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* ''VideoGame/Shadowgate64TrialsOfTheFourTowers'' has two different potions you can find, called Liquid Sunset and Night Elixir. Drinking either of them makes your vision swagger around drunkenly for a while.
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* ''VideoGame/BulletStorm'' allows players to find and drink bottles of booze, causing the screen to get blurry. Killing enemies in this state will give your shots the "Intoxicated" buff, which earns more bonus points.

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* ''VideoGame/BulletStorm'' ''VideoGame/{{Bulletstorm}}'' allows players to find and drink bottles of booze, causing the screen to get blurry. Killing enemies in this state will give your shots the "Intoxicated" buff, which earns more bonus points. Interestingly, if you don't think it's worth the InterfaceScrew, you can some points for shooting the bottles instead.
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** in ''VideoGame/GrandTheftAutoOnline'' you order shots at bars, and drink beers from your inventory, and smoke joints and bongs at different safe houses and businesses. There are also a handful of missions, especially in the "Drug Wars" DLC that throw the player into a MushroomSamba. Some missions also require the player to drive drunk or high.

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** in In ''VideoGame/GrandTheftAutoOnline'' you order shots at bars, and drink beers from your inventory, and smoke joints and bongs at different safe houses and businesses. There are also a handful of missions, especially in the "Drug Wars" DLC that throw the player into a MushroomSamba. Some missions also require the player to drive drunk or high.
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** In the mission "Are You Going To San Fierro" in ''VideoGame/GrandTheftAutoSanAndreas'' CJ has to burn a marijuana field with a flamethrower, and the screen starts getting wobbly as he inhales the smoke.



** in ''VideoGame/GrandTheftAutoOnline'' you order shots at bars, and drink beers from your inventory, and smoke joints and bongs at different safe houses and businesses. There are also a handful of missions, especially in the "Drug Wars" DLC that throw the player into a MushroomSamba. Some missions also require the player to drive drunk or high.



* Subverted in ''{{VideoGame/Valheim}}'', where all the meads that can be brewed are instead status buffs (regenerating health/stamina, reducing poison/cold/fire damage, etc.).

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* Subverted in ''{{VideoGame/Valheim}}'', ''VideoGame/{{Valheim}}'', where all the meads that can be brewed are instead status buffs (regenerating health/stamina, reducing poison/cold/fire damage, etc.).
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* ''VideoGame/WarioLand2'': among the enemies that Wario encounters are penguins with beer steins that chuck beer at Wario getting him drunk, resulting in him walking backwards and attacking by burping. In national releases, the steins are changed to balls, and Drunk Wario was renamed Crazy Wario, but the function is the same.

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* ''VideoGame/WarioLand2'': ''VideoGame/WarioLandII'': among the enemies that Wario encounters are penguins with beer steins that chuck beer at Wario getting him drunk, resulting in him walking backwards and attacking by burping. In national releases, the steins are changed to balls, and Drunk Wario was renamed Crazy Wario, but the function is the same.
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* Subverted in ''{{VideoGame/Valheim}}'', where all the meads that can be brewed are instead status buffs (regenerating health/stamina, reducing poison/cold/fire damage, etc.).
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* ''VideoGame/VermintideII'': In the anniversary event "A Quiet Drink", ale grants a [[BoozeBasedBuff stacking boost]] to {{attack speed|Buff}} and power, CriticalHit chance, and [[CooldownManipulation cooldown regeneration]], but the bonuses turn to penalties if you go too long without drinking, and you fall over if you drink too much at once. There's also the minor issue of the heroes doing a drunken pub crawl through a monster-infested city...

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* ''VideoGame/HouseParty'': Drinking too much alcohol will make your view a little wobbly and make you have to pee more. However, the real danger comes from [[SmugStraightEdge Frank]] noticing if you stole all the alcohol, as he'll fight you and likely knock you into a GameOver.

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\n* ''VideoGame/HouseParty'': ''VideoGame/HouseParty2017'': Drinking too much alcohol will make your view a little wobbly and make you have to pee more. However, the real danger comes from [[SmugStraightEdge Frank]] noticing if you stole all the alcohol, as he'll fight you and likely knock you into a GameOver.











































































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[[caption-width-right:350:Achievement unlocked: Cirrhosis.]]
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* In ''VideoGame/{{Blood}}'' poisonous spiders temporarily cause Caleb's view to flicker in black, waver and the movement briefly becomes clumsy. The "thieves" in the second game also make the screen blurry and distorted as long as they're latched onto your head.

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* In the ''VideoGame/{{Blood}}'' series poisonous spiders temporarily cause Caleb's view to flicker in black, waver and the movement briefly becomes clumsy. The "thieves" in the second game ''VideoGame/BloodIITheChosen'' also make the screen blurry and distorted as long as they're latched onto your head.
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* The UsefulNotes/ZXSpectrum game ''Dartz'' had this. The game was a vicious satire of the "sport" as it was perceived in the UK at the time, where fat sweaty drunks watched fat sweaty drunks throw small arrows at a board and this was somehow considered prime time television entertainment and a real sport for fat sweaty drunks to watch at home[[note]]...though in actuality, while Pub Darts was generally pretty much like that, televised Darts was entirely dry - A Series/NotTheNineOClockNews sketch, focusing on one player drinking heavily while the other threw darts in the background, seems to have been at least somewhat responsible for people believing that the players were permanently pissed. Which they might have been, but ''not'' on-screen[[/note]]. Intoxication was an integral part of the game. You drank with every dart -- increasing your blood alcohol content --, and were bought drinks by supporters, so you had to drain your drink when this happened, which further increased your ebriety level. You could have your drink spiked by hostile fans of your opponent, increasing the amount of alcohol consumed per dart. As your intoxication level increased, your darts skills deteriorated - your dart could miss the targeted area and hit another part of the board, bounce off a wire or even miss the board entirely. You could also suffer other mishaps, such as the floor giving way under your alcohol-bloated weight. It was almost impossible to finish a match, as you'd nearly always die of alcohol poisoning before getting to that point. You can watch a playthrough [[https://www.youtube.com/watch?v=Ydz2mTVK5IU here]].

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* The UsefulNotes/ZXSpectrum game ''Dartz'' had this. The game was a vicious satire of the "sport" as it was perceived in the UK at the time, where fat sweaty drunks watched fat sweaty drunks throw small arrows at a board and this was somehow considered prime time television entertainment and a real sport for fat sweaty drunks to watch at home[[note]]...though in actuality, while Pub Darts was generally pretty much like that, televised Darts was entirely dry - A Series/NotTheNineOClockNews sketch, focusing on one player drinking heavily while the other threw darts in the background, seems to have been at least somewhat responsible for people believing that the players were permanently pissed. Which they might have been, but ''not'' on-screen[[/note]]. Intoxication was an integral part of the game. You drank with every dart -- increasing your blood alcohol content --, and were bought drinks by supporters, so you had to drain your drink when this happened, which further increased your ebriety level. You could have your drink spiked by hostile fans of your opponent, increasing the amount of alcohol consumed per dart. As your intoxication level increased, increased (signified by various adjectives - the progression is Giggly > Dizzy > Tipsy > Merry > Drunk > Legless > Smashed > Paralytic > Past Help > death), your darts skills deteriorated - your dart could miss the targeted area and hit another part of the board, bounce off a wire or even miss the board entirely. You could also suffer other mishaps, such as the floor giving way under your alcohol-bloated weight. It was almost impossible to finish a match, as you'd nearly always die of alcohol poisoning before getting to that point. You can watch a playthrough [[https://www.youtube.com/watch?v=Ydz2mTVK5IU here]].
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* The screen becoming blurry or distorted, representing SingleMaltVision.

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* The screen becoming blurry or distorted, representing SingleMaltVision.SingleMaltVision or ImpairmentShot.
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* The Sake card in ''TabletopGame/SushiGo'' is valuable (3 points), but when you take it, you have to pick your next card randomly.
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** Passing out also sobers you up so some players prefer to sober up before a mission by drinking a Blackout Stout (which gets you drunk enough to pass out) instead.

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i didn't notice where i put that there whoops


* In ''VideoGame/StardewValley'', drinking any type of alcohol (including the ones given to you by Shane and Elliott during certain heart events) will cause the Tipsy debuff, which lowers your speed by 1 point.


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* In ''VideoGame/StardewValley'', drinking any type of alcohol (including the ones given to you by Shane and Elliott during certain heart events) will cause the Tipsy debuff, which lowers your speed by 1 point.
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didn't know there's an inverse trope to Booze Based Buff

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* In ''VideoGame/StardewValley'', drinking any type of alcohol (including the ones given to you by Shane and Elliott during certain heart events) will cause the Tipsy debuff, which lowers your speed by 1 point.
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* ''VideoGame/GuildWars'' has ThatOneSidequest that involves completing a series of increasingly difficult challenges while getting increasingly drunk.

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