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* Committing crimes in villages in the {{Fable}} series is likely to attach the attention of the local bobbies. Generally if you only murder a few people you can either pay them off or bake some pies to repay your debt (seriously) but if you resist arrest expect wave after wave of foolhardly coppers to attack you. You can actually kill more people than are in the whole village if you really want to. Leaving the area will make them stop chasing you but you'll have to wait a while to go back, once you do the police remember you have committed a crime but generally just let you off.
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They are still quite beatable in a fight, so not an example


* The ''AssassinsCreed'' games had gaurds that would hunt you down if acted too...assassiny. Like running, or riding a horse really fast. Or climbing up the walls buildings or brachiating along beams. Or stabbing people of course. There were ways to kill enough of them to make the alarm level go back down but if you triggered it again there'd be more gaurds. It was usually easier to run away or find a hiding spot.
** As [[ZeroPunctuation Yahtzee]] noted, "too fast" on a horse seems to be any gait faster than a trot.
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* Played with in ''TheIncredibleHulk: Ultimate Destruction'': the game uses a scaling threat system similar to ''GrandTheftAuto'', rapidly going from local authorities to the Army to special Hulkbuster divisions equipped specifically to take you down. However, they aren't instant-kill enemies, just mildly tough; a decently skilled player should have no problem with them whatsoever. And of course, breaking out specialized mecha might seem excessive...if this wasn't the Hulk we were talking about.
* Subverted in ''DestroyAllHumans'', where the threat scale will actually reset back to zero if you manage to defeat the MenInBlack (the highest level antagonist), but only if you're on foot. If you're in your saucer, the tanks and missile batteries just keep coming.
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* The ''NeedForSpeed'' series, with the [[WeHaveReserves endless waves]] of cop cars (which can be [[ImprobablyCoolCar improbably cool]]) pursuing you until you manage to hide long enough from them. In ''Most Wanted'', all bosses require you to endure pursuit in a determined length of time before you can challenge them. [[spoiler: The final stage is you desperately fighting to [[DefiedTrope defy]] this trope.]]
** Annoyingly, when you're The Law, it's up to you and you alone to stop the racers.
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** As [[ZeroPunctuation Yahtzee]] noted, "too fast" on a horse seems to be any gait faster than a trot.
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->-- '''TheClash''', "I Fought The Law"

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->-- '''TheClash''', '''Sonny Curtis and the Crickets''', "I Fought The Law"



The TropeNamer, of course, is the chorus to "I Fought the Law" by TheClash.

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The TropeNamer, of course, is the chorus to "I Fought the Law" by TheClash.Sonny Curtis and the Crickets, which has been famously covered by Bobby Fuller, TheClash, GreenDay and various others.
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The TropeNamer, of course, is the chorus to "I Fought the Law" by TheClash.
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->Breaking rocks in the hot sun
->I fought the law and the law won
->I fought the law and the law won

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->Breaking ->''Breaking rocks in the hot sun
->I
sun''
->''I
fought the law and the law won
->I
won''
->''I
fought the law and the law wonwon''
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->Breaking rocks in the hot sun
->I fought the law and the law won
->I fought the law and the law won
->-- '''TheClash''', "I Fought The Law"
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* Guards in ''{{Avernum}}'' are finite, and even beatable at higher levels, but they have a special trait that makes them more effective against player characters than against monsters.
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* Averted in ''TotalOverdose'', which also lacks wanted levels because you're nominally associated with the Federales through a DEA task force. Killing the rare and random police may make others attack, but after the ones within sight are dead, others you come across will pay you no attention. One minigame brings police in droves of squad cars for a limited amount of time, but same minigame begins from a mounted [[GatlingGood ''minigun'']] to blast them with, and any police remaining after the time expires can be easily mopped up.
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These aren't your average, overweight [[DonutMessWithACop donut-munchers]]. These law-enforcers, whether they're plate-armored [[City Guards city-guards]] or patrol-ships in outer space, are suicidally brave, tough as nuts, and/or attack in endless waves. It doesn't matter how hard you are - the only way to survive is to run. If you try to take a stand, you'll be trounced sooner or later, and they NEVER STOP. So just pick up your [[UpgradeArtifact Upgrade Artifacts]] and your Level-Cap and get outta town before I run ya in for loitering, punk!

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These aren't your average, overweight [[DonutMessWithACop donut-munchers]]. These law-enforcers, whether they're plate-armored [[City Guards [[CityGuards city-guards]] or patrol-ships in outer space, are suicidally brave, tough as nuts, and/or attack in endless waves. It doesn't matter how hard you are - the only way to survive is to run. If you try to take a stand, you'll be trounced sooner or later, and they NEVER STOP. So just pick up your [[UpgradeArtifact Upgrade Artifacts]] and your Level-Cap and get outta town before I run ya in for loitering, punk!
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* This can happen in the Pokemon Mystery Dungeon games, overlapping with ShopliftAndDie. If you're in a dungeon and attempt to steal from the Kecleon shop merchant, you'll find out just how ridiculous it gets--in the first game, they're level 90. In the second, level 49 with max stats in everything but HP. Either way, when they're after you they're permanently at double speed and they spawn infinitely until you reach the staircase to get to the next level. Their moveset consists of Fury Swipes (instant death for most if it connects), Faint Attack (instant death that never misses), Screech (for the rest, this will make the aforementioned attacks instant death) and Substitute (your only hope at a reprieve...given that you're traveling alone). I must not also forget to mention that you can't use Escape Orbs and the like while they're chasing you. You'd only steal from Kecleon for two reasons: to gain a hefty profit--assuming you're actually strong enough to handle it--and to attempt to recruit the bastards...

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* This can happen in the Pokemon Mystery Dungeon games, overlapping with ShopliftAndDie. If you're in a dungeon and attempt to steal from the Kecleon shop merchant, you'll find out just how ridiculous it gets--in the first game, they're level 90. In the second, level 49 with max stats in everything but HP. Either way, when they're after you they're permanently at double speed and they spawn infinitely until you reach the staircase to get to the next level. Their moveset consists of attacks like Fury Swipes (instant death for most if it connects), Faint Attack (instant death that never misses), Screech (for the rest, this will make the aforementioned attacks instant death) death), Psybeam (long-range instant death), Ancientpower (an attack with a chance of self-boosting that shall be quickly followed by instant death), and Substitute (your only hope at a reprieve...given that you're traveling alone). I must not also forget to mention that you can't use Escape Orbs and the like while they're chasing you. You'd only steal from Kecleon for two reasons: to gain a hefty profit--assuming you're actually strong enough to handle it--and to attempt to recruit the bastards...
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* This can happen in the Pokemon Mystery Dungeon games, overlapping with ShopliftAndDie. If you're in a dungeon and attempt to steal from the Kecleon shop merchant, you'll find out just how ridiculous it gets--in the first game, they're level 90. In the second, level 49 with max stats in everything but HP. Either way, when they're after you they're permanently at double speed and they spawn infinitely until you reach the staircase to get to the next level. Their moveset consists of Fury Swipes (instant death for most if it connects), Faint Attack (instant death that never misses) and Screech (for the rest, this will make the aforementioned attacks instant death) and Substitute (your only hope at a reprieve...given that you're traveling alone). I must not also forget to mention that you can't use Escape Orbs and the like while they're chasing you. You'd only steal from Kecleon for two reasons: to gain a hefty profit--assuming you're actually strong enough to handle it--and to attempt to recruit the bastards...

to:

* This can happen in the Pokemon Mystery Dungeon games, overlapping with ShopliftAndDie. If you're in a dungeon and attempt to steal from the Kecleon shop merchant, you'll find out just how ridiculous it gets--in the first game, they're level 90. In the second, level 49 with max stats in everything but HP. Either way, when they're after you they're permanently at double speed and they spawn infinitely until you reach the staircase to get to the next level. Their moveset consists of Fury Swipes (instant death for most if it connects), Faint Attack (instant death that never misses) and misses), Screech (for the rest, this will make the aforementioned attacks instant death) and Substitute (your only hope at a reprieve...given that you're traveling alone). I must not also forget to mention that you can't use Escape Orbs and the like while they're chasing you. You'd only steal from Kecleon for two reasons: to gain a hefty profit--assuming you're actually strong enough to handle it--and to attempt to recruit the bastards...
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None

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* This can happen in the Pokemon Mystery Dungeon games, overlapping with ShopliftAndDie. If you're in a dungeon and attempt to steal from the Kecleon shop merchant, you'll find out just how ridiculous it gets--in the first game, they're level 90. In the second, level 49 with max stats in everything but HP. Either way, when they're after you they're permanently at double speed and they spawn infinitely until you reach the staircase to get to the next level. Their moveset consists of Fury Swipes (instant death for most if it connects), Faint Attack (instant death that never misses) and Screech (for the rest, this will make the aforementioned attacks instant death) and Substitute (your only hope at a reprieve...given that you're traveling alone). I must not also forget to mention that you can't use Escape Orbs and the like while they're chasing you. You'd only steal from Kecleon for two reasons: to gain a hefty profit--assuming you're actually strong enough to handle it--and to attempt to recruit the bastards...
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These aren't your average, overweight [[DonutMessWithACop donut-munchers]]. These law-enforcers, whether they're plate-armored city-guards or patrol-ships in outer space, are suicidally brave, tough as nuts, and/or attack in endless waves. It doesn't matter how hard you are - the only way to survive is to run. If you try to take a stand, you'll be trounced sooner or later, and they NEVER STOP. So just pick up your [[UpgradeArtifact Upgrade Artifacts]] and your Level-Cap and get outta town before I run ya in for loitering, punk!

to:

These aren't your average, overweight [[DonutMessWithACop donut-munchers]]. These law-enforcers, whether they're plate-armored city-guards [[City Guards city-guards]] or patrol-ships in outer space, are suicidally brave, tough as nuts, and/or attack in endless waves. It doesn't matter how hard you are - the only way to survive is to run. If you try to take a stand, you'll be trounced sooner or later, and they NEVER STOP. So just pick up your [[UpgradeArtifact Upgrade Artifacts]] and your Level-Cap and get outta town before I run ya in for loitering, punk!
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** However, it's not unknown for the player to be able to simply outrun the cops if he doesn't talk to them.
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* Sort-of example in the original {{Halo}}: In the very first level, when you first get a weapon, you can backtrack and kill Keyes. Cortana will call in a squad of marines, who are completely invincible.
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* ''Starflight'' a memorable 1986 space exploration sandbox game, uses this trope as copy protection. Upon leaving the space station, the player is asked to look up a number on a code wheel. If he fails, the game lets the player fly around - for a while. Eventually, you encounter a group of very well-armed ships and receive an incoming transmission: "PULL OVER! THIS IS THE INTERSTEL CORPORATE POLICE. YOU ARE UNDER ARREST. DROP ALL SHIELDS AND DISARM ALL WEAPONS. YOU ARE IN VIOLATION OF INTERGALACTIC SOFTWARE THEFT LAW. DO NOT ATTEMPT TO RESIST." The player has one more chance to answer the copy protection correctly. If the player fights, he dies. If the player gives the correct code, the police disappear. If the player cannot answer, the game ends without a chance to save.

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* ''Starflight'' ''Starflight'', a memorable 1986 space exploration sandbox game, uses this trope as copy protection. Upon leaving the space station, the player is asked to look up a number on a code wheel. If he fails, the game lets the player fly around - for a while. Eventually, you encounter a group of very well-armed ships and receive an incoming transmission: "PULL OVER! THIS IS THE INTERSTEL CORPORATE POLICE. YOU ARE UNDER ARREST. DROP ALL SHIELDS AND DISARM ALL WEAPONS. YOU ARE IN VIOLATION OF INTERGALACTIC SOFTWARE THEFT LAW. DO NOT ATTEMPT TO RESIST." The player has one more chance to answer the copy protection correctly. If the player fights, he dies. If the player gives the correct code, the police disappear. If the player cannot answer, the game ends without a chance to save.
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* ''Starflight'', a memorable 1986 space exploration sandbox game, uses this trope as copy protection. Upon leaving the space station, the player is asked to look up a number on a code wheel. If he fails, the game lets the player fly around - for a while. Eventually, you encounter a group of very well-armed ships and receive an incoming transmission: "PULL OVER! THIS IS THE INTERSTEL CORPORATE POLICE. YOU ARE UNDER ARREST. DROP ALL SHIELDS AND DISARM ALL WEAPONS. YOU ARE IN VIOLATION OF INTERGALACTIC SOFTWARE THEFT LAW. DO NOT ATTEMPT TO RESIST." The player has one more chance to answer the copy protection correctly. If the player fights, he dies. If the player gives the correct code, the police disappear. If the player cannot answer, the game ends without a chance to save.

to:

* ''Starflight'', ''Starflight'' a memorable 1986 space exploration sandbox game, uses this trope as copy protection. Upon leaving the space station, the player is asked to look up a number on a code wheel. If he fails, the game lets the player fly around - for a while. Eventually, you encounter a group of very well-armed ships and receive an incoming transmission: "PULL OVER! THIS IS THE INTERSTEL CORPORATE POLICE. YOU ARE UNDER ARREST. DROP ALL SHIELDS AND DISARM ALL WEAPONS. YOU ARE IN VIOLATION OF INTERGALACTIC SOFTWARE THEFT LAW. DO NOT ATTEMPT TO RESIST." The player has one more chance to answer the copy protection correctly. If the player fights, he dies. If the player gives the correct code, the police disappear. If the player cannot answer, the game ends without a chance to save.
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added one example

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* ''Starflight'', a memorable 1986 space exploration sandbox game, uses this trope as copy protection. Upon leaving the space station, the player is asked to look up a number on a code wheel. If he fails, the game lets the player fly around - for a while. Eventually, you encounter a group of very well-armed ships and receive an incoming transmission: "PULL OVER! THIS IS THE INTERSTEL CORPORATE POLICE. YOU ARE UNDER ARREST. DROP ALL SHIELDS AND DISARM ALL WEAPONS. YOU ARE IN VIOLATION OF INTERGALACTIC SOFTWARE THEFT LAW. DO NOT ATTEMPT TO RESIST." The player has one more chance to answer the copy protection correctly. If the player fights, he dies. If the player gives the correct code, the police disappear. If the player cannot answer, the game ends without a chance to save.
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*** Of course, with the proper magic item sets and/or proper leveling you can indefinitely fight off the guards until you get bored. Word of warning, though: Once your bounty gets too high the only way to eliminate it is to serve time, unless you bother with the Gray Fox quest. The Cowl, of course, is a better choice, more so if you combine it with your 100% reflect damage combinations. So it becomes more a matter of "The law has more endurance" than it being able to actually win. Nothing can stop arrow damage aside from dodging, so you can't even get the violence in motion than go do something else.
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* ''{{Final Fantasy 7}}'' has an example of this early in the game after jumping off the train bound for Sector 5. Going to one end of the train tunnel, you'll find a checkpoint guarded by some ShinRa troops. Try to fight them, and you'll just face wave after wave of soldiers until you wise up and run the other way down the tunnel, or die trying to kill them all.
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** Happens in ''{{Crackdown}}'' if you kill too many [[strike:cops]] peacekeepers or civilians too quickly, the peacekeepers will go nuts and start mass-spawning all around you. Mind you, they are RedShirts and you're a SuperSoldier, but if you keep killing them the hate-meter stays topped and they'll never stop coming.

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** * Happens in ''{{Crackdown}}'' if ''{{Crackdown}}''. If you kill too many [[strike:cops]] peacekeepers or civilians too quickly, the peacekeepers will go nuts and start mass-spawning all around you. Mind you, they are RedShirts and you're a SuperSoldier, but if you keep killing them the hate-meter stays topped and they'll never stop coming.
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** Happens in ''{{Crackdown}}'' if you kill too many [[strike:cops]] peacekeepers or civilians too quickly, the peacekeepers will go nuts and start mass-spawning all around you. Mind you, they are RedShirts and you're a SuperSoldier, but if you keep killing them the hate-meter stays topped and they'll never stop coming.
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**Also averted in ''Oblivion'' if you get the [[GameBreaker Cowl of Nocturnal]]. As long as you don the cowl before doing anything illegal, you can kill as many guards as you wish. When you want to stop fighting guards, take the cowl off and yield. Due to the magic of the cowl, the guards will think you are innocent and accept your yield without giving you a single fine, and the guards you killed will still have some measly loot on their bodies.
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* The ''Assassin'sCreed'' games had gaurds that would hunt you down if acted too...assassiny. Like running, or riding a horse really fast. Or climbing up the walls buildings or brachiating along beams. Or stabbing people of course. There were ways to kill enough of them to make the alarm level go back down but if you triggered it again there'd be more gaurds. It was usually easier to run away or find a hiding spot.

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* The ''Assassin'sCreed'' ''AssassinsCreed'' games had gaurds that would hunt you down if acted too...assassiny. Like running, or riding a horse really fast. Or climbing up the walls buildings or brachiating along beams. Or stabbing people of course. There were ways to kill enough of them to make the alarm level go back down but if you triggered it again there'd be more gaurds. It was usually easier to run away or find a hiding spot.
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*The ''Assassin'sCreed'' games had gaurds that would hunt you down if acted too...assassiny. Like running, or riding a horse really fast. Or climbing up the walls buildings or brachiating along beams. Or stabbing people of course. There were ways to kill enough of them to make the alarm level go back down but if you triggered it again there'd be more gaurds. It was usually easier to run away or find a hiding spot.
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*Averted in ''Mafia''. If a police officer spots you committing a crime, it's possible to stop being wanted by getting away quickly enough or by killing the officer. Unless another police officer spots you doing that, you can get off scot-free. Additionally, even if you earn a city-wide wanted level, you can wait it out by hiding somewhere. You may have to deal with a carload of cops enroute to your favorite hide-outs, though.
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* VampireTheMasqueradeRedemption features an unusual example. Starting a brawl or trying to drink blood in public will call down infinite numbers of city guards/policemen down on you, but the real danger is not from their weapons. Instead, the danger is that every time you kill one, your Humanity score goes down by 5 points, and when it reaches 0 you get an automatic game-over.

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