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* ''VideoGame/MarvelRivals'': A third-person game that features a large cast of [[Creator/MarvelComics Marvel]] characters.
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* ''VideoGame/{{Foamstars}}''
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* Arena Shooter: due to its emphasis on characters and their stats, as all characters and their loadouts are quite different between each other. Pickups are quite rare, but definitely not unheard of.

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* Arena Shooter: ArenaShooter: due to its emphasis on characters and their stats, as all characters and their loadouts are quite different between each other. Pickups are quite rare, but definitely not unheard of.

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The Hero Shooter, also known as Character FPS, is a SubGenre of FirstPersonShooter and ThirdPersonShooter games, with [[MultiplayerOnlineBattleArena MOBA]] and FightingGame elements. In this type of game, instead of choosing which weapons to use or finding the weapons, the player can choose one out of multiple characters, or heroes, with different weapons and abilities. For example, one character may be able to DoubleJump, while another can [[TheMedic heal teammates]], and another can [[TheTurretMaster build turrets]]. The characters may also have [[LimitBreak Ultimate Abilities]] that can vastly alter the course of battle. This in turn makes the characters more unique and the game defined by the characters rather than the weapons available in the game.

Games of this genre tend to rely on teamwork and a combination of abilities to cover for weaknesses. Some or most characters have abilities that [[CripplingOverspecialization are only useful in specific situations]] or [[TacticalRockPaperScissors are countered by a specific character]]. Some of these games are heavily focused on the MOBA aspects, including the ability to level up, learn, and upgrade abilities and buy items during matches, to the point where they are basically First Person [=MOBAs=]. Others are much more focused on the FPS aspects and use different weapons, abilities, and ultimates to increase the variety of play styles in the game.

These are all-important because in games like this, your objective isn't to obliterate your enemy team; they always respawn after a few seconds. The game contains an objective to be contested, usually an area to dominate or hold or a payload to escort or stop. Therefore, kill counts doesn't really matter as long as you managed to hold onto your objective, so the mindset of 'frag-hunting' that is more common in deathmatch games (like ''VideoGame/UnrealTournament'' or ''VideoGame/CounterStrike'') would be counter-productive when playing this game.

Observe that the abilities and/or weapons must be tied to a character or group of characters; otherwise, the game is just a FirstPersonShooter with customization. It is possible, however, that some characters share some abilities.

The roots of the hero shooter genre can be traced back as early as the UsefulNotes/SegaGenesis game ''VideoGame/HerzogZwei'' (1989), the first shooter with MOBA elements. It can also be traced back to class-based shooters like the ''VideoGame/{{Battlefield}}'' and ''[[VideoGame/TeamFortress1 Team Fortress]]'' series, and several games that are now considered to be hero shooters were orignally marketed as class-based shooters. The hero shooter genre also contains elements of [[UsefulNotes/ArcadeGame arcade]] fighting games, such as ''Franchise/StreetFighter'', which are similarly character-centric. The UrExample of the hero shooter genre is either ''[[VideoGame/TeamFortress1 Team Fortress]]'' (a 1996 ''VideoGame/{{Quake}}'' mod) or ''VideoGame/{{Outtrigger}}'' (1999), an arcade hero shooter developed by [[https://segaretro.org/Sega_AM2 Sega AM2]] and produced by [[https://segaretro.org/Yu_Suzuki Yu Suzuki.]] Other early examples of the genre include ''VideoGame/TheGrid'' (2000), ''VideoGame/TeamFortress2'' (2007), ''VideoGame/CyberDiver'' (2009), and ''VideoGame/GunslingerStratos'' (2012). The most popular hero shooter internationally is ''VideoGame/{{Overwatch}}'' (2016).

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The Hero Shooter, also known as Character FPS, is a SubGenre of FirstPersonShooter and ThirdPersonShooter games, with [[MultiplayerOnlineBattleArena MOBA]] and FightingGame elements.

The roots of the hero shooter genre can be traced back as early as the UsefulNotes/SegaGenesis game ''VideoGame/HerzogZwei'' (1989), the first shooter with MOBA
elements. It can also be traced back to class-based shooters like the ''VideoGame/{{Battlefield}}'' and ''[[VideoGame/TeamFortress1 Team Fortress]]'' series, and several games that are now considered to be hero shooters were originally marketed as class-based shooters. The hero shooter genre also contains elements of [[UsefulNotes/ArcadeGame arcade]] fighting games, such as ''Franchise/StreetFighter'', which are similarly character-centric. The {{Ur Example}}s of the hero shooter genre are ''[[VideoGame/TeamFortress1 Team Fortress]]'' (a 1996 ''VideoGame/{{Quake}}'' mod) and ''VideoGame/{{Outtrigger}}'' (1999), an arcade hero shooter developed by [[https://segaretro.org/Sega_AM2 Sega AM2]] and produced by Creator/YuSuzuki. Other early examples of the genre include ''VideoGame/TheGrid'' (2000), ''VideoGame/UnrealChampionship2TheLiandriConflict'' (2005), ''VideoGame/TeamFortress2'' (2007), ''VideoGame/CyberDiver'' (2009), and ''VideoGame/GunslingerStratos'' (2012). But the genre wouldn't explode in popularity until the release of Creator/ActivisionBlizzard's ''VideoGame/{{Overwatch}}'' in 2016, with its cast of colorful and developed characters, memorable locations and unique gameplay, that the tropes that codified the genre would be set on stone. The success of the game, as is the way of things, [[FollowTheLeader spawned countless of imitators overnight]], with Creator/GearboxSoftware's ''VideoGame/{{Battleborn}}'' in 2016, and Creator/IdSoftware's ''VideoGame/QuakeChampions'' and the Creator/CliffBleszinski-fronted Boss Key Productions's ''VideoGame/LawBreakers'' in 2017 being some of them.

In this type of game, instead of choosing which weapons to use or finding the weapons, the player can choose one out of multiple characters, or heroes, with different weapons and abilities. For example, one character may be able to DoubleJump, while another can [[TheMedic heal teammates]], and another can [[TheTurretMaster build turrets]]. The characters may also have [[LimitBreak Ultimate Abilities]] that can vastly alter the course of battle. This This, in turn turn, makes the characters more unique unique, and the game defined by the characters rather than the weapons available in the game.

weapons.

Games of this genre tend to rely on teamwork and a combination of abilities to cover for weaknesses. Some or most characters have abilities that [[CripplingOverspecialization are only useful in specific situations]] or [[TacticalRockPaperScissors are countered by a specific character]]. Some of these games are heavily focused on the MOBA [[MultiplayerOnlineBattleArena MOBA]] aspects, including the ability to level up, learn, and upgrade abilities and buy items during matches, to the point where they are basically First Person [=MOBAs=]. Others are much more focused on the FPS aspects and use different weapons, abilities, and ultimates [[LimitBreak ultimates]] to increase the variety of play styles playstyles in the game.

game.

These are all-important because because, in games like this, while the shooting ''is'' important, your objective isn't to obliterate your enemy team; [[DeathIsCheap they always respawn respawn]] after a few seconds. The game contains an objective to be contested, usually [[StrategicAssetCaptureMechanic an area to dominate or hold hold]] or [[EscortMission a payload to escort or stop. stop]]. Therefore, kill counts doesn't don't really matter as matter, so long as you managed manage to hold onto your objective, so the mindset of 'frag-hunting' that is more common in deathmatch earlier games (like ''VideoGame/UnrealTournament'' such as your regular Arena Shooter or ''VideoGame/CounterStrike'') ''VideoGame/CounterStrike'' would be counter-productive [[TooDumbToLive counterproductive]] when playing games in this game.

Observe
genre.

Ultimately, the frontier that separates a HeroShooter from your regular FPS with customization is
that the weapons and abilities and/or weapons must be are tied to a character or group of characters; otherwise, the game is just a FirstPersonShooter with customization. It is possible, however, that characters, though some (but definitely not all) abilities and weapons being shared between some characters share some abilities.

The roots of
isn't exactly unheard of.

Differentiates itself from
the hero shooter other FPS subgenres in the following ways:
* Arena Shooter: due to its emphasis on characters and their stats, as all characters and their loadouts are quite different between each other. Pickups are quite rare, but definitely not unheard of.
* TacticalShooter: due to its emphasis on gameplay over realism.
* LooterShooter: due to its emphasis on CompetitiveMultiplayer and that all weapons and items don't have stat variations.
* BattleRoyaleGame: due to its shortened (usually 5-on-5) player count in comparison to the gigantic numbers found in this
genre can be traced back as early as (between 50-100) and its spawnpoints being predefined rather than the UsefulNotes/SegaGenesis game ''VideoGame/HerzogZwei'' (1989), the first shooter with MOBA elements. It can also be traced back player being able to class-based shooters like the ''VideoGame/{{Battlefield}}'' and ''[[VideoGame/TeamFortress1 Team Fortress]]'' series, and several games that are now considered to be hero shooters were orignally marketed as class-based shooters. The hero shooter genre also contains elements of [[UsefulNotes/ArcadeGame arcade]] fighting games, such as ''Franchise/StreetFighter'', which are similarly character-centric. The UrExample of the hero shooter genre is either ''[[VideoGame/TeamFortress1 Team Fortress]]'' (a 1996 ''VideoGame/{{Quake}}'' mod) or ''VideoGame/{{Outtrigger}}'' (1999), an arcade hero shooter developed by [[https://segaretro.org/Sega_AM2 Sega AM2]] and produced by [[https://segaretro.org/Yu_Suzuki Yu Suzuki.]] Other early examples of the genre include ''VideoGame/TheGrid'' (2000), ''VideoGame/TeamFortress2'' (2007), ''VideoGame/CyberDiver'' (2009), and ''VideoGame/GunslingerStratos'' (2012). The most popular hero shooter internationally is ''VideoGame/{{Overwatch}}'' (2016).
pick up one in a map.






* The ''VideoGame/{{Borderlands}}'' series: Intended to be ''Videogame/{{Diablo}}'' meets ''Videogame/{{Halo}}'' gameplay-wise, but the FirstPersonShooter nature of the game ends up being a [[PlayerVersusEnvironment PvE]] focused Hero Shooter, in a way:
** ''VideoGame/Borderlands1''
** ''VideoGame/Borderlands2''
** ''VideoGame/BorderlandsThePreSequel''
** ''VideoGame/Borderlands3''

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* ''VideoGame/QuakeChampions'' is a sort of compromise between a Hero Shooter and the traditional "Arena Shooter" of previous installments. There are different characters with unique traits and abilities, but these are secondary to weapons, which are found in the level and not character-restricted.

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* ''VideoGame/QuakeChampions'' is a sort of {{downplayed|Trope}} example, as a compromise between a Hero Shooter and the traditional "Arena Shooter" of previous installments. There are different All characters with unique traits have a special ability and up to two (three in a specific case) passive abilities, but these are secondary to and their loadout include the standard Gauntlet for close combat, and a selectable weak ranged weapon (Machinegun/Nailgun/Shotgun). The rest of the "heavier" weapons, which as well as their ammo and powerups, are found in scattered across the level maps, and not character-restricted.the game is otherwise a straight Arena Shooter.



* ''VideoGame/UnrealChampionship2TheLiandriConflict'' is an early example which features both deathmatch and team-based gametypes. Each character has a unique melee weapon and a weak ranged weapon, plus two unique Adrenaline abilities. Characters are also divided by race (Humans, [[OurZombiesAreDifferent Necris]], Robots, [[TransplantedHumans Nakhti]], and a "Special" class for those who don't fit into the others) and weight (Light, Medium and Heavy), with each of these divisions also granting different Adrenaline abilities to the characters. Finally, characters can choose an energy weapon and a projectile weapon, as weaponry has no spawn points in the game. ''Unreal Championship'' and then ''VideoGame/UnrealTournament2004'' with the "Species Statistics" mutator are even earlier but more bare-bones examples; characters get various boosts and penalties based on their race (e.g. Juggernauts have massive starting health and better resistance to damage in return for moving slower and jumping lower, Anubans move slower on the ground but have far better jump height and air control, etc.) but with no further differentiation between the individual members of that race, and they all still have access to the same array of weapons depending on what spawns in the current map.

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* ''VideoGame/UnrealChampionship2TheLiandriConflict'' is an early example which mixes elements of the Arena Shooter and FightingGame genres (it even features both deathmatch [[Franchise/MortalKombat Raiden]] as a GuestFighter) and team-based gametypes. character-based abilities and stats, predating the popularization of the genre for nearly 10 years. Each character has a unique loadout composed of a melee weapon and weapon, [[EmergencyWeapon a weak ranged weapon, plus two unique Adrenaline abilities. Characters are also divided by race (Humans, [[OurZombiesAreDifferent Necris]], Robots, [[TransplantedHumans Nakhti]], and weapon]], a "Special" class for those who don't fit into the others) and weight (Light, Medium and Heavy), with each of these divisions also granting different Adrenaline abilities to the characters. Finally, characters can choose an energy selectable Energy weapon (Bio Rifle/Shock Rifle/Sniper Rifle/Stinger), a selectable Projectile weapon (Flak Cannon/Rocket Launcher/Grenade Launcher/Ripjack), and six [[https://unreal.fandom.com/wiki/Adrenaline Adrenaline]] abilities: two that are shared across the roster (Nimble and Speed), three race-specific abilities, and a projectile weapon, as weaponry has no spawn points in the game. ''Unreal Championship'' character-specific ability. ''VideoGame/UnrealChampionship'' and then ''VideoGame/UnrealTournament2004'' with the "Species Statistics" "[[https://unreal.fandom.com/wiki/Species_Statistics Species Statistics]]" mutator are even earlier but more bare-bones examples; characters get various boosts and penalties based on their race (e.g. Juggernauts have massive starting health and better resistance to damage in return for moving slower and jumping lower, Anubans move slower on the ground but have far better jump height and air control, etc.) but with no further differentiation between the individual members of that race, and they all still have access to the same array of weapons depending on what spawns in the current map.

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* ''VideoGame/TheGrid'': Coming out a year after ''Outtrigger'', this was also an Ur-Example: a third-person shooter focused on multiplayer, where each character had one unique ability, such as digging a hole to teleport elsewhere or charging an opponent to knock out their weapons. It plays like a less jump-focused Unreal Tournament.



* ''VideoGame/PrimalCarnage''

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* ''VideoGame/PrimalCarnage''''VideoGame/PrimalCarnage'': Asymmetrical class-based game, with each human and dinosaur playing a distinct role with sidegrades. For example, the Scientist can tranquilize dinosaurs for a debuff that makes it easier for teammates to kill dinosaurs, or carry an anti-tank rifle instead.
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The roots of the hero shooter genre can be traced back as early as the UsefulNotes/SegaGenesis game ''VideoGame/HerzogZwei'' (1989), the first shooter with MOBA elements. It can also be traced back to class-based shooters like the ''VideoGame/{{Battlefield}}'' and ''[[VideoGame/TeamFortress1 Team Fortress]]'' series, and several games that are now considered to be hero shooters were orignally marketed as class-based shooters. The hero shooter genre also contains elements of [[UsefulNotes/ArcadeGame arcade]] fighting games, such as ''Franchise/StreetFighter'', which are similarly character-centric. The UrExample of the hero shooter genre is either ''[[VideoGame/TeamFortress1 Team Fortress]]'' (a 1996 ''VideoGame/{{Quake}}'' mod) or ''VideoGame/{{Outtrigger}}'' (1999), an arcade hero shooter developed by [[https://segaretro.org/Sega_AM2 Sega AM2]] and produced by [[https://segaretro.org/Yu_Suzuki Yu Suzuki.]] Other early examples of the genre include ''VideoGame/TeamFortress2'' (2007), ''VideoGame/CyberDiver'' (2009), and ''VideoGame/GunslingerStratos'' (2012). The most popular hero shooter internationally is ''VideoGame/{{Overwatch}}'' (2016).

to:

The roots of the hero shooter genre can be traced back as early as the UsefulNotes/SegaGenesis game ''VideoGame/HerzogZwei'' (1989), the first shooter with MOBA elements. It can also be traced back to class-based shooters like the ''VideoGame/{{Battlefield}}'' and ''[[VideoGame/TeamFortress1 Team Fortress]]'' series, and several games that are now considered to be hero shooters were orignally marketed as class-based shooters. The hero shooter genre also contains elements of [[UsefulNotes/ArcadeGame arcade]] fighting games, such as ''Franchise/StreetFighter'', which are similarly character-centric. The UrExample of the hero shooter genre is either ''[[VideoGame/TeamFortress1 Team Fortress]]'' (a 1996 ''VideoGame/{{Quake}}'' mod) or ''VideoGame/{{Outtrigger}}'' (1999), an arcade hero shooter developed by [[https://segaretro.org/Sega_AM2 Sega AM2]] and produced by [[https://segaretro.org/Yu_Suzuki Yu Suzuki.]] Other early examples of the genre include ''VideoGame/TheGrid'' (2000), ''VideoGame/TeamFortress2'' (2007), ''VideoGame/CyberDiver'' (2009), and ''VideoGame/GunslingerStratos'' (2012). The most popular hero shooter internationally is ''VideoGame/{{Overwatch}}'' (2016).



* ''VideoGame/{{Battleborn}}''

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* ''VideoGame/{{Battleborn}}''''VideoGame/{{Battleborn}}'' leaned harder into the MOBA inspirations than ''Overwatch'' or ''Paladins'' did, and was notable for having the misfortune of coming out just as Overwatch, then packed with lots of hype, was about to release.



* ''VideoGame/{{Gigantic}}''

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* ''VideoGame/{{Gigantic}}''''VideoGame/{{Gigantic}}'': Combined with MOBA and a variant of capture-the-flag, wherein your heroes must lead a gigantic creature to the other team's base.



* ''VideoGame/LawBreakers'', leaning more towards ''Quake: Champions'' than the rest of the genre.

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* ''VideoGame/LawBreakers'', leaning more towards ''Quake: Champions'' or ''Unreal Tournament'' than the rest of the genre.
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* ''VideoGame/Titanfall2'': {{Zigzagged}} - with regards to Pilots, they are still fairly customizable like the first game, with minimal personality to speak of, but each Pilot model is now attached to a certain tactical ability, such as a cloak, grappling hook or the ability to pop in and out of reality. The eponymous [[HumongousMecha Titans]], however, are markedly less customizable than the ones in ''Titanfall'', and in turn, have relatively fixed loadouts that give them more personality.

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* ''VideoGame/Titanfall2'': {{Zigzagged}} - with regards to Pilots, they who are still fairly customizable like the first game, generally similarly-shaped and have a wider variety of weapons and customizability with minimal personality to speak of, but each Pilot model is now attached to a certain tactical ability, such as a cloak, grappling hook or the ability to pop in and out of reality. The eponymous [[HumongousMecha Titans]], however, are markedly less customizable than the ones in ''Titanfall'', ''Titanfall'' and have very specific silhouettes to signal who's who, and in turn, have relatively fixed loadouts that give them more personality.
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* ''VideoGame/TeamFortressClassic'', a [=GoldSrc=] port of the original mod ''VideoGame/TeamFortress1''
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The roots of the hero shooter genre can be traced back as early as the UsefulNotes/SegaGenesis game ''VideoGame/HerzogZwei'' (1989), the first shooter with MOBA elements. It can also be traced back to class-based shooters like the ''VideoGame/{{Battlefield}}'' and ''[[VideoGame/TeamFortress1 Team Fortress]]'' series, and several games that are now considered to be hero shooters were orignally marketed as class-based shooters. The hero shooter genre also contains elements of [[UsefulNotes/ArcadeGame arcade]] fighting games, such as ''Franchise/StreetFighter'', which are similarly character-centric. The UrExample of the hero shooter genre is either ''[[VideoGame/TeamFortress1 Team Fortress]]'' (a 1996 ''VideoGame/Quake'' mod) or ''VideoGame/{{Outtrigger}}'' (1999), an arcade hero shooter developed by [[https://segaretro.org/Sega_AM2 Sega AM2]] and produced by [[https://segaretro.org/Yu_Suzuki Yu Suzuki.]] Other early examples of the genre include ''VideoGame/TeamFortress2'' (2007), ''VideoGame/CyberDiver'' (2009), and ''VideoGame/GunslingerStratos'' (2012). The most popular hero shooter internationally is ''VideoGame/{{Overwatch}}'' (2016).

to:

The roots of the hero shooter genre can be traced back as early as the UsefulNotes/SegaGenesis game ''VideoGame/HerzogZwei'' (1989), the first shooter with MOBA elements. It can also be traced back to class-based shooters like the ''VideoGame/{{Battlefield}}'' and ''[[VideoGame/TeamFortress1 Team Fortress]]'' series, and several games that are now considered to be hero shooters were orignally marketed as class-based shooters. The hero shooter genre also contains elements of [[UsefulNotes/ArcadeGame arcade]] fighting games, such as ''Franchise/StreetFighter'', which are similarly character-centric. The UrExample of the hero shooter genre is either ''[[VideoGame/TeamFortress1 Team Fortress]]'' (a 1996 ''VideoGame/Quake'' ''VideoGame/{{Quake}}'' mod) or ''VideoGame/{{Outtrigger}}'' (1999), an arcade hero shooter developed by [[https://segaretro.org/Sega_AM2 Sega AM2]] and produced by [[https://segaretro.org/Yu_Suzuki Yu Suzuki.]] Other early examples of the genre include ''VideoGame/TeamFortress2'' (2007), ''VideoGame/CyberDiver'' (2009), and ''VideoGame/GunslingerStratos'' (2012). The most popular hero shooter internationally is ''VideoGame/{{Overwatch}}'' (2016).
Is there an issue? Send a MessageReason:
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The roots of the hero shooter genre can be traced back as early as the UsefulNotes/SegaGenesis game ''VideoGame/HerzogZwei'' (1989), the first shooter with MOBA elements. It can also be traced back to class-based shooters like the ''VideoGame/{{Battlefield}}'' and ''[[VideoGame/TeamFortress1 Team Fortress]]'' series, and several games that are now considered to be hero shooters were orignally marketed as class-based shooters. The hero shooter genre also contains elements of [[UsefulNotes/ArcadeGame arcade]] fighting games, such as ''Franchise/StreetFighter'', which are similarly character-centric. The UrExample of the hero shooter genre was ''VideoGame/{{Outtrigger}}'' (1999), an arcade hero shooter developed by [[https://segaretro.org/Sega_AM2 Sega AM2]] and produced by [[https://segaretro.org/Yu_Suzuki Yu Suzuki.]] Other early examples of the genre include ''VideoGame/TeamFortress2'' (2007), ''VideoGame/CyberDiver'' (2009), and ''VideoGame/GunslingerStratos'' (2012). The most popular hero shooter internationally is ''VideoGame/{{Overwatch}}'' (2016).

to:

The roots of the hero shooter genre can be traced back as early as the UsefulNotes/SegaGenesis game ''VideoGame/HerzogZwei'' (1989), the first shooter with MOBA elements. It can also be traced back to class-based shooters like the ''VideoGame/{{Battlefield}}'' and ''[[VideoGame/TeamFortress1 Team Fortress]]'' series, and several games that are now considered to be hero shooters were orignally marketed as class-based shooters. The hero shooter genre also contains elements of [[UsefulNotes/ArcadeGame arcade]] fighting games, such as ''Franchise/StreetFighter'', which are similarly character-centric. The UrExample of the hero shooter genre was is either ''[[VideoGame/TeamFortress1 Team Fortress]]'' (a 1996 ''VideoGame/Quake'' mod) or ''VideoGame/{{Outtrigger}}'' (1999), an arcade hero shooter developed by [[https://segaretro.org/Sega_AM2 Sega AM2]] and produced by [[https://segaretro.org/Yu_Suzuki Yu Suzuki.]] Other early examples of the genre include ''VideoGame/TeamFortress2'' (2007), ''VideoGame/CyberDiver'' (2009), and ''VideoGame/GunslingerStratos'' (2012). The most popular hero shooter internationally is ''VideoGame/{{Overwatch}}'' (2016).

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