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A device that helps propel its user forward, backward, etc. quickly. Unlike a JetPack, it doesn't grant flight, but it can help jumping InASingleBound, DoubleJump, [[HoverSkates hovering in the air temporarily]], slowing descent, or being used in a DashAttack or VideoGameDashing. Sometimes a JetPack designed for use in [[NoGravityForYou low gravity]] can be used as a JumpJetPack while on earth, or vice versa.

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A device that helps propel its user forward, backward, etc. quickly. Unlike a JetPack, it doesn't grant flight, but it can help jumping InASingleBound, DoubleJump, [[HoverSkates hovering in the air temporarily]], slowing descent, or being used in a DashAttack or VideoGameDashing. Sometimes a JetPack designed for use in [[NoGravityForYou low gravity]] can be used as a JumpJetPack Jump Jet Pack while on earth, or vice versa.



* The Mobile Infantry have {{Jump Jet Pack}}s that finally get used to their full potential in ''WesternAnimation/StarshipTroopersTraitorOfMars'' for combat drops, quick getaways, and mid-air boarding.

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* The Mobile Infantry have {{Jump Jump Jet Pack}}s Packs that finally get used to their full potential in ''WesternAnimation/StarshipTroopersTraitorOfMars'' for combat drops, quick getaways, and mid-air boarding.
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* In ''Series/KamenRiderFourze'', Fourze himself uses a rocket pack while transformed to increase his jumps and slow his falls, occasionally being able to hover long enough for an aerial attack. However, he has to rely on the Rocket Switch for true sustained flight until he can use [[SuperMode Cosmic States]].

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* ''VideoGame/HalfLife'': The HEV Suit has a long jump module that's effectively a big rocket attached to Gordon's back for crossing gaps his normal jump had no hope of reaching. Not used very much in the game and abandoned in the sequel.

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* ''VideoGame/HalfLife'': The HEV Suit has a long jump module that's effectively a big rocket attached to Gordon's back for crossing gaps his normal jump had no hope of reaching. Not used very much in the game and abandoned in the sequel. One of the many things FanRemake ''VideoGame/BlackMesa'' is promising is to give players more opportunities to use it.

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* ''TabletopGame/{{Warhammer 40000}}'' has Jump Packs, which SpaceMarines of every sort can use, which [[InASingleBound propel them airborne with a thrust]] and can also slow down an otherwise very harsh landing if they get dropped from sub-orbit. Jet pack infantry (primarily Tau battlesuits, but there are a few similar units in other armies) don't move any faster than regular infantry (though they can still jump over obstacles), but may instead use their jetpacks to maneuver in the assault phase, so they may for example jump up from behind terrain, fire their weapons and then jump back out of enemy line of sight. The Tempestus Scions or Storm Troopers and Drop Troops such as the Elysian Drop Troops have Grav-chutes which are used to slow rapid descents when they Deep Strike.




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* ''TabletopGame/{{Warhammer 40000}}'' has two different rule sets for models with rockets that don't allow true flight:
** Infantry equipped with Jump Packs, such as Assault Marines, Ork Stormboyz, or Chaos Raptors, are able to make [[InASingleBound great rocket-assisted leaps over terrain]], making them excellent assault troops, while the same systems usually allow such troops to make safe landings from an airborne (or spaceborne) deployment, granting them the Deep Strike ability. The same ruleset can also be applied to creatures with more traditional wings, such as smaller Tyranid flyers or Chaos monsters, as well as the Eldar Swooping Hawks aspect warriors' technological wings. On the topic of the Eldar, they're advanced enough to grant this ability to their [[AMechByAnyOtherName titans]], allowing the foot-tall Revenant Titan model to make 36" leaps across the tabletop, potentially [[DynamicEntry right onto enemy units]].
** Infantry operating under the Jet Packs rule, primarily Tau [[MiniMecha battlesuits]] but also some units like Eldar Warp Spiders, have flexibility at the cost of raw power, and effectively split up their jump move. Rather than making one 12" leap, they can instead make a 6" hop that ignores terrain, shoot in the Shooting Phase, then make another 6" jump in the Assault Phase, allowing them to break line-of-sight and avoid return fire. They also typically enjoy the Deep Strike rule as well.
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* ''Film/Interstellar''. Small rockets are worn as gauntlets on the spacesuits, and are used to move in bounds down a steep icy slope [[spoiler:and then as an ImprovisedWeapon when one astronaut gets into hand-to-hand combat with the other.]]

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* ''Film/Interstellar''.''Film/{{Interstellar}}''. Small rockets are worn as gauntlets on the spacesuits, and are used to move in bounds down a steep icy slope [[spoiler:and then as an ImprovisedWeapon when one astronaut gets into hand-to-hand combat with the other.]]

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[[folder:Films -- Animation]]

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[[folder:Films -- Animation]][[folder:Films]]


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* ''Film/Interstellar''. Small rockets are worn as gauntlets on the spacesuits, and are used to move in bounds down a steep icy slope [[spoiler:and then as an ImprovisedWeapon when one astronaut gets into hand-to-hand combat with the other.]]
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[[folder:Films -- Animation]]
* The Mobile Infantry have {{Jump Jet Pack}}s that finally get used to their full potential in ''WesternAnimation/StarshipTroopersTraitorOfMars'' for combat drops, quick getaways, and mid-air boarding.
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* ''VideoGame/TeamFortress2'' finally included one of these in the Jungle Inferno update, as a secondary weapon for the Pyro. It's more of a utility than a serious weapon, but man is it awesome to use.

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* ''VideoGame/TeamFortress2'' finally included one of these in the Jungle Inferno update, as a secondary weapon for the Pyro. It's more of a utility than a serious weapon, but man is though it awesome to use.can deal damage on a GoombaStomp like the older Mantreads.
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* The player characters of the old Spanish game ''[[http://www.mobygames.com/game/sol-negro Sol Negro]]'' ("Black Sun") used these things, including a cool-down time if they were used for too long time.

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* The player characters of the old Spanish game ''[[http://www.mobygames.com/game/sol-negro Sol Negro]]'' ("Black Sun") used these things, including a cool-down time if they were used for too long time.long.
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* The player characters of the old Spanish game ''[[http://www.mobygames.com/game/sol-negro Sol Negro]]'' ("Black Sun") used these things, including a cool-down time if they were used for too long time.
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* ''Literature/TheFourHorsemenUniverse'': The [[MiniMecha CASPers]] used by human mercenaries are equipped with jump jets that work much like the ones in ''Literature/StarshipTroopers'', letting [=CASPer=] pilots jump tall buildings in a single bound as well as launch [[ItsRainingMen paratrooper attacks]] without needing a parachute.
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* ''TabletopGame/{{Warhammer 40000}}'' has Jump Packs, which SpaceMarines of every sort can use, which [[InASingleBound propel them airborne with a thrust]] and can also slow down an otherwise very harsh landing if they get dropped from sub-orbit. Jet pack infantry (primarily Tau battlesuits, but there are a few similar units in other armies) don't move any faster than regular infantry (though they can still jump over obstacles), but may instead use their jetpacks to maneuver in the assault phase, so they may for example jump up from behind terrain, fire their weapons and then jump back out of enemy line of sight.

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* ''TabletopGame/{{Warhammer 40000}}'' has Jump Packs, which SpaceMarines of every sort can use, which [[InASingleBound propel them airborne with a thrust]] and can also slow down an otherwise very harsh landing if they get dropped from sub-orbit. Jet pack infantry (primarily Tau battlesuits, but there are a few similar units in other armies) don't move any faster than regular infantry (though they can still jump over obstacles), but may instead use their jetpacks to maneuver in the assault phase, so they may for example jump up from behind terrain, fire their weapons and then jump back out of enemy line of sight. The Tempestus Scions or Storm Troopers and Drop Troops such as the Elysian Drop Troops have Grav-chutes which are used to slow rapid descents when they Deep Strike.
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In most video games, the Jump Jet Pack has a fuel meter that only replenishes when it is not in use.
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* The CommandAndConquerRedAlert3 DLC Uprising has [[http://cnc.wikia.com/wiki/Cryo_Legionnaire Cyro Legionnaires whose]] jump packs can get them over obstructions or shatter frozen units by landing on them.

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* The CommandAndConquerRedAlert3 ''CommandAndConquerRedAlert3'' DLC Uprising has [[http://cnc.wikia.com/wiki/Cryo_Legionnaire Cyro Legionnaires whose]] jump packs can get them over obstructions or shatter frozen units by landing on them.
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* ''VideoGame/TeamFortress2'' finally included one of these in the Jungle Inferno update, as a secondary weapon for the Pyro. It's more of a utility than a serious weapon, but man is it awesome to use.
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** In ''Anime/SDGundamForce'', this is Captain Gundam's default backpack. His MidSeasonUpgrade consists of jets that can actually help him fly.
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* Combined with MinovskyPhysics in the 1928 pulp novel ''Armageddon 2419 A.D.'' (which later inspired ''Buck Rodgers''). Inertron is a substance with "reverse weight" (anti-gravitational properties), so that a person carrying an amount of inertron equal to most of his weight can travel rapidly across country in long leaps with the aid of a "jumper" (rocket motors encased in inertron blocks and strapped to the back).
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* ''VideoGame/Destiny:'' While the Cabal's sole tactic in battlefield is "slow advance", their foot soldiers use jump packs to reposition themselves or advance on an enemy faster.

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* ''VideoGame/Destiny:'' ''VideoGame/{{Destiny}}:'' While the Cabal's sole tactic in battlefield is "slow advance", their foot soldiers use jump packs to reposition themselves or advance on an enemy faster.
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* ''VideoGame/Destiny:'' While the Cabal's sole tactic in battlefield is "slow advance", their foot soldiers use jump packs to reposition themselves or advance on an enemy faster.

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A device that helps propel its user forward, backward, etc. quickly. Unlike a JetPack, it doesn't grant flight, but it can help jumping InASingleBound, DoubleJump, [[HoverSkates hovering in the air temporarily]], slowing descent, or being used in a DashAttack or VideoGameDashing.

to:

A device that helps propel its user forward, backward, etc. quickly. Unlike a JetPack, it doesn't grant flight, but it can help jumping InASingleBound, DoubleJump, [[HoverSkates hovering in the air temporarily]], slowing descent, or being used in a DashAttack or VideoGameDashing.
VideoGameDashing. Sometimes a JetPack designed for use in [[NoGravityForYou low gravity]] can be used as a JumpJetPack while on earth, or vice versa.



* ''Anime/MobileSuitGundam'': A mainstay on almost all Ground Base Mobile Suits, aside from [[HoverMecha a few exceptions]]

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* ''Anime/MobileSuitGundam'': A mainstay on almost all Ground Base ground-based Mobile Suits, aside from [[HoverMecha a few exceptions]]
exceptions]]. Given that most space-based suits are designed to be usable within an atmosphere, a number of them can use their thrusters for this purpose.



* ''LightNovel/AccelWorld'':
** [[PersonalityPowers Due to being confined to a wheelchair in real life, Sky Raker manifested]] the Gale Thruster - a high-speed JetPack with an operational time of a few seconds. [[SpeedBlitz Her habit of using this to launch herself and her allies behind enemy lines, combined with her considerable strength]], earned her the RedBaron nickname of "The [=ICBM=]". However, she eventually became dissatisfied with this and obsessed with obtaining true {{Flight}}, to the point of breaking friendships and [[spoiler:cutting off her avatar's legs]] in an attempt to sharpen her will. This lead to her earning a second nickname: [[IcarusAllusion "Icarus"]].
** When Silver Crow, the first flying avatar, goes into a HeroicBSOD over the loss of [[WingedHumanoid his wings]], Raker lends him the Gale Thruster as a substitute; by [[HeroicWillpower channeling his dreams of flight]] through the Thruster, Crow is able to recharge its energy meter at will, allowing it to fly continuously. Afterwards, Crow returns the favour by flying Raker to the edge of the atmosphere, showing her that her powers are really meant for flying through ''space'', far higher than his wings will ever reach.




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* In ''WesternAnimation/VoltronLegendaryDefender'', Paladin armor includes a jetpack which is fairly maneuverable but has a limited fuel supply. As the armor is also a functional spacesuit, it appears to have been designed primarily for use in space.
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* Given the limited fuel capacity of a JetPack, this was the real intention when jetpacks were being developed for military use. The idea was that soldiers would use them as a quick means of crossing obstacles like rivers or minefields, rather than just flying around waiting for the enemy to shoot them out of the sky.
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* Drogoz from ''VideoGame/{{Paladins}}'' has a jet pack that launches himself straight up and hover for a good amount of time, but his horizontal movement is rather slow. However, his flight speed can be increased with the legendary card, "W.Y.R.M. Jets".
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* In ''Videogame/{{Tribes}}'', every armor comes equipped with a recharging jet pack for aerial maneuverability. When combined with the game's AscendedGlitch to allow rapid frictionless 'skiing' downhill, it turns it into the world's fastest shooter, with players screaming across the terrain at 200kph and jumping a hundred meters in the air. ''Videogame/TribesVengeance'' even came with a ''tank'' that had a jet pack, allowing it to smack players out of the sky in a [[CarFu midair ram]] or splat them under its treads.

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* The CommandAndConquerRedAlert3 DLC Uprising has [[http://cnc.wikia.com/wiki/Cryo_Legionnaire Cyro Legionnaires whose]] jump packs can get them over obstructions or shatter frozen units by landing on them.
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** ''VideoGame/MassEffectAndromeda'' not only gives you a vehicle with similar thrusters to the Mako, it gives the player character a jump pack as well, affording them quite a bit more mobility than Shepard ever had.
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A device that helps propel its user forward, backward, etc. quickly. Unlike a JetPack, it doesn't grant flight, but it can help jumping InASingleBound, DoubleJump, [[HoverBoots hovering in the air temporarily]], slowing descent, or being used in a DashAttack or VideoGameDashing.

to:

A device that helps propel its user forward, backward, etc. quickly. Unlike a JetPack, it doesn't grant flight, but it can help jumping InASingleBound, DoubleJump, [[HoverBoots [[HoverSkates hovering in the air temporarily]], slowing descent, or being used in a DashAttack or VideoGameDashing.
Is there an issue? Send a MessageReason:
None


A device that helps propel its user forward, backward, etc. quickly. Unlike a JetPack, it doesn't grant flight, but it can help jumping InASingleBound, DoubleJump, hovering in the air temporarily, slowing descent, or being used in a DashAttack or VideoGameDashing.

to:

A device that helps propel its user forward, backward, etc. quickly. Unlike a JetPack, it doesn't grant flight, but it can help jumping InASingleBound, DoubleJump, [[HoverBoots hovering in the air temporarily, temporarily]], slowing descent, or being used in a DashAttack or VideoGameDashing.
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* During the late-nineteenth and early twentieth centuries, big balloons worn on backpack-like straps were available as stunt devices, allowing very high jumps but not negating the entire weight of the wearer. Since then, jetpacks replaced them as stunt devices; neither them nor those were ever really practical.

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* During the late-nineteenth and early twentieth centuries, big balloons worn on backpack-like straps were available as stunt devices, allowing very high jumps but not negating the entire weight of the wearer. Since then, jetpacks replaced them as stunt devices; neither them nor those were ever really practical.
practical. Today, most real jetpacks are of this type.
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* ''TabletopGame/{{Warhammer 40000}}'' has Jump Packs, which SpaceMarines of every sort can use, which [[InASingleBound propel them airborne with a thrust]] and can also slow down an otherwise very harsh landing if they get dropped from sub-orbit. Jet pack infantry (primarily Tau battlesuits, but there are a few similar units in other armies) don't move any faster than regular infantry (though they can still jump over obstacles), but may instead use their jetpacks to manouver in the assualt phase, so they may for example jump up from behind terrain, fire their weapons and then jump back out of enemy line of sight.

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* ''TabletopGame/{{Warhammer 40000}}'' has Jump Packs, which SpaceMarines of every sort can use, which [[InASingleBound propel them airborne with a thrust]] and can also slow down an otherwise very harsh landing if they get dropped from sub-orbit. Jet pack infantry (primarily Tau battlesuits, but there are a few similar units in other armies) don't move any faster than regular infantry (though they can still jump over obstacles), but may instead use their jetpacks to manouver maneuver in the assualt assault phase, so they may for example jump up from behind terrain, fire their weapons and then jump back out of enemy line of sight.

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