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While that may be true, it doesn\'t add anything to the description about how the Elemental Baggage trope is used.


** its a bit more complicated then that. The summons are based on Druidic tradition/ritual which needs Element, concentration and gesture. The Wizzard tradition from which the iconic flame-ray comes does not need the element but proper incantation. The source-material goes more along the D&D lines with elemental planes. A way to get a druidic ritual properly wizzardized can be a mayor plothook and crowning moment for a player character.
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* ''VisualNovel/AnOctaveHigher'' subverts this trope. It may ''seem'' like people are producing blasts of water and walls of rock from thin air when they cast spells, but in reality [[EquivalentExchange these substances are being summoned from elsewhere in the world and will eventually return to where they came from; thus, no new matter is actually being created and the conservation of energy is maintained.]]
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* ''{{Franchise/Mistborn}}'' by BrandonSanderson has a more literal example where Allomancers require specific metals (both elemental and alloys) to fuel their abilities. Each element and alloy corresponds to a specific power and running low on (or out of) a particular element comes up from time to time. Allomancers generally carry several vials of metal flakes suspended in alcohol to refuel during encounters. Controlling the single known source of one (fictional) metal is actually one of the pillars of the economy early on.

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* ''{{Franchise/Mistborn}}'' by BrandonSanderson has a more literal example where Allomancers require must literally consume specific metals (both elemental and alloys) to fuel their abilities. Each element and alloy corresponds to a specific power and running low on (or out of) a particular element comes up from time to time. Allomancers generally carry several vials of metal flakes suspended in alcohol to refuel during encounters. Controlling the single known source of one (fictional) metal is actually one of the pillars of the economy early on.
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* GreatMazinger has its Thunder Break attack, in which Great unleashes a weaponized bolt of lightning at his opponent. Sometimes (typically in ''VideoGame/SuperRobotWars'' and ''Anime/{{Mazinkaiser}}''), this includes sending a jolt up into the sky, which somehow causes a thunderstorm that sends an even bigger bolt back down for Great to use.

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* GreatMazinger ''Anime/GreatMazinger'' has its Thunder Break attack, in which Great unleashes a weaponized bolt of lightning at his opponent. Sometimes (typically in ''VideoGame/SuperRobotWars'' and ''Anime/{{Mazinkaiser}}''), this includes sending a jolt up into the sky, which somehow causes a thunderstorm that sends an even bigger bolt back down for Great to use.
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* Used heavily within ''CityOfHeroes'' and its sister game, ''CityOfVillains''. Superpowered characters and {{NPC}}s regularly toss lightning, summon fire in a variety of forms, create blizzards or jagged shards of ice, even generate radioactive material on demand. Made most obvious during Hurl, which picks up a chunk of rock off the ground and tosses it, even when used in the middle of an ocean or on top of an empty shipping container, or in ''mid-air''.

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* Used heavily within ''CityOfHeroes'' ''VideoGame/CityOfHeroes'' and its sister game, ''CityOfVillains''.''VideoGame/CityOfVillains''. Superpowered characters and {{NPC}}s regularly toss lightning, summon fire in a variety of forms, create blizzards or jagged shards of ice, even generate radioactive material on demand. Made most obvious during Hurl, which picks up a chunk of rock off the ground and tosses it, even when used in the middle of an ocean or on top of an empty shipping container, or in ''mid-air''.
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* Similar to the above example, dragons in ''TheElricSaga'' don't literally breathe fire, but rather have a caustic venom that causes flammable materials to burn. They have a limited supply of the venom and can run out in an extended battle.

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* Similar to the above example, dragons in ''TheElricSaga'' ''Literature/TheElricSaga'' don't literally breathe fire, but rather have a caustic venom that causes flammable materials to burn. They have a limited supply of the venom and can run out in an extended battle.
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* In ''DungeonsAndDragons'', this is {{Hand Wave}}d through the Elemental Planes of Fire, Water, Earth, and Air, from which these elements can be summoned, and which double as exotic adventuring locales. If you're actually ''on'' those planes, spells involving the plane's element get a free power boost, while spells involving their opposed element -- fire/water or earth/air -- are much harder to cast.

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* In ''DungeonsAndDragons'', ''TabletopGame/DungeonsAndDragons'', this is {{Hand Wave}}d through the Elemental Planes of Fire, Water, Earth, and Air, from which these elements can be summoned, and which double as exotic adventuring locales. If you're actually ''on'' those planes, spells involving the plane's element get a free power boost, while spells involving their opposed element -- fire/water or earth/air -- are much harder to cast.
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* ''{{Franchise/Misborn}}'' by BrandonSanderson has a more literal example where Allomancers require specific metals (both elemental and alloys) to fuel their abilities. Each element and alloy corresponds to a specific power and running low on (or out of) a particular element comes up from time to time. Allomancers generally carry several vials of metal flakes suspended in alcohol to refuel during encounters. Controlling the single known source of one (fictional) metal is actually one of the pillars of the economy early on.

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* ''{{Franchise/Misborn}}'' ''{{Franchise/Mistborn}}'' by BrandonSanderson has a more literal example where Allomancers require specific metals (both elemental and alloys) to fuel their abilities. Each element and alloy corresponds to a specific power and running low on (or out of) a particular element comes up from time to time. Allomancers generally carry several vials of metal flakes suspended in alcohol to refuel during encounters. Controlling the single known source of one (fictional) metal is actually one of the pillars of the economy early on.
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* ''{{Franchise/Misborn}}'' by BrandonSanderson has a more literal example where Allomancers require specific metals (both elemental and alloys) to fuel their abilities. Each element and alloy corresponds to a specific power and running low on (or out of) a particular element comes up from time to time. Allomancers generally carry several vials of metal flakes suspended in alcohol to refuel during encounters. Controlling the single known source of one (fictional) metal is actually one of the pillars of the economy early on.
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** The best example can be found in the Masoukishin units, each of which is blessed with the power of an elemental spirit. [[PlayingWithFire Granveil]] and [[MakingASplash Gaddess]] in particular generate massive amounts of fire and water (respectively) when attacking. On the other hand, [[DishingOutDirt Zamzeed]] is more concerned with manipulating existing sources of earth ([[GameplayAndStorySegregation which doesn't stop its pilot from using those attacks ''in space'', mind you]]) and [[BlowYouAway Cybuster]] doesn't use wind-element attacks as much as it uses PureEnergy and SuperSpeed.

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** The best example can be found in the Masoukishin units, each of which is blessed with the power of an elemental spirit. [[PlayingWithFire Granveil]] and [[MakingASplash Gaddess]] in particular generate massive amounts of fire and water (respectively) when attacking. On the other hand, [[DishingOutDirt Zamzeed]] is more concerned with manipulating existing sources of earth ([[GameplayAndStorySegregation which doesn't stop its pilot from using those attacks ''in space'', in space, mind you]]) and [[BlowYouAway Cybuster]] doesn't use wind-element attacks as much as it uses PureEnergy and SuperSpeed.

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another SRW example


** This is ''VideoGame/SuperRobotWars'', the game where under the right circumstances, a technique shown to be destroying the Universe does ''ten'' damage, in a series where unit health is usually in the ''thousands''. WillingSuspensionOfDisbelief is required when you start the game up.

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** The best example can be found in the Masoukishin units, each of which is blessed with the power of an elemental spirit. [[PlayingWithFire Granveil]] and [[MakingASplash Gaddess]] in particular generate massive amounts of fire and water (respectively) when attacking. On the other hand, [[DishingOutDirt Zamzeed]] is more concerned with manipulating existing sources of earth ([[GameplayAndStorySegregation which doesn't stop its pilot from using those attacks ''in space'', mind you]]) and [[BlowYouAway Cybuster]] doesn't use wind-element attacks as much as it uses PureEnergy and SuperSpeed.
***
This is ''VideoGame/SuperRobotWars'', the game where under the right circumstances, a technique shown to be destroying the Universe does ''ten'' damage, in a series where unit health is usually in the ''thousands''. WillingSuspensionOfDisbelief is required when you start the game up.
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** ''UltimateFantasticFour'' had Johnny become a walking fusion reactor; his entire body has reconfigured itself to be as perfect an energy store as possible (which results in some bad effects on his health, as you might expect for someone who turns his stores of body fat into ''plasma''). WarrenEllis tried ''very'' hard to justify Johnny. He also has a protective layer of microscopic scales to protect him from this flame. Though that still doesn't explain how he flies...

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** ''UltimateFantasticFour'' ''ComicBook/UltimateFantasticFour'' had Johnny become a walking fusion reactor; his entire body has reconfigured itself to be as perfect an energy store as possible (which results in some bad effects on his health, as you might expect for someone who turns his stores of body fat into ''plasma''). WarrenEllis tried ''very'' hard to justify Johnny. He also has a protective layer of microscopic scales to protect him from this flame. Though that still doesn't explain how he flies...
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* Any ''FinalFantasy'' game, as well as most {{RPG}}'s in general, as magic usually allows you to make flames, ice chunks, etc. appear out of thin air. Although you do have to sacrifice some [[ManaMeter MP]].

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* Any ''FinalFantasy'' ''Franchise/FinalFantasy'' game, as well as most {{RPG}}'s in general, as magic usually allows you to make flames, ice chunks, etc. appear out of thin air. Although you do have to sacrifice some [[ManaMeter MP]].
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Please don\'t link pages to themselves.


** Spells that create stuff always include the Conjurations spell school (for example, Bolt of Fire is a Fire/Conjuration spell). Spells that require ElementalBaggage never do.

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** Spells that create stuff always include the Conjurations spell school (for example, Bolt of Fire is a Fire/Conjuration spell). Spells that require ElementalBaggage a natural source never do.



*** Katara, in particular, carries a bag of "bending water"--literal ElementalBaggage--for use in waterless places.

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*** Katara, in particular, carries a bag of "bending water"--literal ElementalBaggage--for elemental baggage--for use in waterless places.
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*** This trope gets lampshaded later on, in book 3 when Korra gets captured by Earth Kingdom soldiers. They truss her up Hannibal-style, restricting not only her arms and legs, but also covering up her mouth, preventing her from bending earth, water, and fire (which would be fairly easily accessible even on an airship). However, one soldier admits that there wasn't a whole lot they could do about air.
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* Used in ''LightNovel/ACertainMagicalIndex'' and its spin-off, where elemental users seem capable of generating large amounts of their chosen element from thin air. Of course, much of it is explicitly explained as magic.

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* Used in ''LightNovel/ACertainMagicalIndex'' and its spin-off, where elemental users mages seem capable of generating large amounts of their chosen element from thin air. Of course, much of it is explicitly explained as magic. Averted by espers who can control elements, for example, Kinuhata Saiai, who can use nitrogen to form shields, carries several canisters of nitrogen with her at all times in case she uses up what's in the air around her. There are a couple of exceptions, but they tend to be very high-level espers, whose abilities border on magic anyway.
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** Likewise, several Terrestrial Circle Sorcery spells are capable of flat out creating elemental matter. Impervious Sphere of Water's flavor text even describes the possible utility of the spell's conjured water in arid or desert environments. Justified by Sorcery being akin to the powers of the Primordials, the great beings responsible for creating reality in the first place.
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* Lucy from ''Manga/FairyTail'' can only [[SummonMagic summon]] [[MakingASplash Aquarius]] when she has a fairly large source of water but to compensate Aquarius is [[WateryWallOfDoom always a match deciding spell]].

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* Lucy from Played straight for most wizards in ''Manga/FairyTail'' who can create elemental spells from nothing but their magic power but its averted by Lucy who can only [[SummonMagic summon]] [[MakingASplash Aquarius]] when she has a fairly large source of water but to compensate Aquarius is [[WateryWallOfDoom [[GiantWallOfWateryDoom almost always a match deciding spell]].
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* Lucy from ''Manga/FairyTail'' can only [[SummonMagic summon]] [[MakingASplash Aquarius]] when she has a fairly large source of water but to compensate Aquarius is [[WateryWallOfDoom always a match deciding spell]].
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* Worked around in Literature/SkulduggeryPleasant. Any Elemental attack requires there to be some of the element around but once there's a bit of it in the vicinity it can be expanded on. Need a fireball? Snap you fingers and use the friction to create a spark. From there it can be turned into a proper fire with magic.
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* ''MahouSenseiNegima'' often has characters summoning giant chunks of ice, balls of fire, pillars of stone, etc. out of nowhere. It's [[AWizardDidIt magic]], though, so no one seems to care.\\

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* ''MahouSenseiNegima'' ''Manga/MahouSenseiNegima'' often has characters summoning giant chunks of ice, balls of fire, pillars of stone, etc. out of nowhere. It's [[AWizardDidIt magic]], though, so no one seems to care.\\



* Averted in ''DarkerThanBlack''. [[AnIcePerson Ice-user]] November 11 and April, who can create cloudbursts, both need existing water to use their powers.
* Used in ''ToAruMajutsuNoIndex'' and its spin-off, where elemental users seem capable of generating large amounts of their chosen element from thin air. Of course, much of it is explicitly explained as magic.

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* Averted in ''DarkerThanBlack''.''Anime/DarkerThanBlack''. [[AnIcePerson Ice-user]] November 11 and April, who can create cloudbursts, both need existing water to use their powers.
* Used in ''ToAruMajutsuNoIndex'' ''LightNovel/ACertainMagicalIndex'' and its spin-off, where elemental users seem capable of generating large amounts of their chosen element from thin air. Of course, much of it is explicitly explained as magic.



* [[PoisonousPerson Coco]] from ''{{Toriko}}'' plays with this trope. He can only produce a limited amount of poison at a time as his poison is composed of his own bodily fluids, in other words, the poison he produces the more dehydrated he becomes. At the start of the series his maximum was 15 liters of poison, however due to his Gourmet Cells evolving and learning Food Immersion, he can produce a larger quantity of poison than before, although their is still a limit.

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* [[PoisonousPerson Coco]] from ''{{Toriko}}'' ''Manga/{{Toriko}}'' plays with this trope. He can only produce a limited amount of poison at a time as his poison is composed of his own bodily fluids, in other words, the poison he produces the more dehydrated he becomes. At the start of the series his maximum was 15 liters of poison, however due to his Gourmet Cells evolving and learning Food Immersion, he can produce a larger quantity of poison than before, although their is still a limit.
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* Similar to the above example, dragons in ''TheElricSaga'' don't literally breathe fire, but rather have a caustic venom that causes flammable materials to burn.

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* Similar to the above example, dragons in ''TheElricSaga'' don't literally breathe fire, but rather have a caustic venom that causes flammable materials to burn. They have a limited supply of the venom and can run out in an extended battle.
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* Similar to the above example, dragons in ''TheElricSaga'' don't literally breathe fire, but rather have a caustic venom that causes flammable materials to burn.

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* Addressed during the Bohrok arc of the ''{{Bionicle}}'' comics. Gali's water-summoning abilities apparently work by forcing water vapor in the air to condense on command: she's able to summon a flood in the middle of a desert.
** That still creates a problem of scale, however-- there simply isn't that much water vapor in the atmospheric column over a dry desert.

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* Addressed during the Bohrok arc of the ''{{Bionicle}}'' comics. Gali's water-summoning abilities apparently work by forcing water vapor in the air to condense on command: command. However, she's able to summon a flood in the middle of a desert.
** That still creates a problem of scale, however--
desert, even though there simply isn't shouldn't be that much water vapor in the atmospheric column over a dry desert.
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getting rid of more rude natter


** IIRC, they were stated to have large gas-sacs inside them and small nub in their mouth capable of generating a small electric spark. They exhale the flammable gas while igniting the spark and viola: instant fire-breath. I think the gas-sacs were also supposed to be part of how they fly, big buoyancy pockets inside them let them use their wings to fly (which otherwise would be insufficient to carry their large frames)
*** I think it's a [[TheFlightOfDragons completely different work]] where this is the case.
*** [[CompletelyMissingThePoint Um, ok.]] The problem is that the chemical energy of that flammable gas has to come from ''somewhere''. The dragons simply can't consume nearly enough calories (especially by eating calorie-depleted ''ashes'') to produce such a flammable substance in such large quantities.
** This could be explained as him simply spreading the flames via the flammable gasses in the air.
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Removing natter


*** Which blatantly ignores the time [=McGonagall=] transmuted a desk into a live pig...''which is nothing more than unprepared bacon, after all.''
*** It just says you can't create food out of nothing. If you could turn it into something else, you should logically (despite the whole "magic" thing) be able to turn something into food, or as the case may be ''back'' into food. It could also be because food has to have undergone some sort of reaction (i.e. being ''cooked''). I'm pretty sure some raw carrots could be summoned, or something like that.
**** Well couldn't you turn air into food then? Or dust particles? Or create an uncooked food and then cook it with magic?
*** It wouldn't surprise me if the wizards don't actually know exactly how their magic works. Dumbledore is described as doing things no one had ever done before in his fifth-year exams. Voldemort made up the whole resurrection spell. Hermione and Professor [=McGonagall=] are the kind of people who like rules and will stick to them in spite of contradictory evidence. Face it, if you can make things bigger on the inside than on the outside, brew luck, and make brooms fly at extreme velocities without so much as a single case of whiplash, who knows what's possible?
*** Just guessing here, but the problem is likely something to do with biological metabolism having trouble processing magical matter--especially if it was digested and metabolised, then removed by some magic-neutralization thing. You'd be full of microscopic holes.
*** [[WildMassGuessing Perhaps the magical world is the result of an]] [[Franchise/TheHitchhikersGuideToTheGalaxy Infinite Improbability Device]]?[[note]]The Infinite Improbability Device (or perhaps just a Finite Improbability Device) resulted in a highly-improbable mutation that allowed its carriers to control probability in certain predefined but as-yet undiscovered ways. The [[MagicAIsMagicA supposed rules of magic]] are entirely arbitrary, as they are the result of Infinite Improbability, so anything that goes...goes.[[/note]]
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* [[PoisonousPerson Coco]] from ''{{Toriko}}'' plays with this trope. He can only produce a limited amount of poison at a time as his poison is composed of his own bodily fluids, in other words, the poison he produces the more dehydrated he becomes. At the start of the series his maximum was 15 liters of poison, however due to his Gourmet Cells evolving and learning Food Immersion, he can produce a larger quantity of poison than before, although their is still a limit.
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* ''WesternAnimation/TheIncredibles'' had Frozone using water that's either in the air or in his body, and one scene suggests that the air is too dry and he's short on body water so he's screwed, but after a single drink from a cup from a water cooler, he creates enough ice to entirely cover a man and ''stop a bullet''.

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* ''WesternAnimation/TheIncredibles'' had Frozone using water that's either in the air or in his body, and one scene suggests that the air is too dry and he's short on body water so he's screwed, but after a single drink from a cup from a water cooler, he creates enough ice to entirely cover a man and ''stop a bullet''. Mind you, he'd just moved from a burning building into a cool one.
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* In ''Manga/{{Yurara}}'', fire wielder Mei plays this pretty straight, though the excuse is that it's "spirit fire" that normal people can't even see. Yako, on the other hand, very much averts this -- he carries around bottles of water just so he can create his water barriers any time, anywhere.

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