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* ''VideoGame/{{Borderlands 1}}'': Intended to be ''Videogame/{{Diablo}}'' [[XMeetsY meets]] ''Videogame/{{Halo}}'' but the FirstPersonShooter nature of the game ends up being a [[PlayerVersusEnvironment PvE]] focused HeroShooter, in a way.

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* ''VideoGame/{{Borderlands 1}}'': Intended to be ''Videogame/{{Diablo}}'' [[XMeetsY meets]] meets ''Videogame/{{Halo}}'' gameplay-wise, but the FirstPersonShooter nature of the game ends up being a [[PlayerVersusEnvironment PvE]] focused HeroShooter, in a way.


* ''VideoGame/{{Borderlands 1}}'': Focused on [[PlayerVersusEnvironment PvE]].

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* ''VideoGame/{{Borderlands 1}}'': Focused on Intended to be ''Videogame/{{Diablo}}'' [[XMeetsY meets]] ''Videogame/{{Halo}}'' but the FirstPersonShooter nature of the game ends up being a [[PlayerVersusEnvironment PvE]].PvE]] focused HeroShooter, in a way.


* ''VideoGame/RainbowSixSiege'' is a competitive ''VideoGame/RainbowSix''-styled multiplayer shooter mixed with some hero shooter elements. All of the "Operators" have distinct gadgets and personalities, and teamwork is absolutely vital to success. However, the game downplays the gadgets in combat (most are utility or tactical tools - even the ones that actually take the form of an extra weapon are generally bad for combat), and keeps the general gameplay style of most characters the same.

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* ''VideoGame/RainbowSixSiege'' is a competitive ''VideoGame/RainbowSix''-styled ''VideoGame/CounterStrike''-styled multiplayer shooter mixed with some hero shooter elements. All of the "Operators" have distinct gadgets and personalities, and teamwork is absolutely vital to success. However, the game downplays the gadgets in combat (most are utility or tactical tools - even the ones that actually take the form of an extra weapon are generally bad for combat), and keeps the general gameplay style of most characters the same.


* ''VideoGame/{{Borderlands}}'': Focused on [[PlayerVersusEnvironment PvE]].

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* ''VideoGame/{{Borderlands}}'': ''VideoGame/{{Borderlands 1}}'': Focused on [[PlayerVersusEnvironment PvE]].


* ''VideoGame/ApexLegends'': A BattleRoyale SpinOff of ''VideoGame/{{Titanfall}}'', but without the HumongousMecha and LeParkour. The difference between the player characters are relatively minor, not affecting stats or loadout (weapons are acquired mid-match), instead giving each a passive, active, and ultimate skill.

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* ''VideoGame/ApexLegends'': A BattleRoyale SpinOff of ''VideoGame/{{Titanfall}}'', but without the HumongousMecha and LeParkour. The difference between the player characters are relatively minor, not affecting stats or loadout (weapons are acquired mid-match), instead giving each a passive, active, and ultimate skill. In an unusual twist, several cast members of ''Apex Legends'' are pretty much Tactical abilities from ''Titanfall 2'' developed into entire characters.


* ''VideoGame/ApexLegends'': A BattleRoyale SpinOff of ''VideoGame/{{Titanfall}}'', but without the HumongousMecha and LeParkour. The difference between the player characters are relatively minor, not affecting stats or loadout, instead giving each a passive, active, and ultimate skill.

to:

* ''VideoGame/ApexLegends'': A BattleRoyale SpinOff of ''VideoGame/{{Titanfall}}'', but without the HumongousMecha and LeParkour. The difference between the player characters are relatively minor, not affecting stats or loadout, loadout (weapons are acquired mid-match), instead giving each a passive, active, and ultimate skill.


* ''VideoGame/ApexLegends'': A BattleRoyale SpinOff of ''VideoGame/{{Titanfall}}'', but without the HumongousMecha and LeParkour.

to:

* ''VideoGame/ApexLegends'': A BattleRoyale SpinOff of ''VideoGame/{{Titanfall}}'', but without the HumongousMecha and LeParkour. The difference between the player characters are relatively minor, not affecting stats or loadout, instead giving each a passive, active, and ultimate skill.


* ''VideoGame/ApexLegends'': A BattleRoyale SpinOff of ''VideoGame/{{Titanfall}}'', but without the HumongousMecha and LeParkour.



* ''VideoGame/Titanfall2'': Zigzagged. With regard to the Pilots, Pilots in Titanfall 2 are still highly customizable, with minimal personality to speak of. The [[HumongousMecha Titans]], however, are markedly less customizable than the ones in the first game, and in turn have relatively fixed loadouts that give them more personality.

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* ''VideoGame/Titanfall2'': Zigzagged. With regard {{Zigzagged}} - with regards to the Pilots, Pilots in Titanfall 2 they are still highly customizable, customizable like the first game, but with minimal personality to speak of. The eponymous [[HumongousMecha Titans]], however, are markedly less customizable than the ones in the first game, ''Titanfall'', and in turn turn, have relatively fixed loadouts that give them more personality.


** There's also ''VideoGame/QuakeChampionsDoomEdition'', its equivalent as a GameMod for ''VideoGame/{{Doom}}'', but with more, different characters and even includes monster packs.

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** There's also ''VideoGame/QuakeChampionsDoomEdition'', ''VideoGame/QuakeChampionsDoomEdition'' is its equivalent as a GameMod for ''VideoGame/{{Doom}}'', but with more, different characters and even includes monster packs.

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** There's also ''VideoGame/QuakeChampionsDoomEdition'', its equivalent as a GameMod for ''VideoGame/{{Doom}}'', but with more, different characters and even includes monster packs.


* ''VideoGame/{{Paladins}}''

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* ''VideoGame/{{Paladins}}''''VideoGame/{{Paladins}}'': A HighFantasy hero shooter that has a unique cards, items and talents system that makes each Champion have different ways of playing. Can be considered TheRival to Overwatch due to sharing some aesthetic similarities on the surface.


* ''VideoGame/CallOfDutyBlackOpsIII'': Combines hero shooter elements with traditional CallOfDuty multiplayer. There are 10 specialists, each with unique personalities and special abilities but create-a-class is still available for all specialists.

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* ''VideoGame/CallOfDutyBlackOpsIII'': Combines hero shooter elements with traditional CallOfDuty ''VideoGame/CallOfDuty'' multiplayer. There are 10 specialists, each with unique personalities and special abilities abilities, but create-a-class Create-a-Class and the standard selection of weapons and attachments, perks, and equipment is still available for all specialists. specialists.



* ''VideoGame/RainbowSixSiege'' is a competitive ''VideoGame/RainbowSix''-styled multiplayer shooter mixed with some hero shooter elements. All of the "Operators" have distinct gadgets and personalities, and teamwork is absolutely vital to success. However, the game downplays the gadgets in combat (most are utility or tactical tools), and keeps the general gameplay style of most characters the same.

to:

* ''VideoGame/RainbowSixSiege'' is a competitive ''VideoGame/RainbowSix''-styled multiplayer shooter mixed with some hero shooter elements. All of the "Operators" have distinct gadgets and personalities, and teamwork is absolutely vital to success. However, the game downplays the gadgets in combat (most are utility or tactical tools), tools - even the ones that actually take the form of an extra weapon are generally bad for combat), and keeps the general gameplay style of most characters the same.



* ''VideoGame/UnrealChampionship2TheLiandriConflict'' is an early example which features both Deathmatch and Team-based gametypes. Each character has an unique melee weapon and a weak ranged weapon, plus two unique Adrenaline abilities. Characters are also divided by race (Humans-Necris-Robots-Nakhti-"Special") and weight (Light-Medium-Heavy), with each of these divisions also granting different Adrenaline abilities to the characters. Finally, characters can choose an energy weapon and a projectile weapon, as weaponry has no spawn points in the game.

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* ''VideoGame/UnrealChampionship2TheLiandriConflict'' is an early example which features both Deathmatch and Team-based gametypes. Each character has an unique melee weapon and a weak ranged weapon, plus two unique Adrenaline abilities. Characters are also divided by race (Humans-Necris-Robots-Nakhti-"Special") and weight (Light-Medium-Heavy), with each of these divisions also granting different Adrenaline abilities to the characters. Finally, characters can choose an energy weapon and a projectile weapon, as weaponry has no spawn points in the game. ''Unreal Championship'' and then ''VideoGame/UnrealTournament2004'' with the "Species Statistics" mutator are even earlier but more bare-bones examples; characters get various boosts and penalties based on their race (e.g. Juggernauts have massive starting health and better resistance to damage in return for moving slower and jumping lower, Anubans move slower on the ground but have far better jump height and air control, etc.) but with no further differentiation between the individual members of that race, and they all still have access to the same array of weapons depending on what spawns in the current map.

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* ''VideoGame/GunslingerStratos'': Released by Taito and Square Enix in Japanese arcades back in 2012, this was an early example of the genre.


* ''VideoGame/GunslingerStratos'': Released by Taito and Square Enix in Japanese arcades back in 2012, this was an early example of the genre.


* ''VideoGame/CallOfDutyBlack OpsIII'': Combines hero shooter elements with traditional CallOfDuty multiplayer. There are 10 specialists, each with unique personalities and special abilities but create-a-class is still available for all specialists.

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* ''VideoGame/CallOfDutyBlack OpsIII'': ''VideoGame/CallOfDutyBlackOpsIII'': Combines hero shooter elements with traditional CallOfDuty multiplayer. There are 10 specialists, each with unique personalities and special abilities but create-a-class is still available for all specialists.

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