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** Another subversion comes in a scene in which the pilots are sitting in their planes ready for the order to take off.
-->'''Canfield:''' The engine's overheating and so am I. Either we stand down or blow up. Now which do you want?

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* All the Creator/GerryAnderson shows had epic stock launching sequences. They are pretty much the trope codifier.
* This was because with puppets, they couldn't simply just walk to their vehicles. Anyway, what is the fun in just walking to them?

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* All the Creator/GerryAnderson shows had epic stock launching sequences. They are pretty much the trope codifier.
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codifier. This was because with puppets, they couldn't simply just walk to their vehicles. Anyway, what is the fun in just walking to them?
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* In ''Film/TheLastJedi'', [[spoiler: it's [[SubvertedTrope subverted]] ''horrifically''. As the Resistance are about to launch their fighters, almost all their pilots are killed and their fighters destroyed by a surprise attack on their hanger.]]

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* In ''Film/TheLastJedi'', [[spoiler: it's [[SubvertedTrope subverted]] ''horrifically''. As the Resistance are about to launch their fighters, almost all their pilots are killed and their fighters destroyed by a surprise attack on their hanger.]]
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* Your spaceship from ''{{Galaga}} '88'' does that at the start of the game.

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* Your spaceship from ''{{Galaga}} ''VideoGame/{{Galaga}} '88'' does that at the start of the game.

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* In ''Film/TheLastJedi'', [[spoiler: it's [[SubvertedTrope subverted]] ''horrifically''. As the Resistance are about to launch their fighters, almost all their pilots are killed and their fighters destroyed by a surprise attack on their hanger.]]




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* In ''Film/TheLastJedi'', [[spoiler: it's [[SubvertedTrope subverted]] ''horrifically''. As the Resistance are about to launch their fighters, almost all their pilots are killed and their fighters destroyed by a surprise attack on their hanger.]]

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* Happens in ''[[KingdomHearts Kingdom Hearts II]]'' every time you enter an area with the Gummi Ship. Never mind that it was already in space. Fortunately, it's mostly skippable though.

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* Happens in ''[[KingdomHearts Kingdom Hearts II]]'' ''VideoGame/KingdomHeartsII'' every time you enter an area with the Gummi Ship. Never mind that it was already in space. Fortunately, it's mostly skippable though.



* ''Top Gun'': The plane is seen firing its engines in the opening cinematic, and then you watch your jet take off in first person. You also have to land the thing at the end of the level, much to a generation of player's immense frustration.

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* ''Top Gun'': The plane is seen firing its engines in the opening cinematic, and then you watch your jet take off in first person. You also have to land the thing at the end of the level, much to a generation of player's players' immense frustration.


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* ''Image Fight'' does this right before the final few stages of the game.
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** The opening is so iconic an edited version was used at the beginning of US Naval Academy home football games for years.
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Add reference to 57 second scramble of Canadian Voodoos.


* Although modern military aircraft are complex machines that can take 15 minutes or more to start up under 'normal' circumstances, if kept on alert they can be scrambled in [[https://www.youtube.com/watch?v=Ksy1Uya5G0s as little as 5]] or [[https://www.youtube.com/watch?v=-aFT5mrMF5o even 2 minutes]].

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* Although modern military aircraft are complex machines that can take 15 minutes or more to start up under 'normal' circumstances, if kept on alert they can be scrambled in [[https://www.youtube.com/watch?v=Ksy1Uya5G0s as little as 5]] or [[https://www.youtube.com/watch?v=-aFT5mrMF5o even 2 minutes]]. A Canadian F-101 Voodoo Squadron was once able to scramble a pair of alert aircraft in [[https://en.wikipedia.org/wiki/McDonnell_CF-101_Voodoo#Operational_history 57 seconds flat]].
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* ''{{Freelancer}}'' has a skippable mini-sequence every time you enter a planet, station or capital ship.

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* ''{{Freelancer}}'' ''VideoGame/{{Freelancer}}'' has a skippable mini-sequence every time you enter a planet, station or capital ship.
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* ''Film/RogueOne'' has the scene where Rebel forces are being scrambled for the attack on Scarif.
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* Catapult-assisted carrier launches fit this trope extremely well; no book or encyclopedia entry featuring carrier planes is complete without a money shot of the plane hooked up to a catapult with a flight deck man pointing the plane forward.
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* ''Anime/TransformersCybertron'', as shown [[https://www.youtube.com/watch?v=no-BxyU7MWA here]]. They start lampshading the stock footage [[https://www.youtube.com/watch?v=J_5ee0jzO2Q pretty quickly]].

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* ''Anime/TransformersCybertron'', as shown [[https://www.youtube.com/watch?v=no-BxyU7MWA here]]. as shown here.]] They start lampshading the stock footage [[https://www.youtube.com/watch?v=J_5ee0jzO2Q pretty quickly]].quickly.]]
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* The first opening sequence of ''Anime/MagicalGirlLyricalNanohaStrikerS'' did this using Nanoha and Fate in the place of planes and HumongousMecha, complete with flight strip lined with lights and [[TheCaptain Hayate]] gesturing for them to launch. HumongousMecha series [[MixAndMatch disguised as a]] MagicalGirl series, remember?

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* The first opening sequence of ''Anime/MagicalGirlLyricalNanohaStrikerS'' ''Anime/MagicalGirlLyricalNanohaStrikers'' did this using Nanoha and Fate in the place of planes and HumongousMecha, complete with flight strip lined with lights and [[TheCaptain Hayate]] gesturing for them to launch. HumongousMecha series [[MixAndMatch disguised as a]] MagicalGirl series, remember?

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* ''Franchise/{{Gundam}}''. Every series (with the possible exception of Turn A) has had at least one launch sequence.

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* ''Franchise/{{Gundam}}''. Every ''Franchise/{{Gundam}}'' series (with the possible exception of Turn A) ''Anime/TurnAGundam'') has had at least one launch sequence.



* ''Anime/UchuuSenkanYamato'': The Black Tigers.

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* ''Anime/UchuuSenkanYamato'': ''Anime/SpaceBattleshipYamato'': The Black Tigers.



* A one-time example occurs during episode 14 of ''Anime/MaiHime'', where an AmazonBrigade made up of most of the [=HiME=] is shown heading into battle against the season's BigBad. Each of the girls (minus Mikoto, who just goes into a blind, screaming charge) emerges from an ElaborateUndergroundBase, summons her [[BondCreatures CHILD]], and launches into the fray while a ThemeMusicPowerUp triggers in the background. Midori naturally lampshades it by yelling "TAKEOFF!" when it's her turn.

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* A one-time example occurs during episode 14 of ''Anime/MaiHime'', ''Anime/MaiHiME'', where an AmazonBrigade made up of most of the [=HiME=] is shown heading into battle against the season's BigBad. Each of the girls (minus Mikoto, who just goes into a blind, screaming charge) emerges from an ElaborateUndergroundBase, summons her [[BondCreatures CHILD]], and launches into the fray while a ThemeMusicPowerUp triggers in the background. Midori naturally lampshades it by yelling "TAKEOFF!" when it's her turn.



* ''Anime/StrikeWitches'' most prominently uses this at the beginning of the second episode of the first season, where we see Sakamoto and the rest of the Akagi's fighters preparing for takeoff.

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* ''Anime/StrikeWitches'' most prominently uses this at the beginning of the second episode of the first season, where we see Sakamoto and the rest of the Akagi's fighters preparing prepare for takeoff.



* ''Anime/EurekaSeven'' sometimes has StockFootage of the Nirvash launching into batttle, complete with TransformationSequence.

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* ''Anime/EurekaSeven'' sometimes has StockFootage of the Nirvash launching into batttle, battle, complete with TransformationSequence.



* The first episode of ''Anime/KantaiCollection'' includes such a sequence with NaiveNewcomer Fubuki launching into battle for the first time. Because this is her first live battle ''ever'', she winds up stumbling out of formation, irritating the rest of her fleet.



* Subverted in David Lynch's version of Film/{{Dune}}. As the Atreides troops become aware that their shields have been crippled, they run for their ships... which are blown up in their faces by Harkonnen bombers.

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* Subverted in David Lynch's version of Film/{{Dune}}.''Film/{{Dune}}''. As the Atreides troops become aware that their shields have been crippled, they run for their ships... which are blown up in their faces by Harkonnen bombers.



* Series/{{Batman}} again (the Adam West incarnation): "To the Batmobile!" followed by "Atomic batteries to power, turbines to speed..." (the latter appears as a ShoutOut in ''VideoGame/WingCommander III'', as the fighter start-up while waiting for the mission to load.)

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* Series/{{Batman}} ''Series/{{Batman}}'' again (the Adam West Creator/AdamWest incarnation): "To the Batmobile!" followed by "Atomic batteries to power, turbines to speed..." (the latter appears as a ShoutOut in ''VideoGame/WingCommander III'', as the fighter start-up while waiting for the mission to load.)



** This goes back to the Franchise/SuperSentai origins, of course, which heavily preferred vehicular mecha in the early years -- the first one, ''Series/HimitsuSentaiGoranger'', could do this with ''a hot-air balloon.''
** Early Sentai also had mobile bases which carried their mecha... which first emerged from the heroes' main base. It's a good thing TransformationIsAFreeAction, otherwise Tokyo would be gone while the second base was launching.

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** This goes back to the Franchise/SuperSentai series' ''Franchise/SuperSentai'' origins, of course, which heavily preferred vehicular mecha in the early years -- the first one, ''Series/HimitsuSentaiGoranger'', could do this with ''a hot-air balloon.''
** Early Sentai ''Sentai'' also had mobile bases which carried their mecha... which first emerged from the heroes' main base. It's a good thing TransformationIsAFreeAction, otherwise Tokyo would be gone while the second base was launching.



* ''VideoGame/BattlestationsPacific'' features this both in StockFootage before some campaign misssions, as well as in-game, as it takes quite some time for carrier-based aircraft to launch.

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* ''VideoGame/BattlestationsPacific'' features this both in StockFootage before some campaign misssions, missions, as well as in-game, as it takes quite some time for carrier-based aircraft to launch.



* The player character of ''VideoGame/TheGuardianLegend'' is always shown to go from Walking to Flying mode in a TransformationSequence before she tackles a corridor. It also has the inversion, where she transforms back once the corridor is complete.

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* The player character of ''VideoGame/TheGuardianLegend'' is always shown to go from Walking to Flying mode in a TransformationSequence before she tackles a corridor. It It's also has the inversion, {{inverted|Trope}}, where she transforms back once the corridor is complete.



* The ''194X'' series of [[ShootEmUp arcade shooters]] had an initial launch sequence from an aircraft carrier.

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* The ''194X'' ''[[VideoGame/NineteenFortyTwo 194X]]'' series of [[ShootEmUp arcade shooters]] had an initial launch sequence from an aircraft carrier.



* This is rife in the original trilogy of ''AnotherCenturysEpisode'', where the player's selected HumongousMecha lumbers or gets a lift to the catapult of the hero faction's warship. This is most accentuated in ACE 2 where each robot ends up on the catapult with a short musical jingle accompanying them, which gets lengthened if the mecha in question has large thrusters like the [[Anime/MetalArmorDragonar Dragonar]] units. Then, a 3D cut-in of the mecha's pilot appears, requesting for launch, of note is the [[Main/NamesToRunAwayFrom Prince of Darkness]] Akito Tenkawa simply saying "Going." with a grin on his face. The logical extreme that went with all this presenation in mind was Domon Kasshu summoning the [[Anime/MobileFighterGGundam God Gundam]] by snapping his fingers and appearing on the [[Anime/MobileSuitGundam0083StardustMemory Albion's]] bridge rather than the flight deck).

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* This is rife in the original trilogy of ''AnotherCenturysEpisode'', ''VideoGame/AnotherCenturysEpisode'', where the player's selected HumongousMecha lumbers or gets a lift to the catapult of the hero faction's warship. This is most accentuated in ACE 2 where each robot ends up on the catapult with a short musical jingle accompanying them, which gets lengthened if the mecha in question has large thrusters like the [[Anime/MetalArmorDragonar Dragonar]] units. Then, a 3D cut-in of the mecha's pilot appears, requesting for launch, of note is the [[Main/NamesToRunAwayFrom Prince of Darkness]] Akito Tenkawa simply saying "Going." with a grin on his face. The logical extreme that went with all this presenation in mind was Domon Kasshu summoning the [[Anime/MobileFighterGGundam God Gundam]] by snapping his fingers and appearing on the [[Anime/MobileSuitGundam0083StardustMemory Albion's]] bridge rather than the flight deck).



* CombatFlightSimulator always starts campaign missions and one-off missions with the player on the ground, requiring you to start your engines and take off before getting to do anything fun. Ordinary flights usually let you start at altitude, though.

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* CombatFlightSimulator ''Combat Flight Simulator'' always starts campaign missions and one-off missions with the player on the ground, requiring you to start your engines and take off before getting to do anything fun. Ordinary flights usually let you start at altitude, though.



* All of ''TheTaleOfAlltynex'' games does this in some variation or another.

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* All of ''TheTaleOfAlltynex'' ''VideoGame/TheTaleOfAlltynex'' games does do this in some variation or another.


* A one-time example occurs during episode 14 of ''Anime/MaiHime'', where an AmazonBrigade made up of most of the [=HiME=] is shown heading into battle against the season's BigBad. Each of the girls (minus Mikoto, who just goes into a blind, screaming charge) emerges from an ElaborateUndergroundBase, summons her [[BondCreatures CHILD]], and launches into the fray while a ThemeMusicPowerUp triggers in the background. Midori [[GenreSavvy naturally]] lampshades it by yelling "TAKEOFF!" when it's her turn.

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* A one-time example occurs during episode 14 of ''Anime/MaiHime'', where an AmazonBrigade made up of most of the [=HiME=] is shown heading into battle against the season's BigBad. Each of the girls (minus Mikoto, who just goes into a blind, screaming charge) emerges from an ElaborateUndergroundBase, summons her [[BondCreatures CHILD]], and launches into the fray while a ThemeMusicPowerUp triggers in the background. Midori [[GenreSavvy naturally]] naturally lampshades it by yelling "TAKEOFF!" when it's her turn.
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* In ''[[Videogame/MechWarrior MechWarrior Living Legends]]'', aerospace fighters are assembled in a hangar and must be taxied out before taking off. Some levels like "Stone Rose" and "Kagoshima" have dramatic launch tunnels, which can be harrowing in the large and lumbering ''Shiva'' and ''Xerxes'' aerospace fighters.
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* ''Anime/DragonBall'' has this in the episode "Deep Blue Sea", featuring an extended Scramble filler sequence of General Blue's forces preparing to depart by air and sea.
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*** Another occurs during your first and then last missions from the [[spoiler:Kestrel]].

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*** Another occurs during "Ancient Walls" as your first and then last missions squadron launches from the [[spoiler:Kestrel]].[[spoiler:Kestrel]]. In both cases these are skipped in Free Mission mode unless certain aircraft are used (F-5E in First Flight and [[spoiler:any of the carrier-capable jets]] in Ancient Walls).
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* In ''RogueSquadron'', each mission starts with a cutscene showing your selected craft take off from a hanger and fly out through space towards the appropriate planet. Including when that craft is a snowspeeder.

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* In ''RogueSquadron'', ''VideoGame/RogueSquadron'', each mission starts with a cutscene showing your selected craft take off from a hanger and fly out through space towards the appropriate planet. Including when that craft is a snowspeeder.
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removed YMMV


* ''VideoGame/{{Ikaruga}}'' has an equivalent sequence at the start of each level where the player's ship accelerates to intercept the enemies while the [[AwesomeMusic/VideoGames music kicks in]].

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* ''VideoGame/{{Ikaruga}}'' has an equivalent sequence at the start of each level where the player's ship accelerates to intercept the enemies while the [[AwesomeMusic/VideoGames music kicks in]].in.
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* An elaborate one in ''SpaceAboveAndBeyond'', in which the cockpits descend and attach to the bodies of the fighters before launch.

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* An elaborate one in ''SpaceAboveAndBeyond'', ''Series/SpaceAboveAndBeyond'', in which the cockpits descend and attach to the bodies of the fighters before launch.
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* {{Lucasarts}}' ''Metal Warriors'' for the SNES featured this for the player's GiantMecha as part of the first mission's opening cutscene, complete with dramatic switch-flipping.

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* {{Lucasarts}}' Creator/LucasArts' ''Metal Warriors'' for the SNES featured this for the player's GiantMecha as part of the first mission's opening cutscene, complete with dramatic switch-flipping.
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* 1944 documentary ''Film/TheFightingLady'' has more than one of these, real ones, as the pilots fly off for bombing runs against Marcus Island and Truk, and then go out for the huge Battle of the Philippine Sea.
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** There is one successful scramble by the Americans...in only two fighters.
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* Every time an Interceptor is launched in ''VideoGame/XCOMEnemyUnknown'', we are treated to a dramatic cutscene where its launch catapult is primed, and it's shot out of the big double-doors in the ceiling to chase down a flying saucer.

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* Every time an Interceptor is launched in ''VideoGame/XCOMEnemyUnknown'', we are treated to ''VideoGame/XCOMEnemyUnknown'' has a dramatic cutscene for interceptor launches, where its launch catapult is primed, and it's shot out of the big double-doors in the ceiling to chase down a flying saucer.saucer. It's played in full in the first time of each playthrough, and abridged to 2-3 seconds all subsequent times.
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* All the GerryAnderson shows had epic stock launching sequences. They are pretty much the trope codifier.

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* All the GerryAnderson Creator/GerryAnderson shows had epic stock launching sequences. They are pretty much the trope codifier.
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* ''VideoGame/{{Halo 4}}''. In the first episode of ''Spartan Ops'', following the Infinity's DynamicEntry at Requiem by way of [[RammingAlwaysWorks ramming]] ''through'' a Covenant battlecruiser, the massive starship then proceeds to a scrambling sequence that involves mass deployment of [[DropShip Pelicans]], [[SpaceFighter Broadswords]], and even entire Charon-class ''frigates'' from internal bays, immediately engaging the Covenant remnant forces above the shield world.

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* ''Franchise/{{Halo}}'':
** ''VideoGame/HaloReach'': When you get into your Sabre SpaceFighter, you get an extended sequence of it taking off from Reach into space.
**
''VideoGame/{{Halo 4}}''. 4}}'': In the first episode of ''Spartan Ops'', following the Infinity's DynamicEntry at Requiem by way of [[RammingAlwaysWorks ramming]] ''through'' a Covenant battlecruiser, the massive starship then proceeds to a scrambling sequence that involves mass deployment of [[DropShip Pelicans]], [[SpaceFighter Broadswords]], and even entire Charon-class ''frigates'' from internal bays, immediately engaging the Covenant remnant forces above the shield world.
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* "Aces High" by Music/IronMaiden is the WorldWarII flavor of this.

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* "Aces High" by Music/IronMaiden is the WorldWarII UsefulNotes/WorldWarII flavor of this.
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* All the time in the various ''Anime/{{Robotech}}'' series (''Anime/{{Macross}}'', ''Anime/SuperDimensionCavalrySouthernCross'', ''Anime/GenesisClimberMospeada''), complete with a StockFootage unfurling of the tail fins from their storage mode.

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* All the time in the various series used to make ''Anime/{{Robotech}}'' series (''Anime/{{Macross}}'', (''Anime/SuperDimensionFortressMacross'', ''Anime/SuperDimensionCavalrySouthernCross'', ''Anime/GenesisClimberMospeada''), complete with a StockFootage unfurling of the tail fins from their storage mode.mode.
* The ''Anime/{{Macross}}'' franchise as a whole has plenty of this.
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* Invoked in ''WesternAnimation/JimmyNeutronBoyGenius'' when the kids take off in their spaceships crafted from amusement park rides, lead by Jimmy Neutron

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