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* VideoGame/NightBook (2021)
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** The upcoming ''VisualNovel/SteinsGateZero [[VideoGameRemake Elite]]'' does the same for the sequel.

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** The upcoming ''VisualNovel/SteinsGateZero [[VideoGameRemake Elite]]'' does the same for the sequel.There are plans to make a ''VisualNovel/SteinsGate0 Elite'' as well, but it hasn't received a release date as of this writing.
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* ''VideoGame/ClosedNightmare'' (2018)
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In arcades, the genre really began in 1983 with the release of ''VideoGame/DragonsLair'', a laserdisc-based game with animation by Creator/DonBluth. The games typically cost twice as much to play as any other game, and gameplay consisted of pressing a button or direction at the appropriate point, but it was very popular and inspired countless imitators. The fad died after a year or so because of the sameness of the gameplay and the difficulty in maintaining expensive laserdisc players. Plus, laserdisc games were prone to skipping and even suffering outright malfunctions, due to factors such as the disc or reader wearing out after extensive play. Regardless, arcade laserdisc games were sporadically produced even through the 1990s. There were also attempts to bring laserdisc games into the home in the 1980s with the Palcom PX-7 {{UsefulNotes/MSX}} computer and the incredibly obscure [[http://www.videogameconsolelibrary.com/pg80-rdi.htm RDI Halcyon]] console, and in the 1990s with the Pioneer [=LaserActive=]. Many old laserdisc games were simple enough that they can be played nowadays on an ordinary DVD player.

Full motion video games really became common on home computers with the introduction of CD-ROM drives in TheNineties, and CD-equipped console systems like the UsefulNotes/SegaCD, UsefulNotes/ThreeDOInteractiveMultiplayer, and UsefulNotes/PhilipsCDi rushed to exploit the trend. Gameplay on home systems was no better than in the arcade however, with the extra problem that early CD-based home systems, especially the Sega CD, weren't powerful enough to produce good quality video.

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In arcades, the genre really began in 1983 with the release of ''VideoGame/DragonsLair'', a laserdisc-based game with animation by Creator/DonBluth. The games typically cost twice as much to play as any other game, and gameplay consisted of pressing a button or direction at the appropriate point, but it was very popular and inspired countless imitators. The fad died after a year or so because of the sameness of the gameplay and the difficulty in maintaining expensive laserdisc players. Plus, laserdisc games were prone to skipping and even suffering outright malfunctions, due to factors such as the disc or reader wearing out after extensive play. Regardless, arcade laserdisc games were sporadically produced even through the 1990s. There were also attempts to bring laserdisc games into the home in the 1980s with the Palcom PX-7 {{UsefulNotes/MSX}} {{Platform/MSX}} computer and the incredibly obscure [[http://www.videogameconsolelibrary.com/pg80-rdi.htm RDI Halcyon]] console, and in the 1990s with the Pioneer [=LaserActive=]. Many old laserdisc games were simple enough that they can be played nowadays on an ordinary DVD player.

Full motion video games really became common on home computers with the introduction of CD-ROM drives in TheNineties, and CD-equipped console systems like the UsefulNotes/SegaCD, UsefulNotes/ThreeDOInteractiveMultiplayer, Platform/SegaCD, Platform/ThreeDOInteractiveMultiplayer, and UsefulNotes/PhilipsCDi Platform/PhilipsCDi rushed to exploit the trend. Gameplay on home systems was no better than in the arcade however, with the extra problem that early CD-based home systems, especially the Sega CD, weren't powerful enough to produce good quality video.
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Due to certain dungeon and chase sequences.

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* ''VideoGame/MasterDetectiveArchivesRainCode'' (2023)
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* ''[[VideoGame/WhoShotJohnnyRock Who Shot Johnny Rock?]]''

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* ''[[VideoGame/WhoShotJohnnyRock Who Shot Johnny Rock?]]'' (1991)

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