Follow TV Tropes

Following

History Main / InvulnerableAttack

Go To

OR

Is there an issue? Send a MessageReason:
None


* In ''DevilMayCry 3'' and ''4'', Dante is invulnerable during a Royal Release. Only a Royal Release, mind, not a normal Release. DeathOrGloryAttack much?

to:

* In ''DevilMayCry ''Franchise/DevilMayCry 3'' and ''4'', Dante is invulnerable during a Royal Release. Only a Royal Release, mind, not a normal Release. DeathOrGloryAttack much?
Is there an issue? Send a MessageReason:
None


* If it's a charge-''up'' attack, the protagonist of ''TheForceUnleashed'' is basically untouchable while charging up his Force Maelstrom power. Very handy if (as the game does) you have to take out an End of Level boss and he's got some {{Mook}}s around to help him.

to:

* If it's a charge-''up'' attack, the protagonist of ''TheForceUnleashed'' ''VideoGame/TheForceUnleashed'' is basically untouchable while charging up his Force Maelstrom power. Very handy if (as the game does) you have to take out an End of Level boss and he's got some {{Mook}}s around to help him.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MassEffect2 and MassEffect3 has a notable example; characters who have a charge-type attack such as Vanguards and the multiplayer-only Turian Havoc can target an enemy and charge across the entire battlefield to deliver the attack. During their charge animation, they are invulnerable. By timing it correctly, the player can avoid a lot of powerful attacks, especially with the Havoc, whose charge is not instant but instead causes him to hop into the air briefly using his jetpack before he charges. The Havoc can tank even the most powerful bosses using this technique as well as his quick evasions.
** This is used against the player with ThatOneBoss, Tela Vesir, in MassEffect2.
Is there an issue? Send a MessageReason:
None


* Tager in ''BlazBlue'' is immune to projectiles, as well as Carl and Relius' puppets, while charging his magnetism. He's still able to be hit by physical attacks, which will knock him out of it.

to:

* Tager in ''BlazBlue'' ''VideoGame/BlazBlue'' is immune to projectiles, as well as Carl and Relius' puppets, while charging his magnetism. He's still able to be hit by physical attacks, which will knock him out of it.
Is there an issue? Send a MessageReason:
None


* Jumping in many ''FinalFantasy'' games makes the user invulnerable to all attacks for a while, then letting them deliver DeathFromAbove (and deals more damage with a Spear) as they drop back in.

to:

* Jumping in many ''FinalFantasy'' ''Franchise/FinalFantasy'' games makes the user invulnerable to all attacks for a while, then letting them deliver DeathFromAbove (and deals more damage with a Spear) as they drop back in.
Is there an issue? Send a MessageReason:
Then it\'s the exact opposite of this trope.


** On the other hand, "Focus Punch" is a very powerful attack, but strikes last in a turn and will fail to do anything if the user takes damage from the opponent's attack.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Smashing time power-ups also makes you invulnerable for the length of the animation. Being grabbed from the front also makes you practically invincible. This is pretty much a GameBreaker - no matter how many enemies there are, it's ludicrously simple to abuse the abundant invulnerability frames to escape.
Is there an issue? Send a MessageReason:
None


* Tager in ''BlazBlue'' is immune to projectiles, as well as Carl and Relius' puppets, while charging his magnetism. He's still able to be hit by physical attacks, which will knock him out of it.
* Yukiko from ''Persona4Arena'' has her Furious Action, Dia, which provides immunity to projectiles in a manner similar to Tager. However, instead of filling a gauge, it gradually restores her health.



* ''VideoGame/BlazBlue'''s [[MemeticBadass Bang Shishigami]] has this as a game feature. His drive allows him to do a special attack, and there's a nice, long second during each of these attacks that he's completely invulnerable to damage. If he gets hit during this, and the attack is successfully blocked, you can teleport behind the enemy and hit them there. [[GameBreaker Jin Kisaragi]] has something similar with a few of his attacks. Iron Tager has some as well, most clearly with his Magnatech Wheel Distortion Drive, and has been given more invincible attack frames as part of his ''Continuum Shift'' buffs. As a counter-example, Hakumen is/was considered low-tier not just from [[MightyGlacier sloth]] but also from a shortage of these making him quite punishable.

to:

* ''VideoGame/BlazBlue'''s [[MemeticBadass Bang Shishigami]] has this as a game feature. His drive allows him to do a special attack, and there's a nice, long second during each of these attacks that he's completely invulnerable to damage. If he gets hit during this, and the attack is successfully blocked, you can teleport behind the enemy and hit them there. [[GameBreaker Jin Kisaragi]] has something similar with a few of his attacks. Iron Tager has some as well, most clearly with his Magnatech Wheel Distortion Drive, and has been given more invincible attack frames as part of his ''Continuum Shift'' buffs. As a counter-example, Hakumen is/was was considered low-tier not just from [[MightyGlacier sloth]] but also from a shortage of these making him quite punishable.


Added DiffLines:

* ''Persona4Arena'' gives Shadow Labrys (and to a lesser extent, Labrys herself) a few actions that provide immunity upon being executed. However, all of them have a drawback if they don't connect, exposing you completely if you didn't set an attack with Asterius as Shadow Labrys beforehand.

Added: 285

Changed: 273

Is there an issue? Send a MessageReason:
None


* ''{{Castlevania}}'' has this a lot. Typically when an Item Crash is used like Hydro Storm. In ''Lament Of Innocence'', unlockable character Joaquim would be invulnerable when using a powered move that created a [[WaveMotionGun massive beam]], this was invaluable because he had a very limited move set and could not dodge or block a lot of enemy attacks.

to:

* ''{{Castlevania}}'' ''Franchise/{{Castlevania}}'' has this a lot. Typically when an Item Crash is used like Hydro Storm.
**
In ''Lament Of Innocence'', ''VideoGame/CastlevaniaLamentOfInnocence'', unlockable character Joaquim would be invulnerable when using a powered move that created a [[WaveMotionGun massive beam]], this was invaluable because he had a very limited move set and could not dodge or block a lot of enemy attacks.
Is there an issue? Send a MessageReason:
None


* ''PrinnyCanIReallyBeTheHero'' has this, except you're invincible ''while'' charging, and it's not an attack: it's a dash. (Though you can segue from the dash to an invincible slide.)

to:

* ''PrinnyCanIReallyBeTheHero'' ''VideoGame/PrinnyCanIReallyBeTheHero'' has this, except you're invincible ''while'' charging, and it's not an attack: it's a dash. (Though you can segue from the dash to an invincible slide.)
Is there an issue? Send a MessageReason:
None

Added DiffLines:


[[folder:Turn-Based Strategy]]
* The Phoenix in ''Videogame/{{Archon}}'' as well as the Firebird and Juggernaut in ''Archon II'' are essentially invulnerable while attacking. The downside is that their attacks are fairly short-ranged -- both birds' attack consists of briefly exploding into a fireball that can only damage a nearby opponent, and the Juggernaut is basically a 'living missile' whose attack consists of trying to run its target over while the player holds down the button.
[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** If you pull off a contextual stun-move, Gene will be invincible while performing it. Except for Stomp.
Is there an issue? Send a MessageReason:
None


* BlazBlue's [[MemeticBadass Bang Shishigami]] has this as a game feature. His drive allows him to do a special attack, and there's a nice, long second during each of these attacks that he's completely invulnerable to damage. If he gets hit during this, and the attack is successfully blocked, you can teleport behind the enemy and hit them there. [[GameBreaker Jin Kisaragi]] has something similar with a few of his attacks. Iron Tager has some as well, most clearly with his Magnatech Wheel Distortion Drive, and has been given more invincible attack frames as part of his ''Continuum Shift'' buffs. As a counter-example, Hakumen is/was considered low-tier not just from [[MightyGlacier sloth]] but also from a shortage of these making him quite punishable.

to:

* BlazBlue's ''VideoGame/BlazBlue'''s [[MemeticBadass Bang Shishigami]] has this as a game feature. His drive allows him to do a special attack, and there's a nice, long second during each of these attacks that he's completely invulnerable to damage. If he gets hit during this, and the attack is successfully blocked, you can teleport behind the enemy and hit them there. [[GameBreaker Jin Kisaragi]] has something similar with a few of his attacks. Iron Tager has some as well, most clearly with his Magnatech Wheel Distortion Drive, and has been given more invincible attack frames as part of his ''Continuum Shift'' buffs. As a counter-example, Hakumen is/was considered low-tier not just from [[MightyGlacier sloth]] but also from a shortage of these making him quite punishable.
Is there an issue? Send a MessageReason:
None


* Non-videogame example: MarvelComics' [[XMen Cannonball]] is invulnerable when using his power.

to:

* Non-videogame example: MarvelComics' [[XMen [[ComicBook/{{X-Men}} Cannonball]] is invulnerable when using his power.
Is there an issue? Send a MessageReason:
None


* The title character of ''BatmanArkhamAsylum'' can learn a OneHitKO move that can't be interrupted and is usable every time you get 5 hits without being interrupted. On hard mode, you'll probably defeat ''all'' enemies in large groups with either this or the CoupDeGrace. (Unfortunately, {{Giant Mook}}s can interrupt this attack even though normal ones can't, and it has an OverlyLongFightingAnimation, so fights with both giant and normal enemies are the only legitimately difficult battles on hard mode.)

to:

* The title character of ''BatmanArkhamAsylum'' ''VideoGame/BatmanArkhamAsylum'' can learn a OneHitKO move that can't be interrupted and is usable every time you get 5 hits without being interrupted. On hard mode, you'll probably defeat ''all'' enemies in large groups with either this or the CoupDeGrace. (Unfortunately, {{Giant Mook}}s can interrupt this attack even though normal ones can't, and it has an OverlyLongFightingAnimation, so fights with both giant and normal enemies are the only legitimately difficult battles on hard mode.)
Is there an issue? Send a MessageReason:
None


* ''ResidentEvil5'' makes you invulnerable during melee attacks, as well as during any action you perform via action button, since animations cannot be interrupted. This also makes situations when a giant flaming ax misses you because you ''conveniently ducked to pick up a coin'' perfectly normal.

to:

* ''ResidentEvil5'' ''VideoGame/ResidentEvil5'' makes you invulnerable during melee attacks, as well as during any action you perform via action button, since animations cannot be interrupted. This also makes situations when a giant flaming ax misses you because you ''conveniently ducked to pick up a coin'' perfectly normal.
Is there an issue? Send a MessageReason:
None


* In ''{{Bleach}}: Dark Souls'', using a standard throw move grants you temporary invincibility until the opponent is thrown backwards. Also, a number of characters have a charging technique which grants them a momentary no-flinch status.

to:

* In ''{{Bleach}}: ''Manga/{{Bleach}}: Dark Souls'', using a standard throw move grants you temporary invincibility until the opponent is thrown backwards. Also, a number of characters have a charging technique which grants them a momentary no-flinch status.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''ResidentEvil5'' makes you invulnerable during melee attacks, as well as during any action you perform via action button, since animations cannot be interrupted. This also makes situations when a giant flaming ax misses you because you ''conveniently ducked to pick up a coin'' perfectly normal.
Is there an issue? Send a MessageReason:
None


A savvy player can use this to "[[DefendCommand block]]" otherwise unblockable and unavoidable area attacks. Even if the boss is ''also'' immune to the charged attack during his own "[[AllwaysAccurateAttack unavoidable]] [[UnblockableAttack attack]]", the player can save a boatload of health. Similarly, part of beating most bosses involved players learning to dodge or avoid the parts of their attack pattern where they're invulnerable.

to:

A savvy player can use this to "[[DefendCommand block]]" otherwise unblockable and unavoidable area attacks. Even if the boss is ''also'' immune to the charged attack during his own "[[AllwaysAccurateAttack "[[AlwaysAccurateAttack unavoidable]] [[UnblockableAttack attack]]", the player can save a boatload of health. Similarly, part of beating most bosses involved players learning to dodge or avoid the parts of their attack pattern where they're invulnerable.
Is there an issue? Send a MessageReason:
None


A savvy player can use this to "[[DefendCommand block]]" otherwise unblockable and unavoidable area attacks. Even if the boss is ''also'' immune to the charged attack during his own "unavoidable attack", the player can save a boatload of health. Similarly, part of beating most bosses involved players learning to dodge or avoid the parts of their attack pattern where they're invulnerable.

to:

A savvy player can use this to "[[DefendCommand block]]" otherwise unblockable and unavoidable area attacks. Even if the boss is ''also'' immune to the charged attack during his own "unavoidable attack", "[[AllwaysAccurateAttack unavoidable]] [[UnblockableAttack attack]]", the player can save a boatload of health. Similarly, part of beating most bosses involved players learning to dodge or avoid the parts of their attack pattern where they're invulnerable.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* [[SpyroTheDragon Spyro]]'s headbash attack doesn't exactly "charge up," but while he's doing the sort of warm up to it (a flip in midair) he's invincible.

Changed: 326

Removed: 297

Is there an issue? Send a MessageReason:
None



[[folder: RPG ]]

to:

\n[[folder: RPG ]]\n[[folder:RPG]]






[[folder: Action Games ]]

to:

[[folder: Action Games ]]
[[folder:Action Games]]






[[folder: Fighting ]]

to:

[[folder: Fighting ]]
[[folder:Fighting]]






[[folder: Platformer ]]

to:

[[folder: Platformer ]]
[[folder:Platformer]]






[[folder: Anime and Manga ]]

to:

[[folder: Anime [[folder:Anime and Manga ]]
Manga]]






[[folder: Comic Books ]]

to:

[[folder: Comic Books ]]
[[folder:Comic Books]]






[[folder: Action Games ]]

to:

[[folder: Action Games ]]
[[folder:Action Games]]






[[folder: Fighting ]]

to:

[[folder: Fighting ]]
[[folder:Fighting]]






[[folder: Platformer ]]

to:

[[folder: Platformer ]]
[[folder:Platformer]]






[[folder: RPG ]]

to:

[[folder: RPG ]]
[[folder:RPG]]






[[folder: Racing Game ]]

to:

[[folder: Racing Game ]]
[[folder:Racing Game]]






[[folder: Shoot Em Up ]]

* Most ShootEmUp games will make the player invincible while they use a SmartBomb. Taking advantage of this is generally an acceptable technique in some games. Especially the ''TouhouProject'' games, wherein it is more a basic survival method rather than a means of dealing damage.

to:

[[folder: Shoot [[folder:Shoot Em Up ]]

Up]]
* Most ShootEmUp games will make the player invincible while they use a SmartBomb. Taking advantage of this is generally an acceptable technique in some games. Especially the ''TouhouProject'' ''VideoGame/{{Touhou}}'' games, wherein it is more a basic survival method rather than a means of dealing damage.
damage.



[[folder: Survival Horror ]]

to:

[[folder: Survival Horror ]]
[[folder:Survival Horror]]



Is there an issue? Send a MessageReason:
None


* In the ''VideoGame/MagicalGirlLyricalNanohaAsPortable'' games, activating their [[SuperMode Full Drive mode]] will make the character invulnerable to everything while in their power-up animation and will also produce a handy knock back if their opponent is too close.

to:

* In the ''VideoGame/MagicalGirlLyricalNanohaAsPortable'' games, activating their [[SuperMode Full Drive mode]] will make the character invulnerable to everything while in their power-up animation and will also produce a handy knock back effect if their opponent is too close.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder: Fighting ]]

* In the ''VideoGame/MagicalGirlLyricalNanohaAsPortable'' games, activating their [[SuperMode Full Drive mode]] will make the character invulnerable to everything while in their power-up animation and will also produce a handy knock back if their opponent is too close.

[[/folder]]
Is there an issue? Send a MessageReason:
None


[[quoteright:315:[[StreetFighter http://static.tvtropes.org/pmwiki/pub/images/InvulnerableAttack_1624.png]]]]

to:

[[quoteright:315:[[StreetFighter [[quoteright:315:[[VideoGame/StreetFighterIV http://static.tvtropes.org/pmwiki/pub/images/InvulnerableAttack_1624.png]]]]
Is there an issue? Send a MessageReason:
fix ambiguous link


* Unlike ''VideoGame/GodOfWar'' where the enemies practice MookChivalry when Kratos is in a grab animation, in ''DantesInferno'' the enemies will continue trying to attack. However, as long as Dante has already started the kill animation anything that is not a grab will just pass harmlessly through.

to:

* Unlike ''VideoGame/GodOfWar'' where the enemies practice MookChivalry when Kratos is in a grab animation, in ''DantesInferno'' ''VideoGame/DantesInferno'' the enemies will continue trying to attack. However, as long as Dante has already started the kill animation anything that is not a grab will just pass harmlessly through.

Changed: 22

Is there an issue? Send a MessageReason:
ptitle cleanup


* ''[=~Prinny: Can I Really Be The Hero?~=]'' has this, except you're invincible ''while'' charging, and it's not an attack: it's a dash. (Though you can segue from the dash to an invincible slide.)

to:

* ''[=~Prinny: Can I Really Be The Hero?~=]'' ''PrinnyCanIReallyBeTheHero'' has this, except you're invincible ''while'' charging, and it's not an attack: it's a dash. (Though you can segue from the dash to an invincible slide.)



* Unlike ''VideoGame/GodOfWar'' where the enemies practice MookChivalry when Kratos is in a grab animation, in ''[=~Dante's Inferno~=]'' the enemies will continue trying to attack. However, as long as Dante has already started the kill animation anything that is not a grab will just pass harmlessly through.

to:

* Unlike ''VideoGame/GodOfWar'' where the enemies practice MookChivalry when Kratos is in a grab animation, in ''[=~Dante's Inferno~=]'' ''DantesInferno'' the enemies will continue trying to attack. However, as long as Dante has already started the kill animation anything that is not a grab will just pass harmlessly through.
Is there an issue? Send a MessageReason:
None


* In the original ''Slayers'' {{Light Novel}}s, Lina describes how a magic user is protected by a weak forcefield while chanting a spell - it's not usually powerful enough to repel an actually dangerous attack but it helps a little. When she sees Xelloss' field deflect an incoming fireball she knows that she is dealing with someone who is really quite powerful. His amplification trinkets don't hurt, mind, and the resultant spell is... ''very'' messy for the victim.

to:

* In the original ''Slayers'' ''LightNovel/{{Slayers}}'' {{Light Novel}}s, Lina describes how a magic user is protected by a weak forcefield while chanting a spell - it's not usually powerful enough to repel an actually dangerous attack but it helps a little. When she sees Xelloss' field deflect an incoming fireball she knows that she is dealing with someone who is really quite powerful. His amplification trinkets don't hurt, mind, and the resultant spell is... ''very'' messy for the victim.
Is there an issue? Send a MessageReason:
None


* {{Iji}}'s Retribution move.

to:

* {{Iji}}'s VideoGame/{{Iji}}'s Retribution move.
Is there an issue? Send a MessageReason:
None


* {{Sonic}}'s spindash charge in the original games left him protected from enemy CollisionDamage. He was still vulnerable to attacks, spikes, projectiles, etc., so not completely invincible.

to:

* {{Sonic}}'s Franchise/{{Sonic|TheHedgehog}}'s spindash charge in the original games left him protected from enemy CollisionDamage. He was still vulnerable to attacks, spikes, projectiles, etc., so not completely invincible.

Top