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* AudienceAlienatingEnding: Audiences decide not to consume a work after hearing how bad the ending is.
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* EndingAversion: Audiences decide not to consume a work after hearing how bad the ending is.
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The page was moved prematurely; sorry.
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* AudienceAlienatingEnding: Audiences decide not to consume a work after hearing how bad the ending is.
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* EndingAversion: Audiences decide not to consume a work after hearing how bad the ending is.
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This was renamed per TRS
* AudienceAlienatingEnding: Audiences decide not to consume a work after hearing how bad the ending is.
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* EndingAversion: Audiences decide not to consume a work after hearing how bad the ending is.
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* EndingAversion: Audiences decide not to consume a work after hearing how bad the ending is.
* EndingByAscending: A story ends with a character going up a staircase, ladder, etc.
* TheEndingChangesEverything: A twist ending that changes the very nature of the story.
* EndingFatigue: When a work drags on after it should have just ended.
* EndingMemorialService: The story ends with a funeral.
* EndingTheme: A certain tune that plays at the end of all or most episodes.
* EndingByAscending: A story ends with a character going up a staircase, ladder, etc.
* TheEndingChangesEverything: A twist ending that changes the very nature of the story.
* EndingFatigue: When a work drags on after it should have just ended.
* EndingMemorialService: The story ends with a funeral.
* EndingTheme: A certain tune that plays at the end of all or most episodes.
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* EndingAversion: Audiences decide not to consume a work after hearing how bad the ending is.
* EndingByAscending: A story ends with a character going up a staircase, ladder, etc.
* TheEndingChangesEverything: A twist ending that changes the very nature of the story.
* EndingFatigue: When a work drags on after it should have just ended.
* EndingMemorialService: The story ends with a funeral.
* EndingTheme: A certain tune that plays at the end of all or most episodes.
* EndingByAscending: A story ends with a character going up a staircase, ladder, etc.
* TheEndingChangesEverything: A twist ending that changes the very nature of the story.
* EndingFatigue: When a work drags on after it should have just ended.
* EndingMemorialService: The story ends with a funeral.
* EndingTheme: A certain tune that plays at the end of all or most episodes.
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* OfferingAHand: Before any kind of gesture can be accepted or rejected, someone must first extend a hand.
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* TheVillainMustBePunished: The villain must pay for their crimes; merely foiling their plans isn't enough.
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* RunningGagged: A recurring gag is used one last time before being retired for good.
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* AllJustAPrank: A major plot ends up to be a practical joke.
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* FinalBoss: The video game ends with a final boss fight that the player must win to finish the game. In many cases, the final boss is the main antagonist of the game and defeating them triggers the ending cutscene.
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* YourPrincessIsInAnotherCastle: An ending that isn't really the end.
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Fixing the definition for Ending Aversion
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* EndingAversion: Audiences did not like how the work ended.
to:
* EndingAversion: Audiences did decide not like how the to consume a work ended.after hearing how bad the ending is.
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* AllIsWellThatEndsWell: A character goes through a lot of hardship and strife, but once they get their happy ending they appear completely unaffected by this.
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* FinaleProductionUpgrade: When media, at the end of its run, goes all-out on the production value and effort for costumes, characters, guest stars, sets, technology, and depth of a story, or in the additional case of reality TV, real-life competition.
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* Networkinale: When a network decides to go out with a bang just before its NetworkDeath.
to:
* Networkinale: NetworkFinale: When a network decides to go out with a bang just before its NetworkDeath.
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* NetworkFinale: When a network decides to go out with a bang just before its NetworkDeath.
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* NetworkFinale: Networkinale: When a network decides to go out with a bang just before its NetworkDeath.
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* NetworkFinale: When a network decides to go out with a bang just before its NetworkDeath.
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Cut.
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* ChristmasEpilogue: The final scene is set at Christmas while the rest of the work is not.
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* ChristmasEpilogue: The final scene is set at Christmas while the rest of the work is not.
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* PutOnAPrisonBus: Someone's arrest marks their final appearance in the story. Typically happens near the end of the story.
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* ShockAndSwitchEnding: It looks like it's headed for a SuddenDownerEnding, but nope! Everything is fine!
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* TheEndingChangesEverything
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* TheEndingChangesEverythingTheEndingChangesEverything: A twist ending that changes the very nature of the story.
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* KillerFinale: The final installment kills off at least one main character.
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+ MultipleEndings
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* MultipleEndings: A video game has different endings depending on what choices the player has made or how well they've performed.
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!!Tropes:
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!Tropes:
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Related:
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+ SlidingScaleOfEndings
+ TwistEnding
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[floatboxright:
Categories:
+ TwistEnding
+ MovieTwistList
]
Categories:
+ TwistEnding
+ MovieTwistList
]
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* AlbumClosure: The final song on an album wraps up its tone/themes.
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* DangerWithADeadline: The heroes must avoid or outlast a dangerous enemy or situation for a certain period of time.
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* LastDayOfSchoolPlot: The characters celebrate their last day of the school year.