**Changed line(s) 107,108 (click to see context) from:**

* ''VideoGame/{{Whizz}}''

**to:**

**Changed line(s) 76 (click to see context) from:**

* ''Marvin's Maze'' (maze game by SNK superficially similar to PacMan)

**to:**

* ''Marvin's Maze'' (maze game by SNK superficially similar to ~~PacMan)~~VideoGame/PacMan)

**Added DiffLines:**

* ''VideoGame/IntoTheBreach''

**Changed line(s) 10,11 (click to see context) from:**

Of course, in many cases in video games, the projection is not actually isometric in the mathematical sense, because a 26.57° slope is much easier to draw on square pixels than a 30° slope [[note]]a right angle triangle where one acute angle is 26.57° has a corresponding side whose length is exactly half of the length of the other side[[/note]]. But that would be nitpicking, so these games are called "isometric" anyway. The term can also refer to the vastly different Trimetric Projection (such as in ''VideoGame/{{Fallout|1}}'' and VideoGame/{{Fallout 2}} or ''VideoGame/SimCity 4''), where ''all three'' angles are different.

**to:**

Of course, in many cases in video games, the projection is not actually isometric in the mathematical sense, because a 26.57° slope is much easier to draw on square pixels than a 30° ~~slope [[note]]a ~~slope.[[note]]A right angle triangle where one acute angle is 26.57° has a corresponding side whose length is exactly half of the length of the other ~~side[[/note]]. ~~side.[[/note]] But that would be nitpicking, so these games are called "isometric" anyway. The term can also refer to the vastly different Trimetric Projection (such as in ''VideoGame/{{Fallout|1}}'' and VideoGame/{{Fallout 2}} or ''VideoGame/SimCity 4''), where ''all three'' angles are different.

**Changed line(s) 77 (click to see context) from:**

* ''[[VideoGame/PacMan Pac-Mania]]'', sort of. Only the vertical axes are this, the horizontal ones are straightforward left/right.

**to:**

* ''[[VideoGame/PacMan ~~Pac-Mania]]'', sort of. Only the vertical axes are this, the horizontal ones are straightforward left/right.~~Pac-Mania]]'' (Oblique Projection)

**Changed line(s) 185 (click to see context) from:**

* ''VideoGame/[[TorchlightII]]

**to:**

* ~~''VideoGame/[[TorchlightII]]~~''VideoGame/TorchlightII''

**Added DiffLines:**

** ''VideoGame/BaldursGateTalesOfTheSwordCoast''

** ''VideoGame/BaldursGateSiegeOfDragonspear''

* ''VideoGame/BaldursGateII''

** ''BaldursGateIIThroneOfBhaal''

** ''VideoGame/BaldursGateSiegeOfDragonspear''

* ''VideoGame/BaldursGateII''

** ''BaldursGateIIThroneOfBhaal''

**Added DiffLines:**

* ''VideoGame/GrimDawn''

**Added DiffLines:**

* ''VideoGame/IcewindDale''

**Added DiffLines:**

* ''VideoGame/PathOfExile''

* ''VideoGame/PillarsOfEternity''

* ''VideoGame/PillarsOfEternityIIDeadfire''

* ''VideoGame/PillarsOfEternity''

* ''VideoGame/PillarsOfEternityIIDeadfire''

**Added DiffLines:**

* ''VideoGame/TitanQuest''

**Added DiffLines:**

* ''VideoGame/[[TorchlightII]]

* VideoGame/TormentTidesOfNumenera

* VideoGame/TormentTidesOfNumenera

**Changed line(s) 103 (click to see context) from:**

** ''SonicChronicles'' is another ''Franchise/{{Sonic|TheHedgehog}}'' game from this viewpoint.

**to:**

** ~~''SonicChronicles'' ~~''VideoGame/SonicChronicles'' is another ''Franchise/{{Sonic|TheHedgehog}}'' game from this viewpoint.

**Changed line(s) 65 (click to see context) from:**

* ''Solstice: The Quest for the Staff of Demnos'' and its sequel ''Equinox''.

**to:**

* ~~''Solstice: The Quest for the Staff of Demnos'' and its sequel ''Equinox''.~~''VideoGame/SolsticeTheQuestForTheStaffOfDemnos''.

**Changed line(s) 32 (click to see context) from:**

* ''Märchen Maze'' (uses the "trimetric" projection variant, except in the PCEngine version)

**to:**

* ''Märchen Maze'' (uses the "trimetric" projection variant, except in the ~~PCEngine ~~UsefulNotes/PCEngine version)

**Added DiffLines:**

* ''VideoGame/DarkSeal'' series (also known as ''Gate of Doom'' [first game] and ''Wizard Fire'' [second game])

**Changed line(s) 185 (click to see context) from:**

* ''VideoGame/ReturnOfTheJedi'' (arcade game by {{Atari}} based on the movie)

**to:**

* ''VideoGame/ReturnOfTheJedi'' (arcade game by ~~{{Atari}} ~~Creator/{{Atari}} based on the movie)

**Changed line(s) 159 (click to see context) from:**

* ''VideoGame/KingdomHeartsChainOfMemories'' (the GameBoyAdvance version, not the UsefulNotes/{{PS2}} remake)

**to:**

* ''VideoGame/KingdomHeartsChainOfMemories'' (the ~~GameBoyAdvance ~~UsefulNotes/GameBoyAdvance version, not the UsefulNotes/{{PS2}} remake)

**Changed line(s) 170 (click to see context) from:**

* ''VideoGame/SuperRobotWars'' [[note]]Only some of them, and none of the original-timeline games. Hardware power seems to be the deciding factor: The UsefulNotes/PlayStation games use Isometric, while the GameBoyAdvance games use a top-down perspective, for example.[[/note]]

**to:**

* ''VideoGame/SuperRobotWars'' [[note]]Only some of them, and none of the original-timeline games. Hardware power seems to be the deciding factor: The UsefulNotes/PlayStation games use Isometric, while the ~~GameBoyAdvance ~~UsefulNotes/GameBoyAdvance games use a top-down perspective, for example.[[/note]]

**Changed line(s) 197 (click to see context) from:**

* ''VideoGame/HarvestMoonBackToNature'' (though its GameBoyAdvance version, ''(More) Friends of Mineral Town'' uses a standard top-down perspective)

**to:**

* ''VideoGame/HarvestMoonBackToNature'' (though its ~~GameBoyAdvance ~~UsefulNotes/GameBoyAdvance version, ''(More) Friends of Mineral Town'' uses a standard top-down perspective)

Showing 15 edit(s) of 230