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* ''VideoGame/{{Whizz}}''

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* ''VideoGame/{{Whizz}}''


* ''Marvin's Maze'' (maze game by SNK superficially similar to PacMan)

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* ''Marvin's Maze'' (maze game by SNK superficially similar to PacMan)VideoGame/PacMan)

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* ''VideoGame/IntoTheBreach''


Of course, in many cases in video games, the projection is not actually isometric in the mathematical sense, because a 26.57° slope is much easier to draw on square pixels than a 30° slope [[note]]a right angle triangle where one acute angle is 26.57° has a corresponding side whose length is exactly half of the length of the other side[[/note]]. But that would be nitpicking, so these games are called "isometric" anyway. The term can also refer to the vastly different Trimetric Projection (such as in ''VideoGame/{{Fallout|1}}'' and VideoGame/{{Fallout 2}} or ''VideoGame/SimCity 4''), where ''all three'' angles are different.

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Of course, in many cases in video games, the projection is not actually isometric in the mathematical sense, because a 26.57° slope is much easier to draw on square pixels than a 30° slope [[note]]a slope.[[note]]A right angle triangle where one acute angle is 26.57° has a corresponding side whose length is exactly half of the length of the other side[[/note]]. side.[[/note]] But that would be nitpicking, so these games are called "isometric" anyway. The term can also refer to the vastly different Trimetric Projection (such as in ''VideoGame/{{Fallout|1}}'' and VideoGame/{{Fallout 2}} or ''VideoGame/SimCity 4''), where ''all three'' angles are different.



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* ''VideoGame/ExcessiveSpeed''


* ''[[VideoGame/PacMan Pac-Mania]]'', sort of. Only the vertical axes are this, the horizontal ones are straightforward left/right.

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* ''[[VideoGame/PacMan Pac-Mania]]'', sort of. Only the vertical axes are this, the horizontal ones are straightforward left/right.Pac-Mania]]'' (Oblique Projection)


* ''VideoGame/GrimDawn''


* ''VideoGame/[[TorchlightII]]

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* ''VideoGame/[[TorchlightII]]''VideoGame/TorchlightII''

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** ''VideoGame/BaldursGateTalesOfTheSwordCoast''
** ''VideoGame/BaldursGateSiegeOfDragonspear''
* ''VideoGame/BaldursGateII''
** ''BaldursGateIIThroneOfBhaal''


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* ''VideoGame/GrimDawn''


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* ''VideoGame/IcewindDale''


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* ''VideoGame/PathOfExile''
* ''VideoGame/PillarsOfEternity''
* ''VideoGame/PillarsOfEternityIIDeadfire''


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* ''VideoGame/TitanQuest''


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* ''VideoGame/[[TorchlightII]]
* VideoGame/TormentTidesOfNumenera


** ''SonicChronicles'' is another ''Franchise/{{Sonic|TheHedgehog}}'' game from this viewpoint.

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** ''SonicChronicles'' ''VideoGame/SonicChronicles'' is another ''Franchise/{{Sonic|TheHedgehog}}'' game from this viewpoint.


* ''Solstice: The Quest for the Staff of Demnos'' and its sequel ''Equinox''.

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* ''Solstice: The Quest for the Staff of Demnos'' and its sequel ''Equinox''.''VideoGame/SolsticeTheQuestForTheStaffOfDemnos''.


* ''Märchen Maze'' (uses the "trimetric" projection variant, except in the PCEngine version)

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* ''Märchen Maze'' (uses the "trimetric" projection variant, except in the PCEngine UsefulNotes/PCEngine version)

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* ''VideoGame/DarkSeal'' series (also known as ''Gate of Doom'' [first game] and ''Wizard Fire'' [second game])


* ''VideoGame/ReturnOfTheJedi'' (arcade game by {{Atari}} based on the movie)

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* ''VideoGame/ReturnOfTheJedi'' (arcade game by {{Atari}} Creator/{{Atari}} based on the movie)


* ''VideoGame/KingdomHeartsChainOfMemories'' (the GameBoyAdvance version, not the UsefulNotes/{{PS2}} remake)

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* ''VideoGame/KingdomHeartsChainOfMemories'' (the GameBoyAdvance UsefulNotes/GameBoyAdvance version, not the UsefulNotes/{{PS2}} remake)



* ''VideoGame/SuperRobotWars'' [[note]]Only some of them, and none of the original-timeline games. Hardware power seems to be the deciding factor: The UsefulNotes/PlayStation games use Isometric, while the GameBoyAdvance games use a top-down perspective, for example.[[/note]]

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* ''VideoGame/SuperRobotWars'' [[note]]Only some of them, and none of the original-timeline games. Hardware power seems to be the deciding factor: The UsefulNotes/PlayStation games use Isometric, while the GameBoyAdvance UsefulNotes/GameBoyAdvance games use a top-down perspective, for example.[[/note]]



* ''VideoGame/HarvestMoonBackToNature'' (though its GameBoyAdvance version, ''(More) Friends of Mineral Town'' uses a standard top-down perspective)

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* ''VideoGame/HarvestMoonBackToNature'' (though its GameBoyAdvance UsefulNotes/GameBoyAdvance version, ''(More) Friends of Mineral Town'' uses a standard top-down perspective)

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