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* ''VideoGame/KnightLore'' (the TropeCodifier to rightpondians) and other 8-bit games made with the [[UsefulNotes/GameEngine Filmation engine]].
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* ''VideoGame/KnightLore'' (the TropeCodifier to rightpondians) and other 8-bit games made with the [[UsefulNotes/GameEngine [[MediaNotes/GameEngine Filmation engine]].
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** There's also the UsefulNotes/GameGear game ''VideoGame/SonicLabyrinth'' and the UsefulNotes/ArcadeGame ''VideoGame/SegaSonicTheHedgehog''.
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** There's also the UsefulNotes/GameGear Platform/GameGear game ''VideoGame/SonicLabyrinth'' and the UsefulNotes/ArcadeGame ''VideoGame/SegaSonicTheHedgehog''.
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* ''VideoGame/KingdomHeartsChainOfMemories'' (the Platform/GameBoyAdvance version, not the [[Platform/PlayStation2 PS2] remake)
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* ''VideoGame/KingdomHeartsChainOfMemories'' (the Platform/GameBoyAdvance version, not the [[Platform/PlayStation2 PS2] PS2]] remake)
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* ''VideoGame/EnduroRacer'' (UsefulNotes/SegaMasterSystem version only)
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* ''VideoGame/EnduroRacer'' (UsefulNotes/SegaMasterSystem (Platform/SegaMasterSystem version only)
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* ''Märchen Maze'' (uses the "trimetric" projection variant, except in the UsefulNotes/PCEngine version)
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* ''Märchen Maze'' (uses the "trimetric" projection variant, except in the UsefulNotes/PCEngine [[Platform/TurboGrafx16 PC Engine]] version)
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* The UsefulNotes/NintendoDS version of ''VideoGame/MySims Agents''
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* The UsefulNotes/NintendoDS Platform/NintendoDS version of ''VideoGame/MySims Agents''
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* ''VideoGame/KingdomHeartsChainOfMemories'' (the UsefulNotes/GameBoyAdvance version, not the UsefulNotes/{{PS2}} remake)
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* ''VideoGame/KingdomHeartsChainOfMemories'' (the UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance version, not the UsefulNotes/{{PS2}} [[Platform/PlayStation2 PS2] remake)
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* ''VideoGame/MadouMonogatari'' (UsefulNotes/SegaSaturn)
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* ''VideoGame/MadouMonogatari'' (UsefulNotes/SegaSaturn)(Platform/SegaSaturn)
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* ''VideoGame/SuperRobotWars'' [[note]]Only some of them, and none of the original-timeline games. Hardware power seems to be the deciding factor: The Platform/PlayStation games use Isometric, while the UsefulNotes/GameBoyAdvance games use a top-down perspective, for example.[[/note]]
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* ''VideoGame/SuperRobotWars'' [[note]]Only some of them, and none of the original-timeline games. Hardware power seems to be the deciding factor: The Platform/PlayStation games use Isometric, while the UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance games use a top-down perspective, for example.[[/note]]
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* ''VideoGame/ATrain III'' and ''IV'' (first two games were top-down; most later games are full 3D, though ''A-Train: City Simulator'' for the UsefulNotes/Nintendo3DS surprisingly uses the isometric viewpoint again). The Western PC version of the third game predates ''[=SimCity=] 2000'' as the first isometric game published by Maxis.
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* ''VideoGame/ATrain III'' and ''IV'' (first two games were top-down; most later games are full 3D, though ''A-Train: City Simulator'' for the UsefulNotes/Nintendo3DS Platform/Nintendo3DS surprisingly uses the isometric viewpoint again). The Western PC version of the third game predates ''[=SimCity=] 2000'' as the first isometric game published by Maxis.
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* ''VideoGame/HarvestMoonBackToNature'' (though its UsefulNotes/GameBoyAdvance version, ''(More) Friends of Mineral Town'' uses a standard top-down perspective)
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* ''VideoGame/HarvestMoonBackToNature'' (though its UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance version, ''(More) Friends of Mineral Town'' uses a standard top-down perspective)
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* The UsefulNotes/SegaGenesis[=/=]Mega Drive ''FIFA Soccer'' games
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* The UsefulNotes/SegaGenesis[=/=]Mega Platform/SegaGenesis[=/=]Mega Drive ''FIFA Soccer'' games
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* Also, the [[UsefulNotes/PlayStationPortable PSP]] version of ''VideoGame/LegoHarryPotter''
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* Also, the [[UsefulNotes/PlayStationPortable [[Platform/PlayStationPortable PSP]] version of ''VideoGame/LegoHarryPotter''
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* ''VideoGame/SuperRobotWars'' [[note]]Only some of them, and none of the original-timeline games. Hardware power seems to be the deciding factor: The UsefulNotes/PlayStation games use Isometric, while the UsefulNotes/GameBoyAdvance games use a top-down perspective, for example.[[/note]]
to:
* ''VideoGame/SuperRobotWars'' [[note]]Only some of them, and none of the original-timeline games. Hardware power seems to be the deciding factor: The UsefulNotes/PlayStation Platform/PlayStation games use Isometric, while the UsefulNotes/GameBoyAdvance games use a top-down perspective, for example.[[/note]]
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Added DiffLines:
** ''VideoGame/Diablo1997''
** ''VideoGame/DiabloII''
** ''VideoGame/DiabloIII''
** ''VideoGame/DiabloIV''
** ''VideoGame/DiabloII''
** ''VideoGame/DiabloIII''
** ''VideoGame/DiabloIV''