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* ''VideoGame/KidIcarus'': The plot of the first game revolves around Pit climbing the Underworld to eventually reach the Overworld, and from there continue his travel to reach Skyworld (where he has to further climb upward) and save Palutena.

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* ''VideoGame/KidIcarus'': ''VideoGame/KidIcarus'':
** ''VideoGame/KidIcarus1986'':
The plot of the first game revolves around Pit climbing the Underworld to eventually reach the Overworld, and from there continue his travel to reach Skyworld (where he has to further climb upward) and save Palutena.Palutena.
** ''VideoGame/KidIcarusOfMythsAndMonsters'': Like in the first game, Pit begins his adventure in the Underworld and, from there, he has to climb his way back to Skyworld. The context is different from last time, however: He's traveling across the three layers of the world once again to complete his training and prepare for the grand fight against Orcos.
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Oops, that was the old name I had given to the trope in TLP. XD


The opposite of this trope is DugTooDeep, when the character reaches {{Hell}} or a sinister location by going too far towards the opposite direction. Also contrast ArduousReturnToTerraFirma, when someone who is in the skies or at least a very high location is struggling to go the way back down.

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The opposite of this trope is DugTooDeep, when the character reaches {{Hell}} or a sinister location by going too far towards the opposite direction. Also contrast ArduousReturnToTerraFirma, ArduousDescentToTerraFirma, when someone who is in the skies or at least a very high location is struggling to go the way back down.
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The opposite of this trope is DugTooDeep, when the character reaches {{Hell}} or a sinister location by going too far towards the opposite direction.

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The opposite of this trope is DugTooDeep, when the character reaches {{Hell}} or a sinister location by going too far towards the opposite direction.
direction. Also contrast ArduousReturnToTerraFirma, when someone who is in the skies or at least a very high location is struggling to go the way back down.
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Crosswicking

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** ''VideoGame/WarioLand3'': Collecting the Blue treasure of ''S3: Tower of Revival'' continues Wario's ascent by unlocking ''S6: Above the Clouds''.
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Crosswicking

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*** Unlike in ''Breath of the Wild'', where Link only needed to explore the Lomei Labyrinths built upon Hyrule's mainland in order to conquer their challenges, in this game traversing the original Labyrinths are only the start of their respective challenges. In each case, once Link reaches the Shrine at the end, he finds a Zonai panel which, upon activation, triggers a message from an unseen entity who invites Link to travel to the skies and reach the floating island directly above the ground labyrinth, which serves as an extension thereof. Conquering the island's Labyrinth is still not the end, as Link is then told to dive all the way to the gound and then further down to the Depths, where it's shown that the extent of the Labyrinth [[DugTooDeep also reaches the dangerous underground realm]].
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On a second thought, considering the example is crosswicked with the BOTW volume of the fic, it's probably more logical to link it to that here


* ''Fanfic/TheMythOfLinkAndZeldaSurvivorsOfTheCalamity'': This is a plot point retained in ''Breath of the Wild'', from [[VideoGame/TheLegendOfZeldaBreathOfTheWild the source material of the same name]] (albeit adjusted to the context and tone of the fanfic). Medoh is the only Divine Beast that Link cannot physically reach on his own, as he's incapable of flight. As a result, Teba is one of the only companions that Link absolutely needs in order to infiltrate Divine Beast Vah Medoh. Thankfully, he quickly earns Teba's trust, partly because [[spoiler: they bond as fathers who are determined to create a better world for their children]].

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* ''Fanfic/TheMythOfLinkAndZeldaSurvivorsOfTheCalamity'': ''Fanfic/TheMythOfLinkAndZeldaBreathOfTheWild'': This is a plot point retained in ''Breath of the Wild'', from [[VideoGame/TheLegendOfZeldaBreathOfTheWild the source material of the same name]] (albeit adjusted to the context and tone of the fanfic). Medoh is the only Divine Beast that Link cannot physically reach on his own, as he's incapable of flight. As a result, Teba is one of the only companions that Link absolutely needs in order to infiltrate Divine Beast Vah Medoh. Thankfully, he quickly earns Teba's trust, partly because [[spoiler: they bond as fathers who are determined to create a better world for their children]].
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That's just a redirect


* ''Fanfic/SurvivorsOfTheCalamity'': This is a plot point retained in ''Breath of the Wild'', from [[VideoGame/TheLegendOfZeldaBreathOfTheWild the source material of the same name]] (albeit adjusted to the context and tone of the fanfic). Medoh is the only Divine Beast that Link cannot physically reach on his own, as he's incapable of flight. As a result, Teba is one of the only companions that Link absolutely needs in order to infiltrate Divine Beast Vah Medoh. Thankfully, he quickly earns Teba's trust, partly because [[spoiler: they bond as fathers who are determined to create a better world for their children]].

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* ''Fanfic/SurvivorsOfTheCalamity'': ''Fanfic/TheMythOfLinkAndZeldaSurvivorsOfTheCalamity'': This is a plot point retained in ''Breath of the Wild'', from [[VideoGame/TheLegendOfZeldaBreathOfTheWild the source material of the same name]] (albeit adjusted to the context and tone of the fanfic). Medoh is the only Divine Beast that Link cannot physically reach on his own, as he's incapable of flight. As a result, Teba is one of the only companions that Link absolutely needs in order to infiltrate Divine Beast Vah Medoh. Thankfully, he quickly earns Teba's trust, partly because [[spoiler: they bond as fathers who are determined to create a better world for their children]].
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Crosswicking

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** ''VideoGame/SuperMarioBrosWonder'': The level Cosmic Hoppos has Mario and his friends climb a very tall landscape that reaches the high skies. Its lower part shows a structure made of standard grassy rock, but the higher ones show it covered by cloudy matter. And the exit's location isn't the highest part: If the characters continue climbing upward, they'll reach a wall that hides the Wonder Flower; and touching it will send them all the way up to outer space, where they move in a floaty manner similar to the SpaceZone levels of ''VideoGame/SuperMarioLand2SixGoldenCoins''.
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Crosswicking

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* ''WesternAnimation/ParadisePD'': In "Blimp City", Fitz buys a blimp so that he and Randall can fly up above the clouds and avoid all their responsibilities on Earth. There, they discover an entire [[FloatingContinent secret airborne city]], where the ground is made entirely out of a collection of blimps, aptly called [[TitleDrop Blimp City]]. All the inhabitants of Blimp City happen to also be men avoiding their own respective Earthbound chores.
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Reflecting the pothole change made by another troper in the work page


** ''VideoGame/TheLegendOfZeldaOracleGames'': In ''Oracle of Ages'', Queen Ambi's original plan was to build a tower tall enough to guide her LoveInterest in his return to Labrynna. However, after Veran pulls a DemonicPossession on Nayru and travels back in time (400 years) when the tower has only begun its construction, she persuades Queen Ambi to make the tower so tall that it reaches the heavens, and to this end Veran persuades her to use the power of the Oracle of Ages to cast a spell that freezes time and thus makes the working day endless, thus forcing the builders to work upon the tower's construction permanently. By the time Link completes the seventh dungeon, the tower is finally complete and, when Veran reaches the roof, she gains enough power to stop time even without Nayru's powers, allowing her to ignite the Flame of Sorrow so the Twinrova sisters make one step closer to resurrect Ganon in a linked ''Oracle'' story. [[TheBadGuyWins Despite Link managing to defeat Veran and save Labrynna, that last evil goal is successful]].

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** ''VideoGame/TheLegendOfZeldaOracleGames'': In ''Oracle of Ages'', Queen Ambi's original plan was to build a tower tall enough to guide her LoveInterest in his return to Labrynna. However, after Veran pulls a DemonicPossession on Nayru and travels back in time (400 years) when the tower has only begun its construction, she persuades Queen Ambi to make the tower so tall that it reaches the heavens, and to this end Veran persuades her to use the power of the Oracle of Ages to cast a spell that freezes time and thus makes the working day endless, thus forcing the builders to work upon the tower's construction permanently. By the time Link completes the seventh dungeon, the tower is finally complete and, when Veran reaches the roof, she gains enough power to stop time even without Nayru's powers, allowing her to ignite the Flame of Sorrow so the Twinrova sisters make one step closer to resurrect Ganon in a linked ''Oracle'' story. [[TheBadGuyWins [[YouCantThwartStageOne Despite Link managing to defeat Veran and save Labrynna, that last evil goal is successful]].

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* In ''VideoGame/TheAllianceAlive'', the character Azura lives in a perpetually rainy world, so she's fascinated by old artwork of a clear blue sky. [[spoiler:She doesn't get to ''see'' the sky after it's cleared (due to her blindness) but she does get to live in an airship and feel sunlight on her face.]]

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* In ''VideoGame/TheAllianceAlive'', the character ''VideoGame/TheAllianceAlive'': Azura lives in a perpetually rainy world, so she's fascinated by old artwork of a clear blue sky. [[spoiler:She doesn't get to ''see'' the sky after it's cleared (due to her blindness) but she does get to live in an airship and feel sunlight on her face.]]



* The "Hujos" of ''VideoGame/HujeTower'' are bacteria which live in sewers. One day, they saw the sky. They decided to reach the sky. That's it.

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* ''VideoGame/HujeTower'': The "Hujos" of ''VideoGame/HujeTower'' are bacteria which live in sewers. One day, they saw the sky. They decided to reach the sky. That's it.


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*** The Water Temple is made accessible by opening up a waterfall pouring from a sky island, which allows Link to swim up to its top with the Zora armor. This leaves him at the start of a winding series of sky islets, where he and Sidon then contend with low localized gravity and killer robots to glide between the different islands, climb up floating pillars, and ride drifting orbs of water until they reach the Temple.
*** The Wind Temple sits in the middle of a permanent windstorm high above Hebra Peak. To get there, Link and Tulin need to first reach the top of the mountain, from which they can access the lower end of the Hebra Rising Island Chain. This lets them slowly pick their way up the chain of floating rocks and platforms, which switches back and forth on itself and is gradually replaced by sky ships carrying trampoline-like structures, which serve as the main way of gaining height, while fighting robot guardians and flying beasts. Eventually, the ships replace the rock platforms entirely, and the final stretch requires Link to leap from trampoline to trampoline among a small flotilla of ships orbiting the blizzard, until he eventually gets high enough to overtop it and glide down into its eye.
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** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': The game overall is a zigzagging example. The opening scene shows Link and Zelda exploring the caverns beneath Hyrule Castle. When catastrophe ensues upon Ganondorf's awakening, Link is transported to the Great Sky Island, where he gains new abilities from the ghost of Rauru, and he then dives back down to Hyrule. Most of the rest of the game involves going back and forth between the surface and the sky for various quests. The two story quests that are the most straightforward examples of this trope are the Wind Temple and Water Temple arcs, as reaching the temples involves starting on the ground and carefully jumping and gliding up series of Sky Islands to reach your destination.
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Crosswicking

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** ''VideoGame/TheLegendOfZeldaOracleGames'': In ''Oracle of Ages'', Queen Ambi's original plan was to build a tower tall enough to guide her LoveInterest in his return to Labrynna. However, after Veran pulls a DemonicPossession on Nayru and travels back in time (400 years) when the tower has only begun its construction, she persuades Queen Ambi to make the tower so tall that it reaches the heavens, and to this end Veran persuades her to use the power of the Oracle of Ages to cast a spell that freezes time and thus makes the working day endless, thus forcing the builders to work upon the tower's construction permanently. By the time Link completes the seventh dungeon, the tower is finally complete and, when Veran reaches the roof, she gains enough power to stop time even without Nayru's powers, allowing her to ignite the Flame of Sorrow so the Twinrova sisters make one step closer to resurrect Ganon in a linked ''Oracle'' story. [[TheBadGuyWins Despite Link managing to defeat Veran and save Labrynna, that last evil goal is successful]].
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