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* Villains throughout the ''VideoGame/BatmanArkhamSeries'' are primarily heard over public intercoms played throughout buildings and neighborhoods they've hijacked. They give their minions advice on how to find Batman, complain about their performances, and threaten them in ways appropriate to their characters. However, the most notable examples of this trope are as follows

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* Villains throughout the ''VideoGame/BatmanArkhamSeries'' ''Franchise/BatmanArkhamSeries'' are primarily heard over public intercoms played throughout buildings and neighborhoods they've hijacked. They give their minions advice on how to find Batman, complain about their performances, and threaten them in ways appropriate to their characters. However, the most notable examples of this trope are as followsfollows:
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* ''VideoGame/KirbySuperStar'': In the sub-game ''Revenge of Meta Knight'', the crew of the Halberd airship you're storming would throw threats at Kirby over the intercom while also conversing with themselves. They become increasingly irate the further you go through. In ''Super Star Ultra'', the new sub-game ''Revenge of the King'' also has this in Dedede's Castle stage, mainly with Dedede and Bandana Dee.

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* ''VideoGame/KirbySuperStar'': In the sub-game ''Revenge of Meta Knight'', the crew of the Halberd airship you're storming would throw threats at Kirby over the intercom while also conversing with themselves. They become increasingly irate the further you go through. In ''Super Star Ultra'', the new sub-game ''Revenge of the King'' also has this in Dedede's Castle The Revenge stage, mainly with King Dedede and Bandana Waddle Dee.
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* ''VideoGame/AtomicHeart'': While P-3 is hunting Petrov inside the Maya Plisetskaya Theater, Petrov uses the intercom to taunt him and boast about how he knows the theater inside and out.

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* ''VideoGame/HalfLife2'': You hear Dr. Breen through public address systems throughout the game. In the final chapter, as you approach his office, he talks to you directly through the building's intercom.

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* ''VideoGame/HalfLife2'': You hear Dr. Breen through public address systems throughout the game. In the final chapter, as you approach his office, he talks to you directly through terminals located throughout the building's intercom.Citadel.



* In ''VideoGame/SpecOpsTheLine'', Colonel Konrad starts giving Walker some {{Not So Different Remark}}s / {{Breaking Speech}}es over a radio Walker finds soon after the [[spoiler: white phosphorus]] incident. Except [[spoiler:it's all actually in Walker's head, who slowly goes insane,—and the radio has no batteries in it.]]

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* In ''VideoGame/SpecOpsTheLine'', ''VideoGame/SpecOpsTheLine'':
**
Colonel Konrad starts giving Walker some {{Not So Different Remark}}s / and {{Breaking Speech}}es over a radio Walker finds soon after the [[spoiler: white phosphorus]] incident. Except [[spoiler:it's all actually in Walker's head, who slowly goes insane,—and as the radio has no batteries in it.]]]]
** The Radioman gets in on this as well, using his makeshift broadcast system to chastise Walker's squad and the Dubai insurgents for putting up a fight against the Damned 33rd. He also engages in some back-and-forth arguments with Walker on the radio just like Konrad does.

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%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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[[folder:Comic Books]]
* Joker does this to Batman in the graphic novel ''Comicbook/TheKillingJoke''.
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[[folder:Comic %%[[folder:Comic Books]]
* %%* Joker does this to Batman in the graphic novel ''Comicbook/TheKillingJoke''.
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%%[[/folder]]



* The ''Series/StarTrekTheNextGeneration'' episode "Starship Mine" starts with the villains only talking to each other over their hijacked starship's comm systems. Once Picard starts chatting on the same channel, they start to talk to him alone in attempts to demoralize him, scare him into surrendering, and goad him into revealing his knowledge about the ship.
* ''Series/StarTrekEnterprise''. Used in "Babel One", to set up TheReveal--when our heroes make it to TheBridge to confront their enemy face-to-face, they discover it's a remotely-piloted drone and the man talking to them is actually light years away.

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* ''Series/StarTrekEnterprise'': Used in "[[Recap/StarTrekEnterpriseS04E12BabelOne Babel One]]" to set up TheReveal -- when our heroes make it to TheBridge to confront their enemy face-to-face, they discover that it's a remotely piloted drone and the man talking to them is actually light years away.
* The ''Series/StarTrekTheNextGeneration'' episode "Starship Mine" "[[Recap/StarTrekTheNextGenerationS6E16StarshipMine Starship Mine]]" starts with the villains only talking to each other over their hijacked starship's comm systems. Once Picard starts chatting on the same channel, they start to talk to him alone in attempts to demoralize him, scare him into surrendering, and goad him into revealing his knowledge about the ship.
* ''Series/StarTrekEnterprise''. Used in "Babel One", to set up TheReveal--when our heroes make it to TheBridge to confront their enemy face-to-face, they discover it's a remotely-piloted drone and the man talking to them is actually light years away.
ship.



* ''Videogame/{{BioShock|1}}'' After a certain point, the tyrannical Andrew Ryan will start communicating with you via the portable radio you picked up at the start of the game, even as you hunt him down. This becomes even more common once you realize [[spoiler:Sofia Lamb does the same in the [[Videogame/BioShock2 sequel]]]].
%%* ''VideoGame/{{Borderlands 2}}'': Handsome Jack does this through the echo system.

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* ''Videogame/{{BioShock|1}}'' ''VideoGame/BioShock1'': After a certain point, the tyrannical Andrew Ryan will start communicating with you via the portable radio you picked up at the start of the game, even as you hunt him down. This becomes even more common once you realize [[spoiler:Sofia Lamb does the same in the [[Videogame/BioShock2 [[VideoGame/BioShock2 sequel]]]].
%%* ''VideoGame/{{Borderlands 2}}'': ''VideoGame/Borderlands2'': Handsome Jack does this through the echo system.



* ''[[Videogame/DeBlob DeBlob 2]]'': Although he's technically speaking gibberish, Comrade Black taunts you throughout the final level, promising that you can't get to his orbital hypno-ray in time. He even gets kind of meta, telling you to access the menu and quit the level.
* ''VideoGame/{{Duke Nukem I}}'': Dr. Proton mocks Duke in some levels via videophone.
* In ''Videogame/{{Fable}}'', during fights with Jack of Blades' minions, he constantly taunts you telepathically, with cruel but hilariously accurate imitations of your own AnnoyingVideoGameHelper guildmaster.

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* ''[[Videogame/DeBlob DeBlob ''[[VideoGame/DeBlob de Blob 2]]'': Although he's technically speaking gibberish, Comrade Black taunts you throughout the final level, promising that you can't get to his orbital hypno-ray in time. He even gets kind of meta, telling you to access the menu and quit the level.
* ''VideoGame/{{Duke Nukem I}}'': ''VideoGame/DukeNukemI'': Dr. Proton mocks Duke in some levels via videophone.
* In ''Videogame/{{Fable}}'', during fights with Jack of Blades' minions, he constantly taunts you telepathically, with cruel but hilariously accurate imitations of your own AnnoyingVideoGameHelper guildmaster.
videophone.



* ''VideoGame/{{FEAR}}'': In the third game, a succession of psychic commanders taunt you (they seem to really hate the Point Man, possibly because of his connection to Alma, and thus the highly traumatic "upgrades" they were given).
%%* ''VideoGame/GearsOfWar2 Gears of War 2]]'' offers a subversion of this when Cole takes over the speaker system the queen is using for giving orders he offers this little gem.

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* ''VideoGame/{{FEAR}}'': In ''VideoGame/{{Fable}}'', during fights with Jack of Blades' minions, he constantly taunts you telepathically, with cruel but hilariously accurate imitations of your own AnnoyingVideoGameHelper guildmaster.
* ''VideoGame/FirstEncounterAssaultRecon'':
In the third game, a succession of psychic commanders taunt you (they seem to really hate the Point Man, possibly because of his connection to Alma, and thus the highly traumatic "upgrades" they were given).
%%* ''VideoGame/GearsOfWar2 ''[[VideoGame/GearsOfWar Gears of War 2]]'' offers a subversion of this when Cole takes over the speaker system the queen is using for giving orders he offers this little gem.



* In ''VideoGame/{{Manhunt}}'' you are trapped in some sort of sick cinematographic experiment and the director follows you around and trolls you through the earpiece.
* ''VideoGame/MaxPayne'': In the final level, Nicole Horne taunts you as you make your way to her in the Aesir Corporate Building.
* ''VideoGame/{{Mother 3}}'': Porky taunts you over an intercom as you travel to every floor of the Empire Porky Building EXCEPT the 100th floor.
* ''VideoGame/MysteryCaseFiles'': Escape From Ravenhearst -- Charles Dalimar included an audio system in the underground areas specifically so he could tell the Master Detective what she's supposed to learn about him in this area.

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* In ''VideoGame/{{Manhunt}}'' ''VideoGame/{{Manhunt}}'', you are trapped in some sort of sick cinematographic experiment and the director follows you around and trolls you through the earpiece.
* ''VideoGame/MaxPayne'': ''VideoGame/MaxPayne1'': In the final level, Nicole Horne taunts you as you make your way to her in the Aesir Corporate Building.
* ''VideoGame/{{Mother 3}}'': ''VideoGame/Mother3'': Porky taunts you over an intercom as you travel to every floor of the Empire Porky Building EXCEPT ''except'' the 100th floor.
* ''VideoGame/MysteryCaseFiles'': Escape From Ravenhearst -- In ''Escape from Ravenhearst'', Charles Dalimar included an audio system in the underground areas specifically so he could tell the Master Detective what she's supposed to learn about him in this area.



** [=GLaDOS=] is a malevolent supercomputer with a quick wit and a sharp tongue that cracks wise about the player's perfomance almost constantly in her CreepyMonotone. In this case, the fact that she's an actual, malicious character and not just a series of prerecorded messages [[TomatoSurprise is a major plot twist]], [[ItWasHisSled though it's well-known now]].
** Wheatley from ''VideoGame/{{Portal 2}}'' attempts to provide the same sort of demoralizing commentary as [=GLaDOS=] after he betrays Chell, but without any wit, he just relies on childish insults and insecure boasts about his intelligence.

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** [=GLaDOS=] is a malevolent supercomputer with a quick wit and a sharp tongue that who cracks wise about the player's perfomance performance almost constantly in her CreepyMonotone. In this case, the fact that she's an actual, malicious character and not just a series of prerecorded messages [[TomatoSurprise is a major plot twist]], twist]] of the first ''VideoGame/Portal1'', [[ItWasHisSled though it's well-known now]].
** Wheatley from ''VideoGame/{{Portal 2}}'' ''VideoGame/Portal2'' attempts to provide the same sort of demoralizing commentary as [=GLaDOS=] after he betrays Chell, but without any wit, he just relies on childish insults and insecure boasts about his intelligence.
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-->''"Let's try it her way. Fatty. Adopted fatty. Fatty-fatty-no-parents."''

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-->''"Let's --->''"Let's try it her way. Fatty. Adopted fatty. Fatty-fatty-no-parents."''
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* The Factory level of ''VideoGame/ResidentEvilVillage'' features Heisenberg taunting Ethan over a literal intercom.
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* Much to the chagrin of real life American Big-Box stores, especially UsefulNotes/Walmart, the code to access the intercoms, which generally stays the same across the entirety of the chain's stores, has been available on the internet for quite some time; all it takes for an enterprising prankster to broadcast whatever's on their mind is to simply find a telephone that's been left unattended, punch in the code, and HilarityEnsues! Here's [[https://www.youtube.com/watch?v=kVSlrFJykxI a compilation]] of intercom-related mischief.

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* Much to the chagrin of real life American Big-Box stores, especially UsefulNotes/Walmart, UsefulNotes/{{Walmart}}, the code to access the intercoms, which generally stays the same across the entirety of the chain's stores, has been available on the internet for quite some time; all it takes for an enterprising prankster to broadcast whatever's on their mind is to simply find a telephone that's been left unattended, punch in the code, and HilarityEnsues! Here's [[https://www.youtube.com/watch?v=kVSlrFJykxI a compilation]] of intercom-related mischief.
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[[/folder]]
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[[folder:Real Life]]
* Much to the chagrin of real life American Big-Box stores, especially UsefulNotes/Walmart, the code to access the intercoms, which generally stays the same across the entirety of the chain's stores, has been available on the internet for quite some time; all it takes for an enterprising prankster to broadcast whatever's on their mind is to simply find a telephone that's been left unattended, punch in the code, and HilarityEnsues! Here's [[https://www.youtube.com/watch?v=kVSlrFJykxI a compilation]] of intercom-related mischief.
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** Similarly, the sequel, ''Banjo Tooie'', introduces the "Eagle-Eyed Foreman", a nameless, faceless corporate goon who informs you of certain goings-on and sics robotic drones on you if he spots you on one of his many security cameras.

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** Similarly, the sequel, ''Banjo Tooie'', ''VideoGame/BanjoTooie'', introduces the "Eagle-Eyed Foreman", a nameless, faceless corporate goon who informs you of certain goings-on and sics robotic drones on you if he spots you on one of his many security cameras.
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* Jigsaw from the ''Franchise/{{Saw}}'' series communicates with his victims exclusively via pre-recorded messages on microcassette tapes. This prevents the victims from taking their anger out on him while allowing him to instruct them about his traps.

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* Jigsaw from the ''Franchise/{{Saw}}'' series communicates with his victims exclusively via pre-recorded messages on microcassette different kinds of tapes. This prevents the victims from taking their anger out on him while allowing him to instruct them about his traps.
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* Jigsaw in the ''Franchise/{{Saw}}'' series communicates with his victims exclusively via pre-recorded messages on microcassette tapes. This prevents the victims from taking their anger out on him while allowing him to explain his traps and manipulate them into falling into them.

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* Jigsaw in from the ''Franchise/{{Saw}}'' series communicates with his victims exclusively via pre-recorded messages on microcassette tapes. This prevents the victims from taking their anger out on him while allowing him to explain his traps and manipulate instruct them into falling into them.about his traps.

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!Examples:

[[AC:ComicBooks]]

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!Examples:

[[AC:ComicBooks]]
!!Examples:

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[[folder:Comic Books]]




[[AC:{{Film}}]]

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\n[[AC:{{Film}}]][[/folder]]

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[[AC:Live-Action TV]]

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\n[[AC:Live-Action [[/folder]]

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[[AC:VideoGames]]

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\n[[AC:VideoGames]][[/folder]]

[[folder:Video Games]]




[[AC:Western Animation]]
* ''WesternAnimation/BatmanTheAnimatedSeries''

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\n[[AC:Western [[/folder]]

[[folder:Western
Animation]]
* ''WesternAnimation/BatmanTheAnimatedSeries''''WesternAnimation/BatmanTheAnimatedSeries'':


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* The ''Series/StarTrekTheNextGeneration'' episode "Starship Mine" starts with the villains only talking to each other over their hijakced starship's comm systems. Once Picard starts chatting on the same channel, they start to talk to him alone in attempts to demoralize him, scare him into surrendering, and goad him into revealing his knowledge about the ship.

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* The ''Series/StarTrekTheNextGeneration'' episode "Starship Mine" starts with the villains only talking to each other over their hijakced hijacked starship's comm systems. Once Picard starts chatting on the same channel, they start to talk to him alone in attempts to demoralize him, scare him into surrendering, and goad him into revealing his knowledge about the ship.
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* ''Series/StarTrekEnterprise''. In "Babel One", aided by the voice of Creator/BrianThompson to set up TheReveal--when our heroes make it to TheBridge to confront their enemy face-to-face, they discover it's a remotely-piloted drone and the man talking to them is actually light years away.

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* ''Series/StarTrekEnterprise''. In Used in "Babel One", aided by the voice of Creator/BrianThompson to set up TheReveal--when our heroes make it to TheBridge to confront their enemy face-to-face, they discover it's a remotely-piloted drone and the man talking to them is actually light years away.
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* ''Series/StarTrekEnterprise''. In "Babel One", aided by the voice of Creator/BrianThompson to set up TheReveal--when our heroes make it to TheBridge to confront their enemy face-to-face, they discover it's a remotely-piloted drone and the man talking to them is actually light years away.
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* ''Film/{{Greyhound}}'' never cuts to the Germans on their U-boats; instead, they're characterized only by the taunts and threats they send over the radio. The audio is distorted, only making them seem more monstrous as they mock the soldier's fallen comrades and go into detail about how their wives will move onto new lovers after the Germans kill them.
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* ''Film/StarTrekIITheWrathOfKhan'': Khan never meets the ''Enterprise'' crew face-to-face, and instead menaces them through viewscreens, communicators, and whatever other devices he can use to threaten them with ''Literature/MobyDick'' quotes.

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* Franchise/DCAnimatedUniverse:
** In [[Recap/BatmanTheAnimatedSeriesE40IfYoureSoSmartWhyArentYouRich one episode]] of ''WesternAnimation/BatmanTheAnimatedSeries'', the Riddler broadcasts criticisms of Batman and Robin as they make their way through a labyrinth based on a video game he designed. They expect to find him in the center of the maze, but to their surprise, he's already on a plane out of the city.
** In his [[Recap/JusticeLeagueS2E21And22WildCards second appearance]] in ''WesternAnimation/JusticeLeague'', the Joker hosts a news broadcast covering the Justice League's attempts to disarm bombs he's planted throughout Las Vegas. He even put TV screens on the bombs so they can watch him while they work! This all turns out to be a publicity stunt to get good ratings [[spoiler:so he can brainwash as many people as possible]].

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* Franchise/DCAnimatedUniverse:
''WesternAnimation/BatmanTheAnimatedSeries''
** The Joker uses televised skits to threaten Gotham's populace and tell Batman jokes without walking into Batarang range. He does this as early as the [[Recap/BatmanTheAnimatedSeriesE2ChristmasWithTheJoker the second episode]] and famously does it again in "[[Recap/BatmanTheAnimatedSeriesE34TheLaughingFish The Laughing Fish]]".
** In [[Recap/BatmanTheAnimatedSeriesE40IfYoureSoSmartWhyArentYouRich one episode]] of ''WesternAnimation/BatmanTheAnimatedSeries'', episode]], the Riddler broadcasts criticisms of Batman and Robin as they make their way through a labyrinth based on a video game he designed. They expect to find him in the center of the maze, but to their surprise, he's already on a plane out of the city.
** * In his [[Recap/JusticeLeagueS2E21And22WildCards second appearance]] in ''WesternAnimation/JusticeLeague'', the Joker hosts a news broadcast covering the Justice League's attempts to disarm bombs he's planted throughout Las Vegas. He even put TV screens on the bombs so they can watch him while they work! This all turns out to be a publicity stunt to get good ratings [[spoiler:so he can brainwash as many people as possible]].
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[[AC:Western Animation]]
* Franchise/DCAnimatedUniverse:
** In [[Recap/BatmanTheAnimatedSeriesE40IfYoureSoSmartWhyArentYouRich one episode]] of ''WesternAnimation/BatmanTheAnimatedSeries'', the Riddler broadcasts criticisms of Batman and Robin as they make their way through a labyrinth based on a video game he designed. They expect to find him in the center of the maze, but to their surprise, he's already on a plane out of the city.
** In his [[Recap/JusticeLeagueS2E21And22WildCards second appearance]] in ''WesternAnimation/JusticeLeague'', the Joker hosts a news broadcast covering the Justice League's attempts to disarm bombs he's planted throughout Las Vegas. He even put TV screens on the bombs so they can watch him while they work! This all turns out to be a publicity stunt to get good ratings [[spoiler:so he can brainwash as many people as possible]].
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[[AC:[[Series Live-Action TV]]]]

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[[AC:[[Series Live-Action TV]]]][[AC:Live-Action TV]]

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Villains in action fiction and especially {{video games}} sometimes use an intercom system, telepathy, or some other means of remote communication to [[{{troll}} relentlessly mock]]

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Villains in action fiction and especially {{video games}} sometimes use an intercom system, telepathy, radio networks, or some other means of remote communication to [[{{troll}} relentlessly mock]]



This is often used to characterize the villain and help establish a relationship with the player while keeping them well out of shotgun range.



Compare EnemyChatter.

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This is often used to characterize the villain and help establish a relationship with the player while keeping them well out of shotgun range. This is especially true for a NonActionBigBad who would be easily dispatched if the heroes met them in person.

Fantasy, sci-fi, and other genres of SpeculativeFiction often use this trope without any apparent technology. Most commonly, the villain uses some form of psychic powers or magic to send messages directly into the mind of the heroes.

Compare EnemyChatter. EnemyChatter, where video game enemies have dialogue amongst themselves. Villains who use this trope also have a habit of being TheUnfought.
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[[AC:Live-Action TV]]

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[[AC:Live-Action TV]][[AC:[[Series Live-Action TV]]]]
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Many of the examples listed here since the trope was first launched don't involve a literal intercom, so I thought the trope description should reflect that.


Villains in action fiction and especially {{video games}} sometimes use an intercom system to [[{{troll}} relentlessly mock]]

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Villains in action fiction and especially {{video games}} sometimes use an intercom system system, telepathy, or some other means of remote communication to [[{{troll}} relentlessly mock]]
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* The ''Series/StarTrekTheNextGeneration'' episode "Power Play" starts with the villains only talking to each other over their hijakced starship's comm systems. Once Picard starts chatting on the same channel, they start to talk to him alone in attempts to demoralize him, scare him into surrendering, and goad him into revealing his knowledge about the ship.

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* The ''Series/StarTrekTheNextGeneration'' episode "Power Play" "Starship Mine" starts with the villains only talking to each other over their hijakced starship's comm systems. Once Picard starts chatting on the same channel, they start to talk to him alone in attempts to demoralize him, scare him into surrendering, and goad him into revealing his knowledge about the ship.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/SpecOpsTheLine'', Colonel Konrad starts giving Walker NotSoDifferent {{Breaking Speech}}es over a radio Walker finds soon after the [[spoiler: white phosphorus]] incident. Except [[spoiler:it's all actually in Walker's head, who slowly goes insane,—and the radio has no batteries in it.]]

to:

* In ''VideoGame/SpecOpsTheLine'', Colonel Konrad starts giving Walker NotSoDifferent some {{Not So Different Remark}}s / {{Breaking Speech}}es over a radio Walker finds soon after the [[spoiler: white phosphorus]] incident. Except [[spoiler:it's all actually in Walker's head, who slowly goes insane,—and the radio has no batteries in it.]]
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* ''VideoGame/{{FEAR}}'': In the third game, a succession of psychic commanders taunt you (they seem to really hate the Point Man, possibly because of his connection to Alma, and thus the highly traumatic \"upgrades\" they were given).

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* ''VideoGame/{{FEAR}}'': In the third game, a succession of psychic commanders taunt you (they seem to really hate the Point Man, possibly because of his connection to Alma, and thus the highly traumatic \"upgrades\" "upgrades" they were given).
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Added DiffLines:

[[AC:Live-Action TV]]
* The ''Series/StarTrekTheNextGeneration'' episode "Power Play" starts with the villains only talking to each other over their hijakced starship's comm systems. Once Picard starts chatting on the same channel, they start to talk to him alone in attempts to demoralize him, scare him into surrendering, and goad him into revealing his knowledge about the ship.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/SpecOpsTheLine'', Colonel Konrad starts giving Walker NotSoDifferent {{Breaking Speech}}es over a radio Walker finds soon after the [[spoiler: white phosphorus]] incident. Except [[spooler:it's all actually in Walker's head, who slowly goes insane,—and the radio has no batteries in it.]]

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* In ''VideoGame/SpecOpsTheLine'', Colonel Konrad starts giving Walker NotSoDifferent {{Breaking Speech}}es over a radio Walker finds soon after the [[spoiler: white phosphorus]] incident. Except [[spooler:it's [[spoiler:it's all actually in Walker's head, who slowly goes insane,—and the radio has no batteries in it.]]

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