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* ''Manga/ChainsawMan Part 2'': As the Control Devil and Horseman of Conquest, [[spoiler:Nayuta]] is one of the strongest beings TheVerse, capable of theoretically negating most conflicts by instantly dominating the opposition, and amassing an army of SlaveMooks and forced contracts to grant herself even more power.

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* ''Manga/ChainsawMan Part 2'': As the Control Devil and Horseman of Conquest, [[spoiler:Nayuta]] is one of the strongest beings of TheVerse, capable of theoretically negating most conflicts by instantly dominating the opposition, and amassing an army of SlaveMooks and forced contracts to grant herself even more power.power. The main problem is (and what qualifies her for this trope) the time investment it takes to make those SlaveMooks, deals, and learning general emotional and psychological control for herself and others to become as horrifically powerful as her previous life, [[spoiler: Makima]].

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* Lung from ''Literature/{{Worm}}'' is a parahuman who on top of his pyrokinesis and HealingFactor, mutates as a battle goes forward, growing larger, gaining scales, and even growing wings as long the battle continues and there's people watching, as well as an increased proficiency with his pyrokinesis and healing. WordOfGod is that he has no true upper limit, and at the highest level witnessed in the story, he manages to [[spoiler:beat back Leviathan, one of the [[{{Kaiju}} Endbringers]], when he flooded Kyushu]], only stopping when he notices pretty much everyone else is dead and therefore can't witness the fight.

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* ''Literature/{{Worm}}'':
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Lung from ''Literature/{{Worm}}'' is a parahuman who on top of his pyrokinesis and HealingFactor, mutates as a battle goes forward, growing larger, gaining scales, and even growing wings as long the battle continues and there's people watching, as well as an increased proficiency with his pyrokinesis and healing. WordOfGod is that he has no true upper limit, and at the highest level witnessed in the story, he manages to [[spoiler:beat back Leviathan, one of the [[{{Kaiju}} Endbringers]], when he flooded Kyushu]], only stopping when he notices pretty much everyone else is dead and therefore can't witness the fight.fight.
** The Simurgh, an Endbringer, has an element of this to her abilities. She possesses the ability to see the future and the past of anyone within the general vicinity, as well as emotional and mental manipulation abilities. However, it takes a bit of time for her powers to work effectively on any given individual. The capes have instituted a strategy of never allowing anyone to be near the Simurgh for more than five minutes at a time (and anyone who does is killed, written off as being under her permanent control for all intents and purposes).
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* ''VideoGame/{{Bonfire}}'' has several examples:
** Zivko (and enemy mages) needs to generate charges to use his abilities with maximum effectiveness. Uncharged, his abilities are weak, but they can become some of the strongest in the game with multiple charges.
** Werekoshaks generate a "Rage" effect each time they attack, which increases their Speed and Attack. These ''stack'', so they can quickly create a feedback loop by allowing the werekoshak to attack more often, generating even more Rage effects.
** "Chained" enemies gain enormous stat boosts compared to their regular counterparts, but start the battle with three turns of an immobilization effect. Once the effect expires they'll be a lot of trouble, but if you're quick you can take them out early.
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** This is a core gameplay mechanic of ''VideoGame/PokemonMasters'': after using a certain number of moves, you can unleash a "sync move" that not only deals significant damage, but also grants you a "sync buff" that boosts your damage for the rest of the fight. Sync buffs stack, so as long as you're able to keep firing off sync moves without getting knocked out yourself, you can go from barely being able to scratch your opponent to dealing massive chunks of damage with each hit.

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* ''Franchise/{{Disgaea}}'' has several passives that work as this:
** Valvatorez from ''VideoGame/Disgaea4'' has "Bloody Battle", which gives him an Attack Power buff per enemy he kills. Later games give him "Absorption", increasing his stats by a percentage of the defeated opponent(s). The Kunoichi has an interesting variation in "Nirrti", granting a stat buff whenever the user dodges an attack, and the Lady Samurai's unique skill "Beni Shidare / Summer Rain Slash" grows in power the more times it kills an opponent.
** ''VideoGame/DisgaeaD2'' gives [[VideoGame/Disgaea2 Adell]] a new passive, granting him an Attack and Defense power boost whenever he deals or takes attacks. Said passive would later be found through the Dark Knight class in Disgaea 5 as "Fighting Spirit".
** Killia from ''VideoGame/Disgaea5'' has "War Demon", giving him a 2% stat boost whenever he deals or takes an attack, gradually letting him overpower his enemy. The Skeletal Rider class has "Combat High", granting an Attack power buff per defeated opponent, as does Majorita's "Queen of Coffins" innate passive. The Bear's "Rage Charge" grants Attack Power per attack received, as does the Slime's "Impact Charge", though the latter only activates on non-elemental attacks received.
** ''VideoGame/Disgaea6DefianceOfDestiny'': The Dragon's "Rising Dragon" passive grants Attack Power per attack received, whereas the Pincer Shell's "Shellacker" raises Defense Power per attack taken.



** One of the arcanes found in the Zariman boosts ability strength permanently with every single kill the equipped frame achieves.

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** One of the arcanes found in the Zariman (Molt Augmented) boosts ability strength permanently with every single kill the equipped frame achieves.
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* ''VideoGame/CrescentPrism'': The boss of Chapter 1X, Rail Ravager, gets 10% stronger every turn due to receiving the moon's light. Nova can invert the moon's phase to reset the boss's power, but the battle is scripted to start in waxing moon, which means the boss's mechanic cannot be disabled with a new moon.
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* In ''VideoGame/MidnightSuns'', this is Comicbook/{{Deadpool}}'s playstyle: KO'ing enemies with Deadpool's skills[[note]]Environmental attacks and shoving an enemy to KO them doesn't count[[/note]] gives him stacks of "En Fuego". The more stacks of "En Fuego" Deadpool accrues, the more potent his abilities become. Taking damage removes a stack of "En Fuego", however, so making the most of Deadpool entails making sure enemies can't hurt him.
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* Haze Shenron in ''Anime/DragonBallGT'' appears to be a straight example, with Goku and Pan having an increasingly difficult time fighting him as the battle goes on. He is actually an inverted example, emitting a colorless, odorless toxic gas that slowly weakens anyone who breathes it in, slow enough that Goku and Pan don't notice it until Goku finds himself unable to fly and realizes the true nature of Haze's powers.
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* ''VideoGame/LegendsOfRuneterra'':
** Across the game's expansions Shadow Isles have accumulated three different creatures that follow this archetype. All of them typically synergizing with the Isles' cards about killing and re-summoning dead units. Mistwraiths are the first ones, granting extra power to all other mistwraiths you have or will have. Encroaching Mists are ephemeral tokens that are summoned by Viego and his followers, with each one summoned making all others bigger as well growing Viego's own stats and boosting his level-up condition. Profilerating Darkwraith features one of the game's most extreme growth speeds - while others give a +2/+0 or +1/+1 per summon, darkwraiths double the stats of all copies of them in your deck, exponentially scaling to hundreds and thousands of stats. The power comes with a downside as all darkwraiths only duplicate the stats in your deck, so every one you summon directly to the field will be tiny and only serve as fuel for the ones to come.
** In Shurima, the Ascended champions have a timed out win condition in the form of the Sun Disk, a landmark that takes a long time to trigger but allows them to achieve a unique additional level-up form with great powers. By himself, Nasus growth in power with every unit you have killed this game, be it friend or foe. His Siphoning Strike is also present, granting additional stats to ''all'' your champions if you kill something with it.
** The Deep archetype focuses on playing small units and spells to throw out cards from your deck, until you have only 15 left after which all of your Sea Monsters become significantly bigger. Nautilus also levels up, becoming one of the biggest units in the game and making your Sea Monsters cheaper. Other part of the team, Maokai, is more about bringing a sudden end to the opponent by decking him out once he levels up.
** The Darkness archetype is composed of pairing Senna and Veigar. Senna's side focuses more on creating Darkness cards and making them easier to use, while Veigar makes them deal more damage so they can be used to take out enemy units more effectively. And eventually once he levels up, Veigar allows you to aim the Darkness directly at the opponent's Nexus to win the game.
** The Poros, especially once their King has arrived. Poro Snaxx were in the game from the start, allowing you to make your ''all'' of your small poros gradually bigger. Couple years later, Poro King brings more snaxx to the table, including advanced varieties, in order to grow his army ever bigger.
** The Fated archetype has units that gain a permanent stat buff when you cast spells on them, with the idea that you use temporary spells or reusable equipments to keep your units alive and growing stronger.
** Kayle grows in power with every buffed-up unit that you attack with throughout the match, gradually gaining extra keywords to herself as her attack growth. At her zenith she all but guarantees lethal strike to the Nexus unless stopped with a removal spell.

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* Star Commander Uranus from ''Manga/{{Psyren}}'' uses the PSI power [[AnIcePerson Deep Freeze]], which allows him to cover himself in ice and encase his enemies in ice using his touch or bullets. However, as his opponents find out, the longer they fight him, the colder the area surrounding him gets, and so his opponents will inevitably grow weaker, while his power over ice increase even more.

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* Star Commander Uranus from ''Manga/{{Psyren}}'' uses In the PSI power [[AnIcePerson Deep Freeze]], which allows him to cover himself in ice and encase his enemies in ice using his touch or bullets. However, as his opponents find out, ''Franchise/LyricalNanoha'' franchise, this is how Nanoha's [[LimitBreak Starlight Breaker]] works: it's powered by the ambient magic in the air around her, left lingering after previous attacks. The longer they a fight him, goes on, and the colder more attacks are thrown by both sides, the area surrounding him gets, and so his opponents more powerful Starlight Breaker will inevitably grow weaker, while his power over ice increase even more.be once Nanoha finally uses it.



* Derrierie's special ability "Combo Star" in ''Manga/TheSevenDeadlySins'' allows her to increase the power of her hits by 2,000 pounds (or 100 tons) with every consecutive blows she deals on her target without interruption. Only a few people can survive over 50-hit combos from her.


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* Star Commander Uranus from ''Manga/{{Psyren}}'' uses the PSI power [[AnIcePerson Deep Freeze]], which allows him to cover himself in ice and encase his enemies in ice using his touch or bullets. However, as his opponents find out, the longer they fight him, the colder the area surrounding him gets, and so his opponents will inevitably grow weaker, while his power over ice increase even more.
* Derrierie's special ability "Combo Star" in ''Manga/TheSevenDeadlySins'' allows her to increase the power of her hits by 2,000 pounds (or 100 tons) with every consecutive blows she deals on her target without interruption. Only a few people can survive over 50-hit combos from her.

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The trope is [[OmnipresentTropes ubiquitous]] in RealLife through inertia -- nothing is able to perform at its best from the word 'go' unless it has been prepared in advance, and overcoming this trope quickly is essential in many fields. The trope name comes from actual steam engines, which when being used to move anything particularly heavy can require anywhere from several minutes to over an hour to build up sufficient steam pressure.[[note]]Which is why, despite steam engines being dramatically more efficient (by the early 1900s even reciprocating steam engines easily matched or outperformed the typical modern car engine's ~10-20% fuel efficiency), {{Steampunk}} didn't happen in reality. The internal combustion engine displaced steam engines for most purposes other than generating electricity almost exclusively because the shorter start-up and ramp-up time made them more convenient and practical.[[/note]] SuperTrope to IncreasinglyLethalEnemy and SubTrope to SituationalDamageAttack

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The trope is [[OmnipresentTropes ubiquitous]] in RealLife through inertia -- nothing is able to perform at its best from the word 'go' unless it has been prepared in advance, and overcoming this trope quickly is essential in many fields. The trope name comes from actual steam engines, which when being used to move anything particularly heavy can require anywhere from several minutes to over an hour to build up sufficient steam pressure.[[note]]Which is why, despite steam engines being dramatically more efficient (by the early 1900s even reciprocating steam engines easily matched or outperformed the typical modern car engine's ~10-20% fuel efficiency), {{Steampunk}} didn't happen in reality. The internal combustion engine displaced steam engines for most purposes other than generating electricity almost exclusively because the shorter start-up and ramp-up time made them more convenient and practical.[[/note]] SuperTrope to IncreasinglyLethalEnemy and SubTrope to SituationalDamageAttack
SituationalDamageAttack.



!!Examples

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!!Examples!!Examples:



[[folder:Anime and Manga]]

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[[folder:Anime and & Manga]]



* ''Manga/ChainsawMan Part 2'': As the Control Devil and Horseman of Conquest, [[spoiler:Nayuta]] is one of the strongest beings TheVerse, capable of theoretically negating most conflicts by instantly dominating the opposition, and amassing an army of SlaveMooks and forced contracts to grant herself even more power.



* ''Manga/JoJosBizarreAdventure'':
** ''[[Manga/JoJosBizarreAdventureStardustCrusaders Stardust Crusaders]]'': The power of DIO's The World is to [[TimeStandsStill stop time]] for 5 seconds. The initial main deficiency was that the time stop's duration is short, but as his synchronization with Jonathan's body improved, the amount of time The World could stop steadily increased, to the point it's outright stated by DIO himself that The World would eventually be able to keep time frozen for as long as he desired. [[spoiler:This is proven once DIO drinks Joseph's blood to speed up the integration, with The World immediately getting a jump in time-stop duration that increases with every usage of it from that point onwards]].
** ''[[Manga/JoJosBizarreAdventureStoneOcean Stone Ocean]]'': During the final battle, [[spoiler:Pucci succeeds in obtaining Made In Heaven and begins to accelerate the flow of time. In the midst of the battle, the heroes realize that the effect of accelerating time is increasing faster and faster, eventually reaching the point where the entire universe is substantively recreated]].
* ''Manga/JujutsuKaisen'': Naoya's SuperSpeed has a set limit when first activating Projection Sorcery, but can increase exponentially with prolonged use. This also increases the strength of his attacks accordingly.






* ''Franchise/{{Superman}}'' plays with this in certain continuities (such as the Franchise/DCAnimatedUniverse) as it actually seems that he starts out relatively weak and unlocks his power as the fight goes on. When explored, this is usually explained as having placed mental blocks, unconsciously, on his power to control himself after getting scared of his own strength, each block subconsciously unlocking as the need becomes clear. This trope is thus part of the reason you'll see Superman being tossed around a lot in the opening stages of a fight, even against inferior foes. [[note]]Another part is him avoiding collateral damage, but that's not this trope.[[/note]]

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* ''Franchise/{{Superman}}'' ''ComicBook/{{Superman}}'' plays with this in certain continuities (such as the Franchise/DCAnimatedUniverse) as it actually seems that he starts out relatively weak and unlocks his power as the fight goes on. When explored, this is usually explained as having placed mental blocks, unconsciously, on his power to control himself after getting scared of his own strength, each block subconsciously unlocking as the need becomes clear. This trope is thus part of the reason you'll see Superman being tossed around a lot in the opening stages of a fight, even against inferior foes. [[note]]Another part is him avoiding collateral damage, but that's not this trope.[[/note]]



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* ''VideoGame/ANNOMutationem'': In the last fight, [[ChildMage Sigrid]] spends time focusing on the full extent of her [[RealityWarper ability]] while Ann is [[HoldTheLine defending her]] until she builds enough power to weaken C and expel his OneWingedAngel form from his body.



* In ''VideoGame/CrusaderKings 2:''

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* In ''VideoGame/CrusaderKings 2:''2'':



* ''Videogame/{{Elsword}}'' contains "buff stacking" passive skills for certain character classes which makes the character stronger the more they hit enemies.

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* ''Videogame/{{Elsword}}'' ''VideoGame/{{Elsword}}'' contains "buff stacking" passive skills for certain character classes which makes the character stronger the more they hit enemies.



* ''VideoGame/{{Hades}}'': Thanatos' keepsake, the Pierced Butterfly, grants Zagreus an initial 1% permanent boost to attack (up to 2% should you reach the highest level) should he finish a chamber without taking damage. If you make it far enough without taking hits, the damage boost becomes significant, as it is a percentage modifier.



* In ''VideoGame/{{Patapon}}'' your patapons will need some good rhythms to dance themselves into a frenzy, the amount of which depends on how on point they are. But once they are in fever they get much higher attack, reach, and/or other useful abilities depending on the class and on the dance.

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* In ''VideoGame/{{Patapon}}'' ''VideoGame/{{Patapon}}'', your patapons will need some good rhythms to dance themselves into a frenzy, the amount of which depends on how on point they are. But once they are in fever they get much higher attack, reach, and/or other useful abilities depending on the class and on the dance.



* ''VideoGame/SlayTheSpire:'' This is ubiquitous among enemies and players, with enemies gaining strength and new abilities through the fight while the player plays powers that give permanent bonuses, but there are some especially clear examples.

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* ''VideoGame/SlayTheSpire:'' ''VideoGame/SlayTheSpire'': This is ubiquitous among enemies and players, with enemies gaining strength and new abilities through the fight while the player plays powers that give permanent bonuses, but there are some especially clear examples.



* ''VideoGame/SonicFrontiers'': Cyber Space 4-G from The Final Horizon has a special gimmick where Sonic's Boost Gauge is replaced by a Rev Gauge. In this level, Sonic's Boost starts a fair bit slower than normal, but as he Boosts the Rev Gauge increases. When the Rev Gauge fills up completely, Sonic gains a speed increase, which is indicated by the giant speedometer at the right side of the screen. This stacks up to three times, with the speedometer maxing out at "TOP" speed. If Sonic stops Boosting, the Rev Gauge will empty and he will lose his speed boost, forcing him to regain it.



* The Heavy of ''VideoGame/TeamFortress2'' has a variety of miniguns as options for his primary weapon. All of them have a need to be spun up before being able to fire at all. And catching a Heavy without his minigun spun up is usually a (relatively) easy opponent.

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* ''VideoGame/TeamFortress2'':
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The Heavy of ''VideoGame/TeamFortress2'' has a variety of miniguns as options for his primary weapon. All of them have a need to be spun up before being able to fire at all. And catching a Heavy without his minigun spun up is usually a (relatively) easy opponent.



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[[folder:Western Animation]]
* ''WesternAnimation/{{Amphibia}}'': In "Grime's Pupil", upon seeing Sprig agilely fighting the hybeenas, Grime works out that he needs to use this technique to stand a change against a Toad combatant, using his agility to move around them faster and faster until his attacks have some real weight to them. Similarly, Grime also coaches him on how to summon his anger to gain greater strength in a pinch, allowing him to briefly break out of Beatrix's bear hug and deliver a wicked point-blank headbutt.
* ''WesternAnimation/{{Wakfu}}'': Because of his powers, the more someone land attacks on Rubilax, the stronger he becomes, and in the long run he's able to overwhelm his tired opponents.
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** Ganos is a straighter example. Depending on the translation this is either due to him being a youth who is still growing or an aspect of his [[SuperMode powered up form]], but either way he gains raw strength continuously. The speed at which he improves is based on the strength of the fighters around him (regardless of if they're friend or foe). When he's placed in the Tournament of Power, surrounding himself with the strongest combatants in every universe, his power increases so rapidly that Master Roshi can sense it climbing every ''second''.

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** Ganos is a straighter example. Depending on the translation this is either due to him being a youth who is still growing or an aspect of his [[SuperMode powered up form]], but either way he gains raw strength continuously. The speed at which he improves is based on the strength of the fighters around him (regardless of if they're friend or foe). When he's placed in the Tournament of Power, surrounding himself with the strongest combatants in every universe, his power increases so rapidly that Master Roshi can sense it climbing every ''second''. There is also no known limit to how strong Ganos can be, which is why Roshi chooses to eliminate Ganos as quickly as possible, knowing Goku and Vegeta, who enjoy fights against strong opponents, will attempt to drag out fighting Ganos until he's stronger than the both of them combined.
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* ''Anime/PokemonTheOriginalSeries'': When first caught, Ash's Cyndaquil had a problem that required him to build up heat before he could use his fire attacks, thus forcing him to dodge the enemy at first. He eventually overcomes this through training in the episode "Hot Matches".
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->"The ''madder'' Hulk gets, the ''stronger'' Hulk gets! So Hulk will get madder and madder at you, Ravage -- and Hulk will get stronger and stronger, '''and ''then'' Hulk will ''smash you to bits!'' IT'S CALLED ''STRAGEDY!'''''"[sic]

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->"The ->''"The ''madder'' Hulk gets, the ''stronger'' Hulk gets! So Hulk will get madder and madder at you, Ravage -- and Hulk will get stronger and stronger, '''and ''then'' Hulk will ''smash you to bits!'' IT'S CALLED ''STRAGEDY!'''''"[sic]''STRAGEDY!'''''" [sic]''
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** Serra's unique item Bowgun allows her to gradually increase her attack rate up to 2x over a period of 10 seconds as long as she stands still. If she moves, the bonus resets.

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** Serra's unique item Bowgun allows her to gradually increase her attack rate up to 2x over a period of 10 seconds as long as she stands still. If she moves, the The bonus resets.quickly drops when she is moving.
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* This is Issei from ''LightNovel/HighSchoolDXD'' in a nutshell. [[EmpathicWeapon Boosted Gear]] doubles his power every ten seconds without limit. However, he has a dismal amount of Devil-power to start with and takes at least a few doublings before he gets going. He eventually learns to reduce the cooldown time with [[UnstoppableRage anger]] or [[TrainingFromHell focus]], which makes him snowball even faster.

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* This is Issei from ''LightNovel/HighSchoolDXD'' ''Literature/HighSchoolDXD'' in a nutshell. [[EmpathicWeapon Boosted Gear]] doubles his power every ten seconds without limit. However, he has a dismal amount of Devil-power to start with and takes at least a few doublings before he gets going. He eventually learns to reduce the cooldown time with [[UnstoppableRage anger]] or [[TrainingFromHell focus]], which makes him snowball even faster.



* In ''LightNovel/TheUnexploredSummonBloodSign'', a summoner can raise the power of their Material (summoned creature) over time. Additionally, Materials are divided into three classes (Regulation-Class, Divine-Class, Unexplored-Class), each significantly more powerful than the previous. Summoning 100 Regulation-Class allows Divine-Class to be summoned, and summoning 50 Divine-Class allows Unexplored-Class to be summoned.

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* In ''LightNovel/TheUnexploredSummonBloodSign'', ''Literature/TheUnexploredSummonBloodSign'', a summoner can raise the power of their Material (summoned creature) over time. Additionally, Materials are divided into three classes (Regulation-Class, Divine-Class, Unexplored-Class), each significantly more powerful than the previous. Summoning 100 Regulation-Class allows Divine-Class to be summoned, and summoning 50 Divine-Class allows Unexplored-Class to be summoned.
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->"The ''madder'' Hulk gets, the ''stronger'' Hulk gets! So Hulk will get madder and madder at you, Ravage -- and Hulk will get stronger and stronger, '''and ''then'' Hulk will ''smash you to bits!'' IT'S CALLED ''STRAGEDY!'''''"[[note]]Yes, "stragedy".[[/note]]

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->"The ''madder'' Hulk gets, the ''stronger'' Hulk gets! So Hulk will get madder and madder at you, Ravage -- and Hulk will get stronger and stronger, '''and ''then'' Hulk will ''smash you to bits!'' IT'S CALLED ''STRAGEDY!'''''"[[note]]Yes, "stragedy".[[/note]]''STRAGEDY!'''''"[sic]
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* In ''Fanfic/ProHeroMetalBat'', Izuku is implied to gain strength as he acquires injuries.

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* In ''Fanfic/ProHeroMetalBat'', Izuku is implied to gain strength as he acquires injuries. This is just another thing that [[WrongContextMagic sets his power apart from a Quirk]], because while Quirks are like muscles that become weakened and exhausted over time, he only gets stronger and faster the longer a fight lasts.

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** Serra's unique item "Bowgun" allows her to gradually increase her attack rate up to 2x over a period of 10 seconds as long as she stands still. If she moves, the bonus resets.

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** Serra's unique item "Bowgun" Bowgun allows her to gradually increase her attack rate up to 2x over a period of 10 seconds as long as she stands still. If she moves, the bonus resets.
** The Machine Learning item grants a stack to the character for every 30 enemies killed, each stack giving +1% critical chance that can even stack above 100%. The catch is that taking any damage (even from [[CastFromHitPoints Reckless Rush]], and even if it was blocked by [[SingleUseShield Plot Armor]]) will make you lose half your stacks.
** The True Survivor item has a base cooldown of 120 seconds, after which it grants you a permanent +10% fire rate which can stack three times -- but if you take any damage (from enemies or self-damage, blocked or otherwise) the cooldown
resets.
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* ''VideoGame/BountyOfOne'':
** Serra's unique item "Bowgun" allows her to gradually increase her attack rate up to 2x over a period of 10 seconds as long as she stands still. If she moves, the bonus resets.
** The Bloodlust Idol item allows a character to get a permanent +3 base damage per health pickup obtained, and it can stack indefinitely. The catch is that [[AntiRegeneration they no longer heal from picking up health]].

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* Derrierie's special ability "Combo Star" in ''Manga/TheSevenDeadlySins'' allows her to increase the power of her hits by 2,000 pounds (or 100 tons) with every consecutive blows she deals on her target without interruption. Only a few people can survive over 50-hit combos from her.

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* Derrierie's special ''Manga/KenganAshura'':
** Setsuna Kiryu possesses a DangerousForbiddenTechnique he cannot consciously activate, that increases his speed and strength as he takes damage. This, in addition to his tendency to learn and improve as he fights, means that the longer a fight goes on, the more powerful he becomes.
** Liu Dongcheng can't fight to the best of his
ability "Combo Star" in ''Manga/TheSevenDeadlySins'' allows her to increase the power of her hits by 2,000 pounds (or 100 tons) with every consecutive blows she deals on her target without interruption. Only a few people taking some bad hits first, on top of his temper occasionally controlling him instead of inspiring him. His co-workers describe him as clockwork; He can survive over 50-hit combos from her.fall apart or break easily but when all his gears are meshing together and turning, he's in a higher dimension and borderline unbeatable.




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* Derrierie's special ability "Combo Star" in ''Manga/TheSevenDeadlySins'' allows her to increase the power of her hits by 2,000 pounds (or 100 tons) with every consecutive blows she deals on her target without interruption. Only a few people can survive over 50-hit combos from her.
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** Stat-boosting moves like Sharpen can qualify, too, although the classic option is Swords Dance, which doesn't take very much steam-gathering to become deadly.

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** Stat-boosting moves like Sharpen can qualify, too, although the classic option is too. The most popular ones are usually those that increase stats by two stages in one turn, such as Swords Dance, which doesn't take very much steam-gathering Dance and Nasty Plot, allowing the user to start dealing massive damage early. Some stat-boosting moves also deal damage, such as Power-Up Punch and Torch Song, allowing the user to crank up their power while at the same time whittling opponent's HP until their attacks become deadly.lethal.
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* ''VideoGame/PrimalCarnage'':
** The Scientist's poison dart rifle is a gimmick weapon which only does mediocre damage at first compared to the other two sniper rifles, but each subsequent hit in rapid succession on the same target does more damage than the last, until it becomes a guaranteed fatal shot on the eighth dart. Getting eight shots in rapid succession is easier said than done, however...
** The Bruisers have a more conventional version of this trope; all three Bruisers are able to attack [[RammingAlwaysWorks simply by running into human]], and this attack does the maximum damage when the dinosaur is at full speed. For the ''Ceratosaurus'' and ''Carnotaurus'' the ram at full strength is enough to kill all humans, except the Pyromaniac, in two hits.
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* Symmetra of ''VideoGame/{{Overwatch}}'' has a Photon Projector as her primary weapon. While it is able to do a ChargeAttack, its primary mode of fire is a weak photon beam which intensifies as the connection is maintained, doubling the damage twice in discrete jumps if maintained for long enough.

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* Symmetra of ''VideoGame/{{Overwatch}}'' has a Photon Projector as her primary weapon. While it is able to do a ChargeAttack, ChargedAttack, its primary mode of fire is a weak photon beam which intensifies as the connection is maintained, doubling the damage twice in discrete jumps if maintained for long enough.
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* ''VideoGame/CommandAndConquerGenerals'': Chinese Gatling guns (both the turrets and the Gatling tank) need to spin up before reaching maximum firing rate.

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* ''VideoGame/CommandAndConquerGenerals'': *The ''VideoGame/CommandAndConquer'' series has [[VideoGame/CommandAndConquerRedAlert2 Vulcan technology used by Yuri's Faction]] and [[VideoGame/CommandAndConquerGenerals Chinese Gatling guns guns]] (both the turrets and the Gatling tank) tank). Both of them have excellent damage to all unit types, fire fast and can target both ground and air units, but need to spin up before reaching maximum firing rate.rate to compensate.
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[[folder:Webcomics]]
* Two characters in ''Webcomic/GrrlPower'' have this as part of their powerset :
** Vehemence, the story's first supervillain, can use ''[[https://www.grrlpowercomic.com/archives/comic/grrl-power-265-in-summation/ vehemic energy]]'', or the power of violence to boost himself up. He actually "levels up" and gain more powers. Dabbler notes that demons who can use this power can change the course of ''entire wars''.
--->'''Vehemence''': Violence, one of the most pure, primal forces. Attack me? Makes me stronger. Attack 3 dozen scrubs I rounded up? Makes me stronger. I attack you? Still makes me stronger.
** Ren, one of Archon's recruits, has [[https://www.grrlpowercomic.com/archives/comic/grrl-power-321-naming-rights/ super adrenaline]]
--->'''Ren''': You know when you knock a glass off a counter and it feels like it takes five seconds to hit the floor, or you hear stories about a mom lifting a car off her kid? I start out at ten times that and it goes up from there.
*** Naturally, much later on both of them [[https://www.grrlpowercomic.com/archives/comic/grrl-power-969-gravity-assisted-motivation/ fight each other]], albeit as part of a training exercise.
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* The titular antagonist of ''VideoGame/TheEternalCylinder'' is able to crush literally anything it rolls into, but it starts rolling ''very slowly'', to the point the player's Trebhum can outwalk it. The longer it goes on rolling uninterrupted, though, the faster it becomes. Exploits done in the beta reveal that, at top speed, it can cover distances players would take hours to cover in roughly ''fifteen minutes''.

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* In the ''VideoGame/SuperRobotWars'' games, many of the SuperRobot pilots aren't able to use their flashiest moves until their morale reaches a sufficiently high point, which usually means they have to defeat a certain number of enemies first. This often boils down to whether said flashy moves required the pilot to be fired up or not (for example, Getter Robo generally has access to all attacks, but the upgrade Getter Robo G needs morale to be built up for its finisher Shine Spark).
** RealRobot pilots can also get hit with this, though how it works often depends on the series. Characters from [[Anime/MobileSuitGundamSEED Gundam SEED]] and [[Anime/MobileSuitGundamSEEDDestiny Destiny]] trigger their SEED activation once they reach the morale threshold. Newtypes like [[Anime/MobileSuitGundamCharsCounterattack Amuro Ray]] have their Newtype abilities active all the time regardless of morale, but morale triggers the various systems of their Mobile Suits instead (generally representing times when the pilot's ability resonated with their machine). An example of this would be the Biosensors of the Zeta and Double Zeta Gundam activating.

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* In the ''VideoGame/SuperRobotWars'' games, many of this is imposed by the SuperRobot "Morale" gauge: each pilot has a Morale meter that starts low and increases as they attack, dodge, and defeat enemies. Most pilots aren't able to cannot use their flashiest moves most flashy and powerful attacks/abilities until their morale reaches Morale passes a sufficiently high point, which minimum threshold, though the exact mechanics usually means they have to defeat a certain number of enemies first. This often boils down to depend on the character's origin series, and whether said flashy moves required the pilot to be fired up they are a SuperRobot or not (for example, Getter Robo generally has access to all attacks, but the upgrade Getter Robo G needs morale to be built up for its finisher Shine Spark).
**
RealRobot pilots can also get hit with this, though how it works often depends on the series. Characters pilot (e.g. characters from [[Anime/MobileSuitGundamSEED Gundam SEED]] and [[Anime/MobileSuitGundamSEEDDestiny Destiny]] trigger their SEED activation once they reach the morale threshold. Newtypes like [[Anime/MobileSuitGundamCharsCounterattack Amuro Ray]] have their Newtype abilities active all the time regardless of morale, but morale triggers the various systems of their Mobile Suits instead (generally representing times when the pilot's ability resonated with their machine). An example of this would be the Biosensors of the Zeta and Double Zeta Gundam activating.Morale threshold.)

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