{{All Japan|ProWrestling}} counterparts. But inevitably one wrestler would start winning in which the loser would start forearming and kicking him while trying not to lose. It's also {{downplayed|trope}} in that a slam, throw, suplex, submission hold or such would often be what finished the match regardless, making it more like "just don't forget you can hit him too".

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* According to Wrestling/YujiNagata, this is a ''fundamental'' step in the WrestlingPsychology of a strong style match. The wrestlers of Wrestling/NewJapanProWrestling would always start off with ''wrestling'' to prove they were better conditioned, more technically sound, harder working and more talented than their Wrestling/{{All Japan|ProWrestling}} counterparts. But inevitably one wrestler would start winning in at which point the loser would start forearming using forearms and kicking him while trying not kicks in an attempt to lose. keep from losing. It's also {{downplayed|trope}} downplayed in that a slam, throw, suplex, submission hold or such would often be what finished the match regardless, making it more like "just don't forget you can hit him too".
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Punctuation


Of course, the usual explanation from a writing and production standpoint is a combination of RuleOfCool and RuleOfDrama. Seeing characters use superpowers to throw people across rooms or do fancy martial arts is much more interesting than a brawl, and if the villain actually ''does'' just hit him and it works, well [[TheBadGuyWins there's the end of your story]].

to:

Of course, the usual explanation explanation, from a writing and production standpoint standpoint, is a combination of RuleOfCool and RuleOfDrama. Seeing characters use superpowers to throw people across rooms or do fancy martial arts is much more interesting than a brawl, and if the villain actually ''does'' just hit him and it works, well [[TheBadGuyWins there's the end of your story]].
Is there an issue? Send a MessageReason:
Made sentence able to be understood without following a link.


Of course, the usual ([[WatsonianVersusDoylist Doylist]]) explanation is a combination of RuleOfCool and RuleOfDrama. Seeing characters use superpowers to throw people across rooms or do fancy martial arts is much more interesting than a brawl, and if the villain actually ''does'' just hit him and it works, well [[TheBadGuyWins there's the end of your story]].

to:

Of course, the usual ([[WatsonianVersusDoylist Doylist]]) explanation from a writing and production standpoint is a combination of RuleOfCool and RuleOfDrama. Seeing characters use superpowers to throw people across rooms or do fancy martial arts is much more interesting than a brawl, and if the villain actually ''does'' just hit him and it works, well [[TheBadGuyWins there's the end of your story]].
Is there an issue? Send a MessageReason:
None


Villains with super strength often just use it to throw heroes across the room instead of caving in their ribcage with a single body blow. Villains trained in martial arts will execute unnecessary jumps and spins that give heroes plenty time to dodge when they could've gone for a simple kick or uppercut. And those with MindOverMatter will opt for harmlessly tossing heroes around the room and telekinetically hurling the nearest object they can find at them when it's easier to just snap their necks without lifting a finger, or squish them into a human meatball.

to:

Villains with super strength often just use it to throw heroes across the room instead of caving in their ribcage with a single body blow. Villains trained in martial arts will execute unnecessary jumps and spins that give heroes plenty time to dodge when they could've gone for a simple kick or uppercut. And those with MindOverMatter will opt for harmlessly tossing heroes around the room and telekinetically hurling the nearest object they can find at them when it's easier to just snap their necks without lifting a finger, or squish make them gruesomely implode into a human meatball.
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Villains with super strength often just use it to throw heroes across the room instead of caving in their ribcage with a single body blow. Villains trained in martial arts will execute unnecessary jumps and spins that give heroes plenty time to dodge when they could've gone for a simple kick or uppercut. And those with MindOverMatter will opt for harmlessly tossing heroes around the room and telekinetically hurling the nearest object they can find at them when it's easier to just snap their necks without lifting a finger, or compress them into a bloody human meatball.

to:

Villains with super strength often just use it to throw heroes across the room instead of caving in their ribcage with a single body blow. Villains trained in martial arts will execute unnecessary jumps and spins that give heroes plenty time to dodge when they could've gone for a simple kick or uppercut. And those with MindOverMatter will opt for harmlessly tossing heroes around the room and telekinetically hurling the nearest object they can find at them when it's easier to just snap their necks without lifting a finger, or compress squish them into a bloody human meatball.
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* Rook's air Super in ''VideoGame/FantasyStrike''. He headbutts his opponent, and they fall to the ground, dizzy. Rook also lands and picks them up. Since Rook is the game's designated grappling specialist and a giant made of stone, there's a whole lot of nasty stuff he could do to his opponent from this position, but instead, he just throws them away, dealing a single point of damage (plus one more point of damage from the initial headbutt, for a total of two points, the same as his normal throws and some of his normal attacks).
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** If anything, Nemesis does this even more in the [[VideoGame/ResidentEvil3Remake Remake]], as there is one scene where he has Jill dead to rights with his head around her face, and still insists on tossing her aside to initiate a boss fight. It's so prominent its arguable he had an AdaptationalPersonalityChange into an EgomaniacHunter that can only kill Jill ''after'' she fights back.

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** If anything, Nemesis does this even more in the [[VideoGame/ResidentEvil3Remake Remake]], as there is one scene where he has Jill dead to rights with his head hand around her face, and still insists on tossing her aside to initiate a boss fight. It's so prominent its arguable he had an AdaptationalPersonalityChange into an EgomaniacHunter that can only kill Jill ''after'' she fights back.
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** If anything, Nemesis does this even more in the [[VideoGame/ResidentEvil3Remake Remake]], as there is one scene where he has Jill dead to rights with his head around her face, and still insists on tossing her aside to initiate a boss fight. It's so prominent its arguable he had an AdaptationalPersonalityChange into an EgomaniacHunter that can only kill Jill ''after'' she fights back.
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* Subverted in the Subway Showdown in ''Film/TheMatrix'', in which Smith throws Neo across the room a lot, but also pins Neo to the wall and punches him silly.

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* Subverted in the Subway Showdown in ''Film/TheMatrix'', in which Smith throws Neo across the room a lot, but also pins Neo to the wall and punches him silly.silly, demonstrating he can easily kick Neo's ass and still toy around with him at his leisure.
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See WhyDontYouJustShootHim for relevant {{Stock Phrase}}s. Compare BondVillainStupidity. Contrast WrestlerInAllOfUs, particularly its subtropes MeteorMove, SpinningPiledriver and SuplexFinisher, where throws are genuinely dangerous. Contrast OnceIsNotEnough when the hero KO's the villain and then chooses to flee instead of finishing him off. When this is applied to any sharp weapon, see InverseLawOfSharpnessAndAccuracy. Also see MonsterThreatExpiration.

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See WhyDontYouJustShootHim for relevant {{Stock Phrase}}s. Compare BondVillainStupidity. Contrast WrestlerInAllOfUs, particularly its subtropes MeteorMove, SpinningPiledriver and SuplexFinisher, where throws are genuinely dangerous. Contrast OnceIsNotEnough when the hero KO's [=KOs=] the villain and then chooses to flee instead of finishing him off. When this is applied to any sharp weapon, see InverseLawOfSharpnessAndAccuracy. Also see MonsterThreatExpiration.

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* Lampshaded in ''Film/ThePrincessBride'' (the movie if not the book). Fezzik doesn't want to kill Westley right away because he hates for people to die embarrassed. He mentions during the fight that he's really much more experienced fighting large groups than just one man, explaining that one uses very different tactics and moves against a dozen men.

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* Lampshaded in ''Film/ThePrincessBride'' (the movie if not the book). Fezzik doesn't want to kill Westley right away because he hates for people away, and wants to die embarrassed. He mentions during the fight defeat him in a "sportsmanlike" fashion (he points out that if he wanted to do that, he'd just smash his head open with a rock). As a result, he mostly toys with the guy and tries to wrestle him, and by the time he is fighting somewhat seriously, he's really much more experienced also exhausted (and he discovers that his fighting large groups style is better-adapted to beating up a gang of mooks than just one man, explaining that one uses very different tactics and moves against handling a dozen men.single tenacious opponent).
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[[folder:Toys]]
* The early days of ''Toys/{{Bionicle}}'' in many media featured this trope very heavily. Reportedly, ExecutiveMeddling at LEGO was very tentative about featuring their characters using dangerous weapons, despite all the Toa coming with swords, axes, claws, and so on. To compromise, it was decided that the weapons were "Toa Tools", which served to channel the wielder's elemental powers and nothing else--and as a result, look at most of the Mata Nui arc and you have a whole lot of instances of characters pointedly not using their weapons to hit things. Either they're hitting objects with them, shooting their respective element, fighting in complete darkness, or missing.
[[/folder]]
Is there an issue? Send a MessageReason:
None


See WhyDontYouJustShootHim for relevant {{Stock Phrase}}s. Compare BondVillainStupidity. Contrast WrestlerInAllOfUs, particularly its subtropes MeteorMove, SpinningPiledriver and SuplexFinisher, where throws are genuinely dangerous. Contrast OnceIsNotEnough when the hero KO's the villain and then chooses to flee instead of finishing him off. When this is applied to any sharp weapon, see InverseLawOfSharpnessAndAccuracy.

to:

See WhyDontYouJustShootHim for relevant {{Stock Phrase}}s. Compare BondVillainStupidity. Contrast WrestlerInAllOfUs, particularly its subtropes MeteorMove, SpinningPiledriver and SuplexFinisher, where throws are genuinely dangerous. Contrast OnceIsNotEnough when the hero KO's the villain and then chooses to flee instead of finishing him off. When this is applied to any sharp weapon, see InverseLawOfSharpnessAndAccuracy.
InverseLawOfSharpnessAndAccuracy. Also see MonsterThreatExpiration.
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->''But like all good Terminators, this unthinking killing machine wouldn't hesitate to... ''dramatically hesitate''. And when this monster made of living knives gets too close to a main character, you can bet he'll... shove 'em ''real hard''.''
-->-- ''WebVideo/HonestTrailers'' on ''Film/TerminatorDarkFate''
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* ''Film/Overlord2018'': After the BigBad Wafner gains SuperStrength, he spends a lot of the film simply tossing Americans around rather than breaking their bones with punches.

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* ''Film/Overlord2018'': ''Film/{{Overlord|2018}}'': After the BigBad Wafner gains SuperStrength, he spends a lot of the film simply tossing Americans around rather than breaking their bones with punches.



[[folder:Professional Wrestling]]
* According to Wrestling/YujiNagata, this is a ''fundamental'' step in the WrestlingPsychology of a strong style match. The wrestlers of Wrestling/NewJapanProWrestling would always start off with ''wrestling'' to prove they were better conditioned, more technically sound, harder working and more talented than their Wrestling/{{All Japan|ProWrestling}} counterparts. But inevitably one wrestler would start winning in which the loser would start forearming and kicking him while trying not to lose. It's also {{downplayed|trope}} in that a slam, throw, suplex, submission hold or such would often be what finished the match regardless, making it more like "just don't forget you can hit him too".[[/folder]]

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[[folder:Professional [[folder:Pro Wrestling]]
* According to Wrestling/YujiNagata, this is a ''fundamental'' step in the WrestlingPsychology of a strong style match. The wrestlers of Wrestling/NewJapanProWrestling would always start off with ''wrestling'' to prove they were better conditioned, more technically sound, harder working and more talented than their Wrestling/{{All Japan|ProWrestling}} counterparts. But inevitably one wrestler would start winning in which the loser would start forearming and kicking him while trying not to lose. It's also {{downplayed|trope}} in that a slam, throw, suplex, submission hold or such would often be what finished the match regardless, making it more like "just don't forget you can hit him too".too".
[[/folder]]



-->'''Lisa:''' "... the Manton effect is why most telekinetics can’t just reach into your chest and crush your heart. Most people who can create forcefields can’t create one through the middle of your body and [[PortalCut cut you in two.]]”

to:

-->'''Lisa:''' "... -->'''Lisa:''' ... the Manton effect is why most telekinetics can’t can'’t just reach into your chest and crush your heart. Most people who can create forcefields can’t can't create one through the middle of your body and [[PortalCut cut you in two.]]”]]



* Much like DeadlyDodging on Spidey's part, JustHitHim was thoroughly exercised by various supervillains and superheroes alike on ''WesternAnimation/SpiderManTheAnimatedSeries'' due to the fact that the network suits didn't allow anyone to throw punches. Try to imagine the otherwise badass Kingpin or Venom being limited to picking up Spidey, then lightly dropping him again and proceeding to pronounce how invincible and deadly they truly are. To be fair, Kingpin is known for handing out spine-crunching bear hugs to his opponents, and despite this handicap, [[PragmaticAdaptation Venomis still scary as hell.]]
* Also comes up in ''WesternAnimation/TheSpectacularSpiderman''; in his first fight with the web-head, Rhino repeatedly grabs him and throws him away. This is after it has already been made abundantly clear to both of them that Spidey is a (relatively) FragileSpeedster while Rhino is a MightyGlacier, and that the fight would be over immediately if Rhino just kept hold of him and tore him apart. Averted later, when Silvermane has Spidey in a bear hug. Even when blinded, he doesn't let go and opts just to crush Peter.

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* Much like DeadlyDodging on Spidey's part, JustHitHim was thoroughly exercised by various supervillains and superheroes alike on ''WesternAnimation/SpiderManTheAnimatedSeries'' due to the fact that the network suits didn't allow anyone to throw punches. Try to imagine the otherwise badass Kingpin or Venom being limited to picking up Spidey, then lightly dropping him again and proceeding to pronounce how invincible and deadly they truly are. To be fair, Kingpin is known for handing out spine-crunching bear hugs to his opponents, and despite this handicap, [[PragmaticAdaptation Venomis Venom is still scary as hell.]]
* Also comes up in ''WesternAnimation/TheSpectacularSpiderman''; ''WesternAnimation/TheSpectacularSpiderMan''; in his first fight with the web-head, Rhino repeatedly grabs him and throws him away. This is after it has already been made abundantly clear to both of them that Spidey is a (relatively) FragileSpeedster while Rhino is a MightyGlacier, and that the fight would be over immediately if Rhino just kept hold of him and tore him apart. Averted later, when Silvermane has Spidey in a bear hug. Even when blinded, he doesn't let go and opts just to crush Peter.



* Thanks to censorship, this applied to most of the bare-handed fights in ''WesternAnimation/{{Superfriends}}.'' Skewered by {{Creator/Seanbaby}} [[http://www.seanbaby.com/superfriends/grundy.htm here.]]
-->''The cartoon's No Punching Rule was harder on Grundy than it was for the other villains. Most of them still had things they could throw or gadgets they could push buttons on. If you take away Solomon Grundy's ability to punch, he's as useless as a first base coach. The only thing he could do during a fight is something we called the "Grab Attack" as kids. It was a complicated move where he grabbed the other guy until they pulled free or shoved him off. Sometimes they waited until he carried them around a little bit. You might have inadvertently used this same move on your kitten or a bag of groceries. Just remember, every time you're carrying a case of beer to the hooker in your car, you're kicking as much ass as Solomon Grundy, and that's not even counting when you punch the hooker.''

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* Thanks to censorship, this applied to most of the bare-handed fights in ''WesternAnimation/{{Superfriends}}.'' Skewered by {{Creator/Seanbaby}} Creator/{{Seanbaby}} [[http://www.seanbaby.com/superfriends/grundy.htm here.]]
-->''The -->The cartoon's No Punching Rule was harder on Grundy than it was for the other villains. Most of them still had things they could throw or gadgets they could push buttons on. If you take away Solomon Grundy's ability to punch, he's as useless as a first base coach. The only thing he could do during a fight is something we called the "Grab Attack" as kids. It was a complicated move where he grabbed the other guy until they pulled free or shoved him off. Sometimes they waited until he carried them around a little bit. You might have inadvertently used this same move on your kitten or a bag of groceries. Just remember, every time you're carrying a case of beer to the hooker in your car, you're kicking as much ass as Solomon Grundy, and that's not even counting when you punch the hooker.''
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* The Russian hitman from ''Film/ThePunisher2004'' was also an offender.

to:

* The Russian hitman from ''Film/ThePunisher2004'' was also an offender.offender, especially when his throws keeping bringing Frank close to a hidden weapon or tool he uses to try kill or wound the Russian.
Is there an issue? Send a MessageReason:
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See WhyDontYaJustShootHim for relevant {{Stock Phrase}}s. Compare BondVillainStupidity. Contrast WrestlerInAllOfUs, particularly its subtropes MeteorMove, SpinningPiledriver and SuplexFinisher, where throws are genuinely dangerous. Contrast OnceIsNotEnough when the hero KO's the villain and then chooses to flee instead of finishing him off. When this is applied to any sharp weapon, see InverseLawOfSharpnessAndAccuracy.

to:

See WhyDontYaJustShootHim WhyDontYouJustShootHim for relevant {{Stock Phrase}}s. Compare BondVillainStupidity. Contrast WrestlerInAllOfUs, particularly its subtropes MeteorMove, SpinningPiledriver and SuplexFinisher, where throws are genuinely dangerous. Contrast OnceIsNotEnough when the hero KO's the villain and then chooses to flee instead of finishing him off. When this is applied to any sharp weapon, see InverseLawOfSharpnessAndAccuracy.
Is there an issue? Send a MessageReason:
None


See WhyDontYaJustShootHim for relevant {{Stock Phrase}}s. Compare BondVillainStupidity. Contrast WrestlerInAllOfUs, particularly its subtropes MeteorMove, SpinningPiledriver and SuplexFinisher, where throws are genuinely dangerous. Contrast OnceIsNotEnough when the hero KO's the villain and then chooses to flee instead of finishing him off.

to:

See WhyDontYaJustShootHim for relevant {{Stock Phrase}}s. Compare BondVillainStupidity. Contrast WrestlerInAllOfUs, particularly its subtropes MeteorMove, SpinningPiledriver and SuplexFinisher, where throws are genuinely dangerous. Contrast OnceIsNotEnough when the hero KO's the villain and then chooses to flee instead of finishing him off.
off. When this is applied to any sharp weapon, see InverseLawOfSharpnessAndAccuracy.
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* ''Series/AshVsEvilDead'' is especially guilty of this. When someone gets turned into a Deadite they usually kill whoever is near them right then and there, by using whatever objects are lying around or even just their bare hands. However, when they are confronting Ash, they usually just throw him around or gloat about how they'll hurt him, so that he invariably manages to either escape or kill them. Sure, the Deadites are huge dicks and could act this way to make Ash's life a living hell, but it's kind of ridiculous that they never managed to seriously hurt/cripple him in more than ''30 years'' given how strong and blood-thirsty they are. In one episode the evil Kandarian force even bumped into Ash's car with trailer from behind and didn't do that much damage... while completely totaling another car that was coming from the opposite direction.
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Villains with super strength often just use it to throw heroes across the room instead of caving in their ribcage with a single body blow. Villains trained in martial arts will execute unnecessary jumps and spins that give heroes plenty time to dodge when they could've gone for a simple kick or uppercut. And those with MindOverMatter will opt for harmlessly tossing heroes around the room and telekinetically hurling the nearest projectile at them when it's easier to just compress them into a bloody human meatball.

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Villains with super strength often just use it to throw heroes across the room instead of caving in their ribcage with a single body blow. Villains trained in martial arts will execute unnecessary jumps and spins that give heroes plenty time to dodge when they could've gone for a simple kick or uppercut. And those with MindOverMatter will opt for harmlessly tossing heroes around the room and telekinetically hurling the nearest projectile object they can find at them when it's easier to just snap their necks without lifting a finger, or compress them into a bloody human meatball.

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